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Endless Dungeon
Endless Dungeon
from Wikipedia
Endless Dungeon
DeveloperAmplitude Studios
PublisherSega
DirectorJean-Maxime Moris
DesignerArthur Prudent
WriterJeff Spock
SeriesEndless
EngineUnity[1]
Platforms
Release
  • Windows, PS4, PS5, Xbox One, Xbox Series X/S
  • October 19, 2023
  • Nintendo Switch
  • TBA
GenresTower defense, twin-stick shooter, roguelike
ModesSingle-player, multiplayer

Endless Dungeon is a tower defense twin-stick shooter video game developed by Amplitude Studios and published by Sega. The game is a successor to Dungeon of the Endless (2014) and was released on October 19, 2023, for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S.

Gameplay

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In Endless Dungeon, the player is able to control a squad of two to three characters as they explore an abandoned space station. The game will feature eight playable characters at launch, with each having their own unique weapons, skills and abilities. If the player plays solo, they will only assume direct control of one character, while issuing commands to the others, the player can switch to the other characters though if they feel like they want to change their gameplay. The game also supports cooperative multiplayer, allowing up to three players to work and coordinate with each other.[2]

The squad's goal is to protect a "Crystal Bot" as it moves towards a bulkhead door of each level. The game features ten different levels, and each floor of the space station is procedurally generated. While exploring, players would find new rooms which have generator spots that grant them new resources, including food, science, industry, medkits, and Dust Shards. They can be used to heal the squad (use food resource to make medkits), research (use science resource) and build turrets (use industry resource), and upgrade the Crystal Bot (use Dust Shards). However, during some of those actions like research or when you open doors to new area, or when you move the Crystal Bot hordes of enemies may also spawn and attempt to destroy the Crystal Bot. While the game plays in real-time, resources would only be given to the player when they open a new door.[3]

Endless Dungeon also includes elements from rogue-lite games. When the player dies or fails their objectives, they will respawn at a saloon bar area where they can talk to other characters and acquire upgrades and weapon attachments before they begin another run.[4]

Development

[edit]

Endless Dungeon is developed by Amplitude Studios. It was envisioned as a successor to Dungeon of the Endless, which was released in 2014. The team was surprised by player's enthusiasm for that game's multiplayer, which was described by the team as "kind of barebones in many aspects". As a result, Endless Dungeon was designed to be a multiplayer game from the ground up, but the game still includes single-player. The squad size was reduced from four to three because the team felt that solo players would be overwhelmed if they are controlling and managing all four characters at the same time.[5] Endless Dungeon is set between Dungeon of the Endless and Endless Space 2. As a result, lore, technology and races from those game also return in Endless Dungeon.[6] The game features music by American singer-songwriter Lera Lynn.[7]

Publisher Sega and Amplitude Studios first announced the game at The Game Awards 2020.[8] The game is part of Sega's OpenDev program, in which selected players can experience targeted gameplay scenarios and provide feedback to the developers.[9] Originally planned for a May 2023 launch,[10] the game was released on October 19,[11] for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, and will be released on the Nintendo Switch at a later date.

Reception

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The game received "generally favorable" reviews upon release, according to the review aggregation website Metacritic.[12] In Japan, four critics from Famitsu gave the game a total score of 28 out of 40, with each critic awarding the game a 7 out of 10.[13]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Endless Dungeon is a roguelite tactical action video game with elements, developed by French studio and published by . Released on October 19, 2023, for Microsoft Windows, , , , Xbox Series X/S, and , the game is set in the ENDLESS Universe and serves as a to the developer's 2014 title . In Endless Dungeon, players assemble a of up to three shipwrecked heroes—each with unique abilities and weapons—and navigate a procedurally generated, top-down abandoned filled with monsters. The core objective is to escort and protect a luminous crystal core to the extraction point while fending off waves of enemies using controls, for building defenses like turrets and traps, and strategic door-by-door exploration that reveals rooms with loot, upgrades, and hazards. Death results in a reload from a checkpoint, emphasizing roguelite progression through persistent unlocks and team customization across runs. The game supports both single-player and cooperative multiplayer for up to three players. Following its launch, Endless Dungeon received mixed reviews, praised for its innovative genre blend and tactical depth but criticized for repetitive gameplay and technical issues at release. In June 2025, Amplitude Studios released the Definitive Edition, which includes all post-launch updates, bundled DLC such as the Die-Hard Elite Skin Pack, digital art book, and soundtrack, quality-of-life improvements, and is available as a free upgrade for existing owners at a base price of $14.99. This edition aims to refine the experience, incorporating community feedback to enhance replayability within the ENDLESS Universe, known for titles like Endless Space and Endless Legend.

