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Geography of Middle-earth
View on WikipediaThe geography of Middle-earth encompasses the physical, political, and moral geography of J. R. R. Tolkien's fictional continent Middle-earth on the planet Arda, but widely taken to mean all of creation (Eä) as well as all of his writings about it.[1] Arda was created as a flat world, incorporating a Western continent, Aman, which became the home of the godlike Valar, as well as Middle-earth. At the end of the First Age, the Western part of Middle-earth, Beleriand, was drowned in the War of Wrath. In the Second Age, a large island, Númenor, was created in the Great Sea, Belegaer, between Aman and Middle-earth; it was destroyed in a cataclysm near the end of the Second Age, in which Arda was remade as a spherical world, and Aman was removed so that Men could not reach it.
In The Lord of the Rings, Middle-earth at the end of the Third Age is described as having free peoples, namely Men, Hobbits, Elves, and Dwarves in the West, opposed to peoples under the control of the Dark Lord Sauron in the East. Some commentators have seen this as implying a moral geography of Middle-earth. Tolkien scholars have traced many features of Middle-earth to literary sources such as Beowulf, the Poetic Edda, or the mythical Myrkviðr. They have in addition suggested real-world places such as Venice, Rome, and Constantinople/Byzantium as analogues of places in Middle-earth. The cartographer Karen Wynn Fonstad has created detailed thematic maps for Tolkien's major Middle-earth books, The Hobbit, The Lord of the Rings, and The Silmarillion.
Cosmology
[edit]
Tolkien's Middle-earth was part of his created world of Arda. It was a flat world surrounded by ocean. It included the Undying Lands of Aman and Eressëa, which were all part of the wider creation, Eä. Aman and Middle-earth were separated from each other by the Great Sea Belegaer, analogous to the Atlantic Ocean. The western continent, Aman, was the home of the Valar, and the Elves called the Eldar.[T 1][1] Initially, the western part of Middle-earth was the subcontinent Beleriand; it was engulfed by the ocean at the end of the First Age.[1] Ossë, on behalf of the Valar, then raised the island continent of Númenor as a gift to the now homeless Men of Beleriand, thenceforth called Númenóreans.
After Eru Ilúvatar destroyed Númenor near the end of the Second Age, he remade Arda as a round world, and the Undying Lands were removed from Arda so that Men could not reach them. The Elves could go there only by the Straight Road and in ships capable of passing out of the sphere of the earth. Tolkien then equated Arda, consisting of both Middle-earth's planet and the heavenly Aman, with the Solar System, the Sun and Moon being celestial objects in their own right, no longer orbiting the Earth.[1][3]
Physical geography
[edit]

Beleriand, Lindon
[edit]The extreme west of Middle-earth in the First Age was Beleriand. It and Eriador were separated from much of the south of Middle-earth by the Great Gulf. Beleriand was largely destroyed in the cataclysm of the War of Wrath, leaving only a remnant coastal plain, Lindon, just to the west of the Ered Luin (also called Ered Lindon or Blue Mountains). The cataclysm divided Ered Luin and Lindon by the newly created Gulf of Lune; the northern part was Forlindon, the southern Harlindon.[4]
Eriador
[edit]
In the northwest of Middle-earth, Eriador was the region between the Ered Luin and the Misty Mountains. Early in the Third Age, the northern kingdom of Arnor founded by Elendil occupied a large part of the region. After its collapse, much of Eriador became wild; regions such as Minhiriath, on the coast south of the River Baranduin (Brandywine), were abandoned. A small part of the region was occupied by Hobbits to form the Shire. To the northwest lay Lake Evendim, once called Nenuial by the Elves. A remnant of the ancient forest of Eriador survived throughout the Third Age just to the east of the Shire as the Old Forest, the domain of Tom Bombadil.[T 2] Northeast of there is Bree, the only place where hobbits and Men live in the same villages. Further east from Bree is the hill of Weathertop with the ancient fortress of Amon Sûl, and then Rivendell, the home of Elrond. South from there is the ancient land of Hollin, once the elvish land of Eregion, where the Rings of Power were forged. At the Grey Havens (Mithlond), on the Gulf of Lune, Círdan built the ships in which the Elves departed from Middle-earth to Valinor.[T 3][5]
Misty Mountains
[edit]The Misty Mountains were thrown up by the Dark Lord Melkor in the First Age to impede Oromë, one of the Valar, who often rode across Middle-earth hunting.[T 4] The Dwarf-realm of Moria was built in the First Age beneath the midpoint of the mountain range. The two major passes across the mountains were the High Pass or Pass of Imladris near Rivendell, with a higher and a lower route,[T 5][T 6] and the all-year Redhorn Pass further south near Moria.[6]
Rhovanion
[edit]East of the Misty Mountains, Anduin, the Great River, flows southwards, with the forest of Mirkwood to its east. On its west bank opposite the southern end of Mirkwood is the Elvish land of Lothlorien. Further south, backing on to the Misty Mountains, lies the forest of Fangorn, home of the tree-giants, the ents. In a valley at the southern end of the Misty Mountains is Isengard, home to the wizard Saruman.[7]
Lands to the South
[edit]
Just to the South of both Fangorn and Isengard is the wide grassy land of the Riders of Rohan, who provide cavalry to its southerly neighbour, Gondor. The River Anduin passes the hills of Emyn Muil and the enormous rock statues of the Argonath and flows through the dangerous rapids of Sarn Gebir and over the Falls of Rauros into Gondor. Gondor's border with Rohan is the Ered Nimrais, the White Mountains, which run east–west from the sea to a point near the Anduin; at that point is Gondor's capital city, Minas Tirith.[8]
Across the river to the East is the land of Mordor. It is bordered to the north by the Ered Lithui, the Ash Mountains; to the west by the Ephel Duath, the Mountains of Shadow. Between those two ranges, at Mordor's northwest tip, are the Black Gates of the Morannon. In the angle between the two ranges is the volcanic Plateau of Gorgoroth, with the tall volcano of Orodruin or Mount Doom, where the Dark Lord Sauron forged the One Ring. To the mountain's east is Sauron's Dark Tower, Barad-dûr.[9]
To the south of Gondor and Mordor lie Harad and Khand.[7]
Lands to the East
[edit]To the east of Rhovanion and to the north of Mordor lies the Sea of Rhûn, home to the Easterlings. North of that lie the Iron Hills of Dain's dwarves; between those and Mirkwood is Erebor, the Lonely Mountain, once home to Smaug the dragon, and afterwards to Thorin's dwarves.[10] The large lands to the east of Rhûn and to the south and east of Harad are not described in the stories, which take place in the north-western part of Middle-earth.[11][12]
Thematic mapping
[edit]
The events of The Hobbit and The Lord of the Rings take place in the north-west of the continent of Middle-earth. Both quests begin in the Shire, travel east through the wilds of Eriador to Rivendell and then across the Misty Mountains, involve further travels in the lands of Rhovanion or Wilderland to the east of those mountains, and return home to the Shire. The cartographer Karen Wynn Fonstad prepared The Atlas of Middle-earth to clarify and map the two journeys – of Bilbo Baggins in The Hobbit, and of Frodo Baggins in The Lord of the Rings – as well as the events described in The Silmarillion.[14] The editor of Tolkien Studies, David Bratman, notes that the atlas provides historical, geological, and battle maps, with a detailed commentary and explanation of how Fonstad approached the mapping task from the available evidence.[15] Michael Brisbois, also in Tolkien Studies, describes the atlas as "authorized",[16] while the cartographers Ina Habermann and Nikolaus Kuhn take Fonstad's maps as defining Middle-earth's geography.[17]
Stentor Danielson, a Tolkien scholar, notes that Tolkien did not provide the same "elaborate textual history" to contextualise his maps as he did for his writings. Danielson suggests that this has assisted the tendency among Tolkien's fans to treat his maps as "geographical fact".[13] He calls Fonstad's atlas "magisterial",[13] and comments that like Tolkien, Fonstad worked from the assumption that the maps, like the texts, "are objective facts" which the cartographer must fully reconcile. He gives as an instance the work that she did to make the journey of Thorin's company in The Hobbit consistent with the map, something that Tolkien found himself unable to do. Danielson writes that in addition, Fonstad created "the most comprehensive set" of thematic maps of Middle-earth, presenting geographic data including political boundaries, climate, population density, and the routes of characters and armies.[13]
