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Kayane
Kayane
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Marie-Laure Norindr (born 17 June 1991 in Paris), also known as Kayane (/ˈkən/), is a French esports player and journalist. She specializes in fighting games, in particular in the Dead or Alive, Soulcalibur and Street Fighter series,[1] and has been playing competitively since 2001. Since then, according to Guinness World Records in 2011, she has been the most successful female participant in fighting game tournaments, especially regarding the Soulcalibur games. She is currently sponsored by Red Bull.[2]

Key Information

Biography

[edit]
Kayane at Bushido International 2010

Marie-Laure Norindr was born on 17 June 1991 in Paris and grew up in Argenteuil, a north-western suburb.[3] She is of Laotian and Vietnamese descent[4] and her nickname Kayane comes from conjunction of the names of Dead or Alive characters Kasumi and Ayane.[5][6]

Kayane has played video games since her early childhood, interested in a variety of genres.[7] In 2001, she won the second place in France's vice-champion in Dead or Alive 2 at an age of nine; it was the first tournament that she has ever participated in.[1] Since then, she has competed in scores of gaming competitions in France and around the world (over 80 in total by 2012[8]), winning many of them;[9] her Major League Gaming record includes second place in Soulcalibur V in 2012.[10] She has been a member of the Mad Catz pro gaming team[11] and was sponsored by eLive.pro.[12] In 2014, Kayane became the first electronic athlete from France to be sponsored by Red Bull.[13][14]

Kayane has co-organized various gaming events (including charity events[15] and "Kayane Session" events[12]), became a brand ambassador for the French Soulcalibur V launch event and advertisement campaign,[16][17] and worked as an esports writer and journalist. Since October 2013, she has been co-hosting the TV show Game One e-Sports on French television channel Game One.[18][19][20] As of 2012, Norindr has been studying business; she said she sees herself in esports for ten more years "before starting a family."[8] In 2020 she started a series of French Soulcalibur VI tournaments titled Kayane Cup.[21] In April 2021 she co-hosted the WePlay eSports Ultimate Fighting League Soulcalibur VI event, a high-profile invitational hosted in Kyiv.

Accolades

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In 2012, Kayane entered Guinness World Records in the categories "First Female Super Street Fighter IV World Champion"[22][23][24] (EVO 2010, playing as Chun-Li, regarded by Kayane as a personal role model[8])[25][26] and "Most Podium Placements in a Fighting-Game Tournament for a Female (2001–2011)".[27] According to Guinness, she has been ranked top three in 42 fighting games tournaments by 2011. Guinness World Records Gamer's Edition also awarded her the title of "Most Successful Female SoulCalibur Player" for her 48 Soulcalibur series podium placements between 2002 and 2012.[28][29]

In 2009, Namco created a tribute AI named "Kayane" for the character Xianghua (Kayane's favourite Soulcalibur character[7]) in Soulcalibur: Broken Destiny, imitating Kayane's playing style.[1][30] A character named "Kayane" appeared in 2012's Soulcalibur V. In 2012, Forbes called Kayane "the most consistently successful female fighting game competitor of the 21st century,"[31] and French magazine Le Point called her the "queen of fighters";[8] in 2013, Complex included her beating members of the audience without looking at the screen[32] among the "most incredible performances in video games".[33]

