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Television timeout
Television timeout
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A television timeout (alternately TV timeout or media timeout) is a break in a televised live event for the purpose of television broadcasting. This allows commercial broadcasters to take an advertising break, or issue their required hourly station identification, without causing viewers to miss part of the action.

Programs making use of timeouts are usually live-action sporting events. However, other live programs occasionally make use of timeouts for advertising purposes, such as the Academy Awards and the Eurovision Song Contest.

Use by sport

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American football (NFL)

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The network television coordinator with orange sleeves raises an arm during the television timeout, then lowers it when the broadcaster returns to coverage.

The National Football League requires sixteen commercial breaks per game, with eight in each half. The exception to this is overtime, which has one; that is at the two-minute warning if the period gets that far. These breaks run either one minute or two minutes in length. Of the eight commercial breaks per regulation half, two are mandatory: at the end of the first and third quarters, and at the two-minute warning for the end of each half. The remaining six breaks are optional.[1] The timeouts can be applied after field goal tries, conversion attempts for both one and two points following touchdowns, changes in possession either by punts or turnovers, and kickoffs (except for the ones that start each half, or are within the last five minutes). The breaks are also called during stoppages due to injury, instant replay challenges, when either of the participating teams uses one of its set of timeouts, and if the network needs to catch up on its commercial advertisement schedule. The arrangement for college football contests is the same.

A network television coordinator on the field wears a long pair of blaze orange gloves and indicates a television timeout with one arm raised, then lowers it when the game broadcaster returns to coverage.

Association football

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Association football (or soccer) has no formal television timeouts or commercial breaks, due to the continuous live action from opening kick throughout a half to the whistle at the conclusion of stoppage time. However, the interval between the two halves is approximately 15 minutes. There are no commercial breaks during any extra periods or during any penalty shootouts in FIFA World Cup matches; however, television timeouts are likely to happen between the end of the second half and extra time, and between the end of extra time and the penalty shootout, depending on the broadcaster.

During the 2021/22 season, the Australian A-League Men TV broadcast games introduced a short break of approximately one minute that takes place in the middle of each half of the game. Initially these breaks were disguised to the viewers as being FIFA-mandated hot weather "drink breaks", but were subsequently taken in games held during cool night time conditions and referees could be heard on pitch side microphones confirming a delay for ad breaks.[2] Following player and fan complaints the practice was abandoned (legitimate hot weather water breaks still occur).

Australian rules football

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After a goal has been scored, before the umpire bounces the ball in the center square to restart play, they go to commercial for 30 seconds on free-to-air television only. There is no TV timeout after a behind is scored.

Baseball

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No formal television timeout, but the interval between the end of a half-inning is set between two and three minutes for televised games, and during pitching changes that happen in the middle of an inning for the pitcher to warm up. The pitch clocks surrounding the field are used to indicate to spectators and those on the field how much time remains before the inning's start and the game broadcasters have returned to coverage of the game.

Basketball

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College men

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In college basketball, there is a break at the first whistle after 4-minute intervals (beyond the 16, 12, 8, and 4-minute marks of each half).[3] Additionally, the first timeout requested by either team in the second half shall become the length of a timeout called for by the electronic-media agreement; and in men's NCAA tournament play, the first timeout requested by either team in both halves becomes that length of timeout. [4] If free throws are to be shot, a timeout is taken first.[4] Effective with the 2015–16 season, when a team calls a timeout within the 30-second window before the next scheduled TV timeout break, the called timeout takes the place of the scheduled TV timeout.[5]

College women and FIBA

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Media timeouts are taken at the first whistle after the 5-minute mark in each quarter. Any called timeout before then becomes the media timeout. As in men's play, the first team-requested timeout in the second half becomes a full-length media timeout in addition to the other timeouts. Organisers have the option in FIBA play to implement television timeouts at the next whistle following the same points.[6]

NBA

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In the NBA, there must be two timeouts in each quarter (known as mandatory timeouts). These timeouts only occur at the first whistle after a certain minute mark.

1st mandatory timeout (less than 7 minutes remaining)

In each quarter if no team has called a timeout, one is automatically charged to the home team.

2nd mandatory timeout (less than 3 minutes remaining)

In each quarter if a timeout by each team has not been taken, one is automatically charged to the team not previously charged.

Length

The first timeout by each team in each quarter are 2 minutes 45 seconds for locally televised games, and 3 minutes 15 seconds for nationally televised games (including any games that may also be locally televised). Subsequent timeouts by the same team in a quarter are 1 minute 15 seconds in length.[7]

Bowling

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The Professional Bowlers Association rulebook does not contain any provisions on when a television timeout must be taken in the sport of bowling. Generally, such timeouts occur only between games. Commercial breaks during PBA Tour telecasts usually occur when the bowler who starts the match is about to bowl his sixth frame.

If a bowler is on pace for a perfect game of 300, the commercial breaks will not be taken.[8]

Cricket

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In cricket, television timeouts generally occur at the end of some overs as the field switches around, when a wicket falls, during drinks breaks and during intervals. In the 2009 season of the Indian Premier League of Twenty20 cricket, the halfway point of each innings contained a seven-and-a-half-minute stoppage of play, two-thirds of which were devoted to advertising time.[9] After complaints by viewers and players (criticizing its use as an extended commercial break, and for breaking the flow of the game), these breaks were replaced in the following year by two compulsory "strategic timeouts" of two-and-a-half minutes per innings. One must be taken by the bowling team between the 6th to 10th overs, and the batting team between the 11th to 16th overs.[10][11]

Curling

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Timeouts in curling occur at the conclusion of each end. The game generally resumes before the commercial break ends, so when the broadcast comes back on a few rocks will have already been thrown[citation needed] (in the US).

Ice hockey

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NHL

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Commercial time-outs are taken after 4-minute intervals at the first stoppages of play after the 14, 10, and 6-minute marks in each period when both teams are at even strength.

