Hubbry Logo
Solar AshSolar AshMain
Open search
Solar Ash
Community hub
Solar Ash
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Solar Ash
Solar Ash
from Wikipedia
Solar Ash
DeveloperHeart Machine
PublisherAnnapurna Interactive
DirectorChelsea Hash[1]
ComposersTroupe Gammage
Joel Corelitz
Disasterpeace
Azuria Sky
SeriesHyper Light
EngineUnreal Engine 4
Platforms
Release
  • PS4, PS5, Windows
  • December 2, 2021
  • Switch, Xbox One, Series X/S
  • September 14, 2023
GenrePlatform
ModeSingle-player

Solar Ash is an action-adventure platform game game developed by Heart Machine and published by Annapurna Interactive. It was released on December 2, 2021 for PlayStation 4, PlayStation 5 and Microsoft Windows. It was also released via Steam on December 8, 2022, and it was released for Nintendo Switch, Xbox One and Xbox Series X/S on September 14, 2023. The game's science fiction story explores themes of trauma and moving on from dramatic, devastating life events. It is set in the same fictional universe as Heart Machine's first and previous game, Hyper Light Drifter, but there are no direct connections between the two games' stories.

Gameplay

[edit]
The player can climb massive beasts, called Remnants.

Solar Ash is an action-adventure platform game. The player controls the main character Rei, a Voidrunner within a black hole known as the Ultravoid, through a bright-neon colored, three-dimensional landscape, avoiding obstacles and attacking enemies with energy slashes and a phase-shifted and hard light sword, as Rei tries to save her planet.[2][3] The game's focus is less about combat and more on movement, as lead developer Alx Preston stated "We're traversal first. That was kind of the vision of the game: Control the traversal, the environments that you're moving through, and the spectacle of it all. Especially the scale on the grandiosity of it just feeling impossibly large and you're feeling really tiny and insignificant in as many ways as possible. The traversal absolutely takes precedence and the combat is kind of intermingled with that traversal."[4]

Development

[edit]

The game was first announced as Solar Ash Kingdom in March 2019 as Heart Machine's follow-up to their 2016 title, Hyper Light Drifter. Alx Preston, the game's lead developer, said they want to set Solar Ash Kingdom apart from their previous game through "a whole new set of incredible tech and key innovations".[5] The game had been in development for some time prior to this, and Preston said "We strive to tell a beautiful story through our world, the atmosphere, our characters and even our gameplay - each aspect of our games are painstakingly considered - which requires a large investment of time".[5] At the time of announcement, Heart Machine affirmed the game would be released by Annapurna Interactive for Microsoft Windows as an Epic Games Store timed exclusive.[5]

By June 2020, the game was revealed to also be planned for release on the PlayStation 4 and PlayStation 5, as well as being rebranded to just Solar Ash.[6] As part of Annapurna's July 2021 showcase, Solar Ash was confirmed to be scheduled for an October 26, 2021 release.[7] A few weeks before this date, Heart Machine announced a delay until December 2, 2021, stating "We want Solar Ash to shine, and we need a bit more time to get the last pieces of polish and bug fixes into the game, while still navigating this global pandemic as a highly dedicated team."[8] Solar Ash was released digitally on December 2, 2021 for Windows via Epic Games Store, PlayStation 4, and PlayStation 5. It was released for Windows via Steam on December 6, 2022, and it will be released for Xbox One and Xbox Series X/S in the near future.[9]

Reception

[edit]

Solar Ash received "generally favorable" reviews according to review aggregator Metacritic.[10][11] Critics unanimously praised the game's atmosphere and feel while criticizing the story delivery and collectible suits, among other things.

Christian Donlan of Eurogamer praised the game's atmosphere and how personal the game felt, writing, "What makes Solar Ash special, I think, is the fact that all these semi-familiar parts are filtered through a deeper set of influences that feel like entirely personal preoccupations." Marcus Stewart of Game Informer praised the game's gripping and engaging nature, saying, "Fine-tuned platforming wrapped around a gorgeous world and alluring storytelling make Solar Ash a wholly entertaining cosmic romp." GameSpot praised the game's movement, bosses, puzzles, and levels, while criticizing lore overdose present in the narrative. Push Square similarly sung its praises while lamenting the empty open world and enemies that posed little to no threat.

