Hubbry Logo
TarotTarotMain
Open search
Tarot
Community hub
Tarot
logo
8 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Tarot
Tarot
from Wikipedia
Trumps of the Tarot de Marseilles, a standard 18th-century playing card pack, later also used for divination
A 3-card tarot spread used for divination. The deck is the Smith-Waite Centennial Tarot Deck (a faithful reproduction of the original Rider-Waite-Smith deck from 1909).

Tarot (/ˈtær/, first known as trionfi and later as tarocchi or tarocks) is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play trick-taking card games such as Tarocchini. From their Italian roots, tarot games spread to most of Europe, evolving into new forms including German Grosstarok and modern examples such as French Tarot and Austrian Königrufen.

Tarot is commonly found in many countries, except in English and Spanish speaking countries where tarot games are not as widely played, It is normally found in the form of specially designed cartomantic decks used primarily for tarot card reading, in which each card corresponds to an assigned archetype or interpretation for divination, fortune-telling or for other non-gaming uses.

The emergence of custom decks for use in divination via tarot card reading and cartomancy began after French occultists made elaborate, but unsubstantiated, claims about their history and meaning in the late 18th century.[1][2] Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille and the Swiss 1JJ Tarot, originally intended for playing card games, are also used for cartomancy.[3]

Tarot has four suits that vary by region: French suits are used in western, central and eastern Europe, and Latin suits in southern Europe. Each suit has 14 cards: ten pip cards numbering from one (or Ace) to ten; and four face cards: King, Queen, Knight, and Jack/Knave/Page. In addition, the tarot also has a separate 21-card trump suit and a single card known as the Fool. Depending on the game, the Fool may act as the top trump or may be played to avoid following suit.[4] These tarot cards are still used throughout much of Europe to play trick-taking card games.

Distribution

[edit]

The use of tarot for trick-taking games was at one time widespread across the whole of Europe except the British Isles, the Iberian Peninsula, and the Balkans. [5] Having fallen into decline by the 20th century, the games later experienced a renaissance in some countries and regions. For example, French Tarot was largely confined to Provence in the 18th century, but took off in the 1950s to such an extent that, in 1973, the French Tarot Association (Fédération Française de Tarot) was formed and French Tarot itself is now the second most popular card game in France.[6] Tarock games like Königrufen have experienced significant growth in Austria where international tournaments are held with other nations, especially those from eastern Europe that still play such games, including Hungary, Romania, Slovakia and Slovenia.[7]

Denmark appears to be the only Scandinavian country that still plays tarot games,[7] Danish Tarok being a derivative of historical German Grosstarock. The game of Cego has grown in popularity again in the south German region of Baden.[7] Italy continues to play regionally popular games with their distinctive Tarot packs. These include: Ottocento in Bologna and Sicilian Tarocchi in parts of Sicily.[7] Meanwhile Troccas and Troggu are still played locally in parts of Switzerland.[7]

History

[edit]

Playing cards and early tarot-like games

[edit]

Tarot cards, then known as tarocchi, first appeared in Ferrara and Milan in northern Italy, with the Fool and 21 trumps (then called trionfi) being added to the standard Italian pack of four suits: batons, coins, cups and swords.[8] Scholarship has established that early European playing cards were probably based on the Egyptian Mamluk deck invented in or before the 14th century, which followed the introduction of paper from Asia into Western Europe.[9] By the late 1300s, Europeans were producing their own cards, the earliest patterns being based on the Mamluk deck but with variations to the suit symbols and court cards.[9]

The first records of playing cards in Europe date to 1367 in Bern and they appear to have spread very rapidly across the whole of Europe, as may be seen from the records, mainly of card games being banned.[10][11][12] Little is known about the appearance and number of these cards, the only significant information being provided by a text by John of Rheinfelden in 1377 from Freiburg im Breisgau, who, in addition to other versions, describes the basic pack as containing the still-current 4 suits of 13 cards, the courts usually being the King, Ober and Unter ("marshals"), although Dames and Queens were already known by then.

An early pattern of playing cards used the suits of batons or clubs, coins, swords, and cups. These suits are still used in traditional Italian, Spanish and Portuguese playing card decks, and are also used in modern (occult) tarot divination cards that first appeared in the late 18th century.[13]

A lost tarot-like pack was commissioned by Duke Filippo Maria Visconti and described by Martiano da Tortona, probably between 1418 and 1425 since the painter he mentions, Michelino da Besozzo, returned to Milan in 1418, while Martiano himself died in 1425. He described a 60-card deck with 16 cards having images of the Roman gods and suits depicting four kinds of birds. The 16 cards were regarded as "trumps" since, in 1449, Jacopo Antonio Marcello recalled that the now deceased duke had invented a novum quoddam et exquisitum triumphorum genus, or "a new and exquisite kind of triumphs."[14] Other early decks that also showcased classical motifs include the Sola-Busca and Boiardo-Viti decks of the 1490s.[4]

Early tarot decks

[edit]
The magician from the Pierpont Morgan Bergamo Visconti-Sforza pack

The first documented tarot decks were recorded between 1440 and 1450 in Milan, Ferrara, Florence and Bologna, when additional trump cards with allegorical illustrations were added to the common four-suit pack. These new decks were called carte da trionfi, triumph cards, and the additional cards known simply as trionfi, which became "trumps" in English. The earliest documentation of trionfi is found in a written statement in the court records of Florence, in 1440, regarding the transfer of two decks to Sigismondo Pandolfo Malatesta.[15][16]

The oldest surviving tarot cards are the 15 or so decks of the Visconti-Sforza Tarot painted in the mid-15th century for the rulers of the Duchy of Milan.[17] In 15th century Italy, the set of cards that was included in tarot packs, including trumps, seems to have been consistent, even if naming and ordering varied. There are two main exceptions:[18]

  • Some late 15th-century decks like the Sola Busca tarot and the Boiardo deck had four suits, a fool, and 21 trumps, but none of the trump images match the images normally used on Italian tarot cards. They seem to have been made on the model of tarot decks, but were voluntary departures from an established standard.
  • The Visconti di Mondrone pack, one of the Visconti-Sforza decks, originally had a Dame and a Maid in each suit, in addition to the standard King, Queen, Knight, and Jack. Additionally, the pack includes three trump cards which represent the theological virtues of Faith, Hope, and Charity, and are not present in any other tarot deck of that era.

