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Golden Wind (manga)
Golden Wind (manga)
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Golden Wind
JoJo's Bizarre Adventure volume 49 cover. From left to right: Abbacchio, Narancia, Giorno, Bucciarati, Fugo, and Mista
黄金の風
(Ōgon no Kaze)
GenreAdventure, supernatural[1]
Manga
Written byHirohiko Araki
Published byShueisha
English publisher
ImprintJump Comics
MagazineWeekly Shōnen Jump
Original runDecember 11, 1995April 5, 1999
Volumes17
Other media
Chronology
icon Anime and manga portal

Golden Wind (Japanese: 黄金の風, Hepburn: Ōgon no Kaze), also known as Vento Aureo, is the fifth main story arc of the Japanese manga series JoJo's Bizarre Adventure, written and illustrated by Hirohiko Araki. It was serialized in Shueisha's Weekly Shōnen Jump from December 11, 1995,[2] to April 5, 1999.[3] In its original publication, it was referred to as JoJo's Bizarre Adventure Part 5 Giorno Giovanna: Golden Heritage (ジョジョの奇妙な冒険 第5部 ジョルノ・ジョバァーナ【黄金なる遺産】, JoJo no Kimyō na Bōken Dai Go Bu Joruno Jobāna [Ōgon naru Isan]). Within Golden Wind, the JoJo's Bizarre Adventure title is rendered in Italian, as Le Bizzarre Avventure di GioGio.

Taking place in Italy in the year 2001, the story follows Giorno Giovanna, an illegitimate son of the long-deceased Dio Brando, who aspires to overthrow the boss of the corrupt mafia ruling his hometown of Naples with the aid of a team of fellow Stand users.

As it is the fifth part of the series, its 155 chapters pick up where the fourth left off and are numbered 440 to 594, with the tankōbon volumes numbered 47 to 63. It was preceded by Diamond Is Unbreakable and followed by Stone Ocean. An anime adaptation by David Production, JoJo's Bizarre Adventure: Golden Wind, aired on TV from October 2018 to July 2019. An English hardcover edition of the manga by Viz Media was published in nine omnibus volumes from August 2021 to August 2023.

Plot

[edit]

In 2001, Koichi Hirose arrives in Naples to investigate a teenager named Haruno Shiobana, who Jotaro Kujo suspects to be the son of Dio Brando. Koichi soon meets and is scammed by Haruno, now going by the name of Giorno Giovanna, whose Stand, Gold Experience, can create lifeforms and heal injuries. A Stand-wielding mafioso by the name of Bruno Bucciarati, seeks to avenge an injury Giorno inflicted on a member of the Passione organisation. Defeated, he finds himself won over by Giorno's dream of becoming Passione's boss in order to better Naples and end the scourge of drug trafficking plaguing the city's youth. He agrees to introduce Giorno to visit an imprisoned capo named Polpo who offers an initiation test involving the indirect use of a Stand Arrow, whose blade either inflicts death or a Stand. After convincing Koichi to cease his investigation, Giorno uses his stand to remotely kill Polpo as revenge for an innocent bystander's death.

Giorno is placed in Bucciarati's group, consisting of fellow Stand users Guido Mista, Leone Abbacchio, Narancia Ghirga and Pannacotta Fugo. Polpo's apparent suicide provides an opening for Bucciarati to achieve the rank of capo by donating Polpo's fortune on the island of Capri to a gang representative. He is then given Polpo's final mission: Passione's boss, a mysterious figure whose identity is unknown to even his subordinates, requests that his daughter Trish Una be brought safely to him in Venice. Along the way, Bucciarati's team eliminates all but one of the members of Passione's team of hitmen, who seek to use Trish as a means to identify and defeat the boss themselves.

On the boss's orders, the group retrieves a key in Pompeii and use it to access a lounge inside of Coco Jumbo, a Stand-wielding turtle. The group uses Coco Jumbo to reach Venice relatively safely, escorting Trish to the Church of San Giorgio Maggiore. Bucciarati fights the boss and his Stand, King Crimson, which can see into and skip through time by up to ten seconds. The position and identity of the boss are obscured while his Stand acts as a mouthpiece for him. Realising he intends to kill his own daughter to maintain his anonymity, Bucciarati chooses to fight but suffers grievous injuries, barely escaping with Trish. Giorno seemingly revives a dead Buccarati with life energy; it is later revealed he is still dying at a rapid rate.

Fugo chooses to remain loyal to the boss; the remainder of the group defect. They travel to Sardinia after Trish recalls it as the boss's birthplace, hoping to use Abbacchio's Stand, Moody Blues, to uncover his true identity. A man named Vinegar Doppio – who is revealed to be unwitting split personality of the boss – reaches Sardinia first; the boss kills Abbacchio, but before dying, Abbacchio is able to use Moody Blues to create an imprint of the boss's face, which the group later finds. The group are contacted by a third party, who reveals the boss's name as Diavolo and requests that they meet at the Colosseum in Rome to receive a special Arrow.

Diavolo exploits Bucciarati's fading senses to reach the informant first, revealing him as Jean Pierre Polnareff. Diavolo fatally wounds Polnareff, forcing him to stab his own Stand, Silver Chariot, with the Arrow. Polnareff, having seemingly swapped bodies with the turtle, explains that Silver Chariot has evolved into its requiem form: Chariot Requiem, capable of swapping the souls of those in its effective range. Realising that their own Stands will attack them if they approach the Arrow, the group attacks Diavolo (in Buccarati's corpse), but he feints, killing Narancia and leaving Doppio behind to pass away in Bucciarati's corpse. Regardless, he is soon forced to reveal himself, lethally wounding Trish's soul and weakening Requiem.

At the last moment, Bucciarati sacrifices himself to dispel the soul swap, save Trish, and pass the Arrow to Giorno. Giorno uses the arrow to evolve his Stand into Gold Experience Requiem, which has the ability to revert the actions of his opponents, and, to make them experience death infinitely. With this newfound power, Giorno defeats Diavolo and condemns him to an eternal cycle of death, removed from reality. The surviving Trish, Mista and Giorno return to find Polnareff, his soul having survived within the turtle. Giorno and Polnareff agree to preserve the Arrow. Sometime afterward, Giorno becomes the new boss of Passione, with Mista and Polnareff by his side.

