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Touhou Project
Touhou Project
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Touhou Project
Logo of Touhou Project, written as "東方プロジェクト"
GenresBullet hell (danmaku), shoot 'em up, fighting, block breaker
Developers
PublisherTeam Shanghai Alice
CreatorJun'ya Ōta ("ZUN")
Platforms
First releaseHighly Responsive to Prayers
August 15, 1997 (C52)
Latest releaseFossilized Wonders
August 17, 2025 (C106)

The Touhou Project (Japanese: 東方Project, Hepburn: Tōhō Purojekuto; sometimes written in Japanese as 東方プロジェクト), also known simply as Touhou (東方; meaning "Eastern" or "Oriental"), is a bullet hell shoot 'em up video game series created by independent Japanese doujin soft developer Team Shanghai Alice. The team's sole member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, publishing 20 mainline games and 13 spin-offs since 1997. ZUN has also produced related print works and music albums, and collaborated with doujin developer Twilight Frontier on seven of the official spin-offs, six of which are fighting games.[1]

The first five games were developed for the Japanese PC-98 computer, with the first, Highly Responsive to Prayers, released in August 1997; the series' signature danmaku (弾幕; lit.'bullet curtain') mechanics were introduced in the second game, Story of Eastern Wonderland (also 1997). The release of Embodiment of Scarlet Devil in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional shoot 'em up format.

The Touhou Project is set in Gensokyo,[a] a preternatural land sealed from the outside world and primarily inhabited by humans and yōkai, legendary creatures from Japanese folklore that are personified as bishōjo in an anthropomorphic moe style. Reimu Hakurei, the miko of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo; she is joined by Marisa Kirisame after the events of the second game.

The Touhou Project has become more particularly notable as a prominent source of Japanese doujin content, with the series spawning a vast amount of fan-made works such as artwork, music, print works, video games, and Internet memes. Because of this, it has gained a large cult following outside of Japan. The popularity of the series and its derivative works has been attributed in part to the few restrictions placed by ZUN on the use of his content. Unofficial works are frequently sold at fan conventions, including Comiket, where the franchise has frequently held the record for circle participation, and the official convention Reitaisai, where trial versions of the official games are typically distributed prior to release.

Games

[edit]
Release timeline
Twilight Frontier collaborations marked with an asterisk (*)
1997Highly Responsive to Prayers
Story of Eastern Wonderland
Phantasmagoria of Dim. Dream
1998Lotus Land Story
Mystic Square
1999
2000
2001
2002Embodiment of Scarlet Devil
2003Perfect Cherry Blossom
2004Imperishable Night
Immaterial and Missing Power*
2005Phantasmagoria of Flower View
Shoot the Bullet
2006
2007Mountain of Faith
2008Scarlet Weather Rhapsody*
Subterranean Animism
2009Undefined Fantastic Object
Touhou Hisoutensoku*
2010Double Spoiler
Fairy Wars
2011Ten Desires
2012
2013Hopeless Masquerade*
Double Dealing Character
2014Impossible Spell Card
2015Urban Legend in Limbo*
Legacy of Lunatic Kingdom
2016
2017Hidden Star in Four Seasons
Antinomy of Common Flowers*
2018Violet Detector
2019Wily Beast and Weakest Creature
2020
2021Unconnected Marketeers
Sunken Fossil World*
2022100th Black Market
2023Unfinished Dream of All Living Ghost
2024
2025Fossilized Wonders
Cover art for the first five Touhou Project games[2]

PC-98 games

[edit]

Jun'ya "ZUN" Ōta, who was then a mathematics student at Tokyo Denki University[3] working under the name "ZUN Soft", developed the first five Touhou Project games for the PC-98 computer, utilizing the platform's 16-bit color graphics and 6-channel FM synthesis audio. The games were published by Amusement Makers, a student game development club that Ōta was a member of.

Highly Responsive to Prayers (東方靈異伝, Tōhō Reiiden; lit. "Wondrous Tale")
The first game in the series was released on August 15, 1997, at Comiket 52. ZUN began development in 1995[4][3] and first showcased the game in November 1996 at the 20th Hatoyama Matsuri, the annual fair held at the Hatoyama campus of Tokyo Denki University.[5][6][7] It features the first appearance of series protagonist Reimu Hakurei, the miko of Hakurei Shrine (博麗神社 Hakurei Jinja). After the destruction of the shrine, she charges through a gateway to another world, intent on locating and punishing those responsible. It features gameplay similar to Arkanoid and differs from the vertically-scrolling format of later games. Players direct a Yin-Yang Orb (陰陽玉 Onmyō-gyoku) by side-kicking, swinging Reimu's purification rod (御幣 gohei), and firing amulets (御札 ofuda), with the goal of using it to overturn all the cards in a level. If the player runs out of time, bullets rain down from the top of the screen until the player either completes the level or dies. There are 20 stages, with every fifth stage being a battle where the player must use the orb to deal damage to a boss. After completing Stage 5, the player is given a choice between two routes, Makai (魔界, lit. "Demon World") and Hell (地獄 jigoku), with each featuring distinct stages, bosses, and endings. It introduces the last-resort "Bomb" system, present in some form in all subsequent games, as well as the four levels of difficulty that would become hallmarks of the series: Easy, Normal, Hard, and Lunatic. According to ZUN, 30 copies of the game were sold.[8]
Story of Eastern Wonderland (東方封魔録, Tōhō Fūmaroku; lit. "Demon-Sealing Record")
The second game in the series was released alongside Highly Responsive to Prayers at Comiket 52. Reimu Hakurei returns from a training session in the mountains only to find the Hakurei Shrine overrun by ghosts and yōkai. Excited at the opportunity to test her abilities, she takes off with her Yin-Yang Orbs on the back of her turtle Genjii to seek out the source of the invasion. It is the first vertically-scrolling danmaku (弾幕 "barrage", lit. "bullet curtain") game and also marks the first appearance of Marisa Kirisame, the second major playable character in the series, who appears as the Stage 4 boss. ZUN has cited shoot 'em up arcade game Darius Gaiden as an influence for the gameplay, which consists of firing bullets at bosses that appear from the top of the screen while simultaneously dodging their attacks.[9] It is the only game in the series with five stages (excluding the extra stage). The game introduces many features that would later become standard, including weapon selection, hitboxes that are smaller than the player character, power-ups, mid-bosses, and an unlockable Extra Stage. Fifty copies of the game were sold.[8]
Phantasmagoria of Dim. Dream (東方夢時空, Tōhō Yumejikū; lit. "Dream Space-Time")
The third game in the series was released on December 29, 1997, at Comiket 53. While enjoying a quiet morning walk, Reimu Hakurei stumbles across mysterious ruins that have suddenly appeared a short distance from the Hakurei Shrine's gateway. She joins in a violent competition with several others who want to explore them, as it is said that the one who reaches the heart of the ruins first will win a prize. In Match Play Mode, it is a versus-type scrolling shooter similar to Twinkle Star Sprites, in which two players engage in danmaku battles in split-screen. In Story Mode, the player faces off against nine increasingly skilled AI opponents. The combat makes use of a "Spell Gauge", with characters unleashing attacks of varying strength based on their charged level of magical power. Approximately 100 to 150 copies of the game were sold.[10]
Lotus Land Story (東方幻想郷, Tōhō Gensōkyō; lit. "Fantasy Land")
The fourth game in the series was released on August 14, 1998, at Comiket 54. The peace in Gensokyo (first used in this game's title) is broken when a tremendous energy surges from beneath a mountain lake, causing yōkai to swarm the Hakurei Shrine. Reimu Hakurei and Marisa Kirisame travel to seek out and eliminate the source of the disturbance, battling yōkai along the way. It features six stages, with the game ending after Stage 5 if the player selects Easy difficulty or uses a "continue". A notable new feature is a "graze" counter for near-misses. According to ZUN, 200 to 300 copies of the game were sold.[11]
Mystic Square (東方怪綺談, Tōhō Kaikidan; lit. "Bizarre Romantic Story")
The fifth and final Touhou Project game for the PC-98 system was released on December 30, 1998, at Comiket 55. When demons begin emerging from a cave high in the mountains of Gensokyo, Reimu Hakurei and others must travel to the depths of Makai to confront the one behind the incident. Mima and Yuuka, the final bosses of Story of Eastern Wonderland and Lotus Land Story respectively, return as playable characters along with Marisa Kirisame. The game contains six stages and includes a "Dream Gauge" system, which rewards the player for collecting items by clearing all enemy bullets when it is filled to maximum.

Windows games

[edit]

After the release of Mystic Square, ZUN graduated from university and the series became inactive for four years. During this time, he worked at Taito as a game developer and also composed music for various games created by members of Amusement Makers. He left the group in 2001 to focus on game development for Microsoft Windows, forming the one-man dōjin circle Team Shanghai Alice and self-publishing all subsequent games. According to ZUN, the Windows games represent a "clean slate" for the series canon, albeit with many carry-overs and references from the PC-98 era.[12] Games numbered with decimals are spin-offs from the main series that vary in genre.