Political geography
[edit]At the end of the Third Age, much of the northwest of Middle-earth is wild, with traces here and there of ruined cities and fortresses from earlier civilisations among the mountains, rivers, forests, hills, plains and marshes.[18] The major nations that appear in The Lord of the Rings are Rohan[19] and Gondor on the side of the Free Peoples,[20] and Mordor and its allies Harad (Southrons) and Rhûn (Easterlings) on the side of the Dark Lord.[21] Gondor, once extremely powerful, is by that time much reduced in its reach, and has lost control of Ithilien (bordering Mordor) and South Gondor (bordering Harad).[22] Forgotten by most of the rest of the world is the Shire, a small region in the northwest of Middle-earth inhabited by hobbits amidst the abandoned lands of Eriador.[23]
Analysis
[edit]Moral geography
[edit]With his "Southrons" from Harad, Tolkien had—in the view of John Magoun, writing in the J. R. R. Tolkien Encyclopedia—constructed a "fully expressed moral geography",[11] from the hobbits' home in the Northwest, evil in the East, and "imperial sophistication and decadence" in the South. Magoun explains that Gondor is both virtuous, being West, and has problems, being South; Mordor in the Southeast is hellish, while Harad in the extreme South "regresses into hot savagery".[11] Steve Walker similarly speaks of "Tolkien's moral geography", naming the North "barbaric", South "the region of decadence", East "danger" but also the "locale of adventure", West "safety" (and uttermost West "ultimate safety"), North-West "specifically English insularity" where hobbits of the Shire live "in provincial satisfaction".[24]

Jared Lobdell writes of the significance of North and West, and of their opposites. He describes "the dominant myth" of The Lord of the Rings as being "of the West", writing that if the West represents Heaven, then the East at least in part stands for Hell "though the symmetry is incomplete".[25] The asymmetry derives from the fact that the West encompasses both the drowned and vanished Númenor, and the Undying Lands of the Uttermost West, by the Third Age "beyond the circles of the World" and unreachable except by the Old Straight Road. Middle-earth is then in the middle, between this elaborate West and the ordinary East of the planet Arda.[25] Tolkien's conception of the West, Lobdell writes, is derived from Hy Breasail, the Isles of the Blest in Celtic mythology; on the drowned Lyonesse[25] which had, the legend runs, been part of England;[26] and on the Celtic Immram tales, the voyages to the West in that mythology. Númenor, in the shape of the Isle of Elenna, will be raised up again at the end of the world: it is not part of Middle-earth.[25] The North, Lobdell writes, then preserves the memory of the West, just as it preserves ancient Evil in the form of Old Man Willow and the Barrow-wights.[27]
| West | Middle | East | |
|---|---|---|---|
| Undying Lands (inaccessible) |
Númenor (drowned; will be raised up) |
Middle-earth | The geographical East of Arda |
Other scholars such as Walter Scheps and Isabel G. MacCaffrey have noted Middle-earth's "spatial cum moral dimensions",[28][29] though not identically with Magoun's interpretation. In their view, North and West are generally good, South and East evil. That places the Shire and the elves' Grey Havens in the Northwest as certainly good, and Mordor in the Southeast as certainly evil; Gondor in the Southwest is in their view morally ambivalent, matching the characters of both Boromir and Denethor. They observe further that the Shire's four quadrants or "Farthings" serve as a "microcosm" of the moral geography of Middle-earth as a whole: thus, the evil Black Riders appear first in the Eastfarthing, while the once good but corrupted Saruman's men arrive in the Southfarthing.[28] J. K. Newman compares the adventurous quest to Mordor to "the perpetual temptation felt in the West 'to hold the gorgeous East in fee'" (citing Wordsworth on Venice), in a tradition which he traces back to Herodotus and to the myth of the Golden Fleece.[30]
Origins
[edit]

Tolkien scholars including John Garth have traced many features of Middle-earth to literary sources or real-world places. Some places in Middle-earth can be more or less firmly associated with a single place in the real world, while other locations have had two or more real-world origins proposed for them. The sources are diverse, spanning classical, medieval, and modern elements.[31] Other elements relate to Old English poetry: several of the customs of Rohan in particular can be traced to Beowulf, on which Tolkien was an expert.[33]
Some Middle-earth placenames were based on the sound of places named in literature; thus, Beleriand was borrowed from the Broceliand of medieval romance.[32] Tolkien tried out many invented names in search of the right sound, in Beleriand's case including Golodhinand, Noldórinan ("valley of the Noldor"), Geleriand, Bladorinand, Belaurien, Arsiriand, Lassiriand, and Ossiriand (later used as a name for the easternmost part of Beleriand).[T 7] The Elves have been linked to Celtic mythology.[34] The Battle of the Pelennor Fields has parallels with the Battle of the Catalaunian Fields.[35] The Misty Mountains derive from the Poetic Edda, where the protagonist in the Skírnismál notes that his quest will involve misty mountains peopled with orcs and giants,[36] while the mountains' character was partly inspired by Tolkien's travels in the Swiss Alps in 1911.[T 8] Mirkwood is based on Myrkviðr, the romantic vision of the dark forests of the North.[37] Scholars have likened Gondor to Byzantium (medieval Istanbul),[38] while Tolkien connected it to Venice.[T 9] The Corsairs of Umbar have been linked to the Barbary corsairs of the late Middle Ages.[39] Númenor echoes the mythical Atlantis described by Plato.[T 10]
About the origins of his storytelling and the place of cartography within it, Tolkien stated in a letter:[36]
I wisely started with a map, and made the story fit (generally with meticulous care for distances). The other way about lands one in confusions and impossibilities, and in any case it is weary work to compose a map from a story.[T 11]
Writing in Mythlore, Jefferson P. Swycaffer suggested that the political and strategic situations of Gondor and Mordor in the Siege of Gondor were "analogous to Constantinople facing the boxshape of Asia Minor"; that "Dol Amroth makes a fine Venice"; that the Rohirrim and their grasslands are comparable to "Hungary of the Magyars, who were weak allies of Byzantine Constantinople"; and that the Corsairs of Umbar resembled the Barbary pirates who served Mehmed the Conqueror.[40]
The linguist David Salo writes that Gondor recalls "a kind of decaying Byzantium"; its piratical enemy Umbar like the seagoing Carthage; the Southrons (of Harad) "Arab-like"; and the Easterlings "suggesting Sarmatians, Huns and Avars".[41]
Geology
[edit]The geologists Margaret M. Howes in 1967,[42] Robert C. Reynolds in 1974,[43] and then William Sarjeant in 1992, used the information from the illustrations, maps, and text of J. R. R. Tolkien's fiction, especially The Lord of the Rings, to create a conjectural reconstruction of Middle-earth's geology. They proposed tectonic movements and glaciations to shape the described landscapes.[44]
The geologist Alex Acks, writing on Tor.com, outlines mismatches between Tolkien's maps and the processes of plate tectonics which shape the Earth's continents and mountain ranges. Acks comments that no natural process creates right-angle junctions in mountain ranges, such as are seen around Mordor and at both ends of the Misty Mountains on Tolkien's maps.[45] In addition, Tolkien's rivers fail to behave like natural rivers, forming regularly-branched streams in drainage basins demarcated by high ground.[46]
References
[edit]Primary
[edit]- ^ Carpenter 2023, 31
- ^ Tolkien 1954a, book 1, ch. 6 "The Old Forest"
- ^ Tolkien 1955, book 6, ch. 9 "The Grey Havens", and Appendix B
- ^ Tolkien 1977, ch. 3 "Of the Coming of the Elves and the Captivity of Melkor"
- ^ Tolkien 1980, pp. 271, 281
- ^ Tolkien 1937, p. 105
- ^ Tolkien 1986, "Commentary on Canto I"
- ^ Carpenter 2023, #306 to Michael Tolkien, 1967
- ^ Carpenter 2023, #168 to R. Jeffrey, September 1955
- ^ Carpenter 2023, #131 to Milton Waldman c. 1951, #154 to Naomi Mitchison 25 September 1954, #156 draft to Robert Murray, 4 November 1954, #227 to Mrs E. C. Ossen Drijver 5 January 1961
- ^ Carpenter 2023, #144 to Naomi Mitchison, 25 April 1954
Secondary
[edit]- ^ a b c d Garbowski, Christopher (2013) [2007]. "Middle-earth". In Drout, Michael D. C. (ed.). The J. R. R. Tolkien Encyclopedia. Routledge. pp. 422–427. ISBN 978-0-415-86511-1.
