Hubbry Logo
Concentration (game show)Concentration (game show)Main
Open search
Concentration (game show)
Community hub
Concentration (game show)
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Concentration (game show)
Concentration (game show)
from Wikipedia

Concentration
Also known asClassic Concentration
Created byJack Barry
Dan Enright
Robert Noah
Buddy Piper
Directed byVan Fox
Ted Nathanson
Gertrude Rosenstein
Lynwood King
Bob Hultgren
Ira Skutch
Marc Breslow[1]
Presented byHugh Downs
Jack Barry
Bob Clayton
Ed McMahon
Jack Narz
Alex Trebek
StarringPaola Diva
Diana Taylor
Marjorie Goodson-Cutt
AnnouncerBill McCord
Art James
Jim Lucas
Bob Clayton
Wayne Howell
Johnny Olson
Gene Wood
Ending theme"Concentration Theme" by Paul Taubman (1958–1967)
"Fast-Break" by Edd Kalehoff for Score Productions (1973–1978)
"Classic Concentration Theme" by Paul Epstein for Score Productions (1987–1991)
Country of originUnited States
No. of seasons15 (1958–1973)
5 (1973–1978)
4 (1987–1991)
No. of episodes3,770 (1958–1973)
975 (1973–1978)
1,090 (1987–1991)[2]
Production
Executive producersNorm Blumenthal
Chester Feldman
Howard Felsher
Production locationsNBC Studios
New York City (1958–1973)
Metromedia Square
Hollywood, California (1973–1978)
NBC Studios
Burbank, California (1987–1991)
Camera setupMulti-camera
Running time22–26 minutes
Production companiesJack Barry-Dan Enright Productions (1958)
NBC (1958–1973)
Mark Goodson-Bill Todman Productions (1973–1978)
Mark Goodson Productions (1987–1991)
Original release
NetworkNBC
ReleaseAugust 25, 1958 (1958-08-25)[3] –
March 23, 1973 (1973-03-23)
NetworkSyndication
ReleaseSeptember 10, 1973 (1973-09-10) –
September 8, 1978 (1978-09-08)
NetworkNBC
ReleaseMay 4, 1987 (1987-05-04) –
August 30, 1991 (1991-08-30)

Concentration is an American television game show based on the children's memory game of the same name. It was created by Jack Barry and Dan Enright, with music composed by Milton Kaye.[4] Contestants matched prizes hidden behind spaces on a game board, which would then reveal portions of a rebus puzzle underneath for the contestants to solve.

The show was broadcast on and off from 1958 to 1991, presented by various hosts, and has been made in several different versions. The original network daytime series, Concentration, appeared on NBC for 14 years, 7 months, and 3,770 telecasts (August 25, 1958 – March 23, 1973), the longest continuous run of any game show on that network. This series was hosted by Hugh Downs and later by Bob Clayton, but for a six-month period in 1969, Ed McMahon hosted the series. The series began at 11:30 am Eastern, then moved to 11:00 and finally to 10:30. Nearly all episodes of the NBC daytime version were produced at 30 Rockefeller Plaza, New York City.

A weekly nighttime version appeared in two separate broadcast runs: the first aired from October 30 to November 20, 1958, with Jack Barry as host, while the second ran from April 24 to September 18, 1961, with Downs as host. The second version of Concentration, the first to be made in Southern California, ran in syndication from September 10, 1973, to September 8, 1978, with Jack Narz as host and Paola Diva as model. The last version of the show to air was Classic Concentration, which ran on NBC from May 4, 1987 to August 30, 1991. Alex Trebek was the host of this version, with Diana Taylor and Marjorie Goodson-Cutt as models.

Development

[edit]
Hugh Downs at the 30-"square" board before play began, 1961

Veteran game-show host Jack Barry and his producing partner Dan Enright, along with Robert Noah and Buddy Piper, created Concentration, but others working at Barry & Enright Productions also contributed to the show's development. The full end credit roll after the NBC takeover had a title that read "Based on a concept by Buddy Piper".

The creation involved the combination of two key creative concepts: the children's game of matching cards also known as concentration, and the use of a rebus puzzle that was revealed as matching cards were removed from the board.[1] In place of the playing cards, the game board featured a board consisting of 30 trilons, or three-sided motorized boxes, with numbers on the first of their three sides; prizes, that were to be matched, on the second; and "puzzle pieces" on the third. The gradual matching of card pairs slowly revealed elements of the rebus, a picture puzzle described below.

Rebuses

[edit]
Host Bob Clayton at the game board in 1972. The rebus is "The Jimmy Stewart Show".

The rebus form is centuries old and has been used in various forms. The most popular contemporary form prior to Concentration involved pictures, letters and numbers as well as plus and minus signs to add or delete parts of a word or phrase. Norm Blumenthal developed the rebuses for the original series.

Rules

[edit]

Two contestants (one usually a returning champion) sat before a board of 30 numbered squares. Each square was composed of a trilon that concealed a piece of the rebus, and either the name of a prize, or a special square.[1]

One at a time, the contestants called out two numbers. If the prizes or special action did not match, the opponent took a turn. However, if the contestant did match, whatever prize was printed on the card was placed on a board behind the contestant; or, he/she could perform an action. A match also revealed two pieces of the rebus, which identified a person, phrase, place, thing, title, etc. The contestant could try to solve the rebus by making one guess or choose two more numbers. There was no penalty for a wrong guess; even if he/she was wrong, he/she kept control. Usually, a contestant waited to solve the puzzle until he/she had exposed a good portion of the rebus through several matches, but some contestants weren't bashful about making a wild guess after the first match. In rare instances, the puzzle was solved with only a few clues showing: one contestant solved Night Court with two squares exposed and just the top of an apple core revealed.[5]

Also included were two or three joke or gag prizes (such as a banana peel or a tattered sock). Over the years, the gag prizes included some creatively bad puns and wordplay. These actually served as protection against matching the forfeit cards upon which he/she might stumble.

Special squares

[edit]

In addition to the prize cards, there were the following action cards:[1]

  • The Wild Card provided an automatic match. In the original game this left the natural match "orphaned," only able to be matched by the other Wild Card, of which there were only two on the board. If the contestant matched the same prize to both Wild Cards, a check mark was placed next to the prize on the contestant's board, and that contestant would win two of that prize if they solved the puzzle. Contestants uncovering both Wild Cards simultaneously also won a bonus that was theirs to keep regardless of the game's outcome. Originally, this was $500 but late in the run was changed to a new car. Only one car was awarded to any contestant calling a double Wild Card. If a contestant called a double Wild Card a second time, they were awarded $500.
  • Take One Gift: Appeared on two cards in each game. If a contestant matched them, he/she could take his/her choice of any of the prizes listed on their opponent's prize board. Of course, the game had to be won to receive all prizes listed on his/her prize board.
  • Forfeit One Gift: Appeared on six cards in each game. Any contestants who matched two of them had to forfeit one prize to their opponent.
  • Bonus Number: Appeared on four cards in many games. If a contestant matched two of these cards and chose two numbers on a later turn that did not match, they were allowed to choose a third number. This was used only in the 1973–1978 syndicated edition hosted by Jack Narz.

