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Minchiate
View on WikipediaTrump I, Ganellino from Earlier Minchiate | |
| Origin | Florence |
|---|---|
| Alternative names | Germini, Gallerini, Ganellini |
| Type | Trick-taking |
| Players | 2-4 |
| Skills | Tactics, Strategy, Cooperation |
| Cards | 97 |
| Rank (high→low) | Trump suit 40-1 Long suits: K Q C J 10 9 8 7 6 5 4 3 2 1 Round suits: K Q C J 1 2 3 4 5 6 7 8 9 10 |
| Play | Counter-clockwise |
| Playing time | 30 min. |
| Chance | Moderate |
| Related games | |
| Tarocchini | |
Minchiate, also known as Germini or Tarocchi fiorentini (Florentine tarot), is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. The term can also refer to the special deck of 97 playing cards used in the game. The deck is similar to the conventional tarot cards, but contains an expanded suit of trumps. The game was similar to but more complex than tarocchi. The minchiate represents a Florentine variant on the original game.
History
[edit]Florence is one of the contenders for the birthplace of tarot. The earliest reference to tarot cards, then known as trionfi, is dated to 1440 when a notary in Florence recorded the transfer of two decks to Sigismondo Pandolfo Malatesta.[1]
The word minchiate comes from a dialect word meaning "nonsense" or "trifle", derived from mencla, the vulgar form of mentula, a Latin word for "phallus".[2] The word minchione is attested in Italian as meaning "fool", and minchionare means "to laugh at" someone. The intended meaning may be "the game of the fool", considering that the card "The Fool", also called "The Excuse", features prominently in the game play of all tarot games. In tarocchini, sminchiate is a signal used to communicate to a teammate.
The earliest reference to minchiate is found in a 1466 letter by Luigi Pulci to Lorenzo de' Medici. This game was believed to be played by a 78-card deck as evidenced by the Rosenwald sheets, uncut sheets of Florentine tarots dated from 1480 to 1500.[3] There are two other differences from 97-card minchiate. First, in 97-card minchiate the sequence for some of the lower trumps goes from lowest to highest: Fortitude, Justice, Wheel, and Chariot. In the Rosenwald ordering it is Justice, Fortitude, Chariot, and Wheel.[4]
Second, the Rosenwald sheets contains the Popess as the second trump, which is not found in the 97-card deck. In a Florentine song written around 1500, the trumps in a tarot deck were listed as almost exactly as the Rosenwald sheets, with the exception of the missing Popess which likely means that this card was dropped from the deck by that time.[4] The song also ranks the other trumps as Fortitude, Justice, Chariot, and Wheel, which suggests it is a transitional stage from the Rosenwald sheets to the 97-card deck's order.
97-card minchiate was first known as germini, after the Gemini (XXXV) card, the highest of the newly introduced trumps. The earliest record of germini dates to 1506.[5] This deck was created by inserting the 20 new trumps as a single block between trump 15 and The Star, which is now trump 36. The new deck proved so much more popular, that the 77-card deck ceased production and the older name of minchiate was transferred over to the larger deck during the 17th century.
The game spread from Florence to the rest of Italy and France during the 1600s. In Sicily, it was called gallerini. In Liguria it was known as ganellini. The rules used in these regions are lost, except for cryptic references that they were quite different from the Florentine game. All surviving rules are derived from the type played in the Grand Duchy of Tuscany and the Papal States.
By the 18th century, minchiate had overtaken the original game of tarot in popularity in Italy. Paolo Minucci published a commentary on the game in 1676. The game is described in detail by Romain Merlin in Origine des cartes à jouer, published in Paris in 1869. It was also known in Germany during the late 18th century. The game was still played in Genoa in the 1930s, but its popularity declined in the late 19th and early 20th century.
Deck
[edit]

The minchiate deck differs from other tarot decks in several features. The first and most obvious difference is that the trumps have almost doubled in number; there are 40 trumps in the minchiate, in addition to the unnumbered card the Madman, The Fool or the excuse. Minchiate uses Roman numerals for its trumps. Due to the large number of trumps, players generally called them by their number with the exception of the arie.
| Suit | ||||
| English | Swords | Cups | Coins | Clubs |
|---|---|---|---|---|
| Italian | Spade | Coppe | Denari | Bastoni |
| Spanish | Espadas | Copas | Oros | Bastos |
Minchiate decks come in two standard patterns, earlier and later, which coexisted for almost two centuries. Earlier Minchiate dates from the early 16th century or even the late 15th century.[6][7][8][9][10][11][12][13] As seen in the table below, there are the four standard Latin suits of swords, clubs, coins, and cups. These contain pip cards from ace to ten, and four face cards: a jack, a knight, a queen, and a king.
In the minchiate deck, in the suits of cups and coins, the "knaves" or "pages" (Italian fanti) have been replaced by "maids" (fantine). The knights, mounted figures in the tarot of Marseilles and similar designs, are centaurs or sphinxes in many minchiate decks. The suits follow the Portuguese pattern, with the exception of the clubs which are depicted as batons which follows from the northern Italian suit-system. This pattern died out around 1900.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Jack | Knight | Queen | King | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Clubs | ||||||||||||||
| Coins | ||||||||||||||
| Cups | ||||||||||||||
| Swords |

The Republic of Lucca produced their own version of Minchiate decks which were very similar to the ones used in nearby Florence but with several graphical differences.[7] Kings are seated under arches, knights are humans riding horses, all knaves are male, and the Fool is playing with a dog. This pattern died out in the eighteenth century.
The Later Minchiate pattern appeared around the early 18th century as a luxury edition.[16][17][18][19] In this version, the eight highest trumps lose their red backgrounds. Around 1820, this pattern was redesigned to give it a flatter, plainer appearance with changes to a quarter of the trump and court cards while restoring the red background to the high trumps.[20][21] This pattern survived in Liguria until the 1930s.
