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Statcast
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Statcast is an automated tool developed to analyze player movements and athletic abilities in Major League Baseball (MLB).[1]
Statcast was introduced to all thirty MLB stadiums in 2015. The Statcast brand is also licensed to ESPN, which uses it to brand alternate statistical simulcasts of the network's games on ESPN2 and ESPN+.
Usage
[edit]Each MLB organization now has an analytics team, using Statcast data to gain a competitive advantage. Clubs are unwilling to disclose exactly how they are using the data, engaging in an "arms race" of data analysis.[2] This "arms race" of new data that is becoming available from Statcast is a rapidly growing field within Major League Baseball teams and can be identified as the "analytics" group. This is just another way teams are attempting to gain a competitive edge amongst each other.
Player accounts suggest Statcast data has replaced traditional metrics. For example, on the first day of spring training, Tampa Bay Rays hitters are told they will be measured by batted-ball exit velocity, not batting average. Also, Kris Bryant credits his improved performance in 2016 with changes he made in the off-season to adjust the launch angle of his hits.[2]
Statcast data can be used to prevent injuries by tracking physical performance metrics through the course of the season. Data can also be extended to team performance metrics. For example, analysts can chart a defensive team's ability to throw runners out at home from various points on the field, accounting for relay throw efficiency and speed. A third base coach armed with this information should have a heightened degree of situational awareness, which ultimately affects their decision to hold a runner at third or send them home. This should reduce the number of runners needlessly cut down at home; but one must also take into account the fact that this information may lead to overly cautious decisions during situations when the reward outweighs the risks.[2]
MLBAM also has a team of analysts that peruse the data and figure out what it means. This provides an additional resource for teams, resulting in queries from front office executives and even players.[2]
Broadcasters use Statcast to showcase player talents. The Statistics page on MLB.com now lists Statcast superlatives alongside the traditional hitting, pitching, and fielding metrics.[2][3]
History
[edit]
The PITCHf/x system, first used in the 2006 MLB postseason, is a camera-based system that can measure the trajectory, speed, spin, break, and location of a pitched ball. This provides objective data that can be used in combination with statistical outcomes to better predict the effectiveness of a pitcher or batter.[4] This system was one of the first pieces of new baseball technology to just scrape the surface of being able to objectively quantify new metrics for how the baseball is moving in space.
Statcast was first unveiled at the MIT Sloan Sports Analytics Conference. It won the Alpha Award for best Analytics Innovation/Technology at the 2015 conference.[5] The system saw limited use during the 2014 MLB season, as it was tested in three stadiums.[6] It was installed in all 30 Major League ballparks beginning with the 2015 season.[7][8] This technology integrates doppler radar and high definition video to measure the speed, acceleration, and other aspects for every player on the field.[9][10]
In the 2016 season, MLB Network aired "MLB Plus" companion broadcasts for its MLB Network Showcase games, which feature advanced analytics and usage of Statcast data.[11]
For the 2017 season, the TrackMan component of Statcast replaced the previous PITCHf/x system for official measurements of pitch speed. As official pitch speed readings are now based on maximum velocity (typically from the release of the pitch), rather than the speed measured 55 feet from home plate, there have been notable discrepancies in pitch speed reports between those reported in 2016 and 2017, with some pitches registering slightly higher speeds than with the previous system.[12][13]
In 2017, Statcast won a Technology & Engineering Emmy Award.[14][15]
Terminology
[edit]These are the relevant terms and definitions for Statcast output data.[16]
Pitching
- Release: Measures the time from pitcher's first movement out of the stretch to the release point of the pitch.
- Extension: Measures the distance of the release point of the pitch from the front edge of the pitching rubber.
- Velocity: Measures the peak velocity of a pitch at any point from its release to the front edge of home plate.
- Perceived velocity: Velocity of the pitch at the release point normalized to the average release point for MLB pitchers. For example, a 90-mph pitch at a 54-inch release point will seem slower to the batter than a pitch of the same velocity thrown from a 56-inch release point.
- Spin rate: Measures the rate of spin by revolutions per minute of the ball at the point of the release from the pitcher's hand.
Hitting
- Exit velocity: Velocity of the ball off the bat on batted balls.
- Launch angle: The vertical angle at which the ball leaves the bat on a batted ball.
- Vector: Classifies the horizontal launch direction of the batted ball into five equal zones of 18 degrees each.
- Hang time: Measures the time from bat contact to the ball either hitting the ground/wall or contact by a fielder.
- Hit distance: Calculates the distance on the ground of the actual landing point of any ball hit into play, ground/wall or contact with fielder, regardless of outcome.
- Projected HR distance: Calculates the distance of projected landing point at ground level on over-the-fence home runs.
