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Variations of basketball
Variations of basketball
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Variations of basketball are games or activities based on, or similar in origin to, the game of basketball, in which the player utilizes common basketball skills. Some are essentially identical to basketball, with only minor rules changes, while others are more distant and arguably not simple variations but distinct games. Other variations include children's games, contests or activities intended to help the player practice or reinforce skills, which may or may not have a competitive aspect. Most of the variations are played in informal settings, without the presence of referees or other officials and sometimes without strict adherence to official game rules.

Basketball variations

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Main basketball variations include:[1]

Other variations include:

  • Deaf basketball, basketball played by deaf people. Sign language is used to communicate whistle blows and communication between players.
  • Streetball (or street basketball), variation of basketball, typically played on outdoor courts and featuring significantly less formal structure and enforcement of the game's rules usually featuring less fouls than usual.
  • Water basketball, a water sport played in a swimming pool.
  • Wheelchair basketball, basketball played by people with varying physical disabilities that disqualify them from playing an able-bodied sport.
  • Donkey basketball, variation on the standard game of basketball, played on a standard basketball court, but in which the players ride donkeys
  • Fantasy basketball, where players take the role of general managers (GMs) of the fantasy teams they create
  • Hotshot, a basketball shooting game
  • Piterbasket, a team sport closely resembling basketball. The game was initially created for kindergarten children, but is now played by adults and handicapped athletes. Piterbasket was created by Anatolij Nesmejanov in Saint Petersburg, Russia in 2002. In 2010 in Kaunas, Lithuania held the world's first international piterbasket match.
  • Rezball, short for "reservation ball," is the avidly followed Native American version of basketball, particularly a style of play specific to Native American teams of some areas.
  • Super Shot, a mini-basketball game found in many arcades

Different roster sizes

Half-court in Triangle Lake, Oregon

A competitive game of basketball can be played with as few as the team of 2-on-2, 3-on-3, 4-on-4, or 5-on-5.

Each team's roster is typically the same size, but an odd number of players may force one team to play with one less player. Sometimes the odd player will be designated as a "switch" player, so that the offensive team always has the extra player. Roster sizes above five players per team are uncommon, even in informal games, as the court generally becomes too crowded to allow movement and space to develop between players.

  • Three-on-three basketball remains competitively played by amateurs. FIBA has created a formalized version of three-on-three, originally known as FIBA 33 and now called 3x3 basketball.
  • Six-on-six basketball: was a form of basketball played in the twentieth century mainly among high school girls.
  • Twenty-one basketball, game that can be played with two or more players. Each player has their own score, with the winner being the first to reach 21 points. No player has any teammates at any time in the game. The player with the ball may shoot at any time, and may collect his own rebound and shoot again. Whenever a basket is scored, that player receives two points and goes to the free throw line, where each made free throw tacks on another one point to their score. The player is allowed to shoot free throws until he misses, or until he has made 3 in a row, at which point the ball is put back in play, and the sequence starts again. Twenty-one is nearly always played in a half court game.[5]
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Spin-offs from basketball that are now separate sports include:

Ringball

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Ringball is a traditional South African sport that stems from basketball and has been played since 1907. The sport is now promoted in South Africa, Namibia, Botswana, Lesotho, India, and Mauritius to establish Ringball as an international sport.[citation needed]

Korfball

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Korfball started in the Netherlands and is now played worldwide. Korfball (Dutch: Korfbal) is a mixed gender team ball game, similar to mixed netball and basketball.[citation needed]

Netball

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Netball is a limited-contact team sport in which two teams of seven try to score points against one another by placing a ball through a high hoop. Netball was formerly called "women's basketball" but now includes men's teams as well.[citation needed]

Pearl ball

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Pearl ball is a traditional Chinese game which is similar to basketball. Two teams of six players compete to shoot the ball into a net in the opposing team's half of the field; players are required to play in certain parts of the field according to their role, with three players on each team attacking, two holding paddles attempting to deflect the ball away from the net, and one moving around in the scoring area while holding the net itself, attempting to help their teammates score.[6][7]

Slamball

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Slamball is full-contact basketball, with trampolines. Points are scored by playing the ball through the net, as in basketball, though the point-scoring rules are modified. The main differences from the parent sport is the court; below the padded basketball rim and backboard are four trampolines set into the floor which serve to propel players to great heights for slam dunks. The rules also permit some physical contact between the members of the four-player teams.[citation needed]

Other basketball variations

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H-O-R-S-E

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The game of H-O-R-S-E is played by two or more players. The order of turns is established before the game starts. The player whose turn is first is given "control", which means they must attempt to make a basket in a particular way of their choosing, explaining to the other players beforehand what the requirements of the shot are. If that player is successful, every other player must attempt that same shot according to its requirements. Players failing to duplicate the shot acquire a letter, starting with H and moving rightward through the word "Horse". After all players have made an attempt, control moves to the next player, and the game continues on in this fashion. If a player who has control misses their shot, there is no letter penalty and control moves to the next player. Whenever any player has all of the letters, they are eliminated from the game. The last player in the game is declared the winner.

If the players want a shorter or longer game, they can change the length of the word that dictates how many missed shots are needed to get eliminated. Other variations include a requirement that the shot that dictates what other players must make can involve saying something, or making some particular movement. In other versions a player gets a second try on their final shot before getting eliminated from the game, often called “Farmer’s Chance”.

The NBA All-Star Weekend H–O–R–S–E Competition was a contest in which players from the National Basketball Association played the game against each other.

Airball

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This game can be played by as many players as needed. The first shooting line is the foul line.

Each player has an order for when it is their turn to shoot. The first shooter takes their shot from the foul line. If they miss the ring and backboard or Airball on the shot, then they are eliminated, and this is applied to any shot by any player during the game.

If they miss the shot but hit either the ring or backboard then the next player in line must retrieve the ball after it has bounced once but before it bounces twice, then take the shot from wherever they retrieved the ball. If the ball bounces twice, the player is eliminated.