Chris Moyse of Destructoid gave the game six out of ten, writing about its missed potential, stating, "Solar Ash offers a collection of promising concepts that don't quite hit realization. While undoubtedly a visually striking experience, Rei's journey into the Ultravoid suffers due to a disengaging narrative and repetitious gameplay. Solar Ash's attractive world struggles to provide the player with captivating experiences."

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Solar Ash is a action-adventure developed by and published by . Released initially on December 2, 2021, for , , and Windows via the , it later launched on additional platforms including on December 8, 2022, and , Xbox Series X/S, and on September 14, 2023. In the game, players control Rei, a Voidrunner tasked with saving her home planet from the destructive Ultravoid by traversing a surreal, dreamlike world filled with abandoned ruins, grotesque creatures, and massive bosses. The game's gameplay emphasizes fluid, high-speed movement mechanics, including rail grinding, grappling, and surfing across ashen clouds and impossible landscapes, set within a visually striking world blending neon hues and pastel tones. , the studio behind the critically acclaimed , crafted Solar Ash to expand on themes of exploration and melancholy, featuring narrative elements uncovered through interactions with endearing characters and environmental storytelling. Reception for Solar Ash has highlighted its innovative traversal and artistic , though some critics noted repetition in later sections; it holds a "Very Positive" rating on based on over 1,300 user reviews as of November 2025. The title supports multiple languages and runs on a range of hardware, from minimum specs like an i5-3470 processor and GTX 550 Ti graphics card to recommended setups with an i7-4770 and GTX 970.

Story and Setting

Plot

In Solar Ash, the Rei, a Voidrunner, enters the Ultravoid—a ravenous black hole-like rift consuming worlds—to prevent it from devouring her home planet. Accompanied by her AI companion Cyd, whose fragmented memories provide guidance, Rei navigates surreal, dreamlike realms formed from the shattered ruins of ancient civilizations trapped within the void. Throughout her journey, Rei interacts with Remnants, ethereal echoes and massive, sludge-like creatures embodying the lingering essences of past inhabitants, uncovering fragments of their tragic stories and the Ultravoid's mysteries. She confronts enormous Remnants in climactic battles, using their defeats to power the Starseed—a device intended to seal the rift—while piecing together the fates of her fellow Voidrunners, who appear as frozen, glitching apparitions. Cyd helps Rei process these visions, revealing deeper truths about loss and the cycle of despair within the void. As Rei activates the Starseed, she faces a profound sacrifice, confronting her own inner echoes and accepting the irreversible losses endured by her team and the civilizations before them. The resolution emphasizes themes of acceptance and moving forward, with Cyd's support leading Rei to a bittersweet closure that seals the Ultravoid, though at great personal cost. The narrative connects to the broader Hyper Light universe, sharing its sci-fi lore of ruined worlds and biotic explorers.

Characters and Themes

The protagonist of Solar Ash is Rei, a skilled Voidrunner tasked with entering the Ultravoid to prevent its consumption of her home planet, while grappling with the personal loss of her fellow crew members during the mission. As a biotic explorer from an unnamed , Rei's determination drives the narrative, but her journey is marked by isolation and emotional turmoil following the apparent demise of her team. She maintains a close, guiding relationship with Cyd, the AI companion created by her teammate Tufte, who serves as a mentor figure providing strategic advice and emotional support throughout the Ultravoid expedition. Cyd's interactions with Rei highlight themes of reliance and lingering connection amid loss, as the AI helps her navigate both the physical dangers and the psychological weight of her quest. Supporting the central narrative are the Remnants, massive sludge-like creatures that embody fragments of grief and past failures within the Ultravoid, functioning as spectral manifestations that reveal fragmented lore about the world's history and Rei's own suppressed memories through encounters and environmental storytelling. These entities, including the antagonistic as a split aspect of Rei herself, act as guides to deeper revelations, symbolizing unresolved trauma from the Voidrunners' repeated attempts to activate the Starseed device. The Ultravoid itself serves as a profound for inescapable voids in , representing an all-consuming that mirrors personal and collective despair, where ruined biomes of forgotten civilizations underscore the game's exploration of environmental decay. At its core, Solar Ash delves into themes of moving on from trauma, portraying as a cyclical force that perpetuates destruction unless confronted, as seen in Rei's repetitive loops of failure and redemption. Developer Alx Preston has described these elements as drawing from diverse personal traumas, emphasizing how individuals process loss in varied ways to break free from harmful patterns. The narrative also examines the cycle of destruction in ruined civilizations, where ancient technological relics and ethereal beings evoke a melancholic meditation on impermanence and renewal. Subtle ties to the universe appear through shared motifs, such as crumbling advanced technologies and ghostly spectral entities, reinforcing a broader lore of cosmic without direct plot connections.

