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Fantasy Life
Fantasy Life
from Wikipedia

Fantasy Life
North American cover art
DeveloperLevel-5[a]
PublisherNintendo
  • JP: Level-5
DirectorAtsushi Kanno
ProducerAkihiro Hino
ArtistTakuzou Nagano
WriterAkihiro Hino
ComposerNobuo Uematsu
PlatformNintendo 3DS
Release
  • JP: December 27, 2012
  • EU: September 26, 2014
  • AU: September 27, 2014
  • NA: October 24, 2014
GenresRole-playing, life simulation
ModeSingle-player

Fantasy Life[b] is a 2012 role-playing life simulation game developed and published by Level-5 for the Nintendo 3DS. The game was originally released in Japan in 2012, with Nintendo releasing the game internationally in 2014. The game was written and produced by Akihiro Hino with music by Nobuo Uematsu. A sequel, Fantasy Life i: The Girl Who Steals Time, was released in 2025.

Plot

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The game is set in the fantasy world of Reveria, which is made of the plains and mountains that center and surround the three lands of Castele, Port Puerto, and Al Maajik. Its rulers, King Erik of Castele, Olivia of Port Puerto, and Damien of Al Maajik spend their days ruling over their citizens and guiding them in their choice of the 12 available Life paths. One day this peaceful state is shattered when a strange purple meteorite falls into the house of the player, setting off a chain of events foretold in an ancient prophecy involving Reveria's goddess and the moon Lunares.

The player is asked by King Erik of the land of Castele to investigate these strange occurrences, as the meteorites, later dubbed Doomstones by the world's inhabitants, have the ability to fill creatures with dark, destructive energy. They are joined in this quest by a glowing butterfly that has the ability to speak. As the game progresses, the butterfly reveals that her real name and form is Yuelia, the daughter of Celestia, whom the people of Reveria worship as the Life Goddess.

They soon discover that the Doomstones are chunks of a dome that surrounds Reveria that has been slowly falling apart. This had happened in the past once before, but was stopped by Celestia, at the cost of her never being able to return to Lunares. Yuelia and her sister Noelia discover that the only way to save the world is to gather the wishes of as many people as possible and take them up to Lunares, where those wishes will restore the dome completely. The player and the two sisters manage to successfully travel to Lunares, but soon find out that they do not have enough wishes to restore the dome. Yuelia, becoming content with her Life on Reveria, wishes that she never has to leave. With that final wish, the end of the world is averted and Reveria is saved once again, ending the main story.

Gameplay

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Fantasy Life is a role-playing life simulation game, in which players can choose from any of the twelve jobs known as "life classes".[1] Gameplay centers upon the player taking on various tasks given to them and switching between the twelve Life classes to access different tasks.[2] Upon achieving various goals such as completing tasks in the game, buying a new house, or decorating said house, players will gain "Bliss points" that will unlock additional features like larger storage, or the ability to expand their home.[3] Players are able to customize several aspects of their character.[4]

As the game progresses players have the ability to unlock several new areas,[5] as well as non-playable characters that can join them on their journey and help them fight monsters.[6]

Players choose from one of twelve classes,[2] each of which has its own "Life Master" that will assign tasks and award points to the player, allowing them to rank up within their Life. Each rank gives the player the ability to perform additional tasks and will give Life bonuses (additional vital stat points and abilities) to the player.[7] As the player masters each Life class they gain the ability to more easily produce and access materials on their own, as opposed to purchasing them via a storefront. Players can level up through the ranks of each life class; starting out as a Fledgling and ending with the Legend rank. If the player has the Origin Island DLC, a new rank called the Creator (or God in Europe) rank is added.[citation needed]

Development

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Reception

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The game received "mixed or average reviews" according to the review aggregation website Metacritic.[8] In Japan, Famitsu gave it a score of three nines and one eight for a total of 35 out of 40.[9]

Megan Sullivan of IGN said that it "is a fun blend of life simulation and RPG" and that it "offers a cornucopia of activities to do."[1] Conversely, Polygon's Griffin McElroy said that it is "more mundane than fantastic."[7] McElroy criticized the game's battling mechanics, saying that they "require almost no strategy" and that "even the game’s toughest foes can be easily outwitted; every enemy has an invisible boundary they’ll never move past, so defeating any enemy is as easy as hitting them, running to the boundary and repeating."[7]

Jeuxvideo.com's Kaaraj praised the game's cutscenes, but criticized the game for only having a few of them.[16]