Although a Dominican preacher inveighed against the evil inherent in playing cards, chiefly because of their use in gambling, in a sermon in the 15th century,[19] no routine condemnations of tarot were found during its early history.[4]

Propagation

[edit]
The Cary sheet, a partial uncut sheet of Milanese tarocchi, c. 1500

Because the earliest tarot cards were hand-painted, the number of the decks produced is thought to have been small. It was only after the invention of the printing press that mass production of cards became possible. The expansion of tarot outside of Italy, first to France and Switzerland, occurred during the Italian Wars. The most prominent tarot deck version used in these two countries was the Tarot of Marseilles, of Milanese origin.[4]

While the set of trumps was generally consistent, their order varied by region, perhaps as early as the 1440s. Michael Dummett placed them into three categories. In Bologna and Florence, the highest trump is the Angel, followed by the World. This group spread mainly southward through the Papal States, the Kingdom of Naples, and finally down to the Kingdom of Sicily but was also known in the Savoyard states. In Ferrara, the World was the highest, followed by Justice and the Angel. This group spread mainly to the northeast to Venice and Trento where it was only a passing fad. By the end of the 16th century, this order became extinct. In Milan, the World was highest, followed by the Angel; this ordering is used in the Tarot of Marseilles. Dummett also wrote about a possible fourth lineage that may have existed along the Franco-Italian border. It spread north through France until its last descendant, the Belgian Tarot, went extinct around 1800.[20][21]

In Florence, an expanded deck called Minchiate was later used. This deck of 97 cards includes astrological symbols and the four elements, as well as traditional tarot motifs.[4] The earliest known mention of this game, under the name of germini, dates to 1506.[22]

Etymology

[edit]
Three cards from a Visconti-Sforza tarot deck: Ace of cups, Queen of coins and the Knight of batons

The word "tarot"[23] and German Tarock derive from the Italian Tarocchi, the origin of which is uncertain, although taroch was used as a synonym for foolishness in the late 15th and early 16th centuries.[24][25] The decks were known exclusively as Trionfi during the fifteenth century. The new name first appeared in Brescia around 1502 as Tarocho.[26] During the 16th century, a new game played with a standard deck but sharing a very similar name (Trionfa) was quickly becoming popular. This coincided with the older game being renamed tarocchi.[4] In modern Italian, the singular term is Tarocco, which, as a noun, is a cultivar of blood orange. The attribute Tarocco and the verb Taroccare are used regionally to indicate that something is fake or forged. This meaning is directly derived from the tarocchi game as played in Italy, in which tarocco indicates a card that can be played in place of another card.[27][28]

Playing card decks

[edit]
A French tarot game in session

The original purpose of tarot cards was to play games. A very cursory explanation of rules for a tarot-like deck is given in a manuscript by Martiano da Tortona before 1425. Vague descriptions of game play or game terminology follow for the next two centuries until the earliest known complete description of rules for a French variant in 1637.[29] The game of tarot has many regional variations. Tarocchini has survived in Bologna and there are still others played in Piedmont and Sicily, but in Italy the game is generally less popular than elsewhere.

The 18th century saw tarot's greatest revival, during which it became one of the most popular card games in Europe, played everywhere except Ireland and Britain, the Iberian peninsula, and the Ottoman Balkans.[30] French tarot experienced another revival, beginning in the 1970s, and France has the strongest tarot gaming community. Regional tarot games—often known as tarock, tarok, or tarokk—are widely played in central Europe within the borders of the former Austro-Hungarian empire.

Italian-suited decks

[edit]
Tarocco Piemontese: the Fool card

Italian-suited decks were first devised in the 15th century in northern Italy. Three decks of this category are still used to play certain games:

  • The Tarocco Piemontese consists of the four suits of swords, batons, cups and coins, each headed by a king, queen, cavalier and jack, followed by the pip cards for a total of 78 cards. Trump 20 outranks 21 in most games and the Fool is numbered 0 despite not being a trump.
  • The Swiss 1JJ Tarot is similar, but replaces the Pope with Jupiter, the Popess with Juno, and the Angel with the Judgement. The trumps rank in numerical order and the Tower is known as the House of God. The cards are not reversible like the Tarocco Piemontese.
  • The Tarocco Bolognese omits numeral cards two to five in plain suits, leaving it with 62 cards, and has somewhat different trumps, not all of which are numbered and four of which are equal in rank. It has a different graphical design than the two above as it was not derived from the Tarot of Marseilles.

Italo-Portuguese-suited deck

[edit]

The Tarocco Siciliano is the only deck to use the so-called Portuguese suit system, which uses Spanish pips but intersects them like Italian pips.[31] Some of the trumps are different such as the lowest trump, Miseria (destitution). It omits the Two and Three of coins, and numerals one to four in clubs, swords and cups: it thus has 64 cards, but the ace of coins is not used, being the bearer of the former stamp tax. The cards are quite small and not reversible.[9]

Spanish-suited deck

[edit]

The sole surviving example of a Spanish-suited deck was produced around 1820 by Giacomo Recchi of Oneglia, Liguria and destined for Sardinia. The plain suit cards are copied from the Sardinian pattern designed just ten years earlier by José Martinez de Castro for Clemente Roxas in Madrid but with the addition of 10s and queens. The trumps are largely copied from an early version of the Tarocco Piemontese. At that time, Liguria, Sardinia, and Piedmont were all territories of the Savoyard state.[32][33][34]

French-suited decks

[edit]

French suited tarot cards use the suit signs of clubs, diamonds, hearts, and spades. With the exception of novelty decks, French-suited tarot cards are almost exclusively used for card games. The earliest French-suited tarot decks were made by the de Poilly family of engravers, beginning with a Minchiate deck by François de Poilly in the late 1650s. Aside from these early outliers, the first generation of French-suited tarots depicted scenes of animals on the trumps and were thus called "Tiertarock" (Tier being German for "animal") and first appeared around 1740. Around 1800, a greater variety of decks were produced, mostly with genre art or veduta. The German states used to produce a variety of 78-card tarot packs using Italian suits, but later switching to French suited cards; some were imported to France. There remain only two French-suited patterns of Cego packs - the Cego Adler pack manufactured by ASS Altenburger and one with genre scenes by F.X. Schmid, which may reflect the mainstream German cards of the 19th century. Current French-suited tarot decks come in these patterns:

  • Industrie und Glück – the Industrie und Glück ("Diligence and Fortune"[a]) genre art tarock deck of Central Europe uses Roman numerals for the trumps. It is sold with 54 cards; the 5 to 10 of the red suits and the 1 to 6 of the black suits are removed. There are 3 patterns – Types A, B and C – of which Type C has become the standard, whereas Types A and B appear in limited editions or specials.
  • Tarot Nouveau – also called the Tarot Bourgeois – has a 78-card pack. It is commonly used for tarot games in France and for Danish Tarok in Denmark. It is also sometimes used in Germany to play Cego. Its genre art trumps use Arabic numerals in corner indices.
  • Adler-Cego – this is an animal tarot that is used in the Upper Rhine valley and neighbouring mountain regions such as the Black Forest or the Vosges It has 54 cards organized in the same fashion as the Industrie und Glück packs. Its trumps use Arabic numerals but within centered indices.
  • Schmid-Cego - this pack by F.X. Schmid is of the Bourgeois Tarot type and has genre scenes similar to those of the Tarot Nouveau, but the Arabic numerals are centred as in the Adler-Cego pack.


