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Marvel Rivals
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| Marvel Rivals | |
|---|---|
| Developer | NetEase Games |
| Publisher | NetEase Games |
| Director | Guangyun Chen [a][2][3][4] |
| Producer | Weicong Wu [3][4] |
| Designers | Aden [5] Zhiyong [5] |
| Programmer | Fan Feng [3] |
| Artist | Dino Ma [3][6] |
| Writer | Jinghua Duan [6] |
| Engine | Unreal Engine 5 |
| Platforms | PlayStation 5[7] Windows Xbox Series X/S[8] PlayStation 4 |
| Release | PlayStation 5, Windows, Xbox Series X/S December 6, 2024 PlayStation 4 September 12, 2025 |
| Genres | |
| Mode | Multiplayer |
Marvel Rivals[b] is a hero shooter video game developed and published by NetEase Games in collaboration with Marvel Games. The game was released for PlayStation 5, Windows, and Xbox Series X/S on December 6, 2024, with a PlayStation 4 version released on September 12, 2025. The game is free-to-play with a current lineup of 46 characters from Marvel Comics, and features cross-play across all supported platforms.
Three comic book series based on the game have been and will be published by Marvel Comics: Marvel Rivals, Sai: Dimensional Rivals, and Queen in Black.
Premise
[edit]The story follows a hostile meeting between Doctor Doom and his heroic 2099 counterpart, which causes a "timestream entanglement" that leads to new worlds being created and heroes and villains from across the multiverse fighting one another to defeat both Doom variants before one claims victory over the new worlds.[10][11]
Gameplay
[edit]Marvel Rivals is a 6v6 third-person hero shooter title.[12][13] The game also features destructible environments, allowing players to alter the battlefield (overseen by Gali / Galacta).[14] As of January 2026[update], there are 19 unique maps active in the game.
Modes
[edit]The game has seven modes:[15][16]
- Convoy – Teams are randomly assigned offense or defense. As offense, the objective is to escort a cart or moving object through the map by capturing it, while the defenders must stop the objective by eliminating the offense and recapturing it. If the offensive team escorts the convoy to the end of the map within a time limit, they win. When the attackers capture the object, it starts to move forward without the need of the respective team to stand near it, in case of which it travels at a faster speed. After the defender recaptures the vehicle, it starts to move backwards unless any of the attackers stand near its designated area. In competitive mode, once the attacking team has progressed as far as they can, the roles are swapped and the other team tries to better their effort. If both teams clear all checkpoints, the game restarts with the leftover time for both teams being used for another attempt until a victor has been decided. Maps currently include Yggsgard: Yggdrasil Path, Tokyo 2099: Spider-Islands, Empire of Eternal Night: Midtown, Hellfire Gala: Arakko, and Museum of Contemplation.
- Domination – Both teams attack a single point on one of a handful of small maps. Once a point is captured, the defending team will slowly gain points until reaching 100% on which the round ends. The mode will then jump to another small map and repeat the objective. The first team to reach two captured points wins. Maps currently include, Yggsgard: Royal Palace, Hydra Charteris Base: Hell's Heaven, Intergalactic Empire of Wakanda: Birnin T’Challa, Hellfire Gala: Krakoa, and Klyntar: Celestial Husk.
- Convergence – Teams will randomly be assigned offense or defense. As offense, the objective is to attack the first checkpoint on the map and secure it by standing inside. As defense, the objective is to defend the checkpoint until the match timer reaches zero. If the offense successfully captures the checkpoint in time, the mode shifts into Convoy style, where the attacking team escorts a cart or moving object through the map in an attempt to reach two further checkpoints. Reaching the final checkpoint is considered victory. Like Convoy, in competitive, both teams attempt to set the best progress and if both reach the final objective, further attempts are made with the remaining time. Maps currently include, Tokyo 2099: Shin-Shibuya, Intergalactic Empire of Wakanda: Hall of Djalia, Klyntar: Symbiotic Surface, Empire of Eternal Night: Central Park, and K'un-Lun: Heart of Heaven.
- Resource Rumble – Both teams battle over one point randomly selected out of three on a single map to collect resources, once resources are depleted, the next point will unlock. If one team collects all resources from both points, they win the game. However, if both teams have collected at least a certain amount of resources, then the third point will unlock and the teams will fight to capture the point and steal the other team's resources. The first team to claim all resources wins. This mode is currently only available in custom match.[17] Maps currently include, Klyntar: Throne of Knull.
- Conquest – Players are divided into two teams. Eliminating any hero will drop points on the ground that the opponent team can pick up. The allies can also pick these up to deny the points from the opposing team. The game ends when one team gets 50 points before the other or when the timer runs out. The team with the most points before it reaches zero is the winner. When the game ends in a tie, the teams are given another chance to score one more point. Maps currently include, Tokyo 2099: Ninomaru.
- Doom Match – A free-for-all deathmatch. Up to 12 players will spawn across the map with only one goal in mind, to have the most Final Hits before the match ends. The game ends when the first player reaches 16 Final Hits, and the top half of players are declared the match's winners. Maps currently include, Empire of Eternal Night: Sanctum Sanctorum.
- 18 vs. 18 Annihilation - Players are divided into two teams without hero repeat restrictions in a large 36 player battle. Teams are rewarded points for each kill with a target score of 120 under a 6-minute time limit. If the timer expires, whichever side with the higher score wins. Maps currently include, Grand Garden.
Quick Match games are non-ranked games where players can play three modes; Domination, Convoy, and Convergence. Players can also choose to team up with other players to face AI opponents with Quick Match modes and ruleset in the Practice Vs. AI mode.
Players must reach profile level 15 to enter the Competitive mode. In Competitive mode, players are first given a projected rank based on their profile's previous season rank or rank peak (Silver III if no data is available) at the start of each season and then are put into 10 "placement matches" around their projected rank to determine their starting rank.[18] Players are matched based on one of nine rank divisions of three tiers, with promotion and demotions between ranks based on winning or losing games and partly from their performance from said games. Competitive mode currently features Domination, Convergence, and Convoy with the Competitive rulesets. At Gold rank or higher, players are also able to elect two hero bans per team. Hero bans will make the selected heroes unplayable for both teams for the duration of the match. At the end of each full season, players are rewarded with cosmetic items depending on their final rank in the season.[19]
Players can also partake in Tournament matches after both earning at least Platinum rank and joining a Faction. Tournament matches feature the same modes and rulesets as Competitive, typically in best of three or best of five formats using multiple matches of different game modes. There are three hero bans per team that apply solely to the opposing team, and there are two protect slots that prevent heroes from being banned. Custom Games allow any of the aforementioned modes and rulesets to be used, including Resource Rumble.
