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Independent Games Festival
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The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry.[1] Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,[2] later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.[3]
The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories and held around the same time as the Game Developers Choice Awards event.
From 2007 to 2010, there was a separate event called IGF Mobile for mobile phone games.[4]
Competition Structure
[edit]The festival awards ceremony is split into two broad categories: the main IGF competition and the IGF Student Showcase.[2]
The main Independent Games Festival, held in March 2012 at San Francisco's GDC 2012, distributed nine major awards:[2]
- Seumas McNally Grand Prize ($30,000)
- Nuovo Award ($5,000)
- Excellence In Visual Art ($3,000)
- Excellence In Audio ($3,000)
- Excellence in Design ($3,000)
- Technical Excellence ($3,000)
- Best Mobile Game ($3,000)
- Audience Award ($3,000)
An additional award, "Excellent in Narrative", was added for the 2013 IGF.[5]
In addition, the IGF's Student Showcase competition gives out the following awards each year:
- IGF Student Showcase Winner (eight winners, $500)
- Best Student Game ($3000)
Prior to the Festival, developers have the opportunity to submit their game in a playable state to the IGF organization committee for a small fee. These titles are then sent to approximately 300 game industry representatives on the Nominating Committee; these representatives include both indie developers and more mainstream developers and publishers. Each Committee member can nominate any of the provided games to one or more of the categories. Then, for each award category, a pre-selected jury of between seven and fifteen members reviews the nominations and makes a final selection of six finalists (eight for the Nuovo award) and a number of honorable mentions.
The selected finalists are expected to present their games at the IGF during the Games Developers Conference; the show provides them a booth space and access to the convention, but finalists either must secure their own travel and lodgings, or name a proxy to demonstrate their games. During the convention, a separate jury selected by the IGF organization committee will review each game, and just prior to the awards, vote for one game in each category. The only exception is the Audience Award, which is voted through online forms by anyone interested.[6]
IGF Competition award history
[edit]Years given below indicate the year when the award was given, with the games or developers being recognized from the previous year.
(Main) IGF Competition
[edit]Seumas McNally Grand Prize ($30,000)
[edit]- 2025: Consume Me[7]
- 2024: Venba[8]
- 2023: Betrayal at Club Low[9]
- 2022: Inscryption[10]
- 2021: Umurangi Generation[11]
- 2020: A Short Hike[12]
- 2019: Return of the Obra Dinn[13]
- 2018: Night in the Woods
- 2017: Quadrilateral Cowboy
- 2016: Her Story
- 2015: Outer Wilds
- 2014: Papers, Please
- 2013: Cart Life
- 2012: Fez
- 2011: Minecraft
- 2010: Monaco
- 2009: Blueberry Garden
- 2008: Crayon Physics Deluxe
- 2007: Aquaria
- 2006: Darwinia
- 2005: (Open Category) Gish and (Web/Downloadable) Wik and the Fable of Souls
- 2004: (Open Category) Savage: The Battle for Newerth and (Web/Downloadable) Oasis
- 2003: Wild Earth
- 2002: Bad Milk
- 2001: Shattered Galaxy
- 2000: Tread Marks
- 1999: Fire and Darkness
Nuovo (Innovation) Award ($5,000)
[edit]- 2025: Consume Me[7]
- 2024: Anthology of the Killer[8]
- 2023: Betrayal at Club Low[9]
- 2022: Memory Card[10]
- 2021: Blaseball[11]
- 2020: The Space Between[12]
- 2019: Black Room[13]