Characters

[edit]
  • Giorno Giovanna,[a] named Haruno Shiobana[b] at birth, is the human son of Dio Brando. As Dio was in possession of Jonathan Joestar's body at the time Giorno was conceived, Giorno inherits the conviction and righteousness of the Joestar bloodline. Giorno aspires to overthrow Passione's boss, put an end to the practice of selling drugs to children, and restructure the organization into one that helps the people of Italy. Giorno uses the Stand Gold Experience,[c] which has the ability to imbue inanimate objects with life, allowing him to create both complete organisms and human body parts. After piercing itself with Polnareff's Arrow, Giorno's Stand evolves into Gold Experience Requiem,[d] a Stand that can revert any action, willpower, or state of being back to "zero," effectively nullifying them.
  • Bruno Bucciarati[e] is the leader of a group within Passione, and is later promoted to caporegime within the gang. He uses the Stand Sticky Fingers,[f] which can place a zipper on any object, allowing entrance into it. Bucciarati can also use Sticky Fingers to separate objects into smaller objects which can be zipped back together. Following an encounter with Diavolo, Bucciarati spends the remainder of the story as a 'walking corpse,' rendering him nearly immune to damage but gradually depriving him of his senses and life energy. He also appears in the 2012 spin-off Jolyne, Fly High with Gucci.[7]
  • Leone Abbacchio[g] is a former police officer, and a member of Bucciarati's gang. He uses the Stand Moody Blues,[h] which can replay events as a 3D video recording. Abbacchio also appears in Jolyne, Fly High with Gucci.[7]
  • Guido Mista[i] is a member of Bucciarati's gang. He uses a revolver in tandem with his Stand, Sex Pistols,[j] which is composed of six small humanoids who can control the bullets Mista shoots. The humanoids are numbered No.1 through No.7, with no No.4 as a result of Mista's crippling tetraphobia. Each of the pistols which make up Mista's stand have their own individual personalities and internal conflicts, which Mista is often forced to resolve.
  • Narancia Ghirga[k] is a member of Bucciarati's gang. He is rather air-headed and somewhat childish, but remains loyal to Bucciarati. He uses the airplane-like Stand, Aerosmith,[l] which is equipped with machine guns, bombs and a carbon dioxide radar, allowing him to track down any opponent that breathes.
  • Pannacotta Fugo[m] is a member of Bucciarati's gang. Fugo tends to be erratic in mood, often breaking into short bursts of rage. Fugo uses the Stand Purple Haze,[n] which emits a virus that rapidly devours organic matter. Purple Haze is indiscriminate in how its virus affects people, affecting both friends and enemies alike. Fugo is the central character of the novels Golden Heart, Golden Ring and Purple Haze Feedback, which take place after he defects from Bucciarati's group.
  • Trish Una[o] is the daughter of Passione's boss. Following her mother's death, Bucciarati's group is entrusted with the job of protecting her from rival factions within the gang. Eventually, she awakens the Stand Spice Girl,[p] which can increase objects' elasticity to make them nearly indestructible.
  • Coco Jumbo[q] is a turtle that gained a Stand. Bucciarati's group is gifted Coco Jumbo by the boss to aid their mission. The turtle's Stand, Mr. President,[r] manifests as a miniature hotel room inside of its shell that can be entered and exited freely, allowing its possessors to hide inside and transport themselves within the turtle.
  • Jean Pierre Polnareff[s] is a French Stand user who traveled alongside Jotaro Kujo and Joseph Joestar to defeat Dio in 1988. Polnareff later discovered Diavolo's true identity, only to be severely injured and left for dead by Passione's boss. After Bucciarati's team betrays the boss, Polnareff contacts the group and offers them a way to defeat the boss: a unique Stand Arrow that allows its user to control souls themselves. Polnareff wields the extremely fast sword-wielding Stand, Silver Chariot.[t] When Diavolo confronts him, Polnareff is forced to use the Stand Arrow on Silver Chariot and evolve it into Chariot Requiem,[u] which has the ability to swap the souls of living beings and gradually transform them into something else entirely.
  • Passione[v] is the most powerful gang in Italy, controlled by a boss shrouded in secrecy. Passione controls all levels of crime in Italy, from low-level thugs and protective services to extremely powerful hitmen and drug traffickers. The gang's incredible level of power over Italy can be attributed to the unusual number of Stand users found within its members.
    • Diavolo[w] is the boss of Passione, and the father of Trish. He is extremely protective of his identity, intending to kill anyone who threatens his power or his secret, including his own daughter. Diavolo uses the incredibly powerful Stand, King Crimson,[x] which allows him to "erase" a period of time up to ten seconds. While time is "erased," everyone except Diavolo unconsciously carries out their fated actions without regard to his, allowing him to confuse enemies, escape attacks, and land decisive blows. Diavolo is also able to see exactly ten seconds into the future via King Crimson's secondary ability, Epitaph,[y] allowing him to predict and "erase" unfortunate outcomes.
    • Vinegar Doppio[z] is the Boss' younger, more innocent and eccentric underboss. Although he thinks of himself as Diavolo's most trusted subordinate, the two are actually separate souls inhabiting the same body. Diavolo uses Doppio to move around and take action without revealing his identity. Though Doppio does not seem to possess a Stand of his own, he is allowed to wield King Crimson's arms and Epitaph in battle.
    • Polpo[aa] is an obese caporegime within Passione who resides in prison for his own protection. After Bucciarati advocates for Giorno, Polpo interviews the youth and tasks him with keeping a lighter lit for twenty-four hours to prove his dedication. Polpo's Stand is Black Sabbath,[ab] an auto-tracking Stand that can move within shadows for the sole purpose of piercing those who fail Polpo's test with a Stand Arrow stored in its mouth.
    • The Hitman Team / Execution Squad (La Squadra Esecuzioni)[ac] is a squad of Stand users within Passione specializing in assassinations. While they previously served under the leadership of Diavolo, their inquiry into Diavolo's identity led to their former boss having two of their members killed. In retaliation, the group swore vengeance against Diavolo and began pursuing his daughter, Trish, in order to discover his identity and kill him. The group serves as the primary group of antagonists in the first half of the story, though its leader remains unseen until the later half.
      • Risotto Nero[ad] is the leader of the La Squadra Esecuzioni. After his cousin was killed by a drunk driver, Risotto tracked down and assassinated the driver. Risotto then joined Passione to protect himself from the police. Although Risotto works in the background during the first half of the story, he eventually attacks Vinegar Doppio after the rest of his teammates are killed. Risotto can control the iron in his surroundings (including iron in the blood of nearby organisms) with his Stand, Metallica.[ae]
      • Formaggio[af] is the first member of the La Squadra that Bucciarati's team encounters. Suspecting that Trish has been entrusted to Polpo's successor, the assassin decides to pursue Narancia in order to find Trish's whereabouts. Formaggio can shrink any object or creature with his Stand, Little Feet.[ag]
      • Illuso[ah] is the second member of the La Squadra that Bucciarati's team encounters. He ambushes Giorno, Abbacchio, and Fugo in the ruins of Pompeii, eventually learning of and hoping to seize the group's objective. Illuso's Stand, Man in the Mirror,[ai] can transport anyone and anything into and out of a mirror world, separating enemies from their Stands in the process.
      • Prosciutto[aj] is the third member of the La Squadra that Bucciarati's team encounters. He pursues Bucciarati's team aboard a train to Florence alongside his partner Pesci. Though he can be irritable at times, Prosciutto is supportive of his partner and unwavering in his determination to finish his mission. Prosciutto's Stand, The Grateful Dead,[ak] emits a gas that ages anyone nearby, with the speed of their aging depending on their body temperature.
      • Pesci[al] is the fourth member of the La Squadra that Bucciarati's team encounters. He attacks Bucciarati's team alongside Prosciutto, who he thinks of as an older brother. Although he acts timid and cowardly at first, Prosciutto's resolve inspires Pesci to become a similarly powerful opponent. Pesci wields the Stand Beach Boy,[am] which takes the form of a fishing rod that can pass through anything to hook his targets.
      • Melone[an] is the fifth member of the La Squadra that Bucciarati's team encounters. He attacks the group as they attempt to reach Venice after Prosciutto's defeat. He is a perverted individual who is easily excited by fortunate events or suitable "mothers". Melone uses the Stand Baby Face,[ao] which impregnates a "mother" with a target's DNA and gives birth to a homunculus that automatically pursues and attacks its target. The auto-tracking Stand's personality and abilities are based on the DNA of its "mother"; as a result, Melone can only control it via communication, and his orders may be overruled at any time.
      • Ghiaccio[ap] is the sixth and final member of the La Squadra that Bucciarati's team encounters. He pursues Giorno and Mista on the highway to and outskirts of Venice, where the three fight to obtain a disc revealing the boss's location. Ghiaccio is an extremely unstable man who is enraged by useless actions and linguistic inconsistencies. He wields the Stand White Album,[aq] which takes the form of a full-body suit and produces cryogenic temperatures that freeze anything he touches. White Album allows Ghiaccio to freeze living beings solid, skate across both land and water, and even freeze the air around him by employing its secondary ability, Gently Weeps.[ar]
      • Sorbet[as] and Gelato[at] are two members of the La Squadra who are brutally executed by the boss as punishment for looking into his identity. Their deaths spark the Hitman Team's hatred for Diavolo and their desperation to hunt down Trish.
    • Elite Guard Squad (L'Unità Speciale)[au] is an elite team of Stand users within Passione who act as Diavolo's bodyguards, seeking to capture Bucciarati's group dead or alive for their betrayal of the boss.
      • Squalo[av] attacks alongside his partner Tizzano as Bucciarati's group attempts to escape Venice. He wields the shark-like Stand Clash,[aw] which can travel within and warp to any nearby body of liquid.
      • Tiziano[ax] serves as the methodical foil to his partner, Squalo, who he shares a deep bond with. Tizzano can force others to tell lies with his Stand, Talking Head.[ay]
      • Carne[az] wields the Stand Notorious B.I.G,[ba] which chases after and devours the fastest-moving thing in its vicinity, powered only by its user's grudge. After its user's untimely death, Notorious B.I.G lives on as an invincible postmortem Stand.
      • Cioccolata[bb] is a sadistic doctor who attacks Bucciarati's group in Rome alongside his pet Secco. Believing that curiosity is what pushes humans to grow, he takes great pleasure in recording and replaying his victims' suffering. Cioccolata wields the Stand Green Day,[bc] which produces a mold that rapidly rots anyone in its range if they descend in altitude.
      • Secco[bd] attacks Bucciarati's group alongside Cioccolata. Though he acts as Cioccolata's pet, Secco reveals his true egocentric nature after his master's death. Secco's Stand, Oasis,[be] allows him to liquefy and swim through solid matter as though it were mud. Anything within the solid matter, including living beings, will be liquefied as well.
  • Koichi Hirose[bf] is a high school student who arrives in Italy to gain a sample of Giorno Giovanna's DNA, as Jotaro Kujo suspects that the youth is related to Dio. Though Koichi antagonizes Giorno after the latter steals his money and luggage, he ultimately recognizes the youth's righteous nature and decides not to interfere with his dream. Koichi wields the Stand Echoes,[bg] and can utilize any of the three "ACTs" it developed two years prior. He primarily utilizes Echoes ACT3, which has the ability to immobilize objects or people by greatly increasing their weight.
  • Scolippi[bh] is a sculptor suspected of murdering his girlfriend, the daughter of a vindictive florist. He is a humble and meek person who holds an absolute belief in fate's inevitability, which he attributes to Michelangelo. Scolippi's Stand, Rolling Stones,[bi] takes the shape of a nearby person fated to die and follows them; if the target touches the stone, they will be forced to accept an immediate and painless death. Despite being its user, Scolippi has no control over his own Stand, which acts on its own and draws energy from fate.

