Recent from talks
Nothing was collected or created yet.
Pizza Tower
View on Wikipedia
| Pizza Tower | |
|---|---|
Cover art design by McPig | |
| Developer | Tour De Pizza |
| Publishers | |
| Designer | McPig |
| Programmers | Sertif, McPig |
| Composers |
|
| Engine | GameMaker |
| Platforms | |
| Release | January 26, 2023
|
| Genre | Platform |
| Modes | Single-player, multiplayer |
Pizza Tower is a 2023 platform game created by the indie developer Tour De Pizza. It follows the pizza chef Peppino Spaghetti, who must scale a tower to prevent the destruction of his pizzeria. Across 20 side-scrolling levels, the player increases their score by gathering collectibles and defeating enemies to build combos. At the end of each level, they activate an escape sequence and must return to the beginning within a time limit. Pizza Tower does not use health or lives, and its difficulty depends on what the player chooses to achieve.
The five-year development was led by the pseudonymous designer McPig and programmer Sertif. Pizza Tower began as a role-playing video game with survival horror elements before evolving into a platformer inspired by Nintendo's dormant Wario Land series, to which McPig wanted to provide a spiritual successor. It was developed with GameMaker and features a cartoonish, high-resolution pixel art style inspired by SpongeBob SquarePants and French comics. Wario Land 4 (2001) served as the basis for the gameplay and level design.
Pizza Tower developed a large fandom during its development through early access builds offered to Patreon backers and game demos. It was released for Windows on January 26, 2023. Pizza Tower received positive reviews and nominations for year-end accolades. Critics praised its gameplay, music, visuals, and humor. Critics favorably compared its art style to 1990s Nicktoons and the sense of speed to the Sonic the Hedgehog series. They considered it a worthy substitute for Wario Land, some calling it better than its inspiration. Tour De Pizza supported the game with updates adding new content into 2024, alongside a port for the Nintendo Switch.
Gameplay
[edit]
Pizza Tower is a side-scrolling platform game. Its story begins when Peppino Spaghetti, an Italian pizza chef and the owner of a struggling pizzeria, is approached by Pizzaface, a sentient floating pizza.[1] Pizzaface threatens to destroy Peppino's pizzeria with a nuclear laser atop a nearby tower. Frightened and angered, Peppino sets out to ascend the tower and defeat Pizzaface to save his pizzeria.[2] The tower serves as the setting and hub world of the single-player game. It has five floors,[3] each containing four levels and a boss. Each level has a distinct theme and unique game mechanics,[1] such as a cemetery with surfable corpses and a Five Nights at Freddy's homage with jump scares.[3][4]
Peppino, the primary player character, can walk, run, jump, roll, and slide. His attacks include a body slam, grabbing and throwing enemies, and a parry.[3][5] If Peppino runs for long enough, he begins to dash, allowing him to run up walls and plow through enemies and objects.[5] Defeating an enemy initiates a combo that lasts seven seconds; to maintain it, the player must defeat more enemies and collect items.[6] Certain levels feature power-ups that alter Peppino's abilities, such as guns or knight armor,[3][5] and Gustavo, an alternate player character who rides on the back of his giant pet rat named Brick.[7] Palette-swap outfits for Peppino can be acquired through completing challenges and obtaining achievements.[8]
Each level contains various secrets: pizza topping creatures (which are called Toppins) that the player rescues to unlock boss fights;[1] a treasure locked behind a door that can only be opened by a janitor the player must find; and three hidden rooms that provide points.[3] At the end of most levels, the player finds a pillar they must destroy.[5] This activates "Pizza Time", a phase in which the player must return to the level's entrance within a time limit to avoid being caught by Pizzaface.[3][4][9] The player is forced to restart the level if they fail.[3] A portal allows the player to do an optional second lap in which they return to the end and must make their way back to the entrance again for bonus points.[3] After completing each level, the player is given a letter grade based on their score and performance. The highest rank, P, can only be acquired if the player obtains enough points, finds the three secrets, collects the treasure, and completes a second lap while maintaining a single, uninterrupted combo.[10]
Pizza Tower does not feature traditional difficulty levels; rather, the difficulty depends on what the player chooses to achieve.[5] Secrets are optional and there are no lives or health. Colliding with an obstacle does not hurt Peppino, though it lowers the player's score and subtracts two seconds from the combo timer.[1][6] The only stages where Peppino can be harmed are the boss fights, arena battles against foes such as Pepperman, a large anthropomorphic bell pepper; the Vigilante, a cheese cowboy; and the Noise, a TV star and Peppino's archenemy.[1][3] The player must dodge the bosses' attacks and deplete their health to proceed.[11] A New Game Plus mode featuring the Noise as a playable character was added in a free update on March 12, 2024.[12][13] The Noise controls similarly to Peppino,[12] but has a slightly different moveset revolving around his skateboard and jet pack.[14] Playing as the Noise also alters the user interface elements and music.[12]
After completing the game as the Noise, the player can uncover an Easter egg that unlocks Swap Mode,[15] a multiplayer mode that allows two players to compete for the most points as Peppino and the Noise.[15] The first player starts with full control while the second player follows.[15] To switch control between players, the first player must get hit, get grabbed by the second player, or willingly allow the second player to take control.[15]
Development
[edit]Conception
[edit]Pizza Tower was the debut project of the indie developer Tour De Pizza, which developed it for around five years.[16] Development was led by the pseudonymous designer and artist McPig,[17] also known as Pizza Tower Guy,[18] and funded through Patreon.[19] The concept originated from the Peppino character, who McPig created for comics and drawings in which he imagined pizza monsters appearing in his restaurant at night. McPig conceived a role-playing video game (RPG) with survival horror elements similar to Resident Evil in which Peppino traversed his restaurant while battling pizza monsters. It featured a cartoonish but dark style that McPig compared to Courage the Cowardly Dog.[18]
McPig attempted to develop the game using RPG Maker, but the game engine's limitations prevented him from achieving the animation quality he desired.[18] McPig switched to GameMaker since it was accessible and he had seen other developers use it for smaller projects. He began developing Weenie Cop, a platform game featuring a sentient hot dog who battled junk food criminals. Though he described this project as "all over the place in the gameplay department because it wasn't very well conceptualized", it got him accustomed to GameMaker.[18] He also conceived a game in which Peppino attacked using a pizza cutter chainsaw, inspired by Wario's dash from the Wario Land series.[18]