Gameplay

Traversal and Movement

Traversal in Solar Ash centers on fluid, momentum-based movement that allows the protagonist, Rei, to navigate the expansive, surreal landscapes of the Ultravoid with high-speed grace. The game's mechanics emphasize , drawing inspiration from skating and aerial maneuvers to create an approachable yet exhilarating exploration experience. Unlike precision-based platformers, the controls prioritize smooth acceleration and chaining actions to maintain velocity across vast, vertically oriented environments. Skating serves as the foundational ability, enabling Rei to glide effortlessly over surfaces such as clouds, , and other traversable terrain using phase-shifted hard-light blades that generate speed with minimal friction. Players build and preserve momentum by boosting on flat areas or transitioning seamlessly between surfaces, which is essential for covering the game's large-scale zones without frequent restarts. Grinding on rails or edges further enhances this system, allowing Rei to rail-slide along highlighted paths to gain height, redirect direction, or chain into jumps while popping nearby plasma containers to extend speed bursts. These actions facilitate rapid travel across fractured landscapes, turning exploration into a rhythmic flow of acceleration and turns. The introduces verticality and gravitational manipulation, letting Rei latch onto distant orb-marked points to swing, pull herself across chasms, or invert her in low- sections. Combined with a time-slow ability called —activated on cooldown to extend reach—this tool alters momentum mid-air, enabling precise adjustments to for scaling impossible heights or crossing voids. In open areas, it shifts effective , allowing players to "walk" on walls or ceilings briefly, which opens up non-linear paths in the environment. Surfing ashen clouds and leaping between floating ruins build on these core systems for aerial navigation, where Rei can surf soft, ethereal cloud formations to connect distant platforms or glide over hazardous gaps. Double jumps off ledges propel her toward ruins, preserving momentum to chain into grinds or grapples for extended flights. These mechanics are key to uncovering hidden routes, such as scanning for environmental clues that lead to collectibles like Voidrunner Stashes, which provide suit upgrades and narrative insights without relying on explicit markers.

Combat and Exploration

In Solar Ash, combat against smaller enemies, known as Anomalies, relies on Rei's energy sword for rapid, energy-based slashes that deliver quick strikes to dispatch them efficiently. These attacks are straightforward and integrate seamlessly with traversal tools for positioning during encounters, emphasizing momentum over complex combos. A parrying mechanic allows players to time defensive counters against incoming melee assaults from these foes, with perfect parry windows occurring mid to slightly earlier in the attack animation to reward precise timing. Large-scale boss battles occur against colossal Remnants, twisted amalgamations of bone and sludge that serve as environmental arenas for combat. Players must recognize attack patterns—such as sweeping tendrils or ground slams—to avoid damage while scaling the creature's body, using grapple points and surfaces to reach and dismantle exposed weak points coated in vulnerable black ooze. These encounters unfold in phases, requiring environmental interaction like on ashen debris or dodging barrages to expose and strike core vulnerabilities before a timer depletes, culminating in a final energy spear plunge to fell the Remnant. Exploration extends combat through discovery mechanics, where Rei's multi-tool scans the Ultravoid for Remnant locations and hidden lore entries embedded in the environment, such as audio logs from fallen Voidrunners that reveal backstory fragments upon collection. Additionally, purifying Stains—pools of corrupting black ooze manifested as Anomalies—involves targeting syringe-like weak points with sword strikes or grapples to cleanse them, which uncovers new map sections, activates conduits for upgrades like enhanced shields, and prevents enemy respawns in cleared areas. This process encourages thorough navigation of surreal biomes, blending combat precision with rewarding hidden revelations.