The game's story was criticized by several reviewers, with McElroy saying that it might be its "most repetitive element", IGN's Sullivan claiming that it "has pacing issues", and Destructoid's Brittany Vincent noting that "the beginning of the game is riddled with JRPG narrative tropes"; however, Eurogamer's Simon Parkin praised the game's story, calling it "witty".[7][1][3][2] USgamer's Jeremy Parish noted several similarities between Fantasy Life's story and the story of Dragon Quest IX.[13]

Chad Sapieha of National Post gave it 7.5 out of 10 and said that it "appeals to the dad in me because it teaches kids that work can be fun. It encourages kids to think that jobs – even real ones like tailoring and carpentry – are like a game."[17] However, Liam Martin of Digital Spy gave it three stars out of five, saying that "despite its flaws, there is a lot of fun to be had in Fantasy Life. The job system is extensive and mastering each skill compulsive, while decorating apartments provides a nice break from the repetitive missions."[14] Roger Hargreaves of Metro gave it five out of ten and called it "A fun mix of influences and career paths, but the game doesn't make being a mercenary or magician entertaining enough – let alone a tailor or woodcutter."[15] Jed Pressgrove of Slant Magazine gave it one-and-a-half stars out of five, saying, "Some will try to excuse this nonsense by claiming the game is for kids, but this cynical explanation implies we live in an age where we should lie to everyone, including our children, about what 'adventure' entails."[18]

In April 2013, Level-5 revealed that the game had sold over 300,000 units in Japan.[19]

Sequels

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Fantasy Life Link!, an enhanced version, was released in Japan on July 25, 2013.[20] New features include online play with friends, a rise in level cap, additional quests, and the ability to take screenshots, among others. The international version of Fantasy Life included the content of Link!, with the exception of the Origin Island DLC.

In April 2015, Level-5 revealed Fantasy Life 2: Two Moons and the Village of God, originally set for release on Android and iOS devices in 2016.[21][22] The game was later renamed Fantasy Life Online, and suffered numerous delays over a period of three years, which pushed its release back to July 23, 2018, where it garnered over two million downloads in Japan within two weeks.[23]

Fantasy Life Online was released in the west by Boltrend Games, a closed beta test that began on October 28, 2021,[24] which ran until November 5, and was released on December 7.[25] Service in Japan was discontinued on December 15.[26] The western service for the game was discontinued on February 6, 2023.[27][better source needed]

Fantasy Life i: The Girl Who Steals Time

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Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Fantasy Life is a life developed and published by Level-5 for the . The game was released in on December 27, 2012, and in western markets during 2014: September 26 in , September 27 in , and October 24 in . It blends elements of action role-playing and life simulation, allowing players to select from 14 professions known as "Lives" to engage in activities such as crafting, combat, gathering, and exploration in the fantasy world of Reveria.

Development and release

Development

Fantasy Life was conceived by Level-5 founder and CEO Akihiro Hino in 2009 as a hybrid role-playing and life simulation game, initially designed as a text-heavy RPG with extensive story elements for each character "Life" (job). The concept drew inspiration from massively multiplayer online games such as Ultima Online, The Elder Scrolls series, and Fable, but adapted with a more accessible, Japanese-style approach emphasizing everyday activities in a fantasy world. Originally targeted for the Nintendo DS with a 2D art style reminiscent of Mother 3, the game was announced at Level-5's Vision event on August 25, 2009, with a planned 2010 release. Development stalled shortly after, and the project was pivoted to the newly announced Nintendo 3DS in October 2010 to align with the console's launch and capabilities. This shift marked a major overhaul, transitioning from 2D visuals to a full 3D engine, with production spanning 2009 to 2012. Hino served as producer, while Atsushi Kanno directed the effort, supported by Level-5's internal team in collaboration with Brownie Brown. Two years into development, the team redesigned the game from a narrative-focused RPG to an action-oriented experience, prioritizing engaging mechanics for individual Lives over lengthy text dialogues to enhance player enjoyment. Renowned artist contributed character and world designs to amplify the fantasy aesthetic, while composer created the soundtrack, drawing on his expertise from the Final Fantasy series. Key technical challenges arose from adapting the dual-screen mechanics to the hardware and implementing 12 interchangeable Lives—ranging from roles to crafting professions—without performance degradation. The team struggled with the 2D-to-3D transition and unifying controls across diverse activities, such as fighting and , to maintain smooth . Hino later described the overall process as particularly difficult and time-consuming, given the game's innovative blend of genres. Online multiplayer features were originally envisioned for broader expansion but were not included in the base game; they were later added via the Fantasy Life Link! update in in 2013, which introduced online play, additional quests, and an increased level cap as paid DLC.