Wanting to work from a point of reference, McPig switched to a Wario Land-inspired platformer. The series had been dormant since Wario Land: Shake It! (2008) and McPig felt it needed a spiritual successor in the vein of games like A Hat in Time (2017), Bloodstained: Ritual of the Night (2019), and Wargroove (2019) to show its publisher, Nintendo, that fans were still interested.[18] He decided to use Peppino as the protagonist—thinking he "was just fun to draw and relatable enough in his character traits"—and retained the basic concept of "a scared crazy pizza man fighting pizza monsters" from the RPG.[18] The title, Pizza Tower, came from the Leaning Tower of Pisa, as the "Pisa" reminded McPig of "pizza".[18] Development began around 2018, and the pseudonymous Sertif joined as the programmer in early 2020.[19]
Design
[edit]McPig initially designed Pizza Tower as a maze-like, puzzle-oriented platform game similar to Wario Land.[19] To prepare, he played every Wario Land game and dropped Peppino's chainsaw to make the gameplay more similar. The Game Boy Advance entry Wario Land 4 (2001) was the biggest inspiration, with McPig likening Pizza Tower's level design to Wario Land 4's with a greater emphasis on dashing. He modeled the level progression on Wario Land 4's "frog switch" game mechanic and use of power-up-based puzzles.[18] Power-ups were originally designed in the style of Wario Land, opening new areas while slowing the player down. In 2021, the game underwent a change in direction and became more speed-oriented. The levels were streamlined and McPig and Sertif changed how they handled power-ups so they would fit the speed without feeling like a burden.[19]

Peppino's basic moveset was based on Wario's from Wario Land 4. It evolved as McPig and Sertif observed how players played a 2019 demo that experimented "with a more free-form moveset" and decided to emphasize speed and score-attack elements.[19] They linked Peppino's different abilities, which Sertif described as "an absolute nightmare when doing level design" since it complicated the game balance.[19] McPig and Sertif experimented with limitations, but found them unfun and chose to go with the freer moveset. Early versions included a traditional health system, but McPig and Sertif removed it to make the gameplay more accessible; the ranking system was included to reward skilled players.[19]
McPig and Sertif introduced the secondary playable character, Gustavo, to streamline a pizza delivery-based level as they reduced the maze-like design.[19] They also experimented with playable versions of the Vigilante and Noise, though neither was playable at launch. Whereas Gustavo was a distinct character with dedicated segments, the Vigilante and Noise were playable in Peppino's levels and thus closer to him in feel. PC Gamer theorized that the number of power-ups changing Peppino's moveset made the addition of multiple characters with unique sprites unfeasible.[12] When Gustavo was first designed, he had nothing to do with the character, Brick, Gustavo was given an ally, Brick to make the gameplay more interesting.[20] During the development of the Noise campaign, McPig had the idea for the character, Mr Stick to replace Brick in the Gustavo segments.[20] However, due to Peppino, Gustavo and Mr Stick being "censored" in Noise's campaign, McPig felt the idea wasn't worthwhile.[20] In phase three of the final boss, Pizzahead was originally meant to get enraged at Peppino, but as time passed, McPig felt it was out of character for Pizzahead to get angry and didn't want the power dynamic to shift, as he felt that Peppino was the only one supposed to be angry.[20]
Each level began as a basic theme, such as a city or space. McPig and Sertif conceived around 28 levels; they cut and combined themes to make development feasible. They wanted each level to feel distinct and accessible to both skilled and unskilled players. Sertif said that after conceiving a game mechanic, generally, he would begin prototyping while McPig created animations in Aseprite. Sertif described this process as challenging since it meant many ideas ended up scrapped, but felt it was for the best since they both worked quickly: "we implemented a lot of things we wouldn't have otherwise, scrapping the bad ideas, leaving only the decent or good ones."[19] Sertif estimated that every level was redesigned two or three times between 2020 and 2023.[19] Members of McPig's Discord server provided feedback throughout the development.[18][19]
SpongeBob SquarePants and the French comics McPig had grown up reading inspired Pizza Tower's pixel art style.[18] McPig chose a cartoon style because it was the only one he felt confident using. Additionally, he felt low-resolution pixel art evocative of the Nintendo Entertainment System (NES) and Super NES era was too common in the indie game scene, and that Pizza Tower's style and higher resolution art would make it stand out.[18] Sertif described Peppino as "an absolute mess, and we (or rather McPig) wanted to convey that in every animation."[19] McPig colored Peppino like Wario's sprite from Wario Land 3 (2000) and his pants black to make animating them easier.[18] He based the Noise on the Noid, an advertising mascot used by the pizza chain Domino's, feeling he would be a suitable villain for a pizza-based game. McPig did not put much thought into the character and enemy designs, preferring to "make it up as [he went] along".[18]
Music
[edit]The soundtrack was composed by Ronan "Mr. Sauceman" de Castel and the pseudonymous ClascyJitto.[17] It was de Castel's first published work; composition was mostly a hobby for him and he never released any of his music out of insecurity. He learned about Pizza Tower around the time he was beginning to take composing seriously and was mesmerized by the gameplay videos he saw on Twitter.[17] He wrote a demo track and emailed it to McPig. To de Castel's surprise, McPig loved the track and asked him to join the project.[17] The track, which McPig felt "sounded perfectly insane and dynamic",[18] became "It's Pizza Time!", the escape theme.[17] McPig recruited ClascyJitto, a high school student who published music on SoundCloud and Bandcamp in their spare time, after they shared remixes of de Castel's work in the Discord server.[21]
De Castel and ClascyJitto, who worked in France and the United States, respectively, each composed about half the soundtrack,[21] while the pseudonymous Post Elvis composed the title screen theme.[17] De Castel's video game inspirations included Sonic CD (1993) and the Wario Land series, specifically Wario Land 4. He also looked to the electronic, funk, and house music of artists such as Chick Corea, Daft Punk, Mr. Oizo, and Justice.[17] ClascyJitto, whose prior work relied heavily on sampling and remixes, described working on Pizza Tower as "sort of like a fun little game for [them]", since it required them to put more time into each composition.[21]
Release
[edit]McPig started promoting Pizza Tower in 2018 by sharing screenshots on Tumblr, before moving to Twitter to raise its profile. He also started the Discord server to get feedback.[19] McPig released two game demos in 2018, and opened a Patreon where he offered early access builds for those who pledged $5 monthly.[19] After Sertif joined, McPig began streaming development on Twitch and releasing builds yearly rather than monthly.[19]
Pizza Tower was released for Windows via Steam on January 26, 2023.[22] Tour De Pizza stated that post-release development was underway in September.[23] A Halloween-themed update, released on October 23, added a secret level, collectible pumpkins, and Steam Community features.[24] An update adding the Noise as a playable character was released on March 12, 2024.[12]