If the shot is made, then the shooter must retrieve the ball before it bounces twice, they then take another shot, if they make 3 shots in a row, then they are able to eliminate another player by hitting them with the ball. The remaining players are able to run away from the shooter but must stop and remain frozen, when the shooter has retrieved the ball after the 3 shot and yelled "STOP". The shooter must then take 7 steps and throw the ball from wherever they have reached. Any player who is touched by the ball is then eliminated. The game is then restarted from the Free Throw line from the next player in line. The game is continued until there is only one player not eliminated. Last player standing is the winner.

Some special techniques used are to start running away from the ring once a shooter has made two shots to ensure that if a 3rd is made, it is more difficult to hit them with the ball. The shooter can negate this by purposefully missing the 3rd shot in the hope the next shooter is too far away to retrieve it. Another technique is to throw the ball very hard at the ring to enable a difficult return for the next shooter.

Fives

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This game is played by 2 or more players. The shooting line is typically the top of the key, but can be moved to the foul line for younger players. Before the game starts, select an order of play. All players (except the one shooting) should remain behind the shooting line, out of the line of play.

The first player shoots from the shooting line. If the shot is missed, the player must retrieve the rebound, and shoot from the spot that the rebound was retrieved. The other players are not permitted to interfere with either the ball or the player. The player continues to shoot until a basket is made to a maximum of 5 shots. When the first player has made the shot, the next player begins shooting, again from the shooting line. This player must make the basket in the same number, or fewer shots than the preceding shooter. The next player then shoots, again from the shooting line and must make the basket in the same number, or fewer shots than the player that immediately preceded him\her in shooting.

If a player takes more shots than the player that immediately preceded him\her, a point is added to that player's score. Additionally, if a player is unable to make a basket in 5 shots or less, another point is added to that player's score.

When a player reaches 5 points, he\she is eliminated from the game. When a player is eliminated from the game, the player immediately following that player has up to 5 shots on his\her turn. The game continues until all but one player has been eliminated. The last player standing is the winner.

In and Out

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In and Out is a game that requires more than three players. One player starts the game by shooting from the free throw line. If they make two baskets in a row, they can eliminate a player of their choosing. If they miss their shot, they must try to rebound the ball, and the person closest to the ball where it lands are the two people 'in play'. Whoever gets to the ball first is the attacker and the other is the defender. If the attacker makes a basket, the defender is eliminated.

There are always two people that are considered 'in play'. [The other nearby players should maintain relatively still so as not to interfere] The primary player is usually the last person to shoot the ball, and the secondary player is the closest moving person to the ball. (If all players stayed frozen, whoever is closest to where the ball landed is automatically 'in play') Whoever then gets the ball is considered the primary player, aka the attacker, and the secondary player is the defender. However, during play, if another person is closer and makes a move for the ball, that person is now 'in play': Again, whoever gets the ball is the primary, and the last person that moved for the ball is now the secondary.

If you are eliminated, you stand off the court, at the foot of the basket, but you can still get back into the game. If a player shoots an airball, you can get back in the game if you are the one to catch it before it touches the ground. You then become the attacker and the person who made the airball shot is the defender. (For this rule, you do have to remain off the court when catching the airball so as not to be actively interfering in the game). The game is over when all but one player has been eliminated. The last player standing is the winner.

additional common rule:

  • If a player eliminates a certain number of people by making baskets from the free throw line (a common number is five), then they must then start shooting from the top of the key.
  • The last player either cannot be eliminated with a free throw or must be eliminated with an extra shot to end the game, either from the top of the key or from the half court line.
  • If the player makes two baskets in a row, if they do not want to eliminate another player, they can get an "extra life". The extra life gives the player another chance if they get eliminated.

Around the World

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Around the World (sometimes called Around the Key) is a basketball variant played by 2 or more players, who have all agreed upon a turn order. The game requires a sequence of shooting positions to be decided upon. The object is to be the first player to make a shot from all positions. When a player makes a successful shot from the final position, the game enters the final stage. Some play such that this player is declared the winner. Others play such that those players who have yet to act on the turn get a chance to tie, which cancels any advantage of going first.

In theory, the shooting positions are arbitrary; in practice, they are most commonly ordered along the 3-point line in equal intervals starting from one of the sides of the basket and including the straight-on center shot (starting from 30°, 60°, 90°, 120°, 150°, and 180° along the 3-point line with 90° being the center). This 180-degree semi-circular path is the inspiration for the game's name. Other common positions are around the key or even under the basket.

Making a shot from a position allows a player to advance to the next position. The rules are very flexible but usually a player keeps advancing until a missed shot. The consequences of missing a shot may vary. Sometimes the game is played such that a missed shot requires the player to start over at the first position. Under this rule, the game may also include another rule that allows a player to "save" their position, and pass the ball to the next player. It is probably most common, however, to play such that each player continues until a missed shot. At this point a player may save his position or elect to take another "chance" shot. If the chance shot is made, the player advances as normal. If it misses, the player's turn ends and they suffer some penalty, perhaps regressing a position or even starting over.

There are a multitude of ways the game can be modified. Other variations include: shooting with the off arm, shooting with alternating arms, or using the backboard on every shot (except those directly to the side of the basket). This game can also be played alone as shooting training.

Knockout

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Knockout, sometimes called Lightning, Bump, Gotcha, Bumpout, Tornado, Speed, or Killer is played by two or more players and requires two basketballs. All players line up behind the selected shooting point, typically the center of the free throw line or the top of the key. The first player in line shoots. If they miss, they rebound the ball and continue shooting until they make a goal. Once the first player throws the ball for his first attempt, the second player may make his first attempt. The goal of the first player is to make a basket before the second player does. If so, the first player recovers the ball and passes it to the next player in line. The goal of the second player is to make a basket before the first player does. If so, the first player is out and play continues as the first player delivers his ball to the next player in line. This pattern follows until all players have been eliminated except one, who is declared the winner. Any new players can typically join the game at the rear of the line until the first player to become out has done so. Typically a new game starts with all players wanting at that time to play lining up at the same shooting point.