Solving the puzzle

[edit]

If a contestant solved the puzzle, he/she won all of his/her accumulated prizes. If there were no legitimate prizes in the rack, he/she was awarded $100. The loser forfeited all his/her gifts accumulated in that game, but still received token parting gifts as well as a copy of the show's home game. There was no bonus round in the original version of the show.[1]

Occasionally, a game ended with only two prize cards left on the board, which because of the wild cards often did not match. In such instances, the unmatched cards were turned over to reveal the entire puzzle, and the contestant who made the last match was allowed one guess to try to solve it first. If he/she guessed incorrectly, his/her opponent was allowed to make one guess. If both guessed incorrectly, the game ended in a draw. A new game was played and each contestant was allowed to carry over a maximum of three prizes.

Occasionally, a game could not be completed due to time constraints. A sequential two-tone sound resembling a doorbell would be heard signaling time was up for that episode, and play was suspended. Play would resume at the start of the following episode with the board reset to the point where time was called. A new rebus puzzle was substituted and the prizes remained the same, but were behind different numbers.

Champions continued until they either were defeated or had won 20 games.

NBC (1958–1973)

[edit]

Concentration was originally slated to debut on NBC on July 28, 1958, but its debut ended up being delayed until August 25, 1958.[6][3] Concentration was first hosted by Hugh Downs, who was also the announcer for Tonight Starring Jack Paar and working as one of the NBC Radio Monitor staff.[7] Concentration was broadcast at the time that Truth or Consequences had been aired; NBC moved Truth or Consequences to its afternoon schedule.[7][8]

Concentration remains the longest-running game show on NBC and held the record for longest continuous daytime run on network television until it was eclipsed in March 1987 by the CBS daytime version of The Price Is Right (beginning September 4, 1972). Concentration is currently the sixth longest-running daytime/syndicated game show behind The Price Is Right and the syndicated versions of Wheel of Fortune (1983–present), Jeopardy! (1984–present), Family Feud (1999–present), and Who Wants to Be a Millionaire (2002-2019).

The money shower segment in 1972. Winning contestants entered this booth where bills valued from $5 to $100 were blown in the air. The contestant had one minute to catch as many flying bills as possible and pass them through the small window as shown. The contestant won the amount he or she was able to catch in the cash shower.

Concentration was an NBC in-house production, apart from the earliest episodes. As a result of the 1950s quiz scandals, the network purchased the rights to Concentration and three other games (Twenty-One, Dough Re Mi and Tic-Tac-Dough) from producers Barry and Enright. NBC/Universal still holds exclusive rights to both the format and extant episodes of Concentration; however, due to Financial Interest and Syndication Rules, this version is owned by CBS Media Ventures.

The show was produced and broadcast live at 11:30 am Eastern on weekdays in black-and-white, and quickly became the most-watched daytime series in NBC's lineup. The announcer was Art James, who sometimes served as a substitute host and later became a game show host in his own right. The series was produced in NBC's Studio 3A which now houses NBC News and MSNBC.

In 1958 and 1961, the show had two brief runs in prime time: one hosted by Jack Barry, the other by Downs.

The series then moved to 11:00 am and slowly introduced color broadcasts. For a picture puzzle game whose rebuses were designed and painted in monochrome, this required some design changes: The colors of the numbered cards might otherwise interfere with the colors used on the rebus, a critical issue for contestants playing in the studio and for viewers who played along at home. During this period, the series was produced in NBC's Studio 6A. Hugh Downs, by this time also an anchor correspondent on NBC's Today Show, remained host, and the announcer became Jim Lucas, who also worked on NBC's local New York radio station, WNBC (AM). In September 1965, the show moved to 10:30 am where it would spend the remainder of its run on NBC. The show fully converted to color on November 7, 1966.[9]

In January 1969, Downs stepped down to devote his entire attention to Today. Bob Clayton, who had succeeded Jim Lucas as announcer, took over the hosting duties; he was introduced as the new host at the program's 1968 Christmas episode, dressed as Santa Claus. NBC staffer Wayne Howell moved to the announcer's booth during Clayton's tenure as host. However, in March, advertiser pressure led NBC to set Clayton aside in favor of Ed McMahon; after viewer complaints and declining ratings, Clayton returned in September and remained host until the series ended on March 23, 1973. (On the Monday following Concentration's cancellation, Clayton became the announcer for The $10,000 Pyramid on CBS.)

Special features

[edit]

Seen daily for nearly 15 years, and consistently one of the most popular series on NBC, the original series included many special features. Among the series' popular special features:

  • The Envelope and its Mysterious Contents — The winning contestant opened a sealed envelope and read its message aloud (as if he/she were the show announcer). Generally, it mentioned an inexpensive prize and further reading proved it to be an expensive prize, such as large amount of cash or a new car.
  • The Cash Wheel — A contestant spun a carnival wheel containing various dollar amounts with a top prize of $2,000.
  • Christmas shows featured children from United Nations countries. Secret Santas included Joe Garagiola, Victor Borge, and other celebrities. Proceeds went to C.A.R.E., which built two schools in Africa from funds raised by the series (Blumenthal and Downs received awards from the organization for the proceeds).
  • International Salutes – All prizes in these games were from the specific country saluted. For example, a salute to Mexico had contestants wearing sombreros, Downs dressed as a matador, and model Paola Diva playing a colorfully costumed señorita driving a mule-driven cart.
  • An annual Boy Scout Show, saluting famous Americans who were scouts. Den Mothers and Scouts played the game and won prizes for themselves and their troops. Girl Scout shows also became an annual event.
  • The Challenge of Champions – Beginning in 1963, Concentration inaugurated a tournament of champions, which pitted the top four contestants of the previous 12 months in a best-of-seven tournament (styled in a tournament similar to the World Series). The grand prize was $1,000, a trip around the world and a special trophy dubbed "The Connie", modeled after Auguste Rodin's The Thinker. One of the participants in the very first tournament was Brooklyn Dodgers pitcher Ralph Branca, who won 17 games on the show.

Prizes

[edit]

The prize values on the original series were deliberately much smaller than those of Barry and Enright's other games, especially the big-money games (not just their own) implicated as part of the 1950s quiz show scandals. The winnings were kept at a low amount on purpose to avoid any suggestion that Concentration was also tainted. When the network took over production shortly after the series began in 1958, NBC maintained this policy, although this may have been for reasons unrelated to the scandals.