Pizza Tower has developed a large fandom, which Sertif attributed to the demos, Patreon builds, and livestreamers such as Vinesauce showcasing it.[19] Following the release, Tour De Pizza collaborated with Fangamer to produce merchandise including plushies, T-shirts, and pins,[25] and the Discord server's membership grew from 5,000 to 20,000 before McPig and Sertif discontinued it.[19] The game's Steam player count spiked to over 9,000 playing at once following the release of the Noise update.[26]
In 2019, McPig stated that while he was open to porting Pizza Tower to other platforms, he would not consider it until finishing the Windows version.[18] A Nintendo Switch version was announced during a Nintendo Indie World + Nintendo Direct Partner Showcase presentation on August 27, 2024, and was released via the Nintendo eShop later that day.[27] On the same day, Fangamer announced that they would publish a physical edition sometime in 2025, alongside a collector's edition containing a Peppino-themed egg timer.[28]
On April 17, 2024, Fangamer announced pre-orders for the standard physical edition of the game containing a poster and two sticker sheets, with a set release date of September 2025.[29] They also announced a collector's edition for the game which featured the contents of the standard edition alongside a Peppino egg timer, art cards, a custom pizza stained cloth and an art booklet containing concept art and notes by McPig for Pizza Tower.[29] However, pre-orders of the collector's edition were delayed indefinitely due to Donald Trump's second tariffs; Fangamer planned pre-orders on May 2025 with hopes that the collector's edition will release alongside the standard edition.[30] Pre-orders for the Collector's edition were made available on July 2025.[31] The standard and collector's edition of the game released on October 10, 2025.[‡ 1]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | 89/100[b][32] |
| OpenCritic | 100%[c][33] |
| Publication | Score |
|---|---|
| IGN | 9/10[3] |
| MeriStation | 9/10[6] |
| Nintendo Life | 9/10[34] |
| PC Gamer (US) | 90/100[1] |
| Polygon | Recommended[5] |
| Multiplayer.it | 8/10[4] |
Pizza Tower received "generally favorable reviews" according to the review aggregate website Metacritic,[32] and a "Mighty" approval rating on the aggregator OpenCritic.[33] It became one of the highest rated games of 2023 on Steam within a day of its release;[16] as of August 2024, it is the highest rated 2D platformer on Steam, ahead of games such as Super Meat Boy (2010), Celeste (2018), and Katana Zero (2019).[35] Critics were surprised by Pizza Tower's quality and considered it a worthy substitute for Wario Land,[d] some calling it a rare spiritual successor that is better than its inspiration.[e] Polygon said Pizza Tower "has sharpened, tuned, evolved, and damn near perfected [Wario Land's] odd niche of platforming",[5] and PC Gamer found it difficult to expect a potential Wario Land revival to be as invigorating and inventive.[1] MeriStation said Pizza Tower was "an instant classic" and a breath of fresh air in the side-scrolling indie scene, which they felt was lacking creativity.[6]
Reviewers favorably compared the visuals to 1990s Nicktoons like The Ren & Stimpy Show, Cartoon Network shows, and Microsoft Paint art.[f] IGN said the intentionally cheap-looking art style lent Pizza Tower a striking, idiosyncratic appearance,[3] and Multiplayer.it said the levels were so detailed that players would continue to find new animations for hours.[4] The animation quality was also commended,[g] as was the humor.[h] IGN enjoyed Pizza Tower's use of the cartoon trope in which characters are depicted in a different style for comedic effect,[3] and alongside PC Gamer and Rock Paper Shotgun, praised the expressiveness of Peppino.[1][3][7] PC Gamer said Peppino's animations made him feel like a fleshed-out character despite never speaking.[1]
The soundtrack was acclaimed for its intensity.[f] MeriStation said it complimented the visuals,[6] Multiplayer.it wrote it combined funk with metal while remaining true to the style of 1990s platform games,[4] and PC Gamer likened its "clever" blend of a retro style and samples to Jet Set Radio (2000).[1] IGN said the soundtrack did an excellent job conveying the distinct atmosphere of each level.[3] IGN and PC Gamer considered "It's Pizza Time!" a particular highlight.[1][3] Beyond the soundtrack, Multiplayer.it praised the sound design, describing the sound effects as instantly iconic.[4]
Critics commended Pizza Tower's gameplay. They enjoyed each level's distinct theme and mechanics as well as the secrets scattered throughout,[i] and compared the sense of speed to the Sonic the Hedgehog series.[1][3][4] Reviewers felt it improved and expanded on the Wario Land formula,[g] with Den of Geek calling it "faster, crazier, [and] sillier".[2] Polygon and IGN highlighted the escape sequences,[3][5] Multiplayer.it said the power-ups surpassed Wario Land's in terms of surrealness and fun,[4] and PC Gamer said the final boss's spectacle rivaled that of the Bayonetta series.[1] IGN said that while Pizza Tower would only take five to six hours to finish, the secrets and ranking system provided substantial replay value,[3] and MeriStation said replaying levels to obtain P ranks was where the gameplay was at its best.[6] Polygon thought allowing the player to choose what they liked to achieve instead of featuring traditional difficulty levels was an "elegant-ass approach to game difficulty".[5] Nintendo Life's only complaint was that the bosses were somewhat frustrating due to a reliance on randomness.[34]
IGN,[3] MeriStation,[6] PC Gamer,[1] and Polygon found controlling Peppino satisfying,[5] PC Gamer likening his moveset to a Swiss Army knife for its versatility.[1] Polygon described Peppino's abilities as limited but intuitive and excellently complementing the level design.[5] Conversely, Multiplayer.it and Rock Paper Shotgun felt it was challenging to become accustomed to controlling Peppino since he requires considerable precision,[4][7] which Rock Paper Shotgun said was Pizza Tower's biggest flaw. While its levels were still designed in Wario Land's slow and methodical fashion, Rock Paper Shotgun wrote, Pizza Tower expects the player to move fast, leading to the repeated frustration of losing momentum. They said this meant the game would not be for everyone, though some would consider the "rough edges... an essential part of the appeal".[7]
Awards
[edit]| Year | Ceremony | Category | Result | Ref. |
|---|---|---|---|---|
| 2023 | Golden Joystick Awards | Best Indie Game | Nominated | [36] |
| The Game Awards 2023 | Best Debut Indie Game | Nominated | [37] | |
| Steam Awards | Best Soundtrack | Nominated | [38] | |
| 2024 | New York Game Awards | Off Broadway Award for Best Indie Game | Nominated | [39] |
| 24th Game Developers Choice Awards | Best Debut | Nominated | [40] |
Notes
[edit]- ^ Fangamer published the physical version of the Nintendo Switch port.
- ^ Score based on eight reviews[32]
- ^ Rating based on eight reviews
- ^ Attributed to multiple references: PC Gamer,[1] IGN,[3] Multiplayer.it,[4] Den of Geek,[2] and Polygon[5]
- ^ Attributed to multiple references: IGN,[3] Nintendo Life,[34] PC Gamer,[1] and Polygon[5]
- ^ a b Attributed to multiple references: PC Gamer,[1] IGN,[3] Multiplayer.it,[4] Rock Paper Shotgun,[7] and Polygon[5]
- ^ a b Attributed to multiple references: PC Gamer,[1] IGN,[3] Multiplayer.it,[4] and Polygon[5]
- ^ Attributed to multiple references: Den of Geek,[2] IGN,[3] Multiplayer.it,[4] and Rock Paper Shotgun[7]
- ^ Attributed to multiple references: PC Gamer,[1] IGN,[3] Polygon,[5] and MeriStation[6]
References
[edit]- ^ a b c d e f g h i j k l m n o p q r s t McCrae, Scott (January 26, 2023). "Pizza Tower review: Madcap platforming at 100mph". PC Gamer. Archived from the original on January 29, 2023. Retrieved March 25, 2023.