The arcade hub features more casual modes. These are Doom Match, Conquest, and Free Fight. Free Fight uses the Quick Match rulesets, but with no restrictions on repeat heroes with Competitive's hero ban system to compensate. The Arcade hub previously contained modes such as Clone Rumble, Giant-Sized Brain Blast, and Conquest (Annihilation). These were removed on the December 18, 2025 Winter update. [20] Counted separately, there is additionally the 18 vs. 18 Annihilation mode. This mode can be played either player vs. player, or player vs. AI.
There have also been several limited time game modes, including Clone Rumble, Giant-Sized Brain Blast, Jeff's Winter Splash Festival, Clash of Dancing Lions, Giant-Sized Hive Mind, and Ultron's Battle Matrix Protocol. Marvel Zombies (inspired by the animated series Marvel Zombies) was the game's first PvE mode, with more planned on the way.[17]
Playable characters
[edit]As of January 2026[update], 47 playable characters have been officially announced, with 46 currently playable in-game. Guangyun Chen, the game's creative director, said that they wanted to have a character roster ranging from lesser known characters to fan favourites, saying about the design process that "When it comes to designing characters in our game, we usually dive really deep into the background and personality of each Marvel character, so every character's gameplay mechanic and skill is really crafted to reflect who these heroes really are in the comics."[2]
Playable characters are divided into three main roles: Vanguard, Duelist, and Strategist. Vanguard heroes function like tanks, possessing large health pools and mitigating abilities to increase their survivability. Duelist heroes play an offensive role, designed to deal maximum damage and secure kills. Strategist heroes can assist and support their teammates by healing, increasing damage, and other utility abilities.[21] Each character has a set of active and passive skills based on their comic book characters, along with a primary attack. Active skills once used typically have a short cooldown timer before they can be used again. Further, each character has a unique ultimate ability, which requires the player to wait for an ultimate charge meter to build up over time or by engaging in combat.
Unique to Rivals is the idea of Team-ups, where specific characters if paired with others can provide an additional active or passive ability; for example, if Wolverine and the Hulk or the Thing are selected on the same team, the Hulk or the Thing is able to throw Wolverine towards foes as a "Fastball Special".[22] The game does not require players into a "role queue", which otherwise would require a specific blend of heroes on a team; Chen said this was "to offer a wider variety of team composition through team-up skills and their own designs", as well as to allow players to use team-up abilities without restrictions.[23]
In an August 2025 interview, Chen said that NetEase was "allowed to introduce original characters" by Marvel, akin to the development of Luna Snow who was first introduced in the Marvel universe via the mobile game Marvel Future Fight.[24]
The list of playable characters in the game currently includes:
| Hero | Released |
|---|---|
| Angela | Season 4 (September 11, 2025) |
| Captain America | Launch (December 6, 2024) |
| Deadpool[c] | Season 6 (January 16, 2026) |
| Doctor Strange | Launch (December 6, 2024) |
| Emma Frost | Season 2 (April 11, 2025) |
| Groot | Launch (December 6, 2024) |
| Hulk | Launch (December 6, 2024) |
| Magneto | Launch (December 6, 2024) |
| Peni Parker | Launch (December 6, 2024) |
| Rogue | Season 5.5 (December 12, 2025) |
| The Thing | Season 1.5 (February 21, 2025) |
| Thor | Launch (December 6, 2024) |
| Venom | Launch (December 6, 2024) |
| Hero | Released |
|---|---|
| Black Panther | Launch (December 6, 2024) |
| Black Widow | Launch (December 6, 2024) |
| Blade | Season 3.5 (August 8, 2025) |
| Daredevil | Season 4.5 (October 10, 2025) |
| Deadpool[c] | Season 6 (January 16, 2026) |
| Elsa Bloodstone | Season 6.5 (February 13, 2026) |
| Hawkeye | Launch (December 6, 2024) |
| Hela | Launch (December 6, 2024) |
| Human Torch | Season 1.5 (February 21, 2025) |
| Iron Fist | Launch (December 6, 2024) |
| Iron Man | Launch (December 6, 2024) |
| Magik | Launch (December 6, 2024) |
| Mister Fantastic | Season 1 (January 10, 2025) |
| Moon Knight | Launch (December 6, 2024) |
| Namor | Launch (December 6, 2024) |
| Phoenix | Season 3 (July 11, 2025) |
| Psylocke | Launch (December 6, 2024) |
| Scarlet Witch | Launch (December 6, 2024) |
| Spider-Man | Launch (December 6, 2024) |
| Squirrel Girl | Launch (December 6, 2024) |
| Star-Lord | Launch (December 6, 2024) |
| Storm | Launch (December 6, 2024) |
| The Punisher | Launch (December 6, 2024) |
| Winter Soldier | Launch (December 6, 2024) |
| Wolverine | Launch (December 6, 2024) |
| Hero | Released |
|---|---|
| Adam Warlock | Launch (December 6, 2024) |
| Cloak & Dagger | Launch (December 6, 2024) |
| Deadpool[c] | Season 6 (January 16, 2026) |
| Gambit | Season 5 (November 14, 2025) |
| Invisible Woman | Season 1 (January 10, 2025) |
| Jeff the Land Shark | Launch (December 6, 2024) |
| Loki | Launch (December 6, 2024) |
| Luna Snow | Launch (December 6, 2024) |
| Mantis | Launch (December 6, 2024) |
| Rocket Raccoon | Launch (December 6, 2024) |
| Ultron | Season 2.5 (May 30, 2025) |