Development

Announcement and Concept

Solar Ash was first revealed on March 13, 2019, through a published on and , initially titled Solar Ash Kingdom. The announcement positioned the game as a to Heart Machine's 2016 title , expanding into 3D exploration while maintaining the shared universe's thematic elements. At the Game Developers Conference (GDC) 2019 on March 20, confirmed Solar Ash as a timed exclusive for the , highlighting its role among several new PC titles. The core concept of Solar Ash marked a deliberate for , shifting from the 2D pixel art of to vibrant, cel-shaded 3D environments designed to evoke a sense of wonder and fluidity. This transition emphasized high-speed traversal and exploration as primary experiences, with Rei skating across surreal landscapes, prioritizing momentum and discovery over traditional combat mechanics. The game's design focused on seamless, gravity-bending movement to immerse players in dreamlike worlds, reducing interruptions to foster a continuous flow of awe-inspiring journeys. Influences for Solar Ash drew from the developer's prior work, including environmental storytelling techniques honed in . Additional inspirations included the stylistic flair of , the epic scale of , and the joyful platforming of , blending these to create a kinetic, watercolor-esque aesthetic that amplified the game's sense of speed and mystery.

Production and Challenges

Solar Ash was developed by the independent studio , founded by Alx Preston, who served as creative director and provided original concepts for the project. Chelsea Hash acted as game director, overseeing the implementation of the game's vision, while producer Evan Hembacher managed production logistics. The core development team grew from a handful of members during Heart Machine's previous project, , to approximately 25 people by the later stages, enabling the handling of the game's expanded 3D scope despite the studio's indie scale. The game was built using , which facilitated the creation of its surreal visuals through advanced features like Signed Distance Fields for dynamic lighting and shadows on volumetric elements such as clouds, as well as an enhanced rendering pipeline for intricate particle effects that amplified the otherworldly environments. This transition from the 2D-focused engine used in required the team to learn new tools and hire specialists in 3D workflows, imposing strict limitations to prevent . Key challenges included refining the high-speed traversal mechanics to ensure fluid, accessible movement across vast landscapes, which involved extensive playtesting and ultimately led to a release delay for additional polish. The soundtrack, composed by a collaborative team including Troupe Gammage as audio lead, Joel Corelitz, , and Azuria Sky, presented difficulties in integrating diverse contributions into a cohesive whole, as external composers often joined late and needed to align their work with the evolving game state. Narrative elements were conveyed primarily through environmental storytelling and audio logs rather than extensive dialogue, emphasizing visual and atmospheric cues to build the melancholic sci-fi atmosphere—a deliberate evolution from the silent style of prior titles. The project's title evolved from the initial "Solar Ash Kingdom," announced in 2019, to simply "Solar Ash" to more accurately capture the game's refined tone of and surreal progression after significant iterations.

Release

Initial Launch

Solar Ash was released on December 2, 2021, for , , and Windows via the . This launch followed a delay from an originally planned October 26 release date, allowing additional time for polishing the game. Annapurna Interactive served as the publisher, managing distribution across these platforms and overseeing the initial promotional campaign. The marketing efforts centered on a series of trailers that highlighted the game's high-speed traversal mechanics and its surreal, stylized art direction, including the reveal trailer from March 2019, an introduction trailer in June 2020, and a gameplay trailer showcased at Summer Game Fest in June 2021. A launch trailer was released on December 1, 2021, just ahead of the debut, emphasizing the adventure's vivid world and dynamic movement. These promotional materials were primarily distributed through official channels like and events such as the Showcase, focusing on building anticipation among fans of developer Heart Machine's previous title, .