Embodiment of Scarlet Devil (東方紅魔郷, Tōhō Kōmakyō; lit. "Scarlet Devil Land")
The sixth game in the series and the first on Windows was released on August 11, 2002, at Comiket 62. It marked a dramatic graphical improvement from the PC-98 games, and the game's music and sounds used synthesized PCM and MIDI instead of FM synthesis. It introduces the "Spell Card" system, in which bosses fire danmaku patterns in a specific sequence as their health is depleted, with a health bar and unique name for each attack appearing on screen as it is used. For comparison, in the PC-98 games, boss characters would have a select few danmaku patterns that they would switch between at random.
A peaceful summer in Gensokyo is interrupted when an ominous scarlet mist blocks out the sun. As either the shrine maiden Reimu Hakurei or the magician Marisa Kirisame, the player must infiltrate the Scarlet Devil Mansion (紅魔館 Koumakan) and confront the mysterious Scarlet Devil that lives within. The game features the debut of Sakuya Izayoi, who would become a playable character in several sequels.
Several features from the PC-98 era were re-introduced in Embodiment of Scarlet Devil, which set a standard for the later Windows installments. At the start of a game, the player must choose an attack style, which affects their character's weapon type and Spell Card bomb. A limited number of these "bombs" are provided as a method of escaping from difficult situations by dealing heavy damage to enemies, cancelling enemy bullets, and collecting all items on the screen. A notable feature added in this game and present in future main entries is Focused Fire mode, which allows the player to slow their movement and focus their shots when activated. The game features six increasingly difficult stages, with the boss of each stage being preceded by a less powerful "midboss". Playing on Easy difficulty causes the game to prematurely end after Stage 5, and completing the game after using a "continue" results in a bad ending. Once a good ending has been achieved on Normal or higher difficulty, the player unlocks a bonus "Extra Stage", which features the game's final boss battle.
Perfect Cherry Blossom (東方妖々夢, Tōhō Yōyōmu; lit. "Ghostly Dream")
The seventh game in the series, released on August 17, 2003, at Comiket 64. As the month turns to May, it is clear that winter in Gensokyo has lasted far longer than normal. As Reimu, Marisa, or Sakuya, the player must embark on a trip to the Netherworld (冥界 Meikai, lit. "Realm of the Dead") to find those responsible for stopping the coming of spring. With the addition of Sakuya, Perfect Cherry Blossom continues the series tradition of former bosses reappearing as playable characters. It also features a "Cherry Gauge", which is filled by grazing, shooting enemies, and completing Spell Cards without using bombs, which when full, activates a "Supernatural Border", giving the player a temporary shield. Alice Margatroid from Mystic Square makes her Windows debut in this game. As well as featuring an extra stage, the game also has an unlockable phantasm stage that can be accessed after the player clears the extra stage and has captured a certain amount of spell cards.
Immaterial and Missing Power (東方萃夢想, Tōhō Suimusō; lit. "Gathering Reverie")
The 7.5th game in the series and the first versus fighting game released on December 30, 2004, at Comiket 67. It is a 2D fighting game with danmaku influences, as reflected by its heavy emphasis on Spell Card projectile attacks. As with all the official fighting games, it was primarily developed by Twilight Frontier, with ZUN providing scenarios, Spell Card designs, and several music tracks. Between the events of Perfect Cherry Blossom and Imperishable Night, a strange mist descends on Gensokyo as Reimu Hakurei and other residents find themselves inexplicably holding a feast every three days. Initial playable characters include Reimu, Marisa, Sakuya, Alice, Youmu Konpaku from Perfect Cherry Blossom, and Patchouli Knowledge from Embodiment of Scarlet Devil. Additionally playable characters become unlocked as the player completes the initial scenarios. A local multiplayer mode is included, with an unofficial patch enabling netplay.
Imperishable Night (東方永夜抄, Tōhō Eiyashō; lit. "Eternal Night Vignette")
The eighth game in the series released on August 15, 2004, at Comiket 66. It is the eve of Gensokyo's yearly Harvest Moon Festival (月見 Tsukimi) when it is discovered that the moon has been replaced with a fake. Two-person teams of humans and yōkai set out into the Bamboo Forest of the Lost (迷いの竹林 Mayoi no Chikurin) to confront the culprits and restore the moon before the night is over. The four playable teams are the Illusionary Barrier Team (Reimu Hakurei and Yukari Yakumo), the Aria of Forbidden Magic Team (Marisa Kirisame and Alice Margatroid), the Visionary Scarlet Devil Team (Sakuya Izayoi and Remilia Scarlet), and the Netherworld Dwellers' Team (Youmu Konpaku and Yuyuko Saigyouji), with the player swapping between characters on a team by activating Focused Fire mode. It adds powerful "Last Word" Spell Cards for players and enemies, as well as "Time Orb" items that affect the story by changing the speed at which the night passes.
Phantasmagoria of Flower View (東方花映塚, Tōhō Kaeizuka; lit. "Flower Reflecting Mound")
The ninth game in the series released on August 15, 2005, at Comiket 68. The game is a split-screen versus-type shooter similar to Phantasmagoria of Dim. Dream. Spring has arrived and Gensokyo's flowers are blooming out of control, with even out-of-season varieties in full bloom. The player must battle their way through nine stages to reach Muenzuka (無縁塚, lit. "(Burial) Mound of the Nameless") and reveal the truth behind the abnormal spring. Initial playable characters include Reimu, Marisa, Sakuya, Youmu, and Reisen Udongein Inaba from Imperishable Night, with a total of 16 playable characters after all of them are unlocked. An official patch enabling multiplayer netplay has been released.
Shoot the Bullet (東方文花帖, Tōhō Bunkachō; lit. "Word Flower Album")
The 9.5th game in the series released on December 30, 2005, at Comiket 69. The game was originally created as a minigame to be included with the official fanbook Bohemian Archive in Japanese Red, but was later developed into a full game. Playing as tengu reporter Aya Shameimaru, the player is tasked with photographing bosses and their danmaku in 10 increasingly difficult stages. The game is unique in that the player has no standard shot or bombs; rather, the camera is the main method of offense and defense, as it clears bullets from the screen when used. Scoring is based on the contents of each photo, including the amount and type of bullets included. The game features bosses from Embodiment of Scarlet Devil to Phantasmagoria of Flower View.
Mountain of Faith (東方風神録, Tōhō Fūjinroku; lit. "Wind God Chronicles")
The tenth game in the series released on August 17, 2007, at Comiket 72. This entry marks a "soft reboot" for the series, with a total overhaul of the game engine that resulted in substantial design and pacing changes. The bomb counter has been removed and replaced by the "Options" system, which adds up to four "satellites" that hover near the player and fire bullets. They can be obtained by collecting power items, and have additional effects based on selected weapon type. The "Faith" system is also used, where players can collect green "Faith" items to increase the value of point items. The game is also one of the three games in the series that allows the player to have unlimited continues, but using one results in the player having to restart the current stage.
One autumn, Reimu receives a message demanding the closure of Hakurei Shrine and threatening its destruction at the hands of the god of Yōkai Mountain. As either Reimu or Marisa, the player must ascend the mountain in order to confront the ones behind the threat and prevent the shrine from being taken over.
Scarlet Weather Rhapsody (東方緋想天, Tōhō Hisōten; lit. "Scarlet Perception Heaven")
The 10.5th game in the series and the second versus fighting game released on May 25, 2008, at Reitaisai 5. It is a sequel to the first fighting game in the series, Immaterial and Missing Power. The story revolves around strange weather phenomenon occurring around Gensokyo, following Reimu and the other protagonists in their search for the culprit. It features a 20 Spell Card deck system, flying mechanics, and changing weather conditions that affects gameplay. Both local and online multiplayer modes are included in addition to the singleplayer Story Mode.
Subterranean Animism (東方地霊殿, Tōhō Chireiden; lit. "Earth-Spirit Palace")
The eleventh game in the series, released on August 16, 2008, at Comiket 74. A geyser suddenly appears one day near the Hakurei Shrine, spouting evil earth spirits from underground. Playing as Reimu or Marisa, the player must travel to the Underworld (地底 Chitei, lit. "underground") to find its source, assisted by one of the three yōkai allies communicating from above (Yukari Yakumo, Suika Ibuki, or Aya Shameimaru for Reimu and Alice Margatroid, Patchouli Knowledge, or Nitori Kawashiro for Marisa). The game features graze-based scoring and a variation of the "Options" system introduced in Mountain of Faith.
Undefined Fantastic Object (東方星蓮船, Tōhō Seirensen; lit. "Star-Lotus Ship")
The twelfth game in the series released on August 15, 2009 at Comiket 76. Spring has come to Gensokyo and a strange flying ship said to bring good omens has appeared in the sky. The player assumes the role of either Reimu, Marisa, or Sanae Kochiya from Mountain of Faith, as the three girls race to board the vessel. "Undefined Fantastic Objects", or UFOs will sometimes appear around the screen, and can be collected for bonus points, lives, or bombs.
Touhou Hisoutensoku (東方非想天則 〜 超弩級ギニョルの謎を追え, Tōhō Hisōtensoku ~ Chōdokyū Ginyoru no Nazo wo Oe; lit. "Unperceiving of Natural Law ~ Chase the Enigma of the Gargantuan Guignol")
The 12.3rd game in the series and the third versus fighting game released on August 15, 2009 at Comiket 76.[13] It retains much of the gameplay of Scarlet Weather Rhapsody while adding new playable characters, Spell Cards, and weather conditions. The Story Mode, at first has only one playable character, Sanae Kochiya, but after completion, Cirno, and Hong Meiling can be unlocked. The story revolves around a giant creature that has piqued the interest of Gensokyo's residents. The three girls, each with their own ideas as to its nature, set out to investigate the mystery of the giant. Each of the nine playable characters now has an associated Spell Card, which is usable by any character once it is unlocked. Both local and online multiplayer modes are included in addition to the singleplayer Story Mode.
Double Spoiler (ダブルスポイラー 〜 東方文花帖, Daburu Supoiraa ~ Tōhō Bunkachō; lit. "Word Flower Album")
The 12.5th game in the series released on March 14, 2010, at Reitaisai 7. It is a sequel to Shoot the Bullet, following Aya Shameimaru on her mission to photograph the yokai of Gensokyo and their danmaku. It retains much of the same gameplay from its predecessor and features bosses from Mountain of Faith to Undefined Fantastic Object. Aya's colleague and fellow tengu reporter Hatate Himekaidou is an unlockable character. The game was released on Steam on August 2, 2019.[14]
Fairy Wars (妖精大戦争 〜 東方三月精, Yōsei Daisensō ~ Tōhō Sangetsusei; lit. "Great Fairy Wars ~ Three Fairies")
The 12.8th game in the series, released on August 14, 2010, at Comiket 78. It is a danmaku shooter based on the official Touhou Sangetsusei manga series. After the Three Fairies of Light destroy Cirno's house one winter, the ice fairy makes plans to take her revenge in the spring. The game features three stages and one playable character, Cirno, who has the unique ability to freeze bullets mid-air. It was released on Steam on August 2, 2019.[15]
Ten Desires (東方神霊廟, Tōhō Shinreibyō; lit. "Divine Spirit Mausoleum")
The thirteenth game in the series, released on August 13, 2011, at Comiket 80. After the events of Undefined Fantastic Object, Reimu and Marisa notice an increase in spirits in Gensokyo and take off to investigate. Also playable is Sanae, who seeks to utilize the power of the divine spirits for the Moriya Shrine gods, and Youmu, who wants to exterminate spirits that she views as unnecessary. The gameplay includes "Divine Spirits", which are dropped by defeated enemies and come in four varieties (blue, gray, purple, and green). Collecting spirits fills the player's "Trance Gauge", which can be used to enter an invincible "Trance" once filled. It was released on Steam on June 19, 2019.[16]
Hopeless Masquerade (東方心綺楼, Tōhō Shinkirō; lit. "Heart Elegant Tower")
The 13.5th game in the series and the fourth versus fighting game released on May 26, 2013, at Reitaisai 10. The Human Village has fallen into despair in the wake of the high number of incidents, prompting adherents of Gensokyo's three competing religions (Shinto, Taoism, and Buddhism) to battle each other to expand their faith's influence. This concept is reflected in the "Popularity" system: damage dealt and received is measured on a meter, which unlocks a special "Last Word" combo when it is filled to its maximum. The game features a completely new engine from the one used in the previous three fighting games.[17] Both local and online multiplayer modes are included in addition to the singleplayer Story Mode.
Double Dealing Character (東方輝針城, Tōhō Kishinjō; lit. "Shining Needle Castle")
The fourteenth game in the series released on August 12, 2013, at Comiket 84. Reimu, Marisa, and Sakuya are playable characters, with gameplay resembling that of Ten Desires. As clouds begin to gather and yōkai rebel all over Gensokyo, the weapons of the three main characters begin to behave bizarrely. On August 10, 2014, the game was confirmed for release on Playism, making Double Dealing Character the first game in the series to be sold for digital download.[18] On May 7, 2015, Playism made the game available for download in Western territories, marking the official Western debut of the series.[19] It was released on Steam on June 19, 2019.[20]
Impossible Spell Card (弾幕アマノジャク, Danmaku Amanojaku; lit. "Bullet Curtain Amanojaku")
The 14.3rd game in the series released on May 11, 2014, at Reitaisai 11. The player controls the stage 5 boss of Double Dealing Character, amanojaku Seija Kijin, who uses nine "cheat" items to clear otherwise impossible-to-beat Spell Cards. A bounty is set on Seija, and several characters from previous installments attempt to capture her over ten days. The game was released on Steam on April 1, 2019.[21]
Urban Legend in Limbo (東方深秘録, Tōhō Shinpiroku; lit. "Deep Secret Record")
The 14.5th game in the series and the fifth versus fighting game, released on May 10, 2015, at Reitaisai 12. It features a similar style and gameplay to the series' previous fighting game, Hopeless Masquerade, and adds a new "Occult Ball" system for controlling special moves and battle effects.[22] The story centers on the strange rumors circulating in Gensokyo's Human Village, which have begun to manifest themselves in the form of supernatural anomalies. It was released for PlayStation 4 on December 8, 2016, with several added features (including Reisen Udongein Inaba from Imperishable Night as a playable character), becoming the first game in the series to be released for a console system. Both local and online multiplayer modes are included in addition to the singleplayer Story Mode.
Legacy of Lunatic Kingdom (東方紺珠伝, Tōhō Kanjuden; lit. "Ultramarine Orb Tale")
The fifteenth game in the series released on August 14, 2015, at Comiket 88. The game features Reimu, Marisa, Sanae, and Reisen as playable characters. Someone has taken over the Lunar Capital, and Lunarians have come to "purify" Gensokyo in order to make it suitable for them to live in; the girls must work to stop the invasion and find the perpetrator behind the incident. Unlike previous games in the series, Legacy of Lunatic Kingdom features two game modes: Legacy Mode, similar to the previous games, and Pointdevice Mode, which replaces lives and continues with a series of "chapters". When the player gets hit in this mode, they restart from the beginning of the current chapter with a small penalty to their shot power. The game was released on Steam on April 1, 2019.[23]
Antinomy of Common Flowers (東方憑依華, Tōhō Hyōibana; lit. "Spirit Possession Bloom")
The 15.5th game in the series and the sixth versus fighting game, released on December 29, 2017, at Comiket 93. It is a sequel to Urban Legend in Limbo and reuses the "Occult Ball" system. An urban legend known as the "Perfect Possession" has manifested, combining pairs of Gensokyo residents in a single body and enabling them to battle as a switchable "Master" and "Slave" tag team. The game was released on Steam on January 5, 2018.[24] Both local and online multiplayer modes are included in addition to the singleplayer Story Mode.
Hidden Star in Four Seasons (東方天空璋, Tōhō Tenkūshō; lit. "Heavenly Jade Dipper")
The sixteenth game in the series released on August 11, 2017, at Comiket 92. The seasons in Gensokyo are out of control, with spring meadows alongside summer skies, autumn trees, and winter blizzards. Reimu, Marisa, Aya, and Cirno set out to find the cause of this chaos. The game features a "Sub-Season" system, where the player collects seasonal items (cherry petals, green leaves, red leaves, and snowflakes) in order to gain various boosts. Collected sub-seasons can also be released as a mini-bomb in order to clear enemy projectiles. The game was released on Steam on November 16, 2017, marking the series' Steam debut.[25]
Violet Detector (秘封ナイトメアダイアリー, Hifū Naitomea Daiarī; lit. "Secret Sealing Nightmare Diary")
The 16.5th game in the series released on August 10, 2018, at Comiket 94. A danmaku photography game in the style of Shoot the Bullet and Double Spoiler, it features the antagonist of Urban Legend in Limbo, Sumireko Usami, as the playable character. It includes bosses from Legacy of Lunatic Kingdom to Hidden Star in Four Seasons, as well as Reimu, Marisa, and most of the final and extra stage bosses from the previous Windows games. The game was released on Steam on September 5, 2018.[26]
Wily Beast and Weakest Creature (東方鬼形獣, Tōhō Kikeijū; lit. "Oni-Shaped Beast")
The seventeenth game in the series, released on August 12, 2019, at Comiket 96. When Reimu, Marisa and Youmu discover that animal spirits are planning to attack the surface world, they venture into Hell to stop them and are accompanied by one of three friendly spirits ("Wolf", "Otter", or "Eagle"). It features a similar bonus system to Undefined Fantastic Object, with "Spirit Items" (based on the three spirit types) that activate special effects when collected in groups of five. The game was released on Steam on September 9, 2019.[27]
Sunken Fossil World (東方剛欲異聞 ~ 水没した沈愁地獄, Tōhō Gōyoku Ibun ~ Suibotsushita Chinshū Jigoku; lit. "Strange Tale of Avarice ~ Submerged Hell of Sunken Sorrow")
The 17.5th game in the series. It is a collaboration between Team Shanghai Alice and Twilight Frontier, and is described on its official website as a "horizontally-scrolling danmaku water action game".[28] A beta version was released on October 6, 2019. The game was scheduled to be released at Reitaisai 18, but in March 2021 Twilight Frontier announced that the game had to be postponed until further notice.[29] It was released on October 24, 2021.
Unconnected Marketeers (東方虹龍洞, Tōhō Kōryūdō; lit. "Rainbow Dragon Cave")
The eighteenth game in the series, which released on May 4, 2021.[30] The game features Reimu Hakurei, Marisa Kirisame, Sakuya Izayoi, and Sanae Kochiya as playable characters. The game features Ability Cards, which they go investigating on Youkai Mountain. The trial version was released on March 21, 2021, at Reitaisai 18.[31] The demo was later released on Steam on March 24, 2021.[32] The full game was released on May 4, 2021 at Gensou Kagura 5 and on Steam.[30][33]
100th Black Market (バレットフィリア達の闇市場, Barettofiriatachi no Yami-Ichiba; lit. "Bulletphiles' Black Market")
The 18.5th game in the series, which was released on August 14, 2022, in commemoration of the 100th Comiket event.[34] A subsequent Steam release occurred on the same day.[35]
Unfinished Dream of All Living Ghost (東方獣王園, Tōhō Jūōen; lit. "Beast King Garden")
The nineteenth game in the series, which was announced in April 2023 and was released at Comiket 102 on August 13, 2023, with a Steam release soon after.[36][37] It features gameplay similar to Phantasmagoria of Dim. Dream and Flower View, this time featuring 19 playable characters, and borrows mechanics from the Ability Card system present in Unconnected Marketeers.
Fossilized Wonders (東方錦上京, Tōhō Kinjōkyō; lit. "Crowning Glory Capital")
The twentieth game in the series, which was announced on April 12, 2025. The trial version released May 5, 2025, at Reitaisai 22. It released on August 17, 2025.[38]

