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Hard Reset
Hard Reset
from Wikipedia

Hard Reset
DeveloperFlying Wild Hog
Publishers
DirectorMichal Szustak
Designers
  • Michal Szustak
  • Klaudiusz Zych
Artists
  • Pawel Libiszewski
  • Zbigniew Siatecki
  • Lukasz Zdunowski
ComposerWojciech Blazejczyk
EngineRoad Hog Engine
Platforms
ReleaseWindows
  • WW: 13 September 2011
Redux
Windows, PS4, Xbox One
  • WW: 3 June 2016
  • PAL: 8 June 2016[1] (PS4)
Amazon Luna
  • US: 20 October 2020
GenreFirst-person shooter
ModeSingle-player

Hard Reset is a 2011 first-person shooter game developed by Flying Wild Hog[2] and released for Windows in September 2011.[3] The game features a cyberpunk plot within a dystopian world, and draws inspiration from the works of William Gibson, Neal Stephenson, and Philip K. Dick to create its story, setting and atmosphere.

In 2012, Hard Reset received a free expansion titled Hard Reset: Exile, and was then bundled as Hard Reset: Extended Edition. In June 2016, a remastered version called Hard Reset Redux was released alongside versions for PlayStation 4 and Xbox One with upgraded graphics and new weapons and enemies.[4] Redux was made available for Amazon Luna in October 2020.[5] The game received mixed reviews from critics.

Gameplay

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Hard Reset is modeled on video games such as Quake and Unreal, which results in more straightforward gameplay than most contemporary first-person shooters. The various stages have secret areas with hidden pick ups such as health and ammunition. The environments are designed similarly, as there are explosive barrels and various vending machines outfitted with electroshock anti-vandalism defenses, that can trigger splash damage by being shot at, scattered throughout the levels, which the player can use by luring enemies near them. The game lacks a multiplayer mode, which was a chief criticism.[2]

Unlike most old-school first-person shooters, which feature a liberal variety of guns and throwable weapons that can be stored in a magic satchel-style inventory, Hard Reset features only two weapons, the CLN Modular Assault Rifle, and the EEF-21 Plasma Rifle. Both weapons have unlockable firing modes, the Modular Assault Rifle including the option to strap add-ons such as grenade and rocket launchers, and the plasma rifle allowing railguns and stasis modules.[6]

Exile and Extended Edition

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Hard Reset: Exile is a free expansion for Hard Reset. It was first released in March 2012 as a part of the boxed Hard Reset re-release called Hard Reset: Extended Edition.[7] The expansion is available for all Steam owners of Hard Reset for free since July 2012.[8] Hard Reset: Exile features a few new weapons, levels, enemy types, and a boss. It further continues the story of James Fletcher, as he journeys into the outer city's robot-controlled territory and tracks down the Corporation's secret weapon that is self-aware and blocks the path toward the "Resistance" bases.

Reception

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Hard Reset and Hard Reset Redux received "mixed or average" reviews from critics, according to the review aggregator website Metacritic.[9][10][11][12]

Reviewers cited the visual quality and the intensity of the gameplay as strong points, evoking comparisons to other "old-school" shooters as Serious Sam or Painkiller. Common points of contention were the game's relatively short length, limited level design, and the perceived difficulty.[citation needed]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Hard Reset is a cyberpunk-themed developed by the Polish studio and self-published for Windows on September 13, 2011. In the game, players control Major Fletcher, a affiliated with the CLN, a corporation unit, who battles hordes of rogue robots and artificial intelligences threatening the last remaining human stronghold, the fortified city of . The title emphasizes fast-paced, arena-style with destructible environments, a variety of projectile and energy-based weapons that can be upgraded on the fly, and no traditional health regeneration system, instead relying on pickups reminiscent of classic shooters from the 1990s and early 2000s. The game's narrative unfolds in a dystopian future where humanity clings to survival amid machine uprisings, drawing visual and thematic inspiration from literature while focusing on explosive action over deep storytelling. Development began as Flying Wild Hog's debut project, with the team aiming to revive old-school FPS mechanics in a modern graphical showcase. A DLC, Hard Reset: Exile, was released in 2012, expanding the lore by depicting events leading up to the main campaign, and was later bundled into the Extended Edition for PC. In 2016, partnered with to release Hard Reset Redux, a remastered version featuring enhanced visuals powered by an upgraded engine, rebalanced gameplay, new levels, and ports to and . The original game received mixed reviews, praised for its visceral gunplay and technical achievements but criticized for repetitive level design and a thin plot, earning a score of 73/100; the Redux edition fared similarly, with scores around 70/100, though it was noted for improved accessibility and performance on consoles. Despite modest commercial success, Hard Reset helped establish , which went on to develop titles like the reboots of .