- ^ Shippey 2005, pp. 324–328 "The Lost Straight Road".
- ^ Larsen, Kristine (2008). Sarah Wells (ed.). "A Little Earth of His Own: Tolkien's Lunar Creation Myths". In the Ring Goes Ever on: Proceedings of the Tolkien 2005 Conference. 2. The Tolkien Society: 394–403.
- ^ Fonstad 1991, pp. 9–15.
- ^ Fonstad 1991, pp. 72–75.
- ^ Fonstad 1991, pp. 79–82.
- ^ a b Fonstad 1991, p. 53.
- ^ Fonstad 1991, pp. 83–89.
- ^ Fonstad 1991, pp. 90–93.
- ^ Fonstad 1991, pp. 76–77.
- ^ a b c d Magoun, John F. G. (2013) [2007]. "South, The". In Drout, Michael D.C. (ed.). The J. R. R. Tolkien Encyclopedia. Routledge. pp. 622–623. ISBN 978-0-415-86511-1.
- ^ Magoun, John F. G. (2013) [2007]. "East, The". In Drout, Michael D.C. (ed.). The J. R. R. Tolkien Encyclopedia. Routledge. p. 139. ISBN 978-0-415-86511-1.
- ^ a b c d Danielson, Stentor (21 July 2018). "Re-reading the Map of Middle-earth: Fan Cartography's Engagement with Tolkien's Legendarium". Journal of Tolkien Research. 6 (1).
- ^ Fonstad 1991, pp. vii, ix–xi.
- ^ Bratman, David (2007). "Studies in English on the works of J.R.R. Tolkien". Tolkien Estate. Archived from the original on 15 May 2020. Retrieved 29 October 2021.
- ^ Brisbois, Michael J. (2005). "Tolkien's Imaginary Nature: An Analysis of the Structure of Middle-earth". Tolkien Studies. 2 (1): 197–216. doi:10.1353/tks.2005.0009. S2CID 170238657 – via Project Muse.
- ^ Habermann, Ina; Kuhn, Nikolaus (2011). "Sustainable Fictions – Geographical, Literary and Cultural Intersections in J. R. R. Tolkien's The Lord of the Rings". The Cartographic Journal. 48 (4): 263–273. doi:10.1179/1743277411y.0000000024. S2CID 140630128.
- ^ Fonstad 1991, pp. 74–75.
- ^ Fonstad 1991, pp. 132–133, 136–137.
- ^ Fonstad 1991, pp. 138–139.
- ^ Fonstad 1991, pp. 143–147, 151, 154.
- ^ Fonstad 1991, pp. 141–142.
- ^ Fonstad 1991, pp. 69–71.
- ^ Walker 2009, pp. 51–53.
- ^ a b c d e Lobdell 2004, pp. 72–87.
- ^ Whitfield, Henry (1852). Scilly and its Legends. Kessinger Legacy Reprints; originally F.T. Vibert. pp. 12–24.
- ^ Lobdell 2004, pp. 87–91.
- ^ a b Scheps, Walter (1975). "The Interlace Structure of 'The Lord of the Rings'". In Lobdell, Jared (ed.). A Tolkien Compass. Open Court. pp. 44–45. ISBN 978-0-8754-8303-0.
- ^ MacCaffrey, Isabel G. (1959). Paradise Lost as Myth. Harvard University Press. p. 55. OCLC 1041902253.
- ^ Newman, J. K. (2005). "J.R.R. Tolkien's 'The Lord of the Rings': A Classical Perspective". Illinois Classical Studies. 30: 229–247. JSTOR 23065305.
- ^ a b Main source is Garth, John (2020). The Worlds of J. R. R. Tolkien: The Places that Inspired Middle-earth. Frances Lincoln Publishers & Princeton University Press. pp. 12–13, 39, 41, 151, 32, 30, 37, 55, 88, 159–168, 175, 182 and throughout. ISBN 978-0-7112-4127-5.; minor sources are listed on the image's Commons page.
- ^ a b Fimi, Dimitra (2007). "Tolkien's 'Celtic type of legends': Merging Traditions". Tolkien Studies. 4: 53–72. doi:10.1353/tks.2007.0015. S2CID 170176739.
- ^ Shippey 2005, pp. 66–74, 90–97, and throughout
- ^ Fimi, Dimitra (August 2006). ""Mad" Elves and "Elusive Beauty": Some Celtic Strands of Tolkien's Mythology". Dimitra Fimi.
- ^ Solopova, Elizabeth (2009). Languages, Myths and History: An Introduction to the Linguistic and Literary Background of J. R. R. Tolkien's Fiction. New York City: North Landing Books. pp. 70-73. ISBN 978-0-9816607-1-4.
- ^ a b Shippey 2005, pp. 80–81, 114
- ^ Evans, Jonathan (2006). "Mirkwood". In Drout, Michael D. C. (ed.). J. R. R. Tolkien Encyclopedia: Scholarship and Critical Assessment. Routledge. pp. 429–430. ISBN 0-415-96942-5.
- ^ Librán-Moreno, Miryam (2011). "'Byzantium, New Rome!' Goths, Langobards and Byzantium in The Lord of the Rings". In Fisher, Jason (ed.). Tolkien and the Study of his Sources. MacFarland & Co. pp. 84–116. ISBN 978-0-7864-6482-1.
- ^ Bowers, John M. (2019). Tolkien's Lost Chaucer. Oxford University Press. p. 170. ISBN 978-0-19-258029-0.
- ^ Swycaffer, Jefferson (1983). "Historical Motivations for the Siege of Minas Tirith". Mythlore. 10. article 14.
- ^ Salo, David (2004). "Heroism and Alienation through Language in The Lord of the Rings". In Driver, Martha W.; Ray, Sid (eds.). The Medieval Hero on Screen: Representations from Beowulf to Buffy. McFarland. pp. 23–37. ISBN 978-0-7864-1926-5.
- ^ Howes 1967, pp. 3–15.
- ^ Reynolds 1974, pp. 67–71.
- ^ Sarjeant 1995, pp. 334–339.
- ^ Acks 2017a.
- ^ Acks 2017b.
Sources
[edit]- Acks, Alex (1 August 2017a). "Tolkien's Map and The Messed Up Mountains of Middle-earth". Tor.com. Archived from the original on 1 August 2017. Retrieved 6 October 2023.
- Acks, Alex (10 October 2017b). "Tolkien's Map and the Perplexing River Systems of Middle-earth". Tor.com. Archived from the original on 11 October 2017. Retrieved 6 October 2023.
- Carpenter, Humphrey, ed. (2023) [1981]. The Letters of J. R. R. Tolkien: Revised and Expanded Edition. New York: HarperCollins. ISBN 978-0-35-865298-4.
- Fonstad, Karen Wynn (1991). The Atlas of Middle-earth. Boston: Houghton Mifflin Harcourt. ISBN 0-618-12699-6.
- Howes, Margaret M. (1967). "The Elder Ages and the later glaciations of the Pleistocene Epoch". Tolkien Journal. 3 (2 (8)): 3–21.