The trumps of the minchiate deck, and their corresponding Tarot of Marseilles and the de Poilly cards are:
| Card number | Image | Italian name[22] | English translation | corresponding de Poilly card[23] | corresponding tarot of Marseilles card |
|---|---|---|---|---|---|
| Il matto | The madman | Momus | Le Mat (the madman) | ||
| I | Papa uno; l'Uno; il Papino; Ganellino[24] | Pope one | (1 Mercure) | I Le Bateleur (the trivial performer) | |
| II | Papa due; l'Imperatrice[25] | Pope two; The Empress | N/a | III L'impératrice (the empress) | |
| III | Papa tre; l'Imperatore[4][25] | Pope three; The Emperor | N/a | IIII L'empereur (the Emperor) | |
| IIII | Papa quattro; il Papa[4][25] | Pope four; The Pope | (4 Bacchus) | V Le Pape (the Pope) | |
| V | Papa cinque; L'amore | Pope five; Love | 2 l'Amour
(3 Venus Naiſſante) |
VI L'amoureux (the Lover) | |
| VI | la Temperanza | Temperance | N/a | XIIII Temperance | |
| VII | la Fortezza | Fortitude | 9 La Force | XI La Force (fortitude) | |
| VIII | la Giustizia | Justice | 7 La Justice | VIII La Justice | |
| IX | la Ruota della Fortuna | Wheel of Fortune | 10 La Fortune | X La Roue de Fortune | |
| X | il Carro | Chariot | N/a | VII Le Chariot | |
| XI | Il gobbo; il tempo | Hunchback; time | 11 Les Ages, la Vieilesse, (12 Age Viril), (13 Age Adolescences), (14 Ages l'Enfence) | VIIII L'Ermite | |
| XII | L'impiccato; il traditore | The hanged man; the traitor | N/a | XII Le Pendu | |
| XIII | la Morte | Death | N/a | XIII (nameless) | |
| XIV | Il Diavolo; il demonio | The Devil | N/a | XV Le Diable | |
| XV | la Casa del diavolo | The house of the Devil | (15 Les Sens, le Gout), (16 Les Sens, le Toucher), (17 Les Sens l'odorat), (18 Les Sens, l'Ouye), (19 Les Sens, la Veue) | XVI La Maison Dieu (the house of God) | |
| XVI | la Speranza | Hope | 8 l'Esperence | N/a | |
| XVII | la Prudenza | Prudence | 5 La Prudence | N/a | |
| XVIII | la Fede | Faith | N/a | N/a | |
| XVIIII | la Carità | Charity | 6 La Charité | N/a | |
| XX to XXIII | il Fuoco, l'Acqua, la Terra, l'Aria | The four elements: fire, water, earth, air | 20 Element le Feu, 22 Element l'Eau, 21 Element Terre, 23 Element l'Aire | N/a | |
| XXIIII to XXXV | la Bilancia, la Vergine, lo Scorpione, l'Ariete, il Capricorno, il Sagittario, il Cancro, i Pesci, l'Acquario, il Leone, il Toro, i Gemelli | The zodiac (Libra, Virgo, Scorpio, Aries, Capricorn, Sagittarius, Cancer, Pisces, Aquarius, Leo, Taurus, Gemini) | 26 Septembre, 28 Aoust, 27 Octobre, 33 Mars, 24 Decembre, 25 Novembre, 30 Juin, 34 Fevrier, 35 Janvier, 29 Juillet, 32 Avril, 31 May | N/a | |
| (XXXVI to XXXVIII, but usually unnumberred) | La stella, la Luna, il Sole | The star, the moon, the sun | 36 Les Etoiles, 37 La Lune, 38 Le Soleil | XVII L'étoile, XVIII La Lune, XVIIII Le Soleil | |
| (XXXVIIII, usually unnumbered) | il Mondo | the World | 39 Le Monde | XXI Le Monde | |
| (XL, usually unnumbered) | Le trombe | The trumpets | 40 Le Renommé | XX Le Jugement |
By comparing the Rosenwald sheet with 16th century trump lists, the Popess (II) was likely dropped in the late 15th century which shifted every trump above the first down one rank.[4][25] The Empress, Emperor, and Pope became the new II, III, and IIII respectively, the latter now wearing a secular crown as opposed to a papal tiara.
Since the five lowest trumps were collectively known as the papi (popes), Love was added to this group after its demotion. The identification of middle papi was largely forgotten for centuries as players generally called cards by their number (pope 2, pope 3, etc.) French writer Romain Merlin (1869) is the only source that called trumps II, III, and IIII the Grand Duke, Western Emperor, and Eastern Emperor.
Justice, Fortitude, and Temperance were three classical "cardinal virtues" depicted in the more familiar tarot trumps. The minchiate supplies the remaining cardinal virtue — Prudence — and inserts them with the three theological virtues, Faith, Hope and Charity. The only other deck to have the theological virtues was the Cary-Yale deck. This is the only deck to include all seven virtues.
Minchiate is a southern tarot pattern so it shares many qualities with the Bolognese and Sicilian tarots as opposed to the western patterns like the tarot of Marseilles. While the Tower is called The House of God in the Marseilles tarot, it is called the House of the Devil or Hellmouth in the minchiate deck and it depicts a nude woman fleeing a burning building. The Moon depicts an astrologer studying the moon instead of the tarot of Marseilles howling dogs and lobster.
The card corresponding to the Hermit is often called Time, or the Hunchback. It depicts an elderly man on crutches with an hourglass in the background. Like other southern decks, the final card in the series is not the World, but Judgement. The minchiate completes the series by adding all the zodiac signs, in random order, and the four classical elements.
The eight highest ranking trumps have a red background while the top five (the arie) are unnumbered. A 98th card was made for some decks.[22] It is a trump with a red background and is also unnumbered like the arie. It depicts a nude woman running in a wheel, probably representing Fortuna. While 98-card decks were mentioned as being played in Sicily during the early 18th century, only a few examples from Genoa survive. It is uncertain how this card ranked and how it affected the versicole sequences in the game. Also unknown is how it relates to the 98-card version of de Poilly's Minchiate described below.
Educational Minchiate
[edit]Educational decks were produced in Florence during the 18th century.[26][27] Instead of the usual figures and pips, each card would have text explaining a certain topic. One history deck has each suit teaching the history of Assyria, Persia, Greece, or Rome with the trumps teaching myths and legends. Geography decks contained maps of the known world.
De Poilly's packs
[edit]
French engraver François de Poilly (1623–93) produced a French-suited Minchiate deck in the late 1650s after his return from Italy. Each of the plain suits represent a different continent; spades for Africa, hearts for Europe, clubs for the Americas, and diamonds for Asia. The engravings share motifs with both the Italian Minchiate and the later Tarot Nouveau as well as taking unique motifs from Roman Mythology.[28][29]
97 cards with 40 trumps and Fool order:[30]
- Momus as the Fool, #1-4 Gods (Mercury, Amor, Venus, Bacchus), #5-9 Virtues (Prudence, Charity, Justice, Hope, Strength), #10 Fortune, #11-14 Ages (Old age, Youth, Adolescence, Infancy), #15-19 Senses (Taste, Touch, Smell, Hearing, Sight), #20-23 Elements (Fire, Earth, Water, Air), #24-35 Months/Zodiac (December/Capricorn, November/Sagittarius, September/Libra, October/Scorpio, August/Virgo, July/Leo, June/Cancer, May/Gemini, April/Taurus, March/Aries, February/Pisces, January/Aquarius), #36-39 Cosmological objects (Star, Moon, Sun, World), #40 Renown/Judgement.
The September and October cards are out of order, apparently in error. The eight highest trumps have a red background just like in the Italian cards. All trumps use Arabic numerals as corner indices while the plain suits lack them.
After his death, his son François (1666-1741), inherited his engravings. He should not be confused with his identically named cousin (1671-1723). Circa 1715-1730, he reused his father's engravings to create a copper-colored monochrome 98-card deck. Possibly out of ignorance of the original game, he rearranged the order of many trumps. Momus is no longer the Fool but a numbered trump card. The lowest trump is the newly introduced "Le Chaos". The resultant deck cannot be used for any known Minchiate ruleset.
98 cards with 42 trumps order:
- #1-5 Cosmological objects (Chaos, Sun, Moon, Star, World), #6-9 Elements (Air, Earth, Water, Fire), #10-13 Age (Youth, Infancy, Adolescence, Old age), #14-18 Senses (Taste, Smell, Touch, Sight, Hearing), #19-24 Virtues (Prudence, Justice, Charity, Hope, Fortitude, Renown/Judgement), #25-30 Gods (Mercury, Bacchus, Amor, Venus, Momus, Fortune) #31-42 Months/Zodiac (January, February, March, April, May, June, July, August, September, October, November, December).
He or another member of the family also reused the engravings to create a 78-card tarot set. It has 21 numbered trumps and Momus as the Fool. Based on the order of the two highest trumps, it is arranged like the Tarot of Marseilles.
78 cards with 21 trumps and Fool order:[31]
- Momus as the Fool, #1 Mercury, #2 Amor, #3-8 Virtues and Fortune (Hope, Fortitude, Fortune, Justice, Charity, Prudence), #9-12 Age (Old age, Youth, Adolescence, Infancy), #13-16 Elements (Water, Fire, Earth, Air), #17 Star, #18 Moon, #19 Sun, #20 Renown/Judgement, #21 World.