Production

[edit]

Hirohiko Araki described the themes of Golden Wind as "human relationships," "friends versus enemies," and "the beauty of betrayal." By depicting the mafia, the author said the story deals with the sadness of having no choice in life or only one place where one belongs——the "dark underbelly of society." Araki also stated that the main focus was to draw "beautiful men" who can only exist in a world where there is "beauty in meeting one's doom." He wanted the characters, sculptures and fashion to be in the style of the Italian city of Rome. The curls in Giorno Giovanna's hair were inspired by Michelangelo's statue David. Araki cited Guido Mista and Prosciutto as characters he enjoyed drawing; the former due to his positive attitude and for being "true to himself without doubts" and the latter for his "brotherly relationship" with his subordinate Pesci and fun Stand power.[8]

Chapters

[edit]

In the original volumization, chapters 437–439 are a part of Diamond Is Unbreakable.

Original volumization (Jump Comics)

[edit]
No. Title Japanese release date Japanese ISBN
47Goodbye Morioh Town–The Golden Heart
Sayonara Moriō-chō - Ōgon no Kokoro (さよなら杜王町–黄金の心)
May 10, 1996[9]978-4-08-851897-8
  • 437. "Let Me Remind You" (思い出させてあげる, Omoidasasete Ageru)[bj]
  • 438. "Town Guardian Spirits" (町の守護聖霊, Machi no Shugo Seirei)[bj]
  • 439. "Goodbye Morioh Town–The Golden Heart" (さよなら杜王町 - 黄金の心, Sayonara Moriōchō - Ōgon no Kokoro)[bj]
  • 440–442. "Gold Experience (1–3)" (黄金体験ゴールド・エクスペリエンス その①〜③, Gōrudo Ekusuperiensu Sono 1–3)
  • 443–445. "Bucciarati Appears (1–3)" (ブチャラティが来る その①〜③, Bucharati ga Kuru Sono 1–3; lit. "Bucciarati Is Coming (1–3)")
48My Dream Is to Be a Gang Star
Boku no Yume wa Gyangu Sutā (ぼくの夢はギャング・スター)
July 4, 1996[10]978-4-08-851898-5
  • 446–447. "Bucciarati Appears (4–5)" (ブチャラティが来る その④〜⑤, Bucharati ga Kuru Sono 4–5; lit. "Bucciarati Is Coming (4–5)")
  • 448–449. "Meet the Mafioso Behind the Wall (1–2)" (塀の中のギャングに会え その①〜②, Hei no Naka no Gyangu ni Ae Sono 1–2; lit. "Meet the Gangster Behind the Wall (1-2)")
  • 450–454. "Joining the Famiglia (1–5)" (ギャング入門 その①〜⑤, Gyangu Nyūmon Sono 1–5; lit. "Joining the Gang (1-5)")
49Find Polpo's Fortune!
Porupo no Isan o Nerae! (ポルポの遺産を狙え!)
September 4, 1996[11]978-4-08-851899-2
  • 455. "Joining the Famiglia (6)" (ギャング入門 その⑥, Gyangu Nyūmon Sono 6; lit. "Joining the Gang (6)")
  • 456. "Five Plus One" (5ファイブプラス1ワン, Faibu Purasu Wan)
  • 457. "Find Polpo's Fortune!" (ポルポの遺産を狙え!, Porupo no Isan o Nerae!)
  • 458–459. "The Secret of Soft Machine (1–2)" (ソフト・マシーンの謎 その①〜②, Sofuto Mashīn no Nazo Sono 1–2)
  • 460–461. "Moody Blues's Counterattack (1–2)" (ムーディー・ブルースの逆襲 その①〜②, Mūdī Burūsu no Gyakushū Sono 1–2)
  • 462–463. "Sex Pistols Appears (1–2)" (セックス・ピストルズ登場 その①〜②, Sekkusu Pisutoruzu Tōjō Sono 1–2)
50Bucciarati Capo: The First Order from the Boss
Bucharati Kanbu: Bosu kara no Daichi Shirei (ブチャラティ幹部:ボスからの第一指令)
November 1, 1996[12]978-4-08-851119-1
  • 464–467. "Sex Pistols Appears (3–6)" (セックス・ピストルズ登場 その③〜⑥, Sekkusu Pisutoruzu Tōjō Sono 3–6)
  • 468. "The 600 Million Yen Stash" (6億円の隠し場所, 6 Oku En no Kakushi Basho)
  • 469. "Bucciarati Capo: The First Order from the Boss" (ブチャラティ幹部:ボスからの第一指令, Bucharati Kanbu: Bosu kara no Daichi Shirei)
  • 470–472. "Narancia's Aerosmith (1–3)" (ナランチャのエアロスミス その①〜③, Narancha no Earosumisu Sono 1–3)
51The Second Mission from the Boss: "Get the Key!"
Bosu kara no Daini Shirei: "Kī o Getto seyo!" (ボスからの第二指令:「キーをゲットせよ!」)
February 4, 1997[13]978-4-08-851120-7
  • 473–477. "Narancia's Aerosmith (4–8)" (ナランチャのエアロスミス その④〜⑧, Narancha no Earosumisu Sono 4–8)
  • 478. "The Second Mission from the Boss" (ボスからの第二指令:「キーをゲットせよ!」, Bosu kara no Daini Shirei: 'Kī o Getto seyo!'; lit. "The Second Mission from the Boss: 'Get the Key!'")
  • 479–481. "Man in the Mirror and Purple Haze (1–3)" (マン・イン・ザ・ミラーとパープル・ヘイズ その①〜③, Man In Za Mirā to Pāpuru Heizu Sono 1–3)
52Express Train to Florence
Firentse Iki Chōtokkyū (フィレンツェ行き超特急)
April 4, 1997[14]978-4-08-872039-5
  • 482–485. "Man in the Mirror and Purple Haze (4–7)" (マン・イン・ザ・ミラーとパープル・ヘイズ その④〜⑦, Man In Za Mirā to Pāpuru Heizu Sono 4–7)
  • 486–487. "Il Treno Espresso per Firenze (1–2)" (フィレンツェ行き超特急 その①〜②, Firentse Iki Chōtokkyū Sono 1–2; lit. "Express Train to Florence (1-2)")
  • 488–490. "The Grateful Dead (1–3)" (偉大なる死ザ・グレイトフル・デッド その①〜③, Za Gureitofuru Deddo Sono 1–3)
53The Grateful Dead
Za Gureitofuru Deddo (偉大なる死ザ・グレイトフル・デッド)
June 4, 1997[15]978-4-08-872040-1