- 2018: Getting Over It with Bennett Foddy[14]
- 2017: Oiκοςpiel, Book I
- 2016: Cibele
- 2015: Tetrageddon Games
- 2014: Luxuria Superbia
- 2013: Cart Life
- 2012: Storyteller
- 2011: Nidhogg
- 2010: Tuning
- 2009: Between
Excellence In Visual Art ($3,000)
[edit]- 2025: Hauntii[7]
- 2024: Phonopolis[8]
- 2023: RPG Time: The Legend of Wright[9]
- 2022: Papetura[10]
- 2021: Genesis Noir[11]
- 2020: Knights and Bikes[12]
- 2019: Mirror Drop[13]
- 2018: Chuchel
- 2017: Hyper Light Drifter
- 2016: Oxenfree
- 2015: Metamorphabet
- 2014: Gorogoa
- 2013: Kentucky Route Zero
- 2012: Dear Esther
- 2011: BIT.TRIP RUNNER
- 2010: Limbo
- 2009: Machinarium
- 2008: Fez
- 2007: Castle Crashers
- 2006: Darwinia
- 2005: (Open Category) Alien Hominid and (Web/Downloadable) Wik and the Fable of Souls
- 2004: (Open Category) Spartan and (Web/Downloadable) Dr. Blob's Organism
- 2003: Wild Earth
- 2002: Banja Taiyo
- 2001: Hardwood Spades
- 2000: King of Dragon Pass
- 1999: Crime Cities
Excellence In Audio ($3,000)
[edit]- 2025: Despelote[7]
- 2024: Rhythm Doctor[8]
- 2023: The Forest Quartet[9]
- 2022: Inscryption[10]
- 2021: Genesis Noir[11]
- 2020: Mutazione[12]
- 2019: Paratopic[13]
- 2018: Uurnog Uurnlimited
- 2017: GoNNER
- 2016: Mini Metro
- 2015: Ephemerid: A Musical Adventure
- 2014: DEVICE 6
- 2013: 140
- 2012: Botanicula
- 2011: Amnesia: The Dark Descent
- 2010: Closure
- 2009: BrainPipe
- 2008: Audiosurf
- 2007: Everyday Shooter
- 2006: Weird Worlds: Return to Infinite Space
- 2005: (Open Category) Steer Madness and (Web/Downloadable) Global Defense Network
- 2004: (Open Category) Anito: Defend a Land Enraged and (Web/Downloadable) Dr. Blob's Organism
- 2003: Terraformers
- 2002: Bad Milk
- 2001: Chase Ace 2
- 2000: Blix
- 1999: Terminus
Excellence in Design ($3,000)
[edit]- 2025: Tactical Breach Wizards[7]
- 2024: Cryptmaster[8]
- 2023: The Case of the Golden Idol[9]
- 2022: Inscryption[10]
- 2021: Teardown[11]
- 2020: Patrick's Parabox[12]
- 2019: Opus Magnum[13]
- 2018: Baba is You
- 2017: Quadrilateral Cowboy
- 2016: Keep Talking and Nobody Explodes
- 2015: Outer Wilds
- 2014: Papers, Please
- 2013: FTL: Faster Than Light
- 2012: Spelunky
- 2011: Desktop Dungeons
- 2010: Monaco
- 2009: Musaic Box
- 2008: World of Goo
- 2007: Everyday Shooter
- 2006: Braid
- 2005: (Open Category) Gish and (Web/Downloadable) Wik and the Fable of Souls
- 2004: (Open Category) Bontãgo and (Web/Downloadable) Oasis
- 2003: Wild Earth
- 2002: Insaniquarium
- 2001: Shattered Galaxy
- 2000: Tread Marks
- 1999: Resurrection
Excellence in Narrative
[edit]- 2025: Caves of Qud[7]
- 2024: Mediterranea Inferno[8]
- 2023: Immortality[9]
- 2022: Inscryption[10]
- 2021: Umurangi Generation[11]
- 2020: Heaven's Vault[12]
- 2019: Return of the Obra Dinn[13]
- 2018: Night in the Woods
- 2017: Ladykiller in a Bind
- 2016: Her Story
- 2015: 80 Days
- 2014: Papers, Please
- 2013: Cart Life
Audience Award ($3,000)
[edit]- 2025: The WereCleaner[7]
- 2024: RAM: Random Access Mayhem[8]
- 2023: Potionomics[9]
- 2022: Mini Motorways[10]
- 2020: A Short Hike[12]
- 2019: Ethereal[13]
- 2018: Celeste
- 2017: Hyper Light Drifter
- 2016: Undertale
- 2015: This War of Mine
- 2014: The Stanley Parable
- 2013: FTL: Faster Than Light
- 2012: Frozen Synapse
- 2011: Minecraft
- 2010: Heroes of Newerth
- 2009: Cortex Command
- 2008: Audiosurf
- 2007: Castle Crashers
- 2006: Dofus
- 2005: (Open Category) Alien Hominid and (Web/Downloadable) N
- 2004: (Open Category) Savage: The Battle for Newerth and (Web/Downloadable) Yohoho! Puzzle Pirates
- 2003: Pontifex II
- 2002: Kung-Fu Chess
- 2001: Shattered Galaxy
- 2000: The Rift (Far Gate)
- 1999: Fire and Darkness
alt.ctrl.GDC Award ($3,000)
[edit]For games that feature unusual controls or user interactions.