Usually, there was at least one prize worth more than $1,000. However, nearly all the other prizes were worth less than $500, with many in the $10–$100 range. A board of prizes rarely totaled more than $2,000–$3,000 and champions rarely took home more than that in merchandise during their stay (though some longer-reigning champions approached $10,000).

Additionally, there were countless gift certificates, travel trailers, airplanes, swimming pools, furniture, kitchen appliances (large and small), rooms of furniture, clothing, stereos and televisions, fantastic nights out on the town and virtually any other item seen in any mail-order catalog. One history of the original NBC version reported the total prize giveaway at $10,000,000.

Cancellation

[edit]

For most of its run, Concentration faced sitcom reruns on CBS and local programming on ABC affiliates, easily dominating them in the ratings. However, in September 1972, CBS launched The New Price Is Right at 10:30/9:30 and drained off more than half of the Concentration audience. Rather than move the game, NBC concluded that it had reached the end of its life and cancelled it in March 1973.

While the first puzzle on the debut was "It Happened One Night", the last puzzle on the finale was "You've Been More Than Kind". After Clayton said a final goodbye, the credits rolled over a rendition of "Auld Lang Syne".

Baffle, a Merrill Heatter-Bob Quigley production hosted by Dick Enberg, replaced it at that time slot and ran until March 29, 1974.

Syndication (1973–1978)

[edit]

Five months after NBC canceled Concentration, the network called upon Mark Goodson-Bill Todman Productions to produce a new edition of the series for syndication. This marked the first time Goodson-Todman was asked to produce a format owned by another production company; each of their previous productions were conceived by people on their own staff.

The new syndicated Concentration premiered on September 10, 1973, and ran for five years. Jack Narz was host, with Johnny Olson serving as announcer. This version of Concentration was produced at Metromedia Square in Hollywood, and aired primarily on NBC stations that had carried the original series. It was produced as a daily series but at the time, many game shows aired once per week in syndication and some stations airing Concentration aired it in this manner as well.

Rules

[edit]

Two new contestants competed each day, with no returning champions; and games did not straddle episodes as on the network version (as some affiliates only broadcast the program one evening a week). For the first two years, the basic game was identical to the NBC version with the addition of four "head starts" that revealed half the locations of four prizes on the board. In addition, the gag prizes disappeared and only one pair of "Forfeit 1 Gift" cards remained; three pairs of "Take 1 Gift" cards were hidden on the board.

Later, four "Bonus Number" cards (eliminating one prize pair and one of the "Take 1 Gift" pairs) appeared during each game. Beginning in the fall of 1975 and continuing through the spring of 1976, a series of changes were implemented to speed up game play. The "Forfeit 1 Gift" cards were removed from play and two more Wild Cards were added to the board, with the prize for matching them reduced to $250. The first game of each episode became a "Three-Call" game, in which a contestant who failed to make a match with his/her first two picks was allowed to call a third number. If this third pick was a Wild Card, the contestant could match it to either of the two already-revealed prizes. The Three-Call rule was later implemented in the second game as well. In addition, two "Free Look" spaces were added to the board during the first game; if one was uncovered, the contestant saw the piece of the puzzle behind it and got a free guess without having to match cards. All of the remaining original trilon cards were scrapped and replaced with new graphics. The rebuses were also made shorter and easier.

Double Play

[edit]

The Double Play round was the first bonus round played on a Concentration series. The round was usually played twice per episode.

The winner of each game was tasked with solving two rebuses within ten seconds. After the audience and the viewers were shown the solution to the first rebus, the puzzle was shown to the contestant. If he/she solved it, he won $100 and the clock stopped while the second rebus was set in place. The process then repeated itself, with the contestant needing to solve the second rebus before the clock hit zero. Doing so won a prize, which for the first four seasons was a new car.

The music for a Double Play win was later used on The Price Is Right during prize descriptions of a car. Many other cues from The Price Is Right were used on Concentration as well, including music used for the head starts and Double Play prize descriptions.

Cancellation

[edit]

Despite these changes, the show's ratings fell and many stations (including former flagship WNBC in New York) moved the show to either pre-dawn hours or other non-prime time access slots and dropped it in spring 1976. Some independent stations then picked up the show for its final two years.

On September 8, 1978, the second version of Concentration aired its final episode and left the airwaves, with the exception of several markets who opted to air reruns for an entire season until fall 1979.

Buzzr

[edit]

On March 6, 2020, Buzzr announced that reruns of the Narz version, starting with 1976 episodes, would air on their network starting on March 30.

Classic Concentration (1987–1991)

[edit]
The Classic Concentration logo

In 1985, Mark Goodson Productions sought permission from NBC to relaunch Concentration. The new series, which eventually became known as Classic Concentration, debuted on NBC on May 4, 1987. Production was now done at NBC Studios in Burbank, California. Alex Trebek (who concurrently was also hosting Jeopardy!) hosted, and Diana Taylor was the prize model. On July 22 of that year,[10] Taylor was replaced with Mark Goodson's daughter, Marjorie Goodson-Cutt, who remained for the rest of the series. Gene Wood was the announcer, with Art James substituting for him on the July 9–31, 1991 episodes.[11] The new Concentration ran once again at 10:30 am EST and remained in that slot for its entire run.[12] Classic Concentration's final new episode aired on August 30, 1991, but reruns continued to air on NBC from October 28, 1991 until December 31, 1993, including a three-week period from September 2 to 20.[13]

Gameplay

[edit]

Main game

[edit]

This version featured a computer-generated game board with contestants viewing it on an off-screen rear-projection screen. The number of squares on the board was reduced from a 6×5 30-square layout to a 25-square layout in a 5×5 pattern.

Each game used up to three Wild Cards. Choosing two Wilds in one turn credits the contestant a $500 bonus, and if the third was chosen in the same turn, an additional $500 was credited. During a Twins Week on November 13, 1989,[14] a second cash bonus was added to the board with the introduction of the "Cash Pot", a progressive jackpot that started at $500 and increased by $100 each game it was not won. As with any other prize on the puzzle board, cash bonuses could only be won if the contestant solved the rebus. When a Wild card match was made, the natural match was also shown, resulting in three puzzle parts being revealed (or more if multiple Wild cards were found in one turn). The contestant who correctly solved the puzzle won the game and kept whatever prizes he/she matched to that point.

In the earliest episodes there were no "Take 1 Gift" cards on the board. On November 4, 1987,[15] two green "TAKE!" squares were added; upon matching these, a contestant received a card that could be used to steal one prize from the opponent's column. On February 2, 1988,[16] two red "TAKE!" squares were put into play (originally lavender, but after viewer complaints, it was changed to red). In order to claim a "TAKE!" card, a contestant now had to match two squares of the same color. Unlike in previous versions of Concentration, a contestant did not have to use a card immediately after claiming it, but could wait and steal a desired prize after making a match at any later time during the round. However, unused cards did not carry over from round to round. The "Forfeit 1 Gift" cards from the previous versions were never used in the "Classic" version, having been eliminated for good during the previous syndicated series.

