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Gorogoa
Gorogoa
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Gorogoa
DeveloperJason Roberts
PublisherAnnapurna Interactive
ComposerJoel Corelitz
EngineUnity
PlatformsMicrosoft Windows
iOS
Nintendo Switch
PlayStation 4
Xbox One
Android
ReleaseMicrosoft Windows, iOS, Nintendo Switch
14 December 2017
PlayStation 4, Xbox One
22 May 2018
Android
19 June 2018
GenrePuzzle
ModeSingle-player

Gorogoa is a puzzle video game developed by Jason Roberts and published by Annapurna Interactive. The game was released for Microsoft Windows, Nintendo Switch, and iOS on 14 December 2017, PlayStation 4 and Xbox One on 22 May 2018, and shortly thereafter an Android and Kindle Fire release.[1]

Gorogoa has the player manipulate images placed in a two-by-two grid, exploring within each image as well as placing or stacking images relative to others, to solve puzzles. The game, solely developed by Roberts, started as a failed attempt at an interactive graphic novel, and took nearly six years to complete.

Gameplay

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Puzzles in Gorogoa involve manipulating the scenes within each of the panels, as well as moving the panels around themselves to connect them up and create new scenes.

In Gorogoa players are presented with up to four images in a two-by-two grid. Most images can be manipulated on their own, such as zooming in or out from the image, or panning across the image. The player can also move the image to any of the other grid spaces. In some cases, the image presents a hole such as a doorway, so when moved onto a different image, the moved image becomes a mask to cover the existing image, creating a new image. Through this method, the player must stack, combine, and explore each image to find a connection between them in order to advance and open new areas.[2][3] Players are not guided through the process, as the game contains no language, and must work out what they need to do to finish each level, though when the player has successfully completed a connection, the images will briefly animate on their own, showcasing their result to the player.[4][5]

The plot involves a boy seeking an encounter with a divine monster, exploring themes of spirituality and religion.[4][6] The scenes in the game follow periods of time in the 19th and 20th centuries, including love, peace, war, and rebuilding, and the life of the boy as a survivor of war, living through the rebuilding, and then reflecting on his past as an old man.[7][8]

Story

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Through the puzzles, the player guides a boy as they encounter a strange monster among a landscape that becomes war-ravaged and then rebuilt. The boy grows older and ends up as an old man reflecting on his past.

Development

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Roberts at the 2018 Game Developers Conference

Jason Roberts began development of a card game inspired by interactive comics in his spare time while working full-time, but later decided the style was too complex.[2][4] Roberts considered writing a graphic novel,[7] but following the success of indie games such as Braid, he realised he could combine his love of art and interactive video games, despite knowing very little about how to develop them.[9] Development on the game began in 2011, with Roberts quitting his full-time job to focus on the game.[7][10] Originally planned for release in 2013, Roberts ran out of money two years after starting development. He was able to fund his work for another year through investment from Indie Fund, and in December 2016 Annapurna Pictures announced that it would begin publishing games as Annapurna Interactive, with Gorogoa being one of its first published games.[7][11]

Roberts adopted the title Gorogoa from a name he invented for an imaginary creature in his youth. He chose it for the game because it was not part of any existing language, wanting the game to be accessible to anyone, regardless of language, and therefore also choosing not to add any to the game.[4][6]

Gorogoa was originally written in a custom-built game engine created by Roberts in Java, but was ultimately ported to the Unity game engine by Wholesale Algorithms[12] so that it could be more easily distributed on multiple platforms, including the Nintendo Switch. All illustrations are hand drawn by Roberts.[13] Roberts cites David Roberts, Gustave Doré, Christopher Manson, and Chris Ware as influences to his art style.[10] Roberts also stated that his illustration style was indirectly influenced by Byzantine art, due to travels to Istanbul and other similar locations. Roberts found such two-dimensional art challenged him of how to explore that within three dimensional spaces within his puzzles. Further, it helped to suggest a world with a similar history to the real world.[14] The game's audio, for the first few years of development, was composed by Austin Wintory,[7] until Roberts decided he wanted a different style and instead hired Joel Corelitz, who also composed the audio for 2012 video game The Unfinished Swan. Eduardo Ortiz Frau is the game's sound designer.[15] The score is a composite of audio from each panel currently viewed by the player.[7]

The game was revealed at the 2012 IndieCade, with a demo version released shortly afterwards, and was released in full in December 2017.[15][16][17] Roberts says the game took much longer to develop than he anticipated, in part because as his drawing skills grew he kept going back to re-draw earlier scenes.[9][18] He also scrapped and recreated large completed sections of the game multiple times during development.[7]