Tournament record

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Tournaments and championships record
Year Tournament Game Location Place
2019 North East Championships Soulcalibur VI United States Lancaster, PA, United States 13
2019 Ultimate Fighting Arena Soulcalibur VI France Saint-Denis, France 5
2019 Celtic Throwdown Soulcalibur VI Republic of Ireland Dublin, Ireland 1
2019 Evolution Championship Series Soulcalibur VI United States Las Vegas, United States 7
2018 Evolution Championship Series Soulcalibur VI United States Las Vegas, United States 5
2014 DreamHack Winter 2014 Ultra Street Fighter IV Sweden Jönköping, Sweden 9
2013 Xbox One Tour Killer Instinct Paris, France 1
2013 Japan Arcade Team 3v3 Soulcalibur V Japan Tokyo, Japan 3
2013 EVO 2013 Side Event Soulcalibur V United States Las Vegas, United States 7
2012 Stun Academy Dead or Alive 5 Paris, France 5
2012 E3 2012 - IGN Pro League Dead or Alive 5 United States Los Angeles, United States 5
2012 Super Arcade USA Tougeki Qualifications Soulcalibur V United States Los Angeles, United States 1
2012 Bar Fight Soulcalibur V United States Philadelphia, United States 2
2012 CEO Soulcalibur V United States Orlando, United States 2
2012 Major League Gaming Summer Championship Soulcalibur V United States Los Angeles, United States 2
2012 Major League Gaming Spring Arena (TOP8 Tournament) Soulcalibur V United States New York City, United States 3
2012 Soul Arena #6 Soulcalibur V Paris, France 2
2012 Soul Arena #4 Soulcalibur V Paris, France 2
2012 Stunfest (Team Tournament) Soulcalibur V Rennes, France 2
2012 Major League Gaming Winter Championship Soulcalibur V United States Columbus, United States 7
2012 World Game Cup (World Team Tournament as Team France) Soulcalibur V Cannes, France 1
2012 World Game Cup (Team Tournament) Soulcalibur V Cannes, France 1
2012 World Game Cup (Solo Tournament) Soulcalibur V Cannes, France 5
2012 SoulCalibur V Launch Event Soulcalibur V Paris, France 1
2012 SoulCalibur V Official Qualifier Tournament for French Finals Soulcalibur V Paris, France 1
2011 World Game Cup 3v3 Super Street Fighter IV Cannes, France 2
2011 World Game Cup (Solo Master Series) Super Street Fighter IV Cannes, France 3
2011 World Game Cup 3v3 Soulcalibur IV Cannes, France 2
2011 World Game Cup 5v5 Soulcalibur IV Cannes, France 3
2011 World Game Cup (Solo Tournament) Soulcalibur IV Cannes, France Top 8
2011 Beat By Contest World (Solo Tournament) Super Street Fighter IV Switzerland Lausanne, Switzerland Top 11
2011 Beat By Contest World (Team Tournament) Super Street Fighter IV Switzerland Lausanne, Switzerland Top 16
2010 Bushido Impact XIV Team 2vs2 Super Street Fighter IV Paris, France 3
2010 Super Versus Battle Team (European Tournament) Soulcalibur IV United Kingdom London, United Kingdom 2
2010 Super Versus Battle Team (European Tournament) Super Street Fighter IV United Kingdom London, United Kingdom 3
2010 EVO Women Invitational (World Tournament) Super Street Fighter IV United States Las Vegas, United States 1
2010 Stunfest Soulcalibur IV Rennes, France 4
2010 Gnouz Ranking 1 Saison 3 Soulcalibur IV Paris, France 8
2010 World Game Cup Soulcalibur IV Cannes, France 9
2010 Bushido Nibaï Impact 3 Soulcalibur IV Paris, France 1
2010 Bushido Impact 2 Saison 1 Soulcalibur IV Paris, France 4
2009 Bushido Impact 1 Saison 1 Team Soulcalibur IV Paris, France 1
2009 Bushido Impact 1 Saison 1 Soulcalibur IV Paris, France 7
2009 Gnouz Ranking 6 Saison 2 Soulcalibur IV Paris, France 9
2009 Gnouz Ranking 5 Saison 2 Soulcalibur IV Paris, France 1
2009 Cup Console Sports League Soulcalibur IV Paris, France 1
2009 Game in Chelles Soulcalibur IV Paris, France 4
2009 Gnouz Ranking Resurrection Soulcalibur IV Paris, France 5
2009 Evolution (World Solo Tournament) Soulcalibur IV United States Las Vegas, United States 9
2009 Nationals (World Tournament) Soulcalibur IV United States Denver, United States 17
2009 Internationals (World Tournament) Soulcalibur IV United States Denver, United States 7
2008 Gnouz Ranking 3 Saison 2 Team Soulcalibur IV Paris, France 1
2008 Gnouz Ranking 3 Saison 2 Solo Soulcalibur IV Paris, France 3
2008 Gnouz Ranking 2 Saison 2 Team Soulcalibur IV Paris, France 2
2008 Gnouz Ranking 2 Saison 2 Solo Soulcalibur IV Paris, France 5
2008 Gnouz Ranking 1 Saison 2 Soulcalibur IV Paris, France 9
2008 Japan Expo Soulcalibur IV Paris, France 2
2007 Gnouz Ranking 5 Saison 1 Soulcalibur III Paris, France 3
2007 Gnouz Ranking 4 Saison 1 Soulcalibur III Paris, France 3
2007 Gnouz Ranking 3 Saison 1 Soulcalibur III Paris, France 5
2007 Gnouz Ranking 2 Saison 1 Soulcalibur III Paris, France 1
2007 Gnouz Ranking 1 Saison 1 Soulcalibur III Paris, France 1
2007 E-games Soulcalibur III Toulouse, France 1
2006 World Game Cup World (Solo Tournament) Soulcalibur III Cannes, France 3
2006 World Game Cup World (Team Tournament) Soulcalibur III Cannes, France 2
2006 Gnouz Calibur Contest Soulcalibur III Paris, France 2
2005 World Championship Soulcalibur II Paris, France 1
2004 World Game Cup (World Solo Tournament) Soulcalibur II Cannes, France 4
2004 World Game Cup (World Team Tournament As a Team France member) Soulcalibur II Cannes, France 2
2004 Japan Expo Soulcalibur II Paris, France 2
2004 World Cyber Games Soulcalibur II Paris, France 2
2004 Event Soulcalibur II Paris, France 1
2004 Esiée Soulcalibur II Paris, France 1
2003 World Cup Soulcalibur II Paris, France 2
2003 Cartoonist (Team Tournament) Soulcalibur II Paris, France 1
2003 Japan Expo Soulcalibur II Paris, France 3
2002 Salon de l'imaginaire Soulcalibur Paris, France 3
2002 World Championship (Solo Tournament) Soulcalibur Paris, France 1
2002 World Championship (Team Tournament) Soulcalibur Paris, France 1
2002 Fan Festival (Team Tournament) Soulcalibur Paris, France 1
2002 Fan Festival (Solo Tournament) Soulcalibur Paris, France 2
2001 Epita Dead or Alive 2 Paris, France 2
2001 BD Expo Dead or Alive 2 Paris, France 2