Players are usually not required to dribble. In games where dribbling is required, occasional instances of traveling are allowed and double dribble is not enforced. There are no boundaries to the playing field. Some variations allow for a player to use their ball to knock the opponent's ball out of its trajectory in mid-air, but some players discourage this behavior or place limits on it. Softly shooting one's first shot, or throwing it hard against the backboard, in order to quickly recover the ball for a shorter shot is generally considered cheating.

Additional common rules:

  • When there are three shooters left, the players can decide to start shooting from the 3 Point line instead, then when there are two shooters left, they can decide if they want to shoot from the half court line or circle.
  • If they decide, the players that have been eliminated can stand under the hoop. If the shooters shoot an air-ball (a shot that does not touch the basketball hoop or backboard), the players under the hoop can catch the ball. The player that catches the ball switches places with the shooter that shot the air-ball. Nothing happens if the players under the hoop do not catch an air-ball. This rule is often disputed by the players to be dangerous, because many times the players under the hoop sit down directly under the hoop waiting for air-balls and not paying attention if a ball will hit them.
  • The winner is allowed to pick where the new shooting point is.
  • The winner of the previous game must go 1st or 2nd in the next game, thus putting him/her at risk for the former or in safety for the latter.
  • When a player is eliminated, any other players that player previously eliminated return to play at the end of the line. For example: Alice, Bob, Cami, Dan, and Edgar are playing. Dan eliminates Cami and Bob. Later, Edgar eliminates Dan so Cami and Bob return to play at the end of the line. This variant is called Revenge. The logic for this version is that the winner must eliminate all other players in order to win. A game of revenge can take a long time to finish since any player can be eliminated and return to play any number of times. Some versions of revenge put a limit on how many times a player can return to play; i.e., once a player has been eliminated five times (for example), that player cannot return to play.
  • Forcing the second shooter to wait for the shot from the first shooter to touch or pass the rim or backboard before taking a first shot.
  • When a player is eliminated, there is a variation not to wait until both balls return to the line. As soon as the first ball is returned, the next player may shoot.

King of the Court

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Another less common streetball variant, often referred to as "King of the Court", or "Boston", results in essentially a one-on-one or sometimes two-on-two tournament between any number of players. Each match is played following normal one-on-one rules, including violations (such as fouls and out-of-bounds) to just one point. The winner remains on the court and gets to take the ball out while the loser returns to the end of the line of players waiting to step on the court. The first player to win a set number of matches (usually 7 or 11) wins the game can only take one shot per turn.

Beach basketball

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Beach basketball may be played on concrete or on sand. It was invented in the United States by Philip Bryant[8] in the early 1980s on the PE fields of Gulf Shores School in Gulf Shores, Alabama. The game is played on a circular court with no backboard on the goal. There are no out-of-bounds, ball movement is via the pass or 2½ steps, and there is no dribbling. Eighteen World Beach Basketball Association World Championships have been played over the years.

German beach basketball uses a beach court smaller than a standard basketball court and without lines. Over the year, several tournaments are held, ending in the German championship which is organized by the German basketball federation.[9]

Rules:[10]

  • Each team has three players plus a maximum of two players to change.
  • The court consists of a sand surface in the range of about 12–15 m, and two opposing basketball baskets and backboard, which are situated on the short sides of the pitch. Basically, there are no out lines.
  • A game lasts ten minutes, divided into two halves to five minutes. At halftime, the sides are changed.
  • In a tournament team mentioned first at the beginning of the first half is in the possession of the ball. The second mentioned team has the ball in the second halftime.
  • If the ball falls in the sand, the player first touches the ball may take the ball and continue unhindered.
  • In the event of a tie during normal play, the match is decided with a free throw shoot-out. Each player gets one free throw for their team.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Variations of basketball are diverse adaptations of the original 5-on-5 invented in , featuring two teams competing to score points by shooting a through an elevated hoop while following rules that emphasize , passing, and defensive play on a rectangular . These variations modify elements such as court size, player numbers, equipment, physical contact, and scoring to suit different environments, accessibility needs, competitive levels, and recreational preferences, ranging from formal international competitions to informal pickup games. Among the most prominent competitive variations is , an urban-style game officially governed by since 2007 and introduced as an Olympic sport in Tokyo 2020. Played on a half-court with three players per team plus one substitute, it uses a 12-second and awards 1 point for shots inside the three-point arc and 2 points outside, with games lasting 10 minutes or until a team reaches 21 points. This format promotes fast-paced action without timeouts or quarters, making it highly accessible for global tournaments and community play. Wheelchair basketball, established post-World War II and regulated by the International Wheelchair Basketball Federation (IWBF) since 1960, adapts standard rules for players using wheelchairs, ensuring parity through classifications based on functional abilities. Matches feature five players per team on a full court, with the same 24-second and scoring (2 points inside the arc, 3 outside), but incorporate wheelchair-specific regulations like no "lift" violations for gaining height and penalties for propulsion limits. It is a Paralympic sport since 1960, fostering inclusivity and elite competition worldwide. Other notable variations include , a high-contact hybrid invented in 2001 that integrates trampolines into the court for elevated dunks and plays with four players per team in four 5-minute quarters. Scoring emphasizes slams (3 points), long-range shots (4 points), and allows body checks, distinguishing it from traditional basketball's limited physicality, with faceoffs replacing free throws after fouls. Environmental adaptations like beach basketball, played on sand without dribbling or backboards in 3-on-3 format for 12-minute halves, and , a pool-based game merging basketball passing with water polo swimming in teams of 5-7, cater to outdoor and aquatic settings. Streetball, an informal urban style originating in the 1970s, emphasizes individual flair and creativity on outdoor courts, often with 3-on-3 or 5-on-5 lineups, self-called fouls, and no strict referees, though common rules include make-it-take-it possession after scores. Recreational variants such as 1-on-1, where two players compete to 11 or 14 points on a half-court without free throws, (a trick-shot elimination game spelling "HORSE" via misses), and (a free-throw line sequence to eliminate opponents) focus on skill-building and fun in casual settings. Niche forms like unicycle basketball, requiring balance on unicycles, and half-court games with variable team sizes further expand the sport's versatility.

