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I-mode
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i-mode (Japanese: iモード, ai-mōdo) is a Japanese mobile internet (distinct from wireless internet) service operated by NTT DoCoMo. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and the packet-switched network that delivers the data. i-mode users also have access to other various services such as: sports results, weather forecasts, games, financial services, and ticket booking. Content is provided by specialised services, typically from the mobile carrier, which allows them to have tighter control over billing.
Like WAP, i-mode delivers only those services that are specifically converted for the service, or are converted through gateways.
Description
[edit]
In contrast with the Wireless Application Protocol (WAP) standard, which used Wireless Markup Language (WML) on top of a protocol stack for wireless handheld devices, i-mode borrows from DoCoMo proprietary protocols ALP (HTTP) and TLP (TCP, UDP), as well as fixed Internet data formats such as C-HTML, a subset of the HTML language designed by DoCoMo.[1] C-HTML was designed for small devices (e.g. cellular phones) with hardware restrictions such as lower memory, low-power CPUs with limited or no storage capabilities, small monochrome display screens, single-character fonts and limited input methods.[2] As a simpler form of HTML, C-HTML does not support tables, image maps, multiple fonts and styling of fonts, background colors and images, frames, or style sheets, and is limited to a monochromatic display.[3]
i-mode phones have a special i-mode button for the user to access the start menu. There are more than 12,000 official sites and around 100,000 or more unofficial i-mode sites, which are not linked to DoCoMo's i-mode portal page and DoCoMo's billing services. NTT DoCoMo supervises the content and operations of all official i-mode sites, most of which are commercial. These official sites are accessed through DoCoMo's i-mode menu but in many cases official sites can also be accessed from mobile phones by typing the URL or through the use of QR code (a barcode).
An i-mode user pays for both sent and received data. There are services to avoid unsolicited e-mails. The basic monthly charge is typically on the order of JPY¥200–300 for i-mode not including the data transfer charges, with additional charges on a monthly subscription basis for premium services. A variety of discount plans exist, for example family discount and flat packet plans for unlimited transfer of data at a fixed monthly charge (on the order of ¥4,000 per month).
History
[edit]i-mode was launched in Japan on 22 February 1999. The content planning and service design team was led by Mari Matsunaga, while Takeshi Natsuno was responsible for the business development. Top executive Keiichi Enoki oversaw the technical and overall development. A few months after DoCoMo launched i-mode in February 1999, DoCoMo's competitors launched very similar mobile data services: KDDI launched EZweb, and J-Phone launched J-Sky. Vodafone later acquired J-Phone including J-Sky, renaming the service Vodafone live!, although initially this was different from Vodafone live! in Europe and other markets. In addition, Vodafone KK was acquired by SoftBank, an operator of Yahoo! Japan in October, 2006 and changed the name to SoftBank Mobile.
Bandai and Namco launched content for i-mode in 1999. Bandai launched the Dokodemo Aso Vegas service in May 1999, reaching over 1 million paid subscribers by March 2000. In December 1999, Namco launched Namco Station, a mobile site for i-mode.[4]
Since 2003, i-mode center is called CiRCUS, which consists of 400 NEC NX7000 HP-UX servers and occupies 4,600 m2 floor space in DoCoMo's Kawasaki office. The operation support system is called CARNiVAL, which is hosted in the Sanno Park Tower.
As of June 2006, the mobile data services I-Mode, EZweb, and J-Sky, had over 80 million subscribers in Japan.
i-mode usage in Japan peaked around 2008. On 29 October 2019, DoCoMo announced i-mode will end on 31 March 2026.[5]
Markets
[edit]Seeing the tremendous success of i-mode in Japan, many operators in Europe, Asia and Australia sought to license the service through partnership with DoCoMo. Takeshi Natsuno was behind the expansion of i-mode to 17 countries worldwide. Kamel Maamria who was a partner with the Boston Consulting Group and who was supporting Mr. Natsuno is also thought to have had a major role in the expansion of the first Japanese service ever outside Japan.
i-mode showed very fast take-up in the various countries where it was launched which led to more operators seeking to launch i-mode in their markets with the footprint reaching a total of 17 markets worldwide.
While the i-mode service was an exceptional service which positioned DoCoMo as the global leader in value add services, another key success factor for i-mode was the Japanese smartphone makers who developed state of the art handsets to support i-mode. As i-mode was exported to the rest of the world, Nokia and other major handset vendors who controlled the markets at the time, refused at first to support i-mode by developing handsets which support the i-mode service. The operators who decided to launch i-mode had to rely on Japanese vendors who had no experience in international markets. As i-mode showed success in these markets, some vendors started customizing some of their handsets to support i-mode, however, the support was only partial and came late in time.