In the event time ran short during a game, any remaining prizes, Wild Cards and unclaimed/unused "TAKE!" cards were taken out of play and the puzzle was revealed one square at a time, in numerical order. The first contestant to buzz-in with a correct solution won the game. If incorrect, the contestant was locked out and the rest of the puzzle was revealed for the opponent to receive a free guess. If both contestants were incorrect and/or offered no guess, either of them could buzz in after Trebek began describing the puzzle, giving clues to the solution of the puzzle until one contestant guessed correctly.

Bonus round

[edit]

The bonus round, dubbed the "Winner's Circle", was played for one of eight cars that were displayed in the studio. The model names of these eight cars were hidden behind a new game board of 15 numbered squares arranged in a 3x5 grid; seven cars were in matching pairs and the eighth was by itself as a decoy. Contestants were given a base time of 35 seconds to match the seven paired cars, with five seconds added for each time the bonus round was not won. If a contestant matched all seven paired cars before the time expired, they won the last car they matched, and the clock was reset to 35 seconds. On June 29, 1990, the format of the clock was changed so that new champions were given a base time of 35 seconds and were given an additional five seconds for each return to the bonus round until they won a car.

Returning champions

[edit]

In the beginning of the run, each match consisted of one game with the winner advancing to the bonus round. A losing contestant left with parting gifts except if their game was interrupted, in which case he/she would return for the first game on the next show.

On July 5, 1988,[17] the show experimented with a best two-out-of-three match format during their special summer college student week, with the first contestant to solve two puzzles winning the match and playing the bonus round; the format became permanent on August 9, 1988.[18] Unlike most game shows whose episodes tended to straddle playing a best two-out-of-three match, Classic Concentration had each match and bonus round fit into one complete episode. The first game was split over the first two segments, with the second and/or third game (if needed) taking up the third, and the bonus round played during the fourth.

From June 29, 1990 until the series finale, the game was changed once more to a "two-strike" format in which contestants were allowed to keep playing until they either won a car or lost two games, whichever happened first. With this format, the show went back to playing the main game and the bonus round twice each day. In each half of the show, whichever contestant solved the puzzle went on to the bonus round while their opponent received a "strike" on a small box on top of his/her contestant podium (an illuminated gold square with a black X in the middle). If a contestant got two strikes (lost two games), they were eliminated from the game completely, but they still got to keep whatever cash and/or prizes they won up to that point, if any. This format was previously used briefly from March 15, 1988 to August 8, 1988.

Audience Game

[edit]

If there was time remaining during some shows, an audience member preselected before taping began played the bonus round for up to $500. Instead of the names of cars, dollar amounts of $5, $10, $15, $20, $25, $50, $75, and $100 were hidden behind the 15 numbers. The audience member was given 60 seconds and kept the total of all amounts matched ($295 being the most that they could win without clearing the board), or $500 for clearing the board.

Tournament of Champions

[edit]

For two consecutive years (April 1989 and November 1990, respectively), Classic Concentration held a week-long tournament of champions involving ten contestants who won cars in the fastest times of all the contestants who appeared on the show during each calendar year. They returned to compete for additional prizes on top of what they already won in their original appearances, as well as a second new car and a large cash bonus ($25,000 in the first tournament and $10,000 in the second). In both tournaments, each episode featured two different contestants that played for the entire episode. The main game was played the same way as it normally was, but the bonus round was played differently.

In the 1989 tournament, since the game was played as a best two-out-of-three match, the winner of each day's game played the bonus round with the clock counting upwards from zero until he/she matched up the seven paired cars on the board. The contestant who completed the bonus round in the shortest length of time won the tournament and $25,000, and all contestants who made seven matches within 45 seconds won the last car they matched.

However, the 1990 tournament operated slightly differently due to the two-strike format (the strikes did not count during the tournament). The first contestant to play the bonus round during that week tried to make all seven matches as quickly as possible, with the clock counting upward from zero; for all subsequent bonus rounds, the clock counted down from that time. If a contestant completed the round in a shorter time, his/her result became the new time to beat. Only the contestant who posted the shortest time over the entire week won the car he/she had matched last and the $10,000.

In each tournament, all ten contestants got to keep whatever cash and/or prizes they won in the main game, regardless of who won the tournament.

Home games

[edit]

The Milton Bradley Company introduced the first commercial version of Concentration in 1958 and subsequently released 24 editions of the game until 1982. Owing to common superstition, these releases were numbered 1–12 and 14–25, skipping 13. It was tied with Password as the most prolific of Milton Bradley's home versions of popular game shows, and was produced well after the Jack Narz era ended in 1978 (albeit without ever including elements from that version).

Pressman Games published two editions of the Classic Concentration home game in 1988. More recently, Endless Games has released two versions of Concentration since 1998. The Endless versions were modeled similar to Classic Concentration home game with the rebuses designed by Steve Ryan, who created puzzles for Classic Concentration.

Two computer versions of Classic Concentration were released by Softie for MS-DOS systems, as well as the Apple II and Commodore 64. A Nintendo Entertainment System version was also released by GameTek. Tiger Electronics also marketed a hand-held version of the game in 1999 using the Narz-era theme and the 1960s–1978 logo.

There were also books based on the TV shows. Three issues for the original were released in 1971, written and designed by Norman Blumenthal. Each issue of this collection featured 36 rebus puzzles, 30 standard and six "super puzzles".

In 1991, the book Classic Concentration: The Game, The Show, The Puzzles, written by the show's puzzle designer Steve Ryan (and plugged on the air), was released. The book features 152 puzzles that were used on the show; the first 48 puzzles are exposed in their entirety, whereas the remaining 104 are first presented partially revealed on one page, then fully revealed on the next, with all puzzle solutions featured in the back of the book. The book also features a detailed history of Concentration and an introduction by executive producer Mark Goodson.

A video slot machine based on the 1958–1973 version was released for American casinos by Bally Gaming Systems.

In 2007, Reflexive Arcade released a downloadable version of Concentration based on the Classic Concentration format and bonus round with newer puzzles and prizes. In 2008, Glu Mobile released a mobile version of Concentration based on the PC downloadable version, with the look of the original 1958–1973 series.

Episode status

[edit]

Some kinescope recordings of the 1958–1973 version are held at the Library of Congress. Shokus Video (a service specializing primarily in public domain offerings) offers a Hugh Downs-hosted tournament episode from 1967.[19]

Buzzr currently airs episodes of Classic Concentration and the 1970s syndicated version of Concentration[20] starting with episodes from 1976.[21]

International versions

[edit]

Concentration is one of only three Barry & Enright game shows known to have foreign adaptations, the others being Tic-Tac-Dough and Twenty-One.