German-suited Tarock cards

[edit]

From the late 18th century, in addition to producing their own true Tarot packs, the south German states manufactured German-suited packs labeled "Taroc", "Tarock" or "Deutsch-Tarok". These survive as "Schafkopf/Tarock" packs of the Bavarian and Franconian pattern. These are not true tarot packs, but standard 36-card German-suited decks for games like German Tarok, Bauerntarock, Württemberg Tarock and Bavarian Tarock. Until the 1980s there were also Tarock packs in the Württemberg pattern. There are 36 cards; the pip cards ranging from 6 to 10, Under Knave (Unter), Over Knave (Ober), King, and Ace. These use ace–ten ranking, like klaverjas, where ace is the highest followed by 10, king, Ober, Unter, then 9 to 6. The heart suit is the default trump suit.[4] The Bavarian pack is also used to play Schafkopf by excluding the Sixes.

Cartomancy

[edit]
Deck of the 22 Major Arcana cards inspired by the Tarot of Marseilles, but with the author's graphic style

In countries where tarot trick taking games are not widely played, such as English speaking countries, only specially designed cartomantic tarot cards, used primarily for novelty and divination, are readily available.[4] The early French occultists claimed that tarot cards had esoteric links to ancient Egypt, Kabbalah, the Indic Tantra, or I Ching, claims that have been frequently repeated by authors on card divination. However, scholarly research demonstrated that tarot cards were invented in northern Italy in the mid-15th century and confirmed that there is no historical evidence of any significant use of tarot cards for divination until the late 18th century.[4][35] Historians such as Michael Dummett have described the Tarot pack as "the subject of the most successful propaganda campaign ever launched [...] An entire false history and false interpretation of the Tarot pack was concocted by the occultists and it is all but universally believed."[36]

The earliest evidence of a tarot deck used for cartomancy comes from an anonymous manuscript from around 1750 which documents rudimentary divinatory meanings for the cards of the Tarocco Bolognese.[37][38] The popularization of esoteric tarot started with Antoine Court and Jean-Baptiste Alliette (Etteilla) in Paris during the 1780s, using the Tarot of Marseilles.[39] French tarot players abandoned the Marseilles tarot in favor of the Tarot Nouveau around 1900, with the result that the Marseilles pattern is now used mostly by cartomancers.

Etteilla was the first to produce a bespoke tarot deck specifically designed for occult purposes around 1789. In keeping with the unsubstantiated belief that such cards were derived from the Book of Thoth, Etteilla's tarot contained themes related to ancient Egypt.[39]

In the occult tradition, tarot cards are referred to as "arcana", with the Fool and 21 trumps being termed the Major Arcana and the suit cards the Minor Arcana,[40] terms not used by players of tarot card games.

The 78-card tarot deck used by esotericists has two distinct parts:

The terms "Major Arcana" and "Minor Arcana" were first used by Jean-Baptiste Pitois (also known as Paul Christian) and are never used in relation to tarot card games.[41] Some decks exist primarily as artwork, and such art decks sometimes contain only the 22 Major Arcana.

The three most common decks used in esoteric tarot are the Tarot of Marseilles (a playing card pack), the Rider–Waite Tarot, and the Thoth Tarot.[39]

Aleister Crowley, who devised the Thoth deck along with Lady Frieda Harris, stated of the tarot: "The origin of this pack of cards is very obscure. Some authorities seek to put it back as far as the ancient Egyptian Mysteries; others try to bring it forward as late as the fifteenth or even the sixteenth century ... [but] The only theory of ultimate interest about the tarot is that it is an admirable symbolic picture of the Universe, based on the data of the Holy Qabalah."[42]

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Tarot is a deck of 78 illustrated cards, consisting of 56 cards divided into four suits (Cups, Swords, Batons or Wands, and Coins) that form the Minor Arcana, and 22 additional cards known as the Major Arcana, which include 21 trumps and the Fool. Originating in northern Italy during the mid-15th century, tarot was initially developed as a trick-taking card game called tarocchi, with no association to divination or mysticism at the time. The structure reflects Renaissance artistry, featuring symbolic imagery drawn from Italian cultural and religious motifs, and the earliest surviving decks, such as the Visconti-Sforza Tarot commissioned around 1450 in Milan, were luxury items hand-painted for nobility. The origins of tarot trace back to the 1440s and 1450s in the northern Italian cities of Milan, Venice, Florence, and Urbino, where it evolved from existing playing card traditions, possibly influenced by earlier German games like Karnöffel from the 1420s. Three surviving luxury decks from this period, though incomplete, include the Visconti Tarot (pre-1447, now at Yale University), the Visconti-Sforza Tarot (post-1450, held by the Accademia Carrara and the Morgan Library), and the Brambilla Deck (pre-1447, at the Pinacoteca di Brera in Milan), all produced in a Milanese workshop around 1450. These decks included variations, such as six court cards per suit and depictions of theological virtues like Faith, Hope, and Charity, but their primary purpose remained gameplay, with rules that have persisted largely unchanged since the 15th century. Scholarly consensus debunks earlier myths of ancient Egyptian or Romani origins, confirming tarot's invention as a European innovation without historical ties to fortune-telling in its formative years. Tarot's transformation into an esoteric tool began in late 18th-century France amid the Enlightenment's Egyptomania and a cultural shift away from orthodox Christianity. Key figures like Antoine Court de Gébelin, who in 1781 falsely claimed Egyptian roots for the cards, and Jean-Baptiste Alliette (Etteilla), who created the first tarot decks specifically for cartomancy by the late 1700s, popularized its divinatory use. In the 19th century, occultists such as Éliphas Lévi integrated tarot with astrology, Kabbalah, and Hermetic traditions, reinterpreting the Major Arcana as symbolic archetypes for spiritual insight. This esoteric evolution continued into the 20th century through groups like the Hermetic Order of the Golden Dawn in Britain, influencing iconic decks like the Rider-Waite Tarot (1909), which illustrated all cards, including the Minor Arcana, to aid interpretation. In contemporary contexts, tarot has shifted from strict occultism to a broader tool for self-development, psychological exploration, and therapeutic applications within New Age practices, often emphasizing personal reflection over prediction. Modern decks vary widely in symbolism, incorporating diverse cultural influences for healing and introspection, while traditional games like tarocchi persist in parts of Europe. Despite its mystical associations, tarot's enduring appeal lies in its adaptability, blending historical gameplay with interpretive flexibility across centuries.