However, there are no commercial time-outs:

  • After a goal
  • After an icing
  • During a power-play
  • During the last 30 seconds of the first and second period
  • During last two minutes of the third period
  • Within one minute of the preceding commercial time-out
  • Following the goaltender causing a stoppage of play from a shoot-in from beyond center line
  • Following a defending player causing a stoppage of play by dislodging the net (except when a penalty is assessed at that time)
  • Following a face-off violation

Additionally there are no timeouts, commercial or team, granted during a shootout.

Due to these restrictions, it is possible that not all of the scheduled breaks are taken, in which case sometimes a network will take a timeout at the conclusion of the game to make up for it before signing off on the broadcast.[12]

Efforts must be made to identify the situations where a video review might happen in order to not go into a commercial time-out.[13]

During outdoor games, a hard TV timeout is called at the 10-minute mark of the third period, and play is immediately stopped (as they need to change ends of the ice to ensure fairness).

During overtime, television timeouts are taken only in the following situations:

  • In the preseason and the regular season, between the end of the third period and the start of the overtime period, and between the end of the overtime period and the start of the shootout. No television timeouts are taken during the overtime period or during the shootout.
  • In the postseason, TV timeouts may be permitted at the first stoppage of play after the halfway point in any overtime period.

Motorsports

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Most motorsport races are unable to accommodate television timeouts, but certain events, such as the NASCAR Camping World Truck Series, events are structured with a safety car after 20 minutes of green flag action to help inexperienced drivers acclimate themselves with pit stops (full green flag pit stops are discouraged in order to help younger drivers gain experience with live pit stops in a more controlled environment). In order to alleviate the lack of television timeout periods, technology such as Side-By-Side has been introduced. During the Sprint All-Star Race, commercials are only taken between periods after the pit stop, or during safety car situations.

Professional wrestling

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Professional wrestling events which are broadcast on live television but not pay per view require scheduling of matches to fit the advertising breaks, with the general overview of segments in an event being known as "the format". Most matches are given limited time, so they start and finish between breaks but matches such as the main event may be scheduled over more than one segment. Due to the nature of modern wrestling where there are no rounds and matches are one fall to finish, the match has to continue for the stadium audience while the break happens. There is no "timeout", but the wrestlers have several tricks to use to keep up the appearance of the match, such as long rest holds, the "double knock down" clothesline spot, a wrestler taunting the opponent & the crowd, or a spectacular jump over the ropes that knocks down all the wrestlers until the break is over.

Tennis

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In tennis, beginning after the third game of the set, commercial breaks are taken at the end of every odd-numbered game during players' changeovers and at the completion of any set. Commercial breaks are not taken during tiebreaks or during changeovers after 6–5 in the fifth set of a major men's match or 6–5 in the third set of a major women's match.[citation needed]

Volleyball and beach volleyball

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In volleyball games governed by FIVB, television timeouts are referred to as technical time-outs and occur during each non-tie-breaking set.[14]

Use by other live events

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The Academy Awards and other award ceremonies that are broadcast live have media timeouts at regular intervals. During this time, members of the audience may vacate their seats for various reasons (such as getting refreshments, going to the bathroom, going backstage for the next presentation, etc.) and seat fillers then scramble to make sure the entire theater or venue remains full for the TV cameras.[15][16]

Each participating broadcaster of the Eurovision Song Contest is required to broadcast the show in its entirety: including all songs, recap, voting and reprise, skipping only the interval act for advertising breaks if they wish.[17] Since 1999, broadcasters who wished to do so were given the opportunity to take more advertising breaks as short, non-essential hiatuses were introduced.[18]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A television timeout, also known as a TV timeout or media timeout, is a deliberate stoppage in a televised live sports event where the game clock is paused to allow broadcasters to insert commercial advertisements before resuming play. These breaks are distinct from timeouts called by teams for strategic purposes and are mandated by leagues to align with television programming needs, ensuring a predictable flow of . They commonly occur in high-profile American sports such as and football, either at predetermined intervals or during stoppages like after scores or turnovers, typically lasting 2 to 3 minutes depending on the league and broadcast type. The concept emerged in the mid-20th century as sports transitioned to widespread coverage, with the NBA pioneering mandatory timeouts in the 1957-1958 season to create dedicated commercial slots. The adopted similar rules in 1958, authorizing officials to call a timeout in the first and third quarters if no team timeout or score had occurred within the first ten minutes, marking the formal birth of structured TV breaks in professional football. Over time, these timeouts have expanded; modern games feature approximately eight commercial breaks per half, including the and quarter ends, while NBA games include two mandatory timeouts per period at the first before the 6:59 and 2:59 marks, lasting 2:45 minutes for local telecasts and 3:15 for national ones. Television timeouts play a crucial role in the of , enabling networks to sell ad inventory and influencing game pacing, though they have drawn criticism for prolonging match durations and interrupting momentum. The practice extends to college athletics, such as NCAA and football, where similar structures ensure compatibility with TV schedules, and variations exist in other like hockey and soccer in select leagues.

Definition and history

Definition and purpose

A television timeout, also known as a TV timeout or media timeout, is a deliberate pause in the action of a live event, most commonly in sports, where the game clock is stopped to allow broadcasters to insert commercial advertisements without interrupting ongoing play. This break is distinct from natural stoppages, such as those caused by injuries, fouls, or team-called timeouts, as it is specifically engineered for television scheduling rather than gameplay needs. The primary purpose of a television timeout is to facilitate the insertion of commercials at predictable intervals, enabling networks to maximize by aligning breaks with fixed programming slots. These pauses typically last 2 to 3 minutes, providing sufficient time for multiple advertisements while ensuring the event fills its allotted broadcast window. Unlike inherent game interruptions, television timeouts are often mandatory in televised events to meet contractual obligations between leagues and broadcasters, prioritizing viewer ad exposure over uninterrupted flow. In terms of mechanics, television timeouts are triggered either during existing stoppages in play—such as after scores, turnovers, or the first following specific time markers—or by officials if no natural break occurs by a predetermined point, ensuring a consistent number of interruptions per period or half. They are mandatory only for broadcasted games, meaning radio audiences or in-person spectators may experience fewer or no such delays, as these formats lack the same commercial imperatives. Major networks like and play a central role in dictating their timing through agreements with leagues, specifying the number and approximate placement of breaks to optimize ad placement across national broadcasts.