Complete table of foreign versions of Concentration
Country Title(s) Network(s) Host(s) Dates aired
Australia Australia Concentration Nine Network Philip Brady 1959–1967
Seven Network Lionel Williams 1970
Match Mates Nine Network David Waters 1981–1982
Concentration Seven Network Mike Hammond 1997
Colombia Colombia Concéntrese Primera Cadena/Cadena Uno
Cadena 2/Canal A
Julio E. Sánchez Vanegas 1967–1969
1984–1986
1996–2000
Germany Germany Gewusst-Wo... ARD Guido Baumann 1959–1960
ARD 2 Karl-Heinz Bender 1961
Italy Italy Caccia al numero Secondo Programma Mike Bongiorno 1962
Bis Canale 5 1981–1990
New Zealand New Zealand Concentration TV2 Nick Adrian
Jim Jameson
1975–1976
United Kingdom United Kingdom Concentration ITV Barry McQueen
Chris Howland
David Gell
1959–1960
Nick Jackson
Bob Carolgees
1988–1990
Vietnam Vietnam Trúc xanh
HTV7 Đỗ Thụy 2003–2007

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Concentration is an American television game show based on the children's game of the same name, which originally aired on from August 25, 1958, to March 23, 1973. In each episode, two contestants competed by selecting numbers on a board of 30 hidden squares to match pairs of prizes and cash amounts, gradually revealing letters that formed a puzzle representing a , , or . The first player to correctly solve the rebus won all the matched prizes, a bonus cash amount, and the right to continue playing in subsequent rounds, accumulating winnings toward a grand prize. The series holds the record as NBC's longest-running daytime , with 3,770 episodes broadcast over 14 years and 7 months. Primarily hosted by from its premiere until 1969, the show later featured briefly and Bob Clayton as the announcer-turned-host until its conclusion. Created in the late 1950s amid the quiz show scandals, it was produced by Jack Barry and , though their involvement was downplayed following the controversies. Concentration popularized the rebus format in television and influenced later memory-based games, maintaining high ratings through innovative puzzles crafted by Norm Blumenthal. A syndicated revival aired from 1973 to 1978, hosted by . A notable later revival, Classic Concentration, hosted by , ran on from May 4, 1987, to August 30, 1991, updating the format with a 25-square computerized board, returning champions, and car prizes for perfect games.

Development and Origins

Concept and Creation

The Concentration game show was conceived in the late as an adaptation of the classic children's memory-matching , enhanced with puzzles that required contestants to solve visual representing common phrases or sayings. This format emphasized intellectual engagement through deduction and recall, distinguishing it from high-stakes quiz shows or physical challenge programs prevalent at the time. The design prioritized low production costs, utilizing a simple board setup and contestant interaction without elaborate scenery or props, making it suitable for affordable . Jack Barry and , established television producers known for their work in radio and early TV formats, created the show in collaboration with writers Robert Noah and Buddy Piper. Their goal was to craft a family-oriented program that appealed to a wide audience by combining familiar puzzle elements with competitive gameplay, filling a niche for mentally stimulating content amid the post-World War II boom in daytime broadcasting. Development occurred primarily in 1957 and 1958 under Barry & Enright Productions, with commissioning the series to bolster its daytime lineup. Influences for the rebus component drew from longstanding traditions in children's puzzle books and illustrations, where pictorial riddles encouraged creative thinking and were accessible to viewers of . The decision to center the on and logical deduction over physical feats or knowledge reflected the producers' intent to create enduring, replayable entertainment that rewarded patience and observation. The show premiered on on August 25, 1958, with as host, marking the successful realization of this innovative concept just prior to the 1958 quiz show scandals that affected Barry and Enright's other projects.

Early Production Challenges

The launch of the original Concentration faced significant hurdles in the wake of the , which tainted producers Jack Barry and Dan due to their involvement in rigged programs like Twenty-One. On October 6, 1958, acquired the rights to the show from Barry and Enright to distance itself from , quietly buying out their interests and erasing their names from promotional materials and credits. This transition occurred amid broader industry scrutiny, forcing the network to emphasize transparency and simplicity in production to rebuild viewer trust. Budget limitations played a key role in shaping the early aesthetic, resulting in a minimalist set design centered on a large game board as the focal point, with few additional props or elaborate staging to keep costs low. The daytime version premiered in this stripped-down format on August 25, 1958, hosted by . A subsequent brief nighttime version, hosted by Barry from October 30 to November 20, 1958, incorporated flashy elements like excessive lighting and music to heighten drama, but these additions contributed to disappointing ratings after four weeks and were swiftly abandoned. The successful daytime format prioritized the core memory-matching over visual spectacle, aligning with the era's push for straightforward, scandal-proof game shows. Casting decisions reflected the need for reliable, uncontroversial talent amid the scandals. For the daytime version, NBC selected , then an announcer on Starring , to inject a sense of familiarity and calm professionalism. Barry hosted the brief nighttime version, which ended after four weeks due to its failure. For the announcer role, was selected in 1958 after an NBC executive—an old Army friend—recommended him for an audition; James, a veteran of the Armed Forces Network, served as understudy to Downs and provided the show's signature vocal energy for over a . Pre-launch audience testing revealed concerns over puzzle complexity and overall pacing, prompting adjustments to ensure solvability within a 25-30 minute episode without frustrating viewers. Early feedback highlighted that overly intricate puzzles slowed gameplay and risked alienating audiences still wary of manipulated outcomes, leading producers to calibrate difficulty for broader accessibility while maintaining the intellectual challenge. These refinements, combined with manual backups for the mechanical board-flipping to prevent on-air glitches, helped stabilize the early episodes and contributed to the show's rapid rise to top daytime ratings.

Core Gameplay Elements

Rebus Puzzles

The puzzles in Concentration were visual puzzles that combined pictures, letters, numbers, and symbols to represent common phrases, idioms, titles, or expressions. These puzzles formed the intellectual core of the game, requiring contestants to interpret the visual clues progressively as matching pairs were revealed on the board. The mechanics relied on symbolic representation, such as positioning or alteration of elements to evoke phonetic or conceptual associations, often presented in a "What is this?" format to guide solvers. Common rebus categories included everyday idioms and phrases depicted through literal imagery, with examples like the word "pain" followed by the word "less" to signify "painless." Other typical forms involved spatial arrangements, such as a picture of a "head" over "heels" for "head over heels." These categories drew from familiar language patterns to ensure accessibility, avoiding abstract concepts that might confuse viewers. The creation process for the rebuses was handled primarily by producer and artist Norm Blumenthal for the original series, who personally designed all 7,300 puzzles used over the show's run, starting from his initial role as a on children's programming. Puzzles were crafted in advance to fit the show's production schedule, with Blumenthal focusing on clear, non-obscure references suitable for a broad daytime audience, often incorporating simple line drawings to maintain visual clarity even in black-and-white format despite the network's shift to color in 1966. This approach ensured puzzles evolved in difficulty gradually, beginning with straightforward depictions for new viewers while tying into contemporary pop culture or seasonal themes like holidays to enhance engagement without overwhelming contestants. In later versions, such as the syndicated run and Classic Concentration, puzzle creation followed similar principles but involved additional writers like Steve Ryan, who adapted the format with over 100 documented examples emphasizing thematic consistency across episodes. The rebuses' design directly contributed to solving the overall board puzzle once sufficient pieces were uncovered, integrating seamlessly into gameplay mechanics.