While the service was successful during the first years after launch, the lack of adequate handsets and the emergence of new handsets from new vendors which supported new Internet services on one hand, and a change of leadership of i-mode in Docomo, lead to a number of operators to migrate or integrate i-mode into new mobile Internet services. These efforts were ultimately unsuccessful, and i-mode never became popular outside of Japan.[6]
i-mode sponsored the Renault F1 team from 2004 to 2006.
i-mode was launched in the following countries:
Devices
[edit]Some typical features include the "clamshell" model with large displays (240 x 320 pixels) and in many models, a display on either side. Additionally the phones have many extra features, e.g. a megapixel digital camera. The displays normally have 65,536 colors but the newest models have as many as 262,144 colors.
- FOMA SA800i[7]
- Fujitsu F905i (one of the very few Japanese i-mode phones to be sold outside Japan)
- LG KE390i
- LG L342i
- LG L343i
- LG L852i (PRADA)[8]
- Mitsubishi M342i
- Motorola RAZR V3xx with i-mode
- Motorola SLVR L6 i-mode
- Motorola SLVR L7 i-mode
- NEC N21i
- NEC N22i
- NEC N343i[9]
- NEC 411i[10]
- Nokia N70 i-mode
- Nokia N95i[11]
- Nokia 6120 classic
- Nokia 6124 classic
- Samsung S400i[12]
- Samsung S500i[13]
- Samsung Z320i[14]
- Sony Ericsson K550im[15]
- Sony Ericsson K610im[16]
See also
[edit]References
[edit]- ^ Williams, Martyn (August 28, 2000). "NTT DoCoMo i-Mode passes 10 million subscriber mark". InfoWorld. Vol. 22, no. 35. IDG. p. 49B. ISSN 0199-6649.
- ^ Kamada, Tomihisa (9 Feb 1998), 2.1. Scope of the Products, W3C, retrieved 2009-04-24
- ^ Kamada, Tomihisa (9 Feb 1998), 3.1 Design Principles, W3C, retrieved 2009-04-24
- ^ Fact Book 2021. Bandai Namco Group. 2021. pp. 23–4. Archived from the original on 19 October 2021. Retrieved 2 October 2021.
- ^ "報道発表資料 : 「FOMA」および「iモード」のサービス終了について | NTTドコモ".
- ^ "How SMS set back the mobile internet by ten years". 26 June 2014.
- ^ "DoCoMo Introduces New 3G Kids Phone - Wireless Watch Japan". wirelesswatch.jp. 10 December 2007.
- ^ "DoCoMo Scores PRADA Phone by LG - Wireless Watch Japan". wirelesswatch.jp. 8 May 2008.
- ^ "imode phones - i-mode phone reviews and comparisons". Archived from the original on 2006-03-04. Retrieved 2006-01-25.
- ^ "imode phones - i-mode phone reviews and comparisons". Archived from the original on 2006-03-04. Retrieved 2006-01-25.
- ^ "N95". Archived from the original on 2007-09-17. Retrieved 2007-09-17.
- ^ "imode phones - i-mode phone reviews and comparisons". Archived from the original on 2006-03-18. Retrieved 2006-03-24.
- ^ "imode phones - i-mode phone reviews and comparisons". Archived from the original on 2006-02-20. Retrieved 2006-01-25.
- ^ "imode phones - i-mode phone reviews and comparisons". Archived from the original on 2006-03-04. Retrieved 2006-01-25.
- ^ "The Official Xperia™ Website - Sony Mobile (UK)". Sony Mobile (UK). Archived from the original on 2007-10-11. Retrieved 2020-01-19.
- ^ "Sony Ericsson's first Cyber-shot i-mode phone: K550im". Archived from the original on 2009-01-05. Retrieved 2007-11-24.