Many of the characters, in addition to other cosmetic skins, have unlockable or purchasable cosmetics based on alternative takes of these characters from their respective comic book series[26] or Marvel Cinematic Universe appearances.[27] Spider-Man also has a costume based on his appearance in the video game Marvel's Spider-Man 2.[28]
Seasonal content
[edit]New content will be added to Marvel Rivals through seasonal content updates. Initially, each season was to be about three months long and split into two halves, releasing new content with each half season, including at least one new hero.[29] From season 3 onward, seasons are planned to last two months, but still split into two halves, effectively introducing a new hero on a monthly basis.[30]
Each season will have a purchasable battle pass which includes cosmetic items (such as character skins, emotes, sprays and player banners) that the player can then buy by using Chrono Tokens, the in-game currency earned from playing matches and completing daily, weekly, and seasonal challenges. Once the player purchases a battle pass for the season, it will not expire, allowing the player to claim the rewards during other seasons. Other cosmetic contents are available within the in-game story using Lattice, a premium currency, which can be obtained through Achievement rewards, events, the Battle Pass, or with real-world currency.[31][32] Furthermore, Marvel Rivals has offered short term events around holiday or seasonal themes, which may include limited-time modes and themed cosmetics for completing challenges. For example, the first Winter Celebration event (December 2024–January 2025) featured a 4v4 game mode similar to Splatoon where all the players play as Jeff the Land Shark to use that character's spit attack to cover the most area on a map.[33]
| Season | Start | End | Theme |
|---|---|---|---|
| 0 | December 6, 2024 | January 9, 2025 | "Dooms' Rise" – Shortened season for the launch of the game.[34] |
| 1 | January 10, 2025 | April 10, 2025 | "Eternal Night Falls" – Introduced the Fantastic Four (Mister Fantastic, the Invisible Woman, the Human Torch, and the Thing) as playable heroes. Added Sanctum Sanctorum, Midtown and Central Park maps, and included a vampiric invasion of New York City as the central story focus.[35][36] Based on the Blood Hunt (2024) comics storyline.[37] |
| 2 | April 11, 2025 | July 11, 2025 | "Hellfire Gala" – Introduced Emma Frost and Ultron as playable heroes.[38][39] Added Krakoa and Arakko maps, and included Ultron's attack on Krakoa as the central story focus.[40] Based on the Hellfire Gala comics event from the Krakoan Age.[41] |
| 3 | July 11, 2025 | September 12, 2025 | "The Abyss Awakens" – Introduced Phoenix and Blade as playable heroes.[42] Added Celestial Husk and Throne of Knull maps, and included Knull's and Hela's takeover of the galaxy as the central story focus. Based on the King in Black (2021) comics storyline. |
| 4 | September 12, 2025 | November 14, 2025 | "The Heart of the Dragon" – Introduced Angela and Daredevil as playable heroes.[43] Added a K'un-L'un map, and included Doctor Doom's attempt to claim Shou-Lao's chi infused with Chronovium, prompting Shou-Lao to invoke a tournament between the Immortal Weapons to thwart Doom as the central story focus. Based on the Tournament of Heaven storyline from The Immortal Iron Fist (2006) comics series. |
| 5 | November 14, 2025 | January 16, 2026 | "Love is a Battlefield" – Introduced Gambit and Rogue as playable heroes.[44] Added a Grand Garden map, and included Gambit stealing a contract from the Collector while on honeymoon with Rogue as the central story focus. Based on the Mr. & Mrs. X (2018) comics series. |
| 6 | January 16, 2026 | "Night at the Museum" – Introduces Deadpool and Elsa Bloodstone as playable heroes. [45] Includes the Collector dispatching Deadpool and Elsa Bloodstone to stop the returning thieves, Gambit and Rogue in his collection, with Deadpool betraying The Collector and plunging the Museum into chaos as the central story focus. Based on the King of the Monsters storyline from the Deadpool (2019) comic series. |
Development
[edit]Marvel Games partnered with NetEase Games to develop a team-based PvP hero shooter game.[46] NetEase Games is mainly responsible for the design and development of gameplay content, while Marvel Games has a supervisory role ensuring the content conforms to the tone of the Marvel brand and intellectual property.[47] NetEase Games' development team for Marvel Rivals, based in Guangzhou, is led by lead producer Weicong Wu and creative director Guangyun Chen.[4]
The game is built on Unreal Engine 5.[9][48] Marvel Games senior producer Danny Koo characterized Marvel Rivals visually as a blend of Eastern and Western art styles.[46]
Each season is preceded by a planning process for that seasons' content.[47] The developers first plan the theme of the season and then consider the kind of new experiences they want to bring to players for that season, which serves as the basis to evaluate what kind of heroes are more suitable.[47] At the same time, they consider what new gameplay may appear and the corresponding new level maps.[47]
While the development team has experimented with additional gameplay modes, there were no initial plans to introduce a player versus environment game mode, as of February 2025[update].[49] They later announced the Marvel Zombies PvE mode.
