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Mondo 2000
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Issue 14 cover | |
| Editor | R. U. Sirius |
|---|---|
| Editor | Jude Milhon |
| Editor | Alison Bailey Kennedy |
| Publisher | Fun City MegaMedia |
| First issue | 1984 |
| Final issue Number | 1998 17 |
| Country | United States |
| Based in | Berkeley, California |
| Language | English |
Mondo 2000 was a glossy cyberculture magazine published in California during the 1980s and 1990s. It covered cyberpunk topics such as virtual reality and smart drugs. It was a more anarchic and subversive prototype for the later-founded Wired magazine.[1]
History
[edit]Mondo 2000 originated as High Frontiers in 1984, edited by R. U. Sirius (pseudonym for Ken Goffman) with co-editor and publisher Morgan Russell. R. U. Sirius was succeeded as Editor-in-Chief by Alison Bailey Kennedy, a.k.a. "Queen Mu" and "Alison Wonderland".[2]
Sirius was joined by hacker Jude Milhon (a.k.a. St. Jude) as editor and the magazine was renamed Reality Hackers in 1988 to better reflect its drugs and computers theme. It changed title again to Mondo 2000 in 1989. Art director and photographer Bart Nagel, a pioneer in Photoshop collage, created the publication's elegantly surrealist aesthetic. R. U. Sirius left at the beginning of 1993, at about the same time as the launch of Wired. The magazine continued until 1998, with the last issue being #17.
Mondo 2000 was relaunched as the blog Mondo2000.com in August 2017.
Featured writers
[edit]Along with the print version of Boing Boing — with which Mondo 2000 shared several writers, including Mark Frauenfelder, Richard Kadrey, Gareth Branwyn, and Jon Lebkowsky — Mondo 2000 helped develop what was to become the cyberpunk subculture. Writers included William Gibson, Nan C. Druid (pseudonym for Maerian Morris), Paco Nathan, Rudy Rucker, Bruce Sterling, Tiffany Lee Brown, Andrew Hultkrans, Mark Dery, Douglas Rushkoff, Mark Pesce, and Robert Anton Wilson.
Writers contributing since the 2017 relaunch include John Higgs, John Shirley, Giulio Prisco, Hyun Yi Kang, Woody Evans, Michael Pinchera, Rudy Rucker, Prop Anon, R.U. Sirius, and interviews with Douglas Rushkoff and Grant Morrison.[3]
Publications
[edit]- Mondo 2000: A User's Guide to the New Edge Rudy Rucker, R.U. Sirius, Queen Mu (ISBN 0-06-096928-8)
See also
[edit]References
[edit]- ^ Boulware, Jack (November 7, 1995). "Mondo 1995: Up and Down With the Next Millennium's First Magazine". Suck. SF Weekly. Archived from the original on November 20, 2018.
- ^ Kennedy is also known for her theories concerning the use of bufotenin by the ancient Olmec of Mesoamerica. See Kennedy, A.B. (1982). "Ecce Bufo: The Toad in Nature and in Olmec Iconography". Current Anthropology. 23 (3): 273–90. doi:10.1086/202831. S2CID 143698915..
- ^ "Archive".
External links
[edit]- 2017 Relaunch
- Mondo 2000 History Project at Archive.org
- Mondo2000.net
- Acceler8or RU Sirius blog ca. 2011-2012
- Mondo 1995: Up and Down With the Next Millennium's First Magazine, by Jack Boulware. (1995) SF Weekly / Suck article.
- "Mondo 2000: A User's Guide to the New Edge", by Tim Appelo. (1992) Entertainment Weekly magazine review.
Mondo 2000
View on GrokipediaMondo 2000 was a glossy countercultural magazine published in Berkeley, California, from 1989 to 1998, that chronicled the fusion of emerging digital technologies, psychedelics, and subversive futurism, acting as a pioneering publication in cyberculture.[1][2]
It originated in 1984 as High Frontiers, a newsletter focused on psychedelics, science, and human potential, edited by R. U. Sirius (Ken Goffman), before evolving into Reality Hackers in 1988 and rebranding as Mondo 2000 with its seventh issue in 1989 under the co-leadership of Sirius and Alison Kennedy (Queen Mu).[1][3]
The magazine produced approximately 18 issues, featuring contributions from figures such as Timothy Leary, William Gibson, and Rudy Rucker, and covering topics including virtual reality, smart drugs, hacker culture, cyberpunk aesthetics, nootropics, and techno music.[3][2]
Known for its anarchic tone, psychedelic layouts with computer-generated graphics and collages, and irreverent style blending boomer idealism with Gen-X irony, Mondo 2000 hosted legendary parties at the "Mondo House" that drew early tech intellectuals and psychonauts.[1][3]
Its open embrace of drug experimentation and anarchist content captured the zeitgeist of nascent cyberculture but deterred mainstream advertisers, contributing to financial struggles primarily funded by Kennedy's inheritance, which ultimately led to its cessation amid the rise of more commercial outlets like Wired.[3]
Founding and Early Development
Origins as High Frontiers (1984–1988)
High Frontiers was founded in 1984 by R. U. Sirius (the pseudonym of Ken Goffman) as a counterculture publication in the San Francisco Bay Area, initially self-described as "the Space Age Newspaper of Psychedelics, Science, Human Potential, Irreverence & Modern Art."[1][4] The magazine emerged from Sirius's interest in merging psychedelic exploration—influenced by figures like Timothy Leary—with emerging scientific and technological developments, positioning itself as a bridge between underground counterculture and high-tech optimism at a time when personal computing and early digital culture were gaining traction.[5][1] Content emphasized psychedelics alongside proto-cyberdelic themes, including human potential enhancement through science, irreverent art, and speculative futurism, reflecting the era's blend of 1960s countercultural remnants with nascent cyberpunk sensibilities sparked by works like William Gibson's Neuromancer (published the same year).[4][6] Sirius served as editor, producing the magazine as a print zine with a focus on outrageousness, postmodern pop culture, and the intersections of mind-altering substances with technological innovation.[6][5] Four issues were published under the High Frontiers banner between 1984 and 1988, achieving modest success in the zine scene with circulation reaching approximately 15,000 copies by the late 1980s.[4][6]- Issue #1 appeared in 1984, establishing the core psychedelic-tech hybrid.[4]
- Issue #2 followed in 1985.[4]
- Issue #3, an annual edition, was released in 1987.[4]
- Issue #4 came out in 1988.[4]