Baserunning
- Lead distance: Measures the distance between the base and the runner's center of mass at the time the pitcher goes into his windup on a pitch or pickoff attempt.
- Secondary lead: Measures the distance between the base and the runner's center of mass when the ball is released by the pitcher on a pitch or pickoff attempt.
- First step: Measures the time elapsed from time of bat-on-ball contact to the runner's first movement toward next base.
- Stealing first step: Measures the time elapsed from the pitcher's first movement in the stretch to the runner's first movement toward the next base on a steal attempt.
- Acceleration: Measures the time elapsed from time of bat-on-ball contact to the runner's max speed at any point ball is in play.
- Max speed: Measures the maximum speed at any point for all players while the ball is in play.
- Dig speed: Measures the time from bat-on-ball contact to the point where the batter-as-runner reaches first base on an infield ground ball.
- Extra bases: Measures the time of bat-on-ball contact to the point the runner advances an "extra" base (first to third or home, or second to home) on all hits (excluding over-the-fence home runs).
- Home run trot: Measures the time elapsed from time of bat-on-ball contact to the point where the batter-as-runner reaches home plate on home runs.
Fielding
- First step: Measure the time elapsed from time of bat-on-ball contact to the fielder's first movement toward the ball.
- First step efficiency: Measures the angle of deviation from a straight line to the ending point of a batted ball trajectory vs. the actual initial path taken toward the ball.
- Max speed: Measures the maximum speed at any point while tracking any ball hit into play.
- Acceleration (outfield): Measures the time elapsed from time of bat-on-ball contact to max speed at any point while pursuing any ball hit into the outfield.
- Total distance: The total distance covered from batted ball contact to fielding the ball.
- Arm strength: Measures the maximum velocity of any throw made by any fielder.
- Exchange: Measures the time from the point a fielder receives the ball to releasing a throw.
- Pop time: Measures the time elapsed from a pitch reaching catcher's glove, to throw, to receipt of the ball by fielder at the intended base on all pickoff throws and steal attempts.
- Pivot: Measures the time elapsed between receipt of the ball and release of throw on double-play attempts.
- Route efficiency (outfield): Divide the distance covered by the fielder by a straight-line distance between the player's position at batted ball contact and where the ball was fielded.
Technology
[edit]The Statcast system uses two cameras to replicate the binocular vision of the human eye. Together, the cameras provide depth perception to easily distinguish between bodies on the field. The radar system measures the data, such as the speed and route of the players on the field. By combining the camera and radar data, dozens of physical metrics relating to every aspect of the game (pitching, hitting, baserunning, and fielding) can be obtained.[7]
For a typical Major League baseball game, Statcast generates roughly seven terabytes of data. As the intent of the system is to emphasize player superlatives, impress fans and provide player evaluation abilities to teams, much of the data in a typical game is not useful outside averaging purposes. Computers parse through the data to extract the most interesting plays.[7]
As Major League Baseball Advanced Media CEO Bob Bowman explains "We’ve been in the tech business for 13, 14 years. Job 1 is to get what’s in front of us out clearly, quickly, and accurately. That’s a big task, and it’s not going to happen overnight. What’s the 2.0 version of this? We don’t necessarily have a clear view of what 2.0 looks like. We’ve come to believe that while the unexpected can come back to haunt you, the unplanned isn’t bad. We’ll put stuff out, see what people like, then figure out what we want 2.0 to look like."[7]
Statcast uses Google Cloud as its cloud data and analytics partner, switching from original partner Amazon Web Services in 2020.[17][18][19] Hawk-Eye Innovations provides the high-speed cameras for Statcast in MLB stadiums.[20]
Records
[edit]
Nomar Mazara hit a 505-foot (154 m) home run with the Texas Rangers to set the record for the longest distance measured by Statcast in the major leagues. Leandro Cedeño hit a home run measured at 527 feet (161 m) in the minor leagues.[21] Giancarlo Stanton recorded the hardest hit batted ball, with a ground ball with a recorded 123.9-mile-per-hour (199.4 km/h) exit velocity,[22] and the then longest distance for a home run, at 504 feet (154 m), measured by Statcast.[23] On August 9, 2018, in a game against the Texas Rangers, Stanton hit a home run with an exit velocity of 121.7 miles per hour (195.9 km/h), the fastest exit velocity for a home run measured by Statcast, surpassing the previous record of 121.1 miles per hour (194.9 km/h) held by Aaron Judge.[24] Aaron Hicks registered the fastest throw recorded by Statcast, at 105.5 miles per hour (169.8 km/h).[25]
Aroldis Chapman set the record for fastest pitch recorded by Statcast at 105.1 miles per hour (169.1 km/h) in July 2016, tying his own record from 2010 for the fastest recorded pitch in MLB history.[26] Through August 2015, Chapman had registered the 101 fastest pitches thrown in MLB, leading Statcast to introduce a filter to remove Chapman from custom leaderboards.[27] In 2018, St. Louis Cardinals pitcher Jordan Hicks tied Chapman's record (105.1 mph) with a sinker against Odúbel Herrera of the Philadelphia Phillies.[28]
Umpire Analysis
[edit]Players are not the only ones being reviewed by Statcast. Umpires have their calls behind the plate graded by the pitch-tracking technology that can compare the proper strike zone to the actual calls that were made on the field. With these developments, MLB umpires are more easily critiqued by players and fans alike. This not only allows for players and fans to more easily critique umpires more effectively, but allow teams to understand what umpires' tendencies are when making calls, further increasing the competitive advantage gap.