Close Variations of Standard Basketball

Wheelchair Basketball

Wheelchair basketball is an adaptive sport played by athletes with physical disabilities, primarily using manual wheelchairs, that closely mirrors the standard game while incorporating modifications for accessibility and fairness. Invented in 1945 by injured veterans at the Corona Naval Station in , the sport originated as a rehabilitative activity within U.S. Veterans Administration hospitals to promote physical and social recovery. The first national tournament occurred in 1949 in , leading to the formation of the National Wheelchair Basketball Association (NWBA), and international play began in 1955 at the Games. The International Wheelchair Basketball Federation (IWBF), established in 1973 as a subsection of the International Stoke Mandeville Games Federation and gaining full independence in 1993, now governs the sport globally, overseeing rules, classifications, and competitions. The rules adapt standard basketball principles to account for wheelchair propulsion, emphasizing upper-body control and strategic positioning. Players advance the ball by passing, , or after no more than two consecutive pushes on their wheelchair wheels to prevent a traveling violation, though there is no double-dribble penalty, allowing the ball to rest on the lap during pushes. Fouls, such as charging or blocking, are called based on wheelchair contact rather than footwork, with personal fouls accumulating similarly to able-bodied ; scoring remains identical, with two points for field goals inside the arc and three points beyond it. Games consist of four 10-minute quarters on a standard court, with teams of five players each, including a system that assigns points (1.0 to 4.5) based on functional to ensure balanced rosters totaling no more than 14 points. Equipment includes a , hoop at 3.05 meters (), and dimensions of 28 by 15 meters, maintaining the familiar layout for strategic familiarity. Wheelchairs must be manual, non-motorized models without propulsion aids, featuring anti-tip casters, footrests elevated at least 11 cm from the floor (or protected by a ), and frame specifications limiting height and width for and equity, all verified by officials before games. As a Paralympic sport since its debut at the 1960 Rome Games for men (with women joining in 1968), has grown into a high-profile competition, highlighted by IWBF World Championships held biennially since 1975 for men and 1990 for women, alongside regional qualifiers and events like U23 championships. Over 110 countries actively participate through IWBF's national organizations, fostering global development and inclusivity. The sport demands intense upper-body strength for propulsion and maneuvering, akin to able-bodied basketball's demands on legs, while emphasizing tactical elements like screening with chairs and quick directional changes to create scoring opportunities.

Streetball

Streetball, also known as street basketball, is an informal variation of that originated in the urban playgrounds of the during the mid-20th century, particularly in cities like New York, , and . It evolved from pickup games on outdoor asphalt courts, where access to indoor facilities was limited, fostering a raw, community-driven form of play influenced by hip-hop culture's emphasis on creativity and self-expression. Emerging prominently in neighborhoods like , streetball allowed players from diverse backgrounds to showcase skills without the constraints of organized leagues, drawing from the improvisational energy of urban life and music scenes in the 1960s and 1970s. Unlike formal , streetball lacks strict referees and follows relaxed, court-specific rules that prioritize flow over enforcement. Common practices include "make it, take it," where the scoring team retains possession, and no out-of-bounds boundaries, allowing play to continue seamlessly around the court. Fouls are typically self-called and often overlooked unless flagrant, with showboating—such as behind-the-back passes or no-look dunks—explicitly encouraged to entertain onlookers. Games usually have no time limits, ending when a team reaches a predetermined score like 21 points, using variations such as all baskets counting as one point or two points from beyond a designated arc. The style of emphasizes individual flair and athleticism over structured team play, often on half-court setups with chain-link backboards in public parks. Players highlight personal creativity through flashy , high-flying dunks, and trash-talking to opponents, creating an electric, competitive atmosphere that rewards and bravado. This focus on solo highlights and improvisation distinguishes it from regulated variants, though it shares outdoor elements with sand-based games like beach basketball. Streetball has profoundly shaped basketball culture, infiltrating popular media and inspiring global tournaments that blend sport with entertainment. It gained widespread visibility through films like the 1992 comedy , which portrayed the hustling and camaraderie of streetball hustlers in . The Mixtape Tour, launched in the early 2000s, professionalized streetball by touring cities with exhibition games featuring acrobatic players, broadcast on and compiled into viral highlight videos that popularized moves like crossovers and ankle-breakers. These elements underscore streetball's legacy as a skill-centric outlet that democratized , influencing hip-hop fashion, music, and even NBA styles through its celebration of urban ingenuity.

Beach Basketball

Beach basketball is a dynamic variation of adapted for play on , emphasizing quick movements and strategic play in an outdoor environment. Invented in the 1980s in , by Philip Bryant as a skill-building game to challenge players on an unstable surface, it has evolved into a competitive enjoyed globally by athletes and families. The provides natural resistance, altering the game's pace and requiring greater physical effort compared to standard court . The sport's rules are modified to suit the setting, governed internationally by the Fédération Internationale de Basketball sur Sable (FIMBA). Official formats feature an asymmetric team structure with a maximum of 4 players on the attacking team and 3 on the defending team, though recreational play may use smaller symmetric formats like 2-on-2 or 3-on-3. Courts are rectangular sand areas measuring 18 m in length by 13.5 m in width. Limited is permitted once per possession (up to 3 consecutive rakes), after which players must pass or shoot, with no running or kicking the ball. Games consist of two 10-minute running halves with a 2-minute break, though recreational variants may use race-to-21 points under a "make it, take it" system. These adjustments promote continuous action and reduce stoppages caused by the terrain. Equipment for beach basketball includes portable hoops set at standard 3.05 m height, a regulation-size (though sand affects grip and bounce), and minimal protective gear. Players often go barefoot to maintain traction on the or wear specialized sand shoes for support. The setup allows for easy assembly on beaches, parks, or dedicated venues, making it accessible for casual and competitive play. The physical demands of beach basketball are significantly heightened by the 's resistance, which increases energy expenditure for running, , and changing direction—demanding up to 1.5 times more effort than on hard courts. This builds exceptional , lower-body strength, and , as players must stabilize against shifting surfaces while maintaining high-intensity efforts throughout short bursts of play. Common in asymmetric official formats or smaller recreational setups, the game tests and quick recovery, contributing to its use in programs for standard athletes. Unique aspects of beach basketball include its focus on close-range agility and precise passing rather than long-distance shooting, due to the reduced ball bounce and visibility challenges on sand. International events like the annual Beach Basketball World Festival highlight its growth, drawing teams for tournaments that blend competition with beach culture. As an urban outdoor counterpart to , it offers a relaxed yet intense alternative, fostering community play worldwide.