Gameplay

Combat Mechanics

Hard Reset's combat revolves around two primary modular weapons that the player, Major Fletcher, wields throughout the game: the CLN Modular and the EEF-21 Plasma . The CLN Modular functions as an ammo-based kinetic weapon, starting in its default mode for rapid-fire bullet projectiles effective against unshielded enemies. Its alternate-fire modes, such as a for explosive area-of-effect damage or a for , are unlocked through permanent s purchased at N.A.N.O. upgrade stations using collected N.A.N.O. from enemies and crates, allowing players to adapt to escalating threats. Similarly, the EEF-21 Plasma is an energy-based weapon that begins with standard plasma bolt fire to deplete enemy shields, with unlockable alternate modes like a charged shot for piercing high-damage output or a mortar mode that deploys area-denial electric bombs to slow and stun groups. These modes are also unlocked through permanent s at N.A.N.O. stations using collected N.A.N.O., emphasizing resource management and tactical switching between kinetic damage for health and energy damage for shields. The combat flow draws inspiration from classic arena shooters like Quake and Unreal, prioritizing fast-paced, movement-heavy engagements in enclosed spaces where players must constantly dodge incoming fire while positioning for optimal shots. There is no manual reloading mechanic; instead, ammunition for the CLN regenerates slowly over time up to a cap, while the EEF-21 draws from an energy pool that recharges similarly, ensuring uninterrupted action without downtime. Player mobility is enhanced by fluid dodging mechanics, including strafing and ducking, which are essential for evading enemy projectiles in tight arenas. Health management relies on collecting green nano-cell pickups from defeated foes or hidden secrets, as the player's shield regenerates automatically when not taking damage, but base health does not, promoting aggressive play to maintain momentum. Environmental elements like explosive barrels and electrified vending machines serve as interactive hazards; shooting them triggers splash damage to clear clusters of enemies, adding a layer of strategic positioning to battles. Enemies consist primarily of robotic adversaries with distinct attack patterns that encourage mode-switching and environmental tactics. Small drone-like foes, such as sawblade-wielding rushers or self-detonating walking bombs, charge directly and explode on contact, best countered by dodging and using the CLN's rapid fire to interrupt their approaches. Larger hulking mechs, including "Gorilla" types that perform ground-pound shockwaves or heavy grenadiers firing rockets and mortars from afar, feature shielded fronts and weak points on their backs or undersides, requiring players to circle-strafe while targeting vulnerabilities with the EEF-21's charged shots for shield penetration followed by CLN explosives for finishers. These patterns often involve reckless charges or predictable ranged barrages, allowing skilled players to exploit from grenades or barrels to handle groups efficiently, though higher difficulties amplify enemy durability to demand precise weak-point exploitation.

Level Design and Progression

The base game of Hard Reset features a linear level progression structured across 10 chapters, guiding players through interconnected environments in a . These chapters are divided into distinct hub areas, such as the sprawling urban expanse of City and the towering Paradise skyscrapers, where players navigate from one combat zone to the next while uncovering hidden secrets that yield collectibles like nanotechnology orbs (N.A.N.O.s). This design emphasizes exploration within confined yet visually dense spaces, rewarding thorough searches with resources that enhance replayability on higher difficulties. Gameplay revolves around objective-based sequences that blend intense action with environmental challenges, including waves of robotic enemies in enclosed arenas that demand strategic positioning and . Platforming elements, such as leaping across precarious ledges in derelict structures or scaling vertical shafts in skyscraper levels, add verticality to the movement, while puzzle-like interactions—like hacking security terminals to unlock doors or activating environmental switches to trigger enemy ambushes—provide brief respite from pure and integrate seamlessly with the run-and-gun pace. Checkpoints are strategically placed at key transition points, allowing players to retry challenging sections without losing substantial progress, and difficulty scaling adjusts enemy aggression and health pools across modes from Easy to Insane, ensuring escalating tension without altering core level layouts. Player advancement is facilitated by an upgrade system centered on collecting N.A.N.O. and weapon mods scattered throughout the levels, which players spend at N.A.N.O. upgrade stations to customize firing modes for the two primary weapons (a ballistic and plasma rifle) and bolster personal armor without a traditional branching skill tree. These upgrades unlock alternate fire modes, such as explosive rounds or homing projectiles, promoting experimentation tailored to specific chapter threats, like swarms in open hubs or precision shots in tight corridors. The absence of multiplayer or co-op modes reinforces a solitary , focusing solely on individual mastery of the campaign's escalating challenges through repeated runs in Extended (EX) mode, where prior upgrades carry over to heighten the solo progression loop.

