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Motive Studio
Motive Studio
from Wikipedia

Motive Studio (also known as EA Motive and Motive) is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal. Motive focuses on action-adventure games and creating new intellectual properties.[2][3]

Key Information

History

[edit]

Motive Studio was founded within Electronic Arts (EA) by Jade Raymond, a former Ubisoft executive and producer, at the helm. Her appointment was announced on 13 July 2015.[4]

Kim Swift was hired as Motive's design director in January 2017.[5] The Montreal studio of BioWare, another EA developer, was merged into Motive in August 2017.[6] A Vancouver branch for Motive was announced in June 2018.[7] Following Raymond's departure in 2018, Patrick Klaus, a former managing director for Ubisoft Quebec, was hired by EA as senior vice-president and Motive's general manager.[8]

While Motive had been working on Star Wars titles from the formation of the studio, the studio also had a second project under the working name Gaia that it had been developing. Motive nor EA had said much of this game outside of a 2020 promotional video showing a few seconds of footage from it, and calling it "a highly ambitious, innovative new game that puts the power and creativity in your hands". According to Bloomberg News, while part of Motive was working on Star Wars Battlefront II, the other portion was working on Gaia; once Battlefront II had shipped, its team was absorbed into the Gaia team by 2018 and caused some cultural clashes within the studio, causing some of the studio executives to leave, followed by Raymond later that year. Gaia had to be rebooted following these departures, extending its development time. Further, according to Bloomberg, as a result of a review of its current slate of projects in February 2021, EA cancelled the development of Gaia, though Motive will continue on with other projects.[9] The first title to be released from the studio was Star Wars: Squadrons.

Venture Beat reported that Motive was working on a revival of the Dead Space series starting with a remake of the first game, in the same vein as the Resident Evil 2 remake.[10] It was released on January 27, 2023 and received favorable reviews from critics.[11]

In September 2022, EA announced that Motive would be working on an action-adventure Iron Man game with Marvel Games.[12] In April 2024, it was also announced that the studio would be contributing to the development of Battlefield 6, the next installment of the Battlefield series, shortly after the closure of Ridgeline Games, who had previously worked on the same project. It was revealed on July 24th, 2025, and released on October 10th, 2025.[13]

Games developed

[edit]
Year Title Platform(s) Notes Ref(s).
2017 Star Wars Battlefront II Windows, PlayStation 4, Xbox One In collaboration with DICE and Criterion Games [14]
2020 Star Wars: Squadrons Windows, PlayStation 4, Xbox One, Xbox Series X/S N/a [15]
2023 Dead Space Windows, PlayStation 5, Xbox Series X/S Remake of the 2008 video game of the same name [16]
2025 Battlefield 6 In collaboration with DICE, Criterion Games, and Ripple Effect Studios, as part of Battlefield Studios; mainly worked on multiplayer maps and single-player content [13][17]
TBA Untitled Iron Man game TBA In collaboration with Marvel Games [12]

Cancelled

[edit]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Motive Studio is a Canadian studio based in , , and a subsidiary of (EA), specializing in action-adventure titles and immersive gameplay experiences within established franchises. Founded in July 2015 by industry veteran , a former executive producer at known for the series, the studio was established to foster innovative projects, including support for other EA teams working on the engine and new intellectual properties. Raymond served as studio head until her departure in 2018, after which the team continued under new leadership, including general manager Patrick Klaus. The studio's mission emphasizes creating "innovative action games within iconic worlds where every player feels like the hero," with a focus on high-fidelity visuals, narrative depth, and inclusive development practices. Early contributions included co-development on Star Wars Battlefront II (2017), where Motive handled single-player campaign elements alongside and . Motive gained prominence as the lead developer for Star Wars: Squadrons (2020), a first-person space combat simulator set in the Star Wars universe, praised for its accessible flight mechanics and multiplayer modes. The studio later spearheaded the remake of (2023), a classic rebuilt from the ground up using modern technology for enhanced graphics, audio, and quality-of-life improvements while preserving the original's tension and lore. In recent years, Motive has expanded its role in EA's multiplayer ecosystem by contributing to (2021) and joining the dedicated Battlefield Studios coalition in 2024 alongside DICE, Criterion, and Ripple Effect to develop the next mainline title, which was released as Battlefield 6 in October 2025, with a focus on infantry combat, vehicular warfare, and a narrative-driven single-player campaign. Simultaneously, the studio is leading early development on an untitled single-player, third-person featuring , in collaboration with , announced in 2021. These projects highlight Motive's evolution from a support studio to a key player in EA's portfolio of blockbuster franchises.