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Marie-Laure Norindr (born June 17, 1991), better known by her gamertag Kayane, is a French professional player, commentator, , and television host renowned for her expertise in fighting games such as , , Dead or Alive, and . Born in to a family of gamers, she began playing competitively at age 9, influenced by her two older brothers who introduced her to titles like (starting at age 4) and on the , where she idolized the character Chai Xianghua. Kayane entered the international competitive scene at age 12, finishing fourth at the World Cup, and quickly rose to prominence with strong showings in major tournaments. Her achievements include ninth place at EVO 2009 in , second place at MLG Anaheim 2012 in (earning $3,600), and victory at the EVO 2010 Women's Invitational, marking her as the first woman to win a professional event—a feat recognized by . She also holds a as the most successful female player, with 47 tournament placements as of August 30, 2012. In 2019, she reached the top 8 at EVO in , demonstrating her enduring skill despite early career challenges as a female competitor in a male-dominated field, where she often had to "prove herself at a very young age." More recently, she has competed in events, including EVO 2024. Beyond playing, Kayane has expanded her influence in as a commentator for events like EVO Japan 2023, a tournament organizer, and a product collaborator, notably partnering with on the Daija arcade stick since 2016 to support accessibility in fighting games. She serves as a host on the French gaming channel Game One, presenting content and streaming Japanese RPGs and fighting games on Twitch, while advocating for greater inclusion of women and storytelling in the genre to attract new players. With over two decades in the industry, her career has earned her approximately $4,794 in prize money as of November 2025 and recognition as a pioneering figure in the (FGC).

Early life

Family background and heritage

Marie-Laure Norindr, professionally known as Kayane, was born on June 17, 1991, in , , but spent her early childhood in , a northwestern suburb of , to parents of Laotian and Vietnamese descent. Her heritage reflects the immigrant experiences of many Southeast Asian families who settled in during the late , contributing to a multicultural identity shaped by both French society and ancestral roots from and . Kayane grew up in a close-knit alongside two older brothers, Émilien and Max. This environment provided a stable foundation, with her mother playing a key role in fostering her confidence through everyday guidance, such as teaching her makeup application at age 15. Beyond family dynamics, her formative years included non-gaming pursuits like learning to play , which offered a creative outlet amid her suburban upbringing. At school, she often felt a of disconnection from peers engaged in traditional play, highlighting the unique challenges of her emerging interests in a diverse, working-class community like .

