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6°18′01″S 106°38′12″E / 6.300258°S 106.636604°E / -6.300258; 106.636604

Comic Frontier (Comifuro)
Comifuro 18 (including Bushiroad EXPO) in 2024
StatusActive
GenreDōjinshi convention
FrequencyTwice annually
VenueIndonesia Convention Exhibition
LocationsBSD City, Pagedangan, Tangerang Regency
CountryIndonesia
Inaugurated15 July 2012
Most recentCF21, 15-16 November 2025
Next eventCF22, 16-17 May 2026
AttendanceOver 20,000 (CF15)
ActivityMarketplace, industry floor, cosplay
Websitehttps://comifuro.net

Comic Frontier, also widely known as Comifuro (unrelated to the Japanese manga service of the same name; abbreviated as CF), is a dōjinshi convention held biannually in BSD City, Tangerang Regency, Banten, Indonesia.[1][2][3][4] It has a wide range of activities and participants,[5] from the dōjin marketplace, cosplay show, corporate booth, music performance, and talkshow discussing creative industries (particularly comic and animation) in Indonesia.[6][7] The convention has been influenced in design and spirit by the Japanese Comiket convention.[4]

History

[edit]
Comic Frontier 9 entrance

The convention was founded by several students from the University of Indonesia, with the first convention held in 2012. It was then called Comic Frontier Akipa x Gelar Jepang and 35 circles participated.[4]

Originally a part of Gelar Jepang, a Japanese cultural event organised by Japanology Students' Association of the Faculty of Humanities of the University of Indonesia, Comifuro was spun-off as a standalone event since its third convention.[4]

Comifuro is a member of the International Otaku Expo Association, a global association of expos and events that feature otaku culture.[8]

Profile

[edit]
Circle booths during Comic Frontier 11
Closing performance by OTAGROOVE during Comic Frontier X

The dōjin marketplace is filled by circles of aspiring or established creators publishing their works independently, covering a wide range of fandoms from the east, west, or local IPs.[9] The cosplay show is another mainstay of the event, with many cosplayers from Indonesia and abroad participating.[10] Stage music performances are usually held during and at the climax of the event, consisting of karaoke sessions, music instrument performances, anison, and DJ performances.[11]

Local comic publishers such as reON and CIAYO and the like would usually hold portfolio review sessions where aspiring writers and/or comic artists may submit their manuscripts.[9]

Comifuro is typically held on Saturday and Sunday, bi-annually each year. Ticket sales began in the morning before the gate opens, traditionally at 9:30, with the ticket gate closing at 17:00. The dōjin marketplace and other activities are open until closing at 18:00.[12]

In response to the COVID-19 outbreak in Indonesia, Comifuro held a new online format for the convention beginning from 2021, aptly named as Comic Frontier Virtual, or Comivuro for short (also often abbreviated as CV or CFV). The online format of the convention is a separate event series from its offline counterpart, with the 15th event reserved for an offline format.

Hobby shops at Comic Frontier 18, these shops sell officially licensed products including those from Good Smile Company

For the first offline Comifuro since COVID-19, CF15, it was moved to hall 9 and 10 of ICE BSD where hall 9 was used as an eating place and hall 10 for the actual event. It attracted 17,000 visitors on the first day, crossing over 20,000 for both days combined. Because of this, many were queueing for hours to get a ticket with others were waiting since 3 am. It also was the first time Good Smile Company products being sold at Comifuro.[13]

On 1 December 2022, Comic Frontier announced on their Twitter that Comifuro 16 would be held on 11-12 March 2023 in halls 8, 9 and 10 of ICE BSD.[14] It has been delayed to 6-7 May 2023 however, citing security concerns surrounding the venue and its adjacent areas during the event date as cause of delay.[15][16][17]