Gameplay

[edit]
The in-game interface of Perfect Cherry Blossom, with numbers indicating its description on the picture, which are listed at the description
The in-game interface of Perfect Cherry Blossom:
1. Player character (in this case, Reimu Hakurei)
2. High score and current score
3. Player life and bomb counters
4. Firepower gauge and graze counter
5. Enemy spellcard gauge
6. Special item counter ("Cherry Points" in Perfect Cherry Blossom)
7. Enemy spellcard name
8. Enemy location indicator

In the games, the player's bullet power increases on a linear scale as the player collects power-ups dropped by enemies, and eventually maxes out. The player can also collect "point" icons to earn extra lives; the amount needed grows exponentially as the player's score rises. The player can enter "focus mode" by holding the shift key by default, which slows down the player's movement, makes their hitbox visible (from Perfect Cherry Blossom onwards), and generally focuses the player's attack to make it more powerful. The graze counter (missing from Mountain of Faith, Story of Eastern Wonderland, and Unconnected Marketeers) tracks how many bullets entered the character sprite but avoided the hitbox, rewarding the player with a score bonus for taking risks.

The player can use a "bomb" or "spell card", similar to the "bomb" in many other shooting games. Although the player has a limited number at any given time, losing a life replenishes the current number of bombs up to a certain amount. With some exceptions, use of a bomb will make the user temporarily invulnerable, clear many of the bullets, and cause heavy damage to any enemies on screen. The overall effect the bomb has varies by character and by game. The player can use one during a short period after being hit by a bullet (called a "deathbomb")[39] to avoid loss of a life. The amount of time the player has available to deathbomb is usually around 0.3 seconds (8 frames). Bosses have attack phases, which are also referred to as spell cards, but with bosses the term applies to a prolonged pattern of movements and shots that last until the player depletes the boss' health by a certain amount or the time runs out.

Each individual game of the main series from Perfect Cherry Blossom to Wily Beast and Weakest Creature has additional items that affect some aspect of gameplay, such as scoring or gaining extra lives/bombs. For example, Perfect Cherry Blossom has "cherry points", which are used mostly in scoring, but can grant temporary invulnerability (known as the "supernatural border"); Imperishable Night has "time points", which are essential for advancing to later stages, and also determine if the player gets to challenge a boss's 'final spell' on normal or higher difficulties; Mountain of Faith has "faith" points, which boost the score the player receives upon gathering point items and bonuses for clearing spell cards without dying or using a spell card.

Each main Touhou Project game has four difficulty levels ("easy", "normal", "hard", and "lunatic") with each one being harder than the previous. Regardless of the difficulty choice, there are six stages in each game that become progressively harder. The only exceptions to this are Story of Eastern Wonderland, which has only five stages, and Lotus Land Story and Embodiment of Scarlet Devil, both of which lock the player out of the sixth stage on easy difficulty.

In addition to the four main difficulties, there is an extra stage, unlocked after completing the game without using any continues. The extra stage is more difficult than "normal" and less difficult than "hard", and contains an especially long boss fight (usually with ten spell cards). Bosses in extra stages are usually immune to bombs. Some games in the series require a one-credit clear on Normal or above to unlock the extra stage, while on others, it can be done on any difficulty.

Plot

[edit]

Background

[edit]

The plots of the Touhou Project revolve around the strange phenomena that occur in the fictional realm of Gensokyo (幻想郷, Gensōkyō; literally Fantasy Village or Fantasy Land), which ZUN designed as a human village in some remote mountain recesses in Japan. Originally, it was simply called "a remote separated land of a human village in an eastern country." Long before the Touhou Project's story begins, many non-humans like yōkai lived with some humans in the area. After a few humans disappeared into Gensokyo, many humans became afraid of approaching this area, while others settled there to exterminate yōkai. However, as time went on, humans developed civilization and multiplied in number, and thus yōkai worried about how the balance between humans and yōkai would be affected. 500 years before Embodiment of Scarlet Devil (EoSD), the yōkai sage Yukari Yakumo developed the "boundary of phantasm and substance," which was favored by the yōkai and protected the balance. This was called the "Yōkai Expansion Project" and made Gensokyo a phantasmal world that automatically called out to the weakened yōkai of the outside world. Other things that disappear from the outside world, like extinct animals, lost tools, and architecture, appear in Gensokyo. Since Gensokyo was a plot of land in Japan that is separated by a barrier, it is Japan that is immediately outside of this barrier.

As a result of the seal, Gensokyo became inaccessible from the outside world, and similarly, those in Gensokyo were unable to leave. Gensokyo's existence could not be confirmed from the outside world, nor could the outside world be confirmed within Gensokyo. As a result, the isolated community developed its own civilization, independent from the outside world. Although separated by a barrier, it is a bordering world to its outside, as opposed to being in a parallel universe. There also exists on the Moon a place called the Lunar Kingdom, which exists in the same way as Gensokyo in that it is separated from the rest of the Moon by its own barrier, although accessible from Gensokyo. There are no seas in Gensokyo, since it is landlocked. In Gensokyo, there are few humans, and various kinds of yōkai. Some species include magicians, beasts, therianthropes, vampires, bōrei, tengu, mermaids, kappa, and yōkai (a kind of miscellaneous group). There are other species that may be yōkai depending on definition, like fairies, spirits, yūrei, onryō, poltergeists, hermits, oni, and deities which are all portrayed in human female form. Otherworldly places such as Heaven and Hell are also accessible from Gensokyo.

In present Gensokyo, presented in all Touhou Project games since Embodiment of Scarlet Devil, magical and spiritual qualities prevail compared to the outside world where unscientific phenomena were dismissed as "superstition" around the time of the Meiji era. The only known gateway from the outside world into Gensokyo is the Hakurei Shrine on the border of Gensokyo. The spell card rules were also established to keep up the relationship between humans and yōkai in a mock style, which was necessary for the preservation of the balance of Gensokyo. The "Great Hakurei Barrier," managed by past Hakurei miko, was constructed several decades before EoSD, which is described as a "barrier of common sense," and is thus a strong logical barrier that not even yōkai can pass through. The yōkai opposed its construction at first before understanding its usefulness.

In-game events

[edit]

In Gensokyo, events called "incidents" occur once in a while. An incident is an event that affects all of Gensokyo and is of unknown cause at the time it occurs.[40] The Touhou Project mainly focuses on incidents that affect the entirety of Gensokyo in its stories, but there are also works like Mountain of Faith that are centered on lesser-scale events.

Frequently, incidents are due to a yōkai's whim or curiosity, and usually Reimu Hakurei would go to investigate it and find and chastise the perpetrator. While Reimu is usually the one to resolve incidents, there are cases where Marisa Kirisame and other characters would resolve them.[40] When a major incident occurs, the spirits and fairies are affected by the incident and experience an increase in power for the duration of the incident.[41]

Characters

[edit]
Two Cosplayers featuring Reimu Hakurei and Marisa Kirisame
Cosplay of Reimu Hakurei and Marisa Kirisame, the protagonist duo of the series

The Touhou Project is known for its unconventional, almost entirely female character roster.

Though each entry in the series features a collection of different characters, the series' main protagonist is always Reimu Hakurei (博麗霊夢, Hakurei Reimu), joined by Marisa Kirisame (霧雨魔理沙, Kirisame Marisa) after the second game. Reimu Hakurei, the miko of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo, while Marisa Kirisame is a magician who joins Reimu after the events of the second game.

Exceptions to this include Shoot the Bullet and Double Spoiler (Aya Shameimaru is playable in both, and Hatate Himekaidou can become playable in Double Spoiler), Fairy Wars (which has Cirno as the sole playable character), Impossible Spell Card and Gold Rush (where only Seija Kijin is playable), Violet Detector (where only Sumireko Usami is playable) and 100th Black Market (where only Marisa is playable). Sakuya Izayoi, introduced as the maid of the Scarlet Devil Mansion in the sixth game, also joins Reimu and Marisa as a playable character in several of the games. Supporting characters in the series include Cirno, an ice fairy, Patchouli Knowledge, a librarian and magician who suffers from asthma, Remilia and Flandre Scarlet, two vampire sisters who occupy Scarlet Devil Mansion, and Alice Margatroid, a magician with the ability to control dolls.