Audio
[edit]This section needs expansion. You can help by adding missing information. (October 2025) |
Release and marketing
[edit]Marvel Games first announced the game through a trailer released on March 27, 2024.[14] On November 30, 2024, less than a week before the game's release, the launch trailer for the game was released, showcasing 5 new playable heroes that would be added upon launch.[50]
Playtests
[edit]Marvel Rivals had a closed alpha test accessible to the public lasting ten days, from May 10–20, 2024.[51] Players could earn permanent rewards transferrable to the game's final release through gameplay. Included rewards were an exclusive alpha tester title and a playable skin for the character Scarlet Witch, both earned through the test's dedicated battle pass. Additional permanent rewards were the "Dawn of Legends" title, gained from placing Top 32 in the game's eponymous alpha tournament, and an in-game spray decoration, gained by playing with/against a game developer during the playtest.[52]
NetEase received backlash during the alpha playtest when streamer Brandon Larned called out the company on social media for including a non-disparagement clause in the contract given to content creators who had access to the alpha test, barring reviews from saying anything negative about the game. Following the controversy, NetEase apologized and stated it would be revising its contract to be more creator-friendly.[53][54][55]
A closed beta test for Marvel Rivals took place from July 23 to August 5, 2024, for both consoles and PC.[56][57]
Release
[edit]Marvel Rivals is free-to-play from its initial release. Though the game was set to release for Windows via Steam and Epic Games, NetEase Games had stated that it is exploring potential releases on other platforms.[58][59] During Sony's State of Play held in May, the game was revealed to also be released for PlayStation 5 and Xbox Series X/S, as well as its upcoming beta playtest.[13][60][61] On November 16, 2024, it was confirmed that Marvel Rivals features an option to select between English, Japanese or Mandarin voice overs at a launch date.[62]
Marvel Rivals was released on December 6, 2024.[63][64] Thaddeus Sasser, a director of NetEase Games' Seattle-based design team,[4] stated there is a switching cost in which players who are invested in one game are less willing to move to other games; he contrasted the success of the Marvel Rivals release with the commercial failure of hero shooter Concord released the same year, attributing the latter's underperformance to it not providing unique value to overcome this consideration.[65][66][67]
In February 2025, NetEase laid off their Seattle-based design team including director Sasser.[68][69][70] This team reportedly comprised six people.[71] Kotaku reported that "the size and location of the teams that worked on the hero shooter have been hard to pin down, and it's not immediately clear what the extent of the teams impacted were or why".[72] NetEase said in a response to the closure that they "recently made the difficult decision to adjust Marvel Rivals' development team structure for organizational reasons and to optimize development efficiency for the game" with work still ongoing by their Guangzhou-based core development team.[4][68][73]
The game was released on the PlayStation 4 on September 12, 2025, alongside the start of the fourth season;[74] the game runs at 30 frames per second (fps) at 1080p on base consoles, with the PlayStation 4 Pro version running at 1440p and 60 fps.[75]
Tie-in media
[edit]Marvel Rivals Infinity Comic (2024) is a six-issue digital limited series by writer Paul Allor and artist Luca Claretti; it was published by Marvel Comics as part of their Infinity Comics program on Marvel Unlimited.[76][77] A new game mode inspired by Marvel Rivals was also added to the tabletop Marvel Multiverse Role-Playing Game.[76][77] Additionally, a Marvel Rivals themed glider for use in Fortnite Battle Royale was made available via playing challenges in Marvel Rivals and linking an Epic Games account to receive it.[78] Furthermore, a skin based on Doctor Doom 2099 was made available for use in Fortnite, with a LEGO style for use in LEGO Fortnite experiences.[79]
Esports
[edit]Marvel Rivals has quickly established a competitive esports scene since its launch, with NetEase actively organizing and supporting various tournaments.[80] The game's competitive structure includes both open qualifiers for all players and invitation-only events for professional teams.[citation needed][81] Balance patches have also been implemented.[82]
Tournaments and other competitive events
[edit]- Marvel Rivals Championship (MRC): A seasonal in-game event open to all players, including both casual teams and those sponsored by esports organizations.[83][84][85]
- Marvel Rivals Invitational (MRI): Invite-only tournaments featuring established esports organizations.[86][better source needed]
- Marvel Rivals Ignite 2025: A tournament for teams that clear both the open qualifiers and the regional playoffs. Screen Rant noted that the $3 million prize pool is "one of the largest competitive prize pools seen for the game so far".[87]
- Rivals Fight Night: A recurring event which has North American and European brackets.[88][better source needed]
Censorship
[edit]After release, discussion proceeded on in-game censorship of controversial terms beyond China's borders.[89] Specifically, censorship of "Winnie the Pooh" caused speculation that the China-based developer NetEase blocked the phrase due to censorship of Winnie-the-Pooh in China. Other phrases restricted in China that are banned in-game include: "1989", "Tiananmen Square", "Free Taiwan", "Free Hong Kong" and terms pertaining to the persecution of Uyghurs in China.[89][90] The censorship extends beyond content specific to China, also restricting words such as "ISIS" and "Hitler". Attempting to use these banned messages in the in-game chat will result in a message stating, "Text contains inappropriate content."[91]
Reception
[edit]This section needs expansion. You can help by adding missing information. (January 2025) |
| Aggregator | Score |
|---|---|
| Metacritic | PC: 74/100[92] PS5: 78/100[93] XSX: 75/100[94] |
| OpenCritic | Critics Recommend: 84%[95] |
| Publication | Score |
|---|---|
| Digital Trends | 4/5[100] |
| Edge | 5/10[103] |
| Game Informer | 8.5/10[101] |