History

Precursors in playing cards

Playing cards, the direct precursors to tarot decks, were introduced to Europe in the mid-14th century, likely originating from the Mamluk Sultanate of Egypt and spreading through trade routes via Venice or the Iberian Peninsula. These early decks featured four suits—cups, coins, swords, and polo sticks—each with 13 cards, including numerical pips from 1 to 10 and three court cards: a king, a deputy (or lieutenant), and a second deputy, all depicted as male figures without queens. The polo sticks suit, symbolizing an aristocratic sport, reflected the cultural influences of the Islamic world, where cards had evolved from earlier Persian and Chinese traditions. Upon arrival in Europe, Mamluk suits underwent adaptation to local preferences, evolving into the Latin suits still used in parts of Italy, Spain, and Portugal: cups (representing the clergy), coins (merchants), swords (nobility), and batons or clubs (peasantry or military). This transformation is evident in early 15th-century Catalan packs, which retained the core structure but simplified designs for woodblock printing, reducing many decks to 40 or 48 cards by omitting lower pips like 8s, 9s, and 10s. Court cards in these European variants began incorporating queens alongside kings and knaves, marking a shift toward gendered hierarchies familiar in later decks. One of the earliest documented European card games was Karnöffel, attested in southern Germany from the 1420s and 1430s, which introduced innovative trick-taking mechanics that foreshadowed tarot gameplay. Played with German-suited cards (acorns, leaves, hearts, bells), Karnöffel featured an "elected suit" where specific low cards like the Unter (jack equivalent), Six, Deuce, and Seven gained trump-like powers to override higher cards in other suits, allowing players to win tricks without strictly following suit. These hierarchical exceptions created strategic depth similar to the permanent trump suit later developed in tarot, emphasizing the evolution from simple gambling games to more complex contests of rank and reversal. Historical evidence for the rapid adoption of playing cards in Europe comes from a 1377 treatise by the Dominican friar John of Rheinfelden in Basel, Switzerland, which allegorically described a 52-card deck with four suits, kings, upper and under knaves, and pips from 1 to 10, noting their use in games that had become widespread enough to warrant moral commentary. Rheinfelden's account, preserved in a 1429 manuscript, highlights cards' novelty and social impact, with variants including up to six suits or additional figures like queens, indicating ongoing experimentation that paved the way for tarot's expansion.

Invention of early tarot decks

The invention of early tarot decks occurred in northern Italy during the mid-15th century, marking a significant evolution from existing playing card traditions by incorporating a set of symbolic trump cards into the standard structure. These decks emerged around the 1440s in regions such as Milan, Ferrara, and Venice, initially designed for recreational card games among the nobility rather than divination. The addition of trumps transformed ordinary trick-taking games into more complex hierarchical contests, where the trump cards outranked the suited cards in gameplay. The earliest documented tarot deck is the Visconti-Sforza Tarot, created circa 1450 in Milan and commissioned by the powerful Visconti-Sforza family, who ruled the duchy during the Renaissance. This hand-painted luxury item, attributed to the workshop of artist Bonifacio Bembo, originally comprised 78 cards: a 56-card minor arcana based on Italian suits (cups, swords, batons, and coins) derived from precursor playing cards, plus 22 additional triumph cards known as trumps, including 21 numbered figures and the unnumbered Fool. Surviving fragments—61 cards in total—are divided between the Accademia Carrara in Bergamo and the Morgan Library & Museum in New York, featuring elaborate gold-leaf illustrations of allegorical and courtly themes. The trumps introduced a fixed sequence of permanent high-ranking cards, such as the World, Angels, and Death, enabling strategic depth in games like tarocchi, where they could win tricks over lower cards regardless of suit. Another early example is the Cary-Yale Visconti Tarot, dated to the 1460s and also produced in Milan for the Visconti family, possibly as a wedding gift for Francesco Sforza and Bianca Maria Visconti. This deck expands on the standard format with 70 surviving cards held at Yale University's Beinecke Rare Book & Manuscript Library, including extra virtues and court figures alongside the 22 trumps, reflecting personalized noble patronage and artistic experimentation. By the late 15th century, production shifted toward printing, as seen in the Sola Busca Tarot of 1491, created in Venice or Ferrara and engraved on copper plates for wider dissemination while retaining hand-painted elements in its sole complete exemplar at the Pinacoteca di Brera in Milan. This deck innovated with fully illustrated pip cards and classical mythological motifs, bridging handmade opulence and emerging print technology. These early decks served as status symbols for the Italian aristocracy, embodying Renaissance humanism through their intricate artwork and thematic depth. Influenced by literary allegories like Francesco Petrarch's I Trionfi (c. 1356–1374), a poetic sequence of triumphs depicting virtues overcoming vices, the trump imagery drew on processional and moral motifs to evoke triumph over worldly forces, aligning with the era's cultural revival of classical and Christian symbolism. Crafted by skilled illuminators, such decks underscored the social exclusivity of gaming in ducal courts, where they facilitated both entertainment and subtle displays of patronage and intellect.

Propagation and regional adoption

Tarot decks, originating from early Italian designs in the mid-15th century, began spreading across Europe in the late 15th and early 16th centuries, facilitated by trade routes, courtly exchanges, and the advent of woodblock printing that enabled affordable mass production. Tarot likely arrived in France around 1499 following Louis XII's invasion of Milan, introduced by returning soldiers; the Tarot de Marseille pattern emerged in the mid-17th century, with the earliest known example printed in Paris around 1650. Printed French tarot decks adapted Italian patterns to local preferences, marking the beginning of widespread adoption in southern France, Switzerland, and Austria. In German-speaking regions, tarot games known as Tarock gained traction by the early 18th century, evolving into distinct variants that integrated with local card-playing traditions and spread further eastward to areas like Hungary and Slovenia, where trick-taking games using tarot packs became embedded in rural and aristocratic pastimes by the 17th and 18th centuries. Printing innovations in France during the 17th century, such as those producing the Tarot de Marseille, accelerated this dissemination, allowing decks to be produced in larger quantities and customized for regional markets, thus embedding tarot in diverse European gaming cultures from the Alps to the Danube. Despite periodic declines due to moral and legal pressures on gambling, tarot showed resilience, remaining popular at courts like the Este in Ferrara through the 15th century.