ZUN has acknowledged that while the Touhou Project characters have elaborate stories, little detail is given to them in-game, saying that "danmaku is how the story and characters are communicated."[42] Additionally, he has claimed danmaku (bullet hell) is meant to be beautiful and aesthetically pleasing, which is also the main reason why the majority of Touhou Project characters are female. ZUN believes there is a feminine charm to bullet hell, which would be lost with male characters, and that the presence of female characters should not be interpreted as fan service.[43]

Other media

[edit]

Music CDs

[edit]

Twelve music CDs were released as part of "ZUN's Music Collection". They are numbered from Volume 1 to 10 by release date, with Unknown Flower, Mesmerizing Journey and Rainbow-Colored Septentrion being numbered as 5.5 and 9.5 respectively due to their short playing time. Each album contains arrangements of music from the games as well as new compositions:

  • Dolls in Pseudo Paradise (蓬莱人形, Hōrai Ningyō; lit. "Hourai Doll"; 2002-12-30)
  • Ghostly Field Club (蓮台野夜行, Rendaino Yakō; lit. "Night Trip to Rendaino"; 2003-12-30)
  • Changeability of Strange Dream (夢違科学世紀, Yumetagae Kagaku Seiki; lit. "Changing Dreams in the Age of Science"; 2004-12-30)
  • Retrospective 53 minutes (卯酉東海道, Bōyu Tōkaidō; lit. "East-West Tōkaidō"; 2006-05-21)
  • Magical Astronomy (大空魔術, Ōzora Majutsu; lit. "Celestial Wizardry"; 2006-08-13)
  • Unknown Flower, Mesmerizing Journey (未知の花 魅知の旅, Michi no Haba, Michi no Tabi; 2011-05-08)
  • Trojan Green Asteroid (鳥船遺跡, Torifune Iseki; lit. "Ruins of Torifune"; 2012-04-30)
  • Neo-traditionalism of Japan (伊弉諾物質, Izanagi Busshitsu; lit. "Izanagi Object"; 2012-08-11)
  • Dr. Latency's Freak Report (燕石博物誌, Enseki Hakubutsushi; lit. "Swallowstone Naturalis Historia"; 2016-05-08)
  • Dateless Bar "Old Adam" (旧約酒場, Kyūyaku Sakaba; lit. "Old Testament Tavern"; 2016-08-13)
  • Rainbow-Colored Septentrion (虹色のセプテントリオン, Nijiiro no Seputentorion; 2021-12-31)
  • Taboo Japan Disentanglement (七夕坂夢幻能, Tanabatazaka Mugen Nou; lit. "Mugen Noh of Tanabata Hill"; 2024-05-03)

Each album (except Dolls in Pseudo Paradise, Unknown Flower, Mesmerizing Journey, and Rainbow-Colored Septentrion) includes a booklet written by ZUN documenting the activities of the "Secret Sealing Club" (秘封倶楽部, Hifū Kurabu), a self-described "club of necromancers" in Kyoto, Japan. In the loose collection of stories, club members Renko Usami and Maribel Hearn research and discuss various topics related to Gensokyo and the paranormal; Dolls in Pseudo Paradise includes an unrelated story about the fate of eight thieves spirited away to Gensokyo.

In 2006 and 2007, ZUN released Akyu's Untouched Score (幺樂団の歴史, Yōgakudan no Rekishi; "History of Yougakudan"), a five-volume collection of PC-98 soundtracks that includes several unused themes. The albums respectively cover Lotus Land Story, Mystic Square, Story of Eastern Wonderland, Phantasmagoria of Dim.Dream, and Highly Responsive to Prayers. Each track in the collection was enhanced with the addition of a sixth FM synthesis channel, which was originally reserved for sound effects in the games:

  • Akyu's Untouched Score vol.1 (幺樂団の歴史1, Yōgakudan no Rekishi 1; lit. "History of Yougakudan 1"; 2006-05-21)
  • Akyu's Untouched Score vol.2 (幺樂団の歴史2, Yōgakudan no Rekishi 2; lit. "History of Yougakudan 2"; 2006-12-31)
  • Akyu's Untouched Score vol.3 (幺樂団の歴史3, Yōgakudan no Rekishi 3; lit. "History of Yougakudan 3"; 2006-12-31)
  • Akyu's Untouched Score vol.4 (幺樂団の歴史4, Yōgakudan no Rekishi 4; lit. "History of Yougakudan 4"; 2007-12-31)
  • Akyu's Untouched Score vol.5 (幺樂団の歴史5, Yōgakudan no Rekishi 5; lit. "History of Yougakudan 5"; 2007-12-31)

Original soundtracks for the seven official games developed in collaboration with Twilight Frontier have also been released. The first six games are mainly scored by U2 Akiyama (あきやま うに, Akiyama Uni) while Sunken Fossil World is mainly scored by Ziki_7, in addition to a few original compositions by ZUN for each game. In addition, the day time music in Immaterial and Missing Power are scored by NKZ, and Urban Legend in Limbo and Antinomy of Common Flowers feature guest arrangements by several dōjin creators:

  • Immaterial and Missing Power OST (幻想曲抜萃, Gensōkyoku Bassui; lit. "Collection of Illusionary Music"; 2005-08-14)
  • Scarlet Weather Rhapsody OST (全人類ノ天楽録, Zenjinrui no Tengakuroku Tōhō Hisōten; lit. "Celestial Music Record of All Humankind"; 2008-08-16)
  • Touhou Hisoutensoku OST (核熱造神ヒソウテンソク, Kakunetsuzōshin Hisōtensoku; lit. "Thermonuclear Titan Hisoutensoku"; 2009-12-30)
  • Hopeless Masquerade OST (暗黒能楽集・心綺楼, Ankoku Nōgakushū; lit. "Dark Noh Collection"; 2013-08-12)
  • Urban Legend in Limbo OST (深秘的楽曲集 宇佐見菫子と秘密の部室, Shinpiteki Gakkyokushū ~ Usami Sumireko to Himitsu no Bushitsu; lit. "A Deeply Mystic Music Collection ~ Sumireko Usami and the Clubroom of Secrets"; 2015-08-14)
  • Urban Legend in Limbo OST 2 (深秘的楽曲集・補 東方深秘録初回特典CD, Shinpiteki Gakkyokushū - Ho ~ Tōhō Shinpiroku Shokai Tokuten CD; lit. "A Deeply Mystic Music Collection Supplement ~ Touhou Shinpiroku First Pressing Special CD"; 2016-12-08[b])
  • Antinomy of Common Flowers OST (完全憑依ディスコグラフィ, Kanzenhyōi Disukogurafi; lit. "Perfect Possession Discography"; 2018-05-06)
  • Sunken Fossil World OST (強欲な獣のムジカ, Gōyoku na Kemono no Mujika; ; 2021-11-28)

ZUN's Music Collection, Akyu's Untouched Score, and the fighting game soundtracks have been released for digital download on Google Play and the iTunes Store (Japan, US). Several music CDs have accompanied copies of official print works; these are listed below.

[edit]
Curiosities of Lotus Asia (東方香霖堂, Tōhō Kōrindō; lit. "Fragrant Rain Temple")
Curiosities of Lotus Asia is a serial novel by written by ZUN with illustrations by Genji Asai and released in 26 installments. It began serialization in Biblos's Colorful Puregirl magazine in January 2004, and it moved to Magazine Elfics after Colorful Puregirl ceased publication in September 2004. Then, the series was moved to the website Elnavi after Magazine Elfics ceased publication in October 2005. Following the bankruptcy of Biblos in April 2006, the series was moved to ASCII Media Works's Dengeki Moeoh magazine and was serialized until October 2007. It was compiled into a book and released on September 30, 2010. The novel is told from the perspective of Rinnosuke Morichika, one of the few male characters depicted in the series and the proprietor of Kourindou (香霖堂), an antique store in Gensokyo. In September 2015, a new serial began in the official Touhou Project magazine Strange Creators of Outer World, with 10 chapters being published as of January 2024.
Touhou Sangetsusei (東方三月精; lit. "Three Fairies")
Touhou Sangetsusei is a four-part manga series written by ZUN and illustrated by Nemu Matsukura and Makoto Hirasaka. It was published by Kadokawa Shoten and serialized in Comp Ace magazine. The story follows three fairies (Sunny Milk, Luna Child, and Star Sapphire) and documents their daily mischief and adventures in Gensokyo. The first entry, Eastern and Little Nature Deity, was illustrated by Nemu Matsukara, beginning in May 2005. Matsukara gave up the project for health reasons in May 2006, with Makoto Hirasaka taking over for the second entry, Strange and Bright Nature Deity, which was serialized until January 2009. The third entry, Oriental Sacred Place, ran from May 2009 to January 2012; the fourth entry, Visionary Fairies in Shrine, ran from January 2016 to September 2019. The tankōbon volumes of the manga, which each include a CD with new tracks by ZUN, were released on the following dates: Eastern and Little Nature Deity (2007-01-26), Strange and Bright Nature Deity (2008-01-26, 2009-02-18, and 2009-08-26), and Oriental Sacred Place (2010-03-20, 2011-03-26, 2012-03-26). The 12.8th video game in the series, Fairy Wars, is a spin-off of the manga series.
Bohemian Archive in Japanese Red (東方文花帖, Tōhō Bunkachō; lit. "Word Flower Album")
Bohemian Archive in Japanese Red is the first official fanbook, written by ZUN and published by Ichijinsha on August 11, 2005. It consists of newspaper articles written from the perspective of Aya Shameimaru about events and locations in Gensokyo, interviews with characters, commentary on tracks from previous games and music albums, and an interview with ZUN. It also includes illustrations by various artists, a collection of eight dōjinshi, and a new official comic, Extra of the Wind, illustrated by Haniwa. Each copy includes a CD containing a demo of Phantasmagoria of Flower View, three arrangements of the game's music by ZUN, and a wallpaper of the book's cover.
Seasonal Dream Vision (東方紫香花, Tōhō Shikōbana; lit. "Incense of Violet Flowers")
Seasonal Dream Vision is a semi-official fanbook, published by Comic Toranoana on October 1, 2005. It is an anthology of 12 dōjinshi by various artists and contains a short story, A Beautiful Flower Blooming Violet Every Sixty Years (六十年ぶりに紫に香る花), written by ZUN as a supplement to Phantasmagoria of Flower View. It also contains a CD with various fan-made music arrangements and one arrangement by ZUN.
Perfect Memento in Strict Sense (東方求聞史紀, Tōhō Gumonshiki; lit. "Gumon Histories")
Perfect Memento in Strict Sense is the second official fanbook, published by Ichijinsha on December 27, 2006. It is illustrated by various artists and written by ZUN from the perspective of Gensokyo historian Hieda no Akyuu, primarily containing factual information about various yōkai, such as their "threat levels" and suggested countermeasures. A manga written by ZUN and illustrated by Aki★Eda (秋★枝) based on the book's premise, Memorizable Gensokyo (記憶する幻想郷 Kioku-suru Gensōkyō), was previously published in the December 2006 issue of Comic Rex magazine. Each copy includes a CD containing three original FM synthesis tracks by ZUN and a wallpaper of the book's cover.
Touhou Bougetsushou (東方儚月抄; lit. "Ephemeral Moon Vignette")
Touhou Bougetsushou is a loose collection of works continuing the story of the 8th game in the series, Imperishable Night. It consists of a manga, a novel, and a series of yonkoma strips, serialized in three separate Ichijinsha magazines. The manga, Silent Sinner in Blue, was written by ZUN and illustrated by Aki★Eda and serialized in Comic Rex magazine between June 2007 and April 2009. It follows the attempts of residents of Gensokyo to invade the Lunar Capital by rocket. The first compilation volume, which included a CD with three FM synthesis tracks by ZUN, was released on April 9, 2008. The novel, Cage in Lunatic Runagate, was written by ZUN and serialized in quarterly Chara-Mel magazine between June 2007 and June 2009 and published as a standalone on December 25, 2009. It was illustrated by Tokiame, and offers detailed information and character insight regarding the events of Silent Sinner in Blue. The yonkoma, Inaba of the Moon and Inaba of the Earth (月のイナバと地上の因幡, Tsuki no Inaba to Chijō no Inaba), was serialized in Manga 4-koma Kings Palette between June 2007 and December 2012. It was written and illustrated by Arata Toshihira, and serves as a light-hearted discursion from the main story featuring Reisen Udongein Inaba and Tewi Inaba, who are referenced respectively in the work's title.[44][45]
The Grimoire of Marisa (グリモワール オブ マリサ, Gurimowaru obu Marisa)
Grimoire of Marisa is the third official fanbook, published by Ichijinsha on July 28, 2009. It is presented in the form of a scrapbook owned by Marisa Kirisame, recording her encounters with noteworthy Spell Cards. It is written by ZUN and illustrated by Takeshi Moriki, with a cover illustration by Genji Asai. It includes a CD with music by ZUN and several wallpapers.
Wild and Horned Hermit (東方茨歌仙, Tōhō Ibarakasen; lit. "Rose Poem Hermit)
Wild and Horned Hermit is a manga series written by ZUN and illustrated by Aya Azuma, serialized from July 2010 to June 2019 in Ichijinsha's Chara Mel Febri (later Febri) magazine. It introduces protagonist Kasen Ibaraki, a mysterious hermit who descends from the mountains of Gensokyo in order to dispense knowledge to its residents.
Symposium of Post-mysticism (東方求聞口授, Tōhō Gumon Kuju; lit. "Gumon Oral Teachings")
Symposium of Post-mysticism is the fourth official fanbook, published by Ichijinsha on April 27, 2012. It was written by ZUN and illustrated by various artists, and presented in the form of a dialogue hosted by Marisa Kirisame and featuring Kanako Yasaka, Byakuren Hijiri, and Toyosatomimi no Miko. It features profiles of almost every character from Mountain of Faith to Ten Desires as well as a collection of in-universe newspaper articles from the Bunbunmaru Newspaper and Kakashi Spirit News.
Forbidden Scrollery (東方鈴奈庵, Tōhō Suzunaan; lit. "Bell Hermitage")
Forbidden Scrollery is a manga series written by ZUN and illustrated by Moe Harukawa, serialized between October 2012 and July 2017 in Comp Ace magazine.[46] The story revolves around Kosuzu Motoori, a collector of various rare and dangerous demon books in Gensokyo and an employee of the Suzunaan book lender. It was licensed for an English-language release by Yen Press and released in seven volumes between November 2017 and May 2019, making it the first Touhou Project print work to be officially translated.[47]
Strange Creators of Outer World (東方外來韋編, Tōhō Gairai Ihen; lit. "Tomes of External Origins")
Strange Creators of Outer World is an official Touhou Project magazine, supervized by ZUN and published by Kadokawa under their Dengeki Moeoh imprint since September 2015.[48] It features interviews with ZUN and other dōjin creators, a continuation of the official novel Curiosities of Lotus Asia, and comics and CDs by various artists, among other related content.
Alternative Facts in Eastern Utopia (東方文果真報, Tōhō Bunka Shinpō; lit. "Word's End True Report")
Alternative Facts in Eastern Utopia is the fifth official fanbook, published by Kadokawa on March 30, 2017. It was written by ZUN and contains illustrations from various artists. It is presented as Aya Shameimaru's attempt to create a tabloid magazine in the style of those from the outside world, featuring similar content to the earlier fanbook Bohemian Archive in Japanese Red, but in a significantly more chaotic and haphazard format.
The Grimoire of Usami (秘封倶楽部異界撮影記録, Hifū Kurabu Ikai Satsuei Kiroku; lit. "Secret Sealing Club's Otherworld Photography Record")
The Grimoire of Usami is the sixth official fanbook, published by Kadokawa on April 27, 2019. It primarily features a manga written by ZUN and illustrated by Aya Azuma, with a cover illustration by Genji Asai. In an attempt to emulate the fireworks of the outside world, the residents of Gensokyo decide to hold a grand display of Spell Cards, which is interrupted partway through by a group of unexpected guests.
Foul Detective Satori (<東方智霊奇伝> 反則探偵さとり, <Tōhō Chireikiden> Hansoku Tantei Satori; lit. "Strange Legend of Wise Spirits")
Foul Detective Satori is a two-part manga series written by ZUN and illustrated by Ginmokusei (銀木犀) and Yuu Akimaki (秋巻ゆう). The first part was illustrated by Ginmokusei and serialized from October 2019 on Kadokawa's ComicWalker website. Due to Ginmokusei's declining health, the series was halted on March 2021. A continuation began in October 2021 with Yuu Akimaki taking over as the artist. The story primarily focuses on the mind-reading youkai Satori Komeiji, and her investigative mission to hunt down a vengeful spirit causing havoc in Gensokyo.
The Lotus Eaters, Drunk and Sober (東方酔蝶華 ~ ロータスイーター達の酔醒, Tōhō Suichōka ~ Rōtasuītā-tachi no Suisei; lit. "Drunken Butterfly Flower ~ Drunkening and Sobering of Lotus-Eaters")
The Lotus Eaters, Drunk and Sober is a manga series written by ZUN and illustrated by Mizutaki (水炊き). It began serialization in Kadokawa Shoten's monthly Comp Ace magazine on November 26, 2019. The story follows Miyoi Okunoda, the poster girl of the Geidontei pub in the village, and her various interactions with humans and youkai. The manga is published digitally in English on Kadokawa's BookWalker website.
Whispered Oracle of Hakurei Shrine (東方幻存神籤 ~ Whispered Oracle of Hakurei Shrine, Tōhō Genzōnmikuji; lit. "Fantasy Fortune Telling")
Whispered Oracle of Hakurei Shrine is a manga written by ZUN and illustrated by multiple artists. It is written from the perspective of Reimu Hakurei, and features O-mikuji slips for every character that has appeared in the series so far (excluding the PC-98 era). It began serialization April 1, 2025 on Kadokawa's website.