Overview

Founding and ownership

Motive Studio was founded on July 13, 2015, by , a prominent with prior experience at where she contributed to major franchises like . The studio was established as a of (EA) and headquartered in , Canada, leveraging the city's vibrant game development ecosystem. From its inception, Motive Studio was positioned as an EA subsidiary dedicated to developing both original intellectual properties and projects within established franchises in the action-adventure genre, with an emphasis on in AAA game creation. This focus aligned with EA's strategy to foster new creative ventures under Raymond's leadership, aiming to produce ambitious titles that push boundaries in storytelling and gameplay. The studio began operations by recruiting a core team of industry veterans from established developers, building a foundation of expertise to support its mandate for high-quality, original content. This early recruitment effort emphasized talent with experience in action-adventure projects, enabling Motive to quickly scale its capabilities while maintaining a culture of calculated risk-taking and creative ownership.

Focus areas and operations

Motive Studio specializes in the development of action-adventure games, emphasizing narrative-driven experiences that immerse players in iconic worlds and empower them to feel like heroes. The studio prioritizes technical innovation in AAA title production, fostering an environment that encourages calculated risk-taking and unique gameplay mechanics to push creative boundaries. This focus extends to high-fidelity graphics and storytelling, where teams leverage advanced rendering techniques and performance optimizations to deliver engaging, story-rich adventures. In operations, Motive employs proprietary tools and engines, including for select projects, which supports shared technological processes across EA studios and enables high-quality visual and immersive elements. By 2017, the studio had grown to over 100 employees; as of October 2025, it employs approximately 310 people, forming a multidisciplinary team of developers, artists, and engineers dedicated to collaborative game creation. As of 2025, Motive follows EA's hybrid work model, which requires employees to spend a minimum of three days per week in the office, with the office serving as a hub for collaboration and social interaction to support team dynamics and inclusivity. The studio maintains close collaboration with other EA teams, such as those in the division and playtesting groups, often sharing resources and expertise in a shared office space to streamline development workflows. This integrated approach ensures efficient operations while maintaining a dynamic, inclusive culture through employee resource groups and initiatives like mentorship programs and game jams.

History

Establishment and early years (2015–2017)

Motive Studio was founded in July 2015 as an development team in , , with appointed as managing director. The studio's initial focus was on creating original intellectual properties, including a sci-fi project internally codenamed "" that began development shortly after its establishment. In January 2017, Motive bolstered its leadership by hiring , the designer behind Valve's Portal, as design director to spearhead innovative gameplay mechanics aligned with the studio's mission to deliver fresh player experiences. That same year, the studio contributed to the single-player campaign of Star Wars Battlefront II, providing key support in crafting its narrative and missions, which represented Motive's entry into the Star Wars franchise under EA's licensing agreement. The early years concluded with a significant structural change in August 2017, when EA merged 's Montreal team into Motive, integrating additional expertise in narrative-driven game development and enhancing the studio's capacity for ongoing projects.

Expansion and leadership changes (2018–2020)

This consolidation allowed Motive to integrate the Montreal team and its expertise in narrative-driven game development to enhance Motive's storytelling capabilities and overall resources. Building on this growth, Motive opened a new studio branch in in June 2018, aimed at scaling up development capacity for ambitious, multi-platform titles. The office, located in , was established to leverage the region's talent pool in and , enabling Motive to handle larger teams and more complex production pipelines across its locations. This expansion marked a significant step in Motive's evolution from a startup-focused entity to a more robust studio supporting EA's broader portfolio. Later that year, in October 2018, studio founder departed Motive and to pursue independent ventures, leaving a leadership vacuum that prompted a strategic realignment. Patrick Klaus, a veteran game executive with prior experience at , was appointed as general manager shortly thereafter, ushering in an era of intensified focus on cross-studio collaborations within EA. Under Klaus's leadership, Motive emphasized integrated development efforts with other EA teams, prioritizing efficient resource sharing and alignment with the company's live-service and franchise initiatives.

