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Neon White
Neon White
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Neon White
DeveloperAngel Matrix
PublisherAnnapurna Interactive
DesignerBen Esposito
Writers
  • Ryann Shannon
  • Aevee Bee
ComposerMachine Girl
EngineUnity[1]
Platforms
ReleaseWindows, Switch
June 16, 2022
PS4, PS5
December 13, 2022
Xbox One, Series X/S
July 11, 2024
GenresFirst-person shooter, puzzle-platform
ModeSingle-player

Neon White is a first-person shooter and puzzle-platforming game developed by Angel Matrix and published by Annapurna Interactive.[2][3] The game was released for Microsoft Windows and the Nintendo Switch on June 16, 2022.[4][5] It was released on PlayStation 4 and PlayStation 5 on December 13, 2022,[6] and it was also released on July 11, 2024 for Xbox One and Xbox Series X/S.[7]

Designed around speedrunning, Neon White puts the player in the role of a Neon, tasked with clearing all the demons within a level in the fastest time possible. The game uses playing cards to represent weapons, which can be discarded to perform special moves like double-jumping and dashing. The game was written by Ryann Shannon, writer for OK K.O.! Let's Be Heroes;[4] and Aevee Bee, writer for We Know the Devil.[8]

Gameplay

[edit]

Neon White features a group known as Neons, sinners taken from Hell in an annual competition to clean up demons in Heaven for a chance to stay there. Neons are required to wear masks that explode if they disobey orders, remove the masks, or break the rules given to them. Each of the hundred Neons in the competition contend against each other for the position of top Neon.[9] The player takes the role of the titular Neon White, an assassin who is competing for the first time.[10] White receives daily missions from the angel Mikey, and meets up with old crewmates of his, all while dealing with amnesia that prevents him from recalling his past life.

The game is composed of several missions, each made up of multiple levels. To complete a level, the player must defeat all the demons present and reach a crystal-like goal, which additionally grants the player experience "Insight" which can unlock the ability to see alternate routes and hidden items in levels. The player traverses the level by running and jumping, collecting Soul Cards lying about in the open or obtained from defeating demons. Soul Cards can be used as weapons with each card having a standard firing mode and an alternate special ability that is activated by discarding it. As an example, the handgun card can be discarded to perform a double jump. The player can die if they take too much damage from demons or fall off the map, requiring them to restart the level. Once the player completes a level, they receive a medal based their completion time, ranging from Bronze, Silver, Gold, and Ace.[11][12] If the player reaches a certain preset time, they will earn a secret type of medal known in the community as a "red medal".[13] These are awarded for exceptionally fast times.

Between levels, players can interact with NPCs in the hub world of heaven. Alongside completing challenge missions by ranking up confidants, players can enter relationships with the NPCs during this section of the game. Progressing onto new missions may also require the player to have earned a specific neon rank, reflecting the number of levels the player has obtained a gold or better time medal on. Players can return to any previous level to try to earn better time scores to progress further into the game.[11]

Plot

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The amnesiac Neon White awakens in Heaven alongside other sinners who have been chosen from Hell. They are informed by the Believers, a group of beings who claim to speak for God, that they are "Neons" whom God has judged "most unfavorably". Their only chance at salvation is through the Ten Days of Judgement competition, held annually to cull the demons infesting Heaven. The Neon who can kill the most demons by the competition's end will receive a mechanical halo that will allow them to stay in Heaven for a year. White and the other Neons are given weapons and masks that if removed, will explode. The Believers can also detonate the masks to execute any Neon who steps out of line. As the competition begins, White meets fellow Neons Yellow, Violet, and Red, all of whom vaguely claim to have known him in his past life, and the angels Mikey and Gabby, who manage the Neons' assignments.

During a daily sermon from the Believers, White meets Neon Green, the current bearer of the mechanical halo, who is feared for killing other Neons. Later, Violet tells White about the Old City, an abandoned area of Heaven rumored to have powerful weapons. Red warns White against going there since Green uses it as his hunting grounds, but White ignores this and proceeds to the Old City with Yellow. The pair encounter Green, and Yellow is killed when he blocks an attack meant for White. As Green makes his escape after being defeated by White, he explains that the Believers crafted his halo using a page from the Book of Death, and promises that he has plans for White. Following the confrontation, White learns of the counterpart Book of Life, and decides to seek it out as his suspicions about the competition and the Believers mount.