Water Basketball

Water basketball is an aquatic variant of that combines elements of traditional basketball with , played in a where players must propel themselves through the water while attempting to score by shooting a ball into elevated hoops. The game emphasizes non-contact play, requiring participants to tread water or swim to move the ball, which promotes full-body engagement and differs significantly from land-based versions by eliminating and relying on passing and for advancement. It is typically contested in shallow pools to allow standing or treading, making it accessible for recreational and competitive settings alike. The originated in the during the 1970s, where it was initially played by individuals with physical disabilities before evolving into a more general recreational activity. It gained further development in in 1986, when Francesco Rizzuto created a formalized version blending and rules, leading to its recognition by the Italian Basketball Federation in 2005. By the early 2000s, it had spread to regions like , , where demonstration games and local leagues helped refine rules for mixed-gender participation and safety. Its popularity in aquatic fitness programs stems from its low-impact nature, often featured in community pools for health and team-building purposes. Core rules mandate play in pools approximately 1.2 to 1.5 meters deep, with players or standing to maintain position, as submerging the ball or excessive splashing results in turnovers. There is no ; instead, the ball must be passed within a 5-second possession limit, and shots are made by or throwing toward goals positioned at each end of the pool. Games consist of four 8-minute quarters, with scoring at 2 points for shots inside a designated area and 3 points from beyond it; non-contact is enforced, with fouls such as holding or submerging opponents leading to free throws or possession changes. Substitutions occur during dead balls, and teams must advance the ball past a midline to reset the shot clock. Equipment includes a buoyant, waterproof , often slightly deflated for better handling, and floating or poolside-mounted goals with backboards elevated about 1.7 meters above the surface. Players wear swim attire, optional flippers (limited to 30 cm length for propulsion), and colored caps for team identification, with all gear provided in many recreational leagues to encourage participation. Matches typically last 32 minutes total, divided into halves with breaks, allowing for high-intensity bursts without prolonged fatigue. Variations include 3-on-3 formats for smaller pools or casual play, contrasting with standard 5-on-5 setups that accommodate up to 6 players per team including substitutes, often requiring a minimum number of female participants to promote inclusivity. Fouls for submerging or rough play are strictly penalized to prevent injuries, and some leagues introduce keys or zones near goals to limit defensive crowding. These adaptations make the game versatile for different skill levels and pool sizes. Water basketball enhances cardiovascular health through sustained treading and motions, providing aerobic benefits comparable to other water sports while reducing joint stress, which supports its use in fitness programs. It is governed primarily at local and national levels, such as through the Italian Basketball Federation for organized competitions, with amateur tournaments held in countries including the , , and , though no single international body oversees the sport globally.

Variations with Modified Roster Sizes

3x3 Basketball

is a dynamic, half-court variation of the sport featuring three players per team plus one substitute, designed for rapid play and high intensity on urban courts. Originating from informal games, it prioritizes quick decision-making, versatile skills, and continuous action without timeouts, making it accessible for casual and competitive settings alike. Governed internationally by , the format has evolved into a structured discipline that contrasts with traditional five-on-five by focusing on a single hoop and condensed space. The history of 3x3 basketball traces back to streetball traditions in urban areas, where half-court games fostered improvisation and athleticism. FIBA intensified its involvement in 2007 by experimenting with the format through test events, such as at the Asian Indoor Games, marking the beginning of official standardization. The first fully sanctioned FIBA 3x3 competition occurred at the 2010 in , establishing global benchmarks for rules and organization. In 2017, the added 3x3 to the Olympic program, leading to its debut as a medal sport at the 2020 Games, where it showcased eight men's and eight women's teams competing from July 24 to 28 at Aomi Urban Sports Park. Subsequent appearances at Paris 2024 further solidified its status, with the Netherlands winning gold in men's and Germany in women's. It will return at the 2028 Olympics. The 2025 in , , continued to showcase global participation. Core rules emphasize speed and efficiency: games last 10 minutes of real playing time or until a team reaches 21 points, whichever occurs first, with the leading score at the end declared the winner if neither threshold is met. Scoring awards one point for shots inside the three-point arc or free throws and two points for shots beyond it, while a 12-second resets on rebounds or opponent scores to maintain pace. After a made or rebound, the ball is inbounded from behind the arc, requiring teams to advance it past this line to attempt shots, preventing stagnant play near the . Personal fouls accumulate per team, with the seventh through ninth resulting in two free throws, and the tenth or more granting two free throws plus possession; two unsportsmanlike fouls disqualify a player. Substitutions occur only during dead balls, and overtime, if needed, is untimed until a team scores two points. The equipment supports the format's urban and fast-paced nature: the is a half-sized measuring 15 meters in length by 11 meters in width, including a free-throw and three-point arc at 6.75 meters from the basket, with boundaries extending 1.5 meters beyond. The official 3x3 has the circumference of a size 6 (28.5 inches) for improved grip and handling but the weight of a size 7 (approximately 620 grams) to ensure authentic rebound and passing dynamics, often featuring weather-resistant materials for outdoor play. Hoops are standard at 3.05 meters high, and games can occur indoors or outdoors on approved surfaces. Key competitions highlight 3x3's global appeal, including the biennial , which draws national teams from over 40 countries, and the annual , a professional circuit launched in 2010 with events in iconic urban locations like , , and . The 2025 World Tour, its 14th edition, spans April to November across multiple continents, awarding ranking points that culminate in a high-stakes final and promoting quick transitions through relentless end-to-end play and multi-positional versatility among athletes. These events underscore the sport's emphasis on athletic endurance and skill adaptability. Unique to 3x3 is its scoring system that incentivizes long-range shooting while rewarding close-range efficiency, combined with rules like the no-timeout structure to amplify intensity. Recognized by as the world's leading urban , it has experienced rapid growth, with digital engagement surging from 2.6 million followers in 2021 to over 8 million by 2024, alongside increased participation in and elite levels worldwide. By 2025, millions engage in the format globally, reflecting its inclusive evolution from street origins to Olympic prominence.