Reception

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Critical response

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Prior to release, Gorogoa won the Visual Design Award at the 2012 IndieCade,[33] and in 2013 won the Good Game Club top prize.[34] The game also won the 2014 Independent Games Festival Excellence in Visual Art award for which it also received honorable mentions in the Design and Narrative categories.[10]

Following the full release of the game, it received generally positive reviews from critics, holding a score of 84/100 on PC and 91/100 on iOS on Metacritic.[19][21] Reviewers particularly praised Gorogoa's illustrations and graphics. Sam Machkovech of Ars Technica described the game as the "prettiest hand-drawn, hand-illustrated video game ever made",[35] and Philippa Warr, writing for PC Gamer, called it "utterly beautiful".[36]

Writing for The Verge, Andrew Webster praised the game's lack of frustration, rarely finding himself stuck or unable to progress with a puzzle as a result of the game's design, a sentiment echoed by Warr.[36][37] In VentureBeat's review, Stephanie Chan praised the game's accessibility and the satisfaction of completing the puzzles.[38] Rob Kershaw at Jump Dash Roll agreed, writing that Gorogoa was "beautifully illustrated" and "a marvel of game design".[39] Machkovech, though, found some annoyance with puzzles which didn't have a clear solution process.[35]

At two to three hours, the game's length was described as "short-and-sweet" by Machkovech, albeit wishing it was longer.[35] Some reviewers, such as Warr, expressed a desire to play through the game multiple times to digest the story.[36]

Awards and accolades

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Eurogamer ranked Gorogoa 49th on its list of the "Top 50 Games of 2017",[40] while Polygon ranked it 35th on their list of the 50 best games of 2017.[41] The game was nominated for "Best Mobile Game", "Best Puzzle Game", and "Most Innovative" in IGN's Best of 2017 Awards.[42][43][44] Polygon named the game among the decade's best.[45]

Year Awards Category Result Ref.
2017 Game Developers Choice Awards Best Mobile Game Won [46][47]
Innovation Award Won
Best Debut Nominated
2018 21st Annual D.I.C.E. Awards D.I.C.E. Sprite Award Nominated [48]
Mobile Game of the Year Nominated
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Game Design Nominated
17th Annual National Academy of

Video Game Trade Reviewers Awards (NAVGTR Awards)

Game Design Nominated [49][50]
New IP Nominated
14th British Academy Games Awards Debut Game Won [51][52]
Artistic Achievement Nominated
Game Innovation Nominated
Mobile Game Nominated
Original Property Nominated
Golden Joystick Awards Best Storytelling Nominated [53][54]
Best Visual Design Nominated
Best Indie Game Nominated
Mobile Game of the Year Nominated
SXSW Gaming Awards Excellence in Art Nominated [55][56]
Mobile Game of the Year Nominated

References

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Further reading

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Gorogoa is a developed by Jason Roberts under his studio Buried Signal and published by . Released on December 14, 2017, for Microsoft Windows, macOS, , and , it later launched on , , and Android. The game centers on a wordless told through thousands of hand-drawn, watercolor-style illustrations, where players manipulate and combine illustrated panels to solve puzzles and advance the story of an elderly man reflecting on his youth. Gorogoa's gameplay innovates the puzzle genre by allowing players to zoom, pan, split, and reassemble panels in non-linear ways, creating a seamless blend of visual storytelling and mechanical interaction without traditional interfaces like menus or text. Roberts spent over five years developing the title single-handedly, drawing inspiration from pop-up books and ancient manuscripts to craft its distinctive aesthetic and mechanics. The game's brevity—lasting about 1 to 2 hours—emphasizes artistic expression over extended play, earning praise for its emotional depth and accessibility. Critically acclaimed upon release, Gorogoa received a Metascore of 84/100 on based on 32 critic reviews (PC). It garnered multiple nominations at the 2018 BAFTA Games Awards, including for Artistic Achievement, Debut Game, Game Innovation, , and Original Property. The game won Apple's Game of the Year in 2018 and the Innovation at the 2018 , along with Best at the same event. Additionally, it received a Peabody for its .

