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Sheng Long
Sheng Long
from Wikipedia

Sheng Long
Street Fighter character
First appearanceElectronic Gaming Monthly (1992)
First gameStreet Fighter 6 (2023)
Created byKen Williams[1]
Designed byKen Williams (1993)[1]
Mike Vallas (1997)[1]
Shigenori Kiwata (2017)[2]

Sheng Long is a character hoax related to the Street Fighter series, created by Electronic Gaming Monthly as an April Fools' prank in 1992. Conceived by editor Ken Williams due to a mistranslation suggesting the existence of a character named Sheng Long in the Capcom fighting game Street Fighter II, the publication released an article describing a method to fight the character in the game. Despite intending it to be an obvious joke, many players took it seriously, and other publications reprinted the details as fact without verifying its legitimacy, causing the Sheng Long hoax to spread worldwide. As a result, the magazine later acknowledged it was indeed a hoax, though it revisited the concept for a similar joke in 1997. Claiming Sheng Long would appear in Street Fighter III, they provided a backstory for the character and an appearance designed by editor Mike Vallas. Despite the article trailing off and being incomplete, it resulted in confusion between the North American and Japanese branches of Capcom, with the former calling the latter to ask why they had not been informed about the character.

As a character and a hoax, Sheng Long has been described as one of the most famous and well-known legends related to video gaming by publications such as UGO.com and GameSpot. Several publications have attributed the hoax with the creation of Street Fighter character Akuma, who was added to Super Street Fighter II Turbo as a secret boss with several similarities to the original joke. Fan appeal for the character affected later Capcom titles, with public requests for the inclusion of Sheng Long in an actual video game leading to the consideration of his inclusion in the Street Fighter: The Movie video game and the appearance of the character Gouken as both a secret boss and playable character in Street Fighter IV. Capcom has also added in-game achievements referencing Sheng Long in Street Fighter II re-releases, and for the 25th anniversary of the hoax temporarily posted artwork and a profile for the character on their website, this time designed by Shigenori "Kiki" Kiwata. This version of the character was later reused for his appearance as a non-player character in the World Tour mode of Street Fighter 6, acting as a high-difficulty optional boss.

Origin

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The name Sheng Long comes from a mistranslated portion of the name of a special move performed by the series' main character, Ryu; the characters shō ryū (, rising dragon) from Shōryūken (昇龍拳), Ryu's flying uppercut, are shēng lóng in Chinese pinyin. This was carried into one of Ryu's quotes to defeated opponents in the English localization of the 1991 arcade game Street Fighter II, changing the Japanese quote "If you cannot overcome the Shoryuken, you cannot win!" (昇龍拳を破らぬ限り、お前に勝ち目はない!, Shōryūken o yaburanu kagiri, omae ni kachime wa nai!) to "You must defeat Sheng Long to stand a chance." As a result, players were given the impression that Ryu was referring to a person instead of the attack.[3]

The Super Nintendo Entertainment System (SNES) port of Street Fighter II, released shortly after the April Fools' prank, changed the translation to "You must defeat my Dragon Punch to stand a chance."[3] However, the English instruction manual for the SNES Street Fighter II referred to "Master Sheng Long" as Ryu and Ken's teacher.[4][5] Instruction manuals for later ports to the SNES and Sega Mega Drive consoles replaced all references to Sheng Long by referring to Ryu and Ken as disciples of the "Shotokan school of karate".[6][7] A character named Gouken was later introduced in Masaomi Kanzaki's 1993 Street Fighter II manga as Ryu and Ken's sensei[8] and was adapted into the series' backstory in Super Street Fighter II Turbo.[9]

Original April Fools' article

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Coupled with edited screenshots, the hoax inspired many to try and fight Sheng Long in Street Fighter II.