A study conducted by Hank Snowdon, a student at Claremont McKenna College, found evidence “that umpires made more advantageous calls when their race was the same as the person receiving the advantage.”[29] Thanks to analytics collected with the help of Statcast, he gathered “the entirety of data from the pitch tracking era, which amounts to millions of pitches with data from 2008-2020,” creating one of the largest and most accurate studies to ever occur in MLB.[30] “Thanks to Statcast...we know an astonishing amount about whether a given pitch should be called a ball or a strike to begin with,” says Robert Arthur of Baseball Prospectus. “That makes quantifying the errors much easier.”[30]
The demographic that was being analyzed plays a role as well. During the years the data was pulled from, “roughly 90 percent of umpires were white in the studied time period, a severe lack of diversity relative to the league’s player base.”[30] Based on the study's findings, “mistaken calls are about 0.3 percentage points more likely due to race effects.” “Snowdon estimates that umpires called about 18,000 pitches differently over the 13-year period of the study because of racial bias.”[30]
References
[edit]- ^ Casella, Paul (April 24, 2015). "Statcast primer: Baseball will never be the same". MLB.com. Retrieved September 30, 2015.
- ^ a b c d e Chen, Albert (August 26, 2016). "The Metrics System: How MLB's Statcast is creating baseball's new arms race". Sports Illustrated. Retrieved August 27, 2016.
- ^ "Statcast Leaderboard". mlb.com. Archived from the original on July 11, 2015. Retrieved August 27, 2016.
- ^ Fast, Mike (2010). "What the Heck is Pitchf/x?" (PDF). The Hardball Times Baseball Annual 2010. Retrieved July 16, 2016.
- ^ Kato, Kento (March 2, 2015). "MLBAM Brings Home Top Honors at 2015 MIT Sloan Sports Analytics Conference". Sport Techie. Retrieved August 8, 2016.
- ^ Sandomir, Richard (April 21, 2015). "Statcast Arrives, Offering Way to Quantify Nearly Every Move in Game". The New York Times. Retrieved July 16, 2016.
- ^ a b c d Keri, Jonah (March 4, 2014). "Q&A: MLB Advanced Media's Bob Bowman Discusses Revolutionary New Play-Tracking System". grantland.com. Retrieved July 16, 2016.
- ^ Nathan, Alan M. "The Physics of Baseball". illinois.edu. Retrieved July 16, 2016.
- ^ "MLB's new Statcast technology will change the way you watch baseball". USA Today. May 6, 2015. Retrieved July 16, 2016.
- ^ Cole, Bryan (August 21, 2014). "Making sense of the video tracking systems". Beyond the Boxscore. Retrieved July 16, 2016.
- ^ "MLB Plus an advanced, analytical way to watch". MLB.com. Retrieved July 16, 2016.
- ^ "Did any pitchers actually throw harder on Opening Day?". Pinstripe Alley (SB Nation). Vox Media. April 6, 2017. Retrieved April 7, 2017.
- ^ "Estimating Release Point Using Gameday's New Start_Speed". Baseball Prospectus. April 5, 2017. Retrieved April 7, 2017.
- ^ "ChyronHego Wins Technology & Engineering Emmy® Award for TRACAB Player-Tracking System". PRWeb. Cision. September 7, 2017. Retrieved May 19, 2022.
- ^ "Claudio Silva". NYU Tandon School of Engineering. Retrieved May 19, 2022.
- ^ "Statcast: Glossary of terms". MLB.com. April 15, 2015. Retrieved July 16, 2016.
- ^ "Press release: Google Cloud named Official Cloud Partner of MLB | MLB.com". MLB.com. March 3, 2020. Retrieved September 26, 2020.