Development

[edit]

The Touhou Project is a one-man project by Jun'ya Ōta (usually under the pseudonym ZUN), who does all the graphics, music, and programming alone for the bullet hell games, with the exceptions of the portrait art in Fairy Wars, which was done by Makoto Hirasaka. The fighting games, Immaterial and Missing Power, Scarlet Weather Rhapsody, Touhou Hisōtensoku, Hopeless Masquerade, Urban Legend in Limbo, and Antinomy of Common Flowers, were dual efforts with Twilight Frontier, in which ZUN wrote the music and story, and Twilight Frontier created the art and gameplay.

ZUN's first interest in developing video games came during his high school years. While most shoot 'em up games utilise a military or science fiction theme, ZUN wanted a game with a miko main character, and a Shinto aesthetic.[49] ZUN was part of his school's orchestra club, and originally wanted to create music for video games. He went to college, hoping to compose music for fighting games, since they were popular at the time due to Street Fighter II. As he did not know anybody else who was making games that he could put his music in, he made his own games for this purpose, which led to the first Touhou Project game, Highly Responsive to Prayers, being released in 1996. The first game was originally intended as a practice in programming. The Touhou Project only became a shooting game series from the second game onwards, because the popularity of shooting games had revived due to RayForce and ZUN had long been a fan of such games.[50] ZUN remarked how the general theme and direction of Touhou only started coming together in the sixth game, Embodiment of Scarlet Devil.[51]

ZUN develops his games with Visual Studio, Adobe Photoshop, and Cubase, according to his interview in Bohemian Archive in Japanese Red.[52] For the development of Fossilized Wonders, ZUN has incorporated images generated by artificial intelligence into the game.[53]

Reception and legacy

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Cosplay of characters from the series: Reimu Hakurei (left), Momiji Inubashiri (center), and Reisen Udongein Inaba (right) (On mobile, Reimu Hakurei: left, Momiji Inubashiri: right, and Reisen Udongein Inaba: down)

Many derivative works based on the Touhou Project have been created since the release of Embodiment of Scarlet Devil, including dōjinshi, dōjin music,[c] dōjin anime, and dōjin games.[d] The vast scope of Touhou Project derivatives prompted commentary, noting that the Touhou Project became an unmissable aspect of Japanese consumer generated media.[54] Nowadays, the Touhou Project is regarded as a typical example of database consumption.[55] These dōjin activities are mostly responsible for adding original attributes to characters that ZUN may not have intended. ZUN, for the most part, had acknowledged, appreciated, and even encouraged these derivative works by imposing very few restrictions on the use of his works.[1] The major restrictions are on unauthorized commercial distribution as opposed to dōjin, and the spoiling of endings; proper attribution to Team Shanghai Alice is a requirement;[56] creators of derivative works are asked to refrain from crowdfunding their projects.[57] ZUN stated himself that he did not want the Touhou Project series to be officially commercialized.[58]

Participating circlesComiket no.050010001500200025003000C76C79C82C85C88C91C94C97Participating circlesComiket Touhou dōjin circles
Dōjin circles registered under the Touhou Project genre since Comiket 76 (August 2009), the first time the Touhou Project is counted as its own genre separate from the main "dōjin soft" category, to Comiket 97 (December 2019)[59]
A graph comparing the participation of dōjin circles at Comiket 85 (December 2013)[60]

The first publication of Touhou Project derivative doujinshi occurred during December 2003, following the release of Perfect Cherry Blossom; seven circles sold Touhou Project derivative works at Comiket 65 in December 2003. At Comiket 74 in August 2008, a total of 885 circles had Touhou Project derivative works on display or for sale, out of a total of 35,000 circles participating at Comiket.[61][62] At Comiket 77 (December 2009), 2,372 circles were dedicated to the Touhou Project, breaking the previous record held by The Prince of Tennis at Comiket 66 (August 2004), which had 2,130 circles.[63] At Comiket 85 (December 2013), Touhou Project was still in the lead, with 2,272 participating circles selling Touhou Project derivatives, compared to Kuroko's Basketball, the second most popular franchise at that year's Comiket, which had 1,462 circles.[60] Throughout the mid-2010s, the Touhou Project's popularity at Comiket began to wane. From 2015 to 2017, Kantai Collection was consistently the most popular series at Comiket.[64][65] By 2019, the Touhou Project was the fourth most popular series at Comiket, with less than half the circles at Comiket than the Fate series.[66]

The dōjin games based on the Touhou Project include adaptations of other game series' mechanics with Touhou Project characters, such as Kōmajō Densetsu: Scarlet Symphony (a parody of the Castlevania games with the title being a play on the Japanese game of the series, Akumajō Dracula), Age of Ethanols (based on the Age of Empires series), and Touhou Puppet Dance Performance (based on the Pokémon games).[67][unreliable source?]

At Tokyo Game Show 2014, ZUN announced a collaborative project with PlayStation bringing unofficial, fan-made Touhou Project dōjin games to the PlayStation 4 (PS4) and PlayStation Vita platforms. Yuyuko Saigyouji and Reimu Hakurei also made cameo character appearances in Square Enix's game Lord of Vermilion Re:2.[68]

Several fanmade anime have been created for the Touhou Project. Albeit created by amateur studios, the projects have sometimes included appearance by professional voice actors, such as Rie Tanaka. Dōjin anime of note include Fantasy Kaleidoscope ~ The Memories of Phantasm (幻想万華鏡) by the circle Manpuku Jinja in 2011,[69] A Summer Day's Dream (夢想夏郷) by the dōjin circle Maikaze,[70] and Hifuu Club Activity Record ~ The Sealed Esoteric History (秘封活动记录) by the Chinese dōjin circle Kyoto Fantasy Troupe.[71] A derivative anime from a commercial anime studio came in the form of Anime Tenchou x Touhou Project (アニメ店長 x 東方Project) by Ufotable to celebrate the 10th anniversary of Japanese goods chain Animate as a promotional video for the store combining the Touhou Project with Animate's mascot, Meito Anizawa.[72]

The Touhou Project was nominated for the 11th annual Media Arts Awards held by Japan's Agency for Cultural Affairs, under the Entertainment category,[73] where the Touhou Project eventually lost to Nintendo's Wii Sports for the Grand Prize award.[74] The series was inducted into the Guinness World Records in October 2010 as the "most prolific fan-made shooter series".[75][76] A survey conducted by the Comic Market Committee in 2009 lists the average age of Touhou Project fans among Comiket attendees as 24.8 years of age.[77] According to the results of the Touhou Project Popularity Poll 2023, almost 40% of respondents to the poll were aged 15 to 19 years old, while people over 25 years old made up only about 20%.[78] A later survey conducted by Nikkei Entertainment from December 16, 2023, with a sample size of 50,000 participants across various different fandoms, showed that respondents who considered themselves devoted fans of Touhou Project within Japan had an average age of 23 years, and a male-to-female ratio that skews 85:15.[79]

In 2018, a Beijing Forestry University variant of the flower Lagerstroemia indica was named "Reimu" (Chinese: 灵梦) for its similarities to Reimu Hakurei's outfit.[80]

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Internet memes

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A major internet meme based on the Touhou Project is "Yukkuri shite itte ne!!!" (ゆっくりしていってね!!!; often translated as "You should be taking it easy!!!"), which centers around the disembodied, deformed heads of Touhou Project characters, often referred to as "yukkuris". This meme originated from a crude attempt to draw the main characters Reimu and Marisa with Shift JIS art in late 2007. Yukkuris became so popular that the phrase "Yukkuri shite itte ne!!!" won bronze for 2008's "Net Slang of the Year" in Japan. Yukkuris also appear in Internet advertisements, the anime Natsu no Arashi! and Pani Poni, and most notably, the front page of 2channel, one of the most visited Japanese websites.[81] The yukkuris are often given voices by the text-to-speech synthesizer SofTalk,[82] and it has become popular in Japan to use yukkuris to stand-in and narrate online videos to the point that they became known as a genre called Yukkuri videos (ゆっくり動画).[83]

Another meme popular on the internet is "Fumofumo" (ふもふも), referring to a line of plush dolls of characters from the Touhou Project, which are designed by the Japanese illustrator Neji and manufactured by the Japanese merchandise company Gift.[84] The plush series features emotionless face, scornful eyes and is about two heads tall. After becoming popular, the dolls always cause panic buying.[85]

Music

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The music of the Touhou Project has been a particular source of interest, and many arrangement CDs are sold at Comiket and other Japanese conventions.[86][87] Among the most popular derivatives are the series of Flash music videos created by the dōjin music circle IOSYS, which are often shared on otaku internet forums and Nico Nico Douga. One such song, "Marisa Stole the Precious Thing", has been heavily referenced and parodied in derivative anime music videos and Internet memes.[88] "Marisa Stole the Precious Thing", alongside "Cirno's Perfect Math Class", "Night of Nights", and "Bad Apple!!" were included in the video game Touhou Spell Bubble.[89] Toby Fox, the creator of Undertale, cited the Touhou Project as one of his musical influences.[90][91]