| GameSpot | 8/10[102] |
| GamesRadar+ | 2.5/5[96] |
| IGN | 8/10[97] |
| PC Gamer (US) | 73/100[99] |
| TechRadar | 4/5[98] |
Marvel Rivals received "mixed or average" reviews for the PC version and "generally favorable" reviews for the PlayStation 5 and Xbox Series X versions, according to the review aggregator website Metacritic.[92][93]
Marvel Rivals has been praised for its monetization model, which does not involve pay-to-win elements (all gameplay elements such as heroes are free) and time limits on purchased battle passes.[104][105][106]
Game Rant mentions the introduction of a "vote to surrender" feature in Rivals sparked debate within the player community. This feature allows teams to end matches early if a majority agrees, but only becomes available once a full round is played. Supporters argued it helps avoid frustrating, unwinnable situations, particularly during connectivity issues or unbalanced matches. Critics, however, feared it might foster a defeatist attitude and disrupt team dynamics, potentially leading to increased negativity and premature match endings.[107] As of the June 26, 2025 patch, the developers made the surrender system more forgiving for teams that encounter a teammate that disconnected; the voting threshold to surrender now adjusts to the number of players remaining on your team, which rendered a positive reception from players.[108][109]
Financial and player metrics
[edit]Marvel Rivals reached 10 million players worldwide within 72 hours of its release on December 6, 2024.[110][111] The game's player base surpassed 20 million by December 17.[112] During its first month, the game peaked at over 480,000 concurrent players and maintained most of its in-game player count on Steam.[113][114] GameLook, a Chinese video game industry research outlet, estimated that Marvel Rivals generated approximately US$135 million in revenue across all platforms during this period.[115] On the Newzoo chart, it ranked 6th among the top 20 games by revenue for December in the United States, United Kingdom, Germany, France, Spain, and Italy.[116] Microsoft also reported that Marvel Rivals was among the Xbox games with the highest single-day active user counts throughout the year.[117][118][119]
Following the launch of Season 1 in January 2025, Marvel Rivals again reached a peak of 644,269 concurrent players on Steam.[120][121][122] It became the 14th highest-ranking game of all time on the platform by this metric.[121][122] On the Newzoo chart, the game ranked 5th among the top 20 games by revenue for the same month in the United States, United Kingdom, Germany, France, Spain, and Italy.[123] By February 2025, NetEase reported that the game had surpassed 40 million players worldwide.[124][125][126] Sony reported that Marvel Rivals was the 3rd most downloaded free-to-play title on PlayStation 4 and PlayStation 5 in the United States and Canada, and 6th in Europe, during 2025.[127] Valve reported that the game was also among the 12 best-selling titles on Steam through 2025.[128][129][130] At Sony's PlayStation Partner Awards 2025, the game received a Grand Award in recognition of its status as one of "the top five titles developed in the Japan / Asia regions with the highest worldwide sales between October 2024 and September 2025".[131]
In January 2026, Marvel Rivals recorded more than 200,000 concurrent players, following the launch of Season 6.[132][133] The player count marked an increase from Season 5's launch peak of 160,000 and higher than the lowest point recorded during Season 4, which saw 132,000 concurrent players.[134]
Accolades
[edit]Time named Marvel Rivals as one of "The 10 Best Video Games of 2025".[135]
| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2025 | 28th Annual D.I.C.E. Awards | Online Game of the Year | Nominated | [136][137] |
| The Game Awards 2025 | Best Ongoing Game | Nominated | [138] | |
| 2025 Streamer Awards | Stream Game of the Year | Nominated | [139] | |
| 43rd Golden Joystick Awards | Still Playing Award - PC and Console | Nominated | [140] | |
| Discord | Standout Server of 2025 | Won | [141] | |
| PlayStation Partner Awards 2025 | Grand Award | Won | [142] | |
| 2026 | The Steam Awards 2025 | Best Game You Suck At | Nominated | [143] |
| 29th Annual D.I.C.E. Awards | Online Game of the Year | Pending | [144] | |
| 24th Game Audio Network Guild Awards | Best Audio Mix | Pending | [145] | |
| Best UI, Reward, or Objective Sound Design | Pending | |||
| Creative and Technical Achievement in Sound Design | Pending | |||
| 22nd British Academy Games Awards | Evolving Game | Longlisted | [146] |
Notes
[edit]- ^ Marvel Rivals director Guangyun Chen is also known by his nickname Guangguang.[1]
- ^ Simplified Chinese: 漫威争锋; traditional Chinese: 漫威爭鋒; pinyin: Mànwēi Zhēngfēng.[9]
- ^ a b c Deadpool can be played as a Duelist, Vanguard, or Strategist, with health and skill kit varying depending on the role. Only one Deadpool per team can be played at time.[25]
References
[edit]- ^ Michael, Cale (January 14, 2025). "Marvel Rivals Wants Esports to 'Coexist' With Casual Play". Esports Illustrated On SI. Archived from the original on February 10, 2025. Retrieved February 19, 2025.
- ^ a b Cawley, Sam (December 11, 2024). "Marvel Rivals' game director breaks down success on smash-hit hero-shooter". GAMINGbible.
- ^ a b c d "Congratulations to the 28th Annual #DICEAwards Finalists". Academy Of Interactive Arts & Sciences. Retrieved January 17, 2025.
- ^ a b c d e Lewis, Catherine (February 19, 2025). "Marvel Rivals developer confirms layoffs to a US-based design team, but insists "we are investing more, not less, into the evolution and growth of this game"". GamesRadar+.
- ^ a b Baker, Chris (December 2, 2024). "How Marvel Rivals aims to deliver the best hero shooter in the multiverse". Epic Games. Retrieved January 7, 2025.
- ^ a b Hashimoto, Marika (July 29, 2024). "The Biggest Marvel News from San Diego Comic-Con 2024". Marvel Comics. Retrieved January 7, 2025.
- ^ Tailby, Stephen (May 30, 2024). "Marvel Rivals Officially Confirmed for PS5, Closed Beta Test in July". Push Square. Retrieved June 2, 2024.
- ^ Doolan, Liam (May 31, 2024). "New Free-To-Play PVP Shooter 'Marvel Rivals' Locks In Xbox Release". Pure Xbox. Retrieved June 2, 2024.
- ^ a b RU (December 6, 2024). "《漫威爭鋒》今日全球上市 33 位英雄全部解鎖、開啟第 0 賽季「毀滅崛起」". 巴哈姆特電玩資訊站 (in Chinese).