  • 491–499. "The Grateful Dead (4–12)" (偉大なる死ザ・グレイトフル・デッド その④〜⑫, Za Gureitofuru Deddo Sono 4–12)
54Gold Experience's Counterattack
Gōrudo Ekusuperiensu no Gyakushū (ゴールド・エクスペリエンスの逆襲)
September 4, 1997[16]978-4-08-872174-3
  • 500–506. "Baby Face (1–7)" (ベイビィ・フェイス その①〜⑦, Beibii Feisu Sono 1–7)
  • 507. "Verso Venezia!" (ヴェネツィアに向かえ!, Venetsia ni Mukae!; lit. "Head to Venice!")
  • 508. "Retrieve the OA-Disc at Santa Lucia Station!" (ヴェネツィア・サンタ・ルチア駅 『OA-DISC』をゲットせよ!, Venetsia Santa Ruchia Eki ŌĒ-Disuku o Getto seyo!)
55The Venice Landing Operation
Venetsia Jōriku Sakusen (ヴェネツィア上陸作戦)
November 4, 1997[17]978-4-08-872175-0
  • 509–515. "White Album (1–7)" (ホワイト・アルバム その①〜⑦, Howaito Arubamu Sono 1–7)
  • 516. "The Final Orders from the Boss" (ボスよりの最終指令, Bosu yori no Saishū Shirei)
  • 517. "Bruno Bucciarati's Childhood" (ブローノ・ブチャラティ その少年時代, Burōno Bucharati Sono Shōnen Jidai)
56The "G" in Guts
"Gattsu no 'Jī'" (ガッツの「G」)
January 9, 1998[18]978-4-08-872501-7
  • 518–523. "The Mystery of King Crimson (1–6)" (キング・クリムゾンの謎 その①〜⑥, Kingu Kurimuzon no Nazo Sono 1–6)
  • 524. "The 'G' in Gozzo" (ガッツの「G」, Gattsu no 'Jī'; lit. "The 'G' in Guts")
  • 525–526. "Clash and Talking Head (1–2)" (クラッシュとトーキング・ヘッド その①〜②, Kurasshu to Tōkingu Heddo Sono 1–2)
57No Flightcode! Unearth the Boss's Past
Furaito Kōdo Nashi! Bosu no Kako o Abake (フライト・コードなし! ボスの過去をあばけ)
March 4, 1998[19]978-4-08-872526-0
  • 527–531. "Clash and Talking Head (3–7)" (クラッシュとトーキング・ヘッド その③〜⑦, Kurasshu to Tōkingu Heddo Sono 3–7)
  • 532. "Unscheduled Departure for Sardinia" (フライト・コードなし! サルディニアへ向かえ, Furaito Kōdo Nashi! Sarudinia e Mukae; lit. "No Flightcode! Headed for Sardinia")
  • 533–535. "Notorious B.I.G (1–3)" (ノトーリアス・B・I・Gビッグ その①〜③, Notōriasu Biggu Sono 1–3)
58My Name Is Doppio
Boku no Na wa Doppio (ぼくの名はドッピオ)
June 4, 1998[20]978-4-08-872562-8
  • 536–538. "Notorious B.I.G (4–6)" (ノトーリアス・B・I・Gビッグ その④〜⑥, Notōriasu Biggu Sono 4–6)
  • 539–540. "Spice Girl (1–2)" (スパイス・ガール その①〜②, Supaisu Gāru Sono 1–2)
  • 541. "A Storm Warning in Sardinia" (サルディニア島嵐警報!, Sarudinia-tō Arashi Keihō!; lit. "Storm Warning in Sardinia Island!")
  • 542–543. "My Name Is Doppio (1–2)" (ぼくの名はドッピオ その①〜②, Boku no Na wa Doppio Sono 1–2)
  • 544. "King Crimson vs. Metallica (1)" (キング・クリムゾンv.s.バーサスメタリカ その①, Kingu Kurimuzon Bāsasu Metarika Sono 1)
59Under a Sky That Could Come Falling Any Minute
Ima ni mo Ochite Kisō na Sora no Shita de (今にも落ちて来そうな空の下で)
August 4, 1998[21]978-4-08-872588-8
  • 545–549. "King Crimson vs. Metallica (2–6)" (キング・クリムゾンv.s.バーサスメタリカ その②〜⑥, Kingu Kurimuzon Bāsasu Metarika Sono 2–6)
  • 550. "Under a Sky That Could Come Falling Any Minute" (今にも落ちて来そうな空の下で, Ima ni mo Ochite Kisō na Sora no Shita de)
  • 551–552. "Pronto! On the Phone (1–2)" (プロントもしもし! 通話中 その①〜②, Moshimoshi! Tsūwachū Sono 1–2)
  • 553. "Get to the Colosseum in Rome!" (目的地はローマ! コロッセオ, Mokutekichi wa Rōma! Korosseo; lit. "Destination: Rome! The Colosseum")
60Meet the Man in the Colosseum!
Korosseo no Otoko ni Ae! (コロッセオの男に会え!)
October 2, 1998[22]978-4-08-872613-7
  • 554–562. "Green Day and Oasis (1–9)" (『グリーン・ディ』と『オアシス』 その①〜⑨, Gurīn Di to Oashisu Sono 1–9)
61His Name Is Diavolo
Soitsu no Na wa Diaboro (そいつの名はディアボロ)
January 8, 1999[23]978-4-08-872652-6
  • 563–567. "Green Day and Oasis (10–14)" (『グリーン・ディ』と『オアシス』 その⑩〜⑭, Gurīn Di to Oashisu Sono 10–14)
  • 568. "His Name Is Diavolo (1)" (そいつの名はディアボロ その①, Soitsu no Na wa Diaboro Sono 1)
  • 569. "A Little Story from the Past" (ほんの少し昔の物語, Honno Sukoshi Mukashi no Monogatari)
  • 570. "His Name Is Diavolo (2)" (そいつの名はディアボロ その②, Soitsu no Na wa Diaboro Sono 2)
  • 571. "Beyond the Arrow" (「矢」のさらに先に存在あるもの, Ya no Sara ni Saki ni Aru Mono; lit. "What Lies Beyond the Arrow")
62The Requiem Quietly Plays
Rekuiemu wa Shizuka ni Kanaderareru (鎮魂歌レクイエムは静かに奏でられる)
March 4, 1999[24]978-4-08-872680-9
  • 572–579. "The Requiem Quietly Plays (1–8)" (鎮魂歌レクイエムは静かに奏でられる その①〜⑧, Rekuiemu wa Shizuka ni Kanaderareru Sono 1–8)
  • 580–582. "Diavolo Surfaces (1–3)" (ディアボロ浮上 その①〜③, Diaboro Fujō Sono 1–3)
63The Sleeping Slave
Nemureru Dorei (眠れる奴隷)
April 30, 1999[25]978-4-08-872709-7
  • 583–584. "Diavolo Surfaces (4–5)" (ディアボロ浮上 その④〜⑤, Diaboro Fujō Sono 4–5)
  • 585. "King of Kings" (王の中の王キング・オブ・キングス, Kingu Obu Kingusu)
  • 586–589. "Gold Experience Requiem (1–4)" (ゴールド・Eエクスペリエンス・レクイエム その①〜④, Gōrudo Ekusuperiensu Rekuiemu Sono 1–4)[bk]
  • 590. "Epilogue, The Sleeping Slave" (エピローグ 「眠れる奴隷」, Epirōgu Nemureru Dorei)[bk]
  • 591–594. "The Sleeping Slave (2–5)" (眠れる奴隷 その②〜⑤, Nemureru Dorei Sono 2–5)

2005 release (Shueisha Bunko)