- ^ "MLB and Google Cloud | Press releases". Google Cloud. March 3, 2020. Retrieved September 26, 2020.
- ^ Spangler, Todd (March 3, 2020). "MLB Swings From Amazon's AWS to Google Cloud for Data and Analytics". Variety. Retrieved September 26, 2020.
- ^ Jedlovec, Ben (July 20, 2020). "Introducing Statcast 2020: Hawk-Eye and Google Cloud". MLB blogs | Medium. Retrieved September 26, 2020.
- ^ "Leandro Cedeno crushing baseballs, expectations with the Amarillo Sod Poodles". Amarillo.com. August 7, 2022. Retrieved December 28, 2022.
- ^ Landers, Chris (June 9, 2016). "This Giancarlo Stanton grounder is the hardest-hit ball ever recorded by Statcast". MLB.com. Retrieved August 8, 2016.
- ^ Townsend, Mark (August 6, 2016). "Giancarlo Stanton crushed a 504-foot home run at Coors Field". Yahoo! Sports. Retrieved August 8, 2016.
- ^ "Statcast". MLB. Archived from the original on July 11, 2015. Retrieved August 10, 2018.
- ^ Hoch, Bryan (April 21, 2016). "105.5! Hicks' throw fastest in Statcast era". MLB.com. Retrieved August 8, 2016.
- ^ Joseph, Andrew (July 18, 2016). "Aroldis Chapman throws 105 mph to tie his own record for the fastest MLB pitch". USA Today. Retrieved August 8, 2016.
- ^ Cosman, Ben (August 14, 2015). "Check out MLB's fastest non-Aroldis Chapman pitches with the Statcast 'Chapman Filter'". MLB.com. Retrieved August 8, 2016.
- ^ "Statcast". Major League Baseball. Archived from the original on July 11, 2015. Retrieved August 12, 2019.
- ^ "MLB umpires show discrimination against non-white players, according to new study". Yahoo Sports. August 13, 2021. Retrieved November 30, 2024.
- ^ a b c d Arthur, Robert (August 13, 2021). "A New Study Shows Umpire Discrimination Against Non-White Players". Baseball Prospectus. Retrieved November 30, 2024.
External links
[edit]Statcast
View on GrokipediaOverview
Definition and Core Functionality
Statcast is a high-resolution tracking system deployed across Major League Baseball (MLB) ballparks to capture granular data on player movements and baseball trajectories in real time.[1] It integrates multiple sensors, including Doppler radar for ball flight analysis and high-speed cameras for player positioning, enabling precise measurements that were previously unattainable through manual scouting or basic video review.[5] Introduced experimentally in 2013 at Target Field and expanded league-wide by 2015, Statcast processes data at rates exceeding 100 frames per second for cameras and radar pulses every millisecond, generating over 1.1 million data points per game.[1] This infrastructure supports both immediate broadcast overlays, such as pitch spin rates displayed on-screen, and post-game analytics for performance evaluation.[2] The core functionality of Statcast revolves around automated quantification of kinetic events, including pitching mechanics (e.g., release point, velocity up to 105 mph for fastballs, and horizontal/vertical break influenced by spin axis), hitting outcomes (e.g., exit velocity averaging 88 mph for MLB batted balls in 2023, launch angle, and projected distance), and defensive actions (e.g., route efficiency and arm strength via throw velocity).[1] For baserunning, it tracks sprint speed—defined as the average speed covering the middle 75% of a player's distance run, with elite thresholds above 27 feet per second—and jump times from first movement to ball contact.[2] These metrics derive from fused datasets: radar excels at ball spin (up to 2,700 RPM for curveballs) and trajectory prediction, while cameras map 3D player skeletons with sub-inch accuracy, allowing computations like outs above average (OAA) that adjust for context like ball hang time.[5] Unlike subjective tools like the naked eye or stopwatches, Statcast minimizes human error by standardizing measurements across all 30 MLB venues.[1] By providing verifiable, physics-based inputs—such as gyroscopic spin effects on pitch movement or biomechanical efficiencies in fielding—Statcast facilitates causal inferences in player development and strategy, though its data requires contextual interpretation to avoid overreliance on isolated metrics.[5] For instance, while raw exit velocity correlates with batting average (r=0.45 in aggregated studies), environmental factors like ballpark dimensions influence outcomes, underscoring the system's role as a foundational tool rather than a deterministic predictor.[6] This empirical foundation has standardized MLB's analytical ecosystem, powering derived models like expected batting average (xBA) that estimate outcomes based on contact quality alone.[2]Role in Modern Baseball Analytics