Events

[edit]
List of Comifuro events
No. Year Date Venue Note Attendance Ref
1 2012 15 July University of Indonesia (held as a part of Gelar Jepang) 1,500 [4]
2 2013 7 July 1,800 [18]
3 28–29 December University of Indonesia (standalone event) First standalone event and first two-day event. 2,500 [4]
4 2014 6–7 September Gelanggang Remaja, East Jakarta 3,700 [19]
5 2015 24 January SMESCO Exhibition Hall 4,500 [20]
6 22–23 August 5,300 [7][21]
7 2016 30–31 July First edition with entry ticketing. 6,500 [22]
8 2017 21 January Integrity Convention Center 9,200 [23]
9 2–3 September Balai Kartini Featured three international cosplayers: Aliga, Ying, and Nemesia. Over 13,000 [24][25][26][27]
10 2018 3–4 March Announced and marketed as CFX. 14,000 [1][11][28]
11 18–19 August Incorporated Shadowverse Indonesia Circuit E-Sports tournament. 15,000 [3][29]
12 2019 23–24 February 17,600 [9][10]
13 7–8 September[a] 20,500 [30][31]
14 2020 22–23 February First edition to use Rafflesia Grand Ballroom at Balai Kartini, resulting in expanded exhibition space. 25,000
CV1 2021 17–18 July[32] Online Comivuro (Comifuro Virtual) was held as a virtual event substitute with Comifuro 15 name reserved for future offline event. Online 50,000 [33]
CV2 December The 2nd virtual event for Comifuro was announced at the end of the 1st Comivuro, named Comivuro 2.0: You Can (Not) Miss It. Online 70,000 [34]
15 2022 24–25 September Indonesia Convention Exhibition Comifuro 15 moved to ICE BSD, the largest convention centre in Indonesia. 40,000 [35][36]
16 2023 6–7 May CF 16 has been expanded to include Hall 8, 9 and 10 of ICE BSD. 42,000 [14][37]
17 16–17 December Since this edition, committee added more shuttle service operated by Lorena. 50,000
18 2024 11–12 May A Bushiroad EXPO was included. Both days were opened in Japanese by Takaaki Kidani, Bushiroad's CEO and President. 45,000
19 9–10 November Held simultaneously with the Indonesia Comic Con in the Jakarta Convention Center. 50,000
20 2025 24–25 May Announced and marketed as Comic Frontier XX. A Bushiroad EXPO was held again with Takaaki Kidani attending both days, hosting interpreted Q&A sessions both mornings of the event. 60,000 [38]
21 15–16 November Collaborated with hololive Indonesia 5th Anniversary LIVE Chromatic Future 70,000 [39]

Notes

[edit]
  1. ^ Originally scheduled on 10–11 August, but later rescheduled because of scheduling conflict with Eid Adha.

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Comic Frontier, widely known as Comifuro or CF, is a biannual dōjinshi convention and exhibition for creative works held at the (ICE) in BSD City, near , .[](https://duniagames.co.id/discover/article/comifuro-15-diadakan-di-ice-bsd-dengan-meriah-dan-dihadir i-ribuan-pengunjungnya/en) Established in 2012 by students from the as a platform for self-published , illustrations, and other fan-created content inspired by Japan's , it has evolved into one of the country's largest pop culture events, emphasizing artist participation and community engagement.[](https://duniagames.co.id/discover/article/comifuro-15-diadakan-di-ice-bsd-dengan-meriah-dan-dihadir i-ribuan-pengunjungnya/en) The event typically occurs twice a year, spanning two days across multiple halls and attracting over 40,000 attendees per edition through online ticket sales. It features a central Circle Market where hundreds of independent creators—known as "circles"—sell dōjinshi, merchandise, and original works, alongside corporate booths from anime, gaming, and VTuber industries. Additional highlights include cosplay competitions, live musical performances, talk shows on manga and anime, and fan meetups, fostering a vibrant atmosphere for pop culture enthusiasts. Comifuro has grown significantly, reflecting the rising popularity of Japanese pop culture in Indonesia and providing economic opportunities for local artists.[](https://duniagames.co.id/discover/article/comifuro-15-diadakan-di-ice-bsd-dengan-meriah-dan-dihadir i-ribuan-pengunjungnya/en) The 21st edition, held on November 15–16, 2025, at ICE BSD Halls 7–10, continued this tradition with expanded spaces for booths and activities.