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External links
[edit]Marvel Rivals
View on GrokipediaOverview
Development and Publication
Marvel Rivals was developed and published by NetEase Games, a Chinese video game company known for its expertise in multiplayer titles, in partnership with Marvel Games. NetEase handled the core game design, including the hero shooter mechanics, team-based gameplay systems, and overall technical implementation, drawing from their experience with similar genres. As the publisher, NetEase also oversees the game's monetization model, which is free-to-play with revenue generated through cosmetic items, battle passes, and in-game purchases designed to enhance player enjoyment without affecting competitive balance.[13][14][15] The development team prioritizes balancing characters for fun and enjoyment first and foremost. As stated by Marvel Games executive producer Danny Koo, "every character we balance for fun, first and foremost," with win rate data monitored secondarily to ensure no character becomes too dominant or oppressive while preserving diverse and engaging playstyles. This philosophy supports casual play over strict competitive micro-balance and maintains viability across most heroes without enforcing perfect equality.[16] The collaboration between NetEase Games and Marvel Games began as a licensing agreement that granted NetEase access to Marvel's extensive intellectual property, allowing the use of over 85 years of characters from Marvel comics while ensuring faithful portrayals. Marvel Games provided creative input on character designs, abilities, and narrative elements to maintain authenticity, with oversight on how heroes like Spider-Man and Iron Man are depicted in the game's multiverse setting. This partnership emphasized strategic hero selection and team synergies, adapting Marvel's lore into a competitive format.[17][18] The game was officially announced on March 27, 2024, during a reveal trailer, with further showcases at events like Summer Game Fest in June 2024. Pre-release milestones included a closed alpha test starting in May 2024, which allowed select players to test over a dozen heroes and provide feedback on early builds. Development reportedly faced significant challenges, particularly in negotiating licensing fees with Disney (Marvel's parent company), which according to some reports nearly led to the project's cancellation in a last-minute decision that required millions in additional costs to proceed; however, NetEase has disputed this characterization.[13][19][20][18]Setting and Premise
Marvel Rivals is set within a fractured multiverse where the Timestream Entanglement—a catastrophic event triggered by the conflicting ambitions of two versions of Doctor Doom—has caused realities to collide and destabilize.[21] This conflict arises from the present-day Doctor Doom's time experiments clashing with his 2099 counterpart, leading to the creation of four interconnected Chronoverses: the Techno-Dystopia of 2099, an evil-infused Present timeline, the unstable Mosaic Timeline, and the perilously collapsing Collapsing Timeline.[21] Galacta, the daughter of Galactus, emerges as a pivotal overseer in this chaos, using her Power Cosmic to preserve select timelines by generating Chronovium while enlisting heroes to counteract the Dooms' reality-warping schemes and her own existential hunger.[22][23] The game's premise integrates characters from across the Marvel multiverse, pulling heroes and villains from diverse timelines and universes into a singular, amalgamated world reminiscent of comic events like Secret Wars.[23] This crossover emphasizes unique interactions, such as variants like a 2099 Captain America navigating unfamiliar alliances or Scarlet Witch and Doctor Strange collaborating across dimensions to mend the fractured timestream.[22] Specific plot points from official lore, including trailers, highlight incursions like a space-faring Wakanda empire or Yggsard—a fused Asgard ruled by Loki—where displaced elements like the mutant island Krakoa from 2099 become battlegrounds for multiversal strife.[23][22] Thematically, the narrative underscores cosmic threats, including the Dooms' bid for total multiversal control and the looming danger of entities like Knull, the Symbiote god, whose influence exploits the entanglement's vulnerabilities.[22] Central to the premise are team alliances formed amid this turmoil, as characters from disparate realities must unite—often tenuously—against the existential peril, debating ideologies over artifacts like the Web of Life and Destiny in fractured locales such as the Spider Lands.[22] This setup, developed in collaboration with Marvel Games, weaves Marvel lore into a dynamic storyline that evolves through seasonal content, focusing on sacrifice and cooperation to avert total collapse.[21]Gameplay
Heroes and Abilities
Marvel Rivals features a diverse roster of 46 playable heroes as of February 8, 2026 (with 33 available at launch), drawn from the Marvel Universe, each categorized into one of three primary roles: Duelists, Vanguards, and Strategists. These roles define a hero's playstyle and strategic function in team-based combat, with Duelists focusing on high mobility and damage output, Vanguards emphasizing frontline tanking and crowd control, and Strategists providing support through healing, buffs, or utility effects. The game's balancing approach prioritizes fun first and foremost, ensuring characters are enjoyable to play and support diverse playstyles, while using win rate data secondarily to prevent any hero from becoming too oppressive and to maintain viability across the roster.[16] This supports varied team compositions and synergies without requiring perfect equality in character strength. The game's multiverse premise allows for unique interpretations of these heroes' origins, integrating them into a cohesive narrative without altering their core comic book identities.[2] Full lists of heroes in each role are provided in the Duelists, Vanguards, and Strategists subsections. No additional heroes have been released since Deadpool's addition on January 16, 2026 (Elsa Bloodstone is announced for reveal on February 13, 2026, but not yet available).[24][3] In Season 6, Deadpool was introduced as the first multi-role hero, playable across all three roles: Duelist, Vanguard, and Strategist, with teams limited to only one version of the character. As a Duelist, Deadpool employs dual pistols with chaotic movement mechanics, including double jumps that reset on enemy headshots and dashes that bounce off foes for unpredictable, agile combat, enabling unique combos by chaining these movements for high-mobility damage sequences, along with distinctive recoil patterns, culminating in an ultimate ability called "Skill Issue" that enhances his damage output. In his Vanguard role, he wields katanas for melee-focused tanking and crowd control, mimicking abilities like Wolverine's Feral Leap for aggressive frontline engagements. As a Strategist, he utilizes his healing factor to provide support and utility effects to allies. These role-specific abilities are accompanied by humorous and fourth-wall-breaking voice lines voiced by Alejandro Saab, including references to the '6-7' meme, pop culture such as SpongeBob and Grand Theft Auto (GTA), and banter with heroes like Wolverine that reference their dynamic from the Deadpool & Wolverine film, as well as interactions with Daredevil, maintaining Deadpool's irreverent personality while fitting into the game's strategic framework.[25][26][27][28][29][30]Duelists