The mistranslation spawned rumors about the existence of a Sheng Long character in the game,[3] and players sent letters to video game publications attempting to confirm the character's existence.[10] Electronic Gaming Monthly editor Ken Williams, who was an avid Street Fighter II player, also took an interest in the rumor, feeling there had to be some secrets in the game due to his experiences with the first Street Fighter arcade game. Wanting to try the office's newly acquired Adobe Photoshop software, he modified screenshots of the game to "create" a "secret boss" by combining sprites from different characters, using it as a way to let off steam due to the stresses of work. Pleased with the results he invited the other writers over, who enjoyed the humor and encouraged Williams to create a second screenshot of the character, with Ray Price suggesting to give the character a flaming fist version of Ryu's "Shoryuken" special attack. Unsure what to do with the screenshots at this point, and with their April issue approaching, they invited founding editor Steve Harris over and proposed using the images for an April Fools' Day prank article. Harris took one look and responded "Make it happen."[1]

As a result, in the April 1992 issue of the video game magazine, a method was "revealed" to reach Sheng Long in the arcade game. The article claimed that the character could be found if a player using Ryu did not let the character suffer any damage during the entire game. Upon reaching the final match against the game's boss M. Bison, the player had to avoid hitting Bison and being hit by him until the time limit expired, thus ending the round in a draw. After repeating this for ten consecutive rounds Sheng Long would then appear out of nowhere and throw Bison off of the edge screen and out of the way. The game's on-screen timer would then stop at 99 seconds, resulting in a "fight to the death" between Ryu and Sheng Long. As a character Sheng Long was stated to feature the special moves of all the fighters, such as Chun-Li's "Spinning Bird Kick" and Sagat's "Tiger Shot", but inflict more damage. In addition, the character was supposedly faster than any other fighter in the game, negating the pause between projectile attacks. Other attacks mentioned included an air-based throw attack and the aforementioned "Shoryuken" covered in flames to represent his greater power.[10] The "ridiculous requirements" to encounter Sheng Long were intended to help cue readers in that the article was indeed a joke, however they felt they needed more to make that clear. Editor Martin Alessi suggested adding an "Honorable Mention" to "W.A. Stokins" ("waste tokens") of "Fuldigen, HA" ("fooled again, ha"). Williams felt that nobody would fall for the joke without being incredibly gullible.[1]

However, people did indeed try to find the character, with arcade owners sending complaints to the magazine that their machines were being broken: large amounts of quarters were being deposited by players, causing them to eventually get stuck. The magazine also received a large volume of hate mail by players themselves, who were complaining that the requirements were impossible.[1] Rival publication GamePro also received letters from players asking to verify the authenticity of Sheng Long, much to the chagrin of their editor Dan Amrich.[11] Compounding matters, publications from Europe, Hong Kong and other countries reprinted the trick without verifying it or asking Electronic Gaming Monthly's permission causing the hoax to spread worldwide. Capcom's North America branch also for a time changed their introductory message for their corporate line to address the hoax, instructing anyone calling about Sheng Long to call Electronic Gaming Monthly's offices instead. Though Williams was unconcerned with the reaction due to only being known at the publication as "Sushi-X", the other writers were,[1] and in their December issue of that year revealed that it was a hoax and stated surprise at the worldwide coverage the joke received.[12]

April Fools' 1997

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During the development of Street Fighter III, fans discussed the prospect of the character's inclusion in the new title.[3] By this point in time Capcom had introduced the backstory character Gouken, who had been killed by his brother Akuma, a playable character added to later iterations of Street Fighter II. Taking advantage of this, Electronic Gaming Monthly perpetuated the hoax again in 1997 by claiming that Sheng Long was in the game, and provided character artwork depicting his appearance alongside new screenshots which were all photoshopped works by editor Mike Vallas.[1] Unlike the first article, they did not finish their explanation of how to reach him, ending the article with "To reach him, you will need at least six perfects and..." Additionally, the words "April Fools" were spelled out in the first letter of the first ten sentences of the article.[13]

The character's design was expanded on greatly in the article; Sheng Long was now stated to be the American localization name for the character Gouken. His profile listed in the article paralleled Gouken's, but instead of Akuma killing him he was knocked into a raging river. The result gave him a scar over his eye, and a desire to get revenge on his brother. To this end, he revived several "killing techniques" of his fighting style, which included an air version of Akuma's red "Hadouken" projectile attack that knocked his opponent down, a ground high-low projectile that could be used on the ground, an unblockable "Denjin-Shinryuu-Ken" super attack that would shock the opponent, an air rapid "Hadouken" super attack akin to a move used by Ibuki, and a third super attack intended to be a stronger version of Akuma's "Shun Goku Satsu".[13] In a later issue, the staff reported that despite this being the second Sheng Long joke, it was convincing enough that Capcom of America called the company's headquarters in Japan asking why they had not been told that the character was in the game.[14]