Recent developments (2021–present)

In early 2021, Motive Studio pivoted following the October 2020 release of Star Wars: Squadrons, which marked a capstone achievement in space combat simulation developed in collaboration with . This shift was underscored by the cancellation of the studio's original IP project codenamed in February 2021, after over six years of development as an ambitious open-world . The decision stemmed from development challenges, including scope management issues due to Motive's relative inexperience at the time, and ' (EA) broader strategic reprioritization of resources toward established franchises amid economic pressures from the . This cancellation allowed Motive to reallocate talent, enabling a focus on high-profile remakes and licensed titles aligned with EA's portfolio. Building on this refocus, Motive completed and released a critically acclaimed remake of on January 27, 2023, for , Xbox Series X/S, and PC, updating the 2008 classic with enhanced visuals, audio, and gameplay mechanics using the engine while preserving its narrative-driven single-player experience. The project demonstrated Motive's growing expertise in revitalizing legacy titles for modern audiences, earning praise for its fidelity to the original's atmospheric tension and zero-gravity combat. In parallel, the studio advanced development on an original single-player featuring , announced in 2022 in partnership with , emphasizing third-person exploration and superhero abilities powered by . In April 2024, Motive integrated into EA's newly formed Battlefield Studios collective alongside DICE, Criterion Games, and Ripple Effect, contributing specialized teams to revive the Battlefield series. Motive contributed to the single-player campaign and multiplayer maps for Battlefield 6, announced in July 2025 and released on October 10, 2025, for PlayStation 5, Xbox Series X/S, and PC. Battlefield 6 received generally positive reviews, earning a Metacritic score of 83, and sold over 7 million units in its first three days. This involvement highlighted Motive's role in blending narrative depth with the franchise's multiplayer heritage, even as the broader industry, including EA, trended toward live-service models for sustained engagement and monetization. Despite this shift, Motive maintained an emphasis on remakes and new single-player experiences, positioning the studio to deliver self-contained stories amid evolving market demands.

Games and projects

Released titles

Motive Studio co-developed the single-player campaign for Star Wars Battlefront II (2017), collaborating with and to create a -focused experience within a primarily multiplayer-oriented title. The campaign follows Inferno Squad operative across the Galactic Civil War, emphasizing character-driven storytelling and varied mission types that highlight the studio's expertise in immersive single-player design. Critics praised the campaign for its depth and integration of Star Wars lore, setting it apart from the game's multiplayer components despite overall mixed reception due to launch controversies. In 2020, Motive Studio led the development of Star Wars: Squadrons, a canon Star Wars space combat simulator published by Electronic Arts in collaboration with Lucasfilm Games, built on the engine that supports both (VR) and non-VR gameplay for enhanced immersion. The title features 5v5 multiplayer dogfights, fleet battles, and a single-player campaign, with esports-friendly modes that promote competitive play. It received acclaim for its accessible flight controls and VR compatibility, balancing simulation depth with approachable mechanics to appeal to both newcomers and veterans, and was nominated for Best VR/AR at The Game Awards 2020. Motive Studio fully remade in 2023, rebuilding the 2008 classic from the ground up using the engine to modernize graphics, lighting, and audio while preserving core elements like dismemberment mechanics and atmospheric tension. The remake enhances horror immersion through dynamic lighting, improved AI behaviors, and a seamless zero-gravity navigation system, earning praise for revitalizing the franchise's terrifying isolation on the . It won Best Audio Design at the 2023 Horror Game Awards for its chilling soundscape and voice performances. As part of Battlefield Studios, Motive led the single-player campaign development for (2025), a next-generation multiplayer shooter released on October 10 that incorporates extensive player feedback from previous entries to refine destruction systems and emphasize team-based objectives. The game features large-scale 64-player battles with advanced environmental destruction, aerial combat, and narrative-driven missions that blend cinematic with emergent multiplayer chaos. Early reviews highlighted improvements in team play coordination and responsive mechanics, marking a return to the series' high-stakes warfare roots.