Game Elements

Gameplay

Gorogoa is a puzzle game centered on a 2x2 grid of hand-drawn panels that players manipulate to solve challenges. Players can and out on individual panels to explore details, pan across scenes, and stack or drag them to align elements, such as overlaying a on a character to enable movement between locations. These interactions allow panels to split into smaller sections when elements like windows or frames are removed, creating dynamic compositions that evolve the playfield. Puzzles progress without text, dialogue, or tutorials, relying entirely on visual cues for players to infer solutions through experimentation and . Success in aligning panels triggers seamless animated sequences that transition between vignettes, advancing the experience without traditional level structures. The game unfolds as a series of interconnected vignettes rather than discrete levels, with mechanics encouraging deliberate planning, such as guiding objects across multiple panels by matching motifs. The core loop innovates on puzzle genres by treating panels like fluid, collage-like elements in a comic-book aesthetic, where enlargement, shrinking, and multi-panel linkages create emergent interactions beyond static matching. This design emphasizes intuitive discovery, with a total playtime of approximately 1 to 2 hours for a main story completion. Accessibility is enhanced by the absence of requirements, as all and progression depend on universal visual storytelling and simple touch or mouse controls, making it approachable for diverse players.

Plot

Gorogoa centers on the life arc of an unnamed , beginning in childhood when he encounters a mysterious, god-like entity with colorful wings that inspires a profound quest for understanding and connection. As the progresses non-linearly, the protagonist matures into adulthood amid scenes of personal loss, societal , and efforts at rebuilding, ultimately reaching old age in reflective as a monk-like figure. This journey explores the passage of time across vignettes set in backdrops inspired by 19th- and 20th-century aesthetics, blending everyday urban life with otherworldly elements. The storytelling is delivered entirely through exquisite hand-drawn panels and fluid animations, eschewing all dialogue or text to emphasize visual and interpretive narrative. Panels are arranged and manipulated in a grid, forming vignettes that shift across time and space to reveal thematic depth without a rigid chronology. Central motifs include religion and mythology, depicted through symbolic rituals and divine imagery, alongside the inexorable flow of time and the interplay between childhood wonder and adult disillusionment. These elements create a fable-like structure that connects life's stages, rediscovering belief in magic and hidden meanings. The plot integrates seamlessly with the game's puzzle mechanics, where rearranging panels not only solves challenges but also organically advances the story, fostering a meditative pace that invites contemplation. This approach yields an inherently interpretive experience, preserving unknowability in its themes of and , allowing players multiple readings of events without a definitive canon. The narrative's encourages revisitation, revealing deeper layers of loss, resilience, and enlightenment upon reflection.

Production

Development

Gorogoa was developed single-handedly by Jason Roberts, a former software engineer with a background in and , who began conceptualizing the project through initial sketches and notebook ideas in the late 2000s before committing to full development in 2011. After scrapping an early, overly complex prototype, Roberts quit his day job that year to work full-time on the game, initially envisioning a modest release by 2013; however, the scope expanded significantly, extending the development to nearly seven years until completion in 2017. The game's concept evolved from an interactive graphic novel or card-based puzzle format—drawing on Roberts' artistic influences like comics and animation—into a fully digital video game emphasizing panel manipulation and non-linear storytelling. This shift allowed for dynamic interactivity, such as stacking and zooming panels to reveal hidden elements, transforming static illustrations into a puzzle-driven narrative experience. To sustain development, Roberts received funding from Indie Fund in September 2014, which supported another year of work after his personal savings were depleted, enabling him to refine the project's intricate design. In December 2016, partnered as publisher, providing financial and logistical support that helped bring the game to fruition without compromising its artistic vision. Technically, Gorogoa was initially prototyped with a custom Java-based before being ported to Unity for broader platform implementation by Wholesale Algorithms, allowing smooth handling of the game's unique mechanics like panel resizing and temporal shifts. The artwork comprises thousands of hand-drawn panels, sketched on , scanned, and digitally colored and shaded in Photoshop, with Roberts personally animating transitions to integrate seamlessly with interactivity. Custom engineering was required for the panel manipulation system, ensuring intuitive yet innovative puzzle solutions that relied on visual cues alone. Roberts faced significant challenges as a solo developer, including the need to iterate extensively on puzzle clarity without any text or spoken guidance, ensuring solutions felt logical yet wondrous to maintain player engagement. Balancing the artistic ethereal quality with precise interactivity proved arduous, as changes to one vignette often rippled across the entire structure, treating each panel sequence as a novel engineering problem. The process, marked by inefficiency from Roberts' inexperience in game animation and programming, demanded persistent redesigns to avoid frustration while preserving mystery. Key production decisions prioritized universal accessibility, forgoing voice acting entirely to keep the experience wordless and reliant on visuals, while incorporating only minimal ambient sounds and subtle music composed by Joel Corelitz to enhance immersion without overpowering the narrative. This approach eliminated the need for localization, making Gorogoa playable intuitively across languages and cultures from the outset.

