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Jump ball
Jump ball
from Wikipedia
Joakim Noah (13) and JaVale McGee (34) compete at center court for the jump ball that starts the game, which is known as the tip-off or opening tip.

A jump ball is a method used to begin or resume play in basketball. It is similar to a face-off in ice hockey and field lacrosse and a ball-up in Australian rules football. Two opposing players attempt to gain control of the ball after an official tosses it into the air between them.

Originally, jump balls were used to restart play at the beginning of every quarter and after each basket scored. The NBA and NCAA dropped jump balls after baskets in the mid-20th century. The NBA stopped using jump balls for 2nd-4th quarter possession in 1975, and the NCAA implemented alternating possession rules in 1981 that award possession sequentially for all jump ball situations after the opening tip at the beginning of the game. The WNBA and Euroleague Basketball have adopted the NBA's jump ball rules, while other leagues have implemented alternating possession. 3x3 basketball does not use jump balls at all.

The rules for jump balls are relatively relaxed, with penalties rarely called on players touching the ball before it has reached the peak of its throw. Jump ball throw styles vary, and may feature misdirection to catch players off guard.

Usage

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In the NBA, WNBA, and competitions operated by Euroleague Basketball, a jump ball occurs at the start of the game (called the opening tip or opening tip-off), the start of any extra period (tip-off), to settle special situations where penalties cancel out and neither team is previously entitled to the ball, and to settle any held balls. Held balls occur when two opposing players both lay equal claim to the ball, and after trying to wrestle it from each other, end up in a stalemate. A jump ball may also be called if there are different calls by two or more referees. Although rare, a jump ball occurs when the ball becomes wedged between the goal and backboard.

However, most competitions other than the NBA, WNBA, and Euroleague Basketball use the alternating possession rule to settle all jump ball situations after the opening tip. This uses a possession arrow on the scorekeeper's table. Whenever such a jump ball situation occurs, possession of the ball is awarded to the team that is moving in the direction of the possession arrow on offense. The arrow then swaps to point to the other team. At the start of the game, the arrow points to the team that loses the opening tip.

History

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Possession arrow in Poland (circled)
Electric possession arrow in Wadowice, Poland
Possession arrows

James Naismith's original rules for basketball included a jump ball to begin every quarter, and after every basket scored. The NCAA first changed these rules in 1937, awarding possession after baskets to the scored-upon team. The NBA mirrored the NCAA's jump ball rules in 1949, and add a further change in 1975, removing jump balls to begin the second, third and fourth quarters, automatically granting possession in the second and third quarters to the team losing the opening tip, and possession in the fourth to the team that won the first tip.[1]

The alternating possession arrow rule went into effect in men's college basketball beginning with the 1981-82 season, and the women's game followed suit in 1986-87. League executives adopted the rule based on the belief that referees were not able to consistently ensure fair tosses, citing examples of games whose outcomes were effectively sealed by an inadequate toss. The decision has been controversial. Advocates of alternating possession argue that it is more fair, but this is disputed by its opponents, who also argue that jump balls are a vital part of the sport.[1]

FIBA, with recommendation by NCAA Men's Supervisor of Officials Hank Nichols, on the FIBA World Technical Commission at the time, adopted the alternating possession rule in 2003, with a major difference. In overtime periods, play begins with the arrow. In other organizations, another jump ball is conducted.

FIBA mandated that ULEB, which operated the EuroLeague and Eurocup before handing responsibility to the Euroleague Company, adopt the FIBA rule in 2005, as part of FIBA's rules being used by the EuroLeague, effective the 2005-06 season. Previously, the EuroLeague used the NBA jump ball rules. However, the Euroleague Company reinstated the jump ball rule in 2013.

