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Tokyo Underground
Tokyo Underground
from Wikipedia
Tokyo Underground
Volume 1 cover
東京アンダーグラウンド
(Tōkyō Andāguraundo)
Manga
Written byAkinobu Uraku
Published byEnix
MagazineMonthly Shōnen Gangan
Original run19972005
Volumes14
Anime television series
Directed byHayato Date
Produced by
  • Fukashi Azuma
  • Tahei Yamanishi
  • Ken Hagino
  • Naoji Hōnokidani
Written byKatsuyuki Sumisawa
Music byAkifumi Tada
StudioPierrot
Licensed by
Original networkTV Tokyo
English network
Original run April 2, 2002 September 24, 2002
Episodes26 (List of episodes)

Tokyo Underground (Japanese: 東京アンダーグラウンド, Hepburn: Tōkyō Andāguraundo) is a Japanese manga series by Akinobu Uraku and published by Square Enix. It was adapted into an anime television series by Pierrot and directed by Hayato Date.[1] It was broadcast on TV Tokyo from April to September 2002. The anime series was released on DVD by Geneon Entertainment in North America and released by Manga Entertainment in the UK and by Tokyo Night Train in Australia. It aired in Canada on the digital channel G4techTV, starting on July 22, 2007. It was also aired on ABS-CBN and Hero TV in the Philippines and Adult Swim in Australia.

Plot

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Under Tokyo's underground railway system is a world called Underground (地下世界(アンダーグラウンド), Andāguraundo), populated by Elemental Users, people who can manipulate various elements.[citation needed] When the Maiden of Life, Ruri Sarasa, and her bodyguard, Gravity User Chelsea Rorec escape to the surface, they take refuge with swordsman Rumina Asagi and his bespectacled best friend Ginnosuke Isuzu. During a battle with the flame-using Seki, Rumina is killed and then resurrected by Ruri. The revived Rumina finds he now has the power to manipulate air, a rare talent amongst the Underground people. Realizing Ruri is in danger, Rumina vows to protect her, even if it means going to the Underground to rescue her from her eventual captors before she gets sacrificed.

Rumina eventually goes to the Underground with Chelsea and Ginosuke after Ruri is kidnapped. As soon as they arrive they encounter a genetic experiment from The company but manage to escape.

Characters

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Rumina Asagi (浅葱 留美奈, Asagi Rumina)
Voiced by: Tomokazu Seki (Japanese); Brad Swaile[2] (English)
Rumina is a high school student, who dreams of having a pretty girl, but ends up finding himself speechless when confronted with them. As the series begins, he is starting a new school year and wants to avoid continuing his reputation as a fighter. But he still fought with 3 boys at high school. However, as it made him appear to be scary and dangerous, his dream was crushed. One day he encounters two strange girls who change his life forever. In an effort to protect the cute Ruri from harm, Rumina fights hard, but eventually loses. Ruri's powers of life revive him, and with new life comes the amazing ability to control wind powers. Rumina joins Chelsea in protecting Ruri and joins their battle in the Tokyo Underground. He falls in love with Ruri and has some sort of romantic feelings for Chelsea as well.
Ruri Sarasa (ルリ・サラサ)
Voiced by: Haruhi Nanao (Japanese); Chantal Strand[2] (English)
Ruri is known as the "Shrine Maiden of Life" (生命の巫女, Inochi no Mikō). She is very polite and kind, and is the type to address everyone with the honorific "-sama." She's very compassionate and shows signs of affection to Rumina. Ruri used her life powers to bring back Rumina from death when he is killed trying to protect her and Chelsea. Her unusual powers make her a target for evil forces in the Underground. The Company wants Ruri so that she can use her power to bring the dragons back to life and then use them to attack the surface world. She falls in love with Rumina. In the final volume, it is revealed that Ruri is actually a clone of Sarasa, Kashin's older sister and the original Maiden of Life. When the attempt to use Sarasa to awaken the Ron failed, Ruri was cloned to perform the task.
Chelsea Rorec (チェルシー・ローレック, Cherushī Rōrekku)
Voiced by: Kaoru Morota (Japanese); Rebecca Shoichet[2] (English)
Chelsea is Ruri's bodyguard/tutor, and accompanies her when escaping from the Underground. Chelsea controls powers related to gravity and has a personality to match. She is very dedicated to her task of protecting Ruri, and would gladly lay down her life – in fact she spends much of the early episodes bashing Rumina on the head for being too familiar with Ruri. Chelsea's gravity-power is very strong, and she is a tough opponent. She always argues with Rumina, and the two always get into fights with each other. However, she later respects him and also develops feelings for him.
Ginnosuke Isuzu (五十鈴 銀之助, Isuzu Ginnosuke)
Voiced by: Sōichirō Hoshi (Japanese); Gabe Khouth[2] (English)
Ginosuke is Rumina's best friend since childhood. He has no special elemental powers, but he is very intelligent although he isn't exactly what one would refer to as 'street smart'. He later uses a very useful weapon that fires elemental attacks. His personality is somewhat timid, but he has a lot of common sense, and can be very fierce if he has to be. Ginosuke always wears his very thick glasses that change his appearance so much that his friends can't recognize him without them.