Setting and story

The Endless universe

The Endless universe is a setting developed by , forming the shared lore across their series that began with , a turn-based game released in 2012. This universe expands through subsequent titles, including (2014), a fantasy set on the dying planet Auriga; (2014), a dungeon-defense hybrid; (2017), which deepens the galactic empire-building mechanics; and (2023), a roguelite tactical action title. These games collectively explore themes of exploration, survival, and conflict in a vast, interconnected cosmos where ancient mysteries drive modern civilizations. At the core of the lore lies the Endless, an advanced alien civilization that dominated the galaxy billions of years ago before vanishing without explanation, leaving behind ruins, artifacts, and the pervasive substance known as . functions as a multifaceted resource—serving as for interstellar travel, a medium for genetic and technological enhancement, and a potential source of —profoundly influencing all life forms and societies that encounter it. The disappearance of the Endless sparked ongoing interstellar conflicts, as emerging factions compete to harness and uncover the secrets of their predecessors, often leading to wars, alliances, and existential threats across planetary systems and star clusters. Key factions embody these struggles: the , a resilient focused on expansion and unity; the , a scholarly collective of humans and artificial intelligences dedicated to unraveling cosmic knowledge; and the Cravers, a bio-engineered insectoid swarm compelled by an unending drive to consume resources and propagate. These groups, among others, navigate a scarred by the Endless's legacy, where Dust-fueled innovations coexist with horrors born from unchecked experimentation. The lore is further explored in the 2024 novel Shadow of the Endless, delving into Dust and faction dynamics. Endless Dungeon integrates into this framework by unfolding on the Station, a massive derelict orbiting a Dust-abundant , positioned chronologically between —which depicts early crash-landing survivors—and the expansive galactic era of . This setting amplifies the universe's themes of isolation and dread, as players confront the eerie remnants of Endless technology in a confined, monster-infested environment far from broader factional wars.

Plot and characters

In Endless Dungeon, a group of aboard a spaceship are pulled from their warp jump by an unknown gravitational force, causing them to crash-land inside the long-abandoned known as the Station, a relic of the ancient Endless civilization's technological prowess. The survivors must then escort a volatile Bot—a mobile energy core containing immense power—through the Station's procedurally generated districts toward its central core, where they hope to activate an escape mechanism and flee the infested structure. As they progress through multiple districts across four floors filled with environmental hazards like leaking pipes and collapsing corridors, they battle waves of hostile creatures while repairing and upgrading the Crystal Bot to prevent its destruction, which would force a reload and restart of the run. Throughout the expedition, the discover scattered audio logs, holographic projections, and data terminals that gradually unveil the Station's dark history: it was originally a research outpost for harnessing , the enigmatic substance central to the Endless universe's lore, but a catastrophic event involving the Endless' experimental technologies led to the facility's downfall, transforming inhabitants and spawning monstrous abominations. This outbreak transformed the Station into a nightmarish trap, with ghostly holograms of former crew members replaying final moments of desperation and malfunctioning automated systems contributing to the eerie atmosphere through distorted warnings and defenses. The primary antagonists are non-playable infected creatures, including swarms of aggressive, mutated Bugs that burrow and overwhelm in numbers; amorphous Blobs that dissolve ; rogue Bots corrupted into mechanical threats; and spectral Blurs that phase through obstacles to intruders. These foes represent the outbreak's lingering legacy, driven by primal instincts rather than intelligence, and their encounters heighten the thematic emphasis on amid greed-fueled exploitation of . The narrative culminates in multiple endings determined by the Crystal Bot's integrity and resources gathered, ranging from successful evacuation to total annihilation, underscoring the perils of tampering with the Endless' cosmic horrors.