The de Poilly family's packs are the oldest know French-suited tarot decks, predating even the Animal Tarots that appeared around 1740.
Piatnik's pack
[edit]Mysterious French-suited decks produced by Piatnik of Vienna around 1930 also featured forty trumps.[32][33] It resembles the Industrie und Glück decks used for Central European tarock. Like the 54-card Industrie und Glück pattern, the plain suits consists of only 32 cards while the 40 trumps feature rustic genre scenes. With the Sküs (the Fool), the total number of cards is 73. Compounding the mystery is that the packaging is in French. Industrie und Glück type decks are not known to have a community of players in any French speaking country while the game of Minchiate is thought to have been restricted to only a few players in Genoa by the 1930s.
Game
[edit]Minchiate can be played by two to four players with the most common version played by four players divided into two partnerships.[22] The game, like other tarot games, is a trick taking game in which points are scored by capturing certain cards and sets of cards. As in most tarot games, the pip cards in cups and coins are in reverse order and play is counter-clockwise.
The lowest five trumps were called papi ("popes"). The highest five trumps (Star, Moon, Sun, World, Trumpets) were called arie ("airs") and have a special high scoring value in the game. Minchiate is similar in many ways to tarocchini played in Bologna. In these games, combinations (melds) of cards are more important than the value of individual cards.
| Cards | Points |
|---|---|
| Trumps 36-40 | 10 |
| The Fool, Kings, and Trumps 1, 10, 13, 20, 28, (29), 30-35 | 5 |
| Trumps 2-5 | 3 |
| All others | 0 |
The last trick is worth 10 points. Trump 29 is a unique card, by itself it is worth nothing but when used in combinations (versicole), it is worth 5 points. Versicole are formed through a sequence of three or more of consecutive point cards. In addition, there are four irregular versicole:
- Versicola del Matto: Trumps 1, 40, and the Fool
- Versicola del Tredici: Trumps 1, 13, and 28
- Versicola delle diecine: Trumps 10, 20, and 30; or 20, 30, and 40; or 10, 20, 30, and 40
- Versicola dei Regi: Three or four kings
All versicole have to be declared at the beginning of the game. At the end of the round, each team will assemble versicole from their captured tricks. Trumps 1, 3, 13, 20, 28, and 30-38 are considered valuable cards to capture or protect because they are required to form some versicole or to deny the opposition the same. The Fool can be added to every versicola.
The minchiate deck was also used to play two games that don't use normal tarot rules, Al Palio and A sei tocchi.
2-player rules
[edit]This is the simplest version of the game; it was not considered serious but only as an introduction to the more complex four player versions. Jetons are used to keep track of scoring. The dealer gives 25 cards to his opponent and himself. His opponent leads the first trick but instead of letting the dealer play, she declares any meld she has and scores. The dealer then declares his melds and scores. Each takes back their own cards and the dealer finishes the first trick. Players must follow suit. If they are unable to do so, they must play a trump. If unable to play a trump, then any card can be discarded. The winner of each trick immediately scores from the captured cards and leads to the next trick.
The Fool excuses the player from following suit, it can neither capture nor be captured. The player gives a worthless card from his trick pile in exchange to his opponent.
At the end of the round, each player adds to their running total the captured cards, melds from the captured cards, and the last trick bonus. The player who has captured more than 25 cards gets a bonus point for each extra card. The two players then compare their sums with the loser having to pay the winner the difference.
In cartomancy
[edit]Although no documentation of a divination system using this pack of cards exists from previous centuries, but because of the allegorical and cosmological content, in recent years tarot occultists have proposed systems of divination and cartomancy that use the minchiate deck. In Charles Godfrey Leland's 1890 book Aradia, or the Gospel of the Witches, an incantation is given that mentions the use of "40 cards", which are renamed in the spell as 40 gods who are being invoked to compel the goddess Laverna to do the caster's bidding.[34]
Paul Huson has speculated that these 40 cards are the 40 trumps of the minchiate deck.[35] He has also pointed out that Leland's book Etruscan-Roman Remains in Popular Tradition (1892) contains a spell that is cast with tarocco cards,[36][37] to invoke Janus.
References
[edit]- ^ Pratesi, Franco. Studies on Giusto Giusti at trionfi.com. Retrieved 3 March 2016.
- ^ Alinei, Mario (2015). "L'etimologia di it. minchione, it. mer. minchia e lat. mentula" (PDF). Quaderni di Semantica (in Italian) (1). Il Mulino: 407–415. ISSN 0393-1226. Retrieved 26 February 2023.
- ^ Rosenwald sheets at the National Gallery of Art. Retrieved 13 October 2017.
- ^ a b c d e Depaulis, Thierry (2007). "Early Italian Lists of Tarot Trumps". The Playing-Card. 36 (1): 39–47.
- ^ Pratesi, Franco (2015). "1499-1506: Firenze". The Playing-Card. 44 (1): 61–71.
- ^ Earlier Minchiate pattern at the International Playing-Card Society. Retrieved 2 March 2016.
- ^ a b Mann, Sylvia (1990). All Cards on the Table. Leinfelden: Deutsches Spielkarten-Museum. pp. 36–40.
- ^ Wintle, Simon. Minchiate Fiorentine, 17th C. at the World of Playing Cards. Retrieved 2 March 2016.
- ^ 65 of 97 Minchiate cards c. 1675 at the British Museum. Retrieved 6 March 2016.
- ^ 19 of 97 Minchiate cards c. 1675 at the British Museum. Retrieved 6 March 2016.
- ^ Florence Minchiate c. 1700 at the World Web Playing Card Museum. Retrieved 2 March 2016.
- ^ Minchiate Fiorentine c. 1790 at the World Web Playing Card Museum. Retrieved 2 March 2016.
- ^ Enderbrock, Peter. Minchiate 'Carte Fine' at Peter Endebrock's Playing-card Pages. Retrieved 2 March 2016.
- ^ "Jeu de Minchiate: jeu de cartes, estampe". Gallica.
- ^ "Explore & Learn". Smithsonian Institution. Retrieved 2020-03-08.
- ^ Later Minchiate pattern at the International Playing-Card Society. Retrieved 2 March 2016.
- ^ Wintle, Simon. Minchiate Etruria at the World of Playing Cards. Retrieved 2 March 2016.
- ^ Jeu de Minchiate 1712-16 at the Bibliothèque nationale de France. Retrieved 7 March 2016.
- ^ Carte di Etruria c. 1725 at the World Web Playing Card Museum. Retrieved 2 March 2016.
- ^ Wintle, Adam. Minchiate Fiorentine at the World of Playing Cards. Retrieved 2 March 2016.
- ^ Minchiate Fiorentine at the World Web Playing Card Museum. Retrieved 2 March 2016.
- ^ a b c Dummett, Michael; McLeod, John (2004). A History of Games Played with the Tarot Pack. Lewiston: The Edwin Mellen Press. pp. 315–355.
- ^ Jeu de Minchiate de fantaisie à enseignes françaises at the Bibliothèque nationale de France. Retrieved 2 March 2016.
- ^ "Regole delle Minchiate di Niccolo Oneste (1716)". Archived from the original on 2017-02-13. Retrieved 2019-02-16.
- ^ a b c d Renzoni, Nazario (2012). "Some remarks on Germini in Bronzino's Capitolo in lode della Zanzara". The Playing-Card. 41 (2): 85–87.