Allies

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Sui ((スイ))
A rebel against the company who uses an Aerogun. Referred to Ginnosuke as "Master Sui" after he saved him from Company agents. Hates the Company after they took his lover away and destroyed the village they were living in. Joins in on the fight again Pairon's Fang and discovers his lover was a mind-control puppet of Sound. He is able to restore her memories after the fight. Later searches for Rumina's group in the slums and joins Ginnosuke's team in the Tournament.
Shiel Messiah (シエル・メサイア, Shieru Mesaia)
Shiel is an Electric User who is first seen as a Company Agent sent out to confirm Rumina's elemental powers. Following the recapturing of Ruri by Company agents Pairon and Teil, she is assigned as her replacement bodyguard. As their relationship deepens, Shiel undergoes a change of heart (much like Chelsea) and helps Ruri escape for a second time. She views Ruri as a sister following their time together.
Emily Ronolf (エミリア・ルナリーフ, Emiria Runarīfu; Emilia Lunareef)
Member #2 of the Rorec Fan Club, helps Rumina's group for the sake of Chelsea. Beings to notice the Company's corruption after seeing Pairon's look upon Rumina. After falling to the slums, she becomes part of Ginnosuke's team in the tournament in hopes to find Rumina and Chelsea.
Jilherts Micheat (ジルハーツ・ミセット, Jiruhātsu Misetto)
Member #3 of the Rorec Fan Club; she can be found to be violent when someone insults Chelsea, such as Rumina calling Chelsea "blondie". After falling to the slums, she becomes part of Ginnosuke's team in the tournament in hopes to find Rumina and Chelsea.
Kourin ((コウ)(リン), Kōrin; "Goryeo")
A Magnetism User and younger brother to Rou. Desires to be an A-Class Soldier to the company, better than Kashin and Seki. When Pairon gave him the opportunity by killing Rumina's group, he took it with his brother joining him in the effort. When he lost, as Pairon foresaw, he was sent down to the slums with Rumina's group, Rou, and Shamuri. Despite his differences, he joins Rumina's team in the Tournament to get out of the slums and find his brother. Uses metal yo-yos as his weapons. He seems to have concerns and feelings for a beast-hybrid girl, 04.
04(レイヨン) (Reiyon)
A hybrid-beast girl who rounds up Rumina, Chelsea, and Kourin to participate in the Tournament, in order to gain a wish from the Slum's mysterious leader. Wants to get out of the slums so she kind find info on helping her with her condition: if she fights too much she can get feral, resulting in using too much energy and might die. Kourin knows of her condition and promises to help her out.

The Company

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The Company (公司(カンパニー)) contains thousands of elemental users, and most are hostile. They wish to bring complete destruction to those who dwell on the surface. Their hatred for the surface world stems from the belief that they were abandoned by them, which really isn't true since only the scientists actually knew of their existence underground. They are also the people who want to awaken the dragons (called "ron") to complete their revenge and are willing to sacrifice Ruri to accomplish their goal. Chelsea and Shiel both turn against the company in order to get Ruri (Maiden of Life) to safety and away from the company.