Gameplay

Core mechanics

Endless Dungeon blends and genres through real-time squad-based and strategic . Players control a team of heroes in top-down view, using the left for movement and the right for independent aiming and firing of weapons, allowing for fluid navigation and targeting of enemies from any angle. Each hero possesses special abilities and an ultimate skill, activated via buttons and subject to cooldown timers, enabling tactical bursts of , damage, or support during intense encounters. This control scheme emphasizes positioning and awareness, as heroes must dodge projectiles while maintaining fire on approaching monsters. The elements integrate seamlessly by allowing players to pause combat momentarily to place defensive structures using gathered resources. Automated turrets, which fire at enemies automatically, can be deployed alongside doors to block paths and traps like mines or slowing fields to hinder monster advances, particularly during escalating waves that spawn from secured entry points. These fortifications require strategic placement around key objectives, such as resource generators or chokepoints, to create layered defenses; for instance, combining damage-dealing turrets with shielding variants protects vulnerable areas from overwhelming hordes. Industry serves as the primary resource for construction, drawn directly from in-game stockpiles, ensuring players balance offensive mobility with defensive preparation. Resource management forms the backbone of survival, with Food, Industry, and Science harvested primarily by commanding the Crystal Bot—a fragile, slow-moving unit—to extract them from generators hidden in unexplored rooms or dropped by defeated enemies. Food restores hero health via medkits crafted at terminals, Industry enables the aforementioned building of turrets and traps, and Science facilitates research at stations to unlock advanced turret types or temporary upgrades like increased fire rate. Dust, a rarer commodity obtained by having the Crystal Bot mine glowing crystal shards in specific rooms or pedestals, powers dark areas to reveal interactables and neutralizes hazardous steles that impose debuffs or spawn extra foes. For meta-progression, Cells and Scrap—permanent currencies found in chests during exploration or earned via hero quests—allow unlocks back at the Saloon hub upon run failure or completion, such as expanded chip slots for ability enhancements. Levels unfold across procedurally generated floors of an abandoned , structured as interconnected rooms accessed by opening locked doors that reveal resources, enemies, or hazards. Progression involves room-to-room exploration to gather supplies and secure spawners, culminating in objective phases where players escort the Crystal Bot to the exit while defending it from waves; failure to protect the Bot results in mission collapse. Each floor escalates in difficulty with biome-specific threats, ending in boss encounters—such as the massive "Bug Momma"—that demand coordinated shooting, ability usage, and turret setups to exploit weaknesses before advancing deeper. This structure promotes adaptive strategies, as random layouts force constant reassessment of defenses and routes.