Origins and evolution

Television timeouts originated in the United States during the , coinciding with the expansion of live sports on television, as required scheduled breaks to insert commercials without halting game momentum. The practice was first formalized in the NBA during the 1957-1958 season and in NCAA football in 1957, with the adopting the mechanism in 1958 by authorizing officials to pause play in the opening ten minutes of each half if no natural break occurred. By the 1960s, television timeouts proliferated in NFL games amid growing national coverage, with production staff using signals like "hat men" on sidelines to coordinate breaks during the 1950s and 1960s. The 1970s saw disputes over broadcast rights, including early challenges by universities like Oklahoma against NCAA control of TV contracts, which culminated in the 1984 Supreme Court ruling in NCAA v. Board of Regents of the University of Oklahoma. This decision dismantled the NCAA's monopoly, spurring more televised games and standardized timeout structures to optimize ad revenue across sports. The marked in the NBA, where timeout rules were refined—such as limits on back-to-back calls and the rise of 20-second breaks—to align with needs, fueled by cable TV's expansion that multiplied ad opportunities. In T20 , such as the , TV timeouts were introduced in 2009 as a 7.5-minute break midway through each . The proliferation of streaming platforms in the began altering timeout dynamics, enabling targeted ads without fixed breaks, though traditional structures persisted in live broadcasts. Post-2020, hybrid viewing during the prompted adjustments like shorter interruptions for online audiences to enhance engagement across platforms.

Use in sports

American football

In the National Football League (NFL), television timeouts serve as uncharged stoppages to facilitate commercial breaks, occurring at approximately eight points per half, including the two-minute warnings, ends of quarters, and natural stoppages (such as the first after specific intervals) coordinated with broadcasters. These breaks typically last two minutes on the game clock, extending to about 2:25 minutes including advertisements, allowing networks to insert multiple 30-second commercials while players rest and coaches strategize. When a television timeout is called, the signals and announces it via the public address system, ensuring all parties are aware of the stoppage. Television timeouts significantly influence strategic elements like , providing teams with free opportunities to halt the game clock without using one of their three charged timeouts per half, which is crucial in late-game scenarios for adjusting plays or conserving time. In comparison, NCAA employs more frequent television timeouts—typically three per first and third quarters and four per second and fourth quarters—to accommodate broader broadcast schedules, though the NFL's structure prioritizes fewer, more predictable interruptions as the professional standard. The practice originated in 1958 when the introduced official television timeouts to support growing broadcast demands, evolving further during the 1960s AFL-NFL merger era as commercialization expanded. Recent adjustments, including 2023 rule changes to streamline replay reviews within two-minute warnings, have aimed at faster pacing by minimizing delays during these timeouts. This synchronization enables consistent ad placement across national telecasts.

Association football

In association football, television timeouts are far less common than in stop-start sports, reflecting the game's emphasis on continuous play. The primary opportunity for broadcasters to insert commercial breaks occurs during the mandatory 15-minute interval, which allows teams to regroup while providing a standard slot for advertisements across global broadcasts. In-play interruptions for TV purposes are rare to preserve the sport's flow, though end-of-match breaks may occur briefly after the final whistle in some competitions. In major tournaments like the , additional pauses appear during extra time—a one-minute interval between two 15-minute halves—and penalty shootouts, where teams alternate kicks with short resets between rounds to accommodate viewer breaks. League-specific practices vary, with European competitions maintaining minimal disruptions while North American leagues adapt more to television demands. In the and events, broadcasters typically request pauses only during natural stoppages such as substitutions, injuries, or (VAR) reviews, avoiding dedicated timeouts that could alter tactics. (MLS), influenced by U.S. broadcasting norms, incorporates more frequent commercial insertions during regular-season matches, often aligning ads with cooling breaks (up to three minutes when temperatures exceed 82°F ) or drinks intervals (up to one minute), which serve dual purposes for player hydration and revenue generation. These breaks typically last 2-3 minutes for in-game ads, a format shaped by expanding global television deals in the that prioritized uninterrupted action but necessitated opportunistic commercial slots to monetize broadcasts. The exemplified this shift, as U.S. networks like TNT inserted ads during live play, sometimes missing key moments like goals, prompting criticism and refinements in subsequent events. Unique to association football, such interruptions draw frequent backlash for disrupting the game's momentum in a low-stoppage ; VAR reviews in the , for instance, extended pauses by 1-2 minutes on average, allowing extra ad time but frustrating fans and players who argued it fragmented the natural rhythm. Critics, including players' unions, have called for stricter limits to protect the continuous essence that distinguishes the .

Australian rules football

In , television timeouts are primarily managed through commercial breaks during the natural intervals of the game, including quarter breaks and post-goal stoppages, rather than dedicated mid-play halts. Matches in the Australian Football League (AFL) are structured as four quarters of 20 minutes each, with official breaks of six minutes at quarter time and three-quarter time, and 20 minutes at ; these periods allow broadcasters to insert advertisements while teams regroup and switch ends. The Seven Network and , as primary rights holders, control the timing and content of these breaks, often allocating 3-4 minutes for ads within the six-minute windows to balance viewer experience and revenue generation. Short ad interruptions also occur after goals, lasting approximately 30-50 seconds, capitalizing on the brief pause as the ball is returned to the center circle; this approach emerged in the 1980s alongside expanded coverage and became more prevalent in the 1990s with the advent of pay-TV, including ' initial AFL broadcasts starting in 1996. These pauses support ad revenue, which funds extensive coverage, but are designed to minimize disruption in a fast-paced, continuous-flow . Specific TV-oriented adjustments, such as extended ad slots in the early , aligned broadcasts with growing viewer demands and sponsorship needs. The integration of TV timeouts in is notably less intrusive than in stop-start sports, owing to the game's reliance on quarter-based natural halts and frequent scoring opportunities that provide organic break points. In lower-tier competitions like the (VFL), which follows AFL timing rules, televised games feature fewer ad interruptions due to limited broadcast slots compared to the national league. By 2025, hybrid streaming via platforms like has introduced ad-free options during live play for subscribers, adapting traditional TV practices to digital formats while preserving quarter breaks for analysis and highlights.