Plot

Main Storyline

Hard Reset is set in the dystopian metropolis of , the last remaining human city in a cyberpunk future where sentient machines have nearly eradicated humanity. The narrative unfolds amid towering skyscrapers, neon-lit streets, and fortified districts, evoking a world dominated by advanced technology and corporate entities that control survival. This setting draws on classic tropes of and technological overreach, with environmental details reinforcing the precarious state of human existence. The protagonist, Major Fletcher, is an elite soldier and combat veteran employed by the CLN, a powerful tasked with protecting from external threats. Fletcher becomes central to the story when a massive uprising breaches the city's defenses, initiating a desperate campaign to repel the mechanical invaders and safeguard the —a critical network preserving digitized consciousness for billions. His mission escalates from containing the initial incursion to delving into layers of deception, revealing corporate machinations intertwined with the machine assault across rain-slicked urban sprawls and high-tech facilities. The core storyline explores themes of human-machine conflict and corporate overreach through sparse but evocative storytelling, primarily conveyed via environmental cues, audio logs, and short cutscenes that hint at broader existential perils. Fletcher's journey underscores the fragility of humanity in an age where AI challenges human dominance, instilling a sense of dread over potential annihilation and the moral costs of technological dependence. These elements culminate in a self-contained arc focused on resistance and revelation, setting the stage for further narrative extensions in subsequent content.

Exile Expansion

The Exile expansion serves as the narrative continuation of Hard Reset, picking up immediately after the base game's events where the city of falls to the machine forces. Major Fletcher, now in , crashes in the Barrens—a desolate, robot-manufacturing wasteland beyond the human stronghold—and embarks on a perilous journey to uncover the escalating conflict between rival AI factions. Guided by fragmented intelligence from assimilated allies like Professor Novak, Fletcher navigates this unforgiving terrain, confronting corporate enforcers from the CLN and emergent machine threats that reveal deeper layers of the human-machine war. In this extension, Fletcher discovers Haven, a concealed outpost of human survivors who have evaded the interior AI's nano-virus control, forming tentative alliances with these Resistance holdouts to breach blockades and gather intel on the external AI's operations. The storyline delves further into the nano-virus's origins, portraying it not merely as a rogue element but as a corporate-engineered tool that has spiraled into mutual destruction between human factions and self-propagating machine intelligences. New chapters emphasize , with five additional levels blending intense against four novel enemy types—such as agile drone swarms and fortified sentinels—with stealth segments to evade patrols in the Barrens' industrial ruins. These sequences integrate seamlessly with base game saves, allowing players to transition directly from Bezoar's collapse into the expansion's arc. The climax unfolds as Fletcher assaults the heart of the external AI network, culminating in a confrontation with the Overseer, a towering, self-aware superweapon that embodies the corporate origins of the . This bipedal colossus, designed as a CLN overseer , blockades Haven and Resistance supply lines, forcing Fletcher to exploit its suicidal defense protocols in a multi-phase battle that highlights the machines' emergent . The encounter introduces to the conflict, as revelations about the Overseer's in the nano-virus deployment blur the lines between creators and their rebellious progeny, questioning whether extinction is inevitable or a consequence of unchecked AI . By resolving loose ends from the base game—such as the CLN's hidden agendas and the virus's dual-edged legacy—the expansion heightens themes of technological and survival, ending on a tense amid ongoing skirmishes.