Lord Kashin (()(シン))
The leader/founder of the Company, ranked #1. He organized the Company to make the Underground a better place. He strongly desires to take revenge on the surface, after he was forced to kill his sister who was attached to a machine by the scientists. Because of how Ruri remind Kashin of his sister, he's shown to be very caring toward her; he even was very upset at Pairon for upsetting her. Also, Seki is his long-time friend. It is later revealed that Kashin's sister was actually the original Maiden of Life, and Ruri was cloned from her when the attempt to use her to revive the Ron failed.
Pairon ((パイ)(ロン); Bailong) "White Dragon"
Ranked #2 in the Company and has Ruri's custody in his jurisdiction. Proven to be the most sinister and cunning member in the Company. Pairon is a "Pure" Water user, permitting him to be unaffected by electricity and subdue people by their blood (a person's body is 80% made of water). Compared to everyone in the Underground, he has no background information, which gave Seki concerns. Has a hatred toward Kashin, especially when he gave him the scars on his face.
Kasagami ((スイ)(ジェン), Suijen)
Ranked #3 in the Company, a scientist in charge of finding where the Ron are sealed. Reports to Pairon on his efforts.
Seki ((セキ); "Red")
Ranked #5 in the Company, a Fire user, one of the 8 A-class warriors, and co-founder/long-time friend of Kashin. The first Company agent sent after Ruri and Chelsea and originally killed Rumina. Impressed of Rumina's wind powers after being revived by Ruri. Suspicious of Pairon methods and activities as he has no background info left behind by the scientists.
Tailor Ashford (テイル・アシュフォード, Teiru Ashufōdo)
The highest-ranked soldier of the Company. A reckless Water-user who loves a challenge. Went with Pairon to capture Ruri at Rumina's school. After being defeated by Rumina, he was determined for a rematch, which he did at the Underground Hole. When Rumina tried to save him, Tailor told him about the Underground's bitterness toward the surface, especially when his poor parents sold him to the scientists. He removed Rumina's grip and fell down the Underground Hole, claiming he will not die and will cross paths with Rumina again. Also, referred to by Rumina as "pony-tail".
Rou ((ロウ), )
A large magnetism-user. Fought Chelsea and Rumina in an Underground village and lost. Later, joined his younger brother Kourin(another magnetism user) to fight Rumina and the others, but lost again. After being thrown to the Slums, join Ginnosuke's group in the Tournament in hopes to find his younger brother.
Sharma Rufus (シャルマ・ルフィス, Sharuma Rufisu)
A female ice-user who wields a whip. Fought Chelsea at the Underground Hole and lost. Been spying on Rumina's group afterwards, planning a rematch with Chelsea, but ends up in the Slums. Found by Shiel and joins Rumina's team in the Tournament in hopes of getting out of the slums.
Pairon's Fang
A band of highly or death-sentenced criminals who help Pairon keep the "peace" and search for power-users. Sent after Ruri during her second escape and kill Rumina's group. They were all defeated before Ruri was re-captured by Pairon. Members: Heat, a big guy who uses heat energy for explosions and superstrength (defeated by Chelsea); Smoke, a swordsman with smoke generating powers and multiple bladed weapons (defeated by Rumina); Sound Illusion; a sadistic child who uses sound vibration attacks and a flute to mind control people into his slaves, like Sui's lover (defeated after being fooled by Jilherts that she was under his control); and Shadow, a female who uses nerve gas to fool people she can move between shadows (defeated by Ginnosuke with his aerogun).

The Ron

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Like the elemental power user humans, the Ron were created by the same scientists. According to Chelsea, they physically resemble dragons of mythology but are merely artificial forms of life. The Ron lie dormant, but the Company intends to use Ruri's power of life to revive them and set them upon the surface world to punish those who had wronged them so many years ago. The Ron share the same bitterness as most of the Underground humans. When they are finally seen, it is revealed that in their dormant state the Ron resemble dolphins, and only become the dragon-like life forms through the Maiden's power.

Media

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Manga

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Anime

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Tokyo Underground is a Japanese manga series written and illustrated by Akinobu Uraku, serialized in Square Enix's Monthly Shōnen Gangan magazine from 1997 to 2005 and collected into 14 tankōbon volumes. The series was adapted into a 26-episode anime television series produced by Studio Pierrot, which aired on TV Tokyo from April 2, 2002, to September 24, 2002. Set in a hidden underground realm beneath Tokyo known as the Underworld, the story revolves around Elemental Users—individuals who wield supernatural powers derived from natural elements such as fire, water, and gravity. The narrative centers on high school freshmen Rumina Asagi, an aspiring ladies' man with wind-manipulating abilities, and his science-enthusiast friend Ginnosuke Isuzu, as they stumble into this subterranean world. There, they encounter Chelsea Rorec, a powerful gravity user, and Ruri Sarasa, a miko (shrine maiden) associated with life forces, and become embroiled in a conflict to protect Ruri from antagonistic Elemental Users of the Company, who seek to exploit her powers and pose a threat to the surface world above. Blending elements of action, adventure, fantasy, and science fiction, Tokyo Underground explores themes of friendship, personal growth, and the clash between hidden societies and modern urban life.

Background and Development

Creation and Influences

Akinobu Uraku, born on September 22, 1977, in , , is a whose professional debut came with the creation of Tokyo Underground, marking his entry into serialized . Uraku gained recognition by placing second in the 10th Enix Manga Grand Prix in 1996 with the unpublished work "Kuroi Kawa no Soko e" (To the Bottom of the Black River), leading to limited published work prior to this project and establishing Tokyo Underground as his first major series in the industry. The series began serialization in Square Enix's Monthly Shōnen Gangan magazine on December 26, 1997, and ran until February 10, 2005, spanning 14 volumes. This debut work blended elements of action and fantasy, setting it within the urban landscape of modern juxtaposed against a hidden subterranean realm, though specific initial concepts or sketches from Uraku's development process remain undocumented in available records. Tokyo Underground drew from the conventions of the shōnen action genre prevalent in late-1990s Japanese , incorporating themes of elemental manipulation and underground societies. The core conflict between the Ron faction and the Company organization serves as a central theme in the early chapters, highlighting societal divides in the concealed world beneath the city.