Ports and Updates

Following its initial release on , , and PC via the , Solar Ash expanded to additional platforms to broaden its audience. The PC version arrived on on December 8, 2022, providing wider accessibility for PC players beyond the Epic Games Store exclusivity. This port included all prior updates and maintained the game's core high-speed traversal mechanics without major alterations. In 2023, the game ported to additional consoles, launching on , , and Xbox Series X/S on September 14. These versions were developed to accommodate the respective hardware, with the Xbox editions also integrating into on day one. Post-launch support focused on minor patches addressing stability and usability rather than new content. Update 1.05, released December 15, 2021, fixed issues such as progression blocks in the Starseed Summit and combat initiation problems. Subsequent patch 1.06 on February 1, 2022, introduced performance enhancements, including optimizations for frame rates and loading times, alongside fixes for multitool visibility and dialogue triggers. Further minor updates followed the Steam and console ports, primarily targeting bug fixes and performance tuning, with particular attention to the Nintendo Switch version to mitigate hardware limitations like occasional frame drops during traversal sequences. No major downloadable content or expansions were released, though a digital soundtrack DLC became available on Steam.

Reception

Critical Reviews

Solar Ash received generally favorable reviews from critics, with aggregate scores reflecting appreciation for its artistic and exploratory elements despite some gameplay shortcomings. On , the game holds a score of 77 out of 100 based on 45 critic reviews for the PC and versions, indicating "generally favorable" reception. Similarly, reports an average score of 77 out of 100 from 84 reviews, classifying it as "Strong" and placing it in the top 33% of reviewed games. Critics widely praised the game's stunning visuals and atmospheric world-building, which create an immersive, dreamlike environment in the Ultravoid. For instance, NME highlighted the "beautiful colour palette and art style" alongside an "evocative and engaging world to explore," emphasizing how these elements contribute to a mesmerizing experience. The fluid traversal mechanics, centered on Rei's skating and gliding abilities, were also lauded for their joy and kinetic energy; IGN awarded the game a 7 out of 10, noting that its "kinetic platforming and incredibly stylish presentation make its world a lot of fun to explore." TheSixthAxis echoed this in a 9 out of 10 review, describing the traversal as "fast, fluid" and the world design as "mind-bending," which enhances the sense of wonder in exploration. However, several reviewers criticized the game's repetitive structure and simplistic combat, which can lead to pacing issues over its runtime. gave it a 6 out of 10, stating that while visually stunning, it "lacks the depth to truly engage," with anomalies and objectives feeling underdeveloped and monotonous. The story delivery was also seen as underdeveloped in places, with pointing out that narrative elements are sometimes obscured by the abstract presentation, making emotional beats harder to connect with fully. encounters were frequently described as simplistic and less compelling than traversal, contributing to a sense of repetition; noted in a mixed review that despite glorious moments, the overall structure leads to a "boring new world" after initial novelty wears off.

Commercial Performance

Solar Ash experienced modest commercial performance, particularly when compared to its predecessor, . On , the game has sold an estimated 39,870 units, generating approximately $992,000 in gross revenue as of late 2025. In contrast, achieved significantly higher sales, with over 964,000 units sold on the platform alone and $13.7 million in gross revenue. These figures position Solar Ash as a commercial underperformer relative to Heart Machine's breakout title. Several factors contributed to this outcome. The game's niche appeal within the indie action-adventure limited its reach beyond dedicated fans of Heart Machine's distinctive style, despite positive player sentiment evidenced by an 86% positive review rating on from over 1,300 reviews. Word-of-mouth was generally favorable but failed to generate viral momentum, partly due to its departure from the 2D pixel-art combat focus of toward 3D exploration and traversal. Subsequent ports, including the PC release in December 2022 and version in September 2023, provided a minor sales uptick by expanding accessibility, yet the title did not achieve broader breakout success. In terms of long-term impact, Solar Ash bolstered Heart Machine's portfolio by demonstrating the studio's versatility in 3D development, which influenced their ambitious follow-up project Hyper Light Breaker, though that endeavor faced its own challenges. The game's strong artistic reception fostered a among players, aiding sustained despite the modest financial returns.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.