Introduction to gaming and esports

Kayane's introduction to video games began in her early childhood in France, where she first engaged with titles like Tetris at the age of four. By age seven, around 1998, she discovered fighting games, initially inspired by her older brothers who were avid players of Tekken and Soulcalibur. This familial encouragement laid the groundwork for her passion, as she quickly transitioned from casual play to more competitive interests. Her deeper immersion into fighting games occurred around age nine in 2000, when she began playing , marking a pivotal moment in her development as a gamer. Self-taught in many aspects, Kayane honed her skills by studying AI opponents, practicing complex , and experimenting with strategies on home consoles. In the early , she frequented local arcades in the area and connected with nascent online communities, where French players shared tips and footage despite limited accessibility at the time. These environments fostered her technical growth in games like Dead or Alive and , emphasizing adaptability and precision without formal coaching. Kayane's entry into the competitive scene started with amateur tournaments shortly after, including her debut at age ten in October 2001, where she achieved runner-up in the French national championship for Dead or Alive 2. She became involved in the local French fighting game community, joining the La Triade clan in to participate in regional events focused on . These early experiences in grassroots gatherings and small-scale competitions built her confidence and network, setting the stage for her later prominence while navigating a male-dominated scene as one of the few young female participants.

Competitive career

Rise in fighting games

Kayane began her competitive journey in fighting games as a self-taught player, quickly progressing from local events to international stages during her early teens. By the mid-2000s, she had specialized in titles such as Dead or Alive and Soulcalibur, later expanding to Super Street Fighter IV. She dedicated her training to mastering character mechanics and matchup strategies in these franchises from 2005 to 2015. Her focus on Soulcalibur in particular established her as a dominant force in the European scene, where she achieved consistent top-three finishes across numerous tournaments. Between 2002 and 2012, Kayane secured 48 podium placements in Soulcalibur events, a record that underscored her technical proficiency and endurance in high-stakes competition. A pivotal breakthrough came in 2010 when she won the Women's Invitational tournament at the (EVO) in , marking her emergence as a professional-caliber player on the global stage and earning her the title of the first female world champion in the game. This victory propelled her into more prominent international circuits, where she maintained strong performances throughout the , including runner-up finishes at major events like MLG Anaheim 2012 in . Her rise during this era highlighted not only her skill in executing precise combos and adaptations but also her role in elevating women's visibility in the male-dominated .

Key sponsorships and teams

Kayane secured her first major sponsorship with in February 2014, becoming the first female French athlete to be endorsed by the energy drink company. This partnership marked a significant milestone in her career, providing her with resources to expand community initiatives such as the "Kayane Sessions," a series of local events involving up to 150 participants across . Throughout the , Kayane was affiliated with several professional , including a stint with starting around 2011, where she represented the organization in major tournaments and benefited from their support as a hardware sponsor. She also had a brief association with eLive.pro from November 2011 to March 2012, focusing on European circuits. Later, in 2018, she joined Orange, a French organization backed by the telecommunications company, remaining with them until 2022. Following this period, Kayane transitioned to independent status, managing her competitive and organizational endeavors without a formal affiliation. These sponsorships and team affiliations offered crucial benefits that sustained her professional career through 2021, including financial assistance for international travel to tournaments, access to high-end gaming equipment, and logistical support for event participation. For instance, her time with enabled global trips to compete in high-profile events, fulfilling long-held aspirations to engage with the international . Such backing not only covered expenses but also enhanced her visibility and training opportunities, allowing her to maintain a competitive edge in games like and Dead or Alive.