Etymology and Terminology

Etymology of "tarot"

The word "tarot" originates from the Italian term tarocchi, which first appears in historical records in a 1505 Ferrarese account documenting the manufacture of a deck for Duke Alfonso I d'Este. The etymology of tarocchi remains uncertain, with one prominent theory linking it to the Italian verb taroccare, meaning "to fool" or "to play the fool," possibly alluding to the deceptive or strategic elements of the card game for which the deck was designed. Alternative hypotheses, such as derivations from French tarot via ancient Egyptian tara (meaning "path" or "gate"), lack substantiation and are not supported by linguistic evidence; scholarly consensus, as articulated by historian Michael Dummett, emphasizes Italian roots tied to early modern card game terminology rather than exotic or ancient origins. The term evolved across Europe alongside the spread of the card game. In French, it appeared as taraux by December 1505 in records from Avignon, transitioning to the modern spelling tarot by the early 16th century to denote the deck used in games like le tarot. German adopted Tarock in the 17th century for similar trick-taking variants, while the word entered English in the 18th century, initially referring to the French-influenced card game before its association with divination. Prior to the adoption of tarocchi, tarot decks were commonly called carte da trionfi or simply trionfi (triumphs) in Italian, a name reflecting the special suit of trump cards that outrank others in gameplay and establish a hierarchical structure. In the late 18th century, French scholar Antoine Court de Gébelin popularized unsubstantiated myths linking "tarot" to ancient Egyptian wisdom, claiming derivation from the god Thoth and transmission via gypsy migrations; these ideas, echoed in 19th-century occult literature, have been thoroughly debunked by modern research, which confirms the term's emergence within 15th- and 16th-century European gaming culture without esoteric or foreign precedents.

Key terms in tarot decks

In tarot decks, the Major Arcana consist of 22 trump cards featuring unique allegorical figures, such as The Fool and The Magician, which rank above the suit cards in trick-taking games and do not belong to any suit. These cards, often referred to simply as trumps in early Italian decks, include numbered cards from I to XXI alongside the unnumbered Fool, forming a distinct series added to the standard playing card structure around the mid-15th century. The Minor Arcana comprise 56 cards divided into four suits, each containing numbered cards from ace (1) to 10 and four court cards: page (or knave), knight, queen, and king. These suits—typically cups, swords, batons (or wands), and coins in Italian decks—mirror the structure of contemporary playing cards but expand the gameplay with additional ranks. The term "Minor Arcana" was coined in the 19th century to distinguish this suited portion from the trumps, emphasizing its role in representing everyday elements within the deck. Trumps, also known as triumphs, are the hierarchical cards of the Major Arcana that outrank all suit cards in tarot games, allowing players to win tricks regardless of the led suit. Originating as an innovation in 15th-century Italy, these cards introduced a new layer of strategy to trick-taking, with their sequence determining relative strength from lowest (often the Fool) to highest (typically The World). Pips refer to the numbered cards in the Minor Arcana (ace through 10) that display repetitive symbols of their suit to indicate value, distinguishing them from the illustrated court cards and trumps. In early decks, such as the Visconti-Sforza, pips were minimally decorated with suit icons, prioritizing functionality for gameplay over elaborate imagery. The Fool is a special unnumbered trump card (designated as 0 or sometimes 21) with wildcard properties in games, often ranked at the bottom of the trump hierarchy but capable of avoiding capture or serving as an excuse in certain rules. In historical Italian decks like the Tarocchi di Marseille, the Fool depicts a vagabond figure, embodying its exempt status from following suit in tricks.

Structure of the Tarot Deck

Major Arcana

The Major Arcana consists of 22 unique cards in a standard tarot deck, numbered from 0 (The Fool) to 21 (The World), serving as the trump cards that outrank the suits in gameplay. These cards, also known as the Greater Arcana or trionfi, originated in 15th-century Italy as allegorical figures and symbols drawn from Renaissance iconography, including classical mythology, moral virtues, and processional themes. In the game's structure, they function as high-ranking trumps, allowing players to override leads from the Minor Arcana suits during trick-taking. The traditional sequence of the Major Arcana follows a progression that has been interpreted as a symbolic journey through stages of human experience, beginning with The Fool's unnumbered innocence and culminating in The World's completion, though this narrative framework emerged alongside the cards' allegorical roots rather than dictating their original game order. Key cards include The Magician (I), depicted as a juggler or performer wielding the four suit symbols (wand, cup, sword, coin) to represent mastery of elements; Death (XIII), illustrated as a skeleton wielding a scythe to symbolize inevitable change; and The Tower (XVI), shown as a struck structure with figures falling, evoking sudden disruption. These images trace back to Renaissance allegories, such as the cardinal virtues (e.g., Fortitude as a woman taming a lion) and biblical or classical motifs adapted for noble entertainment. Early decks exhibited variations in sequence and completeness; for instance, the Visconti-Sforza deck (ca. 1450), one of the oldest surviving examples painted for Milanese nobility, includes only about half of the Major Arcana in its extant cards, with Fortitude (Strength) positioned as VIII and lacking a Justice card altogether, differing from the later standardized order where Justice typically precedes Strength. This irregularity reflects the evolving nature of tarot production in the Renaissance, where decks were custom hand-painted luxuries rather than uniform sets, yet the core trump hierarchy remained consistent for gameplay.

Minor Arcana

The Minor Arcana comprises 56 cards that form the suited portion of the tarot deck, divided into four suits of 14 cards each, providing a framework for representing everyday experiences and material concerns in contrast to the allegorical Major Arcana. These suits—Wands (also known as Batons or Rods), Cups, Swords, and Pentacles (also known as Coins or Disks)—originate from the four suits of 14th- and 15th-century Italian playing cards, which themselves derived from Mamluk decks introduced to Europe via trade routes. In early tarot decks, such as the Visconti-Sforza from the mid-15th century, the suits were Cups (coppe), Batons (bastoni), Coins (denari), and Swords (spade), with values indicated by repeating pips for numbered cards and figurative illustrations for court cards. Each suit corresponds to one of the four classical elements in later esoteric traditions, particularly those developed by the Hermetic Order of the Golden Dawn in the late 19th century, which influenced modern decks like the Rider-Waite-Smith. Wands align with fire, symbolizing creativity, energy, and initiative; Cups with water, representing emotions, intuition, and relationships; Swords with air, denoting intellect, conflict, and communication; and Pentacles with earth, embodying materiality, wealth, and physical labor. The 14 cards per suit consist of numbered cards from Ace to 10, known as pip cards due to their display of multiple suit symbols, and four court cards: Page (or Knave), Knight, Queen, and King, each depicted as individualized human figures embodying hierarchical roles within the suit's theme. The Minor Arcana's structure expanded upon the standard 52-card playing deck by adding a Queen to the three existing court cards (King, Knight/Obverse, Knave), resulting in 14 ranks per suit to accommodate tarot's unique gameplay and symbolic depth. In pip cards, the number of suit symbols visually conveys multiplicity and progression, while court cards introduce personality and agency, bridging abstract forces to human action. Numerical symbolism, as articulated in early 20th-century interpretations, assigns the Aces as the pure root-force or potential of their suit—such as the Ace of Wands embodying unmanifested creative energy—while the Tens signify completion or culmination, like the Ten of Cups representing emotional fulfillment. This hierarchical progression from Ace to Ten illustrates the evolution of the suit's element through stages of initiation, development, challenge, and resolution, with court cards extending the narrative into personal embodiment.