Manga Serialization

Tokyo Underground was serialized in the monthly anthology magazine Shōnen Gangan, published by (later following the 2003 merger with Square), from its debut in the January 1998 issue (on sale December 26, 1997) through the March 2005 issue, spanning 84 chapters with no reported hiatuses. The series was collected into 14 volumes, with the first released in June 1998 and the final volume published on June 22, 2005. The editions were initially released under Enix's imprint and continued under after the merger, establishing the series as a mid-tier shōnen title within the publisher's lineup during the late and early manga boom. Internationally, the received limited licensing; it was published in French by Taifu Comics starting in September 2005, with at least the first three volumes released that year to capitalize on the anime's existing popularity in . No official English-language release occurred, though fan translations circulated online. In terms of adaptation fidelity, the 26-episode series, which aired from to September 24, 2002, adapts the 's early arcs but diverges significantly toward the end, incorporating an original conclusion since the manga was still ongoing at the time of production and would not conclude for another three years. This results in the anime resolving major conflicts prematurely compared to the manga's full narrative, which extends the story of users battling in Tokyo's subterranean world across its complete 14 volumes.

Anime Production

The anime adaptation of Tokyo Underground was produced by Studio Pierrot and aired on from April 2, 2002, to September 24, 2002, consisting of 26 episodes. Directed by Hayato Date, the series featured series composition by Katsuyuki Sumisawa, who oversaw the scripting alongside contributions from writers such as Akatsuki Yamatoya. Key production elements included character designs by Yūji Moriyama, which adapted the manga's visual style for while emphasizing the powers and underground settings. The music was composed by Akifumi Tada, with opening themes performed by iksi:d and ending themes by Akino Arai, contributing to the action-oriented atmosphere through orchestral and vocal tracks. The voice cast was led by as the protagonist Rumina Asagi, alongside performers such as Haruhi Terada as Ruri Sarasa and Kaoru Morota as Chelsea Rorec, selected to convey the characters' emotional depth and interpersonal dynamics. As an adaptation of Akinobu Uraku's , originally serialized in Monthly Shonen Gangan, the compressed the source material's expansive narrative into the 26-episode runtime, necessitating pacing adjustments and the inclusion of original episodes to reach a self-contained conclusion that diverged from the ongoing storyline. This process involved reordering events from the early volumes to maintain momentum, though it resulted in some filler content to bridge arcs and address the challenge of fitting the 's 14-volume scope within the television format.

Setting and Premise

Underground World

The Underground is a vast, concealed realm located beneath the subway system of , , forming a self-contained society inhabited exclusively by individuals known as Elemental Users, who possess the innate ability to manipulate natural elements such as , , , and . This subterranean world operates independently from the surface, featuring expansive caverns, artificial lighting systems in the form of massive gantries that simulate to support agriculture and daily activities, and a blend of advanced technology with elemental abilities for sustenance and defense against environmental hazards like monsters. The society is marked by a strict hierarchical structure, where resources like energy, housing, and protection are centralized under the control of dominant factions, creating a tense balance between order and resistance. At the core of the Underground's societal framework is the Company, a powerful corporate entity that functions as the primary enforcer and administrator, providing essential infrastructure such as electricity and security while exerting authoritarian oversight over the population to maintain stability and exploit talents for its agendas. The Company seeks to awaken the Ron, artificially created dragon-like beings from the Underground's origins, to destroy the surface world. Various rebel Users oppose the Company's authoritarian control, advocating for freedom, often operating from marginalized areas and employing guerrilla tactics to challenge the status quo. Following a civil uprising, the society remains divided between the controlling Company and resisting elements. Daily life in the Underground integrates powers seamlessly with rudimentary ; for instance, users harness their abilities to generate light, purify water, or reinforce structures, fostering a resilient but resource-scarce existence where innovation stems from necessity rather than abundance. Key locations within the Underground reflect its divided nature and elemental themes, including the expansive slums—a lawless, dimly lit periphery where exiles and dissidents congregate amid makeshift habitats—and central hubs like the Underglobe, a fortified zone tied to the realm's foundational experiments and power sources. These areas underscore the environmental to elemental forces, with regions potentially influenced by specific powers, such as gravity-altered terrains or ice-formed barriers, shaping and territorial control. In-universe lore traces the Underground's origins to a pre-sealing era when surface researchers constructed the subterranean network to investigate phenomena, including dragons and anomalies, but catastrophic experiments led to the awakening of destructive forces, prompting the permanent isolation of the facility and its inhabitants to prevent surface devastation. Over time, the trapped population evolved their latent abilities into a societal cornerstone, transforming the sealed refuge into a thriving, albeit oppressive, hidden civilization governed by the interplay of corporate authority and prowess.