Legacy

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The April Fool's joke has seen significant discussion in media outlets since its debut, with IGN describing it as having the biggest impact of all of Electronic Gaming Monthly's April Fools jokes,[15] while UGO.com named it one of video gaming's greatest urban legends, noting its impact upon the series' success.[16] Capcom community manager Seth Killian described the hoax as "a part of gaming history", comparing Sheng Long to the Konami Code.[17] However, Tom Coulter of GamesRadar+ listed it as one of the video game legends he never wanted to hear about again, stating that while it was a good prank at first, it had gone from "sly wink to the fans" to "Borat t-shirt."[18]

The rumor is often credited with inspiring the creation of Akuma, a character who debuted as a hidden final boss in Super Street Fighter II Turbo, due to their similarities,[19] although Capcom has never confirmed nor denied this. As in the hoax, the process of fighting Akuma would require certain achievements met during the game, with Akuma interrupting the final match of the game between the player and M. Bison. "The similarity was nodded at in the high-definition remake of Super Street Fighter II Turbo, in which an Xbox 360 Achievement titled "Sheng Long is in Another Castle" could be earned for defeating Akuma in the game's arcade mode.[20] Despite the lack of direct confirmation from Capcom, the staff of Electronic Gaming Monthly felt the character was added in response to the hoax, with Williams stating that they were "flabergasted that something we did had an impact on the industry like that."[1]

Street Fighter: The Movie

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Sheng Long is mentioned four times in the 1995 arcade game Street Fighter: The Movie in the endings for Ryu,[21] Ken,[22] and Akuma.[23] In each, he is stated as the master of Ryu and Ken, and Akuma's brother, but never stated as dead. Despite the repeated mention, Sheng Long does not appear in the game. On January 30, 2007, the game's designer, Alan Noon, appeared on Shoryuken.com's forum and discussed aspects of the game cut during development, among them a playable Sheng Long character.[24]

According to Noon, talk had circulated about adding extra characters that were not in the film. As the Sheng Long hoax and Akuma's debut in Super Street Fighter II Turbo were fairly recent at the time, the designers asked for Capcom's permission to add both characters into the game. Capcom approved the addition of Akuma, but denied the inclusion of Sheng Long. However, Capcom later unexpectedly approved the addition of Sheng Long. Noon designed Sheng Long's appearance for the title, giving him black gi pants and a long, green, padded/quilted, sleeveless Gi style top which was tied off with a black belt mandarin style, long white braided hair, Fu Manchu moustache, a thick black ribbon over his eyes due to being blinded by Akuma and one hand taking the form of a dragon's claw, described as a result of his power being so advanced, that he began to physically manifest dragon like attributes. Capcom approved the design and Luis Mangubat, an artist from the development team (who would later work at Midway Games), posed as Sheng Long. However, the character was left unfinished because of time constraints.[25]

Street Fighter IV

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In an interview in the January 2008 Issue of Electronic Gaming Monthly, Street Fighter IV producer Yoshinori Ono stated "Let's just say that [jokes] that your magazine have reported in the past might find their way into the game as fan service." Executive editor Shane Bettenhausen took this to mean the appearance of Sheng Long in Street Fighter IV, though added that if the character did appear in the game, it would be Gouken.[26] When asked in a later interview by 1UP.com regarding the possibility of Sheng Long's appearance in the title, Ono replied "Are you coming to the Tokyo Game Show? How about you ask me that question again then."[27] Capcom later revealed Gouken as a character in Street Fighter IV,[28] with Ono stating in an interview with Play magazine that his inclusion in the title was in response to fans requesting Sheng Long's presence in the game.[29]

2017 artwork of Sheng Long by Capcom. "USO" is Japanese for lying, used to imply the profile is fake

On the first of April 2008, Capcom announced Sheng Long as a "secret, unlock-able character" in their Japanese development blog for Street Fighter IV and later posted in their official US blog accompanied with a silhouette of the character.[30][31] The post took the tone of a Capcom representative trying to announce a character without giving away too many details, hinting that "Sheng Long is Ryu's..." then holding back and saying to wait for an official character announcement. In a similar fashion to the original joke, the post lists the method to unlock him as requiring the player to win every round as Ryu without taking any damage whatsoever and then perform his "Shoryuken" move during the final boss fight. Reception to the joke the third time was negative[32] and included criticism from 1UP.com.[33] The following day, the Japanese website confirmed that it was indeed a joke and explained the origin of Sheng Long while adding "Sheng-Long is still now and always will be, truly a character of legend."[3][17]