Transition out of active competition

Following a period of intense competition in the early , Kayane significantly reduced her participation in full-time competitive play after , with tournament appearances dropping from multiple major events annually to sporadic entries thereafter. This shift was driven by burnout from the demanding travel and practice schedules of professional , as she had previously expressed exhaustion after high-stakes events like EVO 2009, alongside growing media opportunities and a desire to contribute more broadly to the beyond individual performance. In 2019, she reached top 8 at EVO in . A major competitive highlight that year occurred at Celtic Throwdown, where she claimed 1st place in the bracket using the character 2B, defeating notable opponents in a field of 39 players. While she maintained some sponsorship stability from teams like Orange during this period, which supported her evolving career path, Kayane's competitive output continued to decline post-2019 amid the global disruptions of the and her increasing commitments elsewhere. By the early 2020s, Kayane had fully pivoted to part-time competition, emphasizing roles in broadcasting and event production while occasionally entering tournaments for enjoyment or demonstration. A notable example was her entry at EVO 2024 in Tekken 8, where she placed 65th-96th out of a large international field. For example, she entered EVO 2025 and EVO Japan 2025 in Tekken 8, placing outside the top 100 in both (97th-128th at EVO 2025 and 193rd at EVO Japan 2025), continuing her part-time participation and signaling no intent for a competitive resurgence. As of November 2025, she has shown no signs of returning to full-time play, instead channeling her expertise into fostering the next generation of players through non-competitive contributions.

Media and commentary roles

Entry into journalism

Kayane began her entry into in 2012 while continuing her competitive career, contributing through interviews and promotional content for French gaming outlets and publishers. Leveraging her expertise as a top player, she conducted high-profile interviews, such as one with director Yohei Shimbori and producer Yosuke Hayashi during a trip to , which she published on her personal platform to share insights into game development and the competitive scene. These efforts established her as a credible voice in the French gaming community, where she also served as an for titles like Soul Calibur, promoting them through media appearances and discussions that highlighted her firsthand player experience. In early 2013, Kayane expanded her media presence by co-hosting the monthly TV show Le débat de Game One spécial eSport on the French channel Game One, alongside Marc "Marcus" Lacombe, with a particular focus on coverage. The program featured in-depth discussions with personalities, including explorations of women's roles in the industry, where Kayane drew on her own achievements as one of the few female professionals to draw attention to gender dynamics and inclusivity. She continued as a host on Game One, presenting content as of November 2025. This role marked a pivotal shift, allowing her to transition her competitive insights into journalistic commentary while still active in tournaments.

Broadcasting and hosting work

Kayane has established herself as a prominent figure in broadcasting, particularly within the community, where she provides insightful analysis and commentary drawn from her extensive competitive background. Her involvement extends to regular commentary for major tournaments, including (EVO) events, where she offers live insights during high-stakes matches. This role allows her to bridge her playing expertise with explanatory narration, making complex elements more approachable. Beyond large-scale events, Kayane hosts streams on platforms like Twitch and , focusing on post-2021 developments in metas. Her content includes in-depth discussions on title updates, character balances, and community trends in games such as and , often featuring gameplay demonstrations and guest appearances to foster engagement. These sessions attract hundreds of viewers on average as of 2025, emphasizing practical tips and meta evolutions, helping viewers understand evolving strategies without overwhelming technical jargon. A key aspect of Kayane's broadcasting style stems from her status as a former top-tier competitor, enabling her to provide authentic, insider perspectives that demystify the scene for new audiences as of 2025. She prioritizes inclusivity, drawing from her experiences to explain concepts in an accessible manner, particularly encouraging underrepresented groups like women and to participate in the . This approach not only educates but also promotes a welcoming environment, aligning with her broader advocacy in .

Tournament organization

Founding of Kayane Cup

The Kayane Cup was launched in 2020 as an online tournament series amid the , created by French esports organizer Marie-Laure "Kayane" Norindr to sustain competitive play in fighting games when in-person events were restricted. The inaugural edition on May 9, 2020, focused exclusively on and drew 56 participants from across , streamed live on Twitch to hundreds of global viewers, with prizes sponsored by Predator Gaming. This virtual format allowed diverse players, including newcomers and established competitors, to engage in high-level matches despite lockdowns, marking the beginning of Kayane's initiative to foster a vibrant French fighting game community. As restrictions eased, the Kayane Cup evolved into in-person events, expanding its scope and production scale while retaining its core emphasis on accessibility. By 2024, editions shifted to offline formats in , incorporating multiple titles and attracting international talent as part of major circuits like the Arc World Tour. The 2025 edition, held February 1–2 at the Cité des Sciences et de l'Industrie, exemplified this growth with tournaments in Guilty Gear -Strive- and : Rising, featuring double-elimination brackets, a €1,500 prize pool for the former, and qualification spots for global finals, alongside enhanced amenities like arcade setups to elevate the spectator experience. These developments highlighted expanded prizes and inclusivity features, such as open registration and family-friendly venues, drawing over 200 entrants and promoting broader participation in . Throughout its run, the Kayane Cup has prioritized women's participation and community building, aligning with Norindr's advocacy for diversity in the male-dominated . Her broadcasting experience further aided promotion, leveraging live commentary to amplify reach and engagement.