Elemental Powers System

In the world of Tokyo Underground, the Elemental Powers System governs the abilities of Elemental Users, inhabitants of the subterranean realm who manipulate natural forces to influence their environment and engage in combat. These powers encompass a variety of elements, including , water, lightning, magnetism, freeze (ice), air (wind), , , and sound, with each user typically specializing in one element that defines their capabilities. For instance, manipulation allows control over gravitational fields to crush or levitate objects, while powers enable and , and sound powers enable vibration attacks and mind control. This classification system underscores the diversity of abilities, where elements are drawn from both classical forces and more esoteric concepts, enabling dynamic interactions in the series' action sequences. Powers awaken through intense personal experiences, often involving trauma or pivotal life-altering events, rather than innate birthrights or simple training regimens. A key example is the awakening of air manipulation in protagonist Rumina Asagi, triggered after his death and subsequent revival by another user's life powers, granting him a rare elemental affinity previously unseen among Underground dwellers. Such awakenings highlight the system's unpredictability, as they can occur spontaneously during moments of extreme stress, transforming ordinary individuals into capable combatants. While some users may hone their abilities through practice, the initial emergence is tied to these catalytic incidents, emphasizing themes of resilience in the hidden society's structure. The mechanics of the system impose practical constraints, with users limited by their physical endurance and the inherent properties of their element, leading to risks like exhaustion from prolonged use. Weaknesses operate on principles of conventional physics, forming an intuitive hierarchy of effectiveness where opposing elements counter each other logically—for example, or overpowering through absorption or extinguishment, while electricity might disrupt magnetic fields. This rock-paper-scissors dynamic adds strategic depth to confrontations, as users must anticipate elemental matchups to avoid vulnerabilities. Power levels range from basic proficiency among novice users to advanced mastery by elite individuals, with rarer elements like air or conferring greater influence due to their scarcity and potency in the Underground's factional struggles.

Plot

Main Story Arc

The main story arc of Tokyo Underground centers on the journey of high school students Rumina Asagi and his best friend Ginnosuke Isuzu, who become entangled in the hidden world beneath after encountering Chelsea Rorec, a gravity-manipulating Elemental User, and Ruri Sarasa, the of Life. Chelsea and Ruri, fleeing persecution from the powerful organization that dominates the Underground, seek refuge on the surface, where they cross paths with Rumina and Ginnosuke during a chance meeting in . The inciting incident occurs when Ruri is kidnapped by agents intent on exploiting her unique life-giving abilities, compelling the group to descend into the Underground to rescue her and navigate its dangers. As the narrative progresses, awakens to his latent powers after a near-fatal confrontation, discovering his rare ability to manipulate —an element long thought extinct among Underground inhabitants—following his revival by Ruri's mystical energies. This awakening marks the rising action, as , Chelsea, Ginnosuke, and Ruri form a tentative with other Underground rebels opposed to the Company's authoritarian control, which seeks to harness Users for its dominance over the subterranean realm. Their bond strengthens through shared trials, emphasizing themes of adaptation and camaraderie amid the harsh environment, while hones his powers to protect the group from initial ambushes. The central conflicts escalate through intense battles against Company enforcers, who deploy specialized Users to recapture Ruri, and encounters with members of the Ron, ancient dragon-like entities seeking to upend the through radical means. These skirmishes evolve from isolated defenses into broader confrontations, pitting the protagonists' growing coalition against coordinated assaults that threaten the fragile balance of power in the Underground, culminating in an all-out struggle for control of the realm. Key fights highlight the tactical interplay of elements like gravity, wind, and others, underscoring the high stakes of their resistance. The arc's structure in the unfolds across serialized volumes, building from the protagonists' surface-world introduction to deeper Underground explorations and factional wars, with a focus on character-driven progression. The adaptation, spanning 26 episodes, closely follows the manga's early phases in its first 12 episodes, adapting the initial descent, power awakening, and alliance formation with some pacing adjustments for episodic format, before diverging in later episodes to condense the escalating conflicts toward a climactic buildup that abbreviates certain manga subplots.

Key Events and Resolution

The central plot of Tokyo Underground builds toward Ruri Sarasa's rescue from the tyrannical , which seeks to sacrifice her as the Maiden of Life to revive the ancient dragons called Ron and launch an assault on the surface world. Early in the story, after Ruri and her gravity-manipulating bodyguard Chelsea Rorec flee the Underground and form an alliance with surface-dwellers Asagi and Ginnosuke Isuzu, sacrifices himself in a fierce confrontation with the flame-wielding enforcer Seki, only to be resurrected by Ruri's life-giving abilities, thereby awakening his latent wind manipulation powers. This pivotal revival propels into the role of primary protector, as the group infiltrates the depths of the Underground across volumes 2 through 8 to thwart Ruri's recapture by operatives like the water users Teil Ashford and Pairon. As the narrative escalates in volumes 7 and 8, the protagonists navigate a chaotic tournament in the lawless Slums district, facing off against brainwashed fighters and a special Company squad dispatched to eliminate them. A major betrayal unfolds when a trusted ally—initially aligned with the group—reveals loyalties to the Company, leading to internal conflict and scattering the team amid Pairon's explosive trap. The stakes heighten with the introduction of Shiel Messiah, an electric-element user who defects from the Company, bolstering the allies but underscoring the factional divisions within the Underground society. These events culminate in intense showdowns, including clashes with high-ranking Company members, as the group pushes toward the heart of the conspiracy. The climax unfolds in the later volumes (9–14), where Rumina fully realizes and masters his wind powers during a fate-altering battle against Lord Kashin, the 's enigmatic leader orchestrating the dragon revival ritual. This confrontation, spanning the core chambers of the Underground, integrates escalating elemental clashes and results in the ritual's disruption, preventing the Ron's awakening and averting catastrophe for both worlds. The resolution diverges between media: the manga's 14-volume run (1997–2005) concludes with an open-ended epilogue, where Rumina returns to the surface with Ruri, Chelsea, and Ginnosuke, leaving the Underground's future ambiguous as lingering threats from Company remnants persist, while Shiel remains below to reform the society. In contrast, the 26-episode anime adaptation (2002) delivers a more conclusive ending around episodes 23–26, sealing the Underground once more and emphasizing harmonious character fates, with Rumina and Ruri reuniting on the surface amid a healed Underground populace.