- Lobdell, Jared (2004). ""In the Far Northwest of the Old World"". The World of the Rings. Open Court. pp. 71–93. ISBN 978-0-87548-303-0.
- Reynolds, Robert C. (1974). "The geomorphology of Middle-earth". The Swansea Geographer. 11: 67–71.
- Sarjeant, William Antony Swithin (1995). "The Geology of Middle-earth". Mallorn. 33: 334–339.
- Shippey, Tom (2005) [1982]. The Road to Middle-Earth: How J. R. R. Tolkien Created a New Mythology (Third ed.). HarperCollins. ISBN 978-0-261-10275-0.
- Tolkien, J. R. R. (1937). Douglas A. Anderson (ed.). The Annotated Hobbit. Boston: Houghton Mifflin (published 2002). ISBN 978-0-618-13470-0.
{{cite book}}: ISBN / Date incompatibility (help) - Tolkien, J. R. R. (1954a). The Fellowship of the Ring. The Lord of the Rings. Boston: Houghton Mifflin. OCLC 9552942.
- Tolkien, J. R. R. (1955). The Return of the King. The Lord of the Rings. Boston: Houghton Mifflin. OCLC 519647821.
- Tolkien, J. R. R. (1977). Christopher Tolkien (ed.). The Silmarillion. Boston: Houghton Mifflin. ISBN 978-0-395-25730-2.
- Tolkien, J. R. R. (1980). Christopher Tolkien (ed.). Unfinished Tales. Boston: Houghton Mifflin. ISBN 978-0-395-29917-3.
- Tolkien, J. R. R. (1986). Christopher Tolkien (ed.). The Shaping of Middle-earth. Boston: Houghton Mifflin. ISBN 978-0-395-42501-5.
- Walker, Steve (2009). The Power of Tolkien's Prose: Middle-Earth's Magical Style. New York: Palgrave Macmillan. ISBN 978-0-230-61992-0.
Geography of Middle-earth
View on GrokipediaCosmology and the Making of Arda
The Vision of the Ainur and Initial Shaping
In the Ainulindalë, the opening chapter of The Silmarillion, Eru Ilúvatar reveals to the Ainur a visionary manifestation of their Great Music, depicting the world of Eä as a structured realm containing Arda, initially formed as a flat, disk-like expanse amid the Void. This vision encompasses the foundational geography of Arda, centered on Middle-earth as the primary domain intended for the Children of Ilúvatar—Elves and Men—with Aman positioned to the west as the abode of the Valar, separated by the Great Sea (Belegaer).[4] The eastern reaches of Middle-earth transition into lesser-known lands, ultimately bounded by the Encircling Sea (Ekkaia), which forms a natural barrier against the encircling Void, emphasizing a deliberate cosmic isolation for the habitable core. The Music of the Ainur inherently encodes this geographical symmetry, portraying an ordered harmony of lands, waters, and airs shaped by thematic elements contributed by individual Ainur, such as Yavanna's verdant growths and Ulmo's flowing seas.[5] However, Melkor's discordant intrusions during the second and third musical themes introduce thematic flaws that propagate into Arda's physical form, manifesting as disruptive forces like extreme cold, fire, and strife, which disrupt the envisioned equilibrium. Ilúvatar affirms to the Ainur that these discords, rather than nullifying the design, are woven into a greater purpose, enhancing themes of resilience and beauty through contrast, as evidenced by the prophecy that "no theme may gain a habitation, or be lasting, that is not founded upon [Ilúvatar's] purposes." Upon entering Eä to actualize the Vision, the Valar—the chief Ainur tasked with preparation—descend into the formless Void surrounding Arda and commence its initial shaping, erecting symmetrical features aligned with the musical intent, including preliminary landmasses and waters. Melkor's preemptive influence, stemming from the unresolved discords, compels ongoing contention; his efforts to dominate northern and southern extremes force the Valar to improvise barriers, such as the Pelóri Mountains raised by Manwë and Varda to shield Aman from eastern incursions, thereby reinforcing Middle-earth's isolation as a contested yet central realm. The resulting geography thus reflects an intentional divine architecture, where seas and lands serve not as random accidents but as realized expressions of harmonious themes, marred yet ultimately subordinated to Ilúvatar's overarching will.[4]The Ages of Lamps, Trees, and Valinor
The Valar initiated the illumination of Arda by erecting two mighty lamps crafted by Aulë: Illuin, placed upon a pillar in the northern extremity of Middle-earth, and Ormal, similarly positioned in the south. These lamps emitted a balanced diffusion of light and warmth across the central continent, with their rays converging in the equatorial belt to create habitable conditions conducive to the sprouting of vegetation and the emergence of rudimentary life forms.[6] This symmetrical arrangement marked the onset of ordered geography under the Valar's stewardship, prior to Melkor's assault that toppled the pillars and plunged Arda into darkness. Following the lamps' ruin, the Valar withdrew to the western land of Aman, where they established Valinor as their primary abode and fortified its geography against further incursions.[7] Yavanna then fashioned the Two Trees—Telperion, the silver-leaved elder with pale luminous blossoms, and Laurelin, the golden counterpart bearing radiant fruit—in the heart of Valinor at Ezellohar.[8] Alternating in twelve-hour cycles, these trees suffused Valinor with alternating silver and golden light drawn from the essence preserved by Varda, while their distant sheen traversed the intervening Belegaer sea to dimly illuminate Middle-earth's twilight expanses. This indirect luminosity nurtured the initial diversification of flora and fauna in Middle-earth's shadowed realms, establishing patterns of growth tied to Valinor's radiant influence rather than uniform solar exposure.[9] To secure Valinor, the Valar elevated the Pelóri Mountains as a towering eastern rampart encircling the realm, with Taniquetil as the loftiest peak serving as Manwë's throne. Complementing this, the vast Belegaer sea formed a formidable western and southern moat separating Aman from Middle-earth, its straits and currents acting as natural barriers that isolated the undying lands and preserved their sanctity amid Arda's broader volatility. These features collectively defined an early geopolitical divide, rendering Valinor's luminous paradise a self-contained haven while Middle-earth remained in comparative obscurity, primed yet unrefined for future habitation.Formation of Middle-earth as the Habitable Realm
In the Ainulindalë, the Music of the Ainur provided the foundational blueprint for Arda, envisioning a world of harmonious landscapes shaped by themes of growth, light, and order, though marred by Melkor's discordant intrusions that introduced flaws such as desolation and strife into the geography.[5] The Valar, entering Eä to realize this vision, established Middle-earth as the central continent of Arda, positioned between the encircling Great Sea and intended as the primary dwelling for Ilúvatar's Children, Elves and Men, distinct from the blessed realm of Aman to the west.[4] This positioning inherently fostered conditions for conflict, as Melkor's influence concentrated in the northern reaches, corrupting fertile plains into barren wastes and fortifying strongholds amid rugged terrains that resisted Valarin order.[10] Following the destruction of the Two Lamps by Melkor, which destabilized early landmasses, the Valar raised the Iron Mountains as a northern chain encircling much of Middle-earth, linking from the western Blue Mountains (Ered Luin) to the eastern Orocarni, serving as ancient barriers that channeled winds, contained volcanic activity, and delimited habitable zones from polar extremities.[11] The Blue Mountains, thrust upward as the Valar expanded the Great Sea eastward, formed the western boundary of Middle-earth's core regions, separating it from the newly secured Valinor and influencing migration corridors by creating natural chokepoints and coastal refugia.[12] These primordial features, derived from the Ainur's thematic interplay rather than undirected processes, endowed Middle-earth with diverse biomes—vast inland seas, river valleys, and shadowed vales—poised for habitation yet vulnerable to Melkor's lingering corruptions, such as festering marshes and shadowed highlands. The awakening of the Elves at Cuiviénen, a bay on the eastern shore of the inland Sea of Helcar far to the east of later landmarks like the Misty Mountains, occurred around Year of the Trees 1050, marking Middle-earth's transition to a realm actively inhabited by rational beings.[13] This remote location, amid reed-fringed waters and eastward-facing slopes, dictated the initial westward migration paths of the Eldar, who traversed expansive plains, forded wide rivers like the Gelion precursors, and navigated forested uplands, with geographic barriers compelling kin-groups to diverge into Nandor, Sindar, and Vanyar-Noldor streams toward the summons of the Valar. Such terrain not only tested the Elves' resilience but also embedded Melkor's potential for interference, as northern routes skirted his encroaching domains, foreshadowing the realm's role as a contested stage where divine intent and adversarial discord would unfold through successive ages.Transformations of Arda's Geography