- 2025: ChromaCorp[7]
- 2024: Chú Mó[8]
- 2020: None. Due to the cancellation of the physical GDC conference as a result of the coronavirus outbreak, this award wasn't given in 2020; the other IGF awards were given in a virtual presentation.[15]
- 2019: Hot Swap[13]
- 2018: Puppet Pandemonium
- 2017: Fear Sphere
Sponsor Awards
[edit]- 2019 ID@Xbox Gaming Heroes Award: Jerry Lawson[13]
- 2018 ID@Xbox Award: SpecialEffect
- 2016 ID@Xbox Rising Star Award: Girls Make Games — The Hole Story
- 2012 Microsoft Xbox Live Arcade Award: Super T.I.M.E. Force
- 2011 Direct2Drive Vision Award: Amnesia: The Dark Descent
- 2010 Direct2Drive Vision Award: Max and the Magic Marker
- 2009 Direct2Drive Vision Award: Osmos
- 2008 Gleemie Awards (1x $5,000, 1x $3,000, 1x $2,000): Desktop Tower Defense, Skyrates, Quadradius
- 2007 GameTap Awards (1x $10,000, 2 x $5,000): Everyday Shooter, Blast Miner, Roboblitz
- 2006 Adultswim.com Award ($5,000): Dodge That Anvil
- 2005 Cartoon Network "Project Goldmaster" Award (making a game for Cartoon Network): Digital Builders
- 2004 AOL/Cartoon Network "Project Goldmaster" Award (making a game for Cartoon Network): Flashbang Studios
Retired awards
[edit]Technical Excellence ($3,000)
[edit]This award was retired starting from the 2014 competition onward.
- 2013: Little Inferno
- 2012: Antichamber
- 2011: Amnesia: The Dark Descent
- 2010: Limbo
- 2009: Cortex Command
- 2008: World of Goo
- 2007: Bang! Howdy
- 2006: Darwinia
- 2005: (Open Category) Alien Hominid and (Web/Downloadable) RocketBowl
- 2004: (Open Category) Savage: The Battle for Newerth and (Web/Downloadable) Yohoho! Puzzle Pirates
- 2003: Reiner Knizia's Samurai
- 2002: Ace Of Angels
- 2001: Shattered Galaxy
- 2000: Tread Marks
- 1999: Terminus
Best Mobile Game ($3,000)
[edit]- 2012: Beat Sneak Bandit
- 2011: Helsing's Fire
Best Web Browser Game (2006-2008)
[edit]- 2008: Iron Dukes ($2,500)
- 2007: Samorost 2 ($2,500)
- 2006: Dad 'N Me ($2,500)
- This category replaced the separate prizes for Web/Downloadable games awarded in 2004 & 2005.
IGF Mod Competition (2006–2007)
[edit]2007 Mod Awards
[edit]- Best Mod ($5,000 overall): Weekday Warrior (Half-Life 2)
- Best Singleplayer FPS Mod ($500): Weekday Warrior (Half-Life 2)
- Best Multiplayer FPS Mod ($500): Eternal Silence (Half-Life 2)
- Best RPG Mod ($500): Darkness over Daggerford (Neverwinter Nights)
- Best 'Other' Mod ($500): Spawns Of Deflebub (Unreal Tournament 2004)
2006 Mod Awards
[edit]- Best Mod – Doom 3 ($2,500): Last Man Standing Coop
- Best Mod – Half-Life 2 ($2,500): Dystopia
- Best Mod – Neverwinter Nights ($2,500): Rose Of Eternity: Chapter 1
- Best Mod – Unreal Tournament 2004 ($2,500): Path Of Vengeance
IGF Student Showcase Winner
[edit]- 2025: Slot Waste[7]
- 2024: Once Upon a Jester[8]
- 2023: Slider
- 2022: Live Adventure
- 2021: Vessels
- 2020: Bore Dome[12]
- 2019: After Hours[13]
- 2018: Baba Is You
- 2017: Un pas fragile
- 2016: Beglitched
- 2015: Close Your
- 2014: Risk of Rain
- 2013: Zineth
- 2012: Way
- 2011: Fract • Octodad
- 2010: Continuity • Dreamside Maroon • Gear • Igneous
- 2009: Tag: The Power of Paint
- 2008: Synaesthete
- 2007: Toblo
- 2006: Ballistic • Cloud • Colormental • Narbacular Drop • Ocular Ink • Orblitz • Palette • Sea of Chaos • Goliath • NERO
- 2005: Dyadin • Intergalactic Shopping Maniacs • Mutton Mayhem • Rock Station • Scavenger Hunt • Soccer Ref • Squirrel Squabble • Stars and Stripes • Team Robot • War, Siege & Conquest: Battle for Gaia