Baseball

In (MLB), television timeouts are primarily integrated into the natural structure of inning breaks rather than interrupting live play, distinguishing them from more frequent stoppages in other sports. Between , the league mandates a standardized pause of two minutes for both locally broadcast and nationally televised games, a duration established in to accelerate pace of play and accommodate commercial advertising. This limit aligns with the 2023 introduction of the , which enforces 15 seconds between pitches with bases empty and 20 seconds with runners on, further streamlining in-game action without altering break lengths. Mid-inning commercial opportunities are limited and do not involve halting play; broadcasts may insert ads during natural stoppages like pitching changes or after approximately 1:30 of continuous play in an inning, or at specific counts such as two outs, but umpires do not call explicit timeouts for television purposes. The implementation of these breaks traces back to the expansion of television contracts in the 1970s, when networks like secured multimillion-dollar deals that necessitated dedicated slots to offset broadcast costs. Umpires signal the end of an , after which a timer begins, allowing crews to switch ends of the field while providing a window for commercials; this process is coordinated with broadcasters to ensure seamless transitions. A unique aspect of MLB's between-inning pauses is the , during which fans traditionally stand and sing "Take Me Out to the Ball Game," often extending the break slightly for fan engagement before resuming play. The 2023 pitch clock rules have indirectly reduced overall game durations by about 30 minutes on average, tightening the effective use of these breaks without eliminating them. Variations exist in lower levels of play, where (MiLB) maintains slightly longer inning breaks of 2 minutes and 25 seconds to balance pacing with limited broadcast demands. International competitions like the adhere closely to MLB guidelines, using the same two-minute between-inning limits and parameters to maintain consistency for global audiences.

In U.S. , television timeouts, also known as media timeouts, are mandatory stoppages scheduled to accommodate broadcast commercial breaks, distinct from team-called timeouts. For NCAA men's games, there are four media timeouts per half, occurring at the first after the 16:00, 12:00, 8:00, and 4:00 marks. These breaks typically last 30 seconds for team huddles but extend to about two minutes for television production, adding roughly 16 minutes to the game's clock time and contributing to overall durations of two hours or more. In addition to team timeouts—four 30-second and one 60-second per game, with up to three 30-second ones carrying over to the second half—media timeouts allow officials to call "media timeout" explicitly, pausing play regardless of team requests. NCAA , which adopted a four-quarter format in to better align with international rules, features a streamlined media timeout structure for televised games: one at the first at or below the 5:00 mark in each quarter, plus breaks at the end of the first and third quarters (75 seconds each) and the first team-called timeout of the second half. Teams receive four timeouts total (three 30-second and one 60-second), with three able to carry over to the second half, and one additional 30-second timeout per period. This setup, influenced by 's quarter-based structure and timeout distribution (two in the first half, three in the second), promotes a faster pace compared to the men's two-halves format while facilitating global player transitions. variations exist in men's play; for example, the Big Ten uses a fixed media timeout aligned with the standard NCAA marks to ensure consistency across broadcasts. Television timeouts in originated in the alongside the growth of national broadcasts, including early coverage, to insert commercials without disrupting game flow. In the 2023-24 season, the NCAA experimented with adjusted second-half media timeouts in select conferences, shifting them to the first dead ball after the 17:00, 14:00, 8:00, and 4:00 marks to reduce interruptions and enhance game rhythm, though the standard format remained predominant. During the NCAA tournament, known as March Madness, games incorporate additional and longer media timeouts—typically at under-15:00, 11:30, 7:30, and 3:30 marks per half—to maximize , often extending matches by 10-15 minutes beyond regulation.

Professional basketball

In professional basketball, television timeouts, also known as mandatory media timeouts, are structured stops in play designed to accommodate broadcasting needs while allowing teams brief strategy discussions. In the (NBA), there are two mandatory television timeouts per quarter: the first at the first dead ball when the game clock displays 6:59 or fewer seconds remaining in the period, and the second at the first dead ball when 2:59 or fewer seconds remain. These timeouts last 2 minutes and 45 seconds for locally televised games or 3 minutes and 15 seconds for nationally televised games, contributing to approximately eight such breaks per regulation game, excluding . Each team is separately allotted seven team timeouts of 75 seconds each, though these can overlap with television timeouts if called strategically by coaches; however, the timing of mandatory breaks is dictated by league protocols to ensure commercial opportunities for partners like and TNT. The NBA's operations center coordinates these timeouts with broadcasters through a dedicated television timeout coordinator, who signals officials via arm gestures to initiate breaks at predetermined intervals, balancing game flow with media requirements. The implementation of television timeouts in the NBA evolved from a model in the 1980s, as the league expanded national broadcasts and adopted structured media breaks to enhance viewer during a period of growing television popularity. Prior to this expansion, timeouts were primarily team-driven without mandatory media components, but the influx of live TV coverage—spurred by deals with networks like —necessitated formalized stops to insert commercials, similar to the under-16 and under-8 minute breaks common in NCAA games. This shift marked a key adaptation for professional play, emphasizing efficiency in a fast-paced league while distinguishing it from college's more frequent, shorter interruptions. In the season amid the , protocols emphasized contactless huddles with movable courtside chairs during timeouts to maintain health guidelines, though core timing rules remained intact. Internationally, the employs a more streamlined approach with one mandatory media timeout per quarter, typically at the first dead ball when the game clock shows 5:00 or fewer seconds remaining, lasting 60 seconds and not charged to either team. FIBA teams receive fewer overall timeouts—two in the first half and three in the second—prioritizing continuous play in global competitions like the Olympics. The closely mirrors the NBA structure, with one mandatory television timeout in the first and third quarters (at under 5:00) and two in the second and fourth (at under 6:00 and under 3:00), each lasting 2:45, alongside five team timeouts per game to support its professional broadcasting schedule.

