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Game Pak
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This article needs additional citations for verification. (January 2026) |
| Media type | Flash ROM |
|---|---|
| Capacity |
Game Pak is the brand name for ROM cartridges designed by Nintendo for some of their earlier video game systems. The "Game Pak" moniker was coined by Nintendo of America's marketing manager Gail Tilden.[1][2] It was used in North America, Europe, Oceania, and South Korea. In Japan, Nintendo uses the term Cassette (カセット, Kasetto) when referring to Famicom, Super Famicom and Nintendo 64 game paks, and Cartridge (カートリッジ, Kātorijji) for the Game Boy line and Virtual Boy.
They include:
- Nintendo Entertainment System Game Pak
- Super Nintendo Entertainment System Game Pak
- Game Boy Game Pak
- Nintendo 64 Game Pak
Starting in Nintendo DS, cartridges were made smaller in size, and marketed under a new brand name, Game Card.
References
[edit]- ^ Altice, Nathan (2017). I am error: the Nintendo family computer / entertainment system platform (1st ed.). Cambridge, Massachusetts London, England: The MIT Press. p. 346. ISBN 978-0-262-02877-6.
- ^ Cifaldi, Frank (October 19, 2015). "In Their Words: Remembering the Launch of the Nintendo Entertainment System". IGN. Retrieved January 16, 2019.
Game Pak
View on Grokipediafrom Grokipedia
The Game Pak is the proprietary read-only memory (ROM) cartridge format developed and branded by Nintendo for storing and distributing video game software on its home consoles and handheld systems, including the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and Game Boy family of devices.[1][2][3]
Introduced alongside the NES in North America in 1985, the Game Pak served as the primary distribution medium for Nintendo's games until the transition to optical media for home consoles beginning with the Nintendo GameCube in 2001; the Nintendo DS (2004) instead used solid-state Game Cards.[4][5] Game Paks were characterized by their rectangular plastic shells with a label on top and gold or silver contacts on the bottom for insertion into the console's cartridge slot, and they varied in size across systems—from the compact 5.5 cm × 6.5 cm form for Game Boy to the larger 7.5 cm × 11.6 cm for N64.[3][6]
Beyond basic ROM storage, many Game Paks incorporated advanced features to extend console capabilities, such as battery-backed static RAM (SRAM) for persistent save data and custom application-specific integrated circuits (ASICs) or co-processors for improved performance.[6] For instance, select SNES Game Paks included the Super FX chip, a RISC-based graphics support unit that enabled pseudo-3D polygon rendering in titles like Star Fox (1993), overcoming the base system's limitations in 3D processing.[7] Nintendo produced over one billion Game Paks by 1995, underscoring their central role in the company's dominance of the video game market during the 1980s and 1990s.[8]