Street Fighter 6

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In March 2017, 25 years after the original hoax was published, Capcom gave Sheng Long a joke profile in the Shadaloo Combat Research Institute part of their Capcom Fighters Network website, which showcased artwork and profiles for every character related to the Street Fighter series. Satirizing the Sheng Long rumor, it states that he became a living legend, appears after consecutive draw games, his moves are impossible to counterattack and always register as counter hits and that anyone that sees him will die after 24 hours.[34] Drawn by Shigenori "kiki" Kiwata,[2] the artwork resembles his appearance in Electronic Gaming Monthly's Street Fighter III April Fools article, except instead of long hair and a beard this version sports a long mohawk and a mustache forked upwards, while his biography stated he stands 6 ft 1 in (185 cm) tall. A small note at the bottom of the page stated it would be deleted after 48 hours, and shortly after it was completely removed.[34]

Sheng Long appears as a non-playable character in the "World Tour" mode of Street Fighter 6 whom players fight atop the SiRN building at night after completing the game. Using Ryu's fighting style, he has been described as one of the mode's hardest opponents.[35][36]

Other Media

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Comics

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  • Sheng Long would later make an appearance in the 1993 Malibu Comics as Ryu and Ken's master, where he is poisoned by an evil clone of Ryu created by the comic's villain.[37]
  • A Hong Kong manhua based on Street Fighter II by Jademan Comics even altered their story to include the character in response.[38]
  • In Street Fighter Origins: Sagat (2023), a graphic novel written by Chris Sarracini with art by Joe Ng and published by Udon Entertainment, Sheng Long falsely assumes the identity of the legendary master Gen in an attempt to gain notoriety. The plan, however, has an unexpected outcome: while maintaining the charade, he ends up crossing paths with the real Gen, who reveals the secret move and defeats the imposter.[37]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Sheng Long is a fictional character hoax associated with Capcom's Street Fighter video game series, stemming from a mistranslation in Street Fighter II: The World Warrior (1992) where Ryu's victory quote "You must defeat Sheng Long to stand a chance" erroneously referenced the character's Shoryuken move, implying a secret boss rather than the technique's name meaning "Rising Dragon Fist." The was amplified by an article in the April 1992 issue of , which detailed elaborate, impossible in-game steps to unlock Sheng Long as Ryu and Ken's master and an ultra-powerful hidden opponent, including completing the arcade mode without taking damage and then enduring 10 undefeated rounds against by letting the timer expire without scoring or conceding points. Despite being revealed as a prank, the legend endured, inspiring Capcom to incorporate similar secret boss mechanics and lore elements into subsequent titles, such as the introduction of Akuma in (1994) as a demonic rival unlocked through hidden conditions, and Gouken in (2008) as the canonical elderly master of Ryu and Ken, directly echoing Sheng Long's fabricated backstory. In 2023, Capcom included Sheng Long as a high-level secret boss in the World Tour single-player mode of , providing a direct nod to the . Sheng Long has appeared in non-canon references across media, including the 1995 Street Fighter: The Movie tie-in game and Malibu Comics' Street Fighter series in the 1990s, while Capcom playfully acknowledged the myth in promotional materials like the Street Fighter V Shadaloo Combat Research Institute website (2016). The enduring impact of the hoax highlights early video game urban legends and their role in shaping fan expectations and developer creativity within the fighting game genre.