Bowling

In professional bowling, television timeouts are not formally regulated as in team sports due to the individual and continuous nature of matches, which allows broadcasters to insert commercial breaks at natural pauses such as between games or before the 10th frame of a game. The (PBA) rulebook lacks specific provisions for mandatory television timeouts, instead emphasizing a 25-second during televised events to maintain pace, with penalties for violations including warnings or zeros on shots. Each competitor is permitted one personal timeout per televised match to adjust equipment or regroup, resetting the at the tournament director's discretion, while coaching is restricted to official warm-up periods or commercial breaks. Television coverage of PBA events, which introduced structured pauses for broadcasting, originated with ABC's inaugural telecast of the 1962 Empire State Open, marking the start of national exposure for professional bowling. ESPN expanded this beginning in 1979, its debut year, with regular weekend broadcasts that incorporated commercial interruptions aligned with frame transitions to accommodate the sport's flow without disrupting play. These breaks became less intrusive than in team sports owing to bowling's solitary format, where bowlers alternate shots without built-in stoppages. In the 2020s, events shifted to starting in 2019, featuring live and streamed coverage with ad-aligned segments tied to game endings or match intervals, such as 2- to 3-minute pauses in stepladder finals for commercials. This approach ensures smooth integration of sponsorships, often highlighting player preparations or lane conditions during breaks. Amateur bowling events, lacking routine national television exposure, rarely implement such pauses, focusing instead on continuous play. Internationally, organizations like the World Tenpin Bowling Association (WTBA) adopt similar practices in limited televised tournaments, mirroring 's frame-based interruptions without formal timeout mandates.

Cricket

In limited-overs cricket formats such as One Day Internationals (ODIs) and Twenty20 Internationals (T20Is), television timeouts are primarily implemented through scheduled drinks breaks, which provide opportunities for broadcasters to insert advertisements. According to the playing conditions for ODIs, two drinks breaks are permitted per , spaced approximately 1 hour and 10 minutes apart, with each break typically lasting around 2.5 minutes to allow teams to hydrate while enabling TV slots for commercials. In T20Is, the mandates a single drinks break per , also lasting 2 minutes and 30 seconds, often timed around the midpoint or after a set number of overs, such as the end of the 7.5th over or the fall of the 7th , whichever occurs first; this structure was formalized for events like the 2024 T20 World Cup to balance play continuity with broadcasting needs. These breaks occur at natural pauses in play, such as between overs or after s, and are coordinated by the with official broadcasters to ensure seamless integration of ad content without excessively disrupting the game's flow. In domestic T20 leagues like the (IPL), television timeouts are more explicitly structured around strategic timeouts, which serve a dual purpose of tactical regrouping for teams and dedicated ad slots for broadcasters. Each IPL team is allocated two strategic timeouts per —one for the bowling side between overs 6 and 8, and one for the batting side between overs 14 and 16—each lasting 3 minutes, providing 6 minutes total per for commercials, often sponsored by like CEAT Tyres. The IPL's 2023 season exemplified this, with strategic timeouts frequently used for high-impact ad integrations, including mid- promotions during these pauses, contributing to record ad revenues exceeding ₹1,000 from broadcast partners like . At the break, an additional 10-minute interval allows for extended coverage, including segments and further advertisements. Test matches, while not limited-overs, adapt traditional session-based drinks breaks for television purposes, reflecting cricket's evolution to accommodate global broadcasting demands. In Tests, drinks intervals occur roughly every hour of play—typically after 15 overs or —and are allocated 4 minutes in over-rate calculations, though actual durations often extend to 5-6 minutes to incorporate ad breaks coordinated by host boards and broadcasters like or . The ICC oversees these adaptations to maintain consistency across international fixtures, ensuring breaks align with session timings (e.g., before , , or stumps) while prioritizing player welfare. The integration of television timeouts in gained prominence in the , coinciding with the sport's shift to colored clothing in limited-overs games and a surge in television viewership, particularly in markets like following and the widespread adoption of color TV sets. This era marked the standardization of ad-friendly breaks during the 1992 World Cup, where colored uniforms enhanced visual appeal for broadcasts, boosting commercial interest and leading to structured pauses in ODIs. In the IPL's 2023 edition, mid-over ad insertions during strategic timeouts—such as brief 30-45 second spots after key deliveries—highlighted ongoing innovations to maximize revenue without halting play entirely. Variations exist across domestic leagues, with Australia's (BBL) incorporating more frequent pauses to suit its fast-paced T20 format and local broadcasting. Introduced in the 2019-20 season, the BBL mandates one 90-second strategic timeout per innings, callable by coaches between overs 7 and 15, allowing for quicker ad integrations compared to international T20Is; additional drinks breaks and wicket interruptions provide further TV slots, resulting in up to four pauses per match for enhanced viewer engagement on networks like Seven and . This approach differs from the IPL's longer, mandatory timeouts, emphasizing brevity to maintain momentum in shorter evening games.