- 2004: Dark Archon 2 • Fatal Traction • Growbot • Hexvex • Hyperbol • Ice Wars • Kube Kombat • Scrapped • Treefort Wars • Xazzon
Ceremonies
[edit]| Game Year | Date of ceremony | Host | Seumas McNally Grand Prize |
|---|---|---|---|
| 1999 | March 15, 1999 | Fire and Darkness | |
| 2000 | March 10, 2000 | Tread Marks | |
| 2001 | March 23, 2001 | Shattered Galaxy | |
| 2002 | March 20, 2002 | Bad Milk | |
| 2003 | March 6, 2003 | Wild Earth | |
| 2004 | March 24, 2004 | (Open Category) Savage: The Battle for Newerth
(Web/Downloadable) Oasis | |
| 2005 | March 9, 2005 | (Open Category) Gish
(Web/Downloadable) Wik and the Fable of Souls | |
| 2006 | March 22, 2006 | Darwinia | |
| 2007 | March 7, 2007 | Andy Schatz | Aquaria |
| 2008 | February 20, 2008 | Andy Schatz | Crayon Physics Deluxe |
| 2009 | March 25, 2009 | Andy Schatz | Blueberry Garden |
| 2010 | March 11, 2010 | Kyle Gabler and Erin Robinson | Monaco |
| 2011 | March 2, 2011 | Anthony Carboni | Minecraft |
| 2012 | March 8, 2012 | Andy Schatz | Fez |
| 2013 | March 27, 2013 | Andy Schatz | Cart Life |
| 2014 | March 20, 2014 | Nathan Vella | Papers, Please |
| 2015 | March 4, 2015 | Nathan Vella | Outer Wilds |
| 2016 | March 16, 2016 | Nathan Vella | Her Story |
| 2017 | March 1, 2017 | Nina Freeman | Quadrilateral Cowboy |
| 2018 | March 21, 2018 | Trent Kusters | Night in the Woods |
| 2019 | March 20, 2019 | Meg Jayanth | Return of the Obra Dinn |
| 2020 | March 18, 2020 | Trent Kusters | A Short Hike |
| 2021 | July 21, 2021 | Victoria Tran | Umurangi Generation |
| 2022 | March 23, 2022 | Kelly Wallick | Inscryption |
| 2023 | March 22, 2023 | Marina Díez[16] | Betrayal at Club Low |
| 2024 | March 29, 2024 | Trinidad Hermida[17] | Venba |
| 2025 | March 19, 2025 | Emma Kidwell[18] | Consume Me |
See also
[edit]References
[edit]- ^ Shiels, Maggie (March 26, 2009). "Indie game awards showcase future". Technology Reporter, BBC News, San Francisco. BBC. Retrieved 2021-10-28.
- ^ a b c "About the IGF", www.IGF.com.
- ^ Garrahan, Matthew (January 16, 2018). "Informa to buy exhibitions rival UBM for £4bn". Financial Times. Archived from the original on 2022-12-10. Retrieved 2018-06-01.
- ^ "Independent Games Festival Mobile". Archived from the original on 2011-01-31. Retrieved 2022-06-11.
- ^ "2013 Independent Games Festival announces Main Competition finalists". Gamasutra. January 7, 2013. Retrieved 2013-01-07.
- ^ "IGF Competition Rules". Independent Games Festival. September 12, 2016. Retrieved 2018-01-03.
- ^ a b c d e f g h i Elderkin, Beth (March 19, 2025). "'Consume Me' Wins Grand Prize, Nuovo Award at the 2025 IGF Awards". Retrieved 2025-03-26.
- ^ a b c d e f g h i Elderkin, Beth. "Venba wins Grand Prize at the 2024 Independent Games Festival Awards". Game Developer. Retrieved 2024-03-21.
- ^ a b c d e f g Tran, Edmond (March 23, 2023). "IGF Awards 2023: Full list of winners and finalists – GamesHub". www.gameshub.com. Retrieved 2023-07-23.
- ^ a b c d e f g Dealessandri, Marie (March 24, 2022). "Inscryption wins big at GDC and IGF Awards". GamesIndustry.biz. Retrieved 2022-03-24.
- ^ a b c d e f "Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards". Gamasutra. July 21, 2021. Archived from the original on 2021-07-22. Retrieved 2021-07-21.
- ^ a b c d e f g h "A Short Hike wins Grand Prize at the 2020 Independent Games Festival!". Gamasutra. March 18, 2020. Archived from the original on 2020-03-19. Retrieved 2020-03-18.