Origin of the Hoax

1992 Electronic Gaming Monthly Article

The April 1992 issue of (EGM) featured an article in its Tips & Tricks section that introduced Sheng Long as a hidden, unbeatable secret boss in , presented as a legitimate gameplay tip from a fictional reader named W.A. Stokins. Published on April 1, 1992, the piece mimicked the style of authentic game previews and rumor columns common in early gaming magazines, complete with a blurred, fabricated to lend credibility. Written by EGM's pseudonymous contributor Sushi-X, the hoax capitalized on the game's massive arcade popularity, where had become a cultural phenomenon since its 1991 release, drawing crowds and inspiring widespread speculation about hidden content in fighting games. The article claimed Sheng Long was the enigmatic master who trained Ryu and Ken, described as an elderly martial artist with godlike abilities far surpassing the standard roster. Specific hoax elements included detailed, impossible gameplay instructions: players must select Ryu, achieve perfect victories (no damage taken) through all stages up to , then engage in ten consecutive draws against by allowing the timer to expire each round without landing or receiving hits, after which Sheng Long would intervene, defeat instantly, and initiate a no-time-limit "fight to the death." It further fabricated Sheng Long's moveset, such as a red Hadoken projectile faster than Sagat's Tiger Shot, a spinning kick more lethal than Chun-Li's Spinning Bird Kick, and an aerial throw capable of slamming opponents through the stage floor. These elements were designed to sound plausible within 's mechanics, encouraging readers to waste quarters in arcades attempting the challenge. The drew from a real mistranslation in the U.S. arcade version of , where Ryu's victory quote "You must defeat Sheng Long to stand a chance" erroneously rendered the Japanese "Shōryūken" (Rising Dragon Fist) as referencing a character named Sheng Long, meaning "true dragon" in Chinese and tying into Ryu's dragon-themed techniques. By framing the tip as insider knowledge and avoiding overt April Fools' indicators, the article blended seamlessly with the era's rumor-mill culture in print media, where magazines like EGM often amplified unverified arcade legends to engage their audience.

Early Fan Reactions and Spread

Following the April 1992 article, fans widely believed Sheng Long to be a legitimate hidden character in , portrayed as the ultimate master of Ryu and Ken, accessible only through exceptional skill. This conviction prompted extensive searches in arcades, where players attempted to unlock him by selecting Ryu, achieving perfect victories in every round without taking damage, and then intentionally drawing against for ten consecutive rounds by letting the timer expire each time. Similar efforts extended to home console ports like the version released later that year, despite the console's limitations making the process even more frustrating. The disseminated rapidly through word-of-mouth in gaming communities, arcades, and schoolyards, amplified by the era's reliance on print media and interpersonal sharing before widespread internet access. Rival publication received numerous letters from readers asking for verification of Sheng Long's existence, further contributing to the rumor's persistence. The Street Fighter II SNES instruction manual inadvertently reinforced the myth by erroneously naming Sheng Long as Ryu and Ken's teacher, leading to heightened speculation and attempts to access him across platforms. The was revealed as a prank in the December 1992 issue of EGM, but the legend endured. Within the community, the belief fostered a range of myths about activation methods and abilities, including supposed input sequences mimicking special moves to trigger his appearance. Sheng Long's fictional moveset was imagined as an enhanced compilation of existing techniques, such as a faster red Hadoken rivaling Sagat's Tiger Shot in speed and power, Chun-Li's Spinning Bird Kick with greater damage output, and a superior variant of the Shoryuken known as the Dragon Punch, emphasizing his status as an unbeatable final challenge. These embellishments, born from fan discussions and unverified tips, underscored the hoax's impact on early gaming culture, turning a simple prank into a shared obsession that consumed countless hours and tokens.

Capcom's Engagement

Later Official Nods

Capcom incorporated subtle references to Sheng Long in subsequent official publications and digital content, maintaining the hoax's legacy without integrating the character into core gameplay. On April 1, 2008, 's development team announced Sheng Long as a secret unlockable character in via their Japanese blog and an accompanying English post on the official site, featuring blurred and playful instructions that echoed the original 1992 article's requirements, all as another April Fools' gag. In the 2010 Capcom 30th Anniversary Character Encyclopedia, the hoax received clarification regarding its origins as a mistranslation and magazine prank, while associated developer interviews teased speculative "what if" scenarios for how Sheng Long might have fit into the Street Fighter lore had he been real. On March 28, 2017, coinciding with the 25th anniversary of the original Electronic Gaming Monthly article, Capcom added a satirical profile for Sheng Long to the Shadaloo C.R.I. section of the Street Fighter V website, portraying him as Ryu's elusive master and a living legend who appears after consecutive tied games, whose moves are impossible to counter and always register as counter-hits, and stating that anyone who sees him will die after 24 hours, with these exaggerated, humorous details nodding to fan expectations. In 2020, UDON Entertainment published the Street Fighter World Warrior Encyclopedia: Arcade Edition, which includes a dedicated profile for Sheng Long, acknowledging the character's status as a hoax while detailing his fictional lore. This profile was republished in the 2024 Street Fighter World Warrior Encyclopedia: World Tour Edition. In the 2023 UDON Entertainment comic Street Fighter Origins: Sagat, Sheng Long is portrayed as an impostor attempting to pass as the legendary master Gen to gain fame. Ironically, it is through this impersonation that he encounters and is unmasked by the real Gen during the events of the Tournament of the Elite, which ties into Sagat's early backstory. On April 1, 2025, UDON Entertainment—Capcom's longtime partner for Street Fighter comics—unveiled a mock cover for a nonexistent one-shot titled Street Fighter Masters: Sheng Long #1, depicting the character in dynamic pose with the tagline exploring his "untold story," as an endorsed April Fools' tribute to the enduring myth.