White catches up with Green, who tells him the Book of Life is at Heaven's Edge. Red intervenes to prevent a second fight, and reveals their shared past: White, Red, Yellow, and Violet had worked together as a crew of assassins under the leadership of Green, and their last operation had been to assassinate Blue, who was Green's old boss. They all died during the mission, although Green successfully killed Blue. The next day, Mikey refuses White's request to be assigned to Heaven's Edge, explaining that he knows the competition is a sham and that he would rather see White for ten days every year than risk him being unable to return to Heaven ever again. White and Red venture into Heaven's Edge anyway, but Mikey catches up to them and divulges the truth. Heaven was originally Sheol, but Sheol did not live up to the Believers' expectations of the afterlife and they eventually overthrew God to seize his books and remake the realm into their ideal version of paradise. The Believers also killed most of the angels during the war, and only spared those angels who swore loyalty and service to them. The Believers defeated God and acquired the Book of Death, but God closed his hands around the Book of Life and the Inkhorn used to write into both divine books, preventing the Believers from gaining total power over Heaven and leaving it vulnerable to demonic invasion. As Mikey concludes his story, he notices a stray page from the Book of Life that White found earlier, giving White a way to seek out the location of the full book.

White arrives at the Third Temple, where he finds one of God's hands clenched around the Book of Life. The hand opens at White's approach, but Violet, who was slighted by White earlier, swoops in and snatches the book, only for Green to fatally wound her. As White and Green clash, Green's mechanical halo is broken, freeing him from the Believers' control. The vengeful Green declares he will use the books to destroy Heaven, but Violet stymies his plan by blowing herself up and scattering the Book of Life's pages. Green returns to Outer Heaven and steals the Book of Death from the Believers, preventing them from detonating the Neons' masks. All of the remaining Neons begin to riot throughout Heaven, and Green kills off the Believers. Meanwhile, White uses the remaining page of the Book of Life to recover its pages and reassemble it.

Once the Book of Life is whole, White turns his attention to the Inkhorn, the last item needed to bring back God. In the course of the search, Mikey reveals to White that the sinners who float up to Heaven are free of guilt, which make them the best Neons as they are unquestioning; White had been weighed down by guilt, but he ascended to Heaven anyway because Red pulled him up, and this unusual method of entry caused his amnesia. God's other hand is found, but it lies outside Heaven and Green stated that a soul is needed to trigger the process to push it into Heaven so it can reopen the firmament. Red sacrifices herself by detonating her mask, and Green and White have a final duel over the Books and the Inkhorn. White is once again victorious, and the angels undertake the ritual to restore God. However, Green reappears and charges at White, intent on writing everyone's names into the Book of Death.

If White failed to collect enough gifts to unlock all of his memories, White's only option is to write Green's name into the Book of Death, wherein Green is transformed into a demon and sent to Hell. God then writes Yellow, Violet, and Red's names into the Book of Life, but excludes White because he failed to earn salvation, and because he broke protocol for writing names into the Book of Life. If all memories have been unlocked, White is given a second option to write Green's name into the Book of Life, forgiving Green for his actions and showing that White can let go of his past issues but not before Green raves about it. After this, God, pleased, writes White's name into the book with the rest of his crew.

Development

[edit]

Lead designer Ben Esposito created an initial prototype of Neon White as a first-person shooter in 2017 while he was finishing development of Donut County as a distraction from that work.[14] Once Donut County was released in 2018, Esposito returned to the prototype to continue its development. Around that time, the roguelike deck-building game Slay the Spire had just been released and created a wave of card-based games in the indie games space.[14] Esposito has said the decision to use cards instead of actual weapons in the game is one of the game's design goals stating that players should look at cards not as weapons, but instead as resources that allow greater movement.[9]

Steve Blum was cast as the lead character, Neon White.

The card idea concept led to the game being what Esposito called a "card-based arena shooter with a lot of randomness built in".[12] However, he found that randomly rewarding the player with cards made the game more difficult, and instead decided to fix what cards the players would get, which led to the game to be more about speedrunning.[14] Esposito said that speedrun videos influenced these ideas, as "super-high level [speedrunning] becomes a little bit less about your execution and more about solving a puzzle to shave off some time".[15] He wanted to make sure that players had one obvious route to complete each level but had clues that encouraged the player to look for shortcuts or alternate uses of the cards.[14]