Six-on-Six Basketball

Six-on-six basketball, also known as girls' six-on-six, was a variant of primarily played by women and girls in American high schools, featuring six players per team divided into specialized roles to promote controlled, less strenuous play. Developed as an adaptation of standard rules to suit perceived physical limitations and social norms for females, it emphasized teamwork through passing and positional play rather than individual athleticism. This format was especially prominent in the , where it became a cultural staple in girls' athletics for much of the . The origins of trace back to the adaptation of basketball for women by , who introduced modified rules at in 1892 to make the game suitable for female participants by reducing physical contact and dividing the court into zones. In , where the variant flourished, early girls' basketball games began in the 1890s, but the specific six-on-six format with a two-court division evolved in the 1920s, with the first state tournament held in 1920; it was formalized in 1934 under the Iowa Girls High School Athletic Union (IGHSAU), founded in 1925, which organized subsequent state tournaments. It gained widespread popularity in the Midwest, with state tournaments in nine states drawing millions of spectators by the 1970s, and remained the standard for girls' high school basketball in until the 1990s. The game began phasing out after the passage of in 1972, which promoted gender equity in sports; schools could opt for five-on-five starting in 1985, and the last official six-on-six state championship in was held in 1993. Under six-on-six rules, each team fielded three forwards, who handled offense and scoring on one half of the , and three guards, who focused on defense on the opposite half, with no player allowed to cross the center line. was restricted to two bounces per possession to encourage passing, and only forwards could shoot baskets; after each score, the inbounded the ball directly to the offensive forwards, leading to rapid transitions and high-scoring games. The full was used, but the zoned structure minimized running and contact, aligning with early 20th-century views on women's . Equipment consisted of a standard , hoop, and ball, though some rural venues featured smaller courts or makeshift setups to accommodate crowds. This variant had significant cultural impact, reinforcing ideals of modesty, health, and for women by limiting aggressive play and promoting skills over . In , it empowered generations of girls in small towns, fostering community pride and providing athletic opportunities before widespread gender equity; the IGHSAU derived up to 80% of its revenue from six-on-six tournaments in the . Unique aspects included exceptionally high scores due to the continuous possession restarts—such as Denise Long's seasonal average of 68.5 points in 1968-69—contrasting with modern formats like , which evolved small-team play for full-court speed without zoning. The last major six-on-six game in 1993 marked the end of an era, though alumni leagues preserve the tradition today.

Informal Shooting and Elimination Games

H-O-R-S-E

H-O-R-S-E is a classic informal shooting game originating in the United States, where players compete by attempting to replicate each other's successful shots without defensive interference. The game emphasizes individual skill and creativity, typically played with a single hoop and in recreational settings like driveways or schoolyards. It has long been a staple of casual play, allowing participants to showcase precision and unconventional techniques rather than speed or physicality. The rules are straightforward and turn-based. Players determine the shooting order, often through a preliminary contest like free throws. The first player selects any spot on or around the court and attempts a shot, which may include basic jumpshots, layups, or elaborate trick shots such as no-look passes or one-handed underlegs. If the shot succeeds, each subsequent player must duplicate it exactly from the same position and style; failure awards the player the first letter "H." The originator of a missed shot passes the turn without penalty. Letters accumulate sequentially (H, O, R, S, E), and the first player to spell "HORSE" is eliminated and loses the game. With multiple players, the process continues until only one remains. No defense is permitted, focusing the contest solely on offensive accuracy and replication. Variations adapt the game for different group sizes or durations. A common shorter version uses "P-I-G" instead of "HORSE," requiring only three misses to eliminate a player, making it ideal for quicker sessions. Team formats exist where groups collaborate on shots, though individual replication remains central. Trick shots are encouraged and often integral, permitting creative elements like spinning dribbles or seated attempts to challenge opponents' adaptability. The game suits one-on-one matchups or larger groups of two or more, honing skills in shot selection and consistency over athletic prowess. A notable highlight occurred during the 2020 NBA season amid the COVID-19 pandemic, when the league hosted its first official HORSE Challenge in a remote format from players' home courts. Featuring eight NBA and WNBA stars including Chris Paul, Trae Young, and Tamika Catchings, the single-elimination tournament aired on ESPN, with no dunking allowed and elimination upon spelling "HORSE." This event, tied to the league's bubble proceedings in Orlando, raised over $200,000 for coronavirus relief and underscored the game's emphasis on precision in a professional context.