The black-and-white shadow play video for the song "Bad Apple!!' became a Japanese internet meme in the late 2000s, correlating with the peak of the Touhou Project's popularity. The song saw a rise in popularity in the mid-2010s when the shadow-art video was ported to several second-generation video game consoles and graphing calculators – presumed to be incapable of playing back full-motion video – for retrocomputing demoscene competitions. Peter Dell, a programmer who contributed to one such port, described the video as having become a graphical equivalent to "Hello, World!" programs.[92]

Reitaisai

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The Hakurei Shrine Reitaisai (博麗神社例大祭, Hakurei Jinja Reitaisai; Hakurei Shrine's Regular Grand Festival) is the largest of the many dōjin conventions hosting exclusively Touhou Project content. Although the coordinator of this convention is unrelated to Team Shanghai Alice officially, the name "Hakurei Shrine Reitaisai" was given by ZUN himself. It first started in 2004 as a way for Team Shanghai Alice to publicly distribute the trial version for their upcoming games, Imperishable Night and Immaterial and Missing Power.[93] In addition, the 2004 Reitaisai featured a total of 114 participating circles. Since then, many Touhou Project derivative works are gathered and sold there. Commencing every year in April or May, the convention has been hosted in Ōta, Tokyo, in 2004; Naka-ku, Yokohama, in 2005; Sunshine City, Tokyo, in 2006 and 2007; and the Tokyo Big Sight from 2008 onwards. In 2010 Reitaisai SP, an additional Reitaisai to be held every autumn due to increasing popularity, was started, but it was cancelled after 2011, and later brought back and rebranded as Autumn Reitaisai from 2014 onwards. The 2011 Reitaisai was originally cancelled due to safety concerns after the 2011 Tōhoku earthquake and tsunami,[94] and the release of Ten Desires was also postponed. It was later rescheduled and held on May 8, 2011, with approximately 4,940 participating circles. In addition to events in Japan, there is another Reitaisai held in Taiwan that started in 2015.[95] The 17th Reitaisai in 2020, which was originally going to run on March 22 before being postponed to May 17, was ultimately cancelled due to safety concerns over the COVID-19 pandemic, making it the first Reitaisai to be cancelled.[96]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Touhou Project is a long-running Japanese dōjin series of bullet hell shoot 'em up video games, primarily developed single-handedly by Jun'ya "ZUN" Ōta as the sole member of Team Shanghai Alice. The series centers on a fictional fantasy world called Gensokyo, where human protagonists like the shrine maiden Reimu Hakurei and the witch Marisa Kirisame resolve supernatural incidents by battling youkai and other mythical beings through intricate patterns of projectiles known as "danmaku." Originating in 1997 with the debut title Highly Responsive to Prayers for the NEC PC-98 platform, the franchise has evolved from early experimental works to a Windows-based mainline series, with ZUN handling all aspects of programming, graphics, writing, and composing the distinctive soundtrack for each entry. By 2025, it encompasses 20 mainline games, the latest being Touhou Kinjōkyō: Fossilized Wonders, alongside numerous spin-offs in genres like fighting, puzzle, and role-playing, as well as official manga, novels, and music releases distributed through dōjin events such as Comiket and digital platforms. ZUN's development philosophy emphasizes creative freedom and a continuous narrative akin to an ongoing manga, prioritizing innovative gameplay and world-building over polished production values, which has sustained the series' niche appeal for three decades. A hallmark of the Touhou Project is its expansive fan ecosystem, encouraged by ZUN's lenient yet structured guidelines that permit non-commercial dōjin derivatives—including fan games, music arrangements, art, and animations—provided they do not misuse official assets or imply endorsement. This has fostered a vibrant global community, with Touhou-inspired works proliferating at conventions and online, while official content remains rooted in ZUN's vision of accessible, accomplishment-driven experiences that blend intense action with folklore-inspired storytelling. The series' music, often arranged in live performances and albums, further amplifies its cultural impact, drawing players into Gensokyo's lore through melodic themes that underscore boss encounters and atmospheric exploration.

Games

PC-98 games

The PC-98 games represent the foundational era of the Touhou Project, consisting of five titles developed exclusively for the NEC PC-9801 series of computers by ZUN under the banner of ZUN Soft (later rebranded as Team Shanghai Alice). These games were released as doujin (independent) software at events like Comiket, reflecting ZUN's solo development efforts during his time as a college student and early career. The series began as an experimental venture, blending Japanese folklore with action gameplay, and established the core theme of protagonists resolving supernatural "incidents" in a fantastical, Japan-inspired world populated by yokai and mystical beings. The first game, Touhou Reiiden ~ The Highly Responsive to Prayers (full release August 15, 1997), marked ZUN's debut in game development and introduced the shrine maiden Reimu Hakurei as the protagonist. Unlike later entries, it featured hybrid puzzle-shooter mechanics reminiscent of Breakout, where players controlled a paddle to deflect a ball-like orb against enemies and bosses in non-scrolling stages. The story involves Reimu investigating strange occurrences at the Hakurei Shrine, battling yokai in a haunted setting, with multiple stages and routes culminating in boss fights against figures like Sara (a mysterious crow tengu), Elis (an innocent devil), and Sariel (angel of death). The second title, Touhou Fuumaroku ~ The Story of Eastern Wonderland (released August 15, 1997), shifted toward traditional shooting elements, introducing vertical scrolling and the witch Marisa Kirisame as a playable character alongside Reimu. Players select one character for a single-player campaign across six stages, dodging enemy bullets while firing shots, with mechanics including focused and unfocused firing modes and power-up collection. The narrative follows the duo resolving a fairy-induced incident threatening Gensokyo, featuring bosses such as Rika, Meira, and Mima, emphasizing themes of yokai mischief in a sealed fantasy land. Touhou Yumejikuu ~ The Phantasmagoria of Dim.Dream (released December 29, 1997), the third installment, pioneered bullet hell patterns with dense, intricate bullet spreads that foreshadowed the series' signature danmaku intensity. This competitive shooter employed a split-screen format for versus-style duels, allowing two players (or one against AI) to battle simultaneously in a tournament-style story mode with branching paths based on match outcomes. Reimu and Marisa return, joined by newcomers like Mima and Yuuka Kazami, as they compete in a dream-world contest to claim a mysterious "Dream Crystal," incorporating early spell-like attack declarations that prefigure the formalized spell card system. Stages include aerial and ground-based arenas with bosses delivering patterned barrages, blending competition and narrative resolution of interdimensional rifts. The fourth game, Touhou Gensoukyou ~ Lotus Land Story (released August 14, 1998), refined the vertical shooter formula with enhanced bullet hell density and introduced active border mechanics for temporary invincibility. Players control Reimu or Marisa (with variations like dream forms) through six stages, collecting items to build power and bombs for screen-clearing attacks, while navigating increasingly complex danmaku patterns. The plot centers on an incident drawing Reimu into a dream world filled with endless cherry blossoms, leading to encounters with bosses such as Orange, Kurumi, Elly, and Yuuka Kazami, reinforcing themes of dream realms and youkai power. Concluding the PC-98 era, Touhou Kaikidan ~ Mystic Square (released December 30, 1998), expanded on prior mechanics with faster pacing, larger hitboxes, and more elaborate stage structures across six levels. Reimu and Marisa team up with Mima and Cirno as playable options, each with unique shot types and bomb abilities, facing off against demons invading from Makai in a story of portal disruptions. Boss fights feature multi-phase patterns, including precursors to spell cards through named attack declarations, with thematic elements drawing on demonic yokai lore and fantasy incursions into Gensokyo. The PC-98 hardware's limitations significantly shaped these games, including 16-color EGA graphics that resulted in simplistic sprites and backgrounds, MIDI-based soundtracks limited to basic chiptune synthesis, and slower processing that influenced deliberate gameplay pacing and fewer on-screen bullets compared to later titles. Sales were niche and low, ranging from 30 to 300 copies per title at doujin events, reflecting the platform's declining popularity by the late 1990s. Support for PC-98 versions ended on September 19, 2002, paving the way for a transition to the Windows platform for greater accessibility and refined mechanics.

Windows games

The Windows era of the Touhou Project began with Embodiment of Scarlet Devil (Touhou 6), released on August 11, 2002, marking the transition from PC-98 hardware to modern Windows platforms and enabling higher-resolution graphics and more intricate MIDI-based music compositions by ZUN. This title introduced the spell card rules, a formalized system where bosses declare named danmaku patterns with time limits, balancing intensity and fairness in bullet hell encounters while emphasizing aesthetic bullet patterns over pure destruction. The game features six stages with escalating danmaku density, playable characters Reimu Hakurei and Marisa Kirisame, and an extra stage, establishing the series' core vertical-scrolling shooter format that became a staple. Subsequent mainline entries built on this foundation, evolving mechanics and themes. Perfect Cherry Blossom (Touhou 7, 2003) expanded scoring with boundary mechanics, while Imperishable Night (Touhou 8, released August 15, 2004) innovated with a partner system, allowing players to switch between a human and youkai teammate for complementary shot types and time-manipulation scoring during a nighttime incident. Phantasmagoria of Flower View (Touhou 9, 2005) shifted to a versus-style shooter, but the series returned to solo danmaku with Mountain of Faith (Touhou 10, August 17, 2007), incorporating seasonal autumn themes through leaf-based enemies and faith-gathering mechanics via item collection to power up shots. Later titles like Subterranean Animism (Touhou 11, 2008) and Undefined Fantastic Object (Touhou 12, 2009) refined stage variety and boss designs, with the former reusing the partner system and the latter adding UFO collection for scoring bonuses. The series continued its progression through the 2010s, with Ten Desires (Touhou 13, 2011) emphasizing trance mechanics for temporary power boosts and Double Dealing Character (Touhou 14, August 12, 2013) introducing weapon-changing via absorbed projectiles, resolving an incident tied to tool-using youkai. Legacy of Lunatic Kingdom (Touhou 15, August 14, 2015) featured lunar invasion themes with evasion-focused scoring and pointdevice mode for practice. Hidden Star in Four Seasons (Touhou 16, August 12, 2017) introduced season-changing mechanics through collected orbs, set during a bizarre winter extending into spring. Wily Beast and Weakest Creature (Touhou 17, August 12, 2019), centered on beast youkai spirits invading Gensokyo, with animal companion shot types for Reimu, Marisa, and Sanae; Unconnected Marketeers (Touhou 18, May 4, 2021), incorporating ability card collection from mid-bosses to purchase power-ups like homing shots or speed adjustments between stages; and Unfinished Dream of All Living Ghost (Touhou 19, October 27, 2023), a unique board game-style shooter where players bid on and control vengeful ghosts to resolve an incident. The latest mainline entry, Touhou Kinjōkyō ~ Fossilized Wonders (Touhou 20), was announced on April 12, 2025, with a trial demo released at Reitaisai 22 on May 5, 2025, and the full version launching on August 17, 2025, at Comiket 106. This bullet hell game revolves around an incident involving eight collectible "incident stones" powered by past Gensokyo events, which players use to summon themed enemies and alter shot types, featuring Reimu and Marisa as protagonists in a format blending collection and traditional danmaku resolution.
TitleNumberRelease DateKey Innovation
Embodiment of Scarlet Devil6August 11, 2002Spell card rules
Perfect Cherry Blossom7August 17, 2003Boundary scoring
Imperishable Night8August 15, 2004Partner system
Phantasmagoria of Flower View9August 14, 2005Versus shooter
Mountain of Faith10August 17, 2007Faith collection
Subterranean Animism11August 16, 2008Partner system return
Undefined Fantastic Object12August 15, 2009UFO items
Ten Desires13August 14, 2011Trance mechanics
Double Dealing Character14August 12, 2013Changeable weapons
Legacy of Lunatic Kingdom15August 14, 2015Lunar themes
Hidden Star in Four Seasons16August 12, 2017Season changing
Wily Beast and Weakest Creature17August 12, 2019Beast companions
Unconnected Marketeers18May 4, 2021Ability cards
Unfinished Dream of All Living Ghost19October 27, 2023Ghost auctions
Touhou Kinjōkyō ~ Fossilized Wonders20August 17, 2025Incident stones
Official spin-offs expanded beyond pure danmaku, often in collaboration with developers like Twilight Frontier. Shoot the Bullet (Touhou 9.5, December 30, 2005), a photography-based shooter, tasks Aya Shameimaru with capturing danmaku patterns in photos using a camera flash mechanic to clear bullets, across 64 scenes from prior games' bosses. Scarlet Weather Rhapsody (Touhou 10.5, May 25, 2008), developed by Twilight Frontier, is a 2D aerial fighting game with weather-changing mechanics that alter match conditions (e.g., rain boosting spells) and card-based specials drawn from a shared pool. Hopeless Masquerade (Touhou 13.5, May 26, 2013), also by Twilight Frontier, refines this into 3D-style battles with a card system for skills, items, and spell cards that level up via combo meters, set against a rumor-spreading incident in the sky. Other spin-offs include 100th Black Market (Touhou 18.5, August 14, 2022), a roguelike danmaku variant with randomized stages, card acquisition from waves, and Marisa as the sole playable character exploring a black market incident. These titles, released alongside mainline games at events like Comiket, diversified the Windows portfolio while maintaining ZUN's compositional oversight.