Release

Fantasy Life was first released in on December 27, 2012, for the , developed and published by Level-5. The game launched in on September 26, 2014, and in on October 24, 2014, both published by as a exclusive. Marketing efforts highlighted the game's life simulation elements alongside RPG features, with promotional trailers focusing on players choosing and switching between various "Lives" or professions in a . The title was positioned as a unique blend of crafting, combat, and tailored for the hardware. The international release was delayed nearly two years after the Japanese launch to incorporate expanded content from the Link! update, including online multiplayer, additional quests, and an increased level cap into the base game, while the "Origin Island" expansion—originally released as paid DLC in —was made available as separate paid DLC. This localization process aimed to enhance the English script and integrate new gameplay elements for Western audiences. In its debut week in Japan, Fantasy Life sold approximately 134,000 units, leading to sell-outs at various retailers and strong initial demand. Post-launch support in Japan included the 2013 "Fantasy Life Link!" expansion, a paid downloadable update priced at 2,000 yen that added online multiplayer for up to four players, new quests, chat functionality, and an expanded level cap. This content was not free but represented significant enhancements to the base game. As of 2025, no physical remaster or port of the original Fantasy Life to newer platforms has been released, despite ongoing fan petitions calling for such updates.

Story and setting

Plot

The game Fantasy Life is set in the vibrant of Reveria, a land filled with diverse regions ranging from bustling cities to untamed wilds, where inhabitants pursue various professions known as "Lives" to shape their destinies. The player begins their adventure in the kingdom of Castele, immediately choosing their initial Life, such as a , crafter, or gatherer, which defines their early role in this interconnected society. At the heart of the narrative lies a central conflict: an encroaching void manifested as Doomstones—glowing meteors that crash across Reveria, unleashing , corrupting the land and monsters, and awakening ancient prophecies tied to guardian deities and the moon goddess . Guided by an enigmatic companion known as Flutter, the player is drawn into this crisis, undertaking quests to collect the wishes of Reveria's inhabitants to restore balance and avert total destruction. This overarching threat drives the story's progression, emphasizing exploration and alliance-building as essential to uncovering Reveria's hidden lore. The main storyline unfolds through key beats beginning in the kingdom of Castele, where the player allies with King Erik to probe the Doomstones' origins amid rising chaos. From there, the adventure expands to remote areas like the pirate-infested Tortuga Archipelago with its tropical islands and the mystical Elderwood, a dense forest harboring ancient spirits and hidden grottos. These explorations reveal escalating world events, from rampages to fractured alliances among Reveria's factions, building toward the climax where the player and allies deliver the collected wishes to , halting the void and saving the world. The narrative arc explores themes of personal growth, as the player's mastery of multiple Lives fosters self-discovery and adaptability in the face of adversity, while —through forging bonds with Reveria's inhabitants—highlights collective resilience against existential threats. The story emphasizes an individualized journey within a shared world.

Characters

Flutter (Yuelia): A talking who serves as the player's guide and companion, revealed to be Yuelia, a from the sent to collect wishes to save Reveria. She provides quests and support throughout the adventure. King Erik: The young ruler of Castele, cursed to remain in a childlike form by dark forces. He enlists the player's help to investigate the Doomstones and protect his kingdom. Noelia: Yuelia's older sister, a from the who initially opposes the player's involvement but later aids in the quest to gather wishes and confront the crisis. The game also features 12 Life Masters, one for each profession, who train the player and provide story quests related to their respective Lives.

Gameplay

Lives system

The Lives system in Fantasy Life allows players to adopt one of 12 interchangeable professions, known as "Lives," each providing unique tools, skills, and associated storylines that integrate with the game's RPG and simulation elements. These Lives are categorized into combat-oriented roles for battling enemies, gathering professions for resource collection, and crafting occupations for item creation and refinement. Examples include the and in combat, which emphasize and ranged fighting respectively; the and Woodcutter in gathering, focused on extracting ores and timber; and the and in crafting, which involve forging weapons and sewing clothing. Players can switch between Lives instantly through the game menu at any time after obtaining an initial license from a master, retaining progress and levels earned in each without penalty. This flexibility encourages experimentation, as switching does not reset proficiency but requires completing rank-up challenges—such as specific feats or quests under a master—to advance from through ranks like Fledgling, Apprentice, Adept, Expert, Master, Hero, and Legend. Each Life features distinct tools, like a for the or a fishing rod for the Angler, and specialized skills that unlock progressively, influencing available actions, interactions with NPCs, and eligibility for profession-specific quests that advance personal storylines tied to the . Players can achieve the Hero rank in each individual Life after reaching the Master rank by completing rank-up challenges. With the Origin Island DLC, achieving Creator rank in all 12 Lives unlocks the God rank, a versatile hybrid status that combines abilities from all professions, such as wielding combat tools alongside crafting skills, without needing to switch. Additionally, progression in crafting Lives enables players to build and customize a personal home in the town of Castele, using gathered materials and fabricated items like furniture or decorations to expand living spaces and reflect their accumulated expertise.