Cataclysms of the First Age: War of Wrath and Beleriand's Submersion
The War of Wrath, spanning from F.A. 545 to 587, marked the climactic confrontation between the Host of the Valar—comprising Vanyar Elves, Maiar, and other divine forces—and the armies of Morgoth, culminating in the fallen Vala's defeat and expulsion through the Door of Night. This conflict unleashed cataclysmic forces upon northwestern Middle-earth, with the immense power unleashed by the Valar and the ferocity of battles, including assaults by dragons and the shattering of fortresses like Thangorodrim, fracturing the continental crust and triggering widespread subsidence. As described in Tolkien's texts, the earth's convulsions allowed the Great Sea to inundate vast regions, drowning much of Beleriand in a process that, while not instantaneous, rendered most of the land uninhabitable over the war's duration and immediate aftermath.[14] Beleriand's submersion fundamentally reshaped western Arda's topography, with the majority of its terrain—encompassing realms like Doriath, Nargothrond, and Gondolin—sinking beneath the waves, leaving only fragmented highlands and isolated peaks above sea level. The Bay of Balar expanded dramatically as waters flooded the lowlands, incorporating the former Isle of Balar as a submerged refuge site, while breaches in the Ered Luin (Blue Mountains) carved the Gulf of Lhûn, altering river courses such as the Lhûn itself and creating fjord-like inlets along the surviving coasts. Northern Beleriand suffered the most severe ruptures, with rents in the earth channeling seawater into former valleys and basins, potentially forming temporary inland gulfs before full stabilization; volcanic echoes from Thangorodrim's ruin contributed to localized upheavals, though primary destruction stemmed from tectonic strain induced by divine warfare rather than endogenous geology. Surviving remnants included the islands of Tol Morwen (site of Túrin's grave), Tol Fuin (from Dorthonion), and Himling (the Hill of Himring), collectively known as the Western Isles, alongside the mountain Dolmed.[15][14] These upheavals directly configured Second Age geography, as the eastern highlands of Beleriand endured to form Lindon, divided into Forlindon (north) and Harlindon (south) by the Gulf of Lhûn, serving as a bastion for Elves under Gil-galad. The submersion isolated eastern Middle-earth, with the Ered Luin now bordering a truncated coastline, and facilitated the migration of survivors eastward, while the drowned west precluded reclamation of lost territories. This event underscored the precariousness of Arda's form under divine conflict, diminishing the Noldor's territorial hold and embedding enduring scars like altered hydrology and exposed ruins visible from afar.[16][15]The Downfall of Númenor and Rounding of Arda
The Downfall of Númenor, recounted in the Akallabêth, transpired in the year 3319 of the Second Age when King Ar-Pharazôn, swayed by Sauron's counsel, assembled a vast fleet to assail the Undying Lands of Aman. Ilúvatar, the supreme being, responded by directly intervening: Númenor was engulfed by the sea in a cataclysmic submersion, with towering waves radiating outward to batter Middle-earth's western shores. These surges reshaped coastlines, notably advancing inland seas in regions like Eriador and altering the eastern coasts as well, though the full extent of these distortions remains partially undocumented in the lore.[17][18] Beyond the immediate inundation, Ilúvatar's act fundamentally transformed Arda's structure, curving the previously flat world into a globe to sever mortal access to the now-removed realm of Aman. This "Rounding of Arda" displaced Valinor and Eressëa from the physical confines of the world, rendering them attainable only via a mystical "Straight Road" that eluded the planet's curvature, accessible primarily to Elves and permitted immortals whose ships could transcend ordinary navigation into ethereal paths. Mortals attempting westward voyages henceforth encountered curving seas that looped them back to their starting points, a verifiable shift confirmed by the inability of Númenórean explorers to replicate prior journeys to the West.[19] The cosmological alteration also recalibrated celestial observations and maritime routes within Middle-earth: pre-Downfall, Arda's flat expanse allowed unimpeded views from elevated points like Númenor's Meneltarma across vast horizons, but post-Rounding, the spherical form introduced perceptual changes, such as altered apparent paths of sun and stars for those bound to the globe's surface. New landmasses emerged in the western seas to offset Aman's removal, while existing geographies endured erosive upheavals from the propagating waves, establishing a causal chain wherein the hubris-driven assault precipitated enduring physical reconfiguration rather than mere symbolic consequence.[17]Fourth Age and Beyond: Erosion, Shifting Coasts, and Link to Historical Earth
Following the cataclysmic events of earlier ages, such as the Downfall of Númenor, the geography of Middle-earth in the Fourth Age and beyond transitioned under the influence of gradual, natural processes including erosion, sediment deposition, and tectonic shifts, absent further divine interventions. Tolkien envisioned these changes as involving the slow recession of western coastlines and the infilling of large bays, exemplified by the Bay of Belfalas, where river-borne sediments from systems like the Anduin would progressively shallow the waters and extend landmasses. This erosion-dominated evolution reflected the waning of mythic forces, with physical laws—wind, waves, weathering, and fluvial action—driving landscape modification over millennia, ultimately diminishing prominent features like ancient harbors and low-lying realms.[20][21] Tolkien positioned Middle-earth as a prehistoric phase of historical Earth, specifically aligning its northwestern regions with the latitudes of Europe and the northern Mediterranean coasts, where subsequent geological ages reshaped contours through implied continental drift and prolonged erosion. In correspondence, he dated the close of the Third Age to roughly 6,000 years prior to the present, providing a timescale sufficient for these mundane processes to obscure elven artifacts, submerge or flatten irregular terrains, and yield the familiar Eurasian landforms without residual traces of otherworldly geography. This conception underscores a causal progression from a "marred" Arda, scarred by Morgoth's influence, toward empirical realism, where human-dominated histories supplanted fading legends.[21][10] While Tolkien's eschatology foretold a final Dagor Dagorath and divine remaking of Arda into a healed, flat world restored to pre-Fall perfection, the intervening epochs emphasized the dominance of naturalistic mechanisms, bridging mythic antiquity to verifiable historical geography. No evidence supports abrupt post-Third Age upheavals; instead, the steady advance of ordinary erosion and deposition ensured that Middle-earth's distinctive outlines—such as the jagged Ered Nimrais or expansive Rhovanion—dissolved into the subdued topographies of modern northwest Europe, consistent with observed rates of coastal retreat averaging 0.5–1 meter per year in analogous temperate zones.[4][21]Physical Features and Regional Divisions
Mountain Ranges, Barriers, and Volcanic Zones
The mountain ranges of Middle-earth functioned as primary geographical barriers, dividing habitable lands and constraining movements of peoples, thereby influencing patterns of isolation and confrontation across the Ages. These formations, often depicted as arising from the deliberate acts of higher powers rather than random natural processes, enclosed domains of both benevolence and malice, with passes serving as chokepoints for rare crossings. Their north-south orientations predominantly hindered east-west travel, reinforcing cultural and political separations.[22] The Misty Mountains (Hithaeglir) constituted the dominant axial range in northwestern Middle-earth, stretching southward from northern extremities linked to ancient strongholds like the remnants of Angband's influence near Mount Gundabad, and extending toward the Grey Mountains in the north while terminating near the southern plains. This continuous barrier severed direct overland connections between western realms like Eriador and eastern expanses such as Rhovanion, permitting transit only via hazardous routes including the Redhorn Pass, which traversed the peaks under Caradhras. By impeding migrations and trade, the range perpetuated the divergence of elven havens, dwarven halls, and human settlements on opposing flanks.