Background and Overview

Definition and Purpose

Comic Frontier, commonly abbreviated as CF or Comifuro, is a biannual dōjinshi convention held in Indonesia that serves as a major platform for fan-created works, including manga, anime-inspired illustrations, doujinshi publications, and related merchandise. Organized as an exhibition for creative endeavors, it brings together independent creators—known as "circles"—and enthusiasts within the local otaku community to showcase and exchange original and derivative content inspired by Japanese pop culture. The event draws direct inspiration from Japan's Comic Market (), adapting its model of self-published works and fan-driven marketplaces to the Indonesian context, where it emphasizes nurturing domestic talent amid growing interest in , , and related media. This adaptation fosters a supportive environment for emerging artists and writers, enabling them to connect with audiences without relying on traditional publishing channels. At its core, Comifuro's purpose is to provide a dedicated for circles to sell their productions, while facilitating community-building activities that celebrate pop culture and encourage creative expression among Indonesian fans and creators. By prioritizing local participation, it distinguishes itself as a hub for homegrown culture, blending Indonesian perspectives with international influences to promote accessibility and diversity in fan works.

Venue and Schedule

Comifuro events are primarily hosted at the (ICE) BSD, located in Pagedangan, , , approximately 30 kilometers southwest of . This expansive convention center, spanning over 220,000 square meters, was selected for its ability to accommodate large-scale gatherings, with multiple halls dedicated to booths, exhibits, and attendee areas, supporting capacities of tens of thousands. The shift to ICE BSD occurred starting with Comifuro 15 in September 2022, representing the first major offline event post-COVID-19 restrictions and enabling greater scalability compared to prior smaller venues. Earlier iterations, from Comifuro 1 through 14, utilized more compact spaces in and around , including university-affiliated facilities in and convention centers like the Integrity Convention Center in Kemayoran, to suit the event's initial scope. Events follow a biannual schedule, occurring twice annually on consecutive weekend days—typically a Saturday and Sunday—with operating hours typically from 9:30 AM to 6:00 PM local time (Western Indonesia Time), though hours may extend later depending on the edition. Participants handle setup on the preceding evening or early morning and teardown after closing, coordinated by organizers to ensure smooth operations across the halls. ICE BSD's proximity to Jakarta facilitates accessibility via multiple transport options, including TransJakarta buses (routes to BSD City), toll roads like the Jakarta-Serpong Toll and BSD Toll, and ride-hailing services, though peak event attendance often requires advance planning for and flow. Organizers provide route guides and on-site to mitigate congestion at entrances and within the venue.

History

Founding and Early Events

Comifuro, also known as Comic Frontier, was established on July 15, 2012, by a group of students from the (UI) who sought to create a platform for local creators inspired by global culture. The initiative drew from international events like Japan's , aiming to foster a space for self-published works, particularly fan-created comics and art. Initially named "Comic Frontier Akipa x Gelar Jepang" to evoke the vibrant district of in , the event was integrated as part of UI's annual Gelar Jepang cultural festival organized by the Japanology Student Association. The inaugural event, CF1, took place on July 15, 2012, at the parking area of Balairung Hall on the UI campus in , . It featured a modest setup with approximately 35 participating doujin circles—small groups of creators selling their works—and attracted a limited audience primarily from the university community and local enthusiasts. This trial run focused on testing the doujin marketplace format, with basic booths for selling self-published materials like , illustrations, and merchandise, alongside introductory cosplay elements to engage attendees. The event's scale reflected its grassroots origins, emphasizing community building over commercial scale. From CF1 to CF5 from 2012 to early 2015, Comifuro experienced steady early growth, transitioning from a one-day event to biannual gatherings that helped cultivate 's community, including CF5 on January 24, 2015, at SMESCO . Subsequent editions included CF2 on July 7, 2013, and CF3 on December 28–29, 2013, both at UI, where the number of circles gradually increased, allowing more creators to showcase original and fan-inspired works through simple arrangements and emerging small-scale activities. By CF4 on September 6–7, 2014, at Gelanggang Remaja in East , the event had outgrown the campus, signaling broader appeal while maintaining a focus on volunteer-driven operations by UI students and local fans. These years prioritized nurturing a supportive environment for amateur artists amid limited resources. In its formative period, Comifuro faced key challenges typical of student-led initiatives in Indonesia's emerging creative scene, including restricted funding sourced mainly from participant fees and sponsorships, heavy dependence on unpaid student volunteers for organization and logistics, and careful navigation of local copyright regulations surrounding fan works. Doujinshi, often derivative of copyrighted anime and manga, operated in a legal gray area under Indonesia's Law No. 28 of 2014 on Copyright, requiring organizers to promote original content and avoid direct infringements to mitigate potential enforcement risks. Despite these hurdles, the event's volunteer spirit and community focus laid the groundwork for sustained development.