Heroes and abilities

Endless Dungeon features eight playable heroes at launch, each with distinct roles that emphasize tactical squad composition in defending the crystal and exploring the station. These heroes fall into two primary weapon classes—handgun users for mobility and precision, and heavy gun users for sustained firepower—and their kits include a passive ability always active, a basic active ability on a short cooldown, and an ultimate ability with a longer charge time. Heroes are unlocked progressively through gameplay by reaching new districts and interacting with them in the saloon, starting with Sweeper, Zed, and Bunker available initially. The roster includes a mix of damage dealers, tanks, and supports to complement the game's core mechanics of shooting, building defenses, and . For instance, serves as a with high , utilizing her passive "Triggering" to increase attack damage after taking hits, an active "Back Off" shield deployment for stunning nearby enemies, and an ultimate that enhances her defensive posture. Zed, a damage-focused , employs sonic waves for area control, with her active ability firing a debilitating blast and her passive boosting mobility for aggressive . Support heroes like Shroom provide through her "Wincense" passive that generates souls from defeated monsters, "" active to heal allies, and "Special Mix" ultimate for team-wide regeneration and death prevention. Other heroes offer specialized synergies when combined in squads of up to three, such as 's turret deployment for automated defense—active "Comrade Turret" summons an ally bot, and ultimate "" transforms him into a stationary turret—pairing well with operators like Sweeper, whose crowd-control slows and turret repairs aid wave management. Blaze excels in explosive damage with "Hive Mine" placement and "Afterburn" passive for critical enhancements, while Fassie buffs teammates via spicy beverage throws that scale with his unique "Spiciness" mechanic, enabling adaptive roles from support to . Cartie rounds out the supports with trap-based stuns in "Publish and Perish" and room-wide buffs via her passive, fostering coordinated plays in multiplayer where one can revive downed teammates using food resources. Customization allows role adaptation through Dust-earned weapon mods and branching perk trees, which upgrade stats like , defense, or to influence turret efficiency and potency—for example, enhancing Bunker's shove for tanking or Zed's fire rate for DPS. All heroes share balanced pools scaled to their roles, with revival mechanics enabling squad mates to resuscitate fallen allies during runs, promoting over solo viability. Post-launch updates, such as the addition of Viggie as a free locksmith hero, have expanded options without altering core balance.
HeroRoleKey PassiveExample Active/Ultimate
TankTriggering (damage ramps on hits)Back Off (stun shield) / Defensive
SweeperSupportTurret repair boostSlow cone / Area
ZedMobility enhancementSonic wave / Debuff blast
CartieSupportRoom-wide buffsTrap stun / Crowd disable
BlazeCritical explosion ampHive Mine / Homing missiles
FassieSupportSpiciness scalingBeverage buff / Disable
Support/Turret synergyDeploy turret / Transform to turret
ShroomSupportSoul generation from killsSoul heal / Team regen aura

Progression and roguelite elements

Endless Dungeon employs a roguelite structure where each run through the procedurally generated station districts concludes upon death, failure to protect the Bot, or successful extraction at , with the Saloon serving as the persistent hub for preparation and advancement. Upon run failure, players retain collected Cells—a meta-currency obtained from chests and objectives during —to invest in permanent upgrades, mitigating the sting of loss and encouraging repeated attempts. This cycle integrates resource gathering from runs, where temporary in-game resources like Food, Industry, Science, and Dust support immediate tactics, but only Cells carry over for long-term growth. The game's unlock trees revolve around spending Cells on targeted enhancements across three main categories: hero perks, which bolster individual character stats and abilities through modular chips; weapon modifications, starting with basic tweaks like increased damage for a cost of 2 Cells and scaling to advanced options at 4 Cells or more; and Crystal Bot upgrades that improve its defensive capabilities and resource generation. Complementing this, Scraps—earned based on run performance scores at district ends—fund Saloon expansions, such as unlocking the Booster Chest for randomized starting gear like turrets or devices, and cosmetic items for personalization. District Keys, acquired by completing floors, progressively unlock new districts with unique bosses and heroes, forming a branching progression path that expands strategic options over multiple playthroughs. Difficulty scaling manifests through escalating challenges across districts, where later areas feature higher monster density, more hazardous environmental effects, and tougher enemy variants, demanding refined tactics built from prior upgrades. For added , players can activate Beverages—optional modifiers introduced in advanced districts—that impose maluses like reduced visibility or amplified enemy aggression in exchange for bonus rewards, such as initial Cells on first completion and ongoing Scraps thereafter, effectively creating prestige-like modes for veteran runs. The endgame loop centers on fully escorting the Crystal Bot to the Core, which not only yields substantial Scraps scaled to performance but also unlocks and access to subsequent , perpetuating the cycle of preparation, execution, and refinement. This structure fosters deep replayability, as permanent advancements compound across sessions, transforming initial punishing runs into more viable endeavors while the randomized elements of and Booster contents ensure varied experiences.