Esposito said they initially had problems with playtesters simply beating each level and not returning to try to improve their time. Besides adding the Neon Rank system which forced players to return, they also had to find ways to prevent players from being discouraged from trying to improve their times. This led to the idea of revealing both friends' and global scoreboards only after the player beat the level with certain goals, as well as adding the ghost support and shortcut hints when the player was likely working to improve their times.[12] Additionally, they set themselves a design goal that each level had at least one major shortcut that would be necessary to achieve the Ace medal rank in the absence of any other mistakes. This led to setting target times for each other medal rank based on how less skilled players perform. However, they found that their own performances were too good and generated times that were unlikely to be met by most players, so they used their own ghost runs adjusted with small imperfections to dial in more reasonable times for these medals.[12]

Esposito brought in more development help in 2019 to build out from these ideas, naming the team Angel Matrix, a nod to 1990s anime. Treating the game as a puzzle game, Esposito took out some of the elements normally found in first-person shooters, such as the visual presentation of the gun, or the limit on carrying only one of any type of gun.[14] He brought on team members to help on the game's visual and character design, including Aevee Bee, Ryann Shannon, and his wife Geneva Hodgson.[14]

In May 2022, Steve Blum, Alicyn Packard, Courtney Lin, Ian Jones-Quartey, SungWon Cho, Zeno Robinson, Salli Saffioti, Ben Lepley and Bruce Barker were announced to have voice-acting roles in the game.[16][17]

In June 2022, the game was announced at Summer Game Fest 2022 to have an official release date of June 16, 2022 on Nintendo Switch and Microsoft Windows.[18] Ports for the PlayStation 4 and PlayStation 5 were released on December 13, 2022.[6]

Reception

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Neon White received "generally favorable" reviews on Windows, Nintendo Switch, and PlayStation 5, according to review aggregator website Metacritic.[19][20][21]

Eric Van Allen of Destructoid praised the game's angular aesthetics, philosophical story, speedrun-incentivizing level design, and endearing characters and voicework, writing, "[Neon White]'s a blood-pumping, speed-infused anime shooter with style and a decent bit of heart."[22] Eurogamer's Oisin Kuhnke recommended the game, lauding its story, themes, and anime influences while primarily praising its speedrunning-centric core gameplay loop, stating, "Neon White has some of the best level design I've ever played in an arcade-style game...the adrenaline I felt when I squeezed in that first place time within less than a millisecond wasn't like any I'd felt before."[23] Blake Hester of Game Informer wrote, "Neon White is my favorite game I've played all year – by a large margin...It's one of the most fun games I've played in years," and cited the "top-notch" level design, "stupid-but-charming" story, "precise and intricate" gameplay, and Japanese action game aesthetic akin to Killer7 and El Shaddai as the game's strengths.[25]

GameSpot's Richard Wakeling appreciated the title's replay value and inspired card-based mechanics while calling it "a flawless marriage between level design and player improvement", but noted the slow-paced story and weak writing.[26] Dan Ryckert of Giant Bomb gave the game a perfect score of 5 stars while likening the game's aesthetics to 90s video game magazines "claiming that a game would cause any variety of extreme maladies", and said, "It gets its hooks in deep and fast, but the true fun and challenge in Neon White becomes apparent the more you play it."[27]

Scott McCrae of Nintendo Life gave heavy praise to the intense and satisfying gunplay, great writing and performances, high replay value, fantastic visuals, and energetic soundtrack.[28] PC Gamer likened Neon White's visual style to that of a Dreamcast game, and wrote, "If you can ignore (or better yet, embrace) the cringe, however, Neon White is still a blisteringly stylish speedrunning platformer."[30] Shacknews' Morgan Shaver praised the agency the game gave to the player and the experimentation it encouraged, writing, "You really get a nice, exhilarating speedrunning feeling in Neon White with the multiple ways in which you can clear a level, both conventional and unconventional."[31] While noting that collectable locations later in the game could be a bit obtuse, The Verge wrote that "those forced replays showed me how the game really works — and now, I actually want to replay stages until I’ve perfected my run".[34]

Accolades

[edit]
Awards and nominations for Neon White
Year Award Category Result Ref.
2022 Golden Joystick Awards Ultimate Game of the Year Nominated [35]
PC Game of the Year Nominated
Best Indie Game Nominated
The Game Awards 2022 Best Independent Game Nominated [36]
Best Action Game Nominated
Best Debut Indie Game Nominated
2023 Steam Awards Most Innovative Gameplay Nominated [37]
New York Game Awards Off Broadway Award for Best Indie Game Nominated [38]
26th Annual D.I.C.E. Awards Action Game of the Year Nominated [39]
Outstanding Achievement for an Independent Game Nominated
23rd Game Developers Choice Awards Game of the Year Honorable mention [40]
Best Visual Art Honorable mention
Innovation Award Nominated
Best Design Nominated
Best Debut Nominated
Best Audio Honorable mention
Independent Games Festival Seumas McNally Grand Prize Nominated [41]
Excellence in Design Nominated
Excellence in Audio Honorable mention