- ^ a b c d Byrd, Matthew (February 2, 2023). "Pizza Tower Is the Best New Wario Land Game We'll Probably Ever Get". Den of Geek. Archived from the original on February 4, 2023. Retrieved March 28, 2023.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y Saltzman, Mitchell (March 16, 2023). "Pizza Tower Review". IGN. Archived from the original on March 25, 2023. Retrieved March 25, 2023.
- ^ a b c d e f g h i j k l m Gerli, Damiano (February 5, 2023). "Pizza Tower, la recensione di un capriccioso ritorno del platform 2D" [Pizza Tower, the review of a capricious return of 2D platforming]. Multiplayer.it (in Italian). Archived from the original on March 7, 2023. Retrieved March 25, 2023.
- ^ a b c d e f g h i j k l m n o p Gill, Patrick (February 9, 2023). "Pizza Tower is paradise for Wario freaks". Polygon. Archived from the original on March 23, 2023. Retrieved March 25, 2023.
- ^ a b c d e f g h de Garayo, José Luis Lópes (March 28, 2023). "Pizza Tower, análisis: la nueva revolución indie" [Pizza Tower, analysis: the new indie revolution]. MeriStation (in Spanish). Archived from the original on April 26, 2023. Retrieved April 26, 2023.
- ^ a b c d e f Richardson, Liam (January 27, 2023). "Pizza Tower is a bizarre homage to Wario Land that really makes me laugh". Rock Paper Shotgun. Archived from the original on January 29, 2023. Retrieved March 25, 2023.
- ^ Wilson, Adele (March 6, 2023). "Pizza Tower Outfits – How to Unlock Them All". Gamezebo. Archived from the original on March 27, 2023. Retrieved March 27, 2023.
- ^ Dunn, Jeff (September 4, 2023). "Pizza Tower is the Wario Land + Sonic crossover I didn't know I wanted". Engadget. Archived from the original on November 13, 2023. Retrieved October 21, 2023.
- ^ Wasilowski, Zak (February 1, 2023). "Pizza Tower Ranks – All Ranks Explained". Gamezebo. Archived from the original on March 26, 2023. Retrieved March 27, 2023.
- ^ Green, Meriel (April 5, 2023). "Pizza Tower Bosses Guide – All Bosses And How To Fight Them". Gamezebo. Archived from the original on March 20, 2023. Retrieved May 4, 2023.
- ^ a b c d e Litchfield, Ted (January 26, 2024). "Pizza Tower, 2023's best platformer, is getting a free update where you play as one of the villains with his own music and moveset: 'Think of it as a sort of New Game+'". PC Gamer. Archived from the original on February 29, 2024. Retrieved February 29, 2024.
- ^ Chandler, Sam (March 11, 2024). "Pizza Tower Noise Update releases with playable boss mode". Archived from the original on March 12, 2024. Retrieved March 12, 2024.
- ^ Denzer, TJ (January 26, 2024). "Pizza Tower will make one of its bosses playable in free update". Shacknews. Archived from the original on March 29, 2024. Retrieved March 18, 2024.
- ^ a b c d "How to Unlock Swap Mode in Pizza Tower". Gamepressure.com. March 18, 2024. Retrieved February 27, 2025.
- ^ a b Gerblick, Jordan (January 27, 2023). "2023's third highest-rated Steam game is a Wario Land-inspired pizza platformer". GamesRadar+. Archived from the original on January 29, 2023. Retrieved January 30, 2023.
- ^ a b c d e f g Litchfield, Ted (March 3, 2023). "Despite music being just 'a hobby' this composer co-created one of the year's best soundtracks". PC Gamer. Archived from the original on March 14, 2023. Retrieved March 25, 2023.
- ^ a b c d e f g h i j k l m n o p CM30 (February 1, 2019). "An Interview With: The Developer of Wario Land Successor Pizza Tower". Gaming Reinvented. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
{{cite web}}: CS1 maint: numeric names: authors list (link) - ^ a b c d e f g h i j k l m n o p q Couture, Joel (April 20, 2023). "How speedy implementation fed the fast-paced platforming of Pizza Tower". Game Developer. Archived from the original on April 24, 2023. Retrieved April 24, 2023.
- ^ a b c d McPig (October 10, 2025). Pizza Tower concept art booklet. Fangamer.
- ^ a b c Litchfield, Ted (May 20, 2023). "2023's best gaming soundtrack was co-created by a high school student and a first-time composer". PC Gamer. Archived from the original on June 3, 2023. Retrieved May 20, 2023.
- ^ Norman, Jim (January 27, 2023). "Pizza Tower Is Giving Us Serious Wario Land Vibes On PC And Now We Knead It On Switch". Nintendo Life. Archived from the original on January 29, 2023. Retrieved March 25, 2023.
- ^ Tour De Pizza [@PizzaTowergame] (September 11, 2023). "Working on Pizza Tower again, but also some other projects! (Not to be released anytime soon)" (Tweet). Retrieved November 1, 2023 – via Twitter.
- ^ Tour De Pizza (October 23, 2023). "Happy Halloween! + A Secret Level + Pumpkin Hunt + Steam Items + v1.0.594". Steam. Archived from the original on November 1, 2023. Retrieved November 1, 2023.
- ^ Swalley, Kirstin (January 27, 2023). "Fangamer Shares Brand New Pizza Tower Merchandise Following Indie Release". Hardcore Gamer. Archived from the original on March 24, 2023. Retrieved March 25, 2023.
- ^ Williams, Nelson (March 13, 2024). "10/10 indie game hits new heights on Steam after big free update". PCGamesN. Archived from the original on March 18, 2024. Retrieved March 18, 2024.
- ^ Norman, Jim (August 27, 2024). "Pizza Tower Finally Dashes Onto Switch Today". Nintendo Life. Retrieved August 28, 2024.
- ^ "Pizza Tower Collector's Edition". Fangamer. August 27, 2024. Retrieved August 28, 2024.
- ^ a b "Fangamer Delays Pre-Orders For Pizza Tower Collector's Edition". Nintendo Life. April 17, 2025. Retrieved April 23, 2025.
- ^ Yoerider (April 17, 2025). "Fangamer Delays Pizza Tower Collector's Edition Pre-Orders Due To Uncertainty Around Tariffs". NintendoSoup. Retrieved April 23, 2025.
- ^ "Fangamer delays pre-orders for Pizza Tower Collector's Edition due to uncertainty surrounding Trump tariffs". Nintendo Wire. April 16, 2025. Retrieved October 13, 2025.
- ^ a b c "Pizza Tower for PC Reviews". Metacritic. Archived from the original on March 17, 2023. Retrieved November 1, 2023.
- ^ a b "Pizza Tower reviews". OpenCritic. Retrieved August 31, 2024.