Duelists are agile, offense-oriented heroes designed for flanking, burst damage, and outmaneuvering opponents. A prominent example is Spider-Man, who swings into battle using web-based mobility tools. His primary abilities include Web Swing for rapid traversal and evasion, Web Bomb to ensnare enemies in place, and Amazing Combo for a series of web-assisted melee strikes that build toward his ultimate, Spectacular Spin, which unleashes a massive web cluster damaging multiple foes. Spider-Man's passive, Spider-Sense, grants brief warnings of incoming attacks, enhancing his survivability in duels. Other Duelists like Black Panther employ claw strikes and pounce mechanics for close-quarters aggression, while Star-Lord utilizes ranged blasters and jetpack boosts for mid-range harassment. Synergies among Duelists often involve coordinated dives, such as Spider-Man webbing enemies for Black Panther to follow up with empowered leaps, amplifying team pressure on isolated targets. As of February 8, 2026, the Duelists in Marvel Rivals are the following heroes:- Black Panther
- Black Widow
- Blade
- Daredevil
- Deadpool (multi-role)
- Hawkeye
- Hela
- Human Torch
- Iron Fist
- Iron Man
- Magik
- Mister Fantastic
- Moon Knight
- Namor
- Phoenix
- Psylocke
- Scarlet Witch
- Spider-Man
- Squirrel Girl
- Star-Lord
- Storm
- The Punisher
- Winter Soldier
- Wolverine
Vanguards
Vanguards serve as durable tanks, absorbing damage and disrupting enemy formations to protect allies. Hulk exemplifies this role with his immense strength and regenerative capabilities. His abilities feature Gamma Charge for a leaping smash that stuns groups, Indestructible Guard to reduce incoming damage and reflect projectiles, and Mighty Swing for heavy melee hits. Hulk's ultimate, Hulk Smash, allows him to grab and hurl enemies or objects across the battlefield, creating chaos. His passive, Gamma Regeneration, gradually heals him over time, promoting sustained frontline presence. Doctor Strange, another Vanguard, combines magical barriers and portals for defensive utility, synergizing with Duelists by repositioning them safely or shielding Strategists during revives. Vanguards like Venom use tendril whips and symbiotic leaps to control space, often pairing with Strategists for amplified durability through shared buffs. Magneto, a Vanguard, manipulates metal for crowd control and shields, with synergies that allow him to enhance team defenses by redirecting projectiles toward enemies. These synergies emphasize Vanguards as anchors, enabling aggressive pushes by mitigating enemy focus fire. As of February 8, 2026, following the addition of Deadpool in Season 6 (but as a multi-role hero not exclusively Vanguard), the Vanguards class consists of the following 12 heroes:- Angela
- Bruce Banner/Hulk
- Captain America
- Doctor Strange
- Emma Frost
- Groot
- Magneto
- Peni Parker
- Rogue
- The Thing
- Thor
- Venom
Strategists
Strategists focus on team support, offering healing, shields, and tactical advantages to sustain prolonged engagements. Luna Snow, a key Strategist, channels ice-based abilities for area denial and restoration. Her kit includes Frostbite for chilling and slowing enemies, Snowflake Shards to heal nearby allies, and Eternal Dance, her ultimate, which summons a healing aura while damaging foes in a wide radius. A passive like Rhythmic Healing passively boosts ally movement speed during her ability casts. Other Strategists such as Mantis use empathy waves for debuffs and revives, creating opportunities for Duelist flanks. These heroes excel in synergies that reward composition balance, such as Luna Snow's heals sustaining Hulk during tanking phases or barriers protecting Spider-Man's dives. As of February 8, 2026, the Strategists in Marvel Rivals are:- Adam Warlock
- Cloak & Dagger
- Gambit
- Invisible Woman
- Jeff the Land Shark
- Loki
- Luna Snow
- Mantis
- Rocket Raccoon
- Ultron
Game Modes and Objectives
Marvel Rivals features three primary objective-based game modes in its core multiplayer playlists: Convoy, Domination, and Convergence, all structured as 6v6 team battles that emphasize strategic coordination among players to achieve victory.[35][36] In these modes, teams of six players each are randomly assigned roles as attackers or defenders at the start of a match, with gameplay revolving around capturing or protecting dynamic objectives that require collective effort to progress, such as grouping to accelerate objective movement or contesting zones to halt enemy advances.[35][37] Match durations vary based on objective completion but are generally time-limited to encourage fast-paced decision-making and adaptation.[37] In Convoy mode, attackers must escort a movable payload vehicle through three sequential checkpoints to win, with the vehicle's speed increasing based on the number of nearby attackers (up to a maximum with four teammates), while defenders aim to halt its progress by eliminating attackers or contesting the area to push it backward.[35][36] Reaching intermediate checkpoints grants attackers additional time, and defenders secure victory by preventing the payload from advancing for the full match duration.[36] This mode highlights team coordination, as attackers need to protect the payload collectively while defenders must organize disruptions to reclaim control.[35] In competitive play, teams switch roles after one round, playing both sides to determine the overall winner based on aggregate performance.[36] Domination operates as a king-of-the-hill style mode where both teams compete to capture and hold a central control point until its capture bar reaches 100%, with the point becoming contested and progress pausing if enemies enter the zone.[35][36] Matches are played in a best-of-three format, requiring teams to win two rounds by fully capturing the objective, which demands precise eliminations and sustained presence in the zone.[36][37] Teamwork is crucial here for maintaining control against counterattacks, often involving roles like tanks to frontline the point and supports to sustain the team.[35] Convergence combines elements of zone control and escort mechanics, starting with attackers capturing an initial mission area to activate a vehicle, which they then escort through two additional checkpoints while defenders attempt to prevent the capture or seize control of the vehicle to reverse progress.[35][36] Attackers win by fully escorting the vehicle to the end within the time limit, whereas defenders triumph by stalling until time expires; in competitive matches, teams alternate between attacking and defending roles.[35][37] The multi-phase structure necessitates adaptive coordination, such as shifting from aggressive captures to defensive escorts mid-match.[36] These modes are available in both Quick Match and Competitive playlists, with the latter introducing ranked progression where players climb tiers through wins, unlocking seasonal rewards like exclusive skins and cosmetics tied to battle passes.[37] Hero selection plays a key role in mode success, as abilities from different roles—such as damage dealers for eliminations or healers for sustain—directly support objective fulfillment.[35] The competitive ranking system in Marvel Rivals features platform-specific leaderboards for PC, PlayStation, and Xbox, with battle data, ranks, and leaderboard positions saved separately for each device despite support for cross-progression and cross-platform play in casual and custom matches.[38] This separation ensures that competitive matches are device-matched, maintaining distinct rankings per platform. Third-party websites, such as Tracker Network, provide aggregated cross-platform leaderboards by tracking player statistics across PC, PlayStation, and Xbox.[39]Maps and Environments