Curling

In curling, television timeouts manifest as scheduled pauses at the conclusion of each end, allowing broadcasters to insert commercial breaks while accommodating the sport's relatively continuous flow of play within ends. The World Curling Federation specifies a standard one-minute break between ends, though this can be extended or adjusted based on television requirements, as decided at pre-competition team meetings. A longer five-minute break occurs at the halfway point—after the fifth end in ten-end games—to provide additional time for extended coverage and advertisements. These interruptions are distinct from team timeouts, which are limited to one 60-second strategic per game (plus one per extra end) called by players during active play. Such breaks were formalized to support broadcast needs as gained prominence in major televised events, particularly with its full medal status in the Winter Olympics beginning in 1998 and expanded coverage in the . In Olympic formats, the one-minute inter-end pauses and five-minute midpoint break enable commercials without halting momentum excessively, as stone setup and sweeping preparations often occur concurrently. For instance, during the 2018 PyeongChang Winter Olympics, these pauses aligned with international broadcast schedules, including durations that incorporated brief delays for repositioning stones, ensuring seamless resumption of play. At lower levels like club competitions, no television timeouts exist, as games lack broadcast integration and follow minimal break protocols purely for player rest. In contrast, world championships and professional tours, such as those aired by networks like TSN, adapt break lengths to fit slots while adhering to rules, prioritizing strategic continuity in this precision-based sport.

Ice hockey

In the National Hockey League (NHL), television timeouts, also known as commercial breaks, are mandated by the league and occur three times per period during the first stoppage of play after the 6:00, 10:00, and 14:00 marks, lasting approximately two minutes each. These breaks are not permitted immediately following a or an icing infraction to maintain game flow, though they may coincide with team timeouts if available; additionally, at least one full minute of play must elapse between any two television timeouts. The NHL coordinates these stoppages with broadcasters such as and to accommodate , a practice that originated during the league's expansion in the when national television coverage grew significantly. A distinctive feature of NHL television timeouts is their integration with ice maintenance, where crews clean the rink surface—particularly the goal creases, benches, and end zones—during each break to ensure optimal playing conditions. In contrast, international competitions under the allow a maximum of three commercial breaks per period at the first stoppages after the 14:00, 10:00, and 6:00 marks, each up to 70 seconds long, but with stricter limitations: no breaks in the final 30 seconds of the first or second periods, the last two minutes of the third period, during , or immediately after goals, penalty shots, fights, or certain infractions, resulting in fewer interruptions overall. Variations exist in other leagues; the (AHL), as the NHL's primary developmental circuit, follows identical television timeout guidelines to the NHL, including the three-per-period structure and exceptions for goals and icings. In NCAA , media timeouts for televised games mirror the NHL's timing and frequency but are typically shorter, lasting about 90 seconds, with each team also granted one 75-second timeout per game that can overlap with media breaks during stoppages.

Motorsports

In motorsports, television timeouts are typically integrated into the natural flow of races through caution periods, deployments, or scheduled stage breaks, allowing broadcasters to insert commercial interruptions without halting continuous action arbitrarily. In , for instance, yellow-flag caution periods—triggered by incidents, debris, or competition factors—provide 2-3 minute windows for teams to pit and networks to air ads, with the stage racing format introduced in ensuring regular breaks every 25% of the race distance for similar purposes. This system evolved from earlier practices, including the short-lived "Caution Clock" rule in the Camping World Truck Series in , which mandated a yellow flag every 20 minutes if none occurred naturally, ostensibly to bunch the field but widely viewed as facilitating TV scheduling. The implementation of these breaks gained prominence in the alongside NASCAR's television boom, as expanded coverage by networks like and TBS reached broader audiences, culminating in a landmark $2.4 billion rights deal in 1999 that emphasized ad-friendly pauses during lulls. , a key broadcaster since , often employs side-by-side split-screen formats during green-flag racing to minimize full interruptions, though full-screen ads still occur under caution or at stage ends. A notable example from the 2024 Daytona illustrated the scale: the 200-lap event featured 21 commercial breaks totaling over 50 minutes, with side-by-side ads accounting for five, resulting in viewers missing approximately 25% of green-flag laps—29.5 out of 118—due to full-screen ads. In Formula 1, similar principles apply via periods or virtual safety cars, which slow the field for 2-3 minutes and enable ad insertions, though practices vary by region; U.S. broadcaster shifted to commercial-free race coverage starting mid-2018 after fan backlash over abrupt breaks during its debut season. IndyCar races rely on incident-induced full-course cautions for brief TV breaks, without formal staged interruptions like NASCAR's, maintaining a focus on uninterrupted ovals and road courses. Rally events, such as those in the , feature fewer such timeouts due to their off-track, stage-based format, where broadcasts use between-stage transitions for commercials rather than synchronized pauses across all competitors.

Professional wrestling

In professional wrestling, television timeouts manifest as scripted commercial segments integrated into live broadcasts to accommodate network advertising requirements, typically lasting 3-4 minutes and occurring mid-match or between bouts in major promotions like and AEW. These breaks are pre-planned within the show's runtime to align with broadcast slots, such as those on for WWE's Raw and SmackDown, where extended matches often pause action to allow for ads without disrupting the overall narrative flow. Unlike unscripted sports, wrestlers remain in character during these segments, sometimes advancing storylines through subtle interactions or referee cues, ensuring the entertainment value persists for both live audiences and viewers. This structure evolved during the 1980s cable television boom, when promotions like WWF expanded nationally through syndicated shows that incorporated fixed segment breaks to fit hourly ad allotments, marking a shift from regional tapings to polished, advertiser-friendly programming. In , a 2019 directive briefly emphasized halting in-ring action during breaks to emulate "legitimate sports," though the practice largely reverted to permit ongoing vignettes or teases. AEW similarly builds segments around commercial windows on TBS and TNT, occasionally using formats to continue match highlights during ads, providing flexibility for dynamic storytelling. Independent promotions vary widely, with commercial timing dependent on local TV deals that may impose shorter or fewer breaks based on regional syndication. Pay-per-view events, such as in 2023, minimize or eliminate these timeouts to prioritize uninterrupted pacing and immersion; streamed on Peacock without inserted commercials, the two-night spectacle allowed seamless transitions between matches, enhancing the cinematic feel of high-stakes bouts like vs. . This approach contrasts with weekly television, where ad revenue drives the inclusion of breaks, but underscores wrestling's adaptability to different broadcast models.