Uniquely, 3x3, a formalized version of halfcourt three-on-three basketball overseen by FIBA, does not use a jump ball at any time in a game. Under current (2016) rules, the first possession is based on the result of a pregame coin toss; the winner can choose to have the first possession either at the start of the game or at the start of a potential overtime. During the game, held balls are automatically awarded to the defensive team.[2]

Technique

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Jump balls are a relatively unregulated part of basketball. In the NBA, players are technically supposed to touch the ball only after it has reached the top of its flight arc, but slight breaking of this rule––known as "stealing the toss"––is commonplace, tolerated, and arguably expected of players. There are no league-wide standards regulating how referees are to throw the ball beyond the stipulation that the ball should reach its top altitude squarely between the two players competing for it. In order to curb stealing, referees incorporate misdirection into their throwing styles to catch players off guard and unable to preempt the toss. Consequently, while height is obviously helpful for players competing for jump balls, top jump ball scorers are primarily credited for their agility and ability to time both the throw and their opponent.[1]

The leniency in penalizing jump ball stealing is in part due to its position in the game: referees are reluctant to stop play immediately after it starts, and quarter-opening jump balls lend minimal advantage because the losing team will be granted possession in the second quarter and to start the second half. An NBA study on jump balls found that in the 2022-2023 season, only 0.3% of jump balls had violations called.[1]

Jump ball throwing styles are varied, including one-handed, two-handed, underhanded, and overhanded styles. While the ball's trajectory is typically delivered at a near vertical angle, this is not required. Ken Mauer is particularly noted for his unusual, off-center throwing style, described as "[taking] multiple steps back, then toss[ing the ball] at an angle with a surprise motion that almost made him look like a volleyball player setting the ball for a teammate". More generally, throw styles that incorporate stepping away from the ball's destination, known as "pulling", are employed by referees as a way to mitigate the risk of being injured by players competing for the toss.[1]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A jump ball in basketball is a procedure where an official tosses the ball vertically between two opposing players, who jump from the center of a circle on the court and attempt to tap it toward a teammate to gain possession. This method determines control of the ball in specific situations, such as the start of a game or when possession is disputed. Jump balls are conducted according to standardized rules in major governing bodies like the NBA and . In the NBA, they occur at the beginning of games and periods in the center , as well as for held balls (when opponents have simultaneous control), double fouls during loose balls, or when officials cannot determine the last team to touch an out-of-bounds , using the nearest restraining . FIBA rules similarly define a jump ball as occurring when a tosses the ball between two opponents, applying it in comparable scenarios while incorporating an alternating possession system for subsequent disputes. The procedure requires jumpers to stand with feet within their half of the , one foot on the line, and tap the ball only after it reaches its highest point, with non-jumpers positioned outside the restraining until the tap. Violations, such as tapping too early or leaving the prematurely, award the ball to the opposing team out-of-bounds. Historically, the jump ball was introduced by basketball's inventor, James Naismith, in 1891 as the original means to begin play and was initially required after every made basket to alternate possession. Over the decades, rules evolved to reduce frequency: jump balls after made baskets were eliminated in the 1930s (for college basketball) and the NBA adopted alternating possession for starting the second through fourth quarters in 1975, while the NCAA replaced jump balls for tied balls with alternating possession in 1981 to speed up gameplay. Today, tall centers like Victor Wembanyama often dominate tip-offs due to height advantages, though strategy involves precise timing and positioning rather than raw athleticism alone.

Overview

Definition

A jump ball is a procedure in used to determine possession, in which an tosses the ball vertically upward between two opposing players, known as the jumpers, who are positioned at a designated spot on the , typically the center circle. The jumpers attempt to tap the ball to a teammate after it reaches its highest point and begins its downward trajectory, providing a neutral start to play without favoring either team. The jumpers must position themselves with both feet inside their respective half of the center circle, keeping one foot near the center line and remaining stationary until the ball is legally tapped. Their hands are kept at their sides or behind their backs until the releases the ball, ensuring no premature interference. Once tossed to a height beyond the players' reach, the ball must be tapped—rather than caught—with one or both hands after it starts descending, and neither jumper may touch it more than twice before it contacts another player, the , or the structure. Any contact between opponents is prohibited until after the tap, and violations, such as leaving the circle early or tapping prematurely, result in the ball being awarded to the opponents for a from the nearest spot. In contrast to passive possession methods like throw-ins, which restart play after the ball goes , or free throws, which are uncontested shots awarded for fouls, the jump ball requires direct competition and precise timing to gain control. It is employed to initiate the game and periods or, in some leagues, to resolve tied possessions such as held balls.