Statcast has transformed baseball analytics by supplying high-fidelity, real-time data that quantifies player movements, batted ball outcomes, and pitch characteristics with unprecedented precision, enabling analysts to move beyond aggregate statistics toward granular, causal insights into performance drivers.[7] Introduced across all MLB stadiums by the 2015 season, it captures metrics such as exit velocity (typically averaging 88 mph league-wide), launch angle, and sprint speed (threshold for elite at 30 feet per second), which correlate more strongly with future offensive production than traditional indicators like batting average.[7][8] These data points facilitate predictive modeling, such as expected batting average (xBA), which adjusts for batted ball quality to isolate skill from luck, thereby refining player valuation in scouting and trades.[2] In player evaluation and development, Statcast metrics integrate with sabermetric frameworks to assess undervalued talents, exemplified by analyses of swing decisions and hard-hit rates that identify prospects overlooked by subjective scouting alone. Defensive capabilities, once reliant on qualitative observation, are now measured via Outs Above Average (OAA), which credits fielders for plays made relative to positional expectations, with top performers like shortstops exceeding +10 OAA annually.[2] This objectivity has shifted front-office priorities toward quantifiable traits, such as arm strength via throw velocity (elite throws exceeding 90 mph), informing draft decisions and contract negotiations while challenging traditional scout dominance amid concerns over job reductions.[9] For in-game strategy, Statcast informs defensive alignments through catch probability models, which simulate out rates based on ball trajectory and fielder positioning, contributing to the rise of optimized shifts that increased by over 200% from 2015 to 2019 before rule adjustments.[10] Pitchers leverage spin rate (optimal fastballs at 2,200+ RPM) and perceived velocity data for sequencing, while real-time processing—handling terabytes per season—supports mid-inning adjustments via machine learning, as demonstrated in applications correlating data with win probabilities.[11][12] Overall, this data ecosystem promotes causal realism in decision-making, prioritizing empirically validated edges over intuition, though it requires validation against outcomes to avoid overfitting models to noise.[8]History
Origins and Early Development
Statcast originated from Major League Baseball's (MLB) efforts to expand beyond pitch-tracking technologies like Pitchf/x, which Sportvision introduced in 2006 and MLB deployed league-wide by 2008 using cameras and radar for ball trajectory data.[13] MLB Advanced Media (MLBAM), the league's digital arm, spearheaded the project as a secretive initiative to integrate Doppler radar from TrackMan for batted-ball and pitch tracking with high-frame-rate cameras from ChyronHego for player movement capture, aiming to quantify athleticism in three dimensions.[14] This built on foundational radar installations in stadiums starting in 2008, which initially focused on pitches but laid groundwork for broader field coverage.[15] A prototype version debuted publicly during the 2014 Home Run Derby at Target Field in Minneapolis on July 14, measuring metrics such as bat speed, exit velocity, and launch angle for the first time in a high-profile event.[14] This trial run extended into select regular-season games in 2014, allowing MLB to refine data accuracy and processing pipelines before wider implementation.[1] By the 2015 season, Statcast achieved full deployment across all 30 MLB ballparks, with TrackMan units mounted above home plate and outfield walls for radar data at 20 frames per second, complemented by 12 synchronized cameras tracking player positions at up to 30 frames per second.[1][14] The system's early focus emphasized real-time broadcast integration, such as displaying sprint speeds and arm strength, while providing teams with proprietary datasets for scouting and strategy, though public access was limited initially to highlight reels and basic stats.[16] This phase marked Statcast's transition from experimental tool to core infrastructure, generating over 1.1 million data points per game by capturing every pitch, swing, and fielding action.[17]Rollout and Expansion in MLB
Statcast underwent initial testing in select Major League Baseball venues during the second half of the 2013 season at Citi Field, Miller Park, and Target Field, with further evaluation at the 2014 All-Star Game.[18] A primitive version appeared publicly at the 2014 Home Run Derby, followed by a partial trial installation in four ballparks that year for data collection.[14] This phase validated the system's combination of high-resolution cameras for player tracking and Doppler radar for ball trajectory, developed in partnership with entities like Sportvision and TrackMan.[1] Full rollout occurred in 2015, with Statcast installed across all 30 MLB ballparks, enabling comprehensive data capture for every regular-season game.[1] The system's operational debut in live broadcasts took place on April 21, 2015, during the St. Louis Cardinals versus Washington Nationals game on MLB Network, marking the integration of real-time metrics like exit velocity and launch angle into televised analysis.[19] Data collection began at the start of the 2015 season on April 5, providing metrics that immediately influenced scouting, player evaluation, and fan engagement through MLB.com visualizations.[20] Expansion within MLB has involved iterative technological upgrades rather than geographic extension, as coverage was league-wide from inception. From 2015 to 2019, the system relied on a hybrid of optical cameras and radar; in 2020, MLB transitioned to full optical tracking using Hawk-Eye cameras in 25 ballparks, with radar retained for pitch tracking to enhance accuracy and reduce maintenance costs.[1] Subsequent enhancements included bat tracking sensors added in 2024, allowing measurement of swing path and contact quality, further expanding analytical depth without altering core infrastructure.[21] These developments, driven by MLB Advanced Media, have sustained Statcast's evolution amid growing demands for precise, high-volume data in professional baseball.[22]Technology