[23] Northern ranges amplified this divisive role, with the Grey Mountains (Ered Mithrin) adjoining the Misty Mountains' upper reaches and arcing eastward across the northern frontier of Rhovanion to the Withered Heath, forming a secondary bulwark against incursions from Forodwaith's wastes. Adjacent Iron Hills provided a rugged subsidiary chain rich in ores, acting as a natural redoubt that shielded dwarven operations while complicating broader regional access. These northern extensions collectively funneled potential threats into confined corridors, heightening the strategic tensions in the upper latitudes.[24][25] Southern barriers framed the volcanic plateau of Mordor, where the Ephel Dúath (Mountains of Shadow) traced a curving arc along its western and southern perimeters, erecting sheer walls that isolated the interior from Gondor's territories and channeled any approach into vulnerable bottlenecks. The opposing Ered Lithui (Ash Mountains) sealed the northern approach, enclosing Mordor within a quasi-rectangular rampart of stone that defied large-scale penetration and symbolized defensive fortification through terrain. Likely shaped by Sauron's exertions to safeguard his stronghold, these ranges underscored geography's utility in perpetuating enmity by segregating forces of shadow from surrounding lands.[26][27] Volcanic manifestations, centered on Orodruin (Mount Doom), originated from Morgoth's early corruptions of Arda, manifesting as fire-belching peaks tied to the agency's of dark Valar rather than endogenous earth forces. Established in the First Age, Orodruin lay amid Mordor's Gorgoroth plain, its periodic activations—such as gouts of flame and seismic upheavals—correlating directly with the proximity of malevolent overlords like Sauron, who harnessed its heat for forging artifacts of power. This linkage evinced a mythic causality wherein spiritual evil imprinted enduring physical volatility, rendering such zones perpetual symbols of discord and sites for climactic struggles.[28][29]River Systems, Seas, and Hydrological Features
The Anduin, designated the Great River, constitutes the dominant fluvial artery of northwestern Middle-earth, with its headwaters emerging from the Ered Mithrin in the north and tracing a predominantly southward trajectory exceeding 1,100 miles before discharging into the Bay of Belfalas via the Ethir Anduin delta.[30] This extensive course parallels the Misty Mountains for much of its length, receiving key western tributaries such as the Gladden near the Gladden Fields, the Entwash originating from the eastern eaves of Fangorn Forest, and the Celebrant flowing from the springs of the Misty Mountains, which collectively supported vital fords and crossing points essential for regional transit and military maneuvers.[31] Lesser southern affluents including the Erui, Sirith, and Poros further augmented its volume in Gondor's territories, broadening the waterway into a navigable estuary conducive to trade at ports like Pelargir.[32] Supplementary river networks delineate western and peripheral hydrology, exemplified by the Isen issuing from the Misty Mountains to merge with the Adorn before joining the Gwathló (Greyflood), which drains Eriador's coastal plains into the Bay of Belfalas, while eastern systems like the Celduin feed into enclosed basins rather than oceanic outlets.[30] These configurations underscore hydrological connectivity for transport, with fords on the Celebrant enabling Rohirrim deployments and the Anduin's vales fostering early human settlements in the Vales of Anduin.[31] Inland seas manifest as endorheic features emblematic of continental interiors, notably the Sea of Rhûn—a vast landlocked expanse in Rhûn's western reaches, sustained by inflows from the Celduin and Redwater yet lacking drainage to external oceans, consistent with basin dynamics in arid eastern climes.[33] Analogously, the Sea of Núrnen occupies Mordor's Nurnen basin as a saline inland reservoir, approximately half the scale of Rhûn's sea and provisioned by four principal rivers amid unpotable waters, delineating a self-contained hydrological isolate within volcanic terrains.[34] Cataclysmic interventions profoundly reshaped hydrological regimes, as articulated in Tolkien's lore where upheavals attendant to the War of Wrath submerged Beleriand's Sirion and other rivers, while the Akallabêth's inundations fractured landforms and redirected watercourses, rationalizing deviations from empirical fluvial norms such as improbable parallelism or unilateral tributary ingress.[31] Tolkien explicates these anomalies via divine orchestration and tectonic convulsions: "In the changes of the world the shapes of the lands and of seas have been broken and remade; rivers have not kept their courses, neither have mountains remained steadfast," thereby attributing hydrological irregularities to supernatural causality over naturalistic erosion or plate dynamics.[31] Such transformations mitigated implausibilities, including the Anduin's sustained longitudinal fidelity absent major eastern drainages, by invoking episodic global reconfiguration.[31]Forests, Plains, Deserts, and Climatic Zones
Middle-earth's forests, such as Fangorn and Mirkwood, comprised ancient, dense woodlands that posed significant barriers to settlement and military campaigns due to their tangled undergrowth and inhospitable terrain, often requiring travelers to follow narrow paths or risk disorientation and attack from indigenous creatures.[35] These forests contrasted sharply with the tamed, fertile farmlands of the Shire, where hobbits cultivated open plains into productive agricultural zones supporting dense populations through systematic drainage and hedging, facilitating stable communities vulnerable to external invasion but ideal for sedentary life.[36] In warfare, such woodlands enabled defensive ambushes or independent interventions by forest-dwellers, as seen in the ents' role in disrupting orc movements, while their corruption by shadow reduced habitability, limiting human or elven expansion.[37] Vast plains dominated regions like Rohan and parts of Rhovanion, consisting of open grasslands that supported horse-breeding societies and enabled swift cavalry maneuvers, turning these areas into strategic heartlands for mobile armies capable of rapid deployment over hundreds of miles.[38] These steppes in eastern areas, such as Rhûn, fostered nomadic lifestyles among Easterling tribes, where aridity constrained large-scale farming to river valleys, promoting raiding economies and irregular warfare patterns that challenged settled realms like Gondor through unpredictable incursions.[39] Settlement in these zones relied on pastoralism, with herds providing mobility and resilience against crop failures, though exposure to winds and seasonal floods influenced fortification strategies around key fords and hills. Deserts in Harad featured expansive arid expanses with intense solar exposure and scarce water, restricting permanent settlements to oases and coastal ports, thereby channeling trade and military forces along defined caravan routes vulnerable to ambush.[40] This terrain favored camel-mounted nomads for hit-and-run tactics against northern invaders, as the heat and sandstorms deterred prolonged campaigns by foot or horse armies from cooler climes, effectively acting as natural frontiers that amplified the defensive advantages of southern realms.[41] Climatic zones exhibited a west-to-east gradient shaped by orographic effects from mountain ranges like the Misty Mountains, which intercepted westerly winds carrying moisture from the Great Sea, resulting in temperate, oceanic conditions in Eriador with annual rainfall exceeding 1000 mm and mild temperatures averaging 10-15°C, conducive to forestry and mixed farming.[38] Eastward, rain shadows produced continental climates with drier steppes (under 500 mm precipitation) and greater temperature extremes—winters dropping to -20°C and summers reaching 30°C—favoring hardy grains over orchards and influencing settlement toward riverine corridors for irrigation-dependent agriculture.[42] Southward toward Gondor and Harad, subtropical influences prevailed with higher evaporation rates and monsoon-like patterns in coastal areas, supporting date palms and elephant habitats but exacerbating desertification inland, where warfare adapted to heat exhaustion risks and reliance on naval supply lines.[41] These variations dictated resource distribution, with western forests yielding timber for shipbuilding and eastern plains timber for cavalry logistics, underscoring how terrain channeled economic and martial adaptations across the continent.[35]Western Regions: Lindon, Eriador, and the Shire