Multiplayer

Endless Dungeon supports online play for up to three players, with each participant controlling one during a run. Sessions are initiated through a lobby system where players select heroes and start together, allowing for or invites among friends, though the game does not feature true drop-in/drop-out functionality mid-run. For incomplete squads in co-op, AI-controlled heroes can fill remaining slots, providing basic support while human players maintain primary control over their assigned characters. In multiplayer, resources such as dust and food are pooled collectively across the team, enabling shared spending on upgrades, turrets, and other defenses without individual allocation. Squad interactions emphasize coordination, including the ability for surviving players to revive downed teammates by approaching and holding an interaction prompt near their body, which temporarily stuns the reviver and risks exposure to enemies. During monster waves, players must synchronize hero abilities and turret placements for effective defenses, as the Crystal Bot's vulnerability requires the group to divide tasks like resource gathering and horde management. To maintain challenge in groups, enemy health and damage output scale upward based on player count, making waves more demanding than in solo play while preserving tactical depth. The game integrates built-in voice chat for real-time communication during sessions, facilitating strategy discussions without external tools. Cross-play is limited to cross-generation support on consoles (e.g., PS4 with PS5), but full cross-platform play between PC, PlayStation, and Xbox is not available as of late 2025. Compared to single-player, co-op alters dynamics by granting full agency to multiple heroes, allowing specialized roles like one player focusing on while others escort the Crystal. In solo mode, AI companions handle secondary heroes with limited commands—such as "hold position" or "follow"—but they exhibit less nuanced decision-making, often prioritizing aggression over strategic positioning, which can lead to higher failure rates without player oversight. Roguelite restarts from failed runs apply to the entire group, resetting progress but retaining shared meta unlocks for future sessions.

Development

Conception and announcement

Endless Dungeon was conceived by as a to their 2014 game , aiming to evolve the roguelite genre by incorporating more dynamic tactical action elements in response to fan requests for enhanced cooperative experiences. The project originated from the team's desire to revisit the beloved mechanics of protecting a crystal while exploring procedurally generated environments, but with a shift toward real-time combat to improve pacing and multiplayer engagement, drawing directly from community feedback highlighting the enjoyment of playing with friends in the original title. This iteration emphasized squad-based survival on a derelict , blending gameplay with strategy to create a more accessible yet challenging experience. The development was led by creative director Jean-Maxime Moris, with lead game designer Prudent overseeing mechanics and narrative director handling the story and character development; the game was built using the Unity engine to facilitate its and cross-platform ambitions. Prudent focused on balancing action and tactics, allowing heroes greater mobility and role flexibility compared to the turn-based constraints of , while infused the narrative with a "space western" tone featuring dark humor and diverse character backstories. The game was publicly announced at , where a reveal trailer introduced the core concept of shipwrecked heroes defending a powerful crystal from waves of alien threats aboard the abandoned Hope. The trailer showcased the isometric perspective, squad dynamics, and the Endless universe's lore, positioning Endless Dungeon as an expansion of the franchise's sci-fi setting. At launch, it was revealed for release on PC via and , PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and , with early goals centered on fostering cooperative play for up to three players while maintaining solo viability through strategic hero management and meta-progression systems.