Around the World

Around the World is a popular shooting game that emphasizes accuracy from specific positions around the court's key, often played to develop fundamental skills in and recreational settings. The game evolved as a activity in the mid-20th century, drawing from informal shooting challenges common in urban parks and schoolyards during the , and has since become a staple in basketball clinics and coaching programs. In standard play, five spots are marked around the key—typically the two baseline corners, the two wings at 45-degree angles, and the top of the key—and players must successfully shoot from each in sequence to complete the "world" circuit. A player advances to the next spot upon making a shot but must rebound the ball and pass it to the next player in line after a miss, resuming from their previous successful spot on their next turn; the first to complete the circuit wins, though elimination variants remove players who fail to progress after multiple misses. The game requires minimal equipment, including , tape, or cones to designate the shooting spots on a standard and a hoop with a . It can be adapted for solo practice to build repetitive form or for competitive group play with two or more participants, and in organized settings like intramural events, additional rules such as limited attempts per spot or tiebreakers may apply to determine a winner. This game particularly fosters shooting consistency across angles and distances, helping players improve precision under mild pressure, and common variations incorporate rebounding requirements after every shot or reverse sequencing after an initial completion to increase difficulty. Unlike freer-form games such as H-O-R-S-E, Around the World mandates progression through fixed positions for structured skill-building.

Knockout

Knockout is an informal elimination-style game that emphasizes accuracy and quick decision-making under pressure. It has been a staple in classes, summer camps, and youth basketball practices since at least the mid-20th century, prized for its minimal equipment needs—one hoop and two basketballs—and ability to engage groups of 5 to 20 players without requiring a full . The game begins with players forming a single-file line a few feet behind the free-throw line, facing the basket. The first two players each hold a basketball and shoot from the foul line; the second player may release their shot as soon as the first player's ball is in the air. If a player misses, they must rebound the ball and attempt a or close-range shot to score. The player immediately behind who scores first eliminates the shooter ahead of them, who then moves to the end of the line (or is fully out in stricter versions). Upon scoring, a player passes the ball to the next in line and joins the end. This queue-based competition continues, with eliminations occurring in real time, until only one player remains as the winner. Common variations include "Poison" mode, where a single shared is used instead of two, and after rebounding a made shot, the player shouts "Poison!" to freeze others before rolling the ball toward a teammate's feet to potentially eliminate them if it hits. Another adaptation involves team relays, where players compete in groups, passing the ball after scoring to advance their team's position in the line. These modifications add tactical elements while maintaining the core elimination format. Knockout particularly hones skills in quick shot release, aggressive rebounding, and performing under competitive stress, as players must act swiftly to avoid elimination. It is frequently incorporated into school PE curricula for its scalability and inclusivity across ages, and large-scale events have set records, such as the 2015 for the largest game with 701 participants organized by the . As a precursor to more intense formats like King of the Court, it serves as an accessible entry point for building competitive shooting fundamentals.

King of the Court

King of the Court is a competitive variation structured as a progressive one-on-one , typically played on a single with a line of waiting players. The current "king" (or winner) defends their position against sequential challengers, playing to a predetermined score such as one point, five points, or until a time limit expires. The challenger checks the ball to the king, who starts on offense; possessions are limited to five dribbles maximum to promote quick, decisive plays, and players battle for rebounds after missed shots. If the king scores, they retain possession; otherwise, the challenger takes over. The winner remains on the court to face the next player from the line, while the loser rotates to the end, continuing until one player dominates by defeating multiple opponents in succession. Common rules emphasize isolation play without excessive dribbling, fostering explosive moves and defensive intensity. Games often occur on half-court to simulate real-game scenarios, though full-court versions extend the physical demands. Scoring can incorporate two-point and three-point shots from fixed spots, with a best-of-five series format in some setups; after a game-winning point, the winner must sink a to validate the victory, or the point is nullified. A five-second applies once the ball is checked in, preventing stalling. This format has gained popularity as a training drill in professional and youth since the early , addressing the noted decline in one-on-one proficiency among younger players by simulating high-pressure matchups. It has been incorporated into sessions by NBA stars, including , , and during camps, where it tests endurance through repeated defenses. The game also appears in organized 3x3 events under , such as the annual King of the Court tournament in , which features elite men's and women's divisions on half-courts and serves as a qualifier-style competition blending the drill's progression with team elements. Variations adapt the core rules for skill focus, such as restricting shots to wings without scoring, requiring weak-hand finishes at the , or limiting to three-pointers from midcourt. These modifications, often used in camps, target specific weaknesses like footwork or range. The drill's benefits include building cardiovascular through continuous play, honing isolation defense and offensive creation under fatigue, and accommodating uneven group sizes effectively—making it ideal for practices with 4 to 12 players. Unlike simpler elimination games like , which center on accuracy in a line, King of the Court prioritizes sustained one-on-one battles that mirror professional isolation scenarios.

Netball

Netball originated in England during the late 1890s as a variant of basketball adapted specifically for women, with early versions played at institutions like Madame Österberg’s College in 1895. The sport evolved from modifications to basketball rules to emphasize non-contact play and positional restrictions, spreading through the British Empire in the early 20th century. Since 1960, it has been governed internationally by World Netball (formerly the International Netball Federation), which standardizes rules and organizes global events. Netball has over 20 million participants across more than 117 countries, predominantly women and girls. The game features two teams of seven players each, with positions such as goal shooter, goal attack, wing attack, , wing defense, goal defense, and goal keeper, each confined to specific zones on the court to promote strategic passing. For instance, the goal shooter and goal attack are limited to the goal third and cannot leave the goal circle when shooting. Matches last , divided into four 15-minute quarters, with the objective of scoring more goals by passing the ball and shooting through an elevated ring. Unlike basketball, the goal ring—380 mm in diameter and mounted 3.05 meters high on a post—lacks a backboard, requiring direct shots for accuracy. Equipment includes a standard size 5 netball, measuring 690–710 mm in circumference and weighing 400–450 grams, designed with a smooth, seamless surface for better grip and flight. The court measures 30.5 meters long by 15.25 meters wide, divided into thirds with goal circles of 4.9-meter radius at each end. Major competitions include the , held every four years since 1963 to crown the global champion, and netball's status as a core sport at the since 1998, where nations like and have dominated. The sport uniquely emphasizes precise, rapid passing over individual athleticism, with studies showing that effective passing networks correlate directly with team performance outcomes. Emerging mixed-gender formats, such as inclusive tournaments in regions like and , are gaining traction to broaden participation.