Hardware Components
Statcast's hardware evolved from a hybrid radar-optical setup to a fully optical system. Launched in all 30 MLB ballparks in 2015, the initial configuration combined TrackMan Doppler radar units—positioned behind home plate—for precise ball tracking, including pitch velocity, spin rate, and batted ball trajectories, with approximately six optical cameras dedicated to capturing player positions and movements at lower resolution.[1][23] This radar-based approach enabled metrics like exit velocity and launch angle but faced limitations in tracking balls under certain lighting or environmental conditions and provided incomplete coverage for fielder throws, capturing only about 50% of them.[24] In 2020, MLB transitioned to the Hawk-Eye system, a comprehensive optical tracking array developed by Hawk-Eye Innovations, eliminating radar for MLB-level Statcast data in favor of 12 synchronized cameras arrayed around each ballpark.[1][24] These cameras provide full-field coverage: five high-frame-rate units (initially at 100 frames per second, later upgraded) focus on pitch and bat details, while the remaining seven operate at 50 frames per second to track players and batted balls, achieving near-complete batted ball detection at approximately 99% accuracy compared to 89% previously.[1] The system directly measures spin axis and rate from visual data rather than inferring it from trajectory, enhancing precision for release points, player poses (via 18 skeletal keypoints updated 30 times per second), and infield throws.[24][23] Further refinements occurred in 2023, with high-frame-rate cameras upgraded to 300 frames per second to support advanced bat tracking, introduced mid-season, which captures swing path, barrel orientation, and micro-movements for biomechanical analysis.[1] TrackMan radar persists in minor leagues and some training contexts for pitch tracking but was phased out for core MLB Statcast operations post-2020 to standardize on optical data, improving consistency across venues and enabling pose estimation without radar's line-of-sight constraints.[1][25] This shift prioritizes higher-resolution, weather-resilient tracking, though it requires robust computational processing to handle the volume of visual data generated.[24]Data Capture and Processing
Statcast data capture relies on an array of 12 high-speed Hawk-Eye cameras installed in each MLB stadium, positioned to provide comprehensive coverage of the playing field, players, ball, and bat trajectories.[26][27] These cameras operate at up to 300 frames per second for key actions like pitching and hitting, enabling precise optical tracking that replaced earlier radar-camera hybrids such as TrackMan Doppler radar and Chyron Hego systems.[28][23] The setup mimics binocular vision with synchronized stereo camera pairs, capturing raw video feeds of every movement without physical sensors on players or equipment.[29] Raw footage from the cameras undergoes real-time computer vision processing on-site to detect and triangulate 3D positions of tracked objects, generating coordinates for ball flight, player movements, and biomechanical poses at sub-second intervals.[30] Algorithms identify features like pixel changes across frames to compute velocities, spin rates, and launch angles, filtering noise from environmental factors such as lighting or crowd movement.[1] This local preprocessing yields up to seven terabytes of structured data per game, which is then transmitted to MLB's central systems for validation and aggregation.[11] Further processing occurs via cloud-based infrastructure, including partnerships with Google Cloud since 2016, to handle scalable analysis across all 30 ballparks.[31] Data pipelines apply machine learning models to derive metrics like expected outcomes or defensive efficiency, cross-referencing with manual inputs from scorekeepers for accuracy in edge cases such as foul tips or obstructed views.[32] Post-game refinement involves batch computations for historical datasets, ensuring consistency in metrics like barrel rates or sprint speeds, while real-time feeds support in-game broadcasts and decision-making.[11][1]Metrics and Terminology
Fundamental Metrics