Marvel Rivals features a variety of maps set in iconic locations from the Marvel Universe, each designed to emphasize tactical depth through unique layouts and environmental interactions. At launch in December 2024, the game included eight primary maps across three core modes—Domination, Convoy, and Convergence—drawing from realms like Yggsgard, Tokyo 2099, and the Hydra Charteris Base. These environments incorporate destructible elements, health packs, and hazards that influence hero positioning and team strategies, promoting diverse playstyles such as poke compositions on open sightlines or brawls in confined spaces.[40][41] Key maps like Yggsgard: Royal Palace in Domination mode feature three mission areas—Bifrost Garden, Odin’s Archive, and Throne Room—with elevated terrain in the garden for defensive advantages, tight corridors in the archive suited for close-quarters combat, and an exposed throne room flanked by high ground and map edges. Chokepoints in the throne room's four entrances allow for predictable defenses, while environmental hazards include the risk of knockouts off the map edge, and destructible walls provide cover that can be breached to expose enemies. Health packs are scattered near objectives, enabling sustained fights, and the layout favors teams with area control abilities over long-range heroes due to abundant cover. Similarly, Tokyo 2099: Spider-Islands in Convoy mode presents a multi-level layout of bridges, islands, and platforms across three checkpoints, with a long hallway leading to a main corner chokepoint at the first point and a displaceable ledge at the second for environmental knockouts. Destructible elements are minimal, but health packs in side rooms support stalling tactics around the payload, allowing diverse hero compositions to thrive through vertical mobility and ambush opportunities.[40][41] Other notable launch maps include Hydra Charteris Base: Hell’s Heaven for Domination, which spans areas like Frozen Airfield, Super-Soldier Factory, and Eldritch Monument with flank hallways and open chokepoints near a central train, where lava pits near map edges enable knockouts via displacement abilities and health packs on high ground benefit flying or climbing heroes. In the Hellfire Gala: Arakko for Convoy, the map's multiple corners, side rooms, and high-ground paths create cramped second-point chokepoints ideal for brawl teams, with destructible structures in rooms offering tactical cover and health packs on multi-level floors facilitating flanking routes. These designs integrate gameplay by rewarding specific tactics, such as destroying pillars in Intergalactic Empire of Wakanda: Birnin T'Challa, particularly in the Warrior Falls area, to funnel enemies through side paths, where open layouts and accessible health packs on floors favor ranged damage dealers while exposing vanguards to risks. Symbiote masses on Klyntar: Symbiotic Surface act as activatable elements to block or access areas, enhancing space-control interactions in its tight, tunnel-filled Convergence layout with ground-level chokepoints and jump pads for dynamic movement.[40] The map rotation system at launch operates on a mode-specific basis, with Competitive matches featuring best-of-three rounds in Domination (randomly selecting from a map's three areas, like those in Royal Palace) and two-role swaps in Convoy and Convergence, while Quick Match uses single rounds for faster play. Variety across modes is achieved through tailored environments: Domination maps like Royal Palace emphasize static control points with varied elevations, Convoy maps such as Yggdrasill Path offer linear paths with long sightlines for snipers and corner defenses, and Convergence hybrids like Tokyo 2099: Shin-Shibuya combine initial chokepoints (widenable by destroying walls) with escort phases favoring ranged heroes via extended paths to health packs. This structure ensures strategic diversity, with maps rotating to prevent repetition and adapt to team compositions without post-launch additions.[40][37]Xbox Controller Default Bindings
Marvel Rivals supports controller input on console platforms, with default bindings for Xbox controllers following a standard hero shooter layout. These bindings are customizable in-game, and some hero-specific abilities may require manual binding as defaults can leave certain moves unbound.[42] General default bindings include:- Left Stick: Movement
- Right Stick: Aim/Camera control
- RT (Right Trigger): Primary fire/attack
- LT (Left Trigger): Aim down sights / Primary ability
- RB (Right Bumper): Secondary fire or ability
- LB (Left Bumper): Secondary ability
- A: Jump
- B: Crouch/Slide
- X: Reload
- Y: Ultimate ability (requires L3 + R3 confirmation)
- R3 (Right Stick click): Melee attack
- L3 (Left Stick click): Sprint toggle
- Up: Hero Profile
- Right: Chrono Vision
- Down: Ping
- Left: Communication wheel
Release and Updates
Launch Details and Platforms
Marvel Rivals was released on December 6, 2024, for Microsoft Windows via Steam, the Epic Games Store, and the official website, PlayStation 5, and Xbox Series X/S.[43][12][44][45] The game operates on a free-to-play model, accessible without an upfront purchase cost, and incorporates microtransactions primarily for cosmetic items such as character skins and emotes.[46][47] These microtransactions do not include pay-to-win elements, ensuring all heroes and core gameplay features remain available to all players at no additional cost beyond the free base game.[46] The monetization system features a seasonal battle pass structure with two tiers: a free track offering rewards like units (an in-game currency earned through gameplay) and exclusive cosmetics, and a premium track purchasable with Lattice (a premium currency bought with real money) that unlocks additional cosmetic items and faster progression.[48][49] Notably, battle passes do not expire at the end of seasons, allowing players to complete them at their own pace without time pressure.[50] For PC players, the minimum system requirements include Windows 10 64-bit (version 1909 or newer), an Intel Core i5-6600K or AMD Ryzen 5 1600X processor, 16 GB of RAM, and a NVIDIA GeForce GTX 1060 or AMD Radeon RX 580 graphics card.[12] Recommended specifications elevate these to support higher performance, such as an Intel Core i5-10400 or AMD Ryzen 5 5600X processor and a NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT graphics card, with 16 GB RAM remaining standard.[12] Console versions on PS5 and Xbox Series X/S have no additional hardware requirements beyond the platform's native capabilities, emphasizing optimized performance for 4K resolution and 60 FPS gameplay where supported.[51][52] At launch, Marvel Rivals supported full cross-play functionality, enabling players across PC, PS5, and Xbox Series X/S to matchmake and compete together in multiplayer sessions.[53] Cross-progression, which allows transferring player progress, unlocks, and purchases between platforms, was not available upon release but was implemented in a subsequent update to enhance account continuity.[38] Marvel Rivals utilizes regional servers for optimal matchmaking and low latency. The South America server is located in São Paulo, Brazil.[54]Post-Launch Content and Expansions
Seasons Timeline
Marvel Rivals features seasonal updates that introduce new content, balance changes, and events. The following is a chronological list of seasons with their names, start dates, and end dates:- Season 0: Doom's Rise (December 6, 2024 - January 10, 2025)[55][56]
- Season 1: Eternal Night Falls (January 10, 2025 - April 11, 2025)[55][56]
- Season 2: Hellfire Gala (April 11, 2025 - July 11, 2025)[55][56]
- Season 3 (July 11, 2025 - September 11, 2025)[55][56]
- Season 4: Heart of the Dragon (September 12, 2025 - November 12, 2025)[55][56]
- Season 5 (November 12, 2025 - January 12, 2026)[55][56]
- Season 6: Night at the Museum (January 16, 2026 - approximately March 20, 2026)[55][56][57]