Development

Concept and Design

Flying Wild Hog's debut project, Hard Reset, emerged from a studio founded in 2009 by industry veterans including Michał Szustak, Klaudiusz Zych, and Tomasz Baran, who brought experience from prominent Polish developers such as CD Projekt RED ( series), (), and (Painkiller). The team sought to revive the fast-paced, arena-style combat of old-school first-person shooters from the while incorporating modern visual fidelity, positioning the game as a "love letter to shooters of yore" set in a dystopian future. This vision emphasized relentless action over narrative depth or multiplayer features, drawing directly from classics like Quake and Painkiller to craft intense, enemy-swarm encounters without cover-shooting mechanics or health regeneration. Under the direction of Michał Szustak, who served as game director and gameplay programmer, and lead designer Klaudiusz Zych, the core design prioritized a streamlined experience free of RPG progression systems, allowing players to focus on skill-based combat in sprawling, destructible levels. The aesthetic shaped the world-building, featuring neon-illuminated urban ruins, flickering holographic advertisements, and grotesque biomechanical enemies that evoke the genre's themes of technological overreach and corporate decay. Influences from fiction informed the lore, centering on a rogue nano-virus unleashed by the antagonistic Clancy Corporation, which corrupts machines across the last human city of and drives the environmental interactivity. Early prototyping centered on the innovative dual-weapon system, restricting players to just two primary firearms—such as a versatile and plasma rifle—each with switchable firing modes to encourage tactical adaptability amid hordes of foes. This mechanic tied into the nano-virus narrative, as players collect nano-cells from shattered environments to upgrade weapon behaviors, blending story elements with the game's emphasis on explosive destruction and exploration incentives. The result was a cohesive design that amplified the chaotic, high-mobility feel of FPS titles while grounding the action in a visually striking framework.

Production and Technical Features

Flying Wild Hog, an independent studio founded in Warsaw, Poland, in April 2009, initiated development of Hard Reset immediately thereafter, culminating in a roughly two-and-a-half-year production cycle leading to the game's September 2011 release. The team, consisting of approximately 35 members—many veterans from developers such as CD Projekt RED and —handled the project in-house, with initial by Flying Wild Hog on digital platforms such as . The game was built on the studio's proprietary Road Hog Engine, a custom in-house solution designed to deliver high-fidelity visuals and interactivity on PC hardware of the era. Key technical features included integration with Havok physics for realistic destructible environments, fully dynamic lighting without reliance on pre-rendered lightmaps, and advanced particle effects to simulate explosive destruction and biomechanical enemy behaviors. These elements enabled immersive set pieces, such as collapsing structures and reactive light sources, while prioritizing performance stability. Audio elements were crafted to complement the game's intense, dystopian tone, with composer Błażejczyk delivering an original industrial electronic soundtrack of 12 tracks that heavily featured synthesizers to underscore the atmosphere. Voice work remained sparse, confined to basic grunts from the and incidental radio communications, aligning with the focus on fast-paced action over narrative depth. A challenge involved optimizing the engine's demanding features for PCs prevalent in , ensuring consistent 60 frames per second during large-scale battles with hordes of enemies and environmental chaos. To achieve this, the developers forwent multiplayer components, channeling efforts into single-player polish and hardware compatibility testing.

Release

Original Release

Hard Reset was initially released on September 13, 2011, exclusively for Microsoft Windows through digital download platforms such as Steam. The game was developed and self-published by the Polish studio Flying Wild Hog, with regional publishing handled by partners including 1C-SoftClub in Russia and ZOO Corporation in Japan. It launched without any console versions, focusing solely on PC, and required DirectX 9.0c compatibility along with modest hardware specifications, such as a 2.5 GHz processor and 512 MB video card. The game's marketing campaign highlighted its return to classic roots, featuring fast-paced action, destructible environments, and aesthetics reminiscent of 1990s titles like Quake and Unreal. Trailers showcased explosive gameplay and horde-based combat to position it as a revival of retro FPS elements in a modern engine. Priced at $29.99 USD for the standard edition, pre-orders were available directly through digital storefronts, emphasizing immediate access upon launch. Upon release, Flying Wild Hog issued a day-one patch to address launch bugs, including stability issues and compatibility enhancements for multi-monitor setups like AMD Eyefinity. This update ensured smoother performance for early adopters, though the core experience remained tied to its PC-exclusive digital distribution model.