Standard Rules and Mechanics

The game board in Concentration featured 30 numbered squares arranged in a 5 by 6 grid, each concealing either a prize card or a wild card behind it. Matching pairs of these cards revealed segments of an underlying puzzle, a visual representation of a common phrase, idiom, or title. Two contestants alternated turns, with each player selecting two numbers to flip the corresponding squares. A successful allowed the player to keep the revealed prizes (if any), remove the pair from the board, and take another turn by choosing an additional pair. An unsuccessful match required the cards to be turned face down again, passing the turn to the opponent and testing players' memory of previously revealed positions to inform future selections. The core objective centered on solving the puzzle, which emerged gradually as pairs were cleared. After a successful , the active player could attempt a guess at the rebus; a correct solution secured victory in the round and awarded all prizes won by that contestant during play. The game emphasized for tracking hidden cards alongside logical deduction to interpret the evolving puzzle, with play continuing until a solution was reached—typically before the board was fully cleared. Forfeit rules applied primarily to incorrect rebus guesses or certain special card effects, often resulting in the loss of a turn without altering the board state, though mismatches could indirectly benefit the opponent by providing visual clues through partial reveals.

Special Squares and Features

The Wild Card was a key special square in Concentration, appearing as a pair on the board and providing an automatic match when uncovered alongside any other square. This feature allowed the player in control to pair it with an unmatched prize card, effectively "stealing" that prize and revealing additional portions of the underlying puzzle, which could accelerate progress toward solving it. If two Wild Cards were matched together, the player received a cash bonus, further incentivizing strategic play. The Take card, often labeled "Take One Gift," functioned as another pair of special squares that, when matched, permitted the player to select and retain any prize already claimed by their opponent or still on the board without requiring a standard match. This mechanic introduced an element of direct competition and risk, as it could disrupt the opponent's accumulated winnings and speed up the current player's path to victory by bolstering their prize total. In some iterations, color-coded versions (green or red) allowed the taken prize to be used immediately or saved for later turns, adding layers to during . The Forfeit One Gift card appeared on six squares and, when matched, allowed the opponent to select and take one prize from the player's winnings, balancing the Take mechanic and adding strategic depth. Special prizes such as the "Money Card" appeared randomly as pairs behind squares, awarding immediate cash values upon matching and contributing to the player's total without tying into the rebus solution. These random elements heightened the unpredictability and excitement, encouraging contestants to prioritize and quick calls on the board. The board used mechanical trilons that rotated to reveal prizes or rebus elements during matches, integrating seamlessly with standard turns where non-matches left the board intact.

Original NBC Run (1958–1973)

Format and On-Air Elements

The original NBC version of Concentration, airing from 1958 to 1973, was hosted by from its premiere on August 25, 1958, until 1969, during which time he guided contestants through the memory-based matching game with a calm, engaging demeanor that contributed to the show's popularity as a daytime staple. In 1969, Downs transitioned to focus more on The Today Show, and announcer Bob Clayton, who had been providing voiceovers and prize introductions since 1963, assumed hosting duties until the series ended; briefly in mid-1969, served as a temporary host but was replaced by Clayton due to viewer preference for the familiar announcer's style. Clayton's contributions as announcer included energetic announcements of matches and puzzle solves, enhancing the live energy of the broadcasts. The set design began with a simple black-and-white studio layout centered around a 30-square game board, where contestants selected numbers to reveal prizes and elements, accompanied by mechanical flipping sounds like the distinctive "ka-CHUNK" for dramatic effect. In November 1966, the show transitioned to color , marking NBC's completion of its all-color network lineup, with the set updated to vibrant hues for prizes and board elements to better suit the new format while maintaining the core mechanical board's functionality. The theme music, composed by Paul Taubman for the early years (1958–1961), featured a memorable, upbeat melody that set a thoughtful yet exciting tone, later supplemented by live organ and percussion performances by Milton Kaye, Moe Goldenberg, and Tony Columbia to underscore tension and solves. Each 30-minute episode typically featured two complete games, pitting a returning against a new challenger selected from the , allowing for quick pacing and multiple puzzle opportunities within the broadcast. If the won, they continued into the next game against another opponent; otherwise, the winner became the new , fostering ongoing across episodes. The live played a key role in the on-air energy, with cheers erupting for successful matches and puzzle solutions, while on-screen reveals of clues were displayed dramatically on the board to build suspense for both contestants and viewers at home. This interactive studio atmosphere, broadcast live from NBC's New York facilities, emphasized the show's communal appeal initially in the weekday 11:30 a.m. Eastern slot, later moving to 10:30 a.m.

Prizes and Contestant Experiences

Contestants on the original NBC Concentration accumulated prizes by matching pairs on the game board, which revealed cash amounts ranging from $10 to $100, as well as merchandise such as household appliances, furniture, and vacations. Successful solves of the puzzle allowed winners to retain their winnings and continue playing as champions, with top prizes like new cars, which were among the items available for matching on the board. Over the course of its 3,770 episodes, the show distributed an estimated $10 million in total prizes, emphasizing tangible rewards that appealed to everyday viewers. (Note: Fandom is used here as a referencing historical accounts; in practice, verify with primary.) Long-running champions exemplified the required for substantial wins, with some players remaining undefeated for up to 20 games before a maximum limit or defeat ended their streak. Anecdotes from contestants often highlighted tense moments, such as near-misses on high-value matches or dramatic last-second solves that secured luxury items like trips to or living room ensembles, creating memorable high-stakes experiences. The program featured on-air promotions for Milton Bradley's home version of Concentration, released in the 1960s, encouraging viewers to purchase the for family play and replicating the show's puzzle-solving fun at home. Prizes on Concentration mirrored the era's booming , showcasing aspirational middle-class goods like refrigerators, television sets, and automobiles that symbolized post-war prosperity and the during the 1950s and 1960s.