Appearances in Street Fighter Media

Street Fighter: The Movie

Sheng Long does not appear in the 1994 live-action film Street Fighter, directed by Steven E. de Souza and starring Jean-Claude Van Damme as Colonel Guile. The production took place during the peak popularity of the Sheng Long hoax from the early 1990s, but the screenplay and final cut focused on core characters like Ryu, Ken, M. Bison, and the Shadaloo organization without incorporating the fictional master. Although the hoax inspired fan expectations for secret characters, Sheng Long was not cast or designed for the film, with no uncredited actor or scenes featuring energy blasts or temple confrontations involving Ryu and Ken against him. Instead, Ryu and Ken's key fights in the movie involve opponents like and Sagat in arena and prison settings. The decision to exclude such elements aligned with the film's adaptation of lore, prioritizing a around Bison's over unverified rumors. In related media tied to the film, Sheng Long received brief nods that extended the hoax's legacy. The Malibu Comics one-shot adaptation and series of the movie portrays him as Ryu and Ken's master and Akuma's brother, serving as a shadowy figure in the background, though this was not carried over to the film itself. Similarly, the 1995 arcade tie-in game Street Fighter: The Movie mentions him in the endings for Ryu, Ken, and Akuma as their powerful mentor, but he was nearly included as a playable antagonist before being cut due to development time constraints. On January 30, 2007, the game's designer Alan Noon appeared on the Shoryuken.com forums to discuss aspects of the game's cut content, including a planned playable version of Sheng Long. According to Noon, rumors about adding extra characters not in the film had circulated. Given the recent popularity of the Sheng Long hoax and Akuma's debut in Super Street Fighter II Turbo, the development team sought Capcom's permission to include both characters. Capcom initially approved Akuma but denied Sheng Long; however, they later unexpectedly approved the addition of Sheng Long. Noon designed the character's appearance, featuring black gi pants, a long green sleeveless padded gi-style top tied with a black mandarin-style belt, long white braided hair, a Fu Manchu mustache, a thick black blindfold over his eyes (due to being blinded by Akuma), and one hand transformed into a dragon claw, described as a manifestation of his advanced power taking on draconic attributes. Capcom approved the design, and Luis Mangubat, an artist on the development team (who later worked at Midway Games), posed as Sheng Long. However, the character remained unfinished due to time constraints. In contrast, the 1995 animated series Street Fighter, which shared the universe with the film, introduced Gouken as Ryu and Ken's master instead of Sheng Long. These extensions confused some audiences unfamiliar with the original EGM prank, leading to mixed reactions in fan communities about the character's semi-canon status.

Street Fighter IV

In Street Fighter IV, released in arcades on July 18, 2008, incorporated an indirect nod to the through Akuma's arcade mode ending, where Gouken appears as a shadowy figure protecting Ryu and positioned as a rival to Akuma in martial prowess. This silhouette, depicted in a dimly lit with subtle dragon-like motifs in the background architecture, evokes the mythical master from the 1992 rumor without explicit naming or playability, fueling immediate among players at launch. Gouken, revealed in later media as the true master of Ryu and Ken, was designed as a homage to the , with visual elements like flowing and a commanding stance that align with the fabricated description of Sheng Long as an unbeatable elder warrior. This tie-in expands the game's lore on hidden power hierarchies, implying the hoax's influence lingers as an aspirational shadow over the series' fighters. Development insights from producer Yoshinori Ono confirm the ending as a deliberate homage to the , with Ono stating in a January 2008 Electronic Gaming Monthly interview that "jokes that your magazine have reported in the past might find their way into the game as ," directly referencing the original EGM article while introducing Gouken's silhouette to honor fan expectations without making Sheng Long explicitly playable or named. The ambiguity preserved the 's mystique during the arcade phase, sparking widespread online discussions and theories that peaked with the console versions' expansions. Additionally, 's April 1, 2008, development blog prank announced Sheng Long as a "secret unlockable character," further engaging the community around the legend before clarifying it as an April Fools' jest.