Purpose and Context

The serves as a fundamental mechanism in to initiate play or resolve possession disputes in a neutral manner, ensuring neither gains an undue advantage. It is primarily employed at the start of the game and each period, where two opposing players attempt to tip the to a teammate after a referee's toss in the center . Additionally, it is used in held situations, such as when opposing players simultaneously gain control of the without roughness, preventing clear possession for either side, or in cases of double fouls during loose plays where no had prior control. These applications promote fairness by relying on skill and timing rather than arbitrary decisions, particularly in high-stakes moments like the opening tip-off or contested rebounds. In professional leagues like the NBA, the jump ball underscores neutrality in scenarios of uncertainty, such as when officials cannot determine the last toucher of an out-of-bounds ball or during equal infractions like double free-throw violations. This procedure avoids bias in possession awards, allowing teams to compete on from neutral ground. By contrast, international rules under limit actual jump balls to the start of the first period and overtimes, substituting an alternating arrow for held balls and other disputes to streamline play while maintaining equity—the arrow direction reverses after each use, starting with the team that did not gain initial control. This system ensures balanced opportunities without repeated physical contests, reducing potential for injury or prolonged stoppages. In modern NBA games, jump balls occur infrequently beyond the mandatory opening one, with data from the 2022-23 season indicating an average of approximately 1.6 per contest, reflecting the rarity of held ball tie-ups due to strategic play and officiating. International competitions under see even fewer, often just one per game, as the resolves most possession issues efficiently, minimizing disruptions and emphasizing continuous action. This controlled frequency highlights the jump ball's role as a targeted tool for rather than a routine element.

Rules and Variations

Standard Procedure

The standard procedure for a jump ball in begins with the selecting two opposing players, known as jumpers, typically the tallest on each team, to participate at the center jump circle. The jumpers line up facing each other across the center line, with each standing in their respective half of the circle: both feet must remain inside the half farthest from their basket, and at least one foot positioned on or inside the restraining line (the semicircle's ). Non-jumpers position themselves outside the circle, alternating sides to prevent clustering, and cannot enter the circle until the ball is legally tapped. The center jump circle has a of approximately 12 feet (3.6 meters) in most professional and international play. The then holds the official game —Size 7 for men's play, with a of 75 to 78 cm (29.5 to 30.7 inches) and weight of 600 to 650 grams (20 to 23 ounces)—at waist level in one hand, palm up, directly between the jumpers at a point equidistant from each. The tosses the vertically upward in a plane to the sidelines, reaching an apex of sufficient height (typically 10 to 12 feet) that neither jumper can reach it at its peak, ensuring it drops straight down between them. Jumpers must keep their feet stationary until the reaches this apex and begins its downward path; they then jump vertically from their positions, using one or both hands to tap the without catching or slapping it. The tap must occur after the apex, and each jumper may tap the no more than twice before it touches another player or the floor; the goal is to direct it toward a teammate, though if it goes untouched by non-jumpers, possession alternates or is awarded based on the situation. Violations during the procedure include a jumper touching the before the apex, leaving their position prematurely, making physical contact with the opponent before the tap, or tapping the illegally (such as slapping it with an open hand or catching and throwing it). Non-jumpers entering the early or displacing a jumper also constitute violations. Consequences typically result in the being awarded to the non-violating team for a from the nearest sideline or endline (not behind the backboard), or a re-jump in cases of simultaneous violations; repeated infractions may lead to technical fouls or alternate possession rules applying thereafter. Slight variations in toss height or dimensions exist across leagues, but the core sequence remains consistent.

Differences Across Leagues

In the (NBA), jump balls are limited to the opening tip-off of the game and each overtime period, as well as held ball situations where neither team has clear control of the live ball. Alternate possession is used for the start of the second and fourth quarters, with the team that did not gain initial possession inbounding first. Center jump balls after made baskets were eliminated from NBA rules in 1937 to expedite , replacing them with inbound throws from the sideline or baseline. The (WNBA) mirrors the NBA's approach, utilizing jump balls solely for opening tip-offs, overtime starts, and held ball tie-ups, while applying alternate possession for subsequent period starts and specific violations like simultaneous fouls or infractions. This alignment ensures consistency in professional women's play, emphasizing physical contests only in key possession disputes. Under rules governing international , including the Olympics, a jump ball occurs only at the start of the first period, with all subsequent held ball or situations resolved via alternating possession throw-ins to promote faster pacing. The toss must reach a height greater than either jumper can attain by leaping from the floor, and player positioning is strictly enforced: jumpers must have one foot on their half of the center circle line, facing the opponent's basket, with non-jumpers prohibited from entering the circle until the ball is legally tapped. NCAA college basketball employs a jump ball exclusively for the game's opening tip-off, after which held balls and tie-ups trigger the alternating possession , directing throw-ins to the designated team to minimize stoppages. This system extends to simultaneous violations, where no jump ball is administered, and possession alternates based on the direction. In the final two minutes of the second period or periods, the alternating possession rule persists unchanged to maintain game flow, though officials may use instant replay for related disputes like out-of-bounds calls. High school basketball, governed by NFHS rules, begins with a jump ball but shifts to an alternating possession arrow for all subsequent tie-ups, out-of-bounds disputes, and violations after the initial tip-off, simplifying administration and reducing physical wear on players. This arrow system, pointed toward the team not gaining control from the opening jump, flips after each use, ensuring equitable distribution without repeated center contests.