- ^ Mann, Sylvia (1990). All Cards on the Table. Leinfelden: Deutsches Spielkarten-Museum. p. 49.
- ^ Depaulis, Thierry (1984). Tarot, jeu et magie. Paris: Bibliothèque nationale de France. pp. 85–86.
- ^ Origine des cartes à jouer, Romain Merlin, Paris, 1869. Page 130-131.
- ^ Tarot, jeu et magie, Thierry Depaulis, 1984. Page 86.
- ^ Jeu de Minchiate de fantaisie à enseignes françaises at the Bibliothèque nationale de France. Retrieved 2 March 2016.
- ^ Jeu de Minchiate de fantaisie à enseignes françaises at the Bibliothèque nationale de France. Retrieved 2 March 2016.
- ^ Fara, Rudolf and Salles, Maurice (2006) An interview with Michael Dummett: from analytical philosophy to voting analysis and beyond. Social Choice and Welfare, 27 (2). pp. 347-364. ISSN 1432-217X
- ^ Unsolved Problems in Playing-Card Research at the International Playing-Card Society website
- ^ "Aradia, ch. 17". Sacred-texts.com. Retrieved 2012-04-03.
- ^ Huson, Paul, The Devil's Picturebook, p.67, New York: G.P. Putnams Sons, 1971
- ^ Huson, Paul. The Devil's Picturebook. p. 189.
- ^ "Etruscan-Roman Remains, ch. 10".
External links
[edit]- The Minchiate at Andy's Playing Cards
- Early notes about the Minchiate
- Academy of Germini Minchiate revival association with Italian rules
- Minchiate rules in English
- Minchiate rules in English (.doc) Downloadable rules
- Regeln des Minchiatta-Spiels Rules in German
Minchiate
View on GrokipediaHistory
Origins in Florence
The earliest documented reference to an early form of Minchiate appears in a letter dated August 23, 1466, from poet Luigi Pulci to Lorenzo de' Medici, where Pulci expresses a desire to visit and play "alle Minchiate" alongside other games like passadieci and sbaraglino. In the letter, Pulci writes: "Pur e, se havessi cavallo, ho sì gran voglia di rivedertich’ io verrei costì per isvisarti alle Minchiate, a passadieci, asbaraglino, come tu sai ch’ io ti concio," indicating that the game was already familiar and established in Florentine circles by the mid-15th century. This mention predates Pulci's epic poem Morgante, but underscores the game's presence in the cultural life of the Medici court. The letter, first published in 1868 by Salvatore Bongi from a manuscript source, with the original autograph now lost, provides the first verifiable attestation of Minchiate as a named card game, likely referring to a precursor version played with a 78-card Tarocco deck.[6] Minchiate originated in Florence during the late 15th century within the vibrant card-playing culture of Renaissance Florence, where local artisans and players adapted existing Trionfi packs. This Florentine innovation distinguished Minchiate from other Italian tarot variants, establishing it as a uniquely regional pursuit among the nobility and literati. By the early 16th century, Minchiate had evolved into its characteristic 97-card form as an expansion of the traditional 78-card Tarocco deck, incorporating additional symbolic elements such as astrological and elemental motifs that reflected the city's intellectual fascination with humanism and cosmology. With the term "germini" emerging as an early synonym, likely derived from the Gemini zodiac card as one of the highest additional trumps, a key historical document from 1506, found in the Archivio di Stato di Firenze (Mercanzia, 11585, c. 190r), records an inventory of goods repossessed from cardmaker Giovanbattista di Francesco Monaldi, listing "36 paia di germini e tr(i)onfi" (36 pairs of germini and trumps). This entry marks the first known reference to germini decks, suggesting the transition from the standard 78-card Tarocco to the expanded Minchiate structure—adding zodiac signs and elements to reach 40 trumps—had occurred by this time, produced locally in Florence. The inventory highlights the commercial production of these specialized decks, attributing their innovation to Florentine workshops.[7] The first printed Minchiate decks appeared in the 16th century, solidifying the game's popularity and standardizing its Florentine form. These early prints, linked to the germini variant, featured woodblock illustrations that built on Tarocco traditions while introducing the new trumps, as evidenced in subsequent literary works like the anonymous 1553 poem I Germini sopra quaranta meritrice della città di Fiorenza, which explicitly references the 40 trumps including zodiac cards such as Gemini and Taurus. This poem, associating the trumps with Florentine courtesans, further confirms the deck's established structure and cultural integration by the mid-16th century.[8]Evolution and Regional Spread
Following its emergence in Florence during the 16th century, the Minchiate deck underwent significant refinements in production techniques. Early examples from the 15th and 16th centuries relied on woodblock printing, a method typical of Italian cardmaking that produced bold, stylized images suited to the game's expanded 97-card structure. By the 18th century, manufacturers transitioned to engraved copper plates, enabling finer details in the additional zodiac, virtue, and element trumps, which enhanced the deck's visual complexity and appeal across workshops in Florence and Bologna.[9] The game spread rapidly from Florence to surrounding Italian regions by the 17th century, adapting to local preferences while retaining its core structure. In Tuscany, it remained a staple in everyday play, while in Sicily, it arrived via the Viceroy in 1663 and became known as gallerini, a term possibly alluding to the Magician trump. Liguria adopted it as ganellini, with production continuing in Genoa, and in Emilia-Romagna, particularly Bologna, it flourished alongside regional tarot variants, evidenced by prolific local printings like those from the Al Cigno workshop around 1775. These adaptations included minor stylistic variations in suit designs but preserved the 40 trumps, reflecting Minchiate's versatility in diverse cultural contexts.[9][10] Minchiate's influence extended beyond Italy to France in the mid-17th century, primarily through the engraved packs of François de Poilly (1623–1693), a prominent Parisian artist. De Poilly's decks, such as the Jeu de minchiate de fantaisie à enseignes françaises dated around 1650–1660, reinterpreted the Italian pattern with French-suited cards (hearts, diamonds, clubs, spades) and bilingual titles, comprising 97 cards including the full trump sequence. Held in collections like the Bibliothèque nationale de France, these represent the earliest documented French-suited tarot variants and facilitated Minchiate's integration into French gaming circles, though it competed with the rising Tarot de Marseille tradition.[11] By the 18th century, Minchiate achieved peak popularity in centers like Bologna, where it supplanted standard tarot in social play, supported by commentaries such as Paolo Minucci's 1676 treatise and numerous bespoke productions. However, regional declines emerged: in Sicily, it faded by the late 18th century amid shifting leisure trends, while broader Italian adoption waned in the early 19th century due to Napoleonic-era regulations suppressing gambling and traditional card games in French-occupied territories, though pockets persisted in Liguria until the 1930s.[9][12]Decline and Revival Efforts
By the 19th century, Minchiate had begun to wane in popularity across Italy, overshadowed by simpler and faster-paced card games such as Briscola, which required fewer cards and less complex rules, making them more accessible to a broader audience.[3] The shift toward industrialization further contributed to this decline, as the labor-intensive production of handmade Minchiate decks with their intricate 97-card designs became economically unviable compared to mass-produced standard packs.[13] Additionally, sporadic 19th-century restrictions on gambling and playing cards in various Italian regions, often driven by moral and ecclesiastical concerns, limited public play and production.[14] Entering the 20th century, Minchiate approached near-extinction, with the last known commercial production ceasing around 1930 when the Genoa-based firm Solesio discontinued its decks amid diminishing demand and the game's association with an increasingly vulgar connotation of the name "minchiate."[3] Regional variations, such as the Sicilian Gallerini and Ligurian Ganellini traditions, faded entirely, leaving their specific rules and playing conventions largely lost to history, though fragments survive in archival descriptions.[15] By mid-century, the game persisted only among isolated enthusiasts in Tuscany and Emilia-Romagna, while its broader cultural footprint vanished. Revival efforts gained momentum in the late 20th century through dedicated collectors and societies, including the International Playing-Card Society, founded in 1972, which began systematically documenting Minchiate patterns and historical packs to preserve their designs and lore.[16] Modern reproductions emerged in the 1970s and 1980s, notably artist Costante Costantini's Minchiate Fiorentine (1980, edition of 2000) and Le Nuove Minchiate di Firenze (1981), published by Edizioni del Solleone, which faithfully recreated 19th-century Florentine styles for collectors and tarot scholars.[17] Further facsimiles, such as Il Meneghello's 1986 edition of an 1850 deck, helped sustain interest.[13] By the 2000s, digital archives like The World of Playing Cards website (established 1996) and Pagat.com provided accessible scans, rules reconstructions, and historical analyses, enabling global enthusiasts to study and occasionally play Minchiate, though it remains a niche pursuit. More recently, as of 2025, artisan reproductions like Marco Benedetti's facsimile of the circa 1930 Solesio Minchiate deck have been produced, further supporting niche interest among collectors and historians.[13][3][18]Deck Composition