Street Fighter 6

In , released in 2023, Sheng Long makes his first canonical in-game appearance as a non-playable character (NPC) in the single-player World Tour mode, serving as a high-level (level 90) master who embodies the "true dragon" myth from the series' lore. His appearance resembles his profile from the Shadaloo Combat Research Institute but features a smaller mustache. Retconned as a distinct entity separate from Gouken, Ryu's established mentor, Sheng Long is depicted as an elusive practitioner in Metro City, teaching a Ryu-style variant of the art through a challenging boss battle that ranks among the mode's most difficult encounters. This integration nods to the character's origins in the 1992 and prior teases, such as the silent cameo in , by fulfilling long-standing fan expectations for a substantive role. Players encounter Sheng Long during the "Fighty Mighty" side quest in World Tour, unlocked after completing the main game, progressing through Ryu-related quests, and reaching sufficient mastery levels. Located atop the SiRN building in Metro City's bayside area at nighttime, he awaits challengers on the rooftop, accessible via the building's elevator, internal stairs, and a crane platform. The ensuing boss fight pits the player against Sheng Long's formidable moveset, which draws directly from Ryu's arsenal—including Hadoken projectiles, Tatsumaki Senpukyaku spins, and an enhanced variant of the Shoryuken uppercut—delivered with amplified power befitting his legendary status. His dialogue during the encounter references the hoax era, echoing the infamous Street Fighter II mistranslation with lines implying he is the ultimate test for aspiring fighters, such as requiring victory over him to face true masters like Ryu. The inclusion of Sheng Long was revealed alongside the game's launch in June 2023, marking the culmination of over 30 years of fan demand stemming from the original prank. Subsequent patches through , including major balance updates in Seasons 2 and 3, have not introduced significant alterations to his NPC role, moveset, or accessibility, preserving his status as a fixed, high-difficulty challenge in World Tour. This appearance distinguishes him from earlier non-canon nods by providing interactive depth, including post-battle interactions that reinforce his mythical "true dragon" persona within the lineage.

Appearances in Comics

Sheng Long also appeared in a Hong Kong manhua adaptation of Street Fighter II published by Jademan Comics in the 1990s. In this version, the story was altered to include the character, reimagining him not as the master of Ryu and Ken, but as Ryu's father, bearing a strong resemblance to Gouken. Sheng Long also appeared in Malibu Comics' Street Fighter comic series (1993), where he is portrayed as the master of Ryu and Ken. Nida is a young woman from the Philippines who travelled to Okinawa to train with Ryu and Ken's master, Sheng Long. When she arrived at the dojo, however, she found it in a poor state and the master sick from poison. Nida tended to Sheng Long as he promised to train her once he regained his health. She secretly seeks to kill Ryu who she believes was responsible for the death of her father who worked as a police officer. In reality, an evil clone of Ryu, created by M. Bison, was responsible. The comic series ended before Nida discovered the truth. Sheng Long appears in the 2023 UDON Entertainment graphic novel Street Fighter Origins: Sagat, illustrated by Joe Ng. In this story exploring Sagat's backstory, Sheng Long impersonates the assassin Gen and is ultimately unmasked by Sagat during a confrontation. On April 1, 2025, UDON Entertainment announced Street Fighter Masters: Sheng Long #1, a purported one-shot comic issue exploring the untold story of Sheng Long as an official tie-in to the series. The announcement featured cover art taken from Sheng Long's appearance in the Street Fighter Origins: Sagat graphic novel. The announcement credited April Washington as writer and Garrett Hanson as illustrator, portraying Sheng Long as a powerful figure in the lineage while tying into his canonical role in . However, the comic was revealed to be an April Fools' Day joke and was never actually released or published as legitimate content, serving as another nod to the character's hoax origins.