[edit]
No. Title Japanese release date Japanese ISBN
30Parte 5: Vento Aureo 1
Parte 5 Ōgon no Kaze 1 (Parte5 黄金の風 1)
March 18, 2005[26]4-08-618301-3
  • Chapters 440–454
31Parte 5: Vento Aureo 2
Parte 5 Ōgon no Kaze 2 (Parte5 黄金の風 2)
March 18, 2005[27]4-08-618302-1
  • Chapters 455–469
32Parte 5: Vento Aureo 3
Parte 5 Ōgon no Kaze 3 (Parte5 黄金の風 3)
May 18, 2005[28]4-08-618303-X
  • Chapters 470–485
33Parte 5: Vento Aureo 4
Parte 5 Ōgon no Kaze 4 (Parte5 黄金の風 4)
May 18, 2005[29]4-08-618304-8
  • Chapters 486–500
34Parte 5: Vento Aureo 5
Parte 5 Ōgon no Kaze 5 (Parte5 黄金の風 5)
June 17, 2005[30]4-08-618305-6
  • Chapters 501–516
35Parte 5: Vento Aureo 6
Parte 5 Ōgon no Kaze 6 (Parte5 黄金の風 6)
June 17, 2005[31]4-08-618306-4
  • Chapters 517–531
36Parte 5: Vento Aureo 7
Parte 5 Ōgon no Kaze 7 (Parte5 黄金の風 7)
July 15, 2005[32]4-08-618307-2
  • Chapters 532–547
37Parte 5: Vento Aureo 8
Parte 5 Ōgon no Kaze 8 (Parte5 黄金の風 8)
July 15, 2005[33]4-08-618308-0
  • Chapters 548–562
38Parte 5: Vento Aureo 9
Parte 5 Ōgon no Kaze 9 (Parte5 黄金の風 9)
August 10, 2005[34]4-08-618309-9
  • Chapters 563–577
39Parte 5: Vento Aureo 10
Parte 5 Ōgon no Kaze 10 (Parte5 黄金の風 10)
August 10, 2005[35]4-08-618310-2
  • Chapters 578–594

English release

[edit]
No. English release date English ISBN
1 (27)[bl]August 3, 2021[1]978-1-9747-2349-2
  • Chapters 1-15
2 (28)November 2, 2021[36]978-1-9747-2399-7
  • Chapters 16-33
3 (29)February 1, 2022[37]978-1-9747-2411-6
  • Chapters 34-51
4 (30)May 24, 2022[38]978-1-9747-2412-3
  • Chapters 52-69
5 (31)August 23, 2022[39]978-1-9747-2413-0
  • Chapters 70-87
6 (32)November 22, 2022[40]978-1-9747-2414-7
  • Chapters 88-105
7 (33)February 28, 2023[41]978-1-9747-2415-4
  • Chapters 106-123
8 (34)May 23, 2023[42]978-1-9747-2416-1
  • Chapters 124-140
9 (35)August 22, 2023[43]978-1-9747-2417-8
  • Chapters 141-155
[edit]

Anime

[edit]

The anime adaptation of Golden Wind was announced by series creator Hirohiko Araki at the "Ripples of Adventure" art exhibition on June 21, 2018,[44] and premiered the first episode at Anime Expo on July 5, 2018. The anime adaptation by David Production aired from October 5, 2018, to July 28, 2019, as part of their JoJo's Bizarre Adventure anime television series.[45] Golden Wind was directed by returning series director Naokatsu Tsuda who was accompanied by the senior writer Yasuko Kobayashi. The character designer for Golden Wind was Takahiro Kishida, and the animation director was Shun'ichi Ishimoto. Yugo Kanno returned as composer from previous seasons.[44] The series ran for 39 episodes.[46][47]

Novels

[edit]

The novel Le Bizzarre Avventure di GioGio II: Golden Heart/Golden Ring[bm] was written by Gichi Ōtsuka and Miya Shōtarō, and released on May 28, 2001. An Italian translation was released in 2004.[48] A second novel, Purple Smoke Distortion,[bn] was written by Kouhei Kadono and released on September 16, 2011.[49][50] Viz Media will publish it in North America in spring 2026.[51]

Video game

[edit]

The PlayStation 2 video game GioGio's Bizarre Adventure was released in Japan in 2002, adapting the arc.[52]

Reception

[edit]

In a 2018 survey of 17,000 JoJo's Bizarre Adventure fans, Golden Wind was chosen as the favorite story arc with 19.1% of the vote.[53]

Both Screen Rant's Steven Blackburn and Jordan Richards of AIPT Comics called Golden Wind a breath of fresh air for JoJo's Bizarre Adventure by deviating from the basic formula and following Giorno, son of villain Dio Brando, as he looks to cement a reputation and build a criminal empire.[54][55] Jenni Lada of Siliconera also praised the protagonist Giorno and said the first volume of Golden Wind shows how skilled Araki is at getting people quickly invested in a character and story. She wrote, by giving readers a look at Giorno's past and insights into the person he is now, it emphasizes why he is compelling; "We're introduced to his dream and see him take his first steps toward it."[56] Richards wrote that Part 5's vivid and imaginative Stand fights continue JoJo's Bizarre Adventure's "wholly unique" style of art not seen in any other series. However, despite calling the supporting cast a memorable bunch, Richards felt they were underdeveloped as of the first volume, but noted they had potential.[55]

Notes

[edit]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Golden Wind, known in Japan as Vento Aureo, is the fifth installment in the manga series , written and illustrated by . It was serialized in Shueisha's from December 11, 1995, to April 5, 1999, comprising 155 chapters collected into 17 volumes. The narrative shifts the setting to , , centering on , the illegitimate son of the series' antagonist , who seeks to infiltrate and reform the Passione crime syndicate using his Stand ability, . The story emphasizes themes of resolve, loyalty, and moral ambiguity within , featuring ensemble characters such as Bruno Bucciarati and his team, who wield psychically manifested Stands in battles against corrupt elements of the . Araki's distinctive art style evolved during serialization, incorporating more fluid anatomy and intricate Stand designs that reflect each user's personality and abilities. Golden Wind garnered acclaim in for its sophisticated plotting, character development, and high-stakes confrontations, establishing it as one of the series' most beloved arcs. As part of , which has sold over 120 million copies worldwide, Golden Wind contributed to the franchise's enduring popularity through its adaptation into a 39-episode series in 2018–2019, though the manga itself laid the foundation for these narrative innovations. No major controversies surround the work, though its depiction of violence and elements has drawn praise for unflinching realism in fantastical contexts.

Plot

Synopsis

, also known as Vento Aureo, is the fifth part of Hirohiko Araki's manga series, serialized from 1995 to 1999. Set in , , in 2001, the narrative centers on , a 15-year-old youth revealed as the biological son of the antagonist from prior installments. Giorno possesses the Stand , which grants him the ability to infuse life energy into inorganic objects, creating sentient plants or animals. Motivated by a childhood encounter with a who protected him, Giorno resolves to infiltrate the Passione mafia syndicate to eradicate its drug trafficking operations and reform it into an organization that safeguards the vulnerable. To achieve his ambition, Giorno approaches Bruno Bucciarati, a principled within Passione known for his team of Stand users including Leone Abbacchio, Guido Mista, Narancia Ghirga, and Pannacotta Fugo. After Giorno saves Bucciarati from an assassination attempt using his Stand's powers, Bucciarati vouches for his initiation into the group following a test involving Polpo, a senior member whose Stand Black Sabbath guards a lighter flame. The team undertakes a mission to escort Trish Una, the boss's illegitimate daughter, to safety, but Bucciarati defies orders upon learning Passione's intent to eliminate her as a liability, branding the group traitors. This act of rebellion propels the protagonists into a cross-country pursuit by Passione's elite assassins, each wielding unique Stands, while the team seeks the identity of the reclusive boss, whose stems from the series' Stand Arrow. The story explores themes of resolve and justice amid escalating battles, culminating in Giorno's confrontation with the boss to seize control of Passione and realize his vision of a "golden" future for the organization.