Overall Structure
The Minchiate deck, originating in Florence during the 16th century, consists of a total of 97 cards, distinguishing it from the standard 78-card Tarot deck through an expanded set of permanent trumps. This structure comprises 41 trumps, including the unnumbered Matto (Fool), and 56 suit cards divided across four suits with 14 ranks each.[3][13] Unlike conventional Tarot, which features 22 trumps (21 numbered plus the Fool), Minchiate expands the standard 22 trumps by adding 20 new motifs (the fourth cardinal virtue Prudence, the three theological virtues Faith, Hope, and Charity, four classical elements, and twelve zodiac signs) while omitting the Papess, resulting in 35 numbered trumps plus 5 unnumbered Arie for a total of 40 trumps, plus the Matto. The suit cards follow Italian patterns with cups, coins, swords, and batons (or cudgels), each suit including numeral cards from ace to 10. A notable innovation in the court cards is the inclusion of a "Maid" (Fante) rank positioned between the Knight (Cavalier or Horse) and the Queen, resulting in four court cards per suit: King, Queen, Knight, and Maid.[3] Historically, two primary patterns characterize Minchiate decks: an earlier woodcut style prevalent from the 16th to 17th centuries, often stencil-colored for mass production, and a later engraved pattern emerging in the early 18th century, which allowed for more intricate and luxurious designs typically hand-colored. These patterns maintained the core 97-card composition while varying in artistic detail and regional production influences.[13]Trump Cards
The trump suit in Minchiate consists of 40 cards that outrank all suit cards, forming a dedicated hierarchy where a higher trump beats a lower one during play. These trumps expand upon the standard 22 tarocchi trumps by incorporating 19 additional cards, creating a sequence that blends classical allegorical figures with cosmological and astrological motifs reflective of Renaissance humanism. The numbered trumps run from I (lowest) to XXXV, followed by the five highest-ranking unnumbered cards known as the Arie (airs), which occupy positions 36 through 40 in the overall order.[3][19] The lower trumps (I to XV) adapt traditional tarocchi imagery with regional Florentine variations, such as the Bagatto (I, a street performer or juggler), dual Emperors (III Western Emperor and IIII Eastern Emperor, both enthroned rulers), Love (VI, Cupid shooting arrows), the Chariot (VII, a triumphant warrior), and the Devil (XV, a horned figure). These cards feature vibrant Renaissance-style illustrations, often with gold backgrounds for the Papi (I to V, a series of figures including the Bagatto, Popess, Emperors, and Grand Duke replacing the controversial Papess). From XVI to XIX, the sequence introduces four cardinal and theological virtues: Hope (XVI, an angel holding an anchor), Prudence (XVII, a woman with a mirror and serpent), Faith (XVIII, a nun with a chalice and host), and Charity (XIX, a mother with children).[20] Further unique additions occupy XX to XXXV, emphasizing natural and celestial order. The four classical elements appear as XX Fire (a salamander in flames), XXI Water (a mermaid or sea creature), XXII Earth (a dwarf mining), and XXIII Air (a winged putto). These are followed by the 12 zodiac signs (XXIV to XXXV), depicted symbolically in a non-chronological sequence starting with Libra (XXIV, scales held by a woman) and including examples like Aries (XXVII, a ram) and Gemini (XXXV, twins embracing); the signs are rendered as anthropomorphic or animal figures in keeping with astrological iconography of the period.[20][19] The Arie crown the hierarchy with cosmic symbols: the Star (XXXVI, a woman pouring water under a starry sky, sometimes with a man holding compasses), the Moon (XXXVII, an astronomer observing the crescent moon), the Sun (XXXVIII, a child with a distaff under radiant beams), the World (XXXIX, a boy dancing amid symbolic emblems of the cosmos), and the Angel or Fame (XL, an angel blowing trumpets to announce divine glory). These uppermost trumps often have red backgrounds and elaborate borders, underscoring their elevated status in both visual and gameplay terms. In Minchiate, trumps carry point values for scoring, such as 10 points each for the Arie (including the World at 39) and 5 points for select lower cards like Fire (20) and the zodiac signs 31–35, reinforcing their strategic importance.[3][20]Suit Cards
The Minchiate deck features four suits derived from the traditional Italian Latin-suited cards: cups (coppe), coins (denari), swords (spade), and batons (bastoni). These suits correspond symbolically to hearts, diamonds, spades, and clubs in French-suited decks, respectively, but retain distinct Italian iconography such as ornate chalices for cups and bundled rods for batons.[3][21] Each suit comprises 14 cards, including ten pip cards and four court cards, totaling 56 suit cards across the deck.[3] The pip cards in each suit are numbered from 1 (ace) to 10 and are distinguished by the quantity and arrangement of suit symbols; for instance, the ace displays a single prominent symbol, while higher numbers feature multiples in geometric patterns, such as a trellis for the long suits of swords and batons.[3] In the round suits of cups and coins, the pips rank from highest (1) to lowest (10), whereas in the long suits of swords and batons, they rank from highest (10) to lowest (1), reflecting regional conventions in Italian card play.[3] The court cards follow the pips in descending order: king (re), queen (regina), knight or horse (cavallo), and jack (fante) or maid (fantina). A key distinction lies in the gender of the lowest court card—maids appear in the round suits, depicted as young women, while jacks are young men in the long suits—adding a layer of symbolic balance between the suits.[3][21] Unique to Minchiate's court cards are the knights, portrayed as fantastical half-human, half-beast figures, such as centaurs or sphinx-like composites, emphasizing the deck's mythological influences from Florentine artistry.[21] Kings are typically shown as bearded, crowned rulers in regal attire, queens as crowned noblewomen, and the lower courts in period dress suited to their roles, often with expressive, individualized faces for readability.[3][21] In terms of scoring, only the kings hold value at 5 points each, with all other suit cards worth zero, underscoring their prominence in gameplay.[3] The artistic style of the suit cards blends pip-based simplicity for numerals with elaborate figural illustrations for courts, often incorporating allegorical elements; for example, the three of swords may depict the she-wolf suckling Romulus and Remus, tying into Roman mythology, while batons reference fables like the fox and stork.[21] This design maintains the deck's 16th-century Florentine origins, prioritizing symbolic depth over uniformity in suit symbols across cards.[3][21]The Matto (Fool)