Soundtrack

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Neon White OST 1 - The Wicked Heart
Soundtrack album by
ReleasedJune 16, 2022
Length1:23:10
Neon White OST 2 - The Burn That Cures
Soundtrack album by
ReleasedJune 16, 2022
Length1:06:59

Neon White's soundtrack was created by Machine Girl, who was specifically sought after by lead designer Ben Esposito after hearing their 2020 EP RePorpoised Phantasies. Esposito, a fan of theirs since the release of their album Gemini in 2015, reached out to them over email to propose the project as something they could do at home during COVID-19 lockdown.[42] Lead artist Matt Stephenson accepted after determining that Esposito wasn't "just some kid in his bedroom making a video game", and began sharing a large quantity of unfinished demos to work through and use in the game after Esposito stated that he wanted the soundtrack to continue in the direction of the sound of RePorpoised Phantasies.[43][44] Esposito estimates that about half of the tracks in the final game were culled from these demos, while the other half were original compositions created just for Neon White;[43] he also estimated that about half of the overall tracks that were created for the game were cut.[44]

For the soundtrack, Esposito wanted the music to fit the vibe of a "lost PS2 or Dreamcast game" and would send Stephenson soundtracks from games of that era as inspiration, such as those of the Jet Set Radio and Ape Escape series,[42] with Stephenson also citing Mick Gordon's work for the Doom series as inspiration for some late game music.[44] During the later stages of development, Machine Girl began live touring while still working on music for the game, and Stephenson would create chiller compositions in order to de-stress. "Peace of Mind", the main theme for the game's hub world, was created during a particularly stressful day for them as they were running "super late" for a show and one of the van passengers had become car sick. Machine Girl released the soundtrack to Bandcamp and streaming services to coincide with the release of the game, splitting it into two volumes, with the first volume containing songs from the main missions and sidequests, while the second album features the non-gameplay tracks playing throughout the game.[44]

References

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Further reading

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Neon White is a 2022 single-player that combines and puzzle-platforming elements, developed by the independent studio Angel Matrix and published by . In the game, players control an amnesiac assassin named , summoned from Hell to to compete in annual trials against other demon-slaying assassins, using collectible "Soul Cards" as both weapons and movement abilities to achieve the fastest completion times. The title was initially released on June 16, 2022, for Windows and , followed by versions for and on December 13, 2022, Xbox One and Xbox Series X/S on July 11, 2024, and added to on April 16, 2025. The gameplay emphasizes precise, high-speed navigation through over 120 levels (including 97 main levels and 24 side quests) set in a surreal, heavenly environment, where Soul Cards—each representing a demon's ability—can be discarded mid-level to grant temporary powers like dashing, jumping, or shooting, encouraging players to chain combinations for optimal routes and shortcuts. Competitive leaderboards track global times, with in-game medals awarded for achievements such as gold times or collecting hidden cards, fostering replayability and mastery. The narrative unfolds through visual novel-style interactions with six other assassins, gradually revealing White's forgotten past and Heaven's hidden secrets, blending action with emotional storytelling inspired by anime and visual novels. Development began as a by designer Ben Esposito, who assembled Angel Matrix—a collaborative team including artists, programmers, and musicians—to create the game's distinctive style, dynamic soundtrack by , and innovative card-based mechanics. The project drew from Esposito's prior work on indie titles like , aiming to subvert expectations of "wholesome" games with its edgy, fast-paced tone and themes of redemption and memory. provided publishing support, enabling the game's expansion into a full release after early demos garnered positive feedback. Upon release, Neon White received widespread critical acclaim for its addictive loop, inventive , and compelling narrative, earning a Metascore of 89 out of 100 on based on 39 reviews. It was nominated for Best Action Game and Best Debut Indie Game at , and won the 2023 D.I.C.E. Award for Outstanding Achievement for an Independent Game. The game has been praised by outlets like (8/10) for its "heavenly" blend of shooting and platforming, and Game Informer (9.5/10) for its "holy hell" of addictive . On , it holds an "Overwhelmingly Positive" rating from over 15,000 user reviews, highlighting its accessibility and depth.