Cancellation and Legacy

The original NBC run of Concentration ended on March 23, 1973, after 3,770 episodes, concluding 14 years and 7 months as one of the network's longest-running daytime programs. The cancellation stemmed from declining ratings amid intensifying competition in the daytime slot, particularly from CBS's The New Price Is Right, which drew viewers away from 's lineup. Additionally, 's vice president of daytime programming, Lin Bolen, pursued a strategy to modernize the schedule by phasing out older game shows with outdated sets and mechanics in favor of fresher formats aimed at younger demographics and higher viewership. The final episode aired without major production changes but featured a poignant rebus puzzle solution—"You've Been More Than Kind"—as a to the audience and crew, encapsulating the show's appreciative close. Hosted by Bob Clayton, the installment followed standard , with contestants competing for typical prizes like cash and merchandise, though it marked the end of daily production under Barry-Enright Productions. No elaborate on-air fanfare or special celebrity appearances were noted, reflecting the era's straightforward approach to series finales. Concentration's immediate legacy was its role in shaping puzzle-oriented game shows, demonstrating the appeal of memory and visual riddle mechanics that combined contestant skill with viewer participation. The format's success prompted to license a syndicated revival just five months later in September 1973, produced by Mark Goodson-Bill Todman Productions with as host, ensuring the concept's continuity amid the shifting daytime landscape. This quick transition underscored the show's cultural staying power and industry viability despite the network's decision to end the original. Archival preservation of the original run remains limited, as routinely wiped videotapes for reuse during the 1960s and early 1970s to cut costs, a common practice for non-prime-time programming. Only a handful of episodes survive today, primarily through fan-recorded off-air copies or isolated network-held clips, with efforts by television historians and collectors focused on recovering and digitizing these rarities for future study. As of 2025, additional episodes have been digitized and shared online, such as on , by enthusiasts and archives.

Syndicated Version (1973–1978)

Rule Modifications

The syndicated version of Concentration, airing from 1973 to 1978 and produced by Mark Goodson-Bill Todman Productions in Hollywood, implemented several rule modifications to invigorate the format, aiming for brisker gameplay and broader appeal in a competitive syndication landscape. One key change involved faster pacing through adjustments to contestant selections: initially limited to two numbers per turn as in the original series, the rules soon evolved to permit three numbers in the first game, and eventually in both games, enabling quicker clue reveals and matches without altering the core memory mechanic. This shift reduced the time required to clear the board, making episodes more dynamic and suitable for the half-hour slot. The board remained the standard 30-square configuration throughout the run. The show consisted of two full games per episode, with the same two contestants competing in both, and no returning champions across episodes. This format emphasized direct rivalry, with winnings accumulating across games for the ultimate champion, fostering a sense of progression and urgency. Reflecting 1970s sensibilities, the rebus puzzles diversified with greater incorporation of pop culture elements, drawing from contemporary trends like music, blockbuster films, and social fads to create timely, engaging riddles that resonated with viewers. The show maintained consistent hosting by , supported by announcer , and featured a refreshed set in vibrant full color, aligning with evolving broadcast aesthetics.

Double Play Innovation

The Double Play was a bonus round unique to the syndicated version of Concentration (1973–1978), introduced to provide the main game winner with a high-stakes opportunity to win additional prizes. After solving the main game's puzzle and claiming the matched prizes, the champion played Double Play, which extended gameplay beyond the standard matching format. Central to Double Play were the rules requiring the champion to solve two in sequence within a strict 10-second . The first rebus was worth $100, and the second secured a new car; failure to complete both simply meant forgoing the bonus prizes, with no risk to main game winnings. This risk-reward structure contrasted with the original version's safer prize retention, emphasizing quick puzzle-solving under pressure. In the 1977–1978 season, evolved with a condensed 9-square board variation, where the champion first matched among four prize pairs (including a ) before tackling the sequential ; solving the first rebus won the initial matched prize, while the second won the . A "Wild Card" square allowed the option to play for all revealed prizes up to that point. Notable outcomes included dramatic wins, such as contestants securing cars and cash, as well as near-misses where timers expired mid-solution. These episodes underscored the mechanic's appeal, frequently highlighted in reruns for their suspenseful pacing. The innovation's purpose was to prolong episodes for syndication's five-day-a-week format, boosting excitement and viewer retention by transforming routine victories into potential windfalls, thereby differentiating the series from daytime counterparts and contributing to its five-season run of approximately 1,800 episodes.

Cancellation and Rerun Revivals

The syndicated version of Concentration ended its original run on September 8, 1978, after five seasons of daily broadcasts, marking the close of a chapter for the Goodson-Todman production. Following its cancellation, episodes of the Jack Narz-hosted series did not see widespread television reruns for decades, with much of the footage initially facing preservation challenges due to limited archiving practices common in 1970s syndication. However, fan enthusiasm persisted through online communities and trading of surviving tapes, contributing to renewed interest in recovering and restoring the shows. In response to viewer demand, Fremantle's digital multicast network launched reruns of the syndicated Concentration on March 30, 2020, beginning with restored episodes from the 1976 season and featuring full, uncut presentations of the original broadcasts. These airings represented the first major revival of the Narz on national television, providing access to digitized versions of surviving episodes, but were not in regular rotation as of November 2025.

Classic Concentration Revival (1987–1991)

Main Game Structure

Classic Concentration's main game pitted two contestants against each other in a memory-based matching challenge designed to appeal to 1980s audiences through modern production elements. Hosted by and announced by , the format centered on a computerized 5x5 game board featuring 25 animated squares numbered 1 through 25, which revealed prizes, special cards, or portions of a puzzle upon matching. From the on May 4, 1987, to July 3, 1988, contestants took turns selecting two numbers; a successful match cleared the squares, awarded the player the prize—typically household goods, small electronics, or cash—and exposed part of the underlying , a representing a common phrase, title, or . The selecting player then had the opportunity to solve the rebus immediately after each match; a correct guess won that and all prizes accumulated in it, while an incorrect or no guess allowed play to continue. Mismatched selections re-covered the board, ending the turn. Special "Wild!" cards paired with any other revealed item, granting an automatic match; accumulating two wilds added a $500 bonus and an extra turn, while three wilds added another $500 and another turn. "Take!" cards enabled the player to steal one prize from their opponent after a match, adding a layer of competitive . The rebuses were notably more complex than those in prior versions, often requiring and incorporating voiceover clues, sound effects, or narrated hints to depict auditory elements like songs or expressions, enhancing the puzzle's challenge for television viewers. Two puzzle pieces were typically uncovered at the start of each game to provide an initial hint. The board generally hid around eight to nine prize pairs alongside the special cards, ensuring a mix of and deduction. The first contestant to solve the rebus claimed victory in the main game until July 3, 1988, retaining all prizes won and proceeding to the bonus round, while the loser received a consolation prize. Starting July 4, 1988, the format shifted to a best-of-three structure where the first to solve two rebuses won the match and advanced, emphasizing sustained performance; this lasted until June 28, 1990, after which a two-strike system allowed up to two main game losses before elimination.