Regional Deck Variations

Italian and Italo-Portuguese suits

The traditional suits of Italian tarot decks are cups, coins, swords, and batons, with the latter depicted as simple wooden sticks or rods that historically evoked associations with manual labor and agrarian life. These suits form the basis of the Minor Arcana, comprising numbered pips from ace to ten and court cards in each. In the Italo-Portuguese variant, prevalent in southern Italy, Sicily, Portugal, Brazil, and regions influenced by Portuguese trade, the suits retain a similar structure but incorporate distinct regional adaptations, such as straight or intersecting staves in the batons suit and coins styled after Portuguese escudos or currency motifs. Dragon-headed aces and a specific court hierarchy—featuring seated kings, standing maids, and cavaliers—characterize many of these decks, reflecting influences from 17th-century Italian printing in Rome and subsequent colonial dissemination. Brazilian tarot decks, for instance, often blend these elements with local iconography while preserving the core Italo-Portuguese pip designs. Early printed Italian tarot decks, such as the 18th-century Piedmontese Tarot produced in Turin around 1760, feature minimalist pip arrangements with unadorned repetitions of suit symbols and court cards portrayed as generic, archetypal figures without individualized portraits or elaborate costumes. This economical woodblock style facilitated mass production and emphasized functionality for gameplay over artistic flourish. These suit systems persist in modern Italian and Italo-Portuguese decks, notably in games like Tarocchino (a Bolognese variant with 62 cards using swords, batons, cups, and coins), where the suits determine trick-taking values and partnerships. Some contemporary divinatory decks also retain these designs for cultural authenticity, though printed in regions like Piedmont and Sicily.

French and Spanish suits

The French adaptation of tarot suits, as seen in the Tarot de Marseille, retained the Latin suit symbols originating from Italian decks but incorporated French nomenclature and design influences, mapping batons to clubs, swords to spades, cups to hearts, and coins to diamonds. These suits—bâtons (batons), épées (swords), coupes (cups), and deniers (coins)—emerged prominently in the 17th century, with the earliest documented Tarot de Marseille printed in 1709 by Pierre Madenie in Dijon, building on precursors from the late 16th century when tarot arrived in southern France from northern Italy. The Marseille pattern standardized these suits in woodblock prints, featuring unnumbered pip cards arranged in symmetrical patterns to facilitate production and gameplay. In Spanish tarot decks, such as the Spanish National Tarot or Baraja Española adaptations, the suits follow a similar Latin structure but with Iberian terminology: copas (cups), oros (coins), espadas (swords), and bastos (batons or clubs). These suits differ slightly in form from their Italian counterparts, with more angular bastos and ornate oros depicting golden coins, reflecting regional artistic preferences that evolved from 15th-century introductions via trade routes from Italy and Portugal. Spanish decks often emphasize vibrant colors and cultural motifs, maintaining the 78-card structure while aligning the suits with elemental symbolism—copas for water/emotions, oros for earth/wealth, espadas for air/conflict, and bastos for fire/action—as interpreted in both gaming and divinatory contexts. The design of French and Spanish tarot suits evolved from rudimentary woodblock engravings to more refined iterations, particularly in the Marseille tradition, where early 17th-century prints by makers like Jean Noblet (c. 1650) gave way to the detailed 1760 Conver deck, known for its bold outlines and stencil coloring. By the 18th century, ornate borders and subtle shading appeared, as in the work of engraver Francois Georgin, enhancing readability without altering the core pip arrangements, while Spanish variants incorporated gilded edges and pictorial flourishes on court cards to suit local aesthetics. Court cards across both traditions were standardized as roi (king), dame (queen), cavalier (knight), and valet (page or jack), depicting full-length figures in period attire to represent hierarchical social roles, with the cavalier often shown on horseback to denote mobility and action. These suit systems played a dominant role in French tarot games, where the Marseille pattern became the standard for trick-taking variants like Tarot Nouveau by the 19th century, emphasizing suit hierarchy in scoring and play. In early occult practices, particularly from the 1770s in Paris, the suits of French decks influenced esoteric interpretations by figures like Etteilla, who assigned divinatory meanings to bâtons as creative forces and épées as intellectual challenges, laying groundwork for modern cartomancy while Spanish suits similarly informed regional fortune-telling traditions tied to folk customs.

German and other European suits

In Central Europe, particularly in German-speaking regions, the traditional German suit system was adapted for Tarock games during the 18th and 19th centuries, reflecting local artistic and cultural preferences distinct from Italianate designs. The suits consist of acorns (corresponding to batons or clubs), leaves (swords or spades), hearts (cups), and bells (coins), often rendered in vibrant woodcut or lithographic styles that emphasized botanical and metallic motifs for everyday gameplay. These symbols emerged around 1450 as part of broader German playing card evolution but were integrated into Tarock variants by the late 1700s to suit regional trick-taking mechanics. Bavarian Tarock exemplifies this adaptation, utilizing a 36-card deck with the German suits: acorns, leaves, hearts, and bells, comprising the ace (Daus), king, ober (upper knave), unter (lower knave), and numerals from 10 to 6 in each suit. Developed from older Bavarian patterns around 1810, these decks feature distinctive elements like a large flower pot on the ace of leaves and leaning figures on court cards, produced by makers such as Joseph Fetscher in Munich. The format skips lower minors to streamline games like Bavarian Tarock and Schafkopf, with colorful, single- or double-ended illustrations that persisted into the 20th century in Upper and Lower Bavaria. This 36-card structure contrasts with fuller 54- or 78-card Tarock packs elsewhere, prioritizing efficiency for three- or four-player sessions. Austrian Tarock decks are French-suited, featuring 54 cards with abbreviated minors (1-4 in red suits, 7-10 in black) and scenic trumps, often in chromolithographic prints depicting rural or mythological themes, produced in Vienna by firms such as Ferd. Piatnik & Söhne in the 19th century. Swiss Tarock packs, such as 19th-century scenic designs produced by Schaffhausen makers like J. Müller & Cie around 1890, use French suits in 78-card decks with double-ended scenic trumps of Swiss landscapes to promote tourism, featuring hand-colored lithographs and plaid backs for durability in games like Troggu. In Eastern Europe, Czech Taroky decks employ French suits in 54-card packs for national games with 22 trumps and abbreviated suit ranks. These packs, seen in prints from Prague printers, maintained colorful woodcut aesthetics while supporting four-player point-trick play, evolving from Austrian models in the Habsburg era.