Growth, Challenges, and Milestones

Following its early years, Comic Frontier experienced steady expansion starting with CF6 in August 2015, held at SMESCO in , which marked a shift toward larger-scale operations with increased participation from creative circles and attendees. By the mid-2010s, the event began incorporating more corporate elements, such as industry booths and sponsorships, to support its growing footprint in 's doujinshi and pop culture scene. This period saw venue upgrades, culminating in the permanent relocation to the expansive (ICE) BSD starting with CF15 in 2022, allowing for broader layouts across multiple halls to accommodate surging demand. The disrupted this trajectory, leading to the suspension of offline events from 2020 onward due to health restrictions in . In response, organizers launched Comic Frontier Virtual (Comivuro), an online substitute featuring livestreams on , virtual booths for circle sales, and interactive streams to maintain community engagement. The inaugural Comivuro occurred on July 17-18, 2021, followed by a second edition, Comic Frontier Virtual 2, on December 18-19, 2021, which included panel discussions and digital marketplaces to bridge the gap until in-person gatherings could resume. Post-pandemic recovery highlighted key milestones, with CF15 on September 24-25, 2022, serving as the first offline event in over two years, drawing significant crowds to Hall 10 at ICE BSD and reestablishing the biannual tradition with enhanced safety protocols. The event's scale continued to grow, as evidenced by CF17 in December 2023, which spanned Halls 7-10 at ICE BSD and sold 42,000 tickets online, underscoring its status as Indonesia's largest convention to date. Another landmark was CF18 on May 11-12, 2024, which integrated the Expo 2024 Indonesia collaboration, featuring special guests like voice actors and Yuka Nishio, alongside CEO , to blend corporate exhibits with core doujin activities. As of 2025, Comic Frontier maintains its biannual cadence with CF20 held on May 24-25 at ICE BSD, building on prior successes through expanded circle participation and themed zones. CF21 was held on November 15-16, 2025, at the same venue, promising further innovations like integrated fan festivals to sustain momentum.

Organization and Participation

Management and Structure

Comifuro was founded by a core group of students from the 's Faculty of Cultural Sciences, specifically members of the Japanology Students' Association (Himpunan Mahasiswa Japanologi), who served as the initial organizers. These founders managed the event planning and logistics for the inaugural Comic Frontier in 2012, integrating it into the Gelar Jepang cultural hosted by the association. As University of Indonesia alumni, they transitioned from student-led efforts to establishing a dedicated committee, ensuring continuity in operations as the event grew independent from the festival starting with its third edition in 2013. The current management of Comifuro operates through a volunteer-based overseen by the Comic Frontier organization, emphasizing community-driven execution without paid staff. This structure supports biannual events by coordinating logistics, participant support, and venue operations remotely and on-site, as demonstrated during adaptations like the virtual Comivuro in 2021 amid the . The includes specialized teams, such as the Perlap division responsible for venue preparation and marking, which ensures smooth setup for large-scale gatherings at venues like the . Key roles within the committee focus on streamlined oversight, with a lead coordinator (often referred to as Penanggung Jawab) directing overall event coordination and content development. Supporting teams handle circle approvals for exhibitors, registration processes via the official platform, and security protocols to manage attendee flow. Partnerships with sponsors are facilitated by dedicated liaisons, enabling funding and promotional collaborations essential for scaling the event. Over time, the organization has shifted from informal student groups to more structured operations, particularly after the 10th edition (CF10) in 2018, incorporating formalized processes for liability management and resource allocation to sustain growth. This evolution reflects a commitment to professional standards while maintaining its volunteer ethos, allowing the committee to address challenges like event delays and expansions effectively.