The western regions of Middle-earth, including Lindon, Eriador, and the Shire, formed the northwestern expanse during the Third Age, marked by coastal Elven settlements, expansive wilderness dotted with ancient ruins, and protected agrarian enclaves. This area lay west of the Misty Mountains, bounded by the Blue Mountains (Ered Luin) to the west and opening to the Great Sea via the Gulf of Lune. By the late Third Age, much of the region exhibited depopulation and reversion to wild lands following the fragmentation of the Dúnedain kingdom of Arnor, with only pockets of habitation persisting amid downs, barrows, and river valleys.[43] Lindon, positioned along the post-War of Wrath coastline west of the Ered Luin, comprised Forlindon north of the Gulf of Lune and Harlindon to the south, serving as a remnant Elven domain after the submersion of greater Beleriand. The Grey Havens at Mithlond functioned as the primary port for Noldor and Sindar Elves departing for Valinor, with the landscape featuring wooded hills and sheltered bays conducive to shipbuilding and maritime activity under Círdan's stewardship. This geography facilitated Lindon's role as a defensive buffer and cultural preserve, insulated by mountains from eastern threats.[43] Eriador extended eastward from Lindon across the Ered Luin passes, encompassing varied terrain of rolling downs, moors, and the northern reaches of the Greyflood (Gwathló) and Hoarwell (Mitheithel) river systems, which drained into the Sea via the Gulf. Ruins of Númenórean settlements, such as Annúminas beside Lake Evendim (Nenuial) with its controlled waters for irrigation and defense, evidenced early colonial engineering, but by the Third Age, these sites lay abandoned amid sparse populations, with the Barrow-downs preserving ancient burial mounds from the realm of Cardolan. The Weather Hills and the Great Road remnants highlighted eroded strategic features, underscoring the shift from ordered realms to untamed expanses prone to flooding and abandonment.[44] The Shire, nestled in Eriador's northwest between the Far Downs and Brandywine River (Brandywine), featured fertile river valleys, low hills, and engineered boundaries like living hedges and dikes that shielded Hobbit farmlands from wolves and external disruptions. Divided into the Four Farthings with waterways such as The Water channeling through settlements like Hobbiton, the region's mild climate supported intensive agriculture, pipe-weed cultivation, and milling, reflecting a deliberate domestication contrasting Eriador's desolation. This insulated geography, bolstered by the Brandywine Bridge as a controlled crossing, maintained a stable, low-density population of around 144 square miles under Thain governance, emblematic of retreat from broader continental turmoil.[45]Central Regions: Misty Mountains, Rhovanion, and Gondor
The Misty Mountains, spanning over a thousand miles from the northern regions near Mount Gundabad to Methedras above the Gap of Rohan, constituted the primary eastern barrier for western Middle-earth, separating Eriador from Rhovanion and channeling travel through perilous passes like the High Pass and Redhorn Pass.[46] This range, exploited by orcs and goblins for ambushes, impeded east-west movement and invasions, while its southern extent influenced the strategic layout of Rohan and Gondor.[47] Rhovanion, the broad eastern expanse beyond the Misty Mountains extending from the Grey Mountains southward to the Emyn Muil and Brown Lands, featured fertile vales along the Anduin River that supported key settlements such as Dale and Esgaroth (Lake-town), where river trade flourished via the Celduin (River Running) into the Long Lake and onward to southern markets.[31] However, the region's vitality was undermined by the corruption emanating from Dol Guldur in southern Mirkwood, where Sauron, masquerading as the Necromancer from around T.A. 1000, spread shadow and decay, transforming Greenwood the Great into the darkened Mirkwood and fostering spiders, evil creatures, and orc incursions that threatened northern trade routes.[48] Further south, Gondor's core territories along the Anduin's lower course included the White Mountains (Ered Nimrais) as a western rampart and Ithilien as an eastern frontier zone, densely forested and used for ranger patrols to harry Mordor's forces.[49] The ruins of Osgiliath, Gondor's original capital astride the Anduin north of Minas Tirith, marked the frontline of repeated defensive failures, with its bridges and western bank held tenuously against eastern assaults during the War of the Ring.[50] The elongated Vale of Anduin, paralleling the Misty Mountains for much of its 1,388-mile length before broadening into Gondor's heartlands, enabled vital north-south linkages, allowing alliances between northern principalities like Dale and Gondor's armies to coordinate against Sauron's southern strongholds.[32][31]Eastern and Southern Lands: Rhûn, Harad, and Unmapped Frontiers
Rhûn comprises the extensive eastern territories of Middle-earth beyond the River Running and Rhovanion, characterized primarily by steppes and grasslands suitable for nomadic confederacies of Easterlings. These lands include the Sea of Rhûn, an inland body of water located in the western portion of Rhûn, fed by rivers flowing from the eastern Mountains of Rhûn and serving as a barrier or route for military movements. The region's sparse canonical detail, derived mainly from accounts of invasions by tribes such as the Wainriders—who traversed its plains in wagons during the Third Age—highlights its role as a cradle for organized forces repeatedly allying with Sauron, rather than integrated into the narratives of the Free Peoples.[51] Harad, situated south of Gondor and Mordor, encompasses Near Harad along its northern borders and Far Harad in its remoter southern expanses, providing vast manpower and exotic war beasts to Sauron's campaigns. The Haradrim fielded armies including the enormous mûmakil, or oliphaunts, originating from Far Harad's distant regions, as evidenced in the assault on the Pelennor Fields where these creatures, likened to ancient proboscideans, trampled foes under command of Southron captains. Climatic distinctions from the northwestern temperate zones are implied through references to the "hot breath of the South" and the endurance required for its warriors, though specific features like potential desert coasts near Umbar or interior terrains remain undetailed in primary texts. The unmapped frontiers beyond Rhûn and Harad represent the least documented peripheries, with the far east potentially extending into indefinite plains or unknown topographies and the deep south possibly incorporating volcanic or equatorial zones alluded to in early cosmological sketches but absent from later histories. Verifiable information is confined to fragmentary scout intelligence and battle lore, such as vague reports of endless wastes or hostile climes deterring exploration by Gondorian rangers. Tolkien intentionally left these areas blank to maintain narrative focus on northwestern events, as noted in his correspondence emphasizing the world's broader scale without necessitating exhaustive depiction.[52] This paucity of detail underscores the geographical and cultural remoteness, limiting insights to their function as reservoirs for Sauron's eastern and southern levies.Political and Strategic Geography
Elven Kingdoms, Human Realms, and Dwarven Strongholds
The Elven kingdoms of the Third Age formed isolated enclaves amid declining populations, their boundaries defined by natural barriers and ancient enchantments rather than expansive conquests. Lindon, the westernmost realm under Círdan's stewardship, stretched along the coasts from the Gulf of Lhûn northward to Forlindon and southward to the Blue Mountains, serving as a haven for the remnant High Elves and Sindar after the Second Age.[16] Rivendell, or Imladris, established by Elrond in SA 1697, occupied a narrow eastern valley in the Misty Mountains' foothills, shielded by the Bruinen river and encompassing surrounding wooded hills but lacking formal territorial claims beyond its defensible confines. Lothlórien, governed by Galadriel and Celeborn, extended across the golden mallorn woods between the Anduin and Celebrant rivers, bounded westward by the Misty Mountains, eastward by the Great River, northward near the Limlight, and southward toward the Silverlode's source, preserving an archaic elven way of life insulated from outer decay. Thranduil's Woodland Realm dominated the denser northern tracts of Mirkwood, from the Forest River in the east to the Mountains of Mirkwood in the west, with its underground halls near the Old Forest Road, though encroached upon by shadows from Dol Guldur. Human realms, by contrast, featured broader but more vulnerable domains shaped by migration, alliance, and erosion through conflict. The Dúnedain kingdoms of Arnor and Gondor, founded in SA 3320 by Elendil and his sons, initially claimed vast swathes: Arnor from the Lune River to the Grey Mountains and eastward into Rhovanion's fringes, centered on Annúminas, but splintered by TA 861 into Arthedain (northwest, holding Fornost and the North Downs), Cardolan (central, around the Barrow-downs and Weathertop), and Rhudaur (northeastern hills, infiltrated by evil), ultimately falling to Angmar by TA 1975. Gondor, the South-kingdom, at its TA 830 peak under Romendacil II controlled territories from Pelargir and Umbar westward to the Ephel Dúath and northward beyond the Limlight, including Ithilien between Anduin and Ephel Dúath, Anórien north of Minas Tirith to the Isen, and Lebennin along the lower Anduin, though by TA 3019 its effective bounds contracted to the core around Minas Tirith, Dol Amroth, and Lossarnach amid losses to Harad and Mordor.