Release

Gorogoa was initially released on December 14, 2017, for Microsoft Windows, macOS, , and . The game was distributed digitally through platforms including , the , the iOS , and . Published by , it handled multi-platform distribution exclusively in digital formats at launch, with no widespread physical editions initially. The iOS version launched alongside the initial platforms and was optimized for touch controls, allowing intuitive panel manipulation via gestures to expand accessibility for mobile audiences. Ports to and followed on May 22, 2018. An Android version arrived on June 20, 2018, after a brief pre-registration period on , completing the major mobile rollout and meeting demand for broader touch-based play. This port similarly featured touch-optimized controls. In 2020, a limited physical edition for —capped at 5,000 copies—was issued by , featuring custom packaging designed by creator Jason Roberts. Post-launch support included minor patches for bug fixes across Switch and mobile versions, with a notable 2018 update adding an extra puzzle from the original demo to console editions. No major content expansions have occurred as of 2025. Commercially, Gorogoa launched at $14.99 for PC and console versions and $4.99 for mobile, remaining available on respective digital storefronts. While official sales figures are unreported, it achieved niche indie success, providing sufficient revenue to fund the developer's next project.

Reception

Critical reception

Gorogoa received generally favorable reviews upon release, with critics praising its artistic presentation and innovative mechanics. On , the PC version holds an aggregate score of 84 out of 100 based on 32 critic reviews, indicating "generally favorable" reception. The port earned a higher 91 out of 100 from 10 reviews, while the version scored 83 out of 100 based on 15 reviews; the Android release similarly garnered positive aggregates in the mid-80s range from available critic compilations, though it lacks a dedicated page. Reviewers frequently lauded Jason Roberts' hand-drawn art style for its evocative, watercolor-like panels that blend seamlessly with the narrative, describing the overall experience as "elegant" and "meditative." The puzzle design was highlighted for its originality, allowing players to zoom, split, and rearrange panels in intuitive yet surprising ways to advance an emotional, wordless story about loss and cycles of life. IGN awarded the game an 8.5 out of 10, commending its "graceful simplicity" in crafting magical puzzles that explore and mythology without overt guidance. praised the thematic depth, noting how the mechanics foster a sense of rediscovering childhood wonder amid , positioning Gorogoa as a standout in visual . called it a "masterpiece" for its invention and unusualness, emphasizing the instinctive puzzle-solving that evokes a magical, richly imagined world. These elements contributed to the game's reputation as an artistic triumph rather than a conventional puzzle title. Critics commonly noted some puzzles as ambiguous, occasionally leading to frustration due to the lack of hints or explicit direction, which could make solutions feel like guesswork rather than logical progression. The game's brevity, clocking in at 2-3 hours, was viewed as both a strength—allowing for a focused, unhurried meditation—and a limitation, with some arguing it diminished replayability and perceived value despite its emotional impact. Mobile ports, released shortly after the initial launch, were particularly acclaimed for their touch-friendly controls that enhanced the panel manipulation, making the experience feel more natural on smaller screens. As of 2025, critical views have remained consistently positive with no notable shifts, solidifying Gorogoa's legacy as a concise artistic experience over extended gameplay.

Awards and accolades

Gorogoa received early recognition during its prototype phase, winning the Visual Design Award at the 2012 IndieCade Festival for its hand-drawn illustrations and innovative puzzle mechanics. This accolade, along with the top prize at the 2013 Good Game Club showcase, helped developer Jason Roberts secure funding from Indie Fund to continue development. The prototype also earned the Excellence in Visual Art award at the 2014 (IGF), highlighting its artistic innovation in the indie space. Following its December 2017 release, Gorogoa garnered significant post-launch honors, particularly for its debut as a solo developer's project blending visual art, narrative puzzles, and storytelling. It won the Best Debut Game award at the 2018 BAFTA Games Awards, while receiving nominations in Artistic Achievement, Game Innovation, , and Best Original Property categories. At the 2018 Game Developers Choice (GDC) Awards, the game secured wins for Best and the Innovation Award, recognizing its unique panel-manipulation mechanics on touch platforms. Additional accolades included the iPad Game of the Year designation from Apple's 2018 awards, praising its elegant design and accessibility. It was nominated for Excellence in Art at the 2018 and received the at the 2018 Peabody-Facebook Futures of Media Awards for its immersive . The game also won the Game Designer Prize at the 2018 . These recognitions emphasized Gorogoa's success in merging artistic visuals with puzzle-solving and narrative depth in a debut title. No major new awards have been bestowed on Gorogoa since , though it continues to influence discussions on indie puzzle games for its innovative approach to visual as of 2025.

References

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