History

Origins in Early Basketball

The jump ball was introduced by as part of the foundational procedures for his newly invented sport of in December 1891 at the International Training School in . Although not explicitly enumerated among Naismith's 13 original rules, the jump ball served as the primary method to initiate play, with two opposing centers positioned at mid-court while the referee tossed the ball between them for one to tip it to a teammate. This mechanism drew inspiration from the line-out in English rugby, adapted to ensure a fair and controlled start without the physical scrums common in other sports. In the sport's earliest iterations, the jump ball was employed not only at the beginning of games but also after every successful basket, contributing to frequent interruptions in play. The original peach baskets used as goals lacked open bottoms, requiring a or designated player to retrieve the manually—often with a or pole—before conducting another center jump to restart possession. This procedure characterized the inaugural game on December 21, 1891, between two classes of YMCA students, and persisted in subsequent matches across facilities throughout the 1890s, where the sport rapidly gained traction as an indoor alternative to rougher outdoor activities. By the early 1900s, the jump ball had become a standard feature in intercollegiate , as seen in the first five-on-five college contest between the and the in 1896, and continued in games at institutions like Yale and Harvard. Its initial purpose was to minimize physical contact and rough play by separating opponents during possession disputes, aligning with Naismith's overarching goal of creating a non-violent game that emphasized skill over force. This controlled restart helped foster the sport's growth while curbing the aggressive tendencies observed in precursors like soccer and .

Evolution and Rule Changes

In , rules underwent significant modifications to address stalling tactics and slow , particularly regarding jump balls after made baskets. Prior to the 1937-38 season, a center jump was required after every successful or , allowing teams with dominant jumpers to retain possession frequently and prolong games. That year, the NCAA eliminated these post-basket jumps, awarding possession directly to the non-scoring instead, which expedited play and increased scoring opportunities. This change was quickly adopted by professional leagues; the (BAA), predecessor to the NBA, incorporated similar provisions from its inception in 1946, fully removing post-basket jumps by the late 1940s to align with the faster pace of the emerging professional game. By the and , further reforms aimed to reduce the overall frequency of jump balls, especially for tie-ups and period starts, promoting continuous action. In 1975, the NBA trialed and then implemented the elimination of jump balls at the start of the second, third, and fourth quarters, replacing them with an alternating possession system determined by the opening tip-off winner, which streamlined transitions and minimized disruptions. The NCAA followed suit in 1981 by introducing the possession arrow for held-ball situations, shifting from traditional jump balls to an alternating possession procedure that awards the ball based on a directional indicator, thereby reducing physical contests and referee involvement in non-critical moments. These changes collectively decreased jump ball occurrences, with the NBA retaining them primarily for opening tips and held balls while emphasizing efficiency. Internationally, the International Basketball Federation () adopted a similar alternating possession arrow in 2003 for resolving jump ball situations beyond the initial tip-off, aligning global rules more closely with NCAA practices and further limiting physical confrontations to enhance game flow. In the NBA, when both teams commit lane violations during free throws, the situation is resolved by a jump ball at center court, ensuring equitable resolution without favoring either side. Post-2000, debates have intensified around eliminating the opening tip-off altogether due to injury risks, particularly in youth and amateur leagues where collisions and awkward jumps contribute to ankle sprains and concussions; trials in some U.S. youth programs have tested alternatives like rock-paper-scissors or coin flips to prioritize safety while maintaining fairness. These evolutions have profoundly impacted game pace, with jump balls now comprising less than 1% of total possessions in the NBA according to play-by-play , allowing for higher and more scoring-focused play compared to the stalling-prone eras of early .