Characters

Protagonists

Giorno Giovanna is the central protagonist of Golden Wind, a 15-year-old aspiring gangster determined to infiltrate and reform the corrupt Italian mafia organization Passione from within by rising to its leadership. Born Haruno Shiobana in Japan, he relocates to Italy and possesses the Stand Gold Experience, which enables him to infuse inanimate objects with life, creating animals or plants that can reflect damage back to attackers. His resolve stems from a childhood encounter with a gangster who protected him, inspiring his vision of a "Gang-Star" ethos to eliminate drug trafficking and enforce loyalty among members. Bruno Bucciarati serves as the and initial leader of the protagonists' group, a 20-year-old Passione lieutenant commanding a squad in . Bucciarati recruits Giorno after testing his determination, sharing his disillusionment with Passione's leadership and ultimately leading a rebellion against the boss upon learning of the organization's ruthless protection of its secrets. His Stand, , manifests as a zipper-creating ability that opens portals in surfaces for combat or evasion, emphasizing his tactical and protective nature toward his team. The supporting protagonists form Bucciarati's squad, each contributing unique abilities and backstories to the mission of safeguarding Trish Una—the boss's daughter—while pursuing the organization's hidden leader. Leone Abbacchio, aged 21, is a former turned cynical enforcer with the Stand , which replays past events by rewinding time on objects or people. Guido Mista, 18, is a sharpshooter whose Stand comprises six bullet-guiding spirits that enhance his revolver's precision. Narancia Ghirga, 17, pilots a miniature fighter plane via , a Stand that detects breathing for remote attacks and radar-like tracking. Pannacotta Fugo, 16, wields , which releases virus capsules that rapidly decompose flesh, though its uncontrollable spread limits its use. This ensemble defects from Passione after Bucciarati's stand against the boss's orders to assassinate Trish, prioritizing moral integrity over obedience.

Antagonists

The primary antagonist of Golden Wind is Diavolo, the boss of the mafia organization Passione, who wields the Stand , enabling him to erase up to 10 seconds of time and predict future actions within that span to evade threats. Diavolo's character is defined by extreme paranoia and a compulsion to obliterate all traces of his personal history, including dispatching hit squads to assassinate his daughter Trish Una upon learning her existence could expose him; this obsession culminates in direct confrontations with the protagonists as they challenge his rule. Vinegar Doppio functions as Diavolo's underboss and psychological extension, displaying a childlike demeanor that conceals the boss's influence, with the two personalities sharing King Crimson's power through objects like frogs or telephones that trigger transformations. La Squadra Esecuzioni, an elite assassination unit defected from Passione, serves as major antagonists in the mid-story arcs, led by Risotto Nero whose Stand Metallica manipulates iron in blood to form lethal projectiles; team members include Formaggio (Little Feet, shrinking objects and people), Illuso (Man in the Mirror, trapping foes in mirror worlds), Prosciutto (The Grateful Dead, accelerating aging via gas), Pesci (Beach Boy, fishing-line Stand for remote attacks), Melone (Baby Face, generating adaptive humanoid Stands), and Ghiaccio (White Album, cryogenic armor and ice generation), all motivated by revenge against Diavolo for denying them higher status and killing their comrades. Later antagonists include Cioccolata, a psychopathic ex-surgeon whose Stand proliferates deadly mold that decomposes below a certain altitude, paired with Secco's Oasis, which liquifies earth for burrowing ambushes; they exemplify Passione's most depraved elements, conducting unethical experiments and mass killings before targeting the protagonists near . Initial foes like Polpo, whose Stand enforces a no-light rule during its arrow-bearing test for recruits, and Stand users such as Mario Zucchero (, inflating targets) and Sale (Kraft Work, adhering objects to surfaces) highlight the organization's internal tests and territorial enforcers, setting the stage for broader power struggles. These figures collectively represent themes of corruption, betrayal, and unchecked ambition within Passione, contrasting the protagonists' moral code.

Production

Development and Conception

Hirohiko Araki developed Golden Wind as a departure from the domestic settings of prior installments, selecting Italy as the primary locale due to his longstanding personal affinity for the country, which he has described as a source of inspiration for its culture, fashion, and architecture. In a 2019 public appearance at Lucca Comics & Games, Araki stated that his love for Italy directly motivated the choice to set the narrative there, allowing him to incorporate real locations like Naples and Rome into the plot. The story's conception emphasized a mafia organization called Passione, with Araki envisioning a gangster saga focused on infiltration, betrayal, and internal power struggles, drawing from his interest in criminal hierarchies and moral ambiguity among antiheroes. Central to the conception was protagonist Giorno Giovanna, revealed as the biological son of DIO—conceived in 1984 using Jonathan Joestar's stolen body shortly after DIO's return—serving to link the narrative to Stardust Crusaders while exploring legacy and redemption. Araki crafted Giorno as an ambitious youth aspiring to seize control of Passione not for personal gain but to eradicate its drug trade and corruption, positioning him as a "gangster with a dream" who reforms the syndicate from within. This character arc stemmed from Araki's intent to subvert traditional hero-villain dynamics, emphasizing "friends versus enemies" and the allure of treachery in group loyalties. To evoke the hoodlum ethos of the protagonists, Araki incorporated influences from rap and hip-hop music during writing, listening to artists like to infuse a gritty, street-level intensity into the dialogue and atmosphere. This musical inspiration extended to the , where Araki recommended a gangster rap-style ending theme to align with the part's criminal underworld vibe, though producers ultimately selected R&B tracks for broader appeal. The overall framework prioritized Stand battles within team-based missions, evolving the power system to highlight strategic alliances and vulnerabilities amid escalating threats from Passione's hierarchy.

Art and Writing Style

Hirohiko Araki's artwork in Golden Wind represents a maturation of his style, shifting toward slimmer, more proportionate character builds that contrast with the hyper-muscular figures of Parts 1 through 3. This evolution includes thinner eyebrows, rounder eyes, and sleeker humanoid designs for Stands, enhancing expressiveness in facial features and poses. plays a prominent role, with characters clad in bizarre, tight-fitting outfits featuring detailed patterns and textures that reflect influences from high and the Italian setting. Classical art informs specific designs, such as protagonist Giorno Giovanna's resemblance to Michelangelo's David, incorporating Roman and Greek motifs in cloud imagery and dramatic scenes. Dynamic elements persist through speed lines and exaggerated poses, but with a refined, streamlined aesthetic suited to the mafia-themed narrative and ensemble cast. Araki's writing in Golden Wind employs intricate plotting driven by Stand abilities governed by explicit rules, enabling strategic confrontations where characters exploit mechanics for tactical advantages. The narrative structure follows an ensemble of protagonists navigating mafia intrigue, with interconnected backstories and motivations emphasizing resolve and ambition. Araki selected Italy as the setting due to his personal admiration for its culture and architecture, integrating real locations to ground the fantastical elements. In broader terms, his approach prioritizes protagonists on an upward "golden path," avoiding stagnation and incorporating researched realism into supernatural conflicts, as detailed in his instructional work Manga in Theory and Practice.

Publication

Serialization

Golden Wind, the fifth part of , was serialized in Shueisha's magazine from December 11, 1995, to April 5, 1999. The series spanned 155 chapters, collected into 17 volumes upon completion. In , it was published under the title JoJo no Kimyō na Bōken Dai Go Bu: Ōgon no Kaze (ジョジョの奇妙な冒険 第5部 黄金の風), emphasizing protagonist Giorno Giovanna's pursuit of reforming the Passione mafia organization. Serialization occurred weekly, aligning with the magazine's standard schedule, though Hirohiko Araki incorporated occasional planned hiatuses consistent with his approach to maintain quality across the JoJo series. This run followed directly after Part 4, Diamond is Unbreakable, which concluded earlier in 1995, allowing Araki to transition narratives without extended gaps between parts in Weekly Shōnen Jump. The manga's publication marked a shift in setting to modern-day , introducing Italian-inspired elements and themes that distinguished it from prior arcs.

