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Template (C++)
Template (C++)
from Wikipedia

Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating a full declaration for each of these different classes.

In plain terms, a templated class or function would be the equivalent of (before "compiling") copying and pasting the templated block of code where it is used, and then replacing the template parameter with the actual one. For this reason, classes employing templated methods place the implementation in the headers (*.h files) as no symbol could be compiled without knowing the type beforehand.

The C++ Standard Library provides many useful functions within a framework of connected templates.

Major inspirations for C++ templates were the parameterized modules provided by the language CLU and the generics provided by Ada.[1]

Technical overview

[edit]

There are three kinds of templates: function templates, class templates and, since C++14, variable templates. Since C++11, templates may be either variadic or non-variadic; in earlier versions of C++ they are always non-variadic.

C++ Templates are Turing complete.[2]

Function templates

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A function template behaves like a function except that the template can accept arguments of various types, enabling type-generic behavior (see example). In other words, a function template represents a family of functions. The format for declaring function templates with type parameters is:

template <class Identifier> Declaration;
template <typename Identifier> Declaration;

Both expressions have the same meaning and behave in exactly the same way. The latter form was introduced to avoid confusion,[3] since a type parameter need not be a class until C++20. (It can be a basic type such as int or double.)

For example, the C++ Standard Library contains the function template max(x, y) which returns the larger of x and y. That function template could be defined like this[4]:

template <typename T>
[[nodiscard]]
constexpr T& max(const T& a, const T& b) noexcept {
    return a < b ? b : a;
}

This single function definition works with many data types. Specifically, it works with all data types for which < (the less-than operator) is defined and returns a value with a type convertible to bool. The usage of a function template saves space in the source code file in addition to limiting changes to one function description and making the code easier to read.

An instantiated function template usually produces the same object code, though, compared to writing separate functions for all the different data types used in a specific program. For example, if a program uses both an int and a double version of the max() function template above, the compiler will create an object code version of max() that operates on int arguments and another object code version that operates on double arguments.[citation needed] The compiler output will be identical to what would have been produced if the source code had contained two separate non-templated versions of max(), one written to handle int and one written to handle double.

Here is how the function template could be used:

import std;

int main() {
    // This will call max<int> by implicit argument deduction.
    std::println("{}", std::max(3, 7));

    // This will call max<double> by implicit argument deduction.
    std::println("{}", std::max(3.0, 7.0));

    // We need to explicitly specify the type of the arguments; 
    // although std::type_identity could solve this problem...
    std::println("{}", max<double>(3, 7.0));
}

In the first two cases, the template argument T is automatically deduced by the compiler to be int and double, respectively. In the third case automatic deduction of max(3, 7.0) would fail because the type of the parameters must in general match the template arguments exactly. Therefore, we explicitly instantiate the double version with max<double>().

This function template can be instantiated with any copy-constructible type for which the expression y < x is valid. For user-defined types, this implies that the less-than operator (<) must be overloaded in the type.

Abbreviated function templates

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Since C++20, using auto or concept auto in any of the parameters of a function declaration, that declaration becomes an abbreviated function template declaration.[5] Such a declaration declares a function template and one invented template parameter for each placeholder is appended to the template parameter list:

void f1(auto); // same as template <class T> void f1(T)
void f2(C1 auto); // same as template <C1 T> void f2(T), if C1 is a concept
void f3(C2 auto...); // same as template <C2... Ts> void f3(Ts...), if C2 is a concept
void f4(C2 auto, ...); // same as template <C2 T> void f4(T...), if C2 is a concept
void f5(const C3 auto*, C4 auto&); // same as template <C3 T, C4 U> void f5(const T*, U&);

Constraining the max() using concepts could look something like this:

using std::totally_ordered;

// in typename declaration:
template <totally_ordered T>
[[nodiscard]]
constexpr T max(T x, T y) noexcept {
    return x < y ? y : x;
}

// in requires clause:
template <typename T>
    requires totally_ordered<T>
[[nodiscard]]
constexpr T max(T x, T y) noexcept {
    return x < y ? y : x;
}

Class templates

[edit]

A class template provides a specification for generating classes based on parameters. Class templates are generally used to implement containers. A class template is instantiated by passing a given set of types to it as template arguments.[6] The C++ Standard Library contains many class templates, in particular the containers adapted from the Standard Template Library, such as vector.

Variable templates

[edit]

In C++14, templates can be also used for variables, as in the following example:

template <typename T> 
constexpr T PI = T{3.141592653589793238462643383L}; // (Almost) from std::numbers::pi

Non-type template parameters

[edit]

Although templating on types, as in the examples above, is the most common form of templating in C++, it is also possible to template on values. Thus, for example, a class declared with

template <int K>
class MyClass;

can be instantiated with a specific int.

As a real-world example, the standard library fixed-size array type std::array is templated on both a type (representing the type of object that the array holds) and a number which is of type std::size_t (representing the number of elements the array holds). To create a class Array equivalent to std::array, it can be declared as follows:

template <class T, size_t N> 
struct Array;

and an array of six chars might be declared:

Array<char, 6> myArray;

Template specialization

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When a function or class is instantiated from a template, a specialization of that template is created by the compiler for the set of arguments used, and the specialization is referred to as being a generated specialization.

Explicit template specialization

[edit]

Sometimes, the programmer may decide to implement a special version of a function (or class) for a given set of template type arguments which is called an explicit specialization. In this way certain template types can have a specialized implementation that is optimized for the type or a more meaningful implementation than the generic implementation.

  • If a class template is specialized by a subset of its parameters it is called partial template specialization (function templates cannot be partially specialized).
  • If all of the parameters are specialized it is a full specialization.

Explicit specialization is used when the behavior of a function or class for particular choices of the template parameters must deviate from the generic behavior: that is, from the code generated by the main template, or templates. For example, the template definition below defines a specific implementation of max() for arguments of type const char*:

import std;

template <> 
[[nodiscard]]
constexpr const char* max(const char* a, const char* b) noexcept {
    // Normally, the result of a direct comparison
    // between two C strings is undefined behaviour;
    // using std::strcmp makes defined.
    return std::strcmp(a, b) > 0 ? a : b;
}

Variadic templates

[edit]

C++11 introduced variadic templates, which can take a variable number of arguments in a manner somewhat similar to variadic functions such as std::printf.

using std::format_string;
using std::ofstream;

enum class Level { ... };

ofstream logFile{"logfile.txt"};

template <typename... Args>
void log(const format_string<Args...>& fmt, Args&&... args) {
    std::println(logFile, fmt, args...);
}

Because only C-style variadic parameters are supported in C++, the only way to get type-safe variadic functions (like in Java is through variadic templates.

Template aliases

[edit]

C++11 introduced template aliases, which act like parameterized typedefs.