Gameplay

Core Mechanics

Neon White is played from a first-person perspective, with players controlling the titular character using standard input methods such as and keyboard on PC or controllers on consoles like the . Movement involves s or WASD keys for navigation, while aiming and shooting are handled via mouse cursor or right , allowing for precise targeting of enemies and environmental elements. The game supports customizable sensitivity settings and optional aim assistance to accommodate different playstyles, emphasizing fluid motion to maintain momentum during levels. The core of and traversal revolves around Soul Cards, which serve as both disposable weapons and special abilities. Each Soul Card provides a primary attack for eliminating demons—such as the Purify card's rapid-fire shots—and a secondary discard ability that consumes the card entirely to enable platforming maneuvers, like the Elevate card's vertical boost for double-jumping over gaps. Players start levels with a limited set of cards and must strategically select which to use, as discarding one grants immediate mobility but leaves fewer options for later. for primary attacks is finite per card, typically ranging from 4 to 35 shots depending on the type, forcing players to balance offense and exploration. Demon elimination is integrated into the loop, where defeating enemies causes them to drop new Soul Cards that can be picked up and reused, encouraging quick reflexes to chain kills without interruption. This mechanic rewards aggressive play, as players can collect cards mid-combo to extend their arsenal dynamically, but it also punishes hesitation by limiting recovery time in fast-paced encounters. Cards are discarded upon exhausting ammo or activating their ability, promoting tactical decisions on when to prioritize shooting versus mobility to clear threats efficiently. The game's speedrunning emphasis is driven by completion times, with medals awarded based on performance thresholds for finishing levels. Maintaining combos through consecutive kills and seamless movements helps achieve faster times, incentivizing players to experiment with card combinations for shortcuts and optimal paths, though the core focus remains on mastering the basic interplay of shooting, discarding, and navigating in real-time.

Level Design and Progression

Neon White's levels are structured as bite-sized puzzle-platforming challenges set in ethereal, heavenly environments, where players must eliminate all demons and reach the exit within strict time limits to earn performance-based medals. These medals range from for basic completion to Silver, , for progressively faster times, and the rare for surpassing developer benchmarks, with higher tiers unlocking in-game hints and progression rewards. Each level typically lasts under 30 seconds in optimal play, emphasizing precise chaining of movement, , and environmental interactions amid crumbling platforms, hazards, and vertical arenas that encourage discovery of shortcuts on replays. The game's 97 levels are grouped into 12 missions simulating stages of an heavenly competition where damned souls vie to cleanse of demons. Player advancement occurs through completing these missions in sequence, with story segments and card abilities unlocking upon finishing chapters and achieving sufficient ranks, such as or better to advance narrative ranks among competitors. Within levels, players collect hidden soul cards—temporary weapons and movement tools like air dashes or double jumps—that must be strategically discarded for mobility boosts, while also hunting for one secret gift per level to enable deeper interactions. These gifts, often tucked in off-path areas requiring mastered mechanics, are presented to heavenly NPCs and fellow Neons, fostering side relationships that yield bonuses like personalized dialogue trees and exclusive sidequest levels with unique challenges, such as spike-filled arenas tailored to each character's theme. To promote replayability, levels feature global and friends leaderboards tracking fastest times, ghost replays of top runs for route analysis, and post-completion unlocks like Level Rush mode, which chains multiple stages into endurance tests without breaks to hone skills. Achieving Ace medals across a mission not only boosts competitive standing but reveals environmental hints for optimization, while Red medals demand near-perfect execution, turning each level into an iterative puzzle of efficiency. This meta-progression system builds on core mechanics by rewarding mastery with tangible advancements in the competition's hierarchy, ensuring players revisit stages to refine paths and collect overlooked items.

Narrative

Plot Summary

Neon White follows the story of its titular protagonist, an amnesiac assassin selected as one of several "Neons"—sinners granted a second chance at redemption—to participate in the annual Ten Days of Judgment competition. In this high-stakes event, the Neons are tasked with exterminating demons that have invaded , with the fastest performers earning permanent entry into paradise. The narrative unfolds over the course of these 10 days, structured around increasingly challenging trials where White competes against rival Neons while navigating interactions with the Believers, a group of angels overseeing the competition, including the guiding figure known as Mikey. As White progresses through the levels, fragments of his forgotten past begin to surface, drawing him into the central conflict of a brewing rebellion against the authoritarian Believers and unveiling deeper truths about the demonic forces originating from Hell. This personal journey of rediscovery intertwines with the competitive framework, exploring themes of redemption, betrayal, and the blurred lines between divine and infernal realms. The game's storyline culminates in multiple branching endings, influenced by the player's decisions in collecting memory fragments and developing relationships with other Neons, resulting in variants such as true, bad, and secret conclusions that reflect different paths to resolution.