Reception

Critical reception

Fantasy Life received mixed or average reviews from critics upon its Western release in 2014, earning a aggregate score of 73/100 based on 51 reviews for the version. Reviewers frequently praised the game's innovative fusion of life and RPG mechanics, which allows players to switch between 14 different "Lives" or professions, offering substantial freedom in and character customization. awarded it 8 out of 10, commending the Lives system for providing "a of activities to do and fun ways in which to do them," making it particularly engaging for players seeking variety and progression. The charming, vibrant world of Reveria and its accessible design were additional highlights, appealing to newcomers to the genre while evoking comparisons to titles like and . scored it 6 out of 10, noting the "tiny jewels of design brilliance" in features like stamina-based leveling and vocation-specific challenges that add depth to daily routines. In , where the game launched in 2012, gave it a strong 35 out of 40 (9/9/9/8), reflecting enthusiasm for its whimsical take on fantasy life simulation. Criticisms centered on repetitive quests that emphasize grinding for materials and fetch tasks, which some felt undermined the sense of adventure. The main story was another point of contention, clocking in at 10-15 hours and concluding abruptly without sufficient buildup or emotional payoff. Technical shortcomings, including lengthy load times between areas and occasional on the hardware, were also highlighted as detracting from the experience. Multiplayer was limited in the Western release to two or three players locally or online via friend codes, lacking the fuller four-player support and robust servers available in the Japanese version. rated it 6 out of 10, arguing that the game "fails to make the mundane magical" due to its repetitive structure. Western outlets generally viewed the two-year delay from its initial target as beneficial, crediting it with refinements to balance, additional content like new quests, and overall polish that elevated the final product. The game earned nominations for Best Handheld Game at several 2014 events, including reader-voted awards from sites like Middle of Nowhere Gaming, but secured no major wins.

Commercial performance

Fantasy Life achieved solid commercial success for a mid-tier Nintendo 3DS title, shipping 1.11 million units worldwide as of December 2022, a figure that includes both physical shipments to retailers and digital downloads. In Japan, where the game launched on December 27, 2012, as a holiday-season release, it sold 134,000 physical copies in its debut week alone, leading to widespread sell-outs at retailers. By April 2013, cumulative sales in Japan exceeded 300,000 units, reflecting strong initial performance bolstered by Level-5's domestic promotion and the system's popularity during the 3DS's peak era. Western releases in and on September 26, 2014, saw comparatively slower uptake, attributed to the 3DS's maturing lifecycle by that point and competition from blockbuster franchises like . Nintendo's publishing efforts outside provided additional visibility, but the game's momentum was tempered by the console's shift toward later titles. Digital versions were available via the until its closure in March 2023, contributing modestly to the overall total without separate breakdown figures released. In the years following, Fantasy Life maintained a steady presence in the used market, with copies retaining value among collectors and prompting sustained fan advocacy for remasters or ports by , as evidenced by renewed interest ahead of the sequel's launch. The release of the sequel, Fantasy Life i: The Girl Who Steals Time, has further boosted interest in the original, with fans revisiting it amid the series' resurgence. This long-tail effect underscored the game's niche appeal, though it did not reach the multimillion sales of 3DS heavyweights.