Tennis

In professional tennis under ATP and WTA , television timeouts are incorporated into the match format via standardized changeovers and set breaks, which broadcasters extend to insert commercial advertisements. Changeovers occur after every odd-numbered game (except the first game of each set) and last a maximum of 90 seconds, though this can be prolonged to 120 seconds in televised events at the chair umpire's discretion to accommodate schedules. Set breaks between sets provide 120 seconds, similarly subject to delay for TV purposes, often allowing a full 2-minute ad slot immediately following the conclusion of a set. These intervals enable players to towel off, hydrate, and receive while providing networks with predictable pauses for revenue-generating content. The structure of these breaks emerged during the Open Era's expansion in the 1970s, as growing television interest necessitated formalized rest periods to fit commercial formats. Prior to 1974, players were not permitted to sit during changeovers, but the rise of broadcast coverage prompted the introduction of chairs and extended timings, with Wimbledon adopting on-court seating in 1975 specifically to meet TV demands. In Grand Slam tournaments, major broadcasters like in the United States and in Europe routinely utilize these slots; for instance, 's coverage of the US Open and features ads during every changeover and set break to capitalize on high viewership. This integration has become standard, balancing competitive flow with the economic imperatives of live sports programming. A notable adaptation occurred at the 2022 US Open, where the tournament's adoption of a 10-point tiebreak at 6-6 in final sets created additional structured pauses every six points within the tiebreak, offering broadcasters brief but frequent TV slots without disrupting momentum. In doubles matches, television timeouts are less frequent overall due to shorter match durations and rule variations that limit sit-down changeovers—such as recent ATP trials reducing them to every other end change—to accelerate pacing and reduce ad opportunities compared to singles. International Tennis Federation (ITF) events adhere to the same baseline rules as ATP and WTA tournaments but implement shorter changeovers (typically 60-90 seconds without extensions) in non-televised lower-tier competitions, prioritizing continuous play over broadcast accommodations. The widespread adoption of these TV-aligned breaks across global circuits solidified in the as broadcasting expanded internationally.

Volleyball

In indoor volleyball, the Fédération Internationale de Volleyball (FIVB) incorporates technical timeouts primarily to accommodate television broadcasting, allowing for commercial breaks and promotional segments. These mandatory pauses occur automatically in sets 1 through 4 when the leading team reaches 8 and 16 points, respectively, and last 60 seconds each. The rule, introduced in the late alongside rally scoring to enhance TV appeal and standardize match pacing, was widely adopted in international competitions by the early . In the Olympics, such as the 2024 Paris Games, these timeouts are extended to approximately 2 minutes to align with broadcast schedules, as seen in matches broadcast by . Under NCAA rules for indoor , media timeouts—explicitly for television—provide additional structured breaks beyond team-requested timeouts. A mandatory media timeout is called when the first team scores 15 points in non-deciding sets (or 8 points in the deciding fifth set), typically lasting 75 to 90 seconds depending on broadcast needs. This results in more frequent interruptions in U.S. matches compared to FIVB events, with often implementing them during televised games to insert ads and analysis. For instance, in high-profile NCAA tournaments, these timeouts occur alongside optional technical pauses requested by media coordinators. In , FIVB rules feature a single technical timeout per set in sets 1 and 2, triggered when the combined score of both teams reaches 21 points, lasting 30 seconds to support TV promotion, play review, and commercials. During the 2024 Paris Olympics, utilized these pauses for extended coverage, such as in the women's gold medal match between and on August 10, where the timeout at 21-21 allowed for heightened audience engagement amid dramatic rallies. No technical timeout applies in the third set, emphasizing continuous play. Professional beach leagues like the Association of Volleyball Professionals (AVP) minimize television timeouts to preserve match pace, adjusting durations or frequencies as needed for live broadcasts while adhering to FIVB basics. In AVP events, all timeouts—including any TV-mandated ones—may be shortened or omitted in the deciding set, contrasting with the more rigid Olympic structure and prioritizing fluid gameplay over extended commercial slots.

Use in other live events

Awards shows and ceremonies

In awards shows and ceremonies, television timeouts manifest as scheduled commercial breaks integrated into the highly scripted format of these events, allowing broadcasters to monetize the live telecast while preserving narrative flow. Major productions like the typically run for three to four hours and incorporate breaks every 10-15 minutes, with each interruption lasting 2-3 minutes on networks such as ABC or . These pauses collectively account for about 38 minutes of airtime in a standard Oscars broadcast, enabling advertisers to reach large audiences during peak viewership moments. Producers meticulously plan these breaks to align with natural segment transitions, such as immediately following acceptance speeches or musical interludes, ensuring minimal disruption to the ceremony's momentum. This structured approach originated in the with the advent of televised specials, when early broadcasts like the inaugural telecast in 1953 on began incorporating sponsored interruptions as television advertising norms solidified. Unique aspects emerge in specific shows; for instance, the often adjust break timing to accommodate extended musical performances, positioning timeouts before or after sets to sustain artistic continuity without abrupt cuts. Regional variations are evident in events like the BAFTA Awards, which air without commercials on the in the UK due to standards, though international feeds on platforms like may insert a limited number of breaks to comply with global distribution requirements, resulting in fewer interruptions overall compared to American counterparts.

Political conventions and debates

Television timeouts in U.S. political conventions, such as the (DNC) and (RNC), are structured to align with broadcast schedules, incorporating breaks to enable commercial interruptions on networks like and MSNBC. Convention organizers coordinate closely with broadcasters to script the agenda accordingly, padding the schedule with buffer time to account for potential delays while ensuring key moments align with live airtime. This implementation traces its roots to the 1960 Kennedy-Nixon presidential debates, which established timed formats for televised political discourse as a means to fit network programming constraints. The first debate on September 26, 1960, ran for a strict without commercial breaks, a decision by ABC, , and to maintain uninterrupted coverage and emphasize the historic nature of . Subsequent debates followed similar structured timing, setting a precedent for future political broadcasts where formats balance content delivery with television logistics. The (CPD), which oversees general election debates, enforces rules for equal time allocation to candidates under (FCC) guidelines, ensuring balanced speaking opportunities but leaving commercial decisions to the hosting networks. For the 2024 Biden-Trump debate on , two commercial breaks were included in the 90-minute format, marking a departure from some prior ad-free traditions. Internationally, variations exist, as seen in prime ministerial debates, which typically feature shorter durations of 60 to 90 minutes with fewer interruptions due to the involvement of public service broadcasters like the that operate without advertisements. Commercial networks such as ITV may include brief ad breaks, but the overall format prioritizes continuous discourse to suit the more concise election cycles.