- ^ a b c d e f g h i j "Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!". Gamasutra. March 20, 2019. Archived from the original on 2019-03-21. Retrieved 2019-03-20.
- ^ Chan, Stephanie (March 21, 2018). "Night in the Woods wins the grand prize at the Independent Games Festival". Venture Beat. Retrieved 2018-03-21.
- ^ "Game Developers Conference 2020 announces virtual awards and talk schedule". Gamasutra. March 10, 2020. Retrieved 2020-03-10.
- ^ "Marina Díez To Host 2023 IGF Awards At GDC". January 11, 2023.
- ^ "Trinidad (Hermida) Black to Host the 2024 IGF Awards". gdconf.com. Retrieved 2026-01-10.
- ^ "Emma Kidwell Is Your Host for the 2025 IGF Awards". gdconf.com. Retrieved 2026-01-10.
External links
[edit]Independent Games Festival
View on GrokipediaHistory
Founding and Early Years
The Independent Games Festival (IGF) was established in 1998 by the CMP Game Group, a division of CMP Media, with the primary goal of encouraging innovation in video game development and recognizing outstanding work by independent developers who operated outside major publishing structures.[5] This initiative emerged during a period when the video game industry was dominated by large studios, and indie creators often lacked visibility or support; the festival aimed to spotlight creative risks and technical achievements in a dedicated space. The first awards ceremony took place in March 1999 as part of the Game Developers Conference (GDC) in San Francisco, attracting around 100 submissions and selecting 10 finalists across categories such as Grand Prize, Technical Excellence, and Game Design.[6] The inaugural Grand Prize, worth $10,000, was awarded to Fire and Darkness, a real-time strategy game developed by Singularity Software, though the project was ultimately never commercially released due to development challenges.[7] These initial events provided a platform for indie developers to showcase prototypes and gain industry feedback, fostering a sense of community amid the growing digital distribution landscape of the late 1990s. By its second year in 2000, submissions had increased modestly, reflecting rising interest in independent creation tools like Flash and early online sharing platforms.[6] A pivotal moment in the IGF's early history occurred in 2000 when Canadian developer Seumas McNally won the Grand Prize for his vehicular combat game Tread Marks, developed single-handedly while battling Hodgkin's lymphoma; McNally passed away shortly after at age 21, prompting the festival organizers to rename the top award the Seumas McNally Grand Prize starting in 2001 to honor his dedication and inspire future indies.[8] This change, supported by McNally's family and the CMP Game Group, added emotional weight to the event and underscored the personal stakes of independent development. Through the early 2000s, the IGF expanded its categories to include audio and visual art, while maintaining cash prizes totaling around $30,000 annually, helping to establish it as a key milestone for emerging creators before the indie boom of the mid-2000s.[3]Growth and Evolution
The Independent Games Festival (IGF), established in 1998 by CMP Media (later acquired by UBM Technology Group and now under Informa Tech), began as a modest initiative to foster innovation among independent video game developers and highlight their contributions during the Game Developers Conference (GDC).[3] In its early years, the festival received limited submissions, reflecting the nascent indie scene; for instance, only 78 games entered the main competition in 2005, rising gradually to 118 in 2006 and 141 in 2007, marking a record at the time.[9][10] This steady increase paralleled the broader emergence of accessible development tools and online distribution platforms, which began empowering solo and small-team creators.[11] By the early 2010s, the IGF experienced significant growth in participation, driven by the indie boom fueled by digital storefronts like Steam and mobile app stores. Submissions to the main competition jumped from 226 in 2009 to 391 in 2011 and nearly 570 in 2012—a 45% year-over-year increase—demonstrating the festival's rising prominence as a key showcase for emerging talent.[11][10] This period saw entries peak at 774 in 2016, underscoring the IGF's role in amplifying indie voices amid a diversifying game landscape.[10]| Year | Number of Main Competition Entries |
|---|---|
| 2004 | 111 |
| 2005 | 78 |
| 2006 | 118 |
| 2007 | 141 |
| 2008 | 173 |
| 2009 | 226 |
| 2010 | 306 |
| 2011 | 391 |
| 2012 | 567 |
| 2013 | 586 |
| 2014 | 656 |
| 2015 | 639 |
| 2016 | 774 |
| 2017 | 670 |
| 2018 | 585 |
| 2019 | 518 |
| 2020 | 575 |
| 2021 | 504 |
| 2022 | 408 |
| 2023 | 524 |
| 2024 | 519 |
| 2025 | 484 |