The following code shows renaming std::map to TreeMap and std::unordered_map to HashMap, as well as creating an alias StringHashMap for std::unordered_map<K, std::string>. This allows, for example, StringHashMap<int> to be used as shorthand for std::unordered_map<int, std::string>.

using String = std::string;

// allowing optional specialization of hash functions, allocators, etc.
template <
    typename K, 
    typename V, 
    typename Compare = std::less<K>, 
    typename Alloc = std::allocator<std::pair<const K, T>>
>
using TreeMap = std::map<K, V, Compare, Alloc>;

template <
    typename K, 
    typename V, 
    typename HashFn = std::hash<K>, 
    typename KeyEq = std::equal_to<K>, 
    typename Alloc = std::allocator<std::pair<const K, T>>
> 
using HashMap = std::unordered_map<K, V, HashFn, KeyEq, Alloc>;

// or, only allowing K and V to be specialized:
template <typename K, typename V>
using TreeMap = std::map<K, V>;

template <typename K, typename V> 
using HashMap = std::unordered_map<K, V>;

// Defining StringHashMap<K> = HashMap<K, String>
template <typename K>
using StringHashMap = HashMap<K, String>;

StringHashMap<int> myMap = /* something here... */;

Constrained templates

[edit]

Since C++20, templates can be constrained similarly to generics wildcards in Java or C# and Rust where clauses. This is done using concepts, which represent a set of boolean predicates evaluated at compile time.

For example, this code defines a concept representing an upper bound on inheritance. A class satisfies this concept if it inherits from Player, and classes that do not cannot be used as the template parameter in processListOfPlayers().

import std;

using std::is_base_of_v;
using std::vector;

class Player {
    // ...
};

template <typename T>
concept ExtendsPlayer = is_base_of_v<Player, T>;

// T is required to be a type whose inheritance upper bound is Player,
// blocking any type that does not inherit from Player
template <ExtendsPlayer T>
void processListOfPlayers(vector<T> players) {
    // ...
}

Exported templates

[edit]

In C++03, "exported templates" were added to C++.[7] These were later removed in C++11, due to very few compilers actually supporting the feature.[8] The only compiler known to support exported templates was Comeau C/C++. Among the cited reasons for removal were:

  • Expensive or complex to implement
  • Little benefit to most users as well as little interest
  • Difficult to use
  • Changes to meanings of existing language features
  • Restricting the future development of C++

An "exported template" is essentially a class template whose static data members and non-inline methods are exported. It must be marked by the keyword export. What distinguishes an "exported template" is the fact that it does not need to be defined in a translation unit that uses the template.[9][10] For example (in C++03):

File1.cpp:

#include <iostream>

static void trace() {
    std::cout << "File 1" << std::endl;
}

export template <typename T>
T min(const T& x, const T& y);

int main() {
    trace();
    std::cout << min(2, 3) << std::endl;
}

File2.cpp:

#include <iostream>

static void trace() {
    std::cout << "File 2" << std::endl;
}

export template <typename T>
T min(const T& x, const T& y) {
    trace();
    return a < b ? a : b;
}

With the introduction of modules in C++20, the keyword export was re-added to C++. This re-allowed declarations like this:

import std;

using std::is_base_of_v;

export class Atom {
    // ...
};

export template <typename T>
concept ExtendsAtom = is_base_of_v<Atom, T>;

export template <ExtendsAtom Instance, typename... Bases>
class Cluster: public Bases... {
private:
    Instance x;
public:
    explicit Cluster(Instance x, Bases&&... bases):
        Bases(bases)..., x{x} {}

    // ...
};

The compilation speed benefits intended to be offered by exported templates are offered by modules anyway, making the feature essentially obsolete and superseded by modules.

Generic programming features in other languages

[edit]

Initially, the concept of templates was not included in some languages, such as Java and C# 1.0. Java's adoption of generics mimics the behavior of templates, but is technically different. C# added generics (parameterized types) in .NET 2.0. The generics in Ada predate C++ templates.

Although C++ templates, Java generics, and .NET generics are often considered similar, generics only mimic the basic behavior of C++ templates.[11] Some of the advanced template features utilized by libraries such as Boost and STLSoft, and implementations of the STL, for template metaprogramming (explicit or partial specialization, default template arguments, template non-type arguments, template template arguments, ...) are unavailable with generics.

In C++ templates, compile-time cases were historically performed by pattern matching over the template arguments. For example, the template base class in the Factorial example below is implemented by matching 0 rather than with an inequality test, which was previously unavailable. However, the arrival in C++11 of standard library features such as std::conditional has provided another, more flexible way to handle conditional template instantiation.

// Induction
template <unsigned int N> 
struct Factorial {
    static constexpr unsigned int value = N * Factorial<N - 1>::value;
};

// Base case via template specialization:
template <> 
struct Factorial<0> {
    static constexpr unsigned int value = 1;
};

With these definitions, one can compute, say 6! at compile time using the expression Factorial<6>::value.

Alternatively, constexpr in C++11 / if constexpr in C++17 can be used to calculate such values directly using a function at compile-time:

template <unsigned int N>
[[nodiscard]]
constexpr unsigned int factorial() noexcept {
    if constexpr (N <= 1) {
        return 1;
    } else {
        return N * factorial<N - 1>();
    }
}

Because of this, template meta-programming is now mostly used to do operations on types.

See also

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References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
In C++ programming, templates are a core language feature that enables the creation of generic code, allowing functions, classes, and variables to be defined in a way that operates on multiple data types or values without duplication or rewriting. Introduced as part of the original C++ standard in 1998, templates support parametric polymorphism, where template parameters—such as types, non-type constants, other templates, or packs of arguments—define the flexibility of the entity. This mechanism generates type-safe, efficient code at through instantiation, where specific versions of the template are created based on provided or deduced arguments. Templates come in several forms, including function templates for generic algorithms, class templates (encompassing structs and unions) for reusable data structures like containers, and variable templates (added in C++14) for families of constants or static data members. Key elements include template parameters, which can be type-based (e.g., T for any type), non-type (e.g., integer values), template-template (for nested templates), or parameter packs (introduced in C++11) to handle variadic numbers of arguments, as seen in utilities like std::tuple. Instantiation can be implicit (via argument deduction) or explicit, with the compiler merging identical instantiations across translation units at link time to optimize code size. To handle customization, templates support specializations: full specializations provide complete overrides for specific arguments, while partial specializations for class and variable templates (with partial specialization for variables added in C++14) refine behavior for subsets of parameters. Since C++20, and constraints allow compile-time checks on template arguments via requires clauses, improving error messages and enabling more expressive . Class template argument deduction (CTAD) (C++17) further simplifies usage by automatically inferring types from constructor arguments, reducing boilerplate in standard library components like std::vector and std::unique_ptr. Over time, templates have evolved significantly: the C++98 standard laid the foundation for basic function and class templates; expanded them with variadic support and alias templates; introduced variable templates and relaxed constexpr rules; C++17 added class template argument deduction; integrated for better safety and usability; and further enhanced templates with features like deducing this and improved class template argument deduction. This progression has made templates indispensable for the C++ Standard Template Library (STL), powering efficient, reusable abstractions while maintaining zero runtime overhead.

Introduction

Purpose and Benefits

Templates in C++ provide a mechanism for , allowing developers to write functions and classes that operate on multiple data types without duplicating code, thereby supporting compile-time polymorphism where specific types are resolved during compilation. This approach enables the creation of reusable components that adapt to user-specified types, ensuring that the generated code is tailored to those types without requiring . The primary benefits of templates include enhanced through compile-time checks that prevent type mismatches, significant by defining logic once for various types, and optimal performance since type resolution occurs at with no runtime overhead from virtual functions or . Additionally, templates form the foundation of the (STL), which provides efficient, type-safe containers and algorithms like std::vector and std::sort that work across different data types. Compared to alternatives such as , templates reduce boilerplate by automatically generating overloads for each type instantiation, avoiding the need for manual implementations for each supported type. For instance, a simple maximum function template can be defined to compare and return the larger of two values, reusable for integers, doubles, or custom types without rewriting the logic:

cpp

template <typename T> T max(T a, T b) { return (a > b) ? a : b; }

template <typename T> T max(T a, T b) { return (a > b) ? a : b; }

This template instantiates separate functions at for int max(int, int) or double max(double, double), maintaining and efficiency.