Participation Guidelines

Circle participation at Comifuro is open to individuals or groups known as "circles," who apply as doujin creators through the official website at comifuro.net. The application process requires submitting a registration form with details of proposed original or fan-made works, such as comics, illustrations, indie games, or merchandise; upon review and approval, applicants receive confirmation and must pay the booth fee within three days via provided instructions. Booth options include Circle Spaces (standard table setups) and Circle Booths (with partitions for privacy), available for one or two event days, with fees determined by type and duration; maximum allocation is four spaces or one booth per circle. Approval is based on compliance with content guidelines, which mandate original creations or properly licensed fan works while prohibiting bootlegs, AI-generated content, NFTs, pornography, official merchandise without permission, and any items violating Indonesian laws. General attendees purchase admission tickets online through Ticket2U or on-site at the venue, with one-day general tickets priced at IDR 75,000 and bundle packages (including entry plus merchandise like posters and tote bags) at IDR 130,000; prices include applicable taxes, and pre-registration is prioritized for high-demand events to ensure availability. Opportunities for performers include cosplay and music stage appearances, with dedicated rules emphasizing safety, comfort, and adherence to event protocols such as designated areas and prohibitions on hazardous props; while specific audition processes are managed by organizers, interested participants monitor official announcements for calls. Volunteer roles for staffing, such as event support and logistics, are recruited from pop culture enthusiasts via official channels, offering perks like free entry and behind-the-scenes experiences in exchange for shifts. All participants must follow overarching rules and policies, including content restrictions aligned with Indonesian regulations to exclude explicit or illegal materials, alongside general conduct expectations for maintaining a clean, respectful environment free from harassment, smoking, or disruptive behavior; the indoor venue at (ICE) BSD City features air-conditioned halls and changing rooms for cosplayers, with accessibility accommodations like wheelchair-friendly spaces available.

Convention Activities

Core Marketplace and Exhibits

The core marketplace and exhibits at Comifuro constitute the event's primary attraction, centered on a doujinshi-focused marketplace where independent creators, known as circles, sell their works directly to attendees. These exhibits typically include (fan-made comics and publications), art prints, merchandise such as keychains and apparel, and original artwork, reflecting a diverse range of fandoms from , , and games. Corporate booths complement the circle exhibits by offering official products from anime studios, gaming companies, and related industries, providing attendees with licensed goods alongside the fan-created content. The marketplace layout is structured to facilitate efficient visitor movement across multiple halls at the () BSD. For Comifuro 21, it spans Halls 7 through 9, divided into circle booths in blocks AA to AF—designed for standard table setups—and larger circle spaces in blocks A to R and Z, allowing for more elaborate displays or group installations. This grid-based arrangement supports over 1,300 participating circles, enabling a dense yet organized space that accommodates the event's scale. To manage crowd circulation, the layout incorporates directed pathways and to prevent congestion, with one-way flows in high-traffic areas guiding attendees through the halls in a logical progression. Themed zones, such as those dedicated to , , or specific genres like sci-fi, group related circles together, aiding thematic exploration. Navigation is enhanced by pre-event tools, including an online web catalog at catalog.comifuro.net, which allows users to browse participant lists, view sample works, and plan routes via an interactive map and printable floor plans. Post-event, a digital sample works feed serves as an , preserving access to highlighted participant creations for ongoing .

Performances and Special Programs

Comifuro features prominent cosplay events that serve as a highlight for attendees, including dedicated photo zones where participants showcase elaborate costumes inspired by , , and . These zones facilitate interactive sessions, allowing cosplayers to engage with fans and photographers in a vibrant atmosphere. Additionally, cosplay contests are held, enabling participants to compete and gain recognition within the community. Live music performances and concerts form a core entertainment element at Comifuro, often featuring Japanese anisong artists, virtual idols, and local bands on the main stage. Notable examples include solo concerts by singers such as and during Comifuro 19, as well as the hololive 5th Anniversary LIVE "Chromatic Future" concert at Comifuro 21, which marked the first offline gathering of all hololive talents. Other performances have included virtual musician Unnämed's debut Indonesian live show at Comifuro 19 and orchestral segments with guests at Comifuro XX. Talkshows and panels provide educational and discussion-based programming, covering topics like creation processes, techniques, and industry trends in pop culture and creative fields. These sessions occur in dedicated panel rooms and on the main stage, with examples including Comic Talk workshops and Workshops at Comifuro XX, as well as Q&A sessions with industry figures like president . Guest appearances, such as those integrated through EXPO at Comifuro 18 and subsequent events, often feature voice actors and illustrators discussing their work in and games. Special programs extend the event's offerings with hands-on and interactive experiences, including workshops for aspiring artists focused on skills like comic creation and . Autograph sessions with guests, such as illustrator NOMISAKI for at Comifuro XX, require a minimum purchase from related booths and draw significant crowds. Themed zones, like those from EXPO collaborations, incorporate gaming tournaments and demos for titles such as Dear Days 2, alongside meet-and-greets with voice actresses like Yuka Nishio and Yuzuki Watase. Additional activities, such as stamp rallies and illustration contests tied to partnerships like hololive at Comifuro 21, encourage community participation.