Volume Releases and Editions

In Japan, Golden Wind was compiled into 17 tankōbon volumes by Shueisha following its serialization in Weekly Shōnen Jump. A compact bunkoban edition under the Shueisha Bunko Comics imprint was subsequently released in 10 volumes, featuring higher print quality and smaller A6 formatting compared to the standard tankōbon. No kanzenban or deluxe complete edition specific to Part 5 has been issued by Shueisha. Viz Media licensed the series for English-language release, publishing a 9-volume hardcover edition that consolidates the original 17 volumes into larger formats with color pages and revised translations. The English edition began with Volume 1 on August 3, 2021, and concluded with Volume 9 on August 22, 2023. Digital versions became available simultaneously through Viz's Shonen Jump platform and other retailers. Viz announced the project on October 25, 2020, targeting a summer 2021 debut in both print and digital formats.
Edition TypePublisherVolume CountFormat Notes
TankōbonShueisha17Standard collected edition
BunkobanShueisha10Smaller size, improved paper quality
HardcoverViz Media9English translation, color inserts, larger trim size

Stands and Powers

Stand System in Part 5

In JoJo's Bizarre Adventure: Golden Wind, Stands function as psychic projections of a user's fighting spirit, embodying their willpower and manifesting unique supernatural abilities that drive interpersonal conflicts and strategic confrontations. These entities are typically humanoid in form but vary widely in appearance and function, with powers often derived from the user's psyche, such as life manipulation or temporal distortion. Stand capabilities are evaluated through a standardized parameter system introduced consistently from this part onward, rating attributes like destructive power, speed, range, durability, precision, and developmental potential on a scale from E (weakest) to A (strongest), providing a framework for comparing relative strengths despite qualitative differences in abilities. Central to the Stand mechanics in Golden Wind is the , relics forged from a infected with a virus-like parasite that selectively awakens Stands in pierced individuals. The kills those lacking sufficient resolve but grants Stand manifestation to survivors, whose abilities align with their subconscious desires or survival instincts; this process underscores a Darwinian theme of worthiness, as the virus amplifies latent potential only in the resilient. Multiple Arrows serve as plot catalysts, pursued by the Italian mafia organization Passione for their utility in mass-producing Stand users, enabling to weaponize forces against rivals. A key evolution in Part 5 is the transformation, wherein a Stand pierced by the —provided the user harbors unyielding determination—undergoes a radical upgrade, yielding powers that defy prior limitations and often border on reality alteration. Stands operate semi-autonomously, prioritizing the user's deepest aspirations over direct control; for example, , the evolved form of Silver , indiscriminately exchanges souls among all life forms in its vicinity to safeguard the , rendering conventional combat irrelevant. Similarly, resets any hostile action to a state of "zero," erasing its effects and perpetuating an of nullification, effectively rendering the user untouchable by causal chains. This mechanic highlights Araki's emphasis on Stands as extensions of existential will, where forms embody ultimate but risk uncontrollable escalation.

Key Stand Examples

is the Stand of the protagonist , classified as a short-range power-type Stand with the core ability to create life from inanimate objects by infusing them with vitality. This manifests as transforming materials like stones into animals such as frogs or snakes, or accelerating plant growth to ensnare foes or create barriers; the created life seeks , enabling reflexive counterattacks by reverting inflicted pain to the aggressor. Additionally, it heightens sensory perception in living beings, allowing overload of an opponent's nerves to disorient them. Sticky Fingers serves as Bruno Bucciarati's Stand, a close-range type excelling in combat with and speed, augmented by its zipper creation ability. By punching surfaces, it generates zippers that can be opened to form pockets, portals, or detach sections of objects and bodies, facilitating infiltration, evasion, or surgical disassembly without fatal harm when controlled. This versatility symbolizes Bucciarati's role in opening paths for his team, used notably for extracting individuals from confined spaces or bisecting enemies mid-action. King Crimson, wielded by the antagonist Diavolo, possesses time manipulation capabilities, erasing up to 10 seconds of time where predetermined events unfold but are excised from collective reality, leaving only the outcomes perceptible to others while Diavolo acts freely within the skipped interval. Its sub-Stand, Epitaph, provides foresight of future events up to 10 seconds ahead via a translucent head emerging from its forehead, enabling precise timing of erasures to evade attacks or position advantageously; the combined powers render Diavolo nearly untouchable in combat by preempting and nullifying opposition. Other notable Stands include , Narancia Ghirga's remote-operated fighter plane that deploys bullets and bombs guided by a detecting breath, effective for long-range assaults but vulnerable to airtight countermeasures. Guido Mista's consist of six diminutive Stand entities that ride and direct his revolver bullets for enhanced accuracy and multi-angle impacts, turning standard firearms into precision weapons. These examples highlight the diverse, often conceptually intricate powers central to Golden Wind's conflicts, where Stand matchups determine tactical outcomes.

Themes and Motifs

Central Themes

, the creator of , identified the core theme of Golden Wind as "men living in the and how they deal with ," a concept embodied in the protagonists' immersion in the Italian mafia organization Passione, where ambition and survival necessitate constant confrontation with lethal Stand battles and organizational purges led by the enigmatic boss Diavolo. This theme manifests through the high mortality rate among Giorno Giovanna's gang, with over half perishing in pursuit of reforming the syndicate's drug trade and , underscoring the precarious existence of criminals who wield supernatural powers yet remain vulnerable to erasure by fate or superior ability. Araki further emphasized depictions of profound human bonds among societal outcasts, portraying Team Bucciarati not as a rigid hierarchy but as individuals fighting autonomously against overwhelming odds, drawing inspiration from archetypal lone heroes who defy conventional norms. These relationships highlight forged in adversity, as seen in the group's collective resolve to protect innocents from Passione's vices, evolving from personal vendettas into a unified stand against existential threats like the time-manipulating . Betrayal emerges as a pivotal motif, illustrating the fragility of trust in criminal underworlds where alliances shift amid power struggles, exemplified by internal conflicts and the boss's identity reveal, which test the limits of camaraderie and force characters to weigh personal justice against inevitable death. Araki's narrative affirms humanity's capacity for ingenuity and , positioning Golden Wind as an exploration of resolve triumphing over predestined ruin within morally ambiguous structures.

Symbolism and Influences

In Golden Wind, Christian symbolism permeates the narrative, leveraging Italy's historical ties to Catholicism. Protagonist exhibits messianic traits via his Stand , which imbues life into non-living matter and restores vitality to the injured, evoking biblical creation and healing miracles. His name, translating to "day" in Italian, aligns with solar motifs of enlightenment and triumph, as seen in battles where sunlight aids his victories, such as against Ghiaccio. The arc's penultimate episode bears the title "," a direct scriptural epithet for , underscoring Giorno's ascent as Passione's reformer. Antagonist Diavolo embodies satanic opposition, with his name meaning "" and his Stand erasing time segments, disrupting causality in a manner akin to demonic interference. The series' denouement employs river-crossing as a liminal motif, rooted in mythological boundaries between life and death, such as the River Styx. Diavolo's expulsion into the by Gold Experience Requiem, followed by his repeated returns to the living shore, signifies eternal rejection from the , enforcing infinite death loops as punishment for his and isolation. Hirohiko Araki drew primary influence for the Italian setting from his personal affinity for the country, selecting in 2001 to depict mafia intrigue amid cultural richness. He articulated core themes as the anguish of predetermined existence, characters' entrapment in societal shadows, interpersonal loyalties clashing with enmity, and the aesthetic allure of treachery within structures. Visually, Araki incorporated elements, modeling Giorno's distinctive hair curls after Michelangelo's sculpture to blend classical with modern fashion sensibilities reflective of Rome's enduring style. Broader stylistic influences include Italian culinary nomenclature for characters (e.g., Pannacotta Fugo, ), evoking national identity, alongside Araki's recurring nods to music in Stand designations like and .

Adaptations and Expansions

Anime Adaptation

The anime adaptation of Golden Wind, the fifth part of , was produced by as the fourth season of the television series. Directed by Yasuhiro Kimura and Hideya Takahashi, it closely follows the manga's narrative of Giorno Giovanna's campaign to infiltrate and reform the Passione mafia organization using his Stand, . The series consists of 39 episodes, each approximately 24 minutes long, emphasizing dynamic Stand battles and the Italian setting with enhanced for action sequences. The anime premiered its first episode at on July 5, 2018, before formally airing in from October 5, 2018, to July 28, 2019, primarily on and affiliated networks such as BS11, MBS, and TV Kanagawa. Music composition was handled by , who incorporated orchestral elements and rock influences to underscore the themes of resolve and betrayal, with opening sequences featuring "Fighting Gold" by Coda for the first 26 episodes and "Uragirimono no Requiem" by FLOW for the remainder. Ending themes included tracks like "Peace Sign" by , performed by protagonist 's Japanese voice actor. Character designs were adapted by Takahiro Kishida, maintaining Hirohiko Araki's original style while optimizing for fluid animation in Stand manifestations and environmental interactions. The includes minor pacing adjustments to fit the format, such as extended recaps in special episodes bridging the first and second cours, but preserves key plot points like the Arrow's significance and boss confrontations without major deviations from the source material. An English dub, produced by , became available on streaming platforms including and starting October 2019, broadening international access.