External links
[edit]I-mode
View on GrokipediaOverview
Service Description
i-mode is a packet-switched mobile internet service developed by NTT DoCoMo, enabling users to access simplified web content directly on mobile phones.[8] Launched on February 22, 1999, in Japan, it became the world's first major mobile internet service, allowing seamless integration of internet functionalities into everyday mobile communication.[9] The service operated on a billing model featuring a flat monthly subscription fee of approximately ¥300 for basic access, combined with per-packet data charges of ¥0.3 per 128 bytes transmitted.[9] This structure encouraged usage by keeping base costs low while scaling with data consumption, distinguishing it from time-based circuit-switched alternatives. Users experienced always-on connectivity, permitting instant browsing of web pages, sending and receiving email, and downloading content such as ringtones or news updates without requiring a personal computer or dialing connections each time.[10] A key differentiator from contemporaries like WAP was its use of compact HTML (cHTML), a lightweight subset of standard HTML optimized for small screens and low-bandwidth mobile devices, which facilitated easier content adaptation by web developers compared to WAP's more complex WML.[11][12]Core Features
One of the hallmark features of i-mode was its integrated email service, known as i-mode mail, which allowed users to send and receive messages directly from their mobile phones without needing a PC. This service supported attachments such as images or files, and was seamlessly integrated with the phone's address book for easy contact management, enabling quick composition and addressing of emails.[2][13] By 2001, email had become the most utilized i-mode function, with users averaging around eight messages per day.[14] Web browsing represented another foundational capability, providing always-on access to thousands of official sites (over 1,800 as of 2001)—curated through DoCoMo's i-mode portal and covering categories like news, weather, and entertainment—as well as tens of thousands of unofficial sites by entering URLs directly.[15][16] This dual structure made i-mode a gateway to both structured, carrier-approved content and broader web exploration, setting it apart from more restrictive mobile data services of the era.[14] i-mode also pioneered mobile content downloads, allowing users to personalize their devices with ringtones, wallpapers, and games sourced from official and unofficial providers. A key innovation was i-appli, a platform for downloading and running interactive Java applets, which enabled lightweight applications like mobile games (e.g., versions of Pac-Man) or utilities directly on the handset without full software installation.[2][14][17] Beyond communication and entertainment, i-mode offered practical utilities that extended mobile functionality into everyday transactions. Users could perform mobile banking tasks, such as checking balances or stock trading through partnerships like Sumitomo Bank, and purchase electronic tickets for events or travel directly via the service.[2][14] Later models incorporated GPS for location-based services, enabling features like map navigation or nearby business searches to enhance user convenience.[18] Security was integral to i-mode's design, particularly for handling paid content and financial interactions, with basic authentication mechanisms including user passwords and SSL encryption for secure data transmission over the network.[19][14] Proprietary protocols protected the radio link between handsets and base stations, while additional measures ensured safe access to premium sites and transactions, fostering trust in early mobile commerce.[19]History
Development and Launch
The development of i-mode began in the fall of 1996 at NTT DoCoMo, Japan's leading mobile carrier and a subsidiary of Nippon Telegraph and Telephone (NTT), under the leadership of CEO Kouji Ohboshi.[3] Inspired by advancements in packet-switching technology, which enabled efficient data transmission over mobile networks without dedicated circuit connections, the project aimed to create a compact, always-on mobile internet service tailored for low-bandwidth devices.[20] This initiative emerged amid NTT DoCoMo's broader efforts to diversify beyond voice services, leveraging Japan's dense urban population and high mobile penetration to pioneer data-centric mobile experiences.[5] A dedicated team, led by executive Takeshi Natsuno alongside marketing specialist Mari Matsunaga and technical director Keiichi Enoki, focused on designing a user-friendly platform for compact web content that prioritized simplicity and speed over full desktop internet replication.[21] Natsuno's vision emphasized an open ecosystem where third-party developers could build lightweight applications and sites, fostering a low-bandwidth mobile web accessible via dedicated handsets. Pre-launch activities included internal prototyping and open experiments in 1998, where NTT DoCoMo tested services with prototype phones in collaboration with about 20 international partners to refine usability and network performance.[22] i-mode officially launched on February 22, 1999, in Tokyo, debuting with the 503i series of handsets from manufacturers including NEC, Panasonic, and Sharp, which featured small color screens and dedicated "i" buttons for quick portal access.[14] Initial subscriber growth was swift, surpassing 100,000 users within the first three months and reaching 1 million by August 1999, driven by affordable pricing consisting of a ¥300 monthly subscription fee plus per-packet data charges.[23] To build the content ecosystem from day one, NTT DoCoMo secured early partnerships with major Japanese firms, including NTT group entities for mapping and information services, as well as entertainment providers like Bandai and Namco for games and news sites, ensuring a diverse lineup of over 60 official offerings at launch.Growth and Expansion