Korfball

Korfball is a mixed-gender team sport that originated in the , blending elements of and while emphasizing and non-contact play. Invented in 1902 by Dutch schoolteacher Nico Broekhuysen, who was inspired by the Swedish game ringboll during a summer course, korfball was designed as an inclusive outdoor activity for boys and girls to promote fair competition and teamwork. The Korfball Association was established shortly after in 1903, and the sport quickly spread to and Dutch colonies. The International Korfball Federation (IKF), founded in 1933 in , as a continuation of the 1924 International Korfball Bureau, oversees the sport globally; korfball was featured as a at the 1920 Antwerp Olympics and the 1928 Amsterdam Olympics. In , each team consists of eight players—four men and four women—divided evenly between two zones on a rectangular measuring 40 meters by 20 meters, with one korf (an open-top ) positioned at each end on a 3.5-meter pole. Players must stay in their designated zone during attack and defense phases, with men defending only men and women defending only women to ensure and physical balance; this setup allows male attackers to shoot over female defenders in the opposite zone but prohibits body contact, with only controlled physical interactions permitted to avoid unfair advantages. Scoring occurs by throwing the ball through the opponent's korf from any direction, but shots must be taken from an undefended position (beyond an arm's length from the defender) and without . Matches are played in two 25-minute halves, separated by a break, focusing on strategic passing, positioning, and space utilization rather than individual athleticism. The equipment includes a —a regulation basketball-sized ball—and the elevated korf without a backboard, distinguishing it from basketball's rim. Korfball's play style prioritizes equal participation across genders, fostering teamwork and spatial awareness over physical dominance, much like but with mandatory mixed teams. Today, korfball is played in 75 countries across five continental confederations, as of 2025. The held every four years since its inception in 1978, drawing teams from around the world to compete in this unique format.

Slamball

Slamball is a high-contact variant of that incorporates trampolines to enable acrobatic plays and emphasizes physicality akin to and hockey. Invented in 2000 by Mason Gordon, the sport originated from a napkin sketch in 1999 and was first developed and played in a warehouse. The league debuted on national television in 2002 on TNN (later Spike TV), gaining popularity for its fast-paced, gravity-defying action before airing briefly on Versus and in 2008. After the original league operated until 2011, Slamball saw a revival in 2023 with live events and broadcasts on , , and , following a 2022 announcement and investments exceeding $11 million from celebrities like and . As of 2025, the league continues to host events, including achieving milestones such as the world's first 360-degree block in May 2025. The game features 4-on-4 play with no substitutions during quarters, using a roster of 7 players per team, and is divided into four 5-minute quarters with a running clock except for the final minute of the fourth quarter. Scoring prioritizes aerial feats: slam dunks, defined as forceful downward contact with the rim, are worth 3 points; shots from behind the arc earn 4 points; other field goals inside the arc are 2 points; and non-slam dunks score 2 points. Unlike traditional , there are no free throws; personal fouls result in a "face-off," a one-on-one defensive challenge where the fouled player attempts a dunk against the offender, similar to a hockey penalty shot. Full contact is permitted, including tackling and checking, but flagrant fouls lead to additional penalty points and ejections after two technicals. The measures 96 feet long by 64 feet wide, enclosed by 8-foot plexiglass walls to contain the and action, with benches behind 4-foot sections. Four trampolines, known as "springbeds," are positioned in the key area on each side: three measuring 7 feet by 14 feet for approach plays and one larger by 14 feet directly under the basket for scoring. Baskets are standard height at , and players must wear protective gear including padded helmets, elbow pads, kneepads, and custom undergarments to mitigate injury risks from high-impact collisions and falls. A standard is used, with no to maintain constant motion. Slamball's style revolves around and , encouraging players to launch from trampolines for spectacular dunks, flips, and blocks while allowing unchecked physical play to create chaotic, highlight-reel moments. This hybrid approach, inspired by video games like , transforms into a "real-life video game" with non-stop intensity and minimal downtime. Games typically feature over 50 acrobatic dunks, far exceeding traditional , highlighting the sport's emphasis on verticality and value in extreme sports contexts.

Ringball

Ringball is a traditional that originated in the early 1900s as a variation of , initially introduced at teachers' colleges as a game for women. It evolved from early forms played under the South African Basketball Union between 1907 and 1916, after which it was formalized under the Transvaal Board and became a staple in schools. The sport gained broader participation in the when men's teams were first included at national levels, transforming it into a family-oriented activity played across genders and age groups. Primarily confined to , ringball emphasizes passing and accuracy rather than physical contact or speed, distinguishing it from more aggressive basketball variants. The game is played by two teams of nine players each—typically three goal shooters, three center players, and three defenders—divided across three court sections, with at least eight players required on the court to start. Players cannot run with the ball and must pass it to teammates, advancing it toward the opponent's goal ring to score by throwing the ball through it; contact is limited to fair play without tackling. Matches consist of two 25-minute halves with a 5-minute break, focusing on strategic positioning and precise throws. Unlike standard , ringball prohibits , promoting teamwork and non-contact play that reduces injury risk compared to high-speed variants. The court measures 27 meters by 18 meters, divided into three 9-meter by 18-meter zones, with goalposts featuring sturdy metal rings of 35 cm inner diameter mounted 3 meters high on poles at each end. The ball is a standard size 5, made of or synthetic material with a circumference of 69-71 cm and weighing 400-450 grams, similar to a or . Wooden rings on low poles are not standard in official play, though variations may adapt equipment for youth or informal settings. Ringball supports both single-gender and mixed teams, with competitions spanning under-11 to masters (over-45) categories, prioritizing skill development over athletic intensity. National championships have been held annually since at least the , organized by Ringball South Africa, fostering provincial rivalries and club participation. This emphasis on accuracy and minimal physicality makes it accessible for diverse players, contrasting with contact-heavy sports. Another ring-based variant is pearl ball, a traditional Asian game from involving team passing to score through a defended hoop.

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