Gameplay

Core mechanics

The Touhou Project series is defined by its danmaku shooting mechanics, a subgenre of shoot 'em ups characterized by intricate, high-density bullet patterns that players must dodge while firing back at enemies. Players control a protagonist who moves freely across the screen in real-time, using arrow keys or a joystick for 8-directional movement, with the Z key typically for shooting and X for activating bombs. The gameplay emphasizes survival through precise positioning, as collisions with enemy bullets result in loss of life or power. Protagonists such as Reimu Hakurei and Marisa Kirisame feature selectable shot types that balance offense and utility, often toggled between focused and unfocused modes by holding the Shift key. Reimu's default shots fire homing amulets that track enemies for easier stage clearing, while her focused mode produces a tighter stream of needles for boss damage; Marisa's unfocused spread includes mini-hakkero lasers in a wide arc for crowd control, narrowing to a powerful beam when focused. Grazing, where the player maneuvers close to bullets without direct collision, grants bonus points and is tied to the character's hitbox size, encouraging risky play for higher scores. Power-up items appear upon enemy destruction, increasing shot power, while collectible bombs and extra lives provide defensive options during intense sequences. Danmaku patterns form the core challenge, consisting of dense, mathematically generated waves of bullets that fill the screen in symmetrical or chaotic formations, demanding micron-level precision in player movement. These include straight-firing aimed shots that track the player, continuous lasers that sweep across the field, and homing bullets that curve toward the protagonist, often layered in escalating complexity during boss encounters. In the PC-98 era games (Touhou 1–5), play occurs within a bordered playfield limited to the lower screen area for compatibility with the hardware, whereas Windows-era titles (Touhou 6 onward) utilize a full-screen environment, allowing greater vertical freedom and more expansive patterns. The spell card system, introduced in Embodiment of Scarlet Devil (2002), structures boss fights into themed phases where enemies declare named attacks with elaborate danmaku displays, such as "Scarlet Sign 'Scarlet Shoot'". These cards impose self-regulated rules to ensure fair duels, capping spell duration and bullet density for balanced difficulty while prioritizing visual spectacle and thematic flair over raw lethality; players counter with their own spell card bombs, clearing the screen in a burst of energy. ZUN designed this to infuse bullet patterns with narrative identity, drawing inspiration from special moves in fighting games to make encounters memorable. Visually, the series employs 2D sprite-based graphics with ZUN's distinctive pixel art style, featuring vibrant, saturated colors for bullets and backgrounds to heighten contrast and readability amid chaos. Character sprites are simple yet expressive, with slow-motion effects activating during bomb usage to aid dodging, and boss appearances often accompanied by dramatic screen fades or color shifts. This aesthetic evolved from the blocky, limited palettes of PC-98 hardware to smoother, more detailed Windows renders, maintaining ZUN's hand-drawn charm throughout. Audio elements integrate tightly with mechanics, as ZUN's original compositions—often in rock or jazz fusion—feature tempos that align with bullet speeds to create rhythmic flow, where faster tracks accompany accelerating patterns for heightened tension. Sound effects, such as sharp chimes for player shots and metallic pings for grazes, provide auditory feedback, reinforcing spatial awareness in the bullet hell environment.

Modes and features

The Touhou Project's mainline games offer four standard difficulty levels: Easy, Normal, Hard, and Lunatic. These levels progressively escalate the challenge by increasing bullet density, speed, and pattern complexity, with Lunatic representing the highest baseline difficulty for a single playthrough. Most titles also include an Extra stage as post-game content, featuring a unique boss and even denser danmaku patterns that test player mastery beyond the main campaign. The scoring system emphasizes precision and risk-taking, awarding points through grazing—intentionally maneuvering close to bullets without collision—along with chain combos from sustained performance and border extends gained by collecting items to expand a scoring gauge, which multiplies item values and can grant extra lives. For instance, in Embodiment of Scarlet Devil, each graze contributes to a multiplier that boosts point item values, with formulas such as star item scores calculated as 500 base points plus 10 points for every three grazes accumulated in the stage. Border extends in games like Perfect Cherry Blossom further amplify this by raising the collection height for maximum item yields, encouraging strategic resource management. Practice and replay modes enhance replayability and skill-building, with features introduced progressively starting from Perfect Cherry Blossom (Touhou 7). Replay saving allows players to record and analyze full runs for pattern study, while stage select enables targeted practice of individual levels. Spell practice, debuting in Imperishable Night (Touhou 8), lets players isolate and retry specific spell cards after encountering them, facilitating focused training on high-difficulty patterns. Certain mainline games include Phantasm modes as unlockable ultra-difficult challenges, typically accessible after clearing the Extra stage and meeting additional criteria like capturing a set number of spell cards. For example, Perfect Cherry Blossom features a Phantasm route for Reimu, presenting an intensified final confrontation with extreme danmaku density. These modes extend playtime for advanced players seeking pinnacle tests of endurance. Spin-off titles introduce multiplayer elements absent from mainline danmaku shooters, such as versus modes in fighting games. Touhou Hisoutensoku (released August 15, 2009) includes competitive one-on-one battles with online and local support, allowing players to pit Touhou characters against each other in skill-based matches. Accessibility features support broader player engagement and competitive refinement, including slow mode in early Windows titles like Perfect Cherry Blossom and Imperishable Night, which reduces game speed during dense bullet screens to aid navigation.

Setting

World of Gensokyo

Gensokyo is a fictional, isolated land serving as the primary setting for the Touhou Project series, designed to preserve traditional Japanese folklore and supernatural elements amid modernization. It was established through the creation of the Great Hakurei Barrier in 1885 (Meiji 18), a mystical boundary erected by sages including Yukari Yakumo to separate the realm from the Outside World, allowing youkai to thrive by sustaining human belief in them as faith waned in industrialized Japan. This barrier draws inspiration from Shinto mythology and yokai legends, creating a sanctuary where humans and supernatural beings coexist under enforced rules to prevent outright conflict. The geography of Gensokyo features diverse, fantastical regions that reflect its folklore roots. Central to it is the Hakurei Shrine, perched on the eastern border and acting as the gateway and spiritual hub maintained by shrine maidens. Surrounding areas include the Forest of Magic, home to witches and elusive youkai; the Bamboo Forest of the Lost, a disorienting expanse inhabited by lunar exiles and immortals; Youkai Mountain, dominated by tengu and kappa societies with strict hierarchies; and the subterranean Underworld, a vast network of caverns sheltering forgotten deities and fire-based entities. More distant locales like the Moon Capital represent extradimensional extensions, accessible via barriers and tied to lunar youkai politics. Inhabitants range from playful fairies in misty lakes to powerful oni in hidden villages, forming an ecology where supernatural beings outnumber humans. Societal structure in Gensokyo revolves around balance between humans and youkai, with the Human Village serving as a protected enclave for mortals, shielded from nocturnal threats by unspoken pacts and patrols. Youkai Mountain exemplifies hierarchical organization among non-human species, where tengu enforce media-like reporting and kappa innovate with technology inspired by outside leaks. To regulate disputes and prevent lethal violence, the spell card system was formalized as a non-lethal conflict resolution framework, allowing combatants to unleash elaborate danmaku (bullet hell) patterns under agreed rules, thereby maintaining Gensokyo's fragile peace. Central themes in Gensokyo's narratives involve the resolution of "incidents"—anomalies like eternal nights or seasonal disruptions that threaten the land's stability—investigated by protagonists to restore equilibrium without delving into broader wars. Lore expansions appear in official side materials, notably the 2006 guidebook Perfect Memento in Strict Sense, compiled by Hieda no Akyuu as the ninth Gensokyo Chronicle, which details the region's ecology, history, and customs post-barrier without spoiling game events. The setting has evolved across the series, incorporating lunar wars as seen in works like Imperishable Night (2004) and Silent Sinner in Blue (2009 manga), intrusions from the Outside World via technology or humans, and recent themes of ancient permanence and primordial spirits in Touhou Kinjōkyō: Fossilized Wonders (Touhou 20, 2025), which introduces Incident Stones drawing powers from past events and connections to the Asama Purifying Mountain near the Lunar Capital, expanding Gensokyo's boundaries while reinforcing its isolation.

Characters

The Touhou Project's characters form a rich ensemble of primarily female figures, including humans, youkai, fairies, gods, and other supernatural beings, all residing in the sealed land of Gensokyo. ZUN, the series' creator, designs these characters with an emphasis on their unique abilities, which are expressed through spell card systems—named attack patterns that add narrative depth and visual flair to bullet hell confrontations, making patterns more engaging beyond mere avoidance. This approach evolved from the PC-98 era, where characters were hand-drawn in black and white, with fans providing initial color interpretations, to the Windows era where official colors and detailed profiles were established in artbooks and print works. By 2025, the cast has grown to over 180 characters across mainline games and official media, grouped by roles such as shrine maidens, magicians, and youkai bosses. The protagonists, Reimu Hakurei and Marisa Kirisame, are playable in nearly every mainline game and serve as the primary incident resolvers in Gensokyo. Reimu Hakurei is the shrine maiden of the Hakurei Shrine, tasked with upholding the Great Hakurei Barrier that seals Gensokyo from the outside world; her neutral karma allows her to interact freely with both humans and youkai. She wields a purification rod (gohei) and a yin-yang orb for homing attacks, with her innate ability to float enabling agile movement during danmaku battles; her personality is carefree and pragmatic, often prioritizing resolution over deeper motivations. Marisa Kirisame, a human magician and self-proclaimed "ordinary magician," resides in the Forest of Magic and is known for her thieving habits, borrowing books from others without return. She uses a mini-Hakkero reactor—a magical furnace—to power her signature Master Spark laser beam, complemented by a broom for flight; her brash, tomboyish demeanor and love for magic drive her exploratory nature, making her a frequent companion to Reimu. Antagonists and stage bosses represent a variety of youkai and supernatural entities, each with origins tied to folklore or original concepts, and their spell cards highlight thematic abilities like manipulation of fate or nature. Remilia Scarlet, the vampire mistress of the Scarlet Devil Mansion, possesses the ability to manipulate fate, allowing her to predict and influence events; her design evokes European nobility with bat wings, and she employs lance-like danmaku in battles, reflecting her aristocratic yet childish personality. Yuyuko Saigyouji, the ghost princess of the Netherworld, commands death and can invoke cherry blossoms to seal souls, originating from a tragic backstory involving the Saigyou Ayakashi tree; her elegant, airheaded demeanor belies her role as ruler of the departed, using fan-based spell cards for ethereal attacks. Yukari Yakumo, a youkai of boundaries, can manipulate the borders between concepts like reality and illusion, opening gaps for teleportation or attack redirection; as one of Gensokyo's sages, she serves a supervisory role, with her parasol and fan as signature items, embodying a wise yet mischievous sage archetype. Supporting characters add depth to Gensokyo's ecosystem, often debuting as mid-bosses or extras with thematic ties to nature or folklore. Cirno, an ice fairy from the Misty Lake, has the ability to manipulate cold and freeze objects; she exhibits a naive, childish, and combative personality, with a penchant for pranks, and proclaims herself "the strongest in Gensokyo!" (あたいは最強!), despite her simple-minded nature often depicted as dim-witted in official works; known for her boastful claims, she uses icicle danmaku and serves as a recurring comic relief figure since her debut in Embodiment of Scarlet Devil. Later additions, such as the animal spirits in Wily Beast and Weakest Creature (Touhou 17), include goat, wolf, and eagle youkai that possess humans for battle, emphasizing themes of primal instincts and possession. In Touhou 20: Fossilized Wonders (released 2025), new entities related to fossils and ancient creatures introduce earth-manipulating abilities, expanding the cast with prehistoric-inspired designs tied to excavation and revival motifs. Characters are often grouped by habitat, such as fairies in Misty Lake or youkai in the Underground, reinforcing their roles without delving into specific conflicts.