Live entertainment and theater

In live entertainment and theater broadcasts, television timeouts typically leverage natural structural elements such as intermissions or act pauses to accommodate advertising, often extending these breaks to around three minutes for commercial insertions in Broadway-style productions. This approach minimizes disruption to the artistic flow while aligning with broadcast schedules on commercial networks. For instance, during live telecasts of theatrical events, pauses between acts allow for seamless ad integration without altering the core performance timing. Implementation of these timeouts varies by network, with public broadcasters like presenting specials through series such as that remain entirely commercial-free, relying instead on funding credits and sponsorship acknowledgments to support production. In contrast, cable networks like often air theater specials, such as adaptations of Broadway shows, without interruptions, preserving the uninterrupted viewing experience typical of premium content. Live ceremonies like the incorporate scheduled commercial breaks to fit standard programming slots. Notable examples highlight adaptations in high-profile events; the 2022 Met Gala livestream featured minimal advertising, limited to brief six-second sponsored spots integrated non-intrusively rather than full breaks, generating significant revenue while maintaining event momentum. Similarly, Coachella's annual livestreams on prioritize continuous coverage of performances, with ad placements confined to initial pre-roll segments and no mid-set interruptions to preserve the live energy. Variations appear in classical formats, where operas and symphonies adapt inherent pauses—such as between movements or acts—for commercial slots during television airings on networks like affiliates, ensuring breaks align with narrative or musical rests without artificial extensions. The rise of streaming platforms has further diminished traditional timeouts, offering ad-free or minimally interrupted access to live theater captures, as seen in services like National Theatre at Home, which deliver full productions without commercial pauses to enhance viewer immersion.

Impact and criticism

Economic benefits and revenue

Television timeouts serve as a primary mechanism for monetizing live sports broadcasts, enabling networks and leagues to insert high-value advertising slots that drive substantial revenue. In the , for instance, media rights agreements valued at nearly $110 billion over 11 years—equating to over $10 billion annually—rely heavily on ad sales during game interruptions, including timeouts, which form a key part of the inventory. These deals generate approximately $7 billion in national TV each year for the league as of 2025, with timeouts providing predictable breaks for commercials that enhance advertiser appeal due to captive audiences. Cost per mille (CPM) rates for ads during live sports events significantly outpace those of regular programming, often by 20-50%, reflecting the premium placed on engaged viewers. For example, the average CPM for sports broadcasts reaches about $70, compared to $47 for standard broadcast TV, allowing networks to command higher prices for timeout slots amid heightened competition for limited inventory. This model benefits multiple stakeholders: broadcasters like and gain additional ad opportunities to offset rights fees, while leagues and teams receive shared revenue from these deals, bolstering operational budgets. High-profile events underscore the financial scale, with 30-second Super Bowl ad slots in 2023 selling for approximately $7 million each, many of which air during mandatory timeouts to maximize exposure. In college sports, television rights contribute around 31% of total revenues—totaling $4.2 billion in 2022—providing essential funding for programs, though this encompasses broader broadcast deals that incorporate timeout advertising. The rise of streaming platforms since the has further amplified these benefits by layering digital ads over traditional ones, enabling targeted placements during timeouts across linear TV and online feeds to capture fragmented audiences.

Effects on pacing and viewer experience

Television timeouts often prolong the duration of live events, altering their natural pacing and potentially disrupting the flow of play. In the (NBA), where the official game time totals 48 minutes, broadcasts typically last about 2 hours and , with mandatory TV timeouts accounting for much of the extension; nationally televised games average 5 minutes longer than local ones due to extended commercial slots of up to 3 minutes and per break. This can inflate the overall runtime by a substantial margin, breaking during intense sequences and leading to a fragmented that contrasts with the continuous action in non-televised formats. In sports like soccer, where uninterrupted play is central to the game's , commercial breaks during natural stoppages can draw criticism for interrupting , though major leagues avoid mandatory TV timeouts. Viewer experiences with these interruptions are mixed, balancing tolerance for ads with growing annoyance over disrupted engagement. A 2014 study on and fans found high acceptance of commercial messages during broadcasts, with many viewing them as integral to accessing free content. However, recent surveys highlight increasing frustration, as 65% of sports fans report hassle from navigating multiple platforms for viewing, compounded by ad-laden breaks that dilute immersion. These pauses can enhance retention for ad-tolerant audiences by providing natural respites, but they risk alienating others who perceive the extended as artificial and momentum-killing. Critics argue that television timeouts contribute to player by stretching events unnecessarily, forcing athletes to maintain peak performance over longer periods without proportional rest, and prompting strategic shifts as coaches exploit breaks for real-time adjustments. Research on timeouts indicates they allow tactical reconfiguration, such as altering defenses during lulls, but excessive use can exacerbate exhaustion in high-stakes scenarios. In the 2020s, international competitions like the Olympics have trended toward fewer mandatory breaks in events such as , prioritizing fluid pacing over commercial demands to preserve competitive integrity and viewer satisfaction, as evidenced by broadcast practices in the 2024 Paris Games that minimized interruptions compared to domestic leagues. The rise of streaming platforms offers mitigation, with services like enabling direct access to live sports that sometimes reduces reliance on traditional TV timeouts, though ad insertions persist and can still delay feeds relative to in-stadium action. This shift empowers viewers to opt for less interrupted experiences, diminishing the dominance of broadcast-mandated pauses and fostering alternatives that prioritize engagement over revenue-driven halts.

References

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