Following its launch, i-mode experienced rapid adoption in Japan, driven by its accessible core features such as email and simple web browsing on mobile devices. By August 2000, the service had surpassed 10 million subscribers, exceeding initial projections and marking a significant milestone in mobile data usage.[24] This growth accelerated, reaching 40 million subscribers by October 2003, reflecting widespread integration into daily life for information access and entertainment.[24] To support this expanding user base, NTT DoCoMo scaled its infrastructure considerably. In 2003, the company deployed the CiRCUS gateway system, a major data center comprising approximately 400 NEC NX7000-series UNIX servers, capable of handling up to 50,000 web accesses per second and 25,000 email transactions per second for over 38 million i-mode users.[25] This open-architecture platform ensured reliable 24/7 operation, accommodating the surge in traffic from packet-switched data services. Service enhancements further fueled expansion. With the rollout of third-generation (3G) FOMA networks in 2001, i-mode gained support for higher data speeds up to 384 kbps and video streaming capabilities, enabling richer content like short clips and live updates.[26] By March 2006, i-mode subscribers had grown to 46.36 million, solidifying its role in Japan's mobile ecosystem.[27] The service reached its peak around 2008, with approximately 50 million active users in Japan, representing dominance in the domestic market.[28] To boost global visibility during this period, NTT DoCoMo sponsored the Mild Seven Renault F1 Team from 2004 to 2006, integrating i-mode branding into high-profile international racing events.[29] Economically, i-mode proved highly lucrative for NTT DoCoMo, contributing significantly to the company's lucrative performance, with record profits such as $3 billion in fiscal year 2001.[30]Decline and Discontinuation
The decline of i-mode began in the late 2000s as the global smartphone revolution gained momentum. The introduction of Apple's iPhone in 2007 and the subsequent rise of Android devices in 2008 offered users more advanced touch interfaces, app ecosystems, and high-speed broadband access, which overshadowed i-mode's compact, cHTML-based services.[31] These full-featured smartphones provided richer multimedia experiences and seamless integration with global internet standards, drawing users away from i-mode's proprietary, walled-garden model that prioritized lightweight content over expansive browsing.[31] Subscriber numbers reflected this shift dramatically. i-mode reached its peak of approximately 49 million domestic users in July 2010, but began a steady erosion thereafter.[31] By 2019, the base had shrunk to about 7.6 million subscribers, as many transitioned to NTT DoCoMo's newer 3G and 4G offerings like sp-mode, which supported smartphones and broader internet capabilities.[32] Subscriber numbers have continued to decline since then, with the service still operational as of November 2025 ahead of its termination. This drop was exacerbated by the obsolescence of i-mode-compatible feature phones, with users increasingly adopting devices incompatible with the service's limited bandwidth and display constraints.[7] On October 29, 2019, NTT DoCoMo officially announced the discontinuation of i-mode, citing the ongoing subscriber decline and the need to focus resources on advanced 5G infrastructure.[6] The service was scheduled to end on March 31, 2026, coinciding with the phase-out of the underlying FOMA 3G network.[33] To support users during the wind-down, NTT DoCoMo provided migration paths to sp-mode and other modern platforms, including incentives for upgrading to compatible smartphones and transferring services like email and content subscriptions.[34] Remaining i-mode users retained legacy access via the FOMA network until the final shutdown, ensuring continuity for those not yet transitioned.[33] Following the 2019 announcement, NTT DoCoMo oversaw a gradual phase-out of i-mode content sites, with many providers shifting their offerings to sp-mode or standalone apps to retain users.[7] Subscriber numbers continued to fall as the ecosystem contracted, reflecting the broader migration to high-speed mobile broadband amid preparations for the 2026 termination.[6]Technology
C-HTML and Content Standards
Compact HTML (cHTML) served as the foundational markup language for i-mode content, defined as a subset of HTML 2.0, 3.2, and 4.0 tailored for small information appliances with limited memory and processing power. Developed with input from NTT DoCoMo, cHTML supported essential tags such as<A> for hyperlinks, <IMG> for images, and <FORM> for user input, while excluding resource-intensive features like frames, applets, and complex scripting to ensure compatibility with early mobile handsets. Page sizes were restricted to a maximum of 5 KB to optimize loading over low-bandwidth cellular networks, with NTT DoCoMo recommending even smaller limits of around 2 KB for faster performance.[35][36]
To enhance layout flexibility in later i-mode iterations, NTT DoCoMo introduced iHTML as an extension to cHTML, incorporating support for frames via the <FRAMESET> and <FRAME> tags, as well as basic CSS stylesheets for improved visual formatting. This extension also added proprietary attributes like accesskey for keypad navigation (e.g., <A HREF="..." ACCESSKEY="1">) and the tel: protocol for direct phone dialing (e.g., <A HREF="tel:1234567890">Call</A>), while maintaining backward compatibility with core cHTML elements. However, scripting languages such as JavaScript were not supported in basic cHTML or iHTML to prevent compatibility issues across diverse handset models.[4][37]
The i-appli platform complemented these markup standards by integrating Java applications based on the Java 2 Platform, Micro Edition (J2ME) with Mobile Information Device Profile (MIDP) 1.0, allowing developers to create downloadable apps with offline functionality, local storage, and network access. NTT DoCoMo enforced strict content guidelines for official i-mode sites, requiring certification and supervision to verify adherence to file size limits, tag usage, and device compatibility, thereby ensuring a consistent user experience.[38][39]
In contrast to the Wireless Application Protocol's (WAP) Wireless Markup Language (WML), which employed a card-based, deck-structured model requiring entirely new content creation, cHTML's close alignment with standard HTML facilitated the direct adaptation and repurposing of existing desktop web pages through simple transformations, accelerating content development for i-mode.[40]