Production and delays

Development of Endless Dungeon began around 2018, following the release of in May 2017, with the project spanning five years until launch. The game was first publicly announced at as a to . It was initially scheduled for release on May 18, 2023, but postponed to October 19, 2023, across PC, /5, and /Series X/S platforms, to refine systems, improve overall balance, and integrate feedback from community testing. A major focus of production involved addressing challenges in multiplayer stability, hero balancing for the eight playable characters, and maintaining roguelite fairness to ensure replayable yet equitable runs. To tackle these, engaged in Sega's OpenDev beta program, hosting multiple community testing phases in 2022—including sessions in and —to iterate on mechanics and multiplayer connectivity based on player input. On the technical side, the team developed advanced procedural level design algorithms to generate diverse room layouts and encounters, ensuring visual and lighting consistency across procedurally created environments while supporting the game's structure of multiple explorable sections. Concurrently, optimization efforts targeted console performance to achieve smooth gameplay on PlayStation and hardware without compromising the tactical depth. As part of Sega's publishing support since 2016, expanded its workforce to over 140 employees by the mid-2020s, allowing for deeper integration of elements through environmental , such as lore-revealing artifacts and station logs that contextualize the heroes' journeys without traditional cutscenes.

Music and audio

The music for Endless Dungeon was composed by Nashville-based singer-songwriter in collaboration with Arnaud Roy, infusing the score with a "cosmic " aesthetic that merges folk elements and electronic sounds to evoke sci-fi tension alongside Western isolation themes. features 25 tracks spanning over an hour, incorporating ambient saloon-style music for hub areas and more intense, atmospheric cues during exploration and combat sequences. It was released digitally on October 19, 2023, coinciding with the game's launch, and is available on platforms including , , and . Audio design emphasizes dynamic soundscapes tailored to the game's procedurally generated rooms, with environmental effects such as echoing creature sounds and humming crystalline elements enhancing immersion. is provided by a small ensemble of performers, including Geoffrey Bateman as the hero Fassi and others like Vivienne Vermes and Alexander Bean for NPCs and log narrations, delivering character-specific dialogue and story audio logs. The score integrates responsively with gameplay, swelling during high-stakes escort sequences to heighten roguelite tension, while players can adjust volume levels for music, sound effects, and dialogue via customizable sliders in the audio settings menu.

Release

Launch platforms and versions

Endless Dungeon launched on October 19, 2023, for Microsoft Windows via the Steam and Epic Games Store platforms, as well as PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. The release followed several delays from an initial May 2023 target date, allowing additional polish to core features. A port was announced alongside the other platforms but has not received a confirmed release date as of November 2025, despite appearing on the eShop with a provisional 2023 listing. The game debuted with a standard digital edition priced at $29.99, alongside a Launch Edition available for digital pre-orders that included exclusive bonuses such as the Pioneer Elite skin pack and Dawn of the End skin pack. Physical copies were published by under the Day One Edition, featuring limited stock and additional pre-order incentives like a digital artbook and soundtrack. Cross-play functionality was implemented at launch to enable multiplayer between and on PC, as well as cross-generation play within PlayStation (PS4 and PS5) and and Series X/S) families, though compatibility between PC and consoles was not supported, nor was it extended to the pending Switch version. In June 2025, the base game received updates that retroactively branded it as the Definitive Edition for all owners, incorporating post-launch enhancements without additional cost; this upgrade included free access to the Die-Hard Elite Pack, digital artbook, and , with the base price reduced to $14.99.

Post-release updates

Upon its launch on October 19, 2023, Endless Dungeon received a day-one patch that addressed initial multiplayer crashes, implemented balance tweaks for early-accessible heroes, and introduced quality-of-life improvements such as enhanced UI/UX elements and difficulty selectors. Subsequent hotfixes in late 2023, including updates on October 31 and November 7, focused on stabilizing co-op progression—allowing clients to unlock heroes and achievements during multiplayer sessions—and fixing bugs like infinite loops causing crashes and unkillable monsters. In 2024, released several hotfixes to resolve bugs affecting level layouts and enemy spawns, alongside console-specific patches such as the January 17 Xbox Series S/X update (version 1.2.10364) that improved performance and synchronization. A significant content update, the "Dead or Online" update, arrived on June 20, introducing the community-co-created hero Viggie, new turret types, a novel weapon, and rebalanced elements including the crystal bot, hero abilities, and overall game economy, while incorporating quality-of-life features like streamlined quest tracking. By 2025, support continued with a May that removed protection to enhance accessibility and reduce performance overhead. Ongoing balance patches have been deployed via and console storefronts, refining hero synergies and turret effectiveness based on player feedback. The port, initially slated for post-launch but delayed without a firm date since the 2023 announcement, faces ongoing development challenges as noted in studio communications, with no official confirmation as of November 2025.