Historical Development

Templates in C++ originated from efforts to support , drawing inspiration from parameterized types in languages such as Ada and ML, which emphasized abstraction and . , the primary designer of C++, first conceptualized templates as a means to create reusable container classes without sacrificing performance, building on earlier C++ features like classes and introduced in the . Although considered during C++'s initial design phases, templates were postponed due to implementation complexities and time constraints, with early explorations presented at conferences like the 1988 C++ event. The feature was implemented by developers including Sam Haradhvala and Stan Lippman, debuting in C++ Release 3.0 in September 1991 as specified in The Annotated C++ Reference Manual. The first international standardization of C++ in 1998 (ISO/IEC 14882:1998, often called C++98) formalized templates as a core language element, enabling function and class templates for type parameterization and instantiation. This standard, developed by the ISO/IEC JTC1/SC22/WG21 under Stroustrup's influence and contributions from experts like Margaret Ellis, established templates' two-phase compilation model and support for partial specialization, addressing key debates on compilation efficiency and separate compilation. Templates in C++98 facilitated the (STL), promoting code reuse and efficiency in domains like data structures, though limited to fixed parameter counts. Subsequent standards expanded templates' expressiveness. C++11 (ISO/IEC 14882:2011) introduced variadic templates, allowing functions and classes to accept zero or more template arguments via parameter packs, alongside the auto keyword for improved type deduction and constexpr for compile-time evaluation in metaprogramming. These enhancements, proposed and refined by the WG21 committee, enabled more flexible generics, such as variadic tuple implementations, while constexpr empowered template-based computations at compile time. C++14 (ISO/IEC 14882:2014) built on this with variable templates, permitting templated variables like constants, and relaxed constexpr restrictions to include loops and conditionals, streamlining metaprogramming. C++17 (ISO/IEC 14882:2017) further refined variadics through fold expressions, which reduce parameter packs over binary operators (e.g., summing arguments), and introduced inline variables for class templates to avoid multiple definition issues. These features, driven by committee papers on simplifying recursive variadic patterns, enhanced template usability in scenarios like or aggregation. The major leap came in C++20 (ISO/IEC 14882:2020), which added for constraining template parameters with compile-time predicates, improving error messages and enabling abbreviated function templates where auto parameters imply template deduction. Stroustrup advocated for as a foundational evolution of generics, with the feature standardized after extensive WG21 deliberation to resolve longstanding template complexity issues. C++23 (ISO/IEC 14882:2023) introduced minor template-related adjustments, notably explicit object parameters (also known as deducing this), which make the implicit this pointer explicit in member functions and influence template argument deduction in derived classes. This tweak, part of broader language refinements without a full template overhaul, supports patterns like the curiously recurring template pattern (CRTP) more elegantly. Throughout these developments, Stroustrup and the WG21 committee balanced innovation with backward compatibility, ensuring templates remain a cornerstone of C++'s generic capabilities.

Fundamental Syntax

Declaring Templates

In C++, templates are declared using the template keyword followed by a parameter list enclosed in angle brackets, which specifies the parameters that will be substituted during instantiation. This syntax introduces a parameterized entity, such as a function or class, allowing the compiler to generate specific versions based on the provided arguments. For type parameters, the declaration typically uses typename or class followed by an identifier, as in template <typename T>. Templates can be declared for various constructs, including functions, classes, variables (introduced in C++14), and aliases (introduced in C++11). A function template declaration might look like template <typename T> void swap(T& a, T& b);, while a class template uses template <typename T> class Container;. Variable templates follow template <typename T> constexpr T pi = T(3.14159);, and alias templates employ template <typename T> using Pointer = T*;. These declarations define the structure without specifying concrete types, enabling generic reuse. Template declarations are typically placed in header files rather than source files, as the compiler requires the full to be visible at the point of instantiation to generate the necessary code. Placing definitions in source files can lead to linker errors if the template is used across multiple units, necessitating explicit instantiation directives like template class MyClass<int>; or inline definitions to resolve this. Forward declarations of templates are permitted and follow the same syntax, informing the of the template's existence without providing the full definition, which is useful for reducing compilation dependencies. For example, template <typename T> class Widget; allows referencing Widget<T> in other declarations before the full class is defined. Templates generally have external linkage by default, meaning their instantiations can be shared across translation units, with the linker merging identical ones. A simple example of a function template declaration and definition is:

cpp

template<typename T> T identity(T x) { return x; }

template<typename T> T identity(T x) { return x; }

This declares a that returns its argument unchanged, usable as identity(42) or identity(3.14).

Template Parameters

Template parameters in C++ templates serve as placeholders that are replaced by actual arguments during instantiation, enabling the creation of generic code that works with various types or values. They are declared in the angle brackets following the template keyword and can be of different kinds, primarily type parameters, which allow substitution of user-defined types. Type parameters are introduced using the keywords typename or class, which are interchangeable with no semantic difference between them. For example, a simple type parameter is declared as template<typename T> or template<class T>, where T acts as a placeholder for any type provided as an argument. This mechanism allows functions or classes to operate on arbitrary types while maintaining through compile-time checks. Template parameters may include default arguments, which provide fallback values if no explicit argument is supplied during instantiation. Defaults are specified after an equals sign, such as template<typename T = int>, enabling optional parameterization for convenience in less specialized cases. Defaults cannot be provided for parameter packs. The placement of default arguments varies by template kind: for class, variable, and alias templates, if a template parameter has a default argument, each subsequent template parameter must have a default template argument, except that the last parameter may be a parameter pack; for function templates, there are no restrictions on the placement of default arguments, and a parameter pack may be followed by parameters with defaults or that can be deduced from function arguments. For variadic templates, parameter packs denoted by an ellipsis (...) act as placeholders that can represent zero or more arguments of a specified kind, such as template<typename... Args>. These packs facilitate handling variable numbers of parameters but are expanded using dedicated syntax elsewhere in the language. The scope of template parameters is local to the template declaration and extends throughout its body, including any nested scopes, allowing the parameters to be used as names for types, values, or other entities within the template. For instance, in template<typename T, int N> class Array { T data[N]; };, both T and N are visible and usable inside the class definition, with N serving as a non-type parameter in this mixed example to illustrate combining parameter kinds. Naming conventions for parameters are not mandated by the standard but conventionally use single uppercase letters like T for types to distinguish them from other identifiers.