Exit velocity measures the speed of a batted ball immediately after contact with the bat, expressed in miles per hour (mph).[33] This metric, captured via radar tracking, serves as a foundational indicator of a batter's power and quality of contact, with higher values correlating to greater potential for extra-base hits.[34] For instance, MLB's league-average exit velocity has hovered around 88-89 mph in recent seasons, though elite power hitters often exceed 95 mph on hard-hit balls.[1] Launch angle quantifies the vertical trajectory of a batted ball relative to the ground, measured in degrees at the instant of contact.[35] Optimal angles for line drives and home runs typically fall between 8° and 32°, known as the "sweet spot," while ground balls (below 10°) and pop-ups (above 50°) reduce hit probability.[34] Statcast data reveals that fly balls with launch angles of 26°-30° paired with sufficient exit velocity maximize distance and offensive outcomes.[1] Pitch velocity records the speed of a thrown pitch in mph at the point of release from the pitcher's hand.[1] Fastballs from top starters routinely exceed 95 mph, with record highs surpassing 105 mph, as tracked by integrated radar systems.[1] This metric underpins evaluations of pitcher arm strength and fatigue, influencing strikeout rates and batter reaction times.[34] Spin rate gauges the rotational speed of a pitch in revolutions per minute (rpm), determined by backspin, sidespin, or topspin at release.[1] Higher spin rates on fastballs (often 2,200-2,500 rpm for elite pitchers) enhance perceived velocity and movement via the Magnus effect, while breaking balls benefit from elevated spin for sharper curves.[1] Statcast's radar-derived data allows differentiation of spin axis, revealing grip variations and pitch deception.[34] Sprint speed captures a player's maximum running velocity in feet per second (ft/sec), calculated over the fastest one-second interval during gameplay.[36] The MLB average stands at approximately 27 ft/sec, with players above 30 ft/sec classified as elite base stealers.[36] This metric, derived from positional tracking, informs baserunning efficiency and stolen base success, independent of acceleration phases.[34]| Metric | Description | Unit | Measurement Method |
|---|---|---|---|
| Exit Velocity | Speed of batted ball post-contact | mph | Radar tracking |
| Launch Angle | Vertical angle of batted ball trajectory | degrees | Radar and camera fusion |
| Pitch Velocity | Speed of pitch at release | mph | Radar tracking |
| Spin Rate | Rotational speed of pitch | rpm | Radar Doppler analysis |
| Sprint Speed | Peak running speed over one-second window | ft/sec | Positional tracking cameras |
Derived and Advanced Metrics
Derived metrics in Statcast are computed by aggregating and analyzing raw tracking data such as exit velocity, launch angle, pitch spin, player positioning, and movement speeds to produce higher-order statistics that estimate outcomes or isolate skills.[1] These advanced metrics enable more nuanced evaluations of player performance by accounting for contextual factors like defensive positioning and batted ball quality, often using machine learning models trained on historical data.[34] For instance, expected statistics predict probable results based on physical parameters rather than actual outcomes influenced by luck or defense.[37] Among hitting-focused derived metrics, Barrel identifies batted balls with the combination of exit velocity and launch angle that historically yields a minimum expected batting average of .500 and expected slugging percentage of 1.500, encompassing roughly 6-8% of batted balls league-wide from 2015 onward.[38] Barrel rate correlates strongly with power production, as evidenced by its .690 batting average and 2.299 slugging percentage in qualifying events since 2016.[34] Recent bat-tracking enhancements, introduced in 2023, add Blast, which measures squared-up contact with bat speed (calculated as percent squared-up multiplied by 100 plus bat speed equaling or exceeding 164), occurring in about 27% of batted balls with a .547 batting average and 1.138 slugging.[39] Squared-up quantifies efficient contact as achieving at least 80% of potential exit velocity based on bat speed and attack angle, appearing in 62% of batted balls with superior outcomes like .379 batting average.[34] Expected hitting metrics further refine analysis: Expected Batting Average (xBA) estimates hit probability using exit velocity, launch angle, and nearest defender's sprint speed, with league leaders like Ronald Acuña Jr. posting .357 in 2023.[40] Expected Weighted On-base Average (xwOBA) integrates these inputs alongside plate discipline events to forecast overall offensive value, outperforming traditional wOBA in predicting future performance by isolating quality of contact from outcome variance.[37] Similarly, Expected Slugging (xSLG) derives from the same parameters to normalize power metrics against park and defensive effects.[41] In fielding and baserunning, Outs Above Average (OAA) quantifies runs saved through defensive plays relative to league peers, incorporating reaction time, route efficiency, and arm strength; it expanded to infielders in 2020 using distinct models for grounders versus fly balls.[42] Fielding Run Value aggregates OAA with catcher-specific metrics like blocking and framing into a unified run-scale for total defensive contribution.[43] Sprint Speed, averaged from maximum efforts above 30 feet per second, underpins derivations like catch probability (outfielders' success odds based on distance and time) and serves as input for expected stats, with elite thresholds at 30+ feet per second versus the 27-foot league average.[36] Arm strength, measured as maximum throw velocity in mph, isolates throwing prowess independent of accuracy.[1] These metrics, continually refined via partnerships like Google Cloud's 2024 updates, enhance causal insights into skill isolation but remain probabilistic, subject to model assumptions and data limitations in low-sample scenarios.[44]Applications