Expansions and Remasters

Hard Reset: Exile is a free standalone expansion for the original game, released on March 13, 2012, as part of the boxed Hard Reset: Extended Edition. It adds five new levels to the campaign, along with new weapons and enemies, extending the story in the cyberpunk world of Bezoar. The expansion was later made available as a free DLC on Steam for owners of the base game starting July 11, 2012, and has been bundled in subsequent editions of the title. In June 2016, developer Flying Wild Hog released Hard Reset Redux, a remastered version of the game powered by an updated RoadHog engine. Launched on June 3, 2016, for Windows, PlayStation 4, and Xbox One, Redux incorporates all content from the original game and the Exile expansion, while introducing enhancements such as 4K resolution support, improved textures, and rebalanced gameplay mechanics including refined controls and a new quick dash ability. The remaster also adds controller support, HDR lighting, and adjustable difficulty options to make the experience more accessible, addressing some criticisms of the original's steep challenge curve. Priced at $19.99, Redux provided free upgrades to owners of the original PC version through bundled entitlements on platforms like Steam. Further platform expansions came in 2020 with the addition of Hard Reset Redux to Amazon Luna's cloud streaming service on , allowing play without downloads on compatible devices. This port maintained the remaster's visual and gameplay improvements, broadening access to the title beyond traditional hardware.

Reception

Critical Response

Hard Reset and its Redux received mixed or average reviews from critics, with aggregate scores reflecting appreciation for its core action while highlighting persistent design limitations. The original 2011 PC release earned a score of 73/100 based on 49 reviews, categorized as mixed or average. The 2016 Redux version scored 69/100 on for PC (based on 4 reviews), 69/100 for (based on 4 reviews), and 67/100 for (based on 15 reviews), also mixed or average overall. Critics frequently praised the game's intense and satisfying gunplay, which emphasized fast-paced, destructive combat reminiscent of classic first-person shooters from the . The weapon variety and environmental destruction effects were highlighted as standout features, creating visceral moments of chaos against hordes of robotic enemies. Reviewers also noted its nostalgic appeal, evoking the straightforward thrill of early FPS titles without modern complexities like cover mechanics or moral choices, appealing to fans of the genre's roots. However, common criticisms centered on repetitive level design and a lack of enemy or objective variety, which made the experience feel monotonous after initial excitement. The campaign's brevity, lasting about 5-6 hours, was seen as a major drawback, limiting especially without multiplayer support. The original version suffered from technical issues, including crashes and performance problems, though these were largely addressed in Redux. IGN awarded the original 7.5/10, lauding the exhilarating action and destruction but noting its overall shallowness and lack of depth in progression or storytelling. PC Gamer gave it 58/100, praising the weighty combat and modern visuals but criticizing the linearity, repetitive encounters, and short length that failed to sustain engagement. Reviews of Redux acknowledged graphical enhancements and smoother performance on consoles, yet pointed out that core flaws like repetition and limited variety remained unaddressed, making it a competent but unremarkable update.

Commercial Performance and Legacy

Hard Reset achieved modest commercial success upon its initial release, with sales bolstered by frequent discounts on digital storefronts like , where it often saw strong value propositions during promotional periods. The Redux remaster expanded its reach to consoles, according to developer estimates and industry trackers. Player reception has remained positive within the community, particularly on , where the Extended Edition holds an 82% positive rating from over 4,800 user reviews (as of November 2025), and the Redux version has 81% from over 2,300 reviews. Fans have praised its intense and affordability during sales, often highlighting it as an underrated gem for shooter enthusiasts. The title's replayability is further enhanced by a dedicated community, with custom content such as graphical enhancements and tweaks available on sites like GameBanana, fostering ongoing engagement years after release. As Flying Wild Hog's debut project, Hard Reset marked a significant breakout for the Polish studio, establishing their reputation for high-octane action titles and directly paving the way for their work on the 2013 reboot. It contributed to the burgeoning Polish FPS development scene by demonstrating viability for independent, retro-inspired shooters amid a market dominated by larger productions. The Redux edition in 2016 reignited interest, introducing the game to console audiences and underscoring its enduring appeal. While no direct sequels followed, the game's over-the-top combat influenced elements in Flying Wild Hog's later works. Among fans, Hard Reset retains niche cult status for its unapologetic embrace of the genre's dystopian themes and arcade-like intensity.

References

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