Uses in Games

Tarock and Italian tarot games

Tarock is a trick-taking card game typically played by three to five players using a 54-card deck consisting of four suits of eight cards each (clubs, spades, hearts, diamonds) plus 22 trumps, including the Sküs (excuse) and Pagat (lowest trump). The game emphasizes strategic trump play, where trumps outrank suits, and partnerships are often formed through bidding announcements, such as calling a king to select a hidden partner in variants like Königrufen. In positive contracts, the declarer's side aims to capture at least 36 of the 70 available card points, while negative contracts reverse this by attempting to avoid points; bidding proceeds anticlockwise, with contracts ranked by difficulty from simple calls to solos or bets. Italian variants expand on these foundations with larger decks and unique trumps. Tarocchino, originating in Bologna and played with a 62-card Tarocco Bolognese pack (four suits of 10 cards each, 21 numbered trumps from Bégato to Angel, and the Matto excuse), is a partnership game for four players without bidding, where teams compete to reach 800 points through captured cards and declared combinations like sequences or the criccone (multiple high-value sets). Minchiate, developed in 16th-century Florence and using a 97-card deck (four suits of 14 cards each, 40 trumps incorporating zodiac signs and virtues, plus the Matto), involves four players in fixed partnerships aiming to win tricks and versicole (scoring sequences of three or more trumps, such as the cosmic sequence from 28 to 40). Play in both follows suit when possible, with trumps mandatory if unable to follow, and the Matto retained by its holder without winning tricks but scoring points. Scoring across Tarock and Italian games centers on card values—trumps generally worth more (e.g., highest trumps at 5 points each, decreasing to 1 for lower ones), kings at 5 points, and the excuse (Sküs or Matto) at 5—plus bonuses for announcements like the Trull (three highest trumps) or sequences. A key bonus is the Pagat Ultimo (or Pagan), awarded for capturing the final trick with the lowest trump, often doubling points and requiring strategic preservation of the Pagat until the end. In Italian variants, additional points come from the last trick (6 points) and declarations, with totals adjusted for pairs of low cards (-1 per pair) to ensure even distribution. These games maintain cultural significance in Central and Eastern Europe, where Tarock persists in social clubs, family gatherings, and festivals, reflecting regional heritage from their Italian origins refined in German-speaking areas. In Slovenia and Hungary, variants like Slovene Tarok and Hungarian Tarokk are played competitively in tournaments and community events, preserving 15th-century traditions amid modern leisure.

French tarot and other regional games

French Tarot is a point-trick card game for three to five players, most commonly four, using a traditional 78-card Tarot deck derived from the Marseille pattern, consisting of four suits of 14 cards each (hearts, diamonds, clubs, spades) plus 21 trumps and the Excuse (Fool). The game is played solo, with one player—the taker—bidding to play alone against the combined efforts of the opponents, emphasizing strategy in trick-taking where trumps outrank suited cards. Bidding proceeds counterclockwise from the dealer, with contracts escalating in difficulty: the basic Petit (or Prise), where the taker exchanges with the chien (a three-card face-down packet); Garde, without the chien exchange; Garde sans prendre l'Excuse, excluding the Fool from the exchange; and the highest, Garde contre le chien, where the opponents score the chien's points. Play begins with the dealer leading to the first trick, and players must follow suit if possible or play a higher trump otherwise, with the Excuse able to renounce (avoid following suit) but following the trick's winner unless led. The taker announces any poignée (a hand rich in trumps: simple 10+, royale 13-14, or pleine 15-21, excluding the Excuse and 1), earning a bonus if declared correctly before play. Scoring revolves around 91 total card points, with oudlers (including the Excuse) and kings worth 4.5 each, queens 3.5, knights 2.5, jacks 1.5, and all other cards 0.5 each, where the taker must secure at least 36 points with three oudlers (21, 1, Excuse), 41 with two, or 51 with one to succeed, adjusted by contract multipliers (1 for Petit, up to 6 for Garde contre le chien) and added bonuses like petit au bout (1 point for the lowest trump played last) or chelem (slam: 400 points announced or unannounced for taking all tricks). Failed contracts penalize the taker by doubling the base score. In three-player games, each receives 24 cards with a six-card chien, while five-player variants involve 15 cards each and a caller choosing a partner via a hidden card. The Fédération Française de Tarot, established in 1973, codifies these rules for competitive play and oversees annual national championships and international events, promoting standardized conventions for leads and signals to aid opponents' defense without the taker. Other regional variants in Western Europe draw from French Tarot traditions. In Belgium's French-speaking Wallonia region, the game—often simply called Tarot—is nearly identical to the French version, using the same deck and rules but occasionally featuring local house variations in bonus scoring or tournament formats. Historically, in 18th-century France, precursors like Taroti represented early evolutions of the bidding and solo mechanics, transitioning from partnership-based Italian Tarocchi to the modern independent play style before standardization in the 20th century. Tarot games have limited adoption in Spain.

Cartomancy and Divination

Historical origins of tarot reading

The association of tarot cards with divination began in the late 18th century, transitioning from their origins as Italian playing cards that had spread to France by the 16th century. The first explicit use of tarot for fortune-telling is attributed to Jean-Baptiste Alliette, who adopted the pseudonym Etteilla, in his 1781 publications on cartomancy; he created the earliest known tarot deck designed specifically for divination and claimed it stemmed from ancient Egyptian wisdom. This development coincided with the French occult revival, notably through Antoine Court de Gébelin's 1781 essay in Le Monde Primitif, where he asserted that tarot encoded secrets from the Egyptian Book of Thoth, portraying it as a repository of philosophical and divinatory knowledge that had been preserved through gypsy migrations. Gébelin's theories profoundly influenced emerging esoteric orders by framing tarot as an ancient, mystical tool rather than mere entertainment. In the 19th century, tarot divination gained wider adoption among occult groups, including Freemasons and Rosicrucians, who integrated its imagery into symbolic rituals and initiatory practices. French occultist Éliphas Lévi further advanced this in his 1856 work Dogme et Rituel de la Haute Magie, where he correlated the 22 Major Arcana trumps with the Hebrew alphabet and Kabbalistic principles, establishing tarot as a key to hermetic and mystical interpretation. A key distinction from earlier playing card fortune-telling lies in tarot's unique trumps, which enabled layered, narrative-driven readings focused on archetypal journeys, contrasting with the more straightforward suits-based cartomancy of standard decks.