- ^ a b c Vogel, Mitch (September 4, 2024). "Pizza Tower Review (Switch eShop)". Nintendo Life. Retrieved September 6, 2024.
- ^ Bailey, Dustin (August 27, 2024). "Pizza Tower hits Switch today, and after 19 months of begging, fans of the Wario Land throwback couldn't be happier: 'My Switch has a purpose now'". GamesRadar+. Retrieved January 10, 2025.
- ^ Loveridge, Sam (November 10, 2023). "Here are all the Golden Joystick Awards 2023 winners". GamesRadar+. Archived from the original on November 10, 2023. Retrieved November 10, 2023.
- ^ Bankhurst, Adam (December 8, 2023). "The Game Awards 2023 Winners: The Full List". IGN. Archived from the original on December 13, 2023. Retrieved December 8, 2023.
- ^ Blake, Vikki (December 16, 2023). "The Steam Awards 2023 shortlist has been revealed - here's what Steam players think are 2023's best games". Eurogamer. Archived from the original on December 18, 2023. Retrieved December 18, 2023.
- ^ Kerr, Chris (January 4, 2024). "Alan Wake II and Baldur's Gate 3 lead 2024 New York Game Awards nominees". Game Developer. Archived from the original on January 4, 2024.
- ^ Sinclair, Brendan (January 16, 2024). "Zelda: Tears of the Kingdom, Baldur's Gate 3 top GDC Award nominations". GamesIndustry.biz. Archived from the original on January 16, 2024.
Primary sources
In the text, these references are preceded by a double dagger (‡):
- ^ "It's finally Pizza Time! Our Pizza Tower physical editions are out of preorder and available now. Pick the standard edition up in store or online, or buy the collector's edition—with a Peppino timer, a concept art booklet, art cards, and more—right here: https://fanga.me/r/pizza-tower-ce-street-date (@Fangamer) / X". X (Twitter). Retrieved October 13, 2025.
{{cite web}}: External link in(help)|title=
Pizza Tower
View on GrokipediaGameplay
Core Mechanics and Controls
Pizza Tower employs momentum-based 2D platforming mechanics, prioritizing fluid movement, precise timing, and combo-building for high scores. The protagonist, Peppino Spaghetti, navigates levels through a core moveset including walking, running, jumping of variable heights, ducking or crawling under low obstacles, and grabbing ledges for climbing.[6] Holding the run input initiates Mach Run, which accelerates progressively from Mach 1 to Mach 4 as the player sustains speed by lapping around spaces or avoiding interruptions like collisions, enabling drifts around corners for momentum preservation.[7] Advanced traversal techniques encompass wall jumping off surfaces, sliding or rolling downhill for speed boosts, and diving forward during falls to cover distance or break fragile elements.[8] [6] Combat integrates seamlessly with movement: enemies are defeated by grabbing them overhead with the interact input, followed by pummeling through repeated jumps, throwing in a chosen direction, or incorporating into charged attacks like grab dashes for propulsion or piledrivers (down input mid-jump while holding an enemy) for area damage and block destruction.[8] [6] Body slams, executed by pressing down during descent from a jump, squash foes on contact and pulverize certain bricks or floors without needing an enemy.[6] Taunting, triggered by the interact input on the ground, serves both for score bonuses and revealing hidden secrets in specific spots.[7] Environmental interactions trigger temporary transformations, altering Peppino's form and granting specialized abilities—such as Knight armor for ramming through obstacles with a double jump, or Firemouth for ranged fire breath attacks—while preserving core movement but modifying collision and speed properties.[8] Controls are fully remappable on PC via keyboard (defaulting to arrow keys or WASD for direction, Shift for run, Z or X for jump/grab/taunt variants) and support gamepads, emphasizing responsive input for chaining maneuvers without artificial limits on speed or height.[9] [1] Many levels conclude in "Pizza Time," a high-stakes escape sequence initiated by the Pizzaface timer; the screen auto-scrolls rightward, demanding sustained Mach speeds, enemy grabs for temporary boosts, and Toppin collectibles to chain combos and inflate scores, with red clock pickups extending playtime or amplifying multipliers during this phase.[10]Level Structure and Objectives
Levels in Pizza Tower consist of an initial action-platforming phase transitioning into the "Pizza Time" escape sequence, with objectives centered on scoring, collectibles, and timely completion to achieve ranks. Players navigate sprawling, interconnected rooms filled with enemies and hazards, defeating foes via body slams, ground pounds, or parries to generate pizza points that extend a combo timer and enable rank-ups to enhanced forms like Knight Peppino, granting abilities such as sword swings or double jumps for better traversal and combat efficiency.[11][12] Collectibles form core secondary objectives, including five Toppins (toppings) scattered throughout each level for combo multipliers, a Lap 2 door unlocking a looped segment for extra points and secrets, a hidden treasure chest, and interactions with Gerome—a television enemy—that reveal pullstring secrets leading to bonus areas or alternate paths. The phase concludes upon reaching a threshold of points or the level's endpoint, triggering Pizza Time: Pizzaface emerges with a level-specific timer (e.g., 160 seconds in John Gutter), during which points drain at 5 per second unless replenished by red clock pickups, John Blocks animate into pursuing pizza slices, and the player must dash to the exit while grabbing remaining Toppins and sustaining combo to avoid rank penalties.[13][14] Ranks, displayed as badges from F to P, are determined by total score from points, collectibles (1000 points each for Toppins and treasure), time bonuses, and multipliers, with P-rank necessitating an S-equivalent score (typically 90%+ of maximum), unbroken combo across both phases, all collectibles obtained, and no deaths or Pizza Time failure, which restarts the level.[11][12] Primary progression requires merely finishing levels and bosses to advance through the tower's five floors—each comprising three standard levels and a boss fight—but full completion demands P-ranks on all for 100% status, encouraging replay for optimized runs amid thematic gimmicks like conveyor belts or exploding peppers unique to each stage.[15]Characters and Abilities
Peppino Spaghetti serves as the primary playable character, depicted as a portly, anxious Italian pizza chef navigating the tower. His core abilities include standard platforming moves such as jumping, crouching to crawl under low obstacles, and performing a body slam from heights to shatter specific breakable blocks. Peppino can grab nearby enemies with a lunge attack, defeating them instantly or hurling them as projectiles to damage others or activate switches.[16][17] Central to Peppino's mobility is the Mach Dash, initiated by holding the run button to accelerate rapidly, enabling him to smash through metal barriers, defeat clusters of foes, and traverse levels at supersonic speeds while preserving momentum for combos. This ability scales in power across three stages, with Mach 4 allowing wall-running and super jumps that propel him upward until collision. Peppino also accesses temporary transformations in designated level sections, such as the fire-breathing Firemouth or the armored Knight for combat enhancements, adapting to environmental challenges.[18][19] The Noise, an unlockable character obtained after completing the game once, mirrors Peppino's moveset with aggressive tweaks suited to his bomb-throwing persona. He replaces the standard grab with a pogo jump, bouncing off enemies for height and damage without interruption, and deploys throwable bombs for area control and block destruction, emphasizing offensive playstyles over precision.[20][21] Gustavo and Brick form a duo playable in the game's concluding chapters, with Gustavo as the controlled mouse handler and Brick as his rat companion. Gustavo excels in agile maneuvers, including double jumps for extended airtime, wall climbing for vertical navigation, and a spin attack that clears nearby threats while providing a speed boost. Brick enhances this by being kicked or rolled as a projectile to break obstacles or stun enemies; when mounted, Brick enables faster ground traversal, fist-punching to demolish metal blocks at Mach 3 speeds, and cooperative attacks like rolling into a ball for momentum-based strikes.[20][22]Plot and Setting