Characters

Neon White serves as the silent protagonist of the game, an amnesiac assassin summoned from Hell to participate in Heaven's annual competition against demons, with his past life as a mass murderer gradually uncovered through interactions and gifts that reveal fragmented memories. His edgy and cool demeanor manifests in terse, player-chosen dialogue responses, emphasizing a detached yet capable personality driven by an underlying quest for identity and belonging among the other participants. As a former sinner judged harshly by divine standards, his motivation centers on redemption through exceptional performance in the trials, though his amnesia creates a sense of isolation that fosters evolving relationships with rivals and allies. The rival Neons—Red, Yellow, Green, and Violet—represent a diverse group of damned assassins from Hell, each embodying distinct archetypes with backstories disclosed piecemeal via post-level dialogues and gift exchanges that highlight their earthly sins and interpersonal ties to Neon White. Neon Red acts as the supportive love interest, her classy and composed personality masking a shared history with White that builds toward themes of loyalty and romance, positioning her as a stabilizing force amid the competition's tensions. In contrast, Neon Yellow's extroverted, cheerful nature paints him as a hulking yet bumbling ally and best friend figure, his tech-savvy inclinations and optimistic outlook providing comic relief while underscoring motifs of camaraderie and loss in their group dynamics. Neon Green's vicious, brute-like aggression establishes her as a primary rival, her complex motivations tied to allegiance with heavenly overseers revealing layers of betrayal that intensify rivalries and challenge White's path to atonement. Neon Violet, with her mischievous and attention-seeking tsundere traits, combines cuteness with violent undertones, her "alt-girl" eccentricity driving interactions that explore jealousy and unexpected alliances among the Neons. These relationships, forged through optional engagements, illuminate backstories of earthly assassinations and personal failings, emphasizing redemption as a collective struggle punctuated by rivalry and occasional betrayal. Heavenly figures, primarily angels depicted as anthropomorphic cats, guide and oversee the Neons, their personalities blending whimsy with subtle authority to contrast the participants' infernal origins and facilitate narrative depth. Mikey, the primary guiding angel and mission assigner, exhibits a fun and quippy disposition that evolves into supportive defection, his role as an advisor highlighting themes of unlikely alliances and moral ambiguity in Heaven's hierarchy. Gabby, the sassy receptionist angel, delivers cheeky deadpan commentary that injects humor into interactions, her administrative duties underscoring the bureaucratic underbelly of divine redemption while fostering lighthearted bonds with White through side engagements. Raz, the empathetic bartender at the Neon Bar, shows genuine curiosity and care toward the mortal sinners, offering a space for relaxation and dialogue that reveals heavenly perspectives on the Neons' plights, thereby reinforcing motifs of empathy amid rivalry. These NPCs, including the overseeing Believers like the enigmatic Master of Mercies with his gradually unveiled sinister traits, provide side quests and romance options that deepen character motivations, portraying Heaven not as pure benevolence but as a flawed system rife with potential betrayal. Through these dynamics, the cast collectively explores redemption as a fraught journey shaped by past sins, competitive tensions, and fragile trusts.

Development

Concept and Design

Neon White originated as a solo prototype developed by Ben Esposito in 2017, created as a personal outlet while he wrapped up work on . This initial version focused on a card-based mechanic, where players used cards as both weapons and abilities to navigate levels quickly. The prototype emphasized rapid movement and combat, laying the groundwork for the game's core loop of short, demon-infested levels set in a heavenly realm. The design philosophy centered on crafting what Esposito described as "the most video games game possible," blending genres including precision, puzzle-platforming, card-based strategy, time trials, and storytelling to evoke a pure, unapologetic experience. Key goals included inducing a "" through smooth, responsive movement—featuring full air control, floaty jumps, and quick acceleration—allowing players to chain actions seamlessly for optimal times. Early iterations refined the card by introducing discard , where using a card's function triggered a secondary movement ability (e.g., discarding an Elevate card for a ), shifting focus from random deck-building to deliberate efficiency and replayability via leaderboards. This evolution integrated narrative elements, where completing levels unlocked character interactions and story branches in a format, contrasting the high-speed action with interpersonal drama among demonic assassins. The art style drew from late-1990s and early-2000s Japanese games, incorporating cel-shaded aesthetics reminiscent of titles like Kingdom Hearts, Sonic Adventure, and Jet Set Radio, with expansive, abstract environments of clouds, crystal oceans, and crystalline structures to highlight heavenly purity against demonic incursions. These influences prioritized clarity and negative space in level design, guiding player paths while evoking a nostalgic, stylized contrast between ethereal heavens and infernal threats. Mid-development, the visuals were overhauled to support high framerates, ensuring the vibrant, low-poly cel-shading maintained fluidity during intense movement sequences.