The Matto, also known as the Fool, serves as the unnumbered wildcard trump in the Minchiate deck, typically designated as card 0 and positioned outside the standard sequence of the 40 numbered trumps, ranking below them in the hierarchy.[3][9] In depictions from historical Minchiate packs, the Matto is portrayed as a jester or beggar-like figure, often clad in ragged clothing and barefoot, carrying a staff or bindle over the shoulder, sometimes accompanied by an animal such as a dog or cat nipping at his heels.[22] Later examples, such as those in 18th- and 19th-century Florentine prints, show more refined or satirical representations, including a drunkard clutching a wine jug or an armed figure in a feathered hat, reflecting evolving artistic influences from Renaissance folly motifs.[9] Functionally, the Matto exempts the player from the obligation to follow suit or play a trump when it is their turn, allowing it to be played to any trick as an "excuse," except in specific cases like avoiding the lead of a King in the first trick of a suit if trumped.[3] It possesses no inherent trick-taking power and cannot win a trick on its own, but if played to a trick won by the player's team, it remains in their possession; however, if the opposing team captures the trick, the Matto must be exchanged for an equivalent-value card from the winners' trick pile, potentially resulting in its loss.[3] The Matto carries a fixed point value of 5, contributing to a team's score if retained at the end of the hand, which underscores its strategic importance as a defensive tool despite its vulnerability to capture by higher trumps.[3] Historically, earlier Minchiate patterns from the 16th and 17th centuries featured more chaotic and grotesque imagery for the Matto, emphasizing themes of folly and disorder in line with medieval European art traditions, whereas 18th-century and later versions adopted cleaner, more symbolic designs that aligned with Enlightenment-era refinements in Florentine printmaking.[22][9]Variants
Educational and Didactic Versions
During the 18th century, specialized Minchiate decks emerged in Florence that incorporated didactic elements, transforming the traditional game into tools for moral, astronomical, and historical education. These versions built on the standard 97-card structure, emphasizing allegorical imagery in the trumps—such as figures embodying virtues or celestial motifs for zodiac signs—to visually reinforce classical knowledge and moral instruction, with limited textual elements like Roman numerals or occasional stamps.[23][24] The allegorical artwork in these educational decks drew from Renaissance humanism, promoting conceptual understanding of ethical principles and cosmology. For instance, the Etruria Minchiate, published in 1725 by Pietro Alligo in Florence, featured finely etched copper plates that scholars interpret as serving a teaching function, with Roman numerals on trumps and a stamp on the Cancer card aiding identification of symbolic motifs.[23] A prominent example of this didactic adaptation is the Minchiate Istoriche, an incomplete 38-card deck (plus duplicates) from circa 1725, produced in Florence and engraved by Anton Giuseppe Molinelli with designs by Antonio Pazzi and assistance from Cosimo Mogalli. This variant replaced some traditional suit card motifs with historical lessons, labeling cards with themes like "Grecia" (Greece) on the Eight of Swords, accompanied by illustrations of ancient civilizations such as Assyria, Persia, Rome, and Greece, to impart knowledge of world history.[24] These educational Minchiate packs were likely employed in Tuscan households for youth instruction, blending entertainment with learning in line with Enlightenment-era pedagogical trends. Due to their niche purpose and limited production, surviving examples are rare, with key specimens preserved in museum collections and referenced in 18th-century Florentine inventories of printed materials.[23][24]French-Influenced Packs
The earliest French-influenced Minchiate packs emerged in Paris during the 1660s, when engraver François de Poilly produced the first edition adapting the Italian deck for French audiences by replacing the traditional Latin suits (coins, cups, swords, batons) with French suits (spades, hearts, diamonds, clubs), while preserving the expanded trump series for gameplay continuity. These packs, known as Minchiate Francesi, consisted of variants with 98, 97, or 78 cards, featuring 56 pip cards in the new suits alongside mythological and zodiac-themed trumps engraved in a style blending Italian Renaissance motifs with French elegance.[15] This adaptation facilitated the game's spread to France following its Florentine origins, appealing to European players familiar with standard suit systems.[21] In the 18th century, variations continued under the de Poilly family, with François II de Poilly engraving a 97-card version around 1730 that retained the 40 numbered trumps plus the unnumbered Fool (Momus), but incorporated French labels for zodiac signs and other symbolic elements to enhance accessibility.[25] These decks maintained the core Minchiate structure, including virtues, elements, and planetary figures among the trumps, but reordered some motifs to align with contemporary French tarot conventions, ensuring compatibility with both Minchiate rules and simplified tarot games.[15] A notable 20th-century reproduction appeared from Austrian manufacturer Piatnik in Vienna, producing French-suited Minchiate packs from the 1920s through the 1980s using modern lithographic printing techniques aimed at collectors and enthusiasts.[15] This version featured 73 cards, including 40 rustic-themed trumps, 32 pip cards in French suits, and a Sküs (Fool), evoking the Industrie und Glück style popular in Central Europe while faithfully reproducing de Poilly-inspired engravings for historical fidelity.[15] Key differences in these packs from traditional Italian Minchiate included the anglicized—or more precisely, Gallicized—suit symbols for broader European compatibility, alongside preserved trump hierarchies to uphold the game's astrological and allegorical depth without altering core mechanics.[21]Modern Reproductions
Since the 1970s, modern reproductions of Minchiate decks have emerged to preserve and revive this historical card game for collectors, gamers, and scholars, often drawing from museum-held originals. Similarly, Italian publisher Lo Scarabeo has produced several limited-edition philological reproductions since the late 20th century, including the Minchiate Etruria (a faithful copy of an 18th-century Florentine deck held in the British Museum) and the Minchiate Fiorentine (reproducing a circa 1860 Tuscan original with 97 cards).[26][27] These efforts emphasize historical accuracy, with Lo Scarabeo's editions limited to 3,999 copies each and accompanied by booklets detailing the decks' origins.[27] U.S. Games Systems released the Ancient Minchiate Etruria Deck in 1997 as a facsimile reproduction.[28] The International Playing-Card Society (IPCS) has facilitated further accessibility through its digital pattern sheets, PS-28 for earlier 17th-century Minchiate designs and PS-29 for later 18th-century variants, which provide high-resolution scans and line drawings derived from surviving examples like those in the British Museum.[29][30][31] These resources support print-on-demand services and custom reproductions, available since the 2000s via platforms like Etsy and Make Playing Cards, where users can order full decks based on Etruria patterns or vintage styles.[32][33] Online archives, including the IPCS database and museum digital collections, have made high-quality images freely available for study and personal printing, broadening access to both standard 97-card decks and rarer 98-card variants that include extra honors like the Chaos card in Gallerini-style editions.[34][35] Reproducing Minchiate presents challenges, particularly in restoring the vibrant colors of faded, hand-stenciled originals from institutions like the British Museum, where many cards show wear from centuries of use.[36] Crowdfunding initiatives in the 2010s and beyond have addressed these issues; for instance, a 2021 Kickstarter project by Amparo Aguirre reproduced the 18th-century Minchiate al Leone deck with enhanced color fidelity based on original engravings, while a 2023 campaign by Amparo Aguirre offered a 97-card set with historical restoration techniques.[37][4] As of November 2025, Amparo Aguirre launched another Kickstarter for a limited-edition golden revival of the Minchiate al Leone, producing 500 certificated copies with accompanying book.[38] These modern projects not only overcome technical hurdles but also include instructional materials on gameplay and symbolism to encourage contemporary use.Gameplay
Core Mechanics