Technique and Strategy

Player Execution

In a jump ball, players must precisely time their leap to reach the ball's apex, exploding upward from a balanced stance with feet shoulder-width apart and knees slightly bent for optimal power generation. Effective jumpers, often designated centers or forwards, position themselves directly facing the at circle's mark, maintaining shoulder-to-shoulder contact with their opponent to limit interference while preparing to extend their arms fully overhead without bending elbows excessively. Upon the referee's toss, the player uncoils from the legs and core to achieve maximum height, using a vertical leap typically around 28-34 inches for NBA athletes, though success relies more on explosive timing than sheer height; top performers like (7'1") and (6'11") exemplify this with win rates exceeding 73%, tipping the ball sideways or backward using fingertips to direct it toward teammates without or slapping, which would constitute a violation. Hand-eye coordination is crucial for tracking the ball's short arc during the toss, allowing the jumper to adjust mid-air and make a controlled tip rather than a wild grab. Players focus on fingertip contact for precision, often honing this through reaction-based drills such as rebounding exercises, where an catches a dropped after performing a plyometric jump, enhancing explosive power, quick reflexes, and visual tracking simultaneously. Plyometric , including box jumps and depth jumps, further refines the coordination needed to synchronize arm extension with the leap's peak, ensuring the tip travels accurately to positioned teammates. The physical demands of a jump ball emphasize lower-body strength in the , glutes, and calves for the initial burst, alongside to maintain balance against physical contact from the opponent, such as subtle shoulder nudges for leverage. While overall carries a high rate—approximately 19.1 injuries per 1,000 exposures in the NBA, with and contributing to 28.1% of cases—jump balls pose a relatively low risk compared to high-impact actions like dunks, due to their controlled, non-repetitive nature and the absence of forceful landings on contested boards; no specific elevated exists for jump balls alone. Specialized "tipper" roles are common in professional leagues, assigned to taller players (averaging 6'10" or greater) with superior timing and reaction skills, distinct from general roster s who may lack the dedicated practice for this situational skill.

Tactical Applications

In basketball, teams employ specific offensive setups during jump balls to maximize the chances of securing possession and transitioning quickly into a scoring opportunity. The four non-jumping players typically position themselves in a semi-circle formation around the key area to receive the tip, with the tallest player often stationed near the free-throw line to act as the primary receiver. Non-jumpers focus on boxing out their opponents to establish inside position and secure any if the tip is contested, similar to offensive rebounding scenarios, allowing the to rotate or counterclockwise based on pre-set signals for optimal coverage. Centers or other tall players, such as those with a 6-inch or greater advantage, are prioritized for the jumping to direct the ball forward to a teammate, enabling set plays like the "Double Tap" where the tip goes to a post player who then outlets to for a . In the NBA, home teams win approximately 51% of opening tips, providing a slight early possession edge that aligns with overall home-court advantages. Defensive strategies aim to disrupt the opponent's tip and force possession to their weaker side or into a controlled rebound. Defenders deny forward tip lanes by positioning in strong pass-denial stances, often watching the jumper's eyes and hands to anticipate direction—right-handed jumpers typically tip left, and vice versa—while maintaining contact to limit post-tip movement. Alignments like the box or diamond allow for rotations that crash open spots and force the ball toward the opponent's less athletic receivers, with early movement crucial against superior jumpers. Analytics indicate that height advantages heavily favor the taller team; for instance, elite big men like 7-footers consistently outperform shorter opponents like 6'5" forwards, with top NBA tip winners achieving 70-76% success rates due to reach and timing edges. The outcome of a jump ball significantly influences early game , as securing the initial possession allows a team to set the pace and score first in about % of cases, potentially shifting psychological dynamics in close contests. Teams winning the opening tip see a modest but measurable increase in overall game , around 3-5% for evenly matched opponents, underscoring its role in establishing control. Strategies have evolved with rule changes, such as the NBA's adoption of the alternating possession for subsequent quarters, which reduces jump ball frequency and diminishes their strategic weight in endgame tie-ups compared to the opening tip.

References

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