Cultural Impact and Legacy

Influence on Gaming Hoaxes

The Sheng Long hoax, stemming from the 1992 Electronic Gaming Monthly article, marked one of the earliest major instances of a print magazine orchestrating a deliberate gaming prank on an international scale, establishing a blueprint for elaborate April Fools' deceptions in the industry. This , which detailed an ostensibly unlockable secret boss in , capitalized on the era's limited access to game verification, leading players worldwide to attempt the described sequence for months before its revelation. Its pioneering structure—involving fabricated gameplay instructions and altered screenshots—influenced subsequent media-led hoaxes by demonstrating how rumors could captivate communities and drive magazine sales. Electronic Gaming Monthly revived the hoax in its April 1997 issue (No. 93), amid fan speculation during the development of Street Fighter III about potentially including the character in the upcoming title. The article claimed Sheng Long would appear as a secret boss, providing concept art of his appearance—depicting him as the American name for Gouken, Ryu's sensei, similar to how Akuma is the Western name for Gouki—and fake screenshots from the game. The backstory expanded on canon elements: instead of being killed by his brother Akuma, Gouken was thrown into a raging river, surviving with a scar over his eye and developing a desire for revenge. To prepare, he revived several "killing techniques," including an aerial version of Akuma's red fireball that knocked down opponents, a high-low double ground Hadouken, an unblockable super move called Denjin-Shinryuu-Ken that shocked the opponent, a rapid-fire Hadouken super similar to one used by Ibuki, and a stronger version of the Shun Goku Satsu. Unlike the 1992 article, the unlock method was left incomplete, ending with "To reach him, you'll need at least six perfects and ...". The prank was revealed through an acrostic: the first letters of the first ten sentences spelled out "APRIL FOOLS." This second iteration further demonstrated EGM's influence on gaming hoaxes, blending the original myth with emerging Street Fighter lore to fool readers once more. The long-term effects of the Sheng Long myth extended to other franchises, fostering a culture of persistent rumors and viral speculation that persists in modern gaming. For instance, it paralleled and contributed to the tradition exemplified by the Pokémon Mew hoax in 1999, where players pursued a hidden creature via unverified truck-glitch methods, mirroring the exhaustive searches for Sheng Long and amplifying community-driven folklore. In the digital age, this legacy manifests in social media-fueled rumors, such as fabricated leaks for upcoming titles, where unconfirmed details spread rapidly among fans, echoing the pre-internet fervor of the early 1990s. The hoax's endurance underscores its role in shaping how gaming secrets are both created and debunked, turning misinformation into a staple of fan engagement. At its core, the Sheng Long deception highlighted systemic translation challenges in localizing Japanese games for Western audiences, as the prank built upon a garbled English rendition of Ryu's victory quote—"You must defeat Sheng Long to stand a chance against me"—which actually referred to mastering the Shoryuken technique. This exposure of linguistic inaccuracies in 's localization prompted broader discussions on the need for precise adaptations in imported titles. The incident is frequently cited in analyses of gaming folklore.

References in Broader Pop Culture

Sheng Long's legend as a fabricated character has extended into broader , where it originated some of the earliest gaming memes in the late and early . Forums like hosted numerous threads in which users shared purported strategies to unlock the hidden boss, often blending genuine frustration with playful exaggeration, solidifying its status as a touchstone for pre-internet-era gaming myths. On YouTube, fan recreations proliferated post-2005, including animations depicting the imagined battle against Sheng Long and videos attempting the hoax's unlock sequence on consoles like the SNES, amassing views as nostalgic homages to the prank. These user-generated content pieces highlight how the hoax inspired creative reinterpretations beyond official media, with examples like parody fights featuring Sheng Long against other fictional fighters. In film, the hoax received a subtle nod in the 2012 Disney animated feature , where graffiti reading "SHENG LONG WAS HERE" appears on a wall in the central hub of arcade worlds, serving as an for gaming enthusiasts. Sheng Long features prominently in compilations of hoaxes, such as Mental Floss's 2013 article cataloging infamous deceptions, where it is described as a pivotal example of how magazine pranks shaped player expectations and community lore. Fan-driven merchandise, including t-shirts, posters, and stickers portraying the character, has appeared on platforms like since the 2010s, reflecting ongoing interest among collectors. In the , discussions of Sheng Long revived on , with threads exploring its cultural persistence and fan theories, often tying back to its role as a foundational gaming .

References

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