Production

Neon White began as a solo project by game designer Ben Esposito and his partner Geneva Hodgson, working from home, before expanding into a collaborative effort under the studio Angel Matrix. The team grew to approximately five full-time staff members, supplemented by contractors and freelancers, totaling fewer than 20 contributors overall. Key hires included specialists in art, programming, and music to handle the game's intricate mechanics, card-based puzzle elements, and dynamic soundtrack integration. Angel Matrix partnered with publisher , which provided the resources necessary to transition the project to full-time development and sustain its three-year production timeline. This collaboration enabled professional enhancements, including and for character animations, ensuring the game's anime-inspired visuals and interactions felt fluid and expressive during high-speed sequences. The development team faced significant challenges in balancing the game's speedrunning accessibility with its puzzle depth, particularly in setting medal times that accommodated players of varying skill levels without frustrating beginners or under-challenging experts. To address this, extensive playtesting focused on card balance and level timing; developers, having logged thousands of hours, simulated novice performance by introducing deliberate errors into the replay system to generate realistic benchmark times. As production neared completion, the voice cast was announced in May 2022, featuring notable actors such as Steve Blum as Neon White, Alicyn Packard as Neon Red, and Ian Jones-Quartey as Neon Yellow, adding emotional nuance to the visual novel-style narrative segments.

Release and Reception

Release History

Neon White was initially released on June 16, 2022, for Microsoft Windows via Steam and for Nintendo Switch via the Nintendo eShop. A port for and launched digitally on December 13, 2022. The game arrived on and Xbox Series X/S on July 11, 2024, with day-one availability included in for console, PC, and cloud. Neon White follows a digital-only distribution model across all platforms, though limited physical editions were released for and on September 15, 2023, published by Skybound Games with an exclusive variant by .

Commercial Performance

Neon White achieved notable commercial success on , with estimates indicating approximately 571,000 units sold and generating around $9.4 million in gross revenue from the base game as of 2025. The game reached a peak of 3,238 concurrent players on shortly after its launch on June 16, 2022. Its inclusion in on July 11, 2024, for cloud, console, and PC helped sustain player engagement by broadening accessibility, though specific sales or download figures from this period remain undisclosed. The title also found niche success within the community, where ongoing leaderboard activity on platforms like Speedrun.com demonstrates persistent interest and participation years after release.

Critical Response

Neon White received "generally favorable" reviews across platforms, earning Metacritic scores of 89/100 for the Windows version based on 44 critic reviews, 87/100 for the Nintendo Switch version based on 28 critic reviews, 88/100 for the PlayStation 5 version based on 5 critic reviews, and 88/100 for the Xbox Series X/S version based on 3 critic reviews. Critics widely praised the game's innovative level design, which combines elements with precise platforming in deceptively simple yet intricate arenas, often compared to the fast-paced action of Doom and the tight movement of Celeste. The addictive loop was a standout feature, with reviewers highlighting its compulsive replayability as players optimized routes and shaved seconds off times using the card-based ability system. The stylish presentation, featuring vibrant anime-inspired visuals and a heavenly aesthetic, further enhanced its appeal, creating a frenetic yet visually striking experience. Some criticisms focused on the narrative's uneven pacing, which starts slowly with visual novel-style interludes that occasionally disrupt the high-speed before building to more compelling twists later on. The card mechanics, while innovative early on, were noted as becoming repetitive in later levels, relying on familiar discard-and-movement patterns that reduced variety for extended play sessions. Accessibility issues were also raised for non-speedrunners, as the game's emphasis on precise timing and optimization can feel punishing without additional options like adjustable slow-motion. Reviews of the console ports generally echoed the core feedback from the PC launch, praising the addictive gameplay and presentation while noting improved performance stability on and compared to initial reports of frame rate dips on the latter.