Upcoming titles

Motive Studio is leading the development of an untitled single-player Iron Man video game, announced in September 2022 in collaboration with Marvel Games. This third-person action-adventure title features an original narrative that integrates elements of Marvel lore and explores the complexities of Tony Stark's character, with a strong emphasis on innovative flight mechanics to capture the essence of Iron Man's aerial combat and traversal. As of May 2025, the project remains in early development stages, targeting a release no earlier than 2027 on next-generation consoles, with initial gameplay reveals planned for events like the Game Developers Conference earlier that year.

Cancelled projects

Motive Studio's primary cancelled project was "," an ambitious original (IP) in the sci-fi action-adventure genre, developed from 2015 to 2021. The game was envisioned as a large-scale sandbox experience incorporating innovative next-generation mechanics, such as advanced physics and player mobility features like jetpacks, drawing comparisons to titles like or . Initiated shortly after the studio's founding and led by , who served as its creative director until her departure in 2018, "" represented Motive's early ambition to establish a new franchise but never received an official announcement. Development proved challenging, marked by turbulence including cultural clashes from integrating staff from other EA studios like , significant team turnover, and at least one major reboot around 2018 to refocus the project's scope. In February 2021, (EA) officially cancelled "" after nearly six years, primarily due to escalating development risks for a young studio, failure to achieve a sufficiently unique gameplay identity, and a broader strategic reevaluation of project resources amid EA's shift away from high-risk, single-player narrative-driven originals. Studio Patrick Klaus later described the decision as a necessary part of the creative process, emphasizing that such cancellations help mitigate commercial uncertainties rather than being taboo failures. The cancellation did not disrupt Motive's operations but redirected its talent and resources toward supporting EA's established franchises, enabling the studio to leverage its strengths in action-adventure and technical innovation on lower-risk endeavors. This pivot facilitated contributions to the Star Wars series, building on the 2020 release of Star Wars: Squadrons, and later involvement in the Battlefield franchise, where Motive joined the multi-studio development team in 2024 to enhance live service elements and unlock new potential. Overall, the shift reinforced Motive's role within EA's ecosystem, prioritizing proven IPs like the Dead Space remake over speculative new ones, which helped stabilize the studio's growth and output.

Key personnel

Founders and early leaders

Jade Raymond founded Motive Studio in July 2015 as a new development team under in , , where she served as managing director until October 2018. Prior to joining EA, Raymond had built a prominent career at , serving as producer on the original (2007) and executive producer for (2014), experiences that shaped her vision for Motive as a studio focused on creating innovative AAA action-adventure games. She emphasized building original intellectual properties while collaborating on established franchises, drawing from her success in launching in 2009. In assembling the early team, leveraged her extensive network to recruit experienced developers from and other local studios, prioritizing expertise in narrative-driven gameplay and world-building to establish Motive's creative foundation before its integration with Montreal. This initial recruitment effort, conducted in close coordination with BioWare's Montreal outpost from the studio's , helped cultivate a core group skilled in and immersive experiences, setting the stage for Motive's early projects. departed the studio in 2018, transitioning leadership as detailed in the company's history.

Current and notable contributors

Patrick Klaus serves as and of Motive Studio, a position he has held since 2019. With prior experience in production roles at and as Managing Director at , Klaus has guided the studio through key transitions, including the launch of Star Wars: Squadrons in 2020, the development and release of the Dead Space in 2023, and ongoing work on Marvel's project alongside integration into the broader franchise team in 2024. Kim Swift, celebrated for leading the design of Portal and contributing to Left 4 Dead at , joined Motive as Design Director in January 2017, where she oversaw design standards for the studio's early Star Wars initiatives before leaving in 2019 to join . Among other standout contributors, Olivier Asselin stands out as Audio Director, whose leadership on the Dead Space remake's —emphasizing immersive atmospheric tension and Necromorph audio cues—earned the game the Best Audio Design award at the 2023 Horror Game Awards. The engine development team at Motive, leveraging the engine to achieve enhanced rendering and performance in the remake, has been pivotal in delivering critically acclaimed technical fidelity, with contributions from specialists like rendering engineer Matt Hurliman helping optimize next-generation visuals. For the Iron Man project, Olivier Proulx serves as Creative Director and Ian Frazier as Game Director.

References

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