Story Summary
Peppino Spaghetti, a portly and anxious Italian pizza chef, operates a struggling single-location pizzeria that serves as his primary source of livelihood. The inciting incident occurs when Peppino receives a threatening transmission from Pizzaface, a sentient floating pizza entity, announcing plans to destroy the pizzeria via a nuclear laser unless Peppino infiltrates and scales the enormous Pizza Tower to stop the scheme. Motivated by desperation to safeguard his business, Peppino launches a frantic ascent through the tower's multi-floor structure, battling waves of grotesque, food-themed enemies and machinery designed to thwart intruders.[23][24] Each level represents a distinct floor within the tower, where Peppino must collect ingredients, evade hazards, and demolish key support pillars to collapse sections and advance, all while a "Pizza Time" timer activates periodic chase sequences pursued by Pizzaface itself. Peppino can enlist temporary allies, including the diminutive chef Gustavo and his rat companion Brick, who aid in navigation and combat during specific segments, as well as incidental helpers like the businessman Mr. Stick, the elderly Granny Pizza, and the janitor Gerome. Boss encounters at the end of major floors pit Peppino against Pizzaface's lieutenants, such as the Pillar King or the Vigilante, escalating in absurdity and intensity as he nears the summit.[23] The climax unfolds at the tower's apex, revealing Pizzahead—the anthropomorphic pizza-headed architect of the tower—as the true antagonist, whose ulterior motive involves eradicating independent pizzerias to enforce a monopoly under his control. Peppino's confrontation with Pizzahead involves a multi-phase battle incorporating the tower's construction elements, culminating in the villain's defeat and the prevention of the pizzeria's destruction. Post-climax scenes depict Peppino returning to his intact establishment, though the narrative's resolution leaves room for interpretive humor amid the chaos, emphasizing themes of frantic preservation against corporate-like overreach.[23][25]World and Lore Elements
The world of Pizza Tower centers on the titular Pizza Tower, a sprawling vertical mega-structure that functions as both the game's hub and labyrinthine dungeon. This bizarre edifice, brimming with hazardous platforms, conveyor belts, and grotesque traps, is populated by hordes of anthropomorphic enemies modeled after discarded pizza toppings, utensils, and fast-food detritus, such as sentient peppers, bombs, and cheese blobs. The tower's architecture escalates in absurdity across its floors, transitioning from mundane pizzeria-inspired locales to nightmarish realms like ancient ruins coated in fossilized dairy (Ancient Cheese) and desolate spice-laden wastelands (Oregano Desert).[26] These environments enforce a frenetic pace, with "Pizza Time" escape sequences triggered by a descending Pizzaface timer, compelling players to dash toward exits while evading pursuit.[24] At the lore's core lies a rivalry between protagonist Peppino Spaghetti, a beleaguered Italian chef operating a failing pizzeria, and the enigmatic antagonist Pizzahead, who masquerades as the colossal, leering Pizzaface on surveillance screens throughout the tower. Pizzahead, a lanky humanoid figure with a cheese wedge head and top hat, commands the structure as its architect and overseer, deploying it to coerce Peppino into retrieving five ancient Tomato artifacts scattered across the depths. His ultimatum—surrender the artifacts or witness Peppino's pizzeria reduced to rubble via an orbital laser cannon—stems from apparent business enmity, though Pizzahead exhibits sadistic glee in toying with intruders, suggesting deeper motives of dominance and amusement.[27] The artifacts themselves hold ambiguous significance, implied to possess magical power enabling Pizzahead to activate his orbital laser cannon, yet their exact origins remain unelaborated in the narrative.[24] Level designs feature diverse themes, including horror in animatronic-infested apartments (Don't Make a Sound) and war-ravaged trenches (John Gutter), contributing to the game's varied and chaotic environments. This culminates in secret areas like Secrets of the World, an esoteric post-game level unlocked by collecting all hidden Secret Eyes, unveiling abstract, otherworldly vistas that expand the tower's boundaries.[28] However, the game's lore prioritizes comedic absurdity over intricate mythology, with developer Tour de Pizza emphasizing surface-level storytelling to complement the platforming chaos, leaving deeper interpretations—such as Pizzahead's potential god-like status or Peppino's implied wartime history—to player speculation rather than explicit canon.[29]Development
Conception and Influences
Pizza Tower's conception originated with developer McPig, who began doodling the protagonist Peppino Spaghetti—a fat, balding Italian chef—as early as 2018.[30] Initially, McPig envisioned a side-scrolling RPG incorporating survival horror elements akin to Resident Evil, in which Peppino would navigate his restaurant while combating pizza-themed monsters.[30] This concept shifted after McPig experimented with GameMaker software, following earlier attempts in RPG Maker, leading to a pivot toward a platformer centered on a rapid "R-dash" mechanic inspired by charging attacks in action-platformers.[30] The game's title draws from a pun on the Leaning Tower of Pisa, reimagined as a towering pizza structure.[31] The primary influence on Pizza Tower stems from Nintendo's Wario Land series, particularly Wario Land 4, which McPig cited for its intense music, vibrant visuals, and transformative power-up mechanics, such as the frog suit enabling unique movement.[30] Core abilities like the ground pound, mach dash, and grab dash directly echo Wario's toolkit, with early prototypes emphasizing puzzle-solving in a Wario Land-oriented style.[32] Additional inspirations include the free-form movement from Super Metroid's shinespark for Peppino's aerial dashes and the stylistic flair of 1990s cartoons for the game's exaggerated, trippy animations.[30] Music and aesthetic elements also draw from Jet Set Radio, contributing to the soundtrack's energetic, cel-shaded vibe.[31] Development iterated rapidly through public demos, starting with slow-paced Halloween and December 2018 builds focused on puzzles, before the SAGE 2019 demo introduced versatile controls that accelerated the emphasis on speedrunning, scoring, and combo chains.[32] Player feedback and contributions from collaborators, including programmer Sertif joining in 2020, refined the "monstrosity of speed" blending Wario Land roots with score-attack elements, distinguishing it from pure puzzle-platforming.[32] McPig, operating under the Tour De Pizza banner, handled most solo prototyping before expanding the team for polish.[32]Design Process