Reception

Critical response

Endless Dungeon received generally favorable reviews from professional critics upon its release, earning praise for its ambitious fusion of genres while drawing criticism for gameplay repetition and technical shortcomings. Aggregate review scores reflected this mixed but positive reception. On , the game earned a score of 75/100 based on 32 critic reviews, categorized as "generally favorable." On , it achieved 78/100 from 39 critics, rated "Strong" with 76% recommending it. assigned it 28 out of 40, with all four reviewers scoring it 7/10. Critics lauded the game's innovative blend of roguelite progression, strategy, and twin-stick shooting, which created tense, strategic encounters in a procedurally generated . The atmospheric setting, tied to the established , added depth through its lore and visual style, while the co-op mode was frequently highlighted for enhancing replayability and social fun. awarded it 8/10, praising the deep hero roster, monster variety, and "stellar co-op" that made each run feel rewarding. gave it 81/100, commending the "delightfully pretty" isometric interiors and comic-book cutscenes that immersed players in the . noted the clever escort-mission structure and hero backstories in the saloon hub, likening it to Risk of Rain 2's metagame for providing meaningful narrative context. However, reviewers pointed to repetitive enemy waves and limited procedural variety as undermining long-term engagement, with runs often feeling formulaic after initial playthroughs. Balance issues, such as overpowered monsters overwhelming defenses, were common complaints at launch, alongside multiplayer bugs that disrupted co-op sessions. criticized the lack of robust skill trees or build variety, leading to quick district completions and diminished "endless" appeal. scored it 2/5, calling out bland characters and repetitive that failed to sustain interest despite strong visuals and audio. The narrative was also seen as shallow, relying on environmental storytelling without deeper progression. Post-launch updates, culminating in the June 2025 Definitive Edition, addressed many balance and bug issues by incorporating community feedback, including new heroes, biomes, and quality-of-life improvements.

Commercial performance and player feedback

Endless Dungeon achieved modest commercial success upon its October 2023 launch, with no official sales figures released by publisher or developer . On , the game reached a peak of 9,415 concurrent players shortly after release. Independent estimates indicate approximately 110,000 units sold on , generating around $2.4 million in gross revenue by mid-2025. The player base experienced a sharp decline, dropping 92% within three weeks to around 400 concurrent users, reflecting challenges in retaining engagement post-launch. Player feedback has been mixed, with the Definitive Edition holding a 64% positive rating on based on over 3,600 reviews as of late 2025. Reviewers frequently praised the game's atmospheric setting and cooperative gameplay, which enhanced the tactical roguelite experience in multiplayer sessions. However, common criticisms centered on repetitive grinding and persistent bugs that impacted progression and stability, leading to frustration among solo players. The community has shown limited but dedicated engagement, particularly among PC players interested in , though official support for modifications remains absent, relying instead on community-driven tweaks for the predecessor . The 2025 updates to the Definitive Edition, including balance improvements and replayability enhancements detailed in developer blogs, contributed to a modest uptick in activity, with average monthly players stabilizing around 10-15 on . Fans have expressed interest in expanded platform availability, such as a port, to broaden accessibility. In the long term, Endless Dungeon maintains a niche appeal for fans of the Endless series, with a low ongoing player base averaging under 20 daily active users on in October 2025. No dedicated DLC has been released or reported on sales, with all content integrated into the Definitive Edition bundle.

References

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