Minchiate is a trick-taking card game played with a 97-card deck consisting of four suits of 14 cards each, 40 trump cards, and the Matto (Fool). The objective is to score points by capturing valuable cards in tricks, declaring melds known as versicole (sequences or combinations primarily of trumps), and winning the last trick, which is worth 10 points to the capturing team.[3] Points from these elements are tallied after each hand, with teams accumulating a lead; a lead of 60 or more points wins one "resto" (a unit of stake), and the overall game typically proceeds over multiple hands until a predetermined number of deals or a significant lead is achieved, such as accumulating several resti.[3] The dealer distributes 21 cards to each of the four players in batches—first 10 cards each, then 11 more—with dealing and play proceeding counter-clockwise starting from the player to the dealer's right.[3] The remaining 13 cards form the "Fola" (stock), from which the dealer and the player who cut the deck may "rob" counting cards (trumps worth points, Matto, kings) and sopravvivi (trumps 21–35), scoring them immediately if applicable.[3] The top card of the Fola is turned face up as the "scartino," and additional procedures may apply for extracting further counting cards.[3] Play begins with the player to the dealer's right leading the first trick, and proceeds counter-clockwise.[3] Players must follow suit if possible; if unable to follow suit, they may play a trump, which beats any card of the led suit, or any other card if no trumps are available.[3] The highest trump played wins the trick; if no trumps are played, the highest card of the led suit wins.[3] The Matto functions as a wildcard excuse, playable to any trick (with some restrictions, such as not avoiding the play of a king in the first trick of a suit if trumped), but it does not win the trick—instead, it returns to the play if it loses, allowing the player to regain it later.[3] The winner of each trick leads to the next.[3] Before or during the first trick, players may declare versicole for immediate bonus points, which are optional announcements of held combinations such as sequences of three or more consecutive trumps (e.g., from the high trumps 28–40 or low trumps 1–5) or special sets like three or more kings.[3] The Matto adds 5 points to any versicole it accompanies, and irregular combinations like the 1, the 40 (World), and the Matto together score 20 points.[3] These declarations provide bonuses but do not affect gameplay directly beyond the scoring.[3] Scoring emphasizes the capture of counting cards through tricks: trumps 36–40 are each worth 10 points, trumps 1, 10, 13, 20, 28, and 30–35 worth 5 points each (except trump 29 at 0), trumps 2–5 worth 3 points each, the Matto worth 5 points, and all four kings worth 5 points each; all other cards are valueless.[3] The total card points in the deck amount to 142, distributed among teams based on tricks won, plus 2 points per trick captured (with bonuses for exceeding half the cards), versicole bonuses, and the 10 points for the last trick.[3] Games may aim for a total of 51 points in shorter sessions or 101 for longer play, though traditional scoring often revolves around accumulating resti based on point differentials after each hand.[3]Four-Player Partnerships
In the standard four-player version of Minchiate, known as Germini in some regions, two fixed partnerships of two players each compete, with partners seated opposite one another to facilitate signaling during play. The dealer shuffles the 97-card deck and deals 21 cards to each player in batches of 10 followed by 11, proceeding counter-clockwise; the remaining 13 cards form the fola (stock), from which the dealer and the player to their right (the cutter) may "rob" counting cards or sopravvivi (trumps 21–35, plus the Matto if present), adding them to their respective partners' hands and scoring their points immediately for the team. This setup ensures each partnership effectively holds around 24 cards in total, accounting for robbed cards, while one card from the fola may be set aside if it is a counting card revealed face-up.[3] Melds, called versicole, provide bonus points and are declared by players before the first trick begins, with scores attributed to their partnership regardless of who holds the cards. A versicole consists of three or more consecutive trumps from either the high sequence (28 through 40) or low sequence (1 through 5), or irregular combinations such as the 1, 13, and 28; three or four kings; or the 10, 20, and 30 (or 40). The Matto (Fool) enhances any versicole by adding 5 points when included. These declarations allow teams to plan strategy around capturing complementary cards during play to complete or protect melds.[3][39] Tricks are played counter-clockwise, starting with the player to the dealer's right; the leader may play any card, and subsequent players must follow suit if possible, otherwise trumping or discarding any card. The trick is won by the highest trump played, or if no trumps are played, by the highest card of the led suit; kings must be played if trumping the first trick of a suit and held by the player. The Matto can be played to any trick except to avoid playing a king, and if it wins the trick (by being the only card or highest), it is retained by the winner's team, but if overtrumped, the opponent takes it without returning a card. Partnerships coordinate implicitly through card signals, such as leading specific suits to indicate strength or request trumps from partners.[3] At the end of the hand, after all cards are played, each partnership tallies points from the cards captured in their tricks, including fixed values for trumps (10 points each for 36–40; 5 points each for 1, 10, 13, 20, 28, 30–35 and the four kings; 3 points each for trumps 2–5), plus 10 points for the last trick and bonuses for excess tricks beyond 42 total (effectively 2 points per extra trick). Versicole points and any captured counting cards from the fola are added to the team's total, with the overall score determining resti—units of 60 points difference paid between partnerships, often tied to stakes agreed upon before play. If a team captures all counting cards during the hand, additional bonuses apply.[3][39] Regional variations in Bologna, where Minchiate persisted into the 19th century under the name Sminchiate, emphasized higher stakes for capturing the top trumps (arie: Star, Moon, Sun, World, and Trumpets), reflecting local preferences for aggressive trump play over Florentine subtlety.[3]Two-Player Adaptation
The two-player adaptation of Minchiate transforms the traditional partnership-based game into a head-to-head contest, eliminating team dynamics to suit individual competition. This variant was historically uncommon and primarily served as a practice method or expedient for when only two players were available, as it was considered less prestigious than the four-player version.[3] Detailed rules for two-player play are scarce in surviving records, including 19th-century manuscripts and rule books, which focus predominantly on the multi-player format. Adaptations generally retain core trick-taking mechanics but adjust for solo play, with no partnerships or shared melds; individual versicole sequences can still be declared for points during the first trick. Bidding elements for trumps are typically omitted to simplify the flow.[3][40] Scoring in the two-player version emphasizes direct point comparison between opponents, with strategy shifting toward independent trump management and hand control without ally support. These changes, drawn from sparse historical references, underscore the variant's role in casual or instructional settings rather than competitive ones.[3]Divination and Symbolism
Historical Cartomancy Practices
Unlike the Tarocchi decks, which began to be adopted for occult and divinatory purposes in late 18th-century France through figures like Etteilla, Minchiate shows no documented evidence of use in fortune-telling during the Renaissance or earlier periods in Italy.[1] Historical records from Florence, where Minchiate originated in the early 16th century as an expanded variant of tarot with 97 cards, emphasize its role exclusively as a trick-taking card game rather than a tool for cartomancy.[22] Surviving decks, such as a complete 19th-century set held by the Harvard Art Museums, are explicitly described as playing cards for the Florentine game of Minchiate, with no indications of wear or adaptations suggesting divinatory practice.[41] The absence of pre-19th-century references to Minchiate in cartomancy contrasts sharply with the emerging esoteric interpretations of standard tarot during the Enlightenment, where symbolic readings gained traction among occult enthusiasts.[22] Minchiate's trump sequence, incorporating zodiac signs, the four elements, and virtues alongside traditional tarot motifs, theoretically lends itself to astrological or symbolic queries, yet this symbolism appears geared toward enhancing gameplay complexity rather than esoteric insight.[13] Early 17th- and 18th-century productions, like the engraved Etruria decks from Florence, prioritize artistic and structural elements suited for partnerships and bidding in the game, with no textual or iconographic evidence pointing to divinatory traditions.[22] This game-centric design underscores why Minchiate evaded the occult revival that transformed Tarocchi into a staple of cartomancy by the 19th century.[1]Modern Occult Interpretations