[53] Rohan, ceded by Gondor to the Éothéod in TA 2510, comprised the grassy Mark from the Adorn and Isen rivers westward, eastward to the Entwash and Limlight, northward to the Snowbourn, and southward to the White Mountains, with Edoras in the watershed of the Snowbourn enabling swift horse maneuvers across open plains.[54] Lesser northern realms included Dale, a trading city-state around the Long Lake allied with Dwarves, extending influence along the River Running from Esgaroth to the Lonely Mountain's approaches. Dwarven strongholds emphasized subterranean fortification within mountain fastnesses, prioritizing defensible depths over surface expanse to safeguard hoards and forges. Khazad-dûm, or Moria, delved by Durin's Folk from the First Age, spanned beneath the Misty Mountains from the Dimrill Gate in the south to the Moria Gate near Azanulbizar in the north, with halls like Durin's Bridge and the Endless Stair traversing some 20 miles east-west, abandoned after TA 1981 due to the Balrog but briefly reoccupied in TA 2989-2994.[55] Erebor, the Lonely Mountain, colonized in TA 1999, housed interlocking chambers and mines within its isolated peak northeast of Dale, accessible via eastern and northern gates overlooking the River Running and Long Lake, its geography funneling wealth from deep veins while exposing flanks to dragon assault in TA 2770 until reclamation in TA 2941.[56] The Iron Hills, settled post-Erebor's founding, lay southeast of the Lonely Mountain amid rugged terrain rich in iron, serving as a smaller outpost for Longbeards until TA 2589 invasions scattered survivors. These holds' alpine isolation facilitated cultural endurance across ages, contrasting the Elves' sylvan retreats and Men's open-field principalities.Borders, Fortifications, and Paths of Invasion
The River Isen delineated the western border of Rohan, functioning as a natural defensive moat within the Gap of Rohan, with viable crossings restricted to Isengard and the Fords of Isen.[57] This chokepoint was repeatedly contested, as evidenced by the Battles of the Fords of Isen in T.A. 3019, where Rohirrim forces repelled Saruman's orc armies attempting to breach Rohan's frontier. Similarly, the Pass of Cirith Ungol in the Ephel Dúath range was fortified by Gondor with a tower to guard against orc incursions and contain threats within Mordor, exploiting the narrow cleft as a controllable entry point into Sauron's realm. Dagorlad's expansive plains, situated northwest of Mordor beneath the Black Gate at Cirith Gorgor, served as a principal avenue for mass invasions, lacking substantial natural barriers to impede orc hordes emerging from the Morannon.[58] Historical precedents include the Battle of Dagorlad in S.A. 3434, where the Last Alliance shattered Sauron's forces on this terrain before advancing into Mordor, underscoring how the open fields facilitated decisive confrontations but exposed defenders to overwhelming numbers when fortified northern accesses were breached.[59] These vulnerabilities contrasted with more defensible mountain-ringed borders, highlighting geography's deterministic influence on military outcomes. The Harad Road, traversing Ithilien southward from the Cross-roads of the Fallen King, enabled Haradrim armies to mount threats against Gondor, crossing the River Poros at fords of critical strategic value.[60][61] During the War of the Ring in T.A. 3019, this route channeled southern invaders toward Minas Tirith, where the Poros crossings amplified the road's role as a vector for expansionist aggression, compelling Gondor to allocate defenses along extended linear frontiers rather than concentrated strongholds.[60] Such paths of invasion reveal how linear infrastructure intertwined with terrain to dictate the scale and direction of conflicts, often overriding numerical advantages through enforced bottlenecks elsewhere.Resource Distribution and Economic Geography
The dwarves of Khazad-dûm, known as Moria, derived their primary wealth from vast deposits of mithril, a rare silvery metal found exclusively in the mines beneath the Misty Mountains.[62] This resource, valued at ten times its weight in gold, enabled the crafting of exceptionally strong and lightweight armor, such as the shirt worn by Bilbo Baggins, and fueled extensive trade with elves and men before over-mining awakened the Balrog, leading to the dwarves' expulsion.[62] Similarly, the Lonely Mountain (Erebor) held immense reserves of gold, silver, gems, and other treasures, transforming the dwarf-kingdom into a prosperous hub that enriched neighboring Dale through mining and craftsmanship.[63] These northern mineral assets concentrated power among dwarven holds, fostering alliances for protection and exploitation but also inviting catastrophe, as Smaug's seizure of Erebor's hoard in TA 2770 disrupted regional economies and prompted quests driven by reclamation rather than equitable distribution. In contrast, Gondor's economic foundation rested on agricultural self-sufficiency, particularly in the fertile vales of the Anduin River, including the Pelennor Fields surrounding Minas Tirith, which produced abundant grain to sustain its armies and populace.[64] Regions like Lossarnach contributed olives, wine, and livestock, while control of salt production along the Anduin supported preservation and trade within Gondor's borders, emphasizing internal resource management over external dependencies.[64] This agrarian base underpinned Gondor's resilience against invasions, as evidenced by the stockpiling of supplies for sieges, though depopulation and war eroded yields by the late Third Age.[65] Southern Harad possessed resources like ivory from mûmakil herds and spices from tropical climes, potentially exchanged along ancient roads such as the Harad Road, but canonical interactions with Gondor were dominated by coercion and conflict rather than sustained commerce.[66] Black Númenórean influences in Umbar facilitated piracy over peaceful trade, limiting economic exchanges to wartime tributes or spoils.[67] Eastern Rhûn's steppe and semi-arid landscapes implied resource scarcity, compelling Easterling tribes to conduct raids westward for grain, metals, and captives to supplement pastoral economies centered on horses and herding. Mistrust between Free Peoples and Sauron-aligned groups curtailed canonical trade, with invasions like those of the Wainriders in TA 1851 driven by the need to seize western surpluses rather than mutual exchange. Overall, Middle-earth's geography dictated that control of localized endowments—be they subterranean metals or riverine fertility—determined strategic power, with conquest filling gaps left by isolation and suspicion.Cartography and Visual Representation
Tolkien's Hand-Drawn Maps and Their Evolution
J.R.R. Tolkien produced the initial hand-drawn maps for The Hobbit between 1936 and 1937, including Thrór's Map of the Lonely Mountain, which featured moon-runes designed to appear under specific lighting conditions, and the Wilderland map, a pictorial representation denoting perils with a double-ruled line for the Edge of the Wild.[2] These maps employed Anglo-Saxon-inspired runes and illustrative elements to support narrative authenticity and reader engagement, rather than strict topographical precision.[2] For The Lord of the Rings, composed from 1937 to 1949, Tolkien drafted an iterative master map that physically enlarged through the addition of taped sheets as the storyline expanded westward from The Hobbit's eastern locales.[2] The first Shire map, created circa 1937, established a foundational scale that integrated with the broader framework implied by Bilbo's traced map of Thrór's design, ensuring geographical continuity across the works.[2] Subsequent sketches, such as the North-West Middle-earth map (circa 1948) and regional views like Rohan, Gondor, and Mordor (circa 1948), incorporated artistic liberties including stylized coastlines and bird's-eye perspectives to align with evolving plot demands.[2] Tolkien's process involved concurrent mapping and writing to maintain a coherent world, with adjustments—such as repositioning Barad-dûr and Mount Doom in a 1940s Mordor sketch—prioritizing textual fidelity over initial drafts.[2] Posthumously, his letters, including one to Rayner Unwin on 6 March 1955 stressing geographical elaboration and another to H. Cotton Minchin in 1956 advocating for detailed maps, guided refinements in works like Unfinished Tales of Númenor and Middle-earth (1980), where Christopher Tolkien drew from unpublished manuscripts to elucidate cartographic details without altering core narratives.[68][2]