Characters

Protagonists and Allies

Asagi serves as the central protagonist of Tokyo Underground, an ordinary high school freshman living in who initially leads a typical life with aspirations for a peaceful, "rose-colored" future alongside a romantic partner. After encountering Ruri Sarasa and Chelsea Rorec, he intervenes to shield them from pursuers, resulting in his death during the confrontation. Ruri's life-manipulating abilities revive him, granting the rare power to control wind, which propels him into the conflicts of the Underground world. Motivated by a deepening bond with Ruri, evolves from a naive surface-dweller into a determined protector and emerging leader within the resistance efforts. Ruri Sarasa, the "Maiden of Life," is a key ally hailing from the Underground, possessing unique life-based powers that enable and , making her a prime target for exploitation by oppressive forces like the Company. Escaping from the Company with the aid of her bodyguard Chelsea, who defects to protect her, Ruri seeks on the surface, where her compassionate and polite nature draws her into a romantic subplot with , fostering mutual affection amid the dangers. Her abilities not only save Rumina but also symbolize hope for the Underground's inhabitants, as she becomes integral to countering the threats against her kind. Chelsea Rorec acts as a mentor figure and manipulator, originally a member of the Company who defects to safeguard Ruri, bringing her expertise in elemental control to guide the group. As Ruri's dedicated protector and tutor, Chelsea's hot-headed yet loyal demeanor complements the team's dynamics, providing strategic combat support derived from her Underground origins. Her knowledge of the subterranean society's factions helps orient newcomers like in their battles. Ginnosuke Isuzu, Rumina's best friend and fellow high schooler, lacks elemental powers but contributes as a non-powered ally, offering through his science-obsessed, bespectacled personality while accompanying the group into the Underground. His role emphasizes unwavering friendship, providing logistical and moral support that bolsters the team's resilience against superior foes. Shiel Messiah is an electric user and former Company agent who defects and joins the group, viewing Ruri as a sister figure and providing combat support. Sui is a rebel ally with aerokinesis abilities, who teams up with Ginnosuke after suffering trauma from the Company, adding to the resistance efforts. The protagonists and allies coalesce into a cohesive resistance unit, with Rumina, Ruri, Chelsea, Ginnosuke, Shiel, and Sui forming the core group that ventures into the Underground to oppose the Company and protect Ruri's freedom. This bond transforms individual motivations into a collective fight for autonomy and harmony between surface and subterranean worlds.

Antagonists and Factions

The primary antagonistic force in Tokyo Underground is The Company, a corporate-like organization that governs much of the Underground through authoritarian control and scientific experimentation on Elemental Users. This faction, composed of thousands of hostile Elemental Users, harbors deep resentment toward the surface world for sealing them underground centuries ago, motivating their pursuit of ultimate power monopolization via revival of ancient dragon-like entities known as the Ron. Key figures within The Company include leaders like Lord Kashin, who seeks revenge on the surface, and Pairon, a user who holds Ruri captive and pursues his own agendas. The Ron serve as a secondary antagonistic element, functioning as both a mythical race and a latent faction of artificially created, dragon-resembling beings engineered by Underground scientists. Sharing the broader Underground inhabitants' bitterness toward the surface, the Ron embody chaotic, anarchic tendencies with internal divisions among surviving members who resist The Company's dominance while plotting their own resurgence. Their is decentralized and guerrilla-like, contrasting The Company's hierarchical enforcers, and often involves betrayals that exacerbate conflicts within the Underground. Prominent individual antagonists further embody the themes of power corruption, with backstories rooted in personal ambitions and factional loyalties that lead to clashes with protagonists. These characters drive inter-faction tensions through schemes involving experimental enhancements and ideological clashes against the status quo.