Accolades

Neon White garnered significant industry recognition following its 2022 release, earning nominations across several prestigious gaming awards for its innovative gameplay, narrative, and design. These accolades underscore the game's impact as a standout indie title blending first-person action, speedrunning, and visual novel elements. The game received nominations at the 2022 for Best and PC Game of the Year, highlighting its critical and player acclaim among independent titles and PC releases. At the 2022 , Neon White was nominated for Best Action Game and Best Debut , competing against major releases for its fast-paced mechanics and fresh take on the genre. In 2023, it was a finalist for Excellence in Design at the Independent Games Festival (IGF) Awards, recognizing its clever level design and card-based combat system. Following its and release in July 2024, Neon White did not receive major new awards in 2024 or 2025, but continued to appear in retrospectives as one of the best indie games of its era, with renewed reviews praising its enduring appeal.

Media

Soundtrack

The soundtrack for Neon White was composed by the American electronic duo , blending , , and industrial sounds to evoke the aesthetics of the and eras. Drawing from influences like , , and early 2000s rave tracks such as DJ Sammy's "," the score features ethereal synths, focused breakbeats, and cinematic elements that transition from mellow ambient tones to aggressive and punk-infused intensity. This stylistic fusion creates a "Y2K demonic " atmosphere, distinguishing it from Machine Girl's typically more chaotic discography while aligning with the game's fast-paced, heaven-and-hell narrative. The full soundtrack comprises 51 tracks and was released in two digital volumes on June 16, 2022, via and major streaming services. Volume 1, subtitled The Wicked Heart, contains 18 mission-focused tracks, including "Glass Ocean" and "Virtual Paradise," emphasizing high-energy electronic rhythms for level navigation. Volume 2, The Burn That Cures, includes 33 story and event pieces, such as "" and "Heaven Central Authority (Mikey's Theme)," which explore more atmospheric and thematic depths. Limited-edition vinyl pressings of both volumes were issued by starting in late 2023, with Part 1 (The Wicked Heart) on Neon Red and Purple Splatter vinyl and Part 2 (The Burn That Cures) on Neon Green and Blue Splatter vinyl. Tracks integrate closely with gameplay to heighten immersion, using recurring thematic motifs to distinguish heavenly serenity from demonic chaos—for instance, ambient chiptune-like layers underscore tranquil paradise levels, while industrial breakcore escalates during infernal boss encounters. The music's inherent tempo variations and building intensity complement speedrunning mechanics, providing motivational pulses that sync with player acceleration and card-based combat without real-time dynamic adjustments. This design reinforces the game's atmosphere, evolving from serene motifs in early stages to frenetic, adrenaline-fueled climaxes in later demonic scenes. The production process involved selecting from over 200 unreleased tracks for initial prototypes, with approximately half of the final score derived from these early materials to capture the project's raw energy. The remaining tracks were newly composed during full development to ensure stylistic consistency with Neon White's hybrid FPS-platformer structure, adapting to challenges like remote collaboration amid touring. Mixed by Nicos Kennedy and mastered by David Little, the soundtrack refines Machine Girl's signature and footwork influences into a cohesive, game-tailored .

Voice Acting

The English voice cast for Neon White was announced on May 26, 2022, ahead of the game's release. provides the voice for the protagonist Neon White, drawing on his extensive experience in anime and video games such as and . Other key roles include as Neon Red, Courtney Lin as Neon Violet, as Neon Yellow, Ben Lepley as Neon Green, as Mikey, as Gabby, and Bruce Barker as the Believers. Recording for the voice work occurred in the months leading up to the June 16, 2022, launch, enabling seamless incorporation into the game's segments. Directed by Ashley Lambert, the sessions emphasized expressive deliveries to match the -style art and dynamic pacing. The voice acting employs a style that blends exaggerated tropes with sincere emotional nuance, particularly in conveying the characters' struggles and bonds, which bolsters the narrative's exploration of redemption. Critics praised the for elevating the dialogue's quirky tone, with Blum's stoic portrayal anchoring the ensemble. Voice lines are integrated directly into gameplay, appearing in post-level conversations that provide hints and backstory, as well as through collectible "Soul Cards" that unlock deeper interactions and advance character arcs. This approach ties auditory storytelling to the core mechanics, rewarding exploration with narrative progression.

References

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