Other events and contributions

Kayane has organized a series of Kayane Session events focused on fostering through casual play, distinct from competitive tournaments. These gatherings emphasize accessible, low-pressure environments for players of all levels to engage in freeplay and casual matches. The June 8, 2025, edition in , held at 102 Bd de Sébastopol, drew approximately 100 attendees for open sessions from 11:00 to 19:00, featuring games such as and with no entrance fee and prizes for top performers in informal brackets. Beyond her signature events, Kayane contributed to larger gatherings, including EVO France 2025 in October 2025, where she participated in competitive sets and supported side activities that promoted . Her presence in high-profile matches, noted for demonstrating strong composure, helped amplify visibility for women in the during the event in , which attracted over 4,500 participants from 93 countries. Kayane's advocacy for women's has involved ongoing initiatives from 2022 to 2025, aimed at addressing underrepresentation and providing guidance to aspiring female players. Examples include the Kayane Women's Bootcamp, with its 20th edition held in November 2025 in the region, focusing on training and empowerment. In public discussions, such as her 2022 Talks at presentation, she emphasized leveraging her experience to support and empower women globally in the industry, sharing stories of direct mentoring to help newcomers overcome barriers like in male-dominated scenes. These efforts complement her tournament organization by focusing on long-term inclusion and skill-building, drawing from models like the Kayane Cup to inspire broader diversity in .

Achievements and legacy

Major accolades and records

Kayane's competitive career in fighting games garnered several notable accolades and records, particularly during her peak years in the early . In 2010, she achieved a landmark victory by winning the Women's Invitational at the (EVO), marking her as the first woman to win a major professional tournament. This triumph was formally recognized by in 2012 as the first woman to win a professional event. That same year, Kayane's extensive success in the genre led to additional Guinness World Records entries in the 2012 Gamer's Edition. She was honored as the most successful female player, with 47 podium placements in the series between 2002 and August 2013. French magazine also profiled her as the "reine des combats" (queen of fighters), highlighting her dominance in a male-dominated field. Kayane continued her strong performances in major events, securing second place in at the MLG Pro Circuit Spring Championship in 2012. Later in her career, she claimed first place in at Celtic Throwdown 2019, demonstrating her enduring prowess in the franchise.

Impact on women's esports

Kayane's pioneering presence in the (FGC) as one of the earliest prominent female competitors has significantly influenced women's participation in . Beginning her international career at age 12 and achieving top placements in major tournaments like the Soulcalibur World Cup, where she finished fourth, Kayane broke barriers in a field historically dominated by men. Her recognition by as the most successful female player and the first woman to win a professional event underscores her trailblazing status, providing a visible benchmark for aspiring female gamers. This legacy has extended to inspiring entrants post-2020, with Kayane's sustained visibility encouraging greater diversity in the FGC. In a 2022 discussion at Talks at , she reflected on navigating a male-dominated industry from a young age, highlighting the importance of perseverance and community support in fostering inclusivity. Her role as a consistent high-level competitor has motivated newer female players to pursue professional paths, contributing to incremental growth in women's representation at events like EVO. Kayane has also advocated for better inclusivity within the FGC, addressing challenges like underestimation and faced by women. During EVO 2019, she publicly responded to criticisms of the "Women of the FGC" panel, defending the need for open discussions on representation and countering claims that women lacked competitive skill. In interviews, she has emphasized the FGC's welcoming aspects while acknowledging the need to prove oneself amid initial skepticism, indirectly challenging sexist attitudes through her advocacy for community-wide acceptance. Her ongoing involvement in 2024 and 2025 events, including competing at EVO Japan 2025 and in at EVO France 2025, demonstrates a commitment to evolving the scene's on a global scale. By organizing tournaments like the Kayane Cup, which she founded to promote competition in , Kayane has helped create platforms that broaden participation and update outdated perceptions of the FGC as an exclusive space. This continued activity reinforces her enduring impact, encouraging sustained diversity efforts up to 2025.

References

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