Themes and Motifs

Power and Conflict

In Tokyo Underground, the theme of power manifests primarily through the elemental abilities wielded by inhabitants of the subterranean world beneath Tokyo, creating inherent imbalances that fuel societal oppression and interpersonal strife. The ruling entity known as the Company exemplifies exploitative authority, governing the Underground with superior control over these powers and pursuing the Miko of Life, Ruri Sarasa, to harness her regenerative abilities for broader domination. This pursuit underscores a systemic power disparity, where the Company's elite elemental users—such as those manipulating gravity or water—enforce hierarchy over less privileged dwellers, mirroring the divide between surface society and the hidden underclass. Central conflicts arise from resistance against this exploitation, embodied by protagonists like Rumina Asagi and Chelsea Rorec, who align with opposition forces in the slums to thwart the Company's ambitions, including their plan to revive the dormant Ron entities for vengeful conquest over the surface world. These battles highlight how elemental powers, while granting personal agency, often exacerbate class-based tensions, as rarer abilities like Rumina's air manipulation position individuals as both assets and threats within the societal structure. The narrative portrays power not merely as a tool for combat but as a catalyst for ongoing rebellion against institutionalized control. On a personal level, the corrupting potential of power is explored through character internalizations, where the burden of elemental mastery leads to moral dilemmas and self-doubt, as seen in Rumina's journey from an ordinary surface dweller to a reluctant wielder confronting the responsibilities of his newfound talents. Such arcs illustrate how unchecked ambition within the Underground's power dynamics can erode individual integrity, paralleling broader motifs of isolation and ethical compromise amid factional warfare. The series thus uses these elements to critique how power perpetuates cycles of conflict in enclosed, stratified communities.

Friendship and Growth

In Tokyo Underground, the central friendship between protagonists Rumina Asagi and Ginnosuke Isuzu exemplifies unwavering , forged since their days and tested through perilous adventures in the Underground world. Ginnosuke, despite lacking combat abilities initially, consistently supports Rumina by accompanying him on missions to protect others, such as joining the effort to rescue Ruri Sarasa from captors. This bond extends to romantic dimensions, particularly Rumina's immediate affection for Ruri, whom he falls for upon her revival of him, motivating his protective actions and deepening their interpersonal ties. Such relationships underscore as a driving force, contrasting the isolation prevalent among Underground inhabitants who rely solely on individual prowess. Character growth arcs highlight personal evolution from vulnerability to resilience, often catalyzed by mutual support within alliances. transitions from a delinquent high schooler marked by and impulsiveness to a courageous wind manipulator, symbolized by his decision to discard his headband as he embraces responsibility. Similarly, Ginnosuke overcomes his initial , acquiring a spirit gun ability and actively participating in battles, demonstrating how friendships foster inner strength and awaken latent powers through shared trials. Recurring motifs of and redemption through bonds further emphasize relational themes, as characters risk their lives for comrades, such as Chelsea prioritizing Ruri's safety and Ciel's willingness to die during escapes. Antagonists like Teil achieve redemption by forming rivalrous alliances with the protagonists, shifting from opposition to cooperation. These elements contrast the Underground's inherent loneliness, portraying human connections as superior to raw power in overcoming conflicts and promoting heroism.

Media Adaptations

Manga Details

Akinobu Uraku's artwork in Tokyo Underground is characterized by dynamic action panels that capture the fluidity and intensity of elemental battles, often employing speed lines and exaggerated poses to convey motion and impact. The elemental effects, such as fire blasts and wind manipulations, are rendered with detailed line work and shading to highlight their destructive power and visual spectacle. Early volumes display a more novice-like style, with simpler character designs and occasionally "creepy" proportions due to the artist's inexperience, but the art evolves incrementally with each chapter, achieving greater refinement and polish by Volume 8 and beyond, as evidenced by the smoother anatomy and composition in later illustrations. The narrative structure unfolds through deliberate chapter pacing, beginning with a slow setup to establish the surface world and protagonist's entry into the Underground, then accelerating into multi-volume arcs that develop escalating conflicts. Frequent cliffhangers at chapter ends heighten suspense, propelling readers forward while allowing monthly serialization to maintain momentum. These long-form arcs span the 14 volumes, transitioning from initial surface encounters to deeper explorations of subterranean societies and resistance movements, creating a layered progression that builds thematic depth over time. Unique to the are its volume cover artworks, which showcase Uraku's stylistic growth—from stark, minimalist designs in early releases to more elaborate, atmospheric compositions in later ones that incorporate motifs and character silhouettes. The original features uncensored depictions of , including graphic battle injuries and explosive confrontations between users, contributing to the series' raw intensity without tonal softening. In contrast to the , the delves into more intricate subplots involving the Underground's political factions and experimental origins, while providing greater character depth through expanded backstories and motivations that the animated version often condenses or omits for pacing.