Pizza Tower's design process originated in March 2018 with McPig's initial concepts under the title "The Leaning Tower of Pizza," featuring puzzle-like platforming elements drawn from Wario Land 2 and Wario Land 4.[33] Early sketches depicted Peppino with a distinct skin tone, no shadows, and brown shoes, alongside scrapped mechanics like bananas and barrels for traversal.[33] By March 20, 2018, the project was renamed Pizza Tower, adopting a 16:9 widescreen resolution and incorporating reused tiles from McPig's prior work "Weiners Don't Use Drugs."[33] The art direction emphasized a high-resolution pixel art style evoking golden age cartoons, enabling rapid sketching and animation in Aseprite to capture exaggerated, squash-and-stretch motions that convey character emotions, such as Peppino's anxiety.[30] [32] Character designs iterated through public concept sketches shared via Tumblr and the official Discord launched on June 17, 2018; Peppino's palette referenced Wario Land 3, while antagonists like The Noise drew from cultural references such as the Noid.[33] [30] McPig handled all primary art and animation solo, discarding numerous sprites during refinement.[32] Mechanic design focused on interconnecting actions for sustained speed, with prototypes testing states like the three-tier Mach Dash, Grab Dash, and Super Jump; McPig noted, "The neat part about Peppino's moveset is how we linked different states with each other."[32] Early builds introduced features such as Toppins collectibles on March 22, 2018, which penalize health loss, and transformations like shotgun or chainsaw by May 2018, many of which were later scrapped or modified.[33] The shift from an initial survival horror RPG concept—prototyped in RPG Maker before moving to GameMaker for superior animation control—prioritized momentum over health systems to emphasize personal best scores.[30] Level design philosophy centered on fluid, high-speed navigation, with each of the game's levels redesigned two to three times across three years of development, validated by feedback from approximately 30 playtesters.[32] Examples include the evolution of Gnome Forest from a maze-like structure to a concise race against Gustavo and Brick, finalized in late 2021, and early underwater levels tested by April 4, 2018, incorporating adaptive elements like scuba-equipped Toppins.[33] [32] Community input via Discord influenced iterations, building on the SAGE 2019 demo that pivoted the game toward its frantic pace.[30]Music Composition
The soundtrack for Pizza Tower was primarily composed by Ronan "Mr. Sauceman" de Castel, a self-taught French musician who entered digital composition as a hobby later in life after practicing piano.[34] De Castel created hundreds of unreleased personal tracks before Pizza Tower, marking his first professional project.[34] He joined the development team after discovering early gameplay clips on Twitter (now X) and submitting a demo—an initial version of the track "It's Pizza Time!"—to lead developer McPig, which impressed enough to secure his role as lead composer.[34] Contributions came from co-composer ClascyJitto (also known as Frostix or RiZi) for select tracks and Post Elvis for the main menu theme, both recruited from the game's early fan community.[34] The full soundtrack comprises 73 tracks, blending original compositions with iterative refinements based on developer feedback, such as enhancements to "It's Pizza Time!" for better alignment with level pacing.[34] [35] The composition process emphasized energetic, dynamic shifts to mirror the game's mechanics, particularly the escalating "Pizza Time" escape sequences where music accelerates into high-tempo frenzy to heighten tension.[34] Tracks often feature layered leitmotifs, such as recurring pizza-themed motifs that evolve across levels, with vocal samples derived from in-game character sound effects like those of The Noise.[36] De Castel's approach involved self-directed experimentation, drawing from personal demos refined over nearly five years of development to fit the platformer's rapid action.[34] Stylistically, the OST evokes retro video game aesthetics with chiptune elements, funk rhythms, and electronic flourishes, heavily influenced by the Wario Land series—especially Wario Land 4—for its bombastic, character-driven energy, alongside Sonic CD and modern electronic acts like Daft Punk, Mr. Oizo, and Justice.[34] [37] Jazz fusion pioneer Chick Corea also informed the harmonic complexity in certain pieces.[34] This fusion creates a soundtrack that propels gameplay without overpowering it, using modular structures for seamless transitions between exploration, combat, and boss phases.[34] The OST was released commercially via Bandcamp in 2023, later on vinyl through Materia Collective.[35]Prototyping and Iteration
Pizza Tower's prototyping began in mid-2018, when developer McPig conceived the project as a Wario Land-inspired platformer following initial experiments in RPG Maker and GameMaker with prototypes like "Weenie Cop."[30] The earliest known build, Demo 0 dated July 14, 2018, featured basic platforming elements and was shared via Dropbox before being deleted.[38] Subsequent Halloween and December 2018 demos emphasized puzzle-oriented gameplay in a haunted restaurant setting drawn from McPig's comics, but these versions exhibited slow pacing and limited movement fluidity.[32] Iteration accelerated with community feedback from early demos shared on Discord, prompting a shift toward speed-focused mechanics by 2019. The SAGE 2019 demo introduced Peppino's free-form moveset, including abilities like Mach Dash and Super Jump inspired by Wario Land 4, which received positive responses for its responsive controls but highlighted needs for tighter integration.[32] Programmer Sertif joined in 2020, facilitating rapid prototyping in GameMaker Studio 2 by enabling quick mechanic implementation and animation testing in Aseprite, often scrapping ineffective ideas within days.[32] This duo's workflow—McPig handling animation and level design, Sertif coding—supported a cycle of frequent testing, with movesets evolving even in the final development weeks.[32] Key iterations included reworking transformations from movement hindrances to speed-enhancing power-ups, such as Firemouth and Ghost forms, and eliminating a health system in favor of personal best time challenges to emphasize momentum.[32] Leaked Western v3 source code from August 2020 revealed early mechanics like a chainsaw move (cut by April 2021) and Heat/Rage systems later integrated into enemy behaviors.[39] Levels underwent 2-3 remakes each during the final three years, refining designs to chain actions seamlessly, such as Ground Pound into Mach Dash, while scrapping features like Gnome Forest's HP mechanics and extended cutscenes by late 2021.[32] McPig's "Thing of the Week" video series, starting January 2020, documented weekly progress, aiding external iteration through public visibility.[40] A 2023 megaleak of playtester builds further exposed refined elements, including Noise's updated moveset with added tornado and drill dives.[39] These processes culminated in a polished, high-speed platformer by development's end in August 2024.[39]Release
Launch Details
Pizza Tower launched for Microsoft Windows on Steam on January 26, 2023.[1] The game was developed and self-published by the solo developer Tour De Pizza, marking the project's transition from years of demos and public demos shared on platforms like itch.io to a commercial full release.[1] Priced at $19.99, it featured core gameplay mechanics including fast-paced 2D platforming, level-based structure, and collectible-driven scoring, with no early access phase preceding the launch.[1] The Steam store page went live on December 2, 2022, alongside an announcement trailer that confirmed the impending release date and showcased key elements like the protagonist Peppino Spaghetti's abilities and the "Pizza Time" escape sequences.[41] At launch, the game supported Windows 7 and later, requiring minimal hardware such as a dual-core CPU and 512 MB RAM, emphasizing its accessibility as an indie title built in GameMaker.[1] A console port for Nintendo Switch followed on August 27, 2024, expanding availability beyond PC with identical core content but optimized for handheld play, including a file size of 1.1 GB.[2] This release coincided with a Nintendo Direct trailer highlighting the port's faithful adaptation of the original's chaotic platforming.[42] No other platforms were available at either launch point, with Tour De Pizza handling distribution directly through digital storefronts.[1][2]Post-Release Updates