Impact and Significance

Attendance and Popularity

Comic Frontier (Comifuro) has experienced significant growth in attendance since its inception, reflecting its rising status as Indonesia's premier and pop culture event. Early iterations in the drew smaller crowds, with events like the edition attracting around 13,000 visitors amid pandemic restrictions. By 2022, attendance surged, with Comic Frontier 15 (CF15) recording over 17,000 visitors on the first day alone and exceeding 20,000 total across both days, necessitating a shift to larger venues like the (ICE) BSD to accommodate the demand. Subsequent events continued this upward trend; for instance, Comic Frontier 17 in 2023 sold 42,000 tickets online, marking it as the largest edition to date and spanning multiple halls at ICE BSD. By 2025, recent events such as Comic Frontier XX averaged 15,000 to 25,000 attendees per edition, supported by capacities exceeding 20,000 daily and over 1,000 participating circles from and abroad. For instance, the 21st edition in November 2025 featured over 1,300 circles from and abroad. The event's popularity stems from several key factors, including its affordable entry fees, which make it accessible to a broad audience. Tickets for recent editions, such as Comic Frontier 21 in 2025, are priced at IDR 75,000 (approximately USD 5) for a one-day general pass, significantly lower than comparable regional conventions and appealing to budget-conscious attendees. Diverse content, ranging from marketplaces to and performances, resonates with Indonesian youth's enthusiasm for , , and creative works, fostering repeat visits and community engagement. Promotion through digital channels, including the official presence, has amplified reach, drawing in fans via announcements and interactive campaigns. Demographically, Comifuro primarily attracts individuals aged 18-30, aligning with the core audience for pop culture events in , where young adults drive the and scene. Attendees include a mix of local residents and regional visitors from , such as and , who travel for the event's unique offerings in the world's largest Muslim-majority market for such content. Economically, Comifuro generates revenue through ticket sales and booth fees for over 1,000 circles per event, covering operational costs while enabling creators to monetize their works directly. The influx of thousands of visitors provides an indirect boost to local vendors, hospitality, and tourism around ICE BSD, stimulating spending on merchandise, food, and accommodations in the area.

Cultural and Community Role

Comifuro plays a pivotal role in nurturing Indonesia's by providing a dedicated platform for fans to engage with , , and related creative expressions in a country where such interests often intersect with conservative social norms. As a doujinshi-focused event, it fosters the growth of fan-driven , allowing participants to share derivative works and originals without the scrutiny faced in channels. This environment has been particularly vital for marginalized genres, such as (BL) materials, offering a semi-public space for distribution and consumption amid Indonesia's restrictive laws on LGBT-themed content. By emphasizing diversity in content—from to independent narratives—Comifuro promotes inclusivity within the otaku community, encouraging expressions that reflect both Japanese influences and local cultural nuances. The event significantly impacts community building by facilitating networks among creators through doujin circles, which serve as collaborative groups for artists, writers, and performers to develop and market their works. These circles enable ongoing connections beyond individual events, often evolving into alumni-like support systems that share resources, feedback, and opportunities in the creative industry. Comifuro also stimulates creativity and , acting as a talent pipeline where young participants test merchandise, illustrations, and in a real-market setting, transforming hobbies into viable small businesses. Over 1,000 creators from across participate annually, highlighting its role in empowering emerging talents to navigate the indie art economy. On a global scale, Comifuro strengthens ties between Indonesian fandom and international otaku networks as a member expo of the International Otaku Expo Association (IOEA), facilitating exchanges with events like Japan's through shared standards and promotional collaborations. This affiliation underscores its contribution to cross-cultural dialogue, blending local creator initiatives with global best practices in conventions. In terms of legacy, Comifuro has inspired the proliferation of similar local events, such as Mangafest and Indonesia Comic Con, by demonstrating a sustainable model for fan-driven gatherings. Its resumption as the first major offline event post-COVID-19 in 2022 (Comic Frontier 15) further solidified its position in revitalizing in-person community interactions after prolonged virtual adaptations.

References

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