Legacy

Fantasy Life Online

Fantasy Life Online is a free-to-play massively multiplayer online role-playing game (MMORPG) developed by Level-5 as a spin-off to the original Fantasy Life, released exclusively for iOS and Android devices. It launched in Japan on July 23, 2018, where it quickly gained popularity, achieving 1 million downloads within 71 hours and reaching 2 million downloads in just nine days. The global version, published by Boltrend Games, entered closed beta on October 28, 2021, and officially released on December 7, 2021, expanding access to English-speaking players outside Japan. Service for the Japanese servers ended on December 15, 2021, while the global servers continued until their shutdown on February 6, 2023, after which the game was removed from app stores. The gameplay emphasizes online multiplayer elements, building on the Lives system from the original game by allowing players to switch between 12 professions—such as , Cook, or Woodcutter—for gathering resources, crafting, and combat in an expanded version of the Reveria world, including new areas like Origin Island on Namona. Key features include guild systems for cooperative play, real-time player-versus-player (PvP) battles, and village-building mechanics where players recruit and manage NPCs to develop their personal settlements. As a mobile title, it incorporates gacha mechanics for obtaining , companions, and enhancements, alongside daily quests and events to encourage ongoing engagement, though these were often criticized for aggressive through in-app purchases. Development of Fantasy Life Online utilized Level-5's established engine from the 3DS title, with enhancements focused on social and multiplayer functionalities to adapt the single-player experience into an MMO-lite format suitable for touch controls. The game introduced asynchronous and synchronous multiplayer modes, enabling players to form parties for raids and exploration while retaining core life-simulation aspects like skill progression across Lives. In terms of lore, it serves as a direct sequel, set in a parallel timeline where players act as envoys alongside returning character Yuelia—the optimistic butterfly fairy from the original—to protect Reveria from threats like the Doom Dragon, expanding on the world's mythology with new story arcs involving divine artifacts and island colonization. Reception to Fantasy Life Online was mixed, with praise for its vibrant community features and faithful recreation of the original's charming world-building, but frequent criticism directed at its heavy reliance on gacha and pay-to-win elements that hindered progression for users. In , its rapid download success highlighted strong initial interest among fans of the series, though sustainability issues led to early closure. The global launch received modest attention, bolstered by Boltrend's localization efforts, but ultimately struggled with player retention amid competition in the mobile MMORPG market, contributing to the 2023 shutdown announcement.

Fantasy Life i: The Girl Who Steals Time

FANTASY LIFE i: The Girl Who Steals Time is a 2025 developed and published by Level-5 Inc. as the direct sequel to the 2014 title Fantasy Life. Released on May 21, 2025, for , , , Series X/S, and PC via , the game features starting May 18, 2025, on select platforms. First announced during a presentation in February 2023, the project faced multiple delays from its initial 2024 target, with a further postponement from October 2024 to April 2025 before settling on the May launch to allow for additional polishing and restructuring of core systems. Although not a port of the original, it incorporates fan-service elements such as returning characters and expanded lore from Reveria to bridge the series' narrative. The story follows a customizable adventurer who joins archaeologist on a treasure hunt aboard a dragon skeleton ship, accompanied by a crew of Plushlings. Their journey takes a perilous turn when a dark dragon attacks near a mysterious , thrusting them into a time-travel across eras to confront a new threat endangering the world of Reveria. This expands the original lore by introducing time manipulation mechanics and deeper exploration of the kingdom's , while maintaining ties to the established plot of Reveria as a vibrant, job-filled fantasy realm. Gameplay builds on the series' slow-life RPG foundation with enhanced features, including the return and expansion of the Lives system to 14 unique jobs—including returning ones such as and Cook, plus two new additions—for switching between combat, crafting, and gathering activities. New -inspired elements appear in time-rift dungeons, where and risks add replayability to exploration and boss encounters. The title introduces online co-op for up to four players with cross-platform support, alongside local two-player couch co-op where a second player controls companion Trip; both modes unlock after progressing the main story and emphasize shared island-building and questing. In June 2025, Level-5 announced free DLC "Update the World," which introduces a open-world mode, set for release in December 2025. Quality-of-life improvements include enhanced graphics for modern hardware, fast-forward options for repetitive tasks, and streamlined skill progression via an updated board system, contributing to over 100 hours of content across the campaign, side activities, and post-game challenges. Upon release, FANTASY LIFE i: The Girl Who Steals Time received positive critical reception, earning an aggregate score of 80/100 on based on 23 reviews, with praise centered on its modernization of the cozy life-sim formula through fluid combat, expansive world-building, and addictive progression loops that blend Animal Crossing-style relaxation with The Legend of Zelda-inspired adventure. It also won the for Excellence in the Games of the Year Division at the 2025. Reviewers highlighted the game's ability to surprise with its depth, noting the time-travel mechanics and co-op features as key evolutions that refresh the series without alienating returning players. Commercially, it performed strongly, selling over 500,000 units in its first two days and surpassing 800,000 worldwide within 10 days, driven by strong digital sales on PC and Switch. By September 2025, sales had exceeded 1.4 million units worldwide.

References

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