Function Templates

Definition and Instantiation

A function template in C++ is defined by prefixing the function declaration with a template keyword followed by a parameter list, which allows the function body to operate on generic types or values specified as parameters. For instance, the following defines a generic swap function that exchanges the values of two arguments of the same type T:

cpp

template<typename T> void swap(T& a, T& b) { T temp = a; a = b; b = temp; }

template<typename T> void swap(T& a, T& b) { T temp = a; a = b; b = temp; }

This template uses T as a type parameter within the function body, enabling reuse for various types without rewriting the code. Implicit instantiation occurs when the encounters a use of the template function, automatically generating a specific version by substituting the template parameters with the appropriate types based on the call . For example, calling swap(1, 2); triggers the creation of swap<int>(int&, int&);, while std::string s1 = "hello", s2 = "world"; swap(s1, s2); instantiates swap<std::string>(std::string&, std::string&);. This process ensures that concrete functions are produced only as needed, optimizing compilation by avoiding unnecessary code generation. Explicit instantiation allows programmers to control the generation of template specializations manually, which is useful for reducing compilation time or ensuring certain instantiations are available in libraries. An explicit instantiation declaration, such as extern template void swap<int>(int&, int&);, suppresses implicit instantiation and declares the function without defining it, typically used in headers to avoid multiple definitions. In contrast, an explicit instantiation definition, like template void swap<int>(int&, int&);, forces the to generate the specific function body and is placed in a single source file. Similarly, template void swap<std::string>(std::string&, std::string&); instantiates the version for std::string. These mechanisms, introduced in C++98 for basic syntax and refined in C++11, help manage template code across multiple translation units. Regarding linkage, function templates themselves have external linkage, but their instantiations follow the (ODR): identical implicit instantiations can appear in multiple translation units without violating ODR if the function is not odr-used, but explicit instantiation definitions must appear exactly once program-wide to prevent linker errors from duplicate symbols. This ensures consistent behavior when templates are used in libraries or across source files.

Argument Deduction and Explicit Specification

In function templates, template argument deduction enables the to infer the types (or values) of template parameters from the types of the arguments passed in a function call, without requiring explicit specification by the . This process occurs after template name lookup and overload resolution but before the function is instantiated, and it relies solely on the function parameters and arguments, ignoring the return type. According to the C++ standard's [temp.deduct] clause, deduction involves pairwise matching of each template parameter (P) against the corresponding function argument (A), adjusting types as needed to find a consistent set of template arguments. The deduction rules account for various type adjustments to ensure compatibility. For non- , top-level cv-qualifiers (const and volatile) on the argument are ignored, allowing a more cv-qualified argument to match a less qualified ; for example, in template<typename T> void f(T);, calling f(const int x); deduces T as int. Arrays in arguments decay to pointers, so template<typename T> void g(T); called with int arr[5]; g(arr); deduces T as int*. handle lvalues and rvalues differently: a non-const T& deduces from the referenced type, while a forwarding T&& deduces T as the argument's type (lvalue-to-reference for lvalues, rvalue for rvalues). Function types similarly adjust to pointers to functions. These adjustments prevent deduction in common cases but can lead to unexpected pointer semantics. Deduction can fail or produce ambiguities, resulting in a . Failure occurs if no consistent template arguments can be found across all parameter-argument pairs, such as when conflicting types are inferred (e.g., one pair suggesting T = int and another T = double). Ambiguities arise in overload resolution if multiple function templates deduce equally well, requiring partial ordering to select the most specialized; unresolved ambiguities trigger errors. Additionally, certain contexts are non-deduced, including default function arguments, where the template argument cannot be inferred and must be specified or defaulted if available. Programmers can override or supplement deduction through explicit template argument specification, using angle brackets after the function name to provide one or more arguments directly. For the template template<typename T> void swap(T& a, T& b);, the call swap<int>(x, y); explicitly sets T to int, bypassing deduction even if the arguments suggest otherwise; this is useful when deduction would fail or produce an undesired type. Partial specification is permitted if the remaining arguments can still be deduced from the function call, such as in template<typename U, typename T> void func(U u, T t); called as func<char>(c, 42);, where U = char is explicit and T = int is deduced. Explicit specification interacts with default template arguments by using defaults only for unspecified non-type or type parameters after deduction or provision attempts. No explicit arguments are allowed for operators, constructors, or conversion functions due to syntax constraints. Since , return type deduction with auto in function templates has been supported, allowing the return type to be inferred from the body after argument deduction, though this does not affect the argument deduction process itself. In C++20, abbreviated function templates further simplify deduction by omitting parameter types in certain cases, but full rules remain tied to explicit specification when needed.

Class Templates

Definition and Member Templates

A class template in C++ is declared using the template keyword followed by a parameter list and the class declaration, enabling the creation of a family of classes that differ only in the types or values used for the template parameters. The basic syntax is template <parameter-list> class class-name { /* members */ };, where the parameter list includes type parameters like typename T or non-type parameters, and must be non-empty. Since C++20, constraints can be added with requires to restrict valid template arguments, as in template <typename T> requires std::integral<T> class MyClass {};. Member functions of a class template can be defined either inside the class body or outside it, with both approaches utilizing the template parameters from the enclosing class template. When defined inside, they implicitly inherit the template context, for example: template <typename T> class Vector { void push_back(const T& value) { /* implementation */ } };. For definitions outside the class, the template prefix must be repeated, specifying the class template's parameters, such as template <typename T> void Vector<T>::push_back(const T& value) { /* implementation */ };. This separation allows for better code organization, particularly in header files where inline definitions might increase compilation times. Class templates can contain nested member templates, which are themselves templates defined within the outer class, introducing additional levels of parameterization. For instance, an inner class can be declared as template <typename U> class Inner { /* members using U and outer parameters */ };, allowing the nested type to depend on both its own parameters and those of the enclosing template. Such nested templates are useful for implementing auxiliary structures like iterators or adapters that require independent type flexibility. When using names within a class template that depend on template parameters—known as dependent names—special qualifiers are required to disambiguate them during compilation. In C++11 and later, a dependent type name must be prefixed with typename to indicate it refers to a type, as in typename T::value_type, while member access on this or a dependent object requires this-> to resolve overloads correctly, such as this->size(). These rules ensure that the compiler correctly interprets context-dependent identifiers without assuming they are non-types. A practical example is a simple container class template with a nested templated iterator member:

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template <typename T> class Container { public: template <typename U> class Iterator { private: U* ptr; public: Iterator(U* p) : ptr(p) {} // Additional iterator methods... }; Iterator<T> begin() { return Iterator<T>(data); } Iterator<T> end() { return Iterator<T>(data + size); } private: T* data; std::size_t size; };

template <typename T> class Container { public: template <typename U> class Iterator { private: U* ptr; public: Iterator(U* p) : ptr(p) {} // Additional iterator methods... }; Iterator<T> begin() { return Iterator<T>(data); } Iterator<T> end() { return Iterator<T>(data + size); } private: T* data; std::size_t size; };

This structure demonstrates how the outer Container<T> uses a nested Iterator<U> (instantiated with U = T), providing type-safe traversal while leveraging template parameters for flexibility.