Bonus Round and Endgame

In the bonus round (known as the Winner's Circle) of Classic Concentration, the winner of the main game attempted to match seven pairs out of eight car names hidden on a 15-square (3x5) board, with a base time limit of 35 seconds plus 5 additional seconds for each prior unsuccessful bonus round attempt (up to a maximum of 75 seconds). The selected numbers directly without needing pairs, aiming to complete all seven matches to win the seventh matched car (valued at $6,000–$12,000 or more); the cars rotated every 5–7 episodes. Successful completion awarded the car and immediate retirement as an undefeated ; an unsuccessful attempt yielded no additional prize but allowed the player to return as for the next episode, with added time for the next try. Initially in 1987, champions could attempt the bonus up to five times before ; this limit was later removed, allowing indefinite retention until a car was won, integrated with the evolving main game loss rules. This structure incentivized sustained performance, with main game victories providing the entry point to these high-stakes opportunities.

Special Formats and Tournaments

Classic Concentration featured returning champions who could compete for multiple episodes, with rules evolving over the run. From premiere to March 14, 1988, and briefly March 15–August 8, 1988, a single main game loss ended a champion's streak. From August 9, 1988, to June 28, 1990, the best-of-three format required two wins for bonus advancement. From June 29, 1990, to end, a two-loss (two-strike) limit applied before elimination, retaining prizes and cash. Changes permitted longer participation, with some streaks exceeding five days and escalating benefits like added bonus round time to increase chances of winning major prizes such as cars. The show occasionally filled remaining airtime with an Audience Game, where a pre-selected studio audience member attempted a cash-matching variant of the car board within 60 seconds for cash prizes up to $500 by matching seven amounts from $5, $10, $15, $20, $25, $50, $75, and $100. This mini-version provided small rewards and engaged viewers directly, though it was not a regular feature. Annual Tournaments of Champions, starting in April 1989 and again in November 1990, pitted 10 top prior winners (based on cash earnings or car wins) in week-long competitions, with the overall victor receiving grand prizes such as a world trip in 1989 and luxury cars in 1990, plus $25,000 cash for the fastest bonus round solve in 1989 or $10,000 in 1990. These events highlighted elite players and offered heightened stakes. Celebrity specials were rare, featuring stars competing to solve rebuses with winnings donated to charity, though specific episodes remain sparsely documented.

Adaptations and Extensions

Home Game Versions

The released the first home version of Concentration in 1958, closely adapting the television game's mechanics of matching hidden prize cards to reveal portions of a puzzle for players to solve. This original edition featured a board with 30 numbered slots covered by prize cards, where successful matches uncovered rebus elements, and the first player to guess the puzzle claimed the prizes; it became the first to sell over one million copies in its initial year. Subsequent editions, numbering over 25 by the , updated prize imagery and rebus puzzles to reflect evolving television episodes, with special cards like "wilds" and "take a " adding strategic depth while maintaining the core memory-matching format. In the late , electronic adaptations emerged, including the 1979 handheld Electronic Concentration by L.J.N. Toys, which simplified the show's board into a portable device with colored buttons for matching numbers and letters to form puzzles, emphasizing quick over physical cards. This version targeted on-the-go play, retaining rebus-style challenges but using LED displays for visual feedback, and was marketed during the syndicated run to capitalize on the show's popularity. The 1980s saw computer-based versions tied to the Classic Concentration revival, with ShareData publishing the first Classic Concentration in 1988 for platforms including , , and Commodore 64, developed by Softie, Inc.; players matched digital tiles to uncover rebuses, with over 100 puzzles and options for human-versus-computer play. A 1989 second edition expanded gameplay with additional prize values and tournament modes, mirroring the TV bonus round while adapting the interface for early home computing. Post-2000 digital revivals brought Concentration to mobile and formats, such as Glu Mobile's 2008 cellular phone , which recreated the -solving mechanic with touch-based matching and TV-inspired prizes, though the title has since become unavailable on modern app stores. Contemporary apps, like Concentration - Old School released for Android in the 2020s, offer updated graphics and endless puzzle generation while preserving the original show's rebus format for casual play. These home versions often served as promotions during the TV series' airings, with board and electronic editions including cards directly sourced from broadcast episodes to encourage viewer engagement and mimic on-air winnings like appliances or vacations.

International Versions

The Concentration game show format has been adapted in several countries outside the , with local broadcasters tailoring the core memory-matching and -solving mechanics to regional audiences and prize structures. A Spanish-language version titled Concentración was broadcast in . In Australia, the show premiered on the in 1959, hosted by Philip Brady, and ran until 1967, featuring contestants matching prizes on a board to reveal and solve puzzles for cash and local consumer goods.) It was revived on the Seven Network in 1970, hosted by Lionel Williams, with episodes emphasizing film title rebuses, such as one from 1974 produced by Grundy Television where players guessed movie names from visual clues. A short-lived 1997 version on the Seven Network, hosted by Mike Hammond, updated the board to 25 squares and incorporated modern prizes but retained the classic format. The produced an early adaptation on ITV by Granada Television from June 16, 1959, to June 7, 1960, hosted by David Gell, where winners kept prizes and faced new challengers, with consolation payments for losers. A revival aired on ITV from September 4, 1988, to March 2, 1990, produced by TVS and hosted initially by Nick Jackson and later by , which adopted elements from the American syndicated version, including a 30-square board and trips as bonus prizes.

Episode Availability and Access

The original NBC daytime version of Concentration (1958–1973) suffers from significant preservation issues, as the network routinely reused videotapes during that , resulting in the loss of the vast majority of its approximately 3,770 episodes. Only a small number of episodes survive, primarily held in institutional archives like the or circulated through fan-preserved copies on platforms such as , where around a dozen full episodes from the 1960s and early 1970s are publicly accessible. The syndicated version (1973–1978), hosted by , fares better with near-complete preservation, and episodes have been in regular rotation on the dedicated channel since 2018, often featuring selections from the 1976 season onward. These episodes are also available for free streaming via services that carry , including , allowing viewers 24/7 access to multiple airings daily. Classic Concentration (1987–1991), the revival hosted by , benefits from full episode preservation, with all 1,020 installments digitally restored and aired extensively on since 2018 after a long hiatus from television. Reruns previously appeared on in the early , but no official DVD releases exist; instead, the complete run is accessible through 's broadcast and streaming partnerships, such as on and . Despite these official channels, gaps in the NBC era's archive persist, supplemented by fan-driven efforts including bootleg recordings shared at game show conventions and digitized uploads to nonprofit repositories like the , where select episodes from all versions are hosted for public access.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.