Novels and Spin-offs

GioGio's Bizarre Adventure: Golden Heart, Golden Ring is a light novel published in 2001 by , written by Shotaro Miya and Gichi Otsuka with illustrations provided by series creator . The story unfolds concurrently with the main events of Golden Wind, centering on a shy Roman girl named Coniglio who relocates to and encounters Stand users amid the chaos following Team Bucciarati's betrayal of Passione's boss. Purple Haze Feedback (original Japanese title: Hajishirazu no Purple Haze), released in March 2011 by , was authored by Kohei Kadono under Araki's supervision, featuring his illustrations. Set in 2001, six months after assumes leadership of Passione, the narrative follows Pannacotta Fugo as he pursues the organization's narcotics team, introducing new Stand-wielding antagonists and allies like and Cannolo Murolo. An English edition, titled Purple Smoke Distortion, is scheduled for release in spring 2026. In July 2025, Shueisha published I Testamenti Cremisi (The Crimson Testaments), an anthology of original short stories centered on Golden Wind characters, contributed by multiple authors including established JoJo spin-off writers. The collection expands on side elements of the Passione storyline without altering core canon events.

Video Games and Merchandise

Golden Wind characters feature prominently in several JoJo's Bizarre Adventure video games, beginning with the dedicated action-adventure title GioGio's Bizarre Adventure, developed and published by Capcom for the PlayStation 2 and released on July 25, 2002, in Japan, with subsequent releases in Europe and North America. The game adapts the manga's storyline in a 3D environment, allowing players to control protagonists like Giorno Giovanna and Bruno Bucciarati in combat sequences emphasizing Stand abilities and puzzle-solving elements tied to events such as battles against Passione members. Subsequent fighting games incorporate Golden Wind's cast as playable characters. JoJo's Bizarre Adventure: All-Star Battle (2013, PlayStation 3) includes fighters like Giorno, Bucciarati, Guido Mista, and Diavolo, with movesets reflecting their Stands such as Gold Experience and King Crimson; its enhanced re-release, All-Star Battle R (2022, multi-platform), expands this roster via DLC packs featuring additional Part 5 characters including Leone Abbacchio and Trish Una. JoJo's Bizarre Adventure: Eyes of Heaven (2015, PlayStation 3, PlayStation 4, PlayStation Vita) further integrates the arc's characters into tag-team battles and a narrative mode spanning multiple JoJo parts, highlighting interactions like Giorno's Requiem evolution. Merchandise for Golden Wind encompasses action figures, apparel, and themed accessories produced by licensed manufacturers. Bandai's line has released collectible figures of key characters including , Bruno Bucciarati, and Narancia Ghirga, often in scales like 1/8 or chibi styles, with sets depicting Stand manifestations such as . Apparel collaborations include T-shirts, hoodies, and hats from brands like and NEW ERA, featuring motifs from the series such as the Passione insignia or character portraits; a 2024 NEW ERA collection specifically offered adjustable caps modeled after Team Bucciarati members. Additional items include perfumes from NOZ capturing scents inspired by characters like Bucciarati (leather and citrus notes) and scale models from Good Smile Company's S.H.Figuarts series, emphasizing posable Stand effects for display. These products, often tied to anime anniversaries or events like , maintain high demand among collectors due to detailed fidelity to Araki's designs.

Reception

Commercial Performance

Golden Wind was serialized in Weekly Shōnen Jump from November 20, 1995, to April 5, 1999, comprising 155 chapters across issues of the magazine, which had a circulation exceeding 4 million copies per issue during that period. The arc was collected into 17 tankōbon volumes (numbered 47 to 63 in the overall JoJo's Bizarre Adventure series) published by Shueisha between 1997 and 1999. As part of the JoJo's Bizarre Adventure franchise, Golden Wind contributed to the manga's cumulative circulation surpassing 120 million copies worldwide by December 2021. Specific sales figures for the 17 volumes of Part 5 are not separately disclosed by Shueisha, though the series' volumes average approximately 870,000 copies each based on total circulation divided by 137 volumes as of that date. The arc's publication aligned with the introduction of Stands as a core mechanic, sustaining reader interest amid the magazine's competitive environment. In , Golden Wind volumes were released during a peak era for Shōnen Jump manga, with the publisher's data indicating steady demand reflected in reprints and ongoing availability. Internationally, Viz Media's English localization began with standard editions in 2023 and deluxe hardcovers starting in 2021, achieving placements on bestseller lists such as for graphic novels, though exact unit sales remain proprietary. The manga's commercial viability is evidenced by its role in expanding the franchise's and adaptations, including video games tied to the arc released shortly after concluded.

Critical Analysis

Golden Wind represents a maturation in Hirohiko Araki's storytelling within , shifting toward themes of existential sorrow, fate, and mortality amid criminal underworld dynamics. Araki has articulated the central theme as exploring "men living in the underworld and how they deal with death," reflected in the high mortality rate among Giorno Giovanna's gang during confrontations with Passione's boss, Diavolo. This is underscored by motifs of birth's uncontrollable nature, as Araki noted in a that the arc addresses "the sorrow of being born—about having no control over where and when you are born." Such elements introduce moral ambiguity, with Giorno—son of —embodying a blend of ruthless ambition and reformist ideals, challenging simplistic heroism in prior parts. Critics commend the manga's innovative Stand abilities, which drive battles through creative, rule-bound mechanics like space manipulation via zippers or life-infusing transformations, elevating combat beyond physical prowess to strategic puzzles. The , led by Bruno Bucciarati's loyal team, fosters dynamic interpersonal tensions during their Italy-spanning quest to protect Trish Una and dismantle Passione's , with Araki's into Italian locales adding authentic atmospheric depth. Artistically, Araki's evolving style—slimmer figures influenced by and eschewing earlier muscular exaggeration—enhances visual flair, pairing intricate paneling with Stand designs that emphasize thematic duality, such as Gold Experience's regenerative vitality contrasting the arc's fatal stakes. However, detractors highlight structural weaknesses, including a repetitive "villain-of-the-week" pattern that dilutes overarching momentum despite the focused intrigue, and resolutions reliant on contrived Stand evolutions or "ass pulls" that strain narrative logic. Character development receives mixed assessment; while gang bonds evoke emotional investment, deeper psychological exploration remains secondary to spectacle, positioning Golden Wind as mid-tier among parts for introspective depth compared to 's relational nuance. Serialized from 1995 to 1999 in , the arc's 587 chapters across 63 volumes demonstrate Araki's refinement in blending philosophical undertones with serialized action, though its thematic weight on fate and erasure—culminating in Diavolo's eternal loop of death—invites scrutiny for prioritizing bizarre escalation over causal resolution.

Fan Debates and Criticisms

Fans have frequently criticized , the protagonist of Golden Wind, for being underdeveloped and passive throughout much of the narrative, portraying him as a stoic figure lacking the dynamic or growth seen in predecessors like or Josuke Higashikata. This sentiment is echoed in fan discussions where Giorno is described as "boring" and akin to a diluted version of earlier heroes, contributing to perceptions of narrative imbalance despite strong ensemble dynamics. The manga's conclusion, particularly the resolution involving Diavolo's fate via Gold Experience Requiem, remains one of the most divisive elements, with critics among fans arguing it feels rushed, philosophically ambiguous, and lacking a satisfying climactic confrontation compared to prior arcs. Debates often center on 's reality-warping abilities as an "asspull" that undermines tension, though defenders highlight its thematic emphasis on fate and inevitability. Additional points of contention include perceived pacing inconsistencies in mid-arc battles and the underdevelopment of antagonist Diavolo, who some fans view as less compelling than villains like due to limited backstory and screen time. Broader debates question Golden Wind's ranking among the series' parts, with Western audiences often deeming it overrated for relying on ensemble appeal over individual arcs, while Japanese fans tend to rate it higher for its stylistic innovations. Moral critiques have also surfaced, including accusations of reinforcing tragedy tropes through character outcomes and inconsistencies in the protagonists' ethical framework during gang conflicts.

References

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