Instantiation and Specialization Basics

Class templates in C++ are instantiated to produce concrete class types when specific template arguments are provided, enabling the to generate the corresponding code for the parameterized class . This , known as instantiation, replaces the template parameters with the actual arguments, resulting in a fully defined class type that can be used like any non-template class. Implicit instantiation happens automatically whenever the program requires a complete type , such as when creating an object of the class or taking its , but it does not generate code for unused members to optimize compilation. For instance, declaring a pointer to a class template does not trigger instantiation until a member is accessed that requires the full type. Explicit instantiation allows developers to manually trigger the generation of a specific class template specialization, which is particularly useful in library development to control where code is compiled and avoid redundant instantiations across translation units. The syntax template class ClassName<Arguments>; declares and defines the instantiation, while extern template class ClassName<Arguments>; (introduced in C++11) suppresses implicit instantiation in the current unit, deferring it to another where the full definition appears. This mechanism reduces compile times in large projects by instantiating templates only once, typically in a dedicated source file. Default arguments for template parameters in class templates facilitate instantiation by allowing some arguments to be omitted, with the defaults filling in the gaps; these defaults are resolved during instantiation based on the provided arguments. If a class template has member templates with their own default arguments, those are similarly instantiated only when the enclosing class is used and the member is accessed. Such defaults must be specified for all parameters after the first non-default one, ensuring consistent usage. The size and memory layout of an instantiated class template depend on the template arguments, as the applies standard class layout rules, including to satisfy alignment requirements of the substituted types. For example, a template storing elements of type int (typically 4 bytes, aligned to 4 bytes) may require different than one using double (8 bytes, aligned to 8 bytes), potentially leading to variations in overall object size even if the template structure is identical. This ensures efficient access but can introduce subtle differences in performance or storage across specializations. Consider a simple vector class template:

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template<typename T> class Vector { T* data; size_t size; public: Vector(size_t n) : size(n), data(new T[n]) {} T& operator[](size_t i) { return data[i]; } ~Vector() { delete[] data; } };

template<typename T> class Vector { T* data; size_t size; public: Vector(size_t n) : size(n), data(new T[n]) {} T& operator[](size_t i) { return data[i]; } ~Vector() { delete[] data; } };

Instantiating Vector<double> v(10); implicitly generates the full class definition, including the constructor and destructor tailored for double, with sizeof(Vector<double>) reflecting the layout padded for double's alignment (often 24 bytes on 64-bit systems: 8 for pointer, 8 for size, plus padding). Accessing v[0] further instantiates the subscript operator if not already done. For library use, template class Vector<int>; in a .cpp file ensures the int specialization is compiled there. Basic customization beyond defaults is possible through explicit specialization, though more advanced techniques like partial specialization are covered elsewhere.

Advanced Parameter Types

Non-type Template Parameters

Non-type template parameters allow templates to be parameterized by values rather than types, enabling compile-time customization with constant expressions. The syntax declares such a parameter as template <type-specifier parameter-name>, where type-specifier is the type of the constant value, such as an or pointer, and the parameter must be bound to a constant expression during instantiation. For example, template <int N> class FixedArray { /* ... */ }; defines a class template where N specifies the array size at . Historically, non-type template parameters were restricted to integral types, enumeration types, pointers to objects or functions, references to objects or functions, and pointer-to-member types, as specified in the C++98 standard and carried forward through C++17. These restrictions ensured that the parameters could be evaluated at compile time without runtime overhead. With C++20, the language was extended to support structural types, including class types and floating-point types, provided they meet criteria such as having public, non-mutable data members of structural types or arrays thereof; this expansion, proposed in papers like P0732R2, facilitates more expressive compile-time computations, such as using std::array instances. Deduction for non-type template arguments follows rules similar to function argument deduction but requires exact matching to constant expressions of the parameter's type. The argument must be a converted constant expression, and for references or pointers, it binds to the address of a suitable entity; mismatches in cv-qualification or type lead to substitution failure. In C++20, template parameter objects are introduced as unique, static, constexpr instances created for each distinct argument value, ensuring immutability unless the parameter is an lvalue reference or class type. Argument equivalence is determined by structural for class types, comparing values recursively. Common use cases include fixed-size containers and compile-time optimizations, such as a template for processing arrays of known length: template <size_t Size> void process(const int (&arr)[Size]) { /* iterate Size times */ }. This allows the to unroll loops or allocate exact storage without runtime checks. Non-type parameters can be combined with type parameters for hybrid customization, as covered in general template parameter discussions.

Template Template Parameters

Template template parameters in C++ allow a template to accept another template as an argument, facilitating higher-order where templates can be parameterized by other templates. This feature, introduced in the original C++ standard and refined in subsequent revisions, enables the creation of more flexible and composable abstractions, such as generic container adapters that work with various underlying container templates. The syntax for declaring a template template parameter uses a nested template declaration within the parameter list of the enclosing template. For instance, a simple form specifies the expected parameter structure of the argument template:

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template< template< typename > class Container > class Adapter { Container<int> data_; // Uses the provided container template };

template< template< typename > class Container > class Adapter { Container<int> data_; // Uses the provided container template };

Here, Container is a template template parameter that expects a class template with a single type parameter, such as std::vector or a custom single-parameter container. The class keyword (or typename since C++17) serves as the type-parameter-key, indicating that the parameter represents a template for types. Defaults can be provided for the inner parameters of the template template, and the overall parameter may include a default template argument. Matching requirements ensure during substitution. The argument template must match the (number of ) declared in the template-parameter-list of the template template , and the kinds of those parameters (e.g., type, non-type, or template) must correspond exactly. For example, to accommodate like std::vector that take two type parameters (element type and allocator), the declaration adjusts accordingly:

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template< template< typename, typename > class Container > class Adapter { Container<int, std::allocator<int>> data_; };

template< template< typename, typename > class Container > class Adapter { Container<int, std::allocator<int>> data_; };

This allows instantiation with std::vector but rejects templates with mismatched arity or kinds, such as a single-parameter template. Default arguments for the template template parameter itself are permitted, e.g., template< template< typename, typename > class Container = std::vector > class Adapter;, but they must be specified in the scope where the template is defined and cannot appear in certain contexts like friend declarations. A common application is in allocator customization for container-like classes. Consider a vector implementation parameterized by an allocator template:

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template< template< typename > typename Alloc > class MyVector { using allocator_type = Alloc<int>; // Instantiates the allocator template // ... implementation using allocator_type };

template< template< typename > typename Alloc > class MyVector { using allocator_type = Alloc<int>; // Instantiates the allocator template // ... implementation using allocator_type };

This can be instantiated as MyVector<std::allocator> to use the standard allocator, promoting reusability across different allocator designs. Instantiation of templates with template template parameters requires the argument to be an id-expression naming a class template or template alias, and all inner arguments must be provided or deduced where possible. Deduction challenges arise with nested templates, particularly when the argument template's parameters depend on outer scopes or when substitution fails due to ill-formed types (e.g., via SFINAE). In such cases, explicit specification is often necessary, as automatic deduction may not propagate through multiple template layers, leading to compilation errors if mismatches occur during dependent name resolution.