Following its full release on January 26, 2023, Pizza Tower received several minor patches in the subsequent weeks to address launch issues. Version 1.0.185, deployed on January 28, 2023, fixed audio discrepancies in boss fights, such as the Freezerator's theme, and adjusted difficulty in the final section of Floor 4. Subsequent updates, including v1.0.186 on January 27 and v1.0.187 on January 30, resolved crashes related to Pizzaface encounters, updated credits, tweaked the Floor 4 boss sequence, and added minor assets to levels like Pizzascape and Fast Food Saloon.[43][44][45] Game updates paused for nearly eight months before resuming with v1.0.594 on October 23, 2023, introducing the Halloween Event—a limited-time post-game mode running until November 13, 2023. This update added two exclusive secret levels, new collectibles, and Steam trading cards, badges, emoticons, and profile backgrounds to enhance community engagement.[46] The most substantial content addition came with The Noise Update (v1.1.033) on March 14, 2024, enabling play as the character The Noise in a "New Game+" mode with altered level layouts, new abilities, and boss variants. Announced via the official Twitter account as an expansion for replayability, it included balance changes and bug fixes, followed by hotfix v1.1.062 on March 20 addressing shooting mechanics and other exploits.[46][47][48] Later patches focused on maintenance and accessibility. A localization update expanded language support, while v1.1.2 on August 29, 2024, implemented unlisted fixes without a public changelog. The most recent patch, v1.1.28 on July 2, 2025, resolved a memory leak from hub navigation, updated localization files, and added tournament medals, signaling potential future competitive features.[4][49][50]Reception
Critical Reviews
Pizza Tower received generally favorable reviews from critics, earning an aggregate score of 89 out of 100 on Metacritic based on nine reviews.[51] On OpenCritic, it holds a score of 91 out of 100 from ten critics, classified as "Mighty" and ranking in the top 0% of reviewed games.[52] Reviewers frequently highlighted the game's fast-paced platforming mechanics, hand-drawn animations, and soundtrack as standout elements, often comparing it favorably to its inspirations like the Wario Land series while noting its ability to exceed them in creativity and execution.[24][25] IGN awarded Pizza Tower a 9 out of 10, describing it as a "blisteringly fast 2D platformer" with an "unmistakable art style and unforgettable soundtrack" that transcends its Wario Land roots through precise controls, varied level design, and humorous boss encounters.[24] The review, penned by Mitchell Saltzman on March 16, 2023, praised the emphasis on movement and score attack objectives, which encourage replayability via high-score challenges and secrets, though it noted minor frustrations in some later levels due to escalating complexity.[24] PC Gamer similarly scored it 90 out of 100 in a January 26, 2023, review by Scott McCrae, commending the "madcap platforming at 100mph" across 19 levels filled with secrets and treasures, and emphasizing the game's absurd humor and fluid animations as key to its appeal.[53] Polygon's review, published February 9, 2023, lauded Pizza Tower as a "paradise platformer for Wario freaks," appreciating its self-imposed difficulty through optional challenges and the freedom to tackle levels at varying paces, from casual exploration to speedrunning.[25] Critics across outlets consistently praised the soundtrack's eclectic mix of genres and the game's cartoonish aesthetic, which draws from 1990s animation styles, contributing to its energetic feel.[54] While few substantive criticisms emerged, some noted the lack of traditional difficulty progression in favor of player-driven challenge, which might overwhelm newcomers, and occasional boss fights requiring precise timing.[55] Overall, the game's indie polish and uncompromised vision were seen as elevating it beyond typical platformers, with reviewers attributing its success to solo developer McPig's dedication over seven years.[53]Commercial Performance
Pizza Tower has generated substantial revenue for an indie-developed title, with estimates from analytics platforms placing gross revenue at approximately $19.1 million on Steam as of late 2025.[56] Independent trackers such as Gamalytic provide a narrower range for base game gross revenue of $11.3 million (with a confidence interval of $7.5 million to $15.1 million), reflecting sales of around 691,500 copies (ranging from 459,600 to 923,500 units).[57] These figures underscore the game's strong performance relative to its low development budget, executed primarily by solo developer McPig under Tour De Pizza, though exact costs remain undisclosed. In its debut month following the January 26, 2023, early access launch on Steam, Pizza Tower sold nearly 100,000 copies, yielding close to $3 million in revenue.[58] The title's sales trajectory demonstrated a pronounced long-tail effect, achieving a 22.5-fold multiplier over first-week sales, which is exceptional among 2023 Steam releases and indicative of sustained player interest through word-of-mouth and community engagement.[59] By mid-2024, the game had amassed over 68,000 user reviews on Steam with a 97% positive rating, correlating with its commercial viability in a competitive 2D platformer market.[60] While primarily distributed via Steam, Pizza Tower has not seen significant reported sales on other platforms such as consoles, limiting broader market penetration but amplifying its Steam-centric success.[56] Post-launch updates and soundtrack DLC have contributed marginally to ancillary revenue, though base game sales dominate estimates.[61] Overall, the game's commercial metrics highlight the efficacy of viral marketing and niche appeal in driving indie profitability without reliance on large-scale advertising.Awards and Nominations
Pizza Tower won the Game of the Year award at the GameMaker Awards 2023, recognizing its development using the GameMaker engine and its manic platforming style.[62] The game received a nomination for Best Debut Indie Game at The Game Awards 2023, where it competed against titles like Cocoon, Dredge, Venba, and Viewfinder, ultimately losing to Cocoon despite strong fan support evidenced by community reactions on platforms like Reddit and Steam forums.[63][64] It was nominated for Best Indie Game at the Golden Joystick Awards 2023.[65] For the Steam Awards 2023, Pizza Tower earned a nomination in the Best Soundtrack category, highlighting its acclaimed original score, though it did not win.[66] In 2024, the game was nominated for the Off Broadway Award for Best Indie Game at the 13th Annual New York Videogame Critics Awards, alongside entries such as Sea of Stars and Viewfinder.[67]| Year | Award Ceremony | Category | Outcome |
|---|---|---|---|
| 2023 | GameMaker Awards | Game of the Year | Won[62] |
| 2023 | The Game Awards | Best Debut Indie Game | Nominated[63] |
| 2023 | Golden Joystick Awards | Best Indie Game | Nominated[65] |
| 2023 | Steam Awards | Best Soundtrack | Nominated[66] |
| 2024 | New York Videogame Critics Awards | Off Broadway Award for Best Indie Game | Nominated[67] |