Player Performance Tracking
Statcast tracks player performance through a combination of high-speed cameras and radar systems that capture three-dimensional positions and velocities of players, the ball, and bats at rates up to 30 frames per second across all Major League Baseball stadiums.[1] This data enables the computation of granular metrics for offensive, pitching, and defensive contributions, surpassing traditional box-score statistics by incorporating biomechanical and physical elements like speed, power, and reaction time.[34] For hitters, Statcast measures exit velocity—the speed of the ball immediately after contact, expressed in miles per hour—and launch angle, the vertical angle at which the ball leaves the bat.[4] A barrel is defined as a batted ball with an exit velocity of at least 98 mph and a launch angle between 26 and 30 degrees, though the optimal range adjusts slightly by velocity, correlating strongly with extra-base hits.[4] Hard-hit rate quantifies the percentage of batted balls exceeding 95 mph exit velocity, providing insight into a player's consistent power output independent of outcome luck.[45] In 2025, bat tracking introduced swing path, attack angle (the vertical plane of bat movement), and related metrics to analyze swing mechanics, revealing how efficiently players generate power through bat speed and plane optimization.[46] Pitchers' performances are evaluated via metrics such as release speed, spin rate (revolutions per minute on the ball), and induced movement profiles, including horizontal and vertical break derived from gyroscopic effects and Magnus force.[1] Arm strength for fielders, including pitchers on throws, is measured by the maximum velocity of throws from various positions, aiding assessments of defensive range and accuracy.[34] These metrics allow for predictive modeling, such as expected batting average (xBA), which estimates outcomes based on exit velocity and launch angle rather than actual results, highlighting skill over variance.[1] Defensive tracking includes sprint speed, the average speed over a 5.0-second segment from first to third base or similar runs, benchmarked against league averages around 27 feet per second.[34] Outs Above Average (OAA) aggregates range, reactions, and errors into a run-value scale, where positive values indicate plays made beyond expectation based on distance, time, and direction.[43] Catch probability factors in similar elements for outfield plays, enabling comparisons of fielders' execution against algorithmic baselines.[1] Fielding Run Value consolidates OAA with blocking and other actions into a comprehensive defensive efficiency score.[43]| Category | Key Metrics | Description |
|---|---|---|
| Hitting | Exit Velocity, Launch Angle, Barrel % | Quantify ball contact quality and trajectory for power prediction.[4] |
| Pitching | Spin Rate, Release Speed, Break | Measure pitch characteristics influencing deception and command.[1] |
| Fielding | Sprint Speed, OAA, Arm Strength | Assess mobility, range, and throwing efficacy.[34] |
Records and Statistical Benchmarks
Statcast data, available since 2015, has facilitated the precise measurement and verification of extreme performances in MLB, surpassing previous radar and video-based estimates. Key records include the hardest-hit ball at 122.9 mph, struck by Pittsburgh Pirates shortstop Oneil Cruz on a home run against the Milwaukee Brewers on May 25, 2025.[47] This eclipsed Cruz's prior mark of 122.4 mph from earlier in his career, highlighting advancements in bat speed and contact efficiency tracked via Statcast's high-speed cameras and radar.[48] The fastest recorded pitch in MLB history, measured at 105.8 mph, was thrown by Aroldis Chapman on September 24, 2010, with Statcast confirming similar velocities in subsequent seasons, such as Chapman's 105.1 mph in 2016.[49] Post-2015 Statcast implementation has consistently captured pitches exceeding 103 mph from relievers like Chapman, underscoring the system's accuracy in pitch tracking via Doppler radar.[49] In terms of distance, Nomar Mazara hit the longest home run of the Statcast era at 505 feet against the Chicago White Sox on April 21, 2019, a feat validated by integrating exit velocity, launch angle, and environmental factors.[50] Sprint speed benchmarks peak at elite levels around 30 feet per second, with Bobby Witt Jr. registering the highest reading of 30.4 ft/sec since 2015, enabling "Bolt" designations for plays under 90 feet in under 3 seconds.[48]| Metric | Record | Player | Date/Context |
|---|---|---|---|
| Hardest-Hit Ball (Exit Velocity) | 122.9 mph | Oneil Cruz | May 25, 2025[47] |
| Fastest Pitch | 105.8 mph | Aroldis Chapman | Sep. 24, 2010[49] |
| Longest Home Run | 505 feet | Nomar Mazara | Apr. 21, 2019[50] |
| Highest Sprint Speed | 30.4 ft/sec | Bobby Witt Jr. | Since 2015[48] |