Variadic and Alias Features

Variadic Templates

Variadic templates, introduced in C++11, enable the definition of class and function templates that accept a variable number of template arguments, facilitating more flexible and constructs such as tuples and variadic functions. This feature addresses limitations in pre-C++11 templates, which required fixed parameter counts, by introducing parameter packs to represent zero or more arguments. A pack is declared using an after the name, such as template<typename... Args>, where Args captures the pack of types. Template packs must appear last in class template lists but can appear earlier in function templates if the following parameters can be deduced from the function arguments or have default arguments. Function packs, like Args... args, similarly capture variable arguments in function signatures. Pack expansion allows the contents of a parameter pack to be unpacked into comma-separated lists within template bodies, using the syntax pattern.... For instance, in a function call f(args...), the pack args expands to individual arguments f(E1, E2, ..., En) where n is the pack size. The sizeof... operator queries the number of elements in a pack, as in sizeof...(Args), which evaluates to a constant expression useful for compile-time decisions. Recursion is a common technique for processing variadic packs, where a template function calls itself with a reduced pack until empty. For example, a variadic print function might use expansion to output arguments:

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#include <iostream> template<typename... Args> void print(Args... args) { ((std::cout << args << ' '), ...); }

#include <iostream> template<typename... Args> void print(Args... args) { ((std::cout << args << ' '), ...); }

Here, the pack expansion ((std::cout << args << ' ')... iterates over each args, printing them sequentially. This recursive or iterative unpacking enables efficient handling of arbitrary argument counts without runtime overhead. C++17 introduced fold expressions to simplify applying binary operators across a pack, reducing the need for explicit recursion in common cases like summation or logical operations. Fold expressions come in unary and binary forms, with left or right associativity; for example, a unary right fold (args + ...) expands to ((E1 + E2) + ... + En). Binary folds include an initializer, such as (init + ... + args), allowing operations like summing a pack with a starting value. Supported operators include arithmetic, logical, and bitwise ones, with empty-pack behaviors defined (e.g., logical AND defaults to true). C++17 also permits multiple template parameter packs in the same template parameter list, provided they expand to the same number of arguments when used together. These features collectively enable powerful metaprogramming, such as implementing type-safe variadic containers or forwarding perfect arguments in utility functions. Template aliases can simplify variadic declarations but are covered separately.

Template Aliases

Template aliases, also known as alias templates, were introduced in C++11 as a mechanism to define a parameterized synonym for a family of types, allowing the alias itself to depend on template parameters. This feature addresses limitations in earlier C++ versions by enabling the creation of shorthand notations for complex, reusable type expressions that involve templates. The syntax for declaring a template alias uses the using keyword followed by template parameters and an equality sign to specify the underlying type: template <parameter-list> using alias-name = type-id;. For instance, the following declaration creates an alias Vec for std::vector parameterized by a type T:

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template<typename T> using Vec = std::vector<T>;

template<typename T> using Vec = std::vector<T>;

This allows Vec<int> to be used interchangeably with std::vector<int> throughout the code, promoting consistency and brevity. Similarly, non-templated type aliases can be defined without template parameters, such as using StringMap = std::map<std::string, std::string>;, which simplifies references to fixed types. Template aliases excel in handling advanced constructs like variadics, where they provide concise notation for types with variable arguments. For example:

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template<typename... Ts> using Tuple = std::tuple<Ts...>;

template<typename... Ts> using Tuple = std::tuple<Ts...>;

Here, Tuple<int, double> expands to std::tuple<int, double>, enhancing readability when working with packs from variadic templates. They can also alias partial specializations of existing templates, such as adapting a container for specific traits without redefining the underlying specialization. A key distinction from the typedef keyword, available since C++98, is that typedef cannot create templated aliases, limiting it to non-parameterized type synonyms. In contrast, using supports full parameterization, enabling scenarios like function template argument deduction: a function template<typename T> void process(Vec<T>& v); can infer T from Vec<int>, which typedef could not achieve. The primary benefits of template aliases include improved code readability by encapsulating verbose type constructions and reducing repetition in contexts. They eliminate cumbersome workarounds, such as manual type trait manipulations for allocator rebinding, and facilitate maintainability in libraries where types evolve. Overall, this feature streamlines the expression of parameterized types without introducing new types or altering semantics.

Specialization Mechanisms

Partial Specialization

Partial template specialization allows the creation of more specific versions of a class template that apply to subsets of possible template arguments, enabling customized behavior for particular argument patterns without providing a complete override. This mechanism is particularly useful for optimizing implementations based on type categories, such as pointers or references, while retaining the general template for other cases. Unlike full specialization, which requires an exact match to the primary template's parameters, partial specialization uses a subset-matching approach to select the most appropriate version during instantiation. The syntax for partial specialization of a class template involves declaring a template with a parameter list that is more specialized than the primary template, followed by the class name with an argument list that partially matches the primary's parameters. For instance, given a primary template template <class T1, class T2, int I> class A {};, a partial specialization could be template <class T> class A<T, T*, I> {};, which matches when the second argument is a pointer to the first. This specialization must appear after the primary template declaration and cannot include default arguments in its parameter list; additionally, any pack expansions must appear as the last elements. The argument list in the specialization must differ from the primary and be deducible from it, ensuring the specialization is strictly more specific—for example, constant expressions in the arguments can reference deducible parameters like template <class A, int I, int J> class B {}; specialized as template <class A, int I> class B<A, I, I * 2> {};. For , partial specialization can target specific pack sizes or type patterns by constraining the pack. Consider a primary template <typename... Args> struct Container {};; a partial specialization for exactly two arguments might be template <typename T1, typename T2> struct Container<T1, T2> {};, or one for pointer types could use template <typename... Ts> struct Container<Ts*...> {}; to match packs of pointers. Pack expansions in such specializations must be the final arguments, and the specialization must still be more specialized than the primary to avoid — for example, template <typename... Ts> struct Variadic<int, Ts...> {}; is valid only if it provides additional constraints not covered by the general case. During template instantiation, the selects the best matching specialization by performing partial ordering on the candidates, choosing the most specific one that fits the provided arguments; if no specialization matches, it falls back to the primary template. For the earlier example, instantiating A<int, int*, 1> would select the partial specialization with T = int and I = 1, as it provides a closer match than the primary. This selection process ensures type-safe and efficient code generation, as demonstrated in the where std::unique_ptr<T[]> uses partial specialization for types to handle size differences from std::unique_ptr<T>.

Full and Explicit Specialization

Full specialization, also known as explicit specialization, allows a programmer to provide a completely custom implementation for a template when specific template arguments are used, overriding the primary template's behavior entirely for those exact arguments. This mechanism is particularly useful for optimizing performance or handling cases where the general template logic is inappropriate, such as type-specific operations that cannot be achieved through generic code. Unlike partial specializations, which apply to subsets of arguments, full specializations match exact argument types and replace the entire template instantiation. For class templates, full specialization is declared using the template<> prefix followed by the specialized class name with concrete arguments, defining the entire class body or members separately. The specialization must appear after the primary template's declaration and in the same namespace scope. For example, consider a primary class template:

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template<typename T> struct Buffer { T data[10]; void process() { /* generic implementation */ } };

template<typename T> struct Buffer { T data[10]; void process() { /* generic implementation */ } };

A full specialization for int might override it completely:

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template<> struct Buffer<int> { int data[20]; // Larger size for integers void process() { /* int-specific optimization */ } };

template<> struct Buffer<int> { int data[20]; // Larger size for integers void process() { /* int-specific optimization */ } };

This replaces the primary template's instantiation for Buffer<int> without affecting other types. Member functions within the specialized class are defined without the template<> prefix, as the specialization is not itself a template. Function template full specializations follow a similar syntax but allow the compiler to deduce arguments in some cases, and they participate in overload resolution like non-template functions. The declaration uses template<> before the function signature with explicit arguments:

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template<typename T> void swap(T& a, T& b) { /* generic swap */ } template<> void swap<char*>(char*& a, char*& b) { /* specialized for char pointers, e.g., handling nulls */ }

template<typename T> void swap(T& a, T& b) { /* generic swap */ } template<> void swap<char*>(char*& a, char*& b) { /* specialized for char pointers, e.g., handling nulls */ }

Here, the specialization provides a custom implementation only when both arguments are char*. Function specializations cannot include default arguments or be declared as friends, and their inline or constexpr qualifiers are determined independently. Explicit specializations are typically declared in header files to ensure visibility, while their definitions can be placed in source files to separate implementation details, provided the declaration includes the full signature. For classes, the entire definition often appears in the header due to the need for complete type information, whereas functions benefit from this separation to reduce compilation dependencies. This practice aligns with the one-definition rule, ensuring specializations are unique across translation units. A key distinction arises in overload resolution: full specializations of function templates compete with non-template overloads, potentially leading to ambiguities that partial specializations avoid for classes, where full specializations are preferred over partial ones for exact matches. Consequently, class templates often favor partial specializations for parameterized customizations, reserving full specializations for complete overrides. A practical example is specializing std::hash for a custom type to enable its use in unordered associative containers, as required by the . For a struct S representing a person:

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struct S { std::string first_name; std::string last_name; bool operator==(const S&) const = default; // Required for equality }; namespace std { template<> struct hash<S> { size_t operator()(const S& s) const noexcept { size_t h1 = hash<std::[string](/page/String)>{}(s.first_name); size_t h2 = hash<std::[string](/page/String)>{}(s.last_name); return h1 ^ (h2 << 1); // Simple combination } }; }

struct S { std::string first_name; std::string last_name; bool operator==(const S&) const = default; // Required for equality }; namespace std { template<> struct hash<S> { size_t operator()(const S& s) const noexcept { size_t h1 = hash<std::[string](/page/String)>{}(s.first_name); size_t h2 = hash<std::[string](/page/String)>{}(s.last_name); return h1 ^ (h2 << 1); // Simple combination } }; }

This full specialization in the std namespace provides a hash function by combining string hashes, allowing S instances in std::unordered_set<S> without fallback to the primary template.

Metaprogramming Techniques

SFINAE and Type Traits

Substitution Failure Is Not An Error (SFINAE) is a fundamental rule in C++ template argument deduction and overload resolution, stating that if the substitution of template parameters into a template declaration results in an invalid type or expression, that declaration is simply discarded from consideration rather than causing a . This principle allows templates to be conditionally available based on type properties, enabling sophisticated compile-time decisions without runtime overhead. SFINAE applies specifically during the phases of template argument deduction and substitution, particularly in contexts like function templates, class templates, and alias templates, but not in the body of the template itself. Type traits, introduced in C++11 via the <type_traits> header, provide a standardized of compile-time predicates and transformations for querying and manipulating type properties, forming the backbone for SFINAE-based . Common type traits include std::is_pointer<T>, which evaluates to std::true_type if T is a pointer type (including pointers to members) and std::false_type otherwise, and std::is_same<T, U>, which is std::true_type if T and U name the same type (considering cv-qualifiers) and std::false_type otherwise. These traits inherit from std::integral_constant<bool, true> or std::integral_constant<bool, false>, allowing their ::value member to be used directly in constant expressions for conditional logic. A key utility for applying SFINAE with type traits is std::enable_if, a that conditionally defines a nested ::type alias based on a condition. If the condition B is true, std::enable_if<B, T>::type is an alias for T; if false, no such alias exists, triggering SFINAE to exclude the template from overload resolution. This is commonly used in default template parameters or return types to enable templates only for qualifying types. For instance, to restrict a function template to integral types:

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#include <type_traits> template<typename T, typename = std::enable_if_t<std::is_integral_v<T>>> void process_integral(T value) { // Implementation for integrals }

#include <type_traits> template<typename T, typename = std::enable_if_t<std::is_integral_v<T>>> void process_integral(T value) { // Implementation for integrals }

Here, std::is_integral_v<T> (the variable template equivalent of std::is_integral<T>::value) must be true for substitution to succeed, enabling the overload only for types like int or long. SFINAE with type traits enables type-based overloading without explicit specialization, such as providing different implementations for pointer vs. non-pointer arguments:

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template<typename T, typename = std::enable_if_t<std::is_pointer_v<T>>> void handle(T ptr) { // Pointer-specific logic, e.g., dereference check if (ptr) *ptr = 0; } template<typename T, typename = std::enable_if_t<!std::is_pointer_v<T>>> void handle(T val) { // Value-specific logic val += 1; }

template<typename T, typename = std::enable_if_t<std::is_pointer_v<T>>> void handle(T ptr) { // Pointer-specific logic, e.g., dereference check if (ptr) *ptr = 0; } template<typename T, typename = std::enable_if_t<!std::is_pointer_v<T>>> void handle(T val) { // Value-specific logic val += 1; }

The pointer overload is selected via SFINAE when T is a pointer type, falling back to the value overload otherwise. Prior to , SFINAE combined with type traits served as the primary mechanism for imposing constraints on template parameters, facilitating by allowing libraries to expose only valid interfaces based on type categories. concepts offer a more readable alternative to these SFINAE-based constraints.

Concepts in C++20

C++20 introduced as a mechanism to constrain template parameters explicitly, allowing developers to specify requirements on types used in in a declarative and readable manner. Unlike previous techniques that relied on substitution failure is not an error (SFINAE) for implicit constraints, enable compile-time validation of semantic properties, such as whether a type is movable or hashable, directly in the template declaration. This feature is defined in the standard (ISO/IEC 14882:2020) and implemented through the <concepts> header, which provides foundational support for definitions and checks. The basic syntax for applying concepts to template parameters involves placing the concept name after the parameter in the template declaration, such as template<Regular T> void function(T [param](/page/Parameter));, where Regular is a that must be satisfied by the type T. can also be used in requires clauses, like template<typename T> void function(T [param](/page/Parameter)) requires Regular<T>;, or in abbreviated form for auto parameters, void function(Regular auto [param](/page/Parameter));. For more flexible return types, supports auto deduction with , enabling declarations like template<Regular C> C function();, which deduces the return type while enforcing the constraint. These forms promote cleaner template interfaces by integrating constraints at the point of declaration. The includes a set of built-in in the <concepts> header to cover common type requirements. For instance, std::[integral](/page/Integral) specifies that a type is an integer type, such as int or char, and can be used as template<std::[integral](/page/Integral) T> void process(T value); to ensure only arguments are accepted. Similarly, std::movable requires that a type supports move construction and move assignment, as well as swapping, making it suitable for containers or algorithms that relocate objects, exemplified by template<std::movable U> void relocate(U obj);. Other built-in like std::equality_comparable and std::convertible_to provide a for expressing relational and conversion properties without custom definitions. Custom concepts can be defined using the concept keyword combined with a requires expression to specify syntactic and semantic requirements. A typical definition is template<typename T> concept Hashable = requires(T t) { { std::hash<T>{}(t) } -> std::convertible_to<std::size_t>; };, which checks that T can be hashed to a std::size_t-convertible value. This allows reuse across multiple templates, such as constraining a container to hashable keys: template<Hashable Key> class unordered_map { /* ... */ };. Concepts support logical operations, including conjunction (&&), disjunction (||), and negation (!), enabling complex constraints like template<(std::integral<T> || std::floating_point<T>) U> void numeric_func(T, U);. One key benefit of concepts is the production of more informative error messages, which pinpoint the unsatisfied rather than generating lengthy substitution cascades from SFINAE-based checks. For example, attempting to instantiate a template constrained by std::integral with a non-integral type like std::string yields a clear diagnostic: "no matching function for call to 'process(std::string)'" followed by "constraint 'std::integralstd::string' not satisfied," improving debugging efficiency. Additionally, concepts eliminate the need for SFINAE complexity in many cases, reducing template bloat and enhancing code maintainability without sacrificing performance, as all checks occur at . A practical example is a vector class constrained to use only integral indices for access:

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#include <concepts> template<std::integral IndexT> class constrained_vector { private: std::vector<int> data_; public: int& operator[](IndexT idx) { return data_[static_cast<std::size_t>(idx)]; } // Other members... };

#include <concepts> template<std::integral IndexT> class constrained_vector { private: std::vector<int> data_; public: int& operator[](IndexT idx) { return data_[static_cast<std::size_t>(idx)]; } // Other members... };

This ensures type safety, as substituting a non-integral type for IndexT, such as float, results in a compile-time error due to the violated std::integral concept, preventing runtime issues like invalid indexing. Such constraints make generic code more robust and self-documenting.

Implementation Details

Two-phase Lookup

In C++ templates, name resolution occurs through a two-phase process to ensure that names are correctly bound based on the of template and instantiation. This mechanism, formalized in the C++ standard, separates the lookup of names that can be resolved independently of template parameters from those that depend on them. During the first phase, which takes place at the point of template , the compiler performs syntax checking and resolves non-dependent names—those whose interpretation does not rely on the values of template parameters. Non-dependent names, such as references to entities in the surrounding scope or fixed types, are looked up using standard name resolution rules in the of the template's . For instance, in a template function declaring a local variable of type int, the name int is non-dependent and must be visible at time. If a non-dependent name is not found during this phase, a occurs immediately. This phase ensures early detection of obvious issues while deferring template-specific resolutions. In the second phase, name lookup happens at the point of template instantiation, when concrete arguments are substituted for the template parameters. Dependent names—such as qualified identifiers like T::member where T is a template parameter, or expressions whose type or value depends on template arguments—are resolved here. The lookup considers both the context of the original template definition and the instantiation point, potentially incorporating declarations visible only after the template was defined. This deferral allows templates to adapt to the specific types provided during instantiation but can lead to errors if required declarations are absent in the instantiation context. Instantiation timing influences when this phase executes, typically upon first use of the template. A key challenge arises with argument-dependent lookup (ADL) for unqualified dependent names, which are resolved in both phases but finalized during instantiation. Unqualified names in template bodies, if dependent (e.g., a function call like f(arg) where arg is of dependent type T), trigger ADL at instantiation, searching associated namespaces of the argument types. This can cause unexpected selections if new overloads are added between definition and instantiation, as the lookup set expands to include instantiation-context declarations. For non-dependent unqualified names, however, lookup is confined to the definition context, ignoring later declarations. To address ambiguities in dependent contexts, C++ provides explicit qualifiers. The typename keyword disambiguates dependent qualified names that refer to types, informing the to treat them as such during phase 1 parsing (e.g., typename T::[iterator](/page/Iterator) it;). Without it, the name might be misinterpreted as a non-type. Similarly, in class templates, prefixing member accesses with this-> (e.g., this->member) makes the name dependent, deferring resolution to phase 2 and enabling access to members from dependent base classes. These constructs ensure correct binding without relying on instantiation details. Consider example:

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template<typename T> void f() { T::x; // Dependent name; resolved in phase 2 at instantiation }

template<typename T> void f() { T::x; // Dependent name; resolved in phase 2 at instantiation }

Here, T::x is a dependent name, so its validity is checked only when f is instantiated with a specific T (e.g., if T is a class lacking x, an arises then). In contrast, a non-dependent name like std::cout would be resolved in phase 1. Common errors stem from phase 2 failures, such as undeclared identifiers for dependent names not visible at instantiation, or mismatches in ADL where an expected overload is shadowed by a later declaration in an associated . These often manifest as "undeclared identifier" or "no matching function" errors during compilation of the instantiating code, rather than at template definition.

Common Pitfalls and Best Practices

One common pitfall in template specializations is infinite , which occurs when a specialization recursively depends on itself without a base case, leading to as the attempts endless instantiations. The C++ standard recommends implementations support at least 1024 levels of recursive instantiation, but exceeding this or creating cycles results in compilation failure or undefined outcomes. To prevent this, developers must ensure specializations include terminating conditions, such as partial specializations for void or constants. Another frequent issue is from over-instantiation, where templates generate separate code for each unique type combination used across translation units, inflating binary size and increasing compile times. This is exacerbated in libraries or when templates are applied to numerous unrelated types, potentially degrading linker performance due to duplicated symbols. Mitigation involves limiting template parameters to essential types and using explicit instantiations to predefine only necessary versions. One Definition Rule (ODR) violations arise when template definitions differ across translation units, such as inconsistent specializations in included headers, causing linker errors or at runtime. Templates permit identical definitions in multiple units, but any discrepancy—e.g., varying inline functions or member definitions—triggers ODR issues, often detected only during linking. Ensuring consistent definitions or using explicit instantiation declarations helps avoid these problems. For best practices, employing concepts in C++20 provides compile-time constraints on template parameters, improving error messages and preventing invalid instantiations without relying on error-prone SFINAE techniques. For instance, a concept like template<typename T> concept Integral = std::is_integral_v<T>; can restrict a template to integral types, yielding clearer diagnostics than substitution failures. Template aliases, introduced in C++11, enhance readability by simplifying complex type expressions, such as using Vec = std::vector<T, Allocator>;. In library development, explicit instantiations control which template versions are generated, reducing bloat by exporting only supported types via template class MyClass<int>; in a source file. This approach complements implicit instantiations while adhering to the inclusion model, where definitions reside in headers. Debugging template errors often involves decoding verbose output, which lists instantiation depths and substitution failures; tools like clang-query facilitate this by querying the AST for template nodes, aiding in tracing recursion or mismatches. For example, clang-query -p compile_commands.[json](/page/JSON) 'templateName()' can identify specific template usages. Regarding performance, defining non-static member functions of class templates inline within the class declaration leverages implicit inlining, optimizing small functions without manual inline keywords. Avoiding unnecessary templates—such as templating on runtime values instead of types—prevents excessive instantiations and maintains efficiency. A practical example of avoiding SFINAE pitfalls with concepts is constraining a to avoid invalid packs:

cpp

#include <concepts> #include <type_traits> template<typename... Args> requires (std::is_integral_v<Args> && ...) // [Concept](/page/Concept) constraint void process(Args... args) { // [Implementation](/page/Implementation) assumes integral args }

#include <concepts> #include <type_traits> template<typename... Args> requires (std::is_integral_v<Args> && ...) // [Concept](/page/Concept) constraint void process(Args... args) { // [Implementation](/page/Implementation) assumes integral args }

This replaces SFINAE-based enable_if overloads, which could lead to ambiguous resolutions or hard-to-read errors, ensuring the template only instantiates for valid integral argument packs.

References

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