In the 20th and 21st centuries, Minchiate decks have been adapted for tarot-style divination, diverging from their primary historical role as a card game despite a lack of established traditional cartomantic precedents. These modern interpretations emphasize the deck's expanded trump sequence, incorporating the 12 zodiac signs, 4 elements, and 4 virtues (Faith, Hope, Prudence, and Charity)—the three theological virtues of Faith, Hope, and Charity, plus the cardinal virtue of Prudence—as symbols of cosmic influences, natural forces, and moral guidance. Unlike standard 78-card tarot systems popularized in the 19th-century French occult revival, Minchiate's 97-card structure offers richer astrological and elemental layers, allowing readers to explore personal transformation and spiritual insights through its unique iconography.[42][43] A seminal work in this revival is Brian Williams' The Minchiate Tarot (1999), which provides the first comprehensive modern guide to the deck, including divinatory meanings for all 97 cards and subtle esoteric commentary on the additional trumps. Williams interprets the zodiac cards as representations of personality traits and life cycles—for instance, Aries symbolizing initiative and Virgo denoting analytical precision—while the element cards evoke foundational energies, such as Fire for passion and innovation or Water for emotional alliances and intuition. The virtues are framed as archetypal life lessons: Faith as unwavering belief, Hope as aspirational renewal, Prudence as discerning wisdom, and Charity as selfless connection, often integrated into readings to highlight ethical dilemmas or soul growth. This system draws on Renaissance symbolism but adapts it for contemporary self-exploration, positioning Minchiate as a tool for psychological and mystical inquiry.[44][45] Modern spreads tailored to Minchiate leverage its astrological and elemental components, such as the 12-card zodiac layout that maps signs to the querent's horoscope houses for forecasting annual themes or relational dynamics. Elemental spreads, using the four element trumps alongside suits, assess balance in personal energies, with combinations revealing tensions like Fire's impulsivity clashing with Earth's stability. Alternative layouts, like the seven-card Rose Spread (focusing on empirical contexts via numbered cards and greater forces via trumps) or the Seashell Spread (exploring karma and action), incorporate virtues and zodiac for layered narratives. These methods prioritize intuitive symbolism over rigid numerology, allowing flexibility in interpreting the deck's whimsical Renaissance imagery.[43] In contemporary New Age practices, Minchiate has gained traction through online platforms offering automated readings since the early 2000s, blending its historical motifs with accessible symbolism akin to the Rider-Waite-Smith deck for broader appeal. Sites provide astrological and Celtic Cross variants using digital Minchiate reproductions, where zodiac trumps align with modern horoscopes and virtues underscore self-help themes like resilience and compassion. This fusion enhances Minchiate's role in eclectic spiritual communities, promoting it as an expansive alternative to standard tarot for holistic divination.[46][45]Cultural Impact
Role in Italian Traditions
Minchiate emerged as a favored social pastime in 17th- and 18th-century Florence and Bologna, where it was commonly played in salons among the nobility, intellectuals, and emerging bourgeois class as a sophisticated form of entertainment during evening gatherings and festive occasions. The game's complexity, with its expanded 97-card deck incorporating astrological and allegorical trumps, appealed to educated players who enjoyed strategic depth and symbolic depth in their leisure activities. Historical records from Tuscan archives indicate that Minchiate packs represented a significant portion of local card production and consumption, underscoring its integration into everyday social life across urban centers like Prato and Florence.[47] The game's ties to Italian Carnival traditions further embedded it in regional customs, particularly in Tuscany, where card games like Minchiate were a staple of pre-Lenten festivities, often accompanying masked balls and communal meals. By the 18th century, the game sustained its popularity into the early 1800s, even as French-influenced decks began to compete. These events highlighted Minchiate's role in fostering social bonds and light-hearted competition, with rules adapted for group play that mirrored the improvisational spirit of contemporary performances.[48] Artistically, Minchiate reflected Renaissance iconography through its distinctive zodiac motifs and allegorical figures, which echoed the astrological themes prevalent in Florentine frescoes, such as those in the Palazzo Vecchio depicting celestial cycles and virtues. The deck's trumps, featuring the twelve zodiac signs alongside classical elements and cardinal virtues, reflected the era's fascination with humanism and cosmology, inspiring similar symbolic representations in decorative arts and architecture. This artistic legacy is evident in the intricate woodblock and engraved designs of surviving decks, which blended gameplay with visual storytelling rooted in Italian cultural heritage.[22] Preservation efforts have ensured Minchiate's enduring place in Italian traditions, with notable examples held in institutions like the British Museum, including 17th- and 18th-century Florentine and Bolognese packs that demonstrate the game's regional variations and craftsmanship. The Rosenwald sheets, an early collection of tarot-like cards with minchiate affinities, further illustrate the game's historical depth through their astrological and trump imagery, safeguarded as artifacts of Italy's gaming heritage. These collections not only document Minchiate's evolution but also its ties to broader Commedia dell'arte influences, where jester-like fool figures paralleled the deck's wild card motifs in theatrical improvisations.[35]Influence on Tarot and Card Games
Minchiate's 97-card deck, featuring an expanded series of 40 trumps that incorporated the 12 zodiac signs, four classical elements, and additional theological virtues alongside the standard 21 trumps, provided an early model for thematic elaboration in tarot structures. This expansion preserved a type A trump order—placing the Angel as the highest trump and the Virtues above the Lovers—reflecting an archaic Italian sequence that influenced subsequent regional adaptations. The deck's astrological and elemental additions anticipated symbolic enrichments in later esoteric tarot interpretations, as seen in modern reproductions like the Allcento Tarot, which draws directly from Minchiate's zodiac cards to create a 100-card deck blending Marseille and expanded motifs.[49] In terms of gameplay, Minchiate's mechanics, particularly the versicole melds—sequences of three or more consecutive trumps (or irregular combinations like the 1-13-28 or diecine sets of 10-20-30-40) scored for bonus points—shared core elements with other Italian trick-taking tarot games. These melds emphasized strategic declaration and partnership play, akin to the scüs combinations in Tarocco Piemontese, contributing to the standardization of meld-based scoring across Italian variants derived from 15th-century tarocchi traditions.[3] Minchiate directly shaped the Tarocco Siciliano, introduced to Sicily in 1663, through its type A order and expanded trump concepts, resulting in a 64-card deck that retained meld priorities; the suits are of the Portuguese style. The broader legacy of Minchiate lies in its role within the spectrum of Italian tarot variants, where the 97-card configuration exemplified the flexibility of tarocchi packs and helped establish the prevalence of expanded trumps in southern and central Italian games. This diversity underscored the evolution from a common Florentine 78-card prototype in the 16th century, with Minchiate coexisting and interinfluencing standard tarot until its decline in the 19th century. Scholarly analyses, notably by Michael Dummett in his 1980 work The Game of Tarot, position Minchiate as a crucial bridge in tarot historiography, illuminating the progression from early Italian playing-card games to regional tarot forms through its preserved designs and mechanics. Dummett, alongside Ronald Decker and Thierry Depaulis in their 1996 collaborative study A Wicked Pack of Cards, further emphasized Minchiate's trump variations as evidence against occult origins for tarot, instead affirming its gaming roots while noting its symbolic contributions to later interpretive traditions.[50]References
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