Methods and spreads in cartomancy

In cartomancy, tarot readings often begin with simple methods to provide quick guidance. A single-card draw, also known as a daily draw, involves shuffling the deck while focusing on a question or intention, such as "What do I need to know about my day today?", then selecting one card to represent the core energy or advice for the day ahead. This technique emphasizes brevity and intuition, drawing from the full 78-card deck including Major and Minor Arcana for broad insights. For more contextual depth, the three-card spread is a foundational layout, commonly interpreted as past, present, and future. The first card reveals influences from recent events shaping the current situation, the second reflects the immediate circumstances or querent's state, and the third indicates potential outcomes or directions based on current trajectories. Variations of this spread are used for daily guidance, where the cards represent the morning, the afternoon, and the evening or night, providing insight into the flow of the day. This linear progression allows readers to trace temporal flows without overwhelming complexity. Simple spreads can also be adapted for specific situations such as travel. For a journey, the reader shuffles the deck while concentrating on the question "What do I need to know about my trip?", then draws cards for interpretation. A common three-card spread includes positions for how the trip will unfold, possible challenges, and advice or outcome. An alternative four-card spread covers the departure, the experience during the travel, the arrival, and the lesson or conclusion. These practical examples illustrate how modern cartomancy employs flexible, situation-specific layouts, with interpretations always incorporating the context of the question and the reader's intuition. More elaborate spreads offer nuanced explorations of specific queries. The Celtic Cross, a ten-card layout popularized in early 20th-century tarot literature, structures the reading around a central cross and supporting staff. Positions include: the present (card 1), crossing challenge (card 2), subconscious foundation (card 3 below), recent past (card 4 left), possible future (card 5 right), conscious goal (card 6 above), querent's attitude (card 7 bottom staff), external influences (card 8), hopes and fears (card 9), and overall outcome (card 10 top). Readers interpret interactions between positions, such as tensions between past and future cards, to form a cohesive narrative. The Horseshoe spread, a seven-card arc, focuses on progression and surrounding energies. It typically positions cards as: past influences (1), present situation (2), near future (3), key advice or answer (4), external energies (5), hopes and fears (6), and probable outcome (7). This layout suits queries on personal development or decisions, emphasizing forward momentum. For relationships, spreads like the Two Paths examine choices between partners or directions, with cards representing current dynamics, path A outcomes, path B outcomes, and guiding advice to weigh compatibility and growth. The reading process integrates card orientations and intuition. Upright cards convey direct, manifest energies aligned with traditional meanings, while reversed cards suggest blocked, internalized, or diminished aspects, adding nuance without implying negativity. Interpretations combine fixed symbolism with the querent's context, such as life events or emotions, often prioritizing intuitive connections over rigid rules. Supporting tools enhance focus and personalization. Shuffling rituals, such as overhand or riffle methods performed 7 to 11 times while concentrating on the question, clear prior energies and infuse intent; "jumper" cards that fall out during shuffling may highlight urgent messages. A significator, selected from court cards or Major Arcana to represent the querent (e.g., Queen of Cups for an intuitive woman), anchors the spread and influences surrounding interpretations. The use of reversals remains debated, with some readers omitting them for simplicity and others embracing them for layered insights.

Symbolism, interpretations, and modern developments

The Major Arcana cards in traditional Tarot symbolism depict the soul's archetypal journey through life's stages, from innocence to enlightenment, serving as a narrative map of psychological and spiritual evolution. For instance, The Fool represents unbridled potential and naive beginnings, stepping off a cliff into the unknown, while The Lovers symbolizes pivotal choices in relationships and moral dilemmas, often linked to harmony or discord between opposites. The Minor Arcana suits carry elemental associations—Wands with fire (creativity and action), Cups with water (emotions and intuition), Swords with air (intellect and conflict), and Pentacles with earth (materiality and stability)—reflecting everyday experiences within this broader esoteric framework. A pivotal influence on modern Tarot symbolism emerged with the Rider-Waite-Smith deck, published in 1909 by William Rider & Son, where mystic A. E. Waite directed artist Pamela Colman Smith to illustrate all 78 cards with detailed scenes, departing from prior decks' unadorned Minor Arcana pip cards. This innovation, infused with Kabbalistic and Hermetic Order of the Golden Dawn correspondences—such as linking cards to Hebrew letters and astrological signs—made esoteric meanings more accessible and visually interpretive for readers. Smith's Art Nouveau style, featuring symbolic elements like the Magician's infinity symbol or the High Priestess's lunar veil, emphasized narrative depth and universal archetypes, profoundly shaping 20th-century Tarot practices. Further evolution came with the Thoth Tarot deck, conceived by Aleister Crowley between 1938 and 1943 and painted by Lady Frieda Harris, though not fully published until 1969 after revisions. Harris's vibrant, geometric artwork integrates Thelemic philosophy, Egyptian mythology, astrology, and Kabbalah, reinterpreting cards like The Aeon (Judgement) to reflect Crowley's vision of a new era beyond traditional Christian symbolism. This deck's dense esoteric layers, including zodiacal and planetary attributions, positioned Tarot as a tool for advanced occult initiation rather than simple divination. In the 20th and 21st centuries, Tarot has diversified with decks addressing contemporary identities, such as feminist reinterpretations like the Mary-el Tarot by Marie White, which amplifies goddess imagery and feminine power, and LGBTQ+-inclusive sets like the Queer Tarot by Ash + Chess, featuring non-binary figures and fluid gender representations across the Arcana. These decks challenge heteronormative and patriarchal tropes in traditional iconography, fostering empowerment for marginalized communities through relatable symbolism. Digital developments have further expanded access, with platforms like Deckible enabling creators to publish interactive Tarot apps since 2022, allowing customizable readings, augmented reality overlays, and global sharing of decks via mobile devices. Interpretations of Tarot have increasingly aligned with psychological frameworks, particularly Carl Jung's concept of archetypes as innate psychic structures manifesting in symbols like the Major Arcana, where The Shadow (aligned with The Devil) represents repressed aspects of the self, and The Self (The World) signifies integration and wholeness. In therapeutic settings, Tarot serves as a projective tool in counseling, prompting clients to explore unconscious emotions through card imagery, as evidenced in practices where readings facilitate discussions on trauma or identity in supportive clinical environments. This approach enhances self-reflection and mental health outcomes when integrated ethically by trained professionals, without relying on supernatural claims. Despite these advancements, modern Tarot faces critiques for cultural appropriation, particularly when decks commodify Indigenous, African, or Asian symbols—such as smudging rituals or Eastern mandalas—without contextual respect or creator involvement, perpetuating colonial dynamics in esoteric traditions. Scholars argue that while Tarot originated in 15th-century Europe, its 19th-century occult revival often exoticized non-Western elements, raising ethical concerns in contemporary deck production and usage. As of 2025, the global tarot and astrology market is projected to reach $3–5 billion, driven by inclusive decks, pop culture integrations (such as Marvel-themed tarot), and expanded digital platforms, reflecting tarot's growing role in self-reflection and wellness.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.