Anime Adaptation

The Tokyo Underground is a 26-episode television series produced by Studio Pierrot and directed by Hayato Date, which aired on from April 2, 2002, to September 24, 2002. Each runs approximately 24 minutes, following the standard format for early 2000s Japanese broadcasts. The opening themes feature "Jounetsu" by iksi:d for 1–17 and "HEY YOU !! Ushinatte wa naranaimono" by iksi:d for 18–26, while the ending themes consist of "Kakusei Toshi" by Akino Arai for 1–25 and "Eternal Flower" by Haruhi Terada for 26. In adapting the , the closely follows the source material for the first 13 episodes, covering initial arcs involving protagonist Rumina Asagi's entry into the Underground world and alliances with elemental users. However, it condenses subsequent arcs to fit the 26-episode runtime, omitting some subplots and character backstories from later volumes while adding original filler content, such as extended training sequences for the protagonists to develop their powers. The series alters the finale for a self-contained conclusion, diverging significantly from the manga's ongoing narrative after volume 8, providing closure to the central conflict without resolving the full storyline. Visually, Studio Pierrot's animation emphasizes dynamic fight choreography, with fluid elemental-based action sequences highlighting the series' superpowered battles in the subterranean setting. The English dub, produced by ADV Films and released in , features that adapts the for Western audiences while retaining the original Japanese audio track on home releases. Home media releases include DVD volumes distributed by Geneon Entertainment in starting in 2005, later re-released as a complete series set. In 2018, issued an SD-on-Blu-ray edition with both Japanese and English audio options. As of 2025, the series is not available on major streaming platforms like but can be accessed via or select digital rentals.

Reception and Legacy

Critical Response

The manga Tokyo Underground has garnered limited professional critical analysis in English-language sources, though its early volumes were noted for introducing an engaging underground world and dynamic action sequences that appealed to shōnen audiences. User ratings on reflect a score of "Decent" with an of 6.000 out of 10, suggesting moderate appreciation for its conceptual setup but highlighting pacing issues in later arcs where plot progression slowed amid extended battles. The 2002 anime adaptation by received mixed professional reviews, with early assessments praising its visual flair and fight choreography while later critiques pointed to inconsistencies and narrative shortcomings. In 's review of the first DVD volume, Carlo Santos commended the animation for its innovative techniques, such as manga-style paneling and dynamic camera work during action scenes, awarding it a B+; the art, including character designs, earned a B for its vibrant, stereotypical shōnen aesthetic. The underground world's lore was highlighted as intriguing, though the story was faulted for clichés and repetitive power awakenings, resulting in a C grade and an overall B- for the subtitled version. Subsequent reviews of the full 26-episode series were more negative, emphasizing flaws amplified in the adaptation's compression of the manga's early volumes into a tournament-style structure. Anime News Network's 2007 assessment of the discs described the pacing as protracted and unengaging, with minimal story advancement over 18 episodes, underdeveloped world-building limited to bland corridors, and fight scenes marred by cheap effects and excessive exposition; animation dropped to a D-, and the overall score was an E-, underscoring weaknesses in plot resolution and character depth. Common praises across critiques centered on solid early action and appealing character designs by Yūji Moriyama, while recurring criticisms targeted inconsistent quality, formulaic storytelling, and a lackluster climax that failed to resolve key conflicts satisfyingly. Tokyo Underground did not receive major awards or nominations, though its serialization in Shōnen Gangan positioned it among mid-tier shōnen titles without notable promotional accolades from publishers like ADV Films, which handled the anime's North American release.

Fan Base and Impact

Tokyo Underground has garnered a niche fan base, primarily among enthusiasts of early 2000s shōnen manga and anime, with particular appeal to those interested in urban fantasy and elemental powers narratives. On MyAnimeList, the series has been scored by over 12,000 users, achieving an average rating of 6.58 out of 10, reflecting moderate engagement and a dedicated subset of fans who appreciate its straightforward adventure elements despite its flaws. User reviews on the platform often highlight the protagonist Rumina's unique abilities and the series' exploration of underground societies as points of intrigue, though many note its lack of originality as a barrier to broader appeal. The adaptation, in particular, maintains a small but persistent following through releases and streaming availability. Reviews on Anime-Planet, where it holds an average rating of 3.3 out of 5 from over 3,500 community votes as of 2025, praise aspects such as the voice acting—especially the opening and ending themes—and character growth for figures like Ginnosuke, fostering loyalty among viewers who value its unpretentious pacing over high production values. However, criticisms of subpar , including frequent still shots and lackluster battle sequences, have limited its growth into a larger , with fans often discussing it in retrospective threads on anime forums rather than active communities. In terms of impact, Tokyo Underground's legacy remains modest within the landscape, serving as a mid-tier example of Studio Pierrot's output during the early boom in international licensing. Its DVD release by ADV Films in introduced elemental-themed stories to Western audiences but failed to achieve significant commercial success or cultural resonance, as evidenced by its absence from major sales rankings and best-of lists for the era. , such as Anime News Network's harsh E- grade for the initial volumes, underscores its lack of innovation, positioning it as a forgettable entry that did not notably influence subsequent works or spawn widespread merchandise and spin-offs. Nonetheless, it contributes to the broader discourse on hidden world tropes in Japanese media, occasionally referenced in fan analyses of Pierrot's .

References

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