Story

Background lore

The Touhou Project's background lore centers on Gensokyo, a fantastical realm sealed from the modern world to safeguard Japanese folklore and supernatural beings from the encroaching rationality of human society. This isolation was achieved through the Great Hakurei Barrier, established in 1885 (Meiji 18), during Japan's Meiji era, when youkai and traditional beliefs were waning due to Westernization and scientific advancement. The barrier was a collaborative effort led by the youkai sage Yukari Yakumo, along with human onmyouji and the Hakurei shrine's guardians, to create a sanctuary where youkai could thrive by feeding on human fear and faith, preventing their extinction. Gensokyo's mythical origins draw from an amalgamation of Shinto deities, such as the earth goddess Suwako Moriya, who embodies ancient native worship predating modern Shinto, and Buddhist elements like the cycles of reincarnation and underworld realms. These are blended with Western fantasy tropes, including vampires like Remilia Scarlet and fairies representing mischievous nature spirits, all adapted into a Japanese cultural framework to evoke a sense of forgotten legends revived. ZUN, the creator, has cited Eastern mythology as a primary inspiration, emphasizing how Gensokyo serves as a vessel for these diverse supernatural entities coexisting in precarious balance with humans. The cosmology extends to interconnected realms beyond the barrier, including the Outside World—depicting contemporary Japan where technology dominates—and the Moon, home to immortal lunarians such as Eirin Yagokoro, who possess advanced technology and strict purity laws rooted in lunar mythology. Hell and the Underworld further enrich this structure, incorporating Buddhist concepts of punishment and redemption, with geothermal and spiritual layers inhabited by forgotten sinners and deities. Official compilations like Bohemian Archive in Japanese Red (2005) expand on these connections through side stories, illustrating how Gensokyo's seal maintains a fragile equilibrium against external influences. Lore consistency is preserved across the series despite its episodic nature, with no strict linear canon but a shared mythological foundation that ties incidents to Gensokyo's foundational themes of preservation and revival. ZUN's interviews highlight this approach, noting influences from historical folklore collections to ensure the universe evolves organically up to recent expansions in Touhou 19: Unfinished Dream of All Living Ghost (2023), without contradicting core origins.

In-game narratives

The in-game narratives of the Touhou Project revolve around episodic "incidents" in Gensokyo, where protagonists like Reimu Hakurei and Marisa Kirisame investigate supernatural disturbances caused by youkai or other entities, leading to danmaku battles resolved through non-lethal spell card duels. These stories emphasize quick resolutions to maintain Gensokyo's balance between humans and youkai, often featuring multiple routes based on character selection that alter dialogue and endings but converge on similar themes of harmony. In the early Windows era, the sixth game, Embodiment of Scarlet Devil (2002), centers on a thick scarlet mist enveloping Gensokyo, blocking sunlight and allowing vampires to thrive; Reimu or Marisa infiltrates the Scarlet Devil Mansion, confronting residents like the time-manipulating maid Sakuya Izayoi and the vampire mistress Remilia Scarlet, ultimately resolving the incident by dispelling the mist after spell card battles. Similarly, Imperishable Night (2004), the eighth entry, unfolds during an artificially prolonged night caused by a lunar clock manipulating time; partnering humans and youkai—such as Reimu with Yukari Yakumo or Marisa with Alice Margatroid—race against a five-hour timer to confront the culprits, including exiled princess Kaguya Houraisan, restoring the natural lunar cycle through duels without permanent harm. Mid-series incidents build on these foundations with escalating environmental threats. Mountain of Faith (2007), the tenth game, depicts a new faith-based shrine on Youkai Mountain demanding tribute from humans, disrupting Gensokyo's spiritual equilibrium; protagonists ascend the mountain, battling shrine maidens Sanae Kochiya and the goddesses Kanako Yasaka and Suwako Moriya, leading to a non-violent accommodation where the new faith integrates without supplanting the Hakurei Shrine. In Subterranean Animism (2008), the eleventh title, geysers of hot, spirit-infested water erupt across the surface, traced to the underground Former Hell; Reimu or Marisa, aided by partners like Nazrin or Kogasa Tatara, delve into the depths, allying temporarily with hell's residents against the instigator—goddess Kanako seeking nuclear energy—and seal the anomaly to prevent further incursions. Later narratives introduce more intricate external influences while upholding the core incident structure. Legacy of Lunatic Kingdom (2015), the sixteenth game, involves a Lunarian invasion using dream world barriers and impure orbs to "purify" Gensokyo of earthly taint; Reimu, Marisa, or other leads like Sanae navigate point-device mechanics to breach lunar defenses, defeating invaders like Junko—driven by vengeance against the moon—and Chang'e, ultimately repelling the threat to preserve Gensokyo's chaotic balance. The spin-off Sunken Fossil World (2021), a boss-rush fighter labeled 17.5, frames a tournament-like confrontation amid black ooze contaminating water sources, awakening ancient underground forces; playable characters including Mamizou Futatsuiwa battle fossilized youkai in sequential duels, resolving the pollution through victory and restoring surface stability. Continuing this pattern, Unconnected Marketeers (2021), the seventeenth mainline game, features ability cards flooding Gensokyo's black market, granting temporary powers but sparking chaos among residents; protagonists pursue the card distributors—animal spirits like Megumu Iizunamaru—through aerial skirmishes, dismantling the market scheme via spell cards to prevent ability proliferation from upsetting social order. The follow-up 100th Black Market (2022), entry 18.5, escalates market turmoil into randomized boss rushes where Marisa Kirisame shops for upgrades amid vendor disputes; she confronts profiteers and beasts in non-linear encounters, quelling the economic frenzy to avert widespread disorder. In Unfinished Dream of All Living Ghost (2023), the nineteenth game and a tag-team fighter, beast spirits host a tournament to claim Gensokyo's unowned lands post-market collapse; human and youkai teams compete in bracket-style battles against entrants like Iku Nagae, securing territorial harmony through ritualistic, non-fatal victories. Most recently, Fossilized Wonders (2025), the twentieth installment, triggers with a repeating day incident caused by Lunarian activities unsealing the goddess Ariya Iwanaga, who rejects Gensokyo's ongoing changes and seeks to preserve the status quo; Reimu and Marisa investigate sites including a sealed sanctuary and a lunar pyramid facility, dueling new characters such as Ubame Chirizuka and the Lunarian Watatsuki no Toyohime in spell card bouts before confronting Ariya to end the time loop and reaffirm Gensokyo's dynamic equilibrium. Across these narratives, incidents typically begin with an anomalous trigger prompting protagonist investigations, progress through staged boss confrontations emphasizing spell card rules for fair, symbolic combat, and conclude in route-specific resolutions that reinforce Gensokyo's fragile peace without eradicating threats. Player choices in characters and partners yield branching dialogues and minor plot variations, underscoring themes of coexistence and balance amid recurring disruptions.

Official media

Music releases

The music of the Touhou Project is composed exclusively by ZUN (Jun'ya Ōta), the sole member of Team Shanghai Alice, and serves as a core element of the series' identity, blending rock, jazz, and classical influences to create atmospheric tracks that enhance gameplay intensity and narrative depth. ZUN's compositions often feature melodic leads reminiscent of a solo trumpet—achieved through MIDI synthesis using instruments like the Roland Edirol SD-80's "Romantic Trumpet" patch in early works—evolving in later releases to include fuller instrumentation with guitars, keyboards, and percussion for richer arrangements. Themes are intrinsically linked to characters and stages, capturing their personalities and environments; for instance, the intense, vampiric motif in "U.N. Owen Was Her?" from Embodiment of Scarlet Devil (2002) embodies Remilia Scarlet's theme. Each mainline Touhou game includes an original soundtrack of 20 to 30 tracks, designed to accompany bullet hell gameplay with escalating tempos and motifs that build tension during boss encounters and stage progression. Early PC-98 era titles like Highly Responsive to Prayers (1996) relied on simple MIDI chiptunes limited by hardware, while Windows-era games from Embodiment of Scarlet Devil onward expanded to more dynamic fusions, such as the jazz-infused "Septette for the Dead Princess" for Remilia Scarlet in the same title. These in-game OSTs total over 500 unique tracks across the series by 2025, with compositions created after story and character development to ensure thematic cohesion. Beyond in-game soundtracks, ZUN has released standalone albums under the "ZUN's Music Collection" series and other imprints, featuring original compositions, remixes of prior themes, and narrative vignettes tied to Gensokyo's lore. Key releases include Dolls in Pseudo Paradise (2002, ZCDS-0001), a dark exploration of human-youkai relations with 10 tracks; Ghostly Field Club (2003, ZCDS-0002), focusing on nighttime adventures; and Changeability of Strange Dream (2004, ZCDS-0003), delving into dream science themes. Later volumes like Dateless Bar "Old Adam" (2016, ZCDS-0016) revisit PC-98 motifs in a bar-setting narrative, while the most recent, Taboo Japan Disentanglement (2024, ZCDS-0018), incorporates elements from games like Unconnected Marketeers (2021) across 10 tracks. These albums, typically containing 8-12 tracks each, are self-published by Team Shanghai Alice and sold primarily at events like Comiket and Hakurei Shrine Reitaisai, with over a dozen volumes released by 2025 emphasizing ZUN's solo production process. Collaborations within official media, such as the soundtrack for Phantasmagoria of Flower View (2005, ZCDS series precursor), highlight ZUN's versatility in adapting themes for multiplayer dynamics. The music's evocative style has established its foundational role in the series, prioritizing emotional resonance over technical complexity. The print works of the Touhou Project encompass a variety of official manga, light novels, and guidebooks produced under the supervision of ZUN, expanding the lore of Gensokyo through narratives focused on side characters, daily incidents, and in-universe documentation. These publications, often serialized in magazines like Monthly Comic Rex and Comp Ace before compilation by publishers such as Ichijinsha and Kadokawa, maintain consistency with the series' canon while exploring non-game events, emphasizing themes of youkai-human interactions, hermetic lifestyles, and technological curiosities among peripheral figures like the three mischievous fairies or kappa engineers. Unlike the main games' incident-resolution arcs, these stories prioritize slice-of-life vignettes and exploratory tales, providing deeper character backstories without advancing the primary timeline. Among the manga, Silent Sinner in Blue (Touhou Bougetsushou), written by ZUN and illustrated by Aki Eda, was serialized in Monthly Comic Rex from June 2007 to April 2009 across three volumes, centering on an expedition to the moon involving key residents like Reimu Hakurei and Marisa Kirisame as they navigate lunar politics and forgotten histories. Published by Ichijinsha, it introduces lunar elements that echo the games' fantastical scope while delving into themes of extraterrestrial diplomacy and personal rivalries. Subsequent series include Wild and Horned Hermit (Touhou Ibarakasen), also by ZUN with art by Aya Azuma, which began serialization in Comic Rex in August 2010 and remains ongoing as of 2025 with 10 volumes, following the oni hermit Kasen Ibaraki's adventures in mentoring Reimu and uncovering ancient mountain lore tied to her hidden past. Similarly, Forbidden Scrollery (Touhou Suzunaan), scripted by ZUN and drawn by Moe Harukawa, ran in Comp Ace from October 2012 to July 2017 for seven volumes under Kadokawa, exploring the human village's book trade through the young collector Kosuzu Motoori and her encounters with forbidden youkai texts, highlighting risks of magical knowledge leakage into human society. The most recent manga, Lotus Eaters (Touhou Suichouka), written by ZUN and illustrated by Mizutataki, started in Comp Ace in December 2020 and continues serialization as of November 2025, with over 70 chapters released, including chapter 70 in the October 2025 issue, probing ancient threats from drunken youkai and forgotten deities that loosely connect to the themes of antiquity in Touhou 20: Fossilized Wonders. Light novels and side stories form another pillar, such as the Touhou Sangetsusei series—beginning with Eastern and Little Nature Deity (2002–2007) and continuing through Strange and Bright Nature Deity (2007–2009) and the ongoing Visionary Fairies in Shrine (2010–present)—written by ZUN with varying artists like Makoto Hirasaka and Laris, chronicling the prankish escapades of the Three Fairies of Light (Sunny Milk, Luna Child, and Star Sapphire) in the Forest of Magic, blending humor with subtle explorations of fairy resilience and alliances with figures like Cirno. These episodic tales, published by Ichijinsha, offer whimsical counterpoints to the series' more intense conflicts, focusing on everyday mischief and seasonal festivals. Guidebooks and symposium volumes provide encyclopedic depth, exemplified by Perfect Memento in Strict Sense (Touhou Gumonshiki), compiled by ZUN with illustrations from Aki Eda and others, released December 27, 2006, by Ichijinsha as an in-universe compendium narrated by the chronicler Hieda no Akyuu, detailing youkai species, locations, and customs from games 6 through 9 with accompanying commentary tracks on CD. Seasonal guidebooks integrate artwork, ZUN's production notes, and lore summaries tied to specific events like the events of Touhou Hisoutensoku, published by Kadokawa to bridge game releases with expanded world-building. Other symposium works, including Bohemian Archive in Japanese Red (2005) and Symposium of Post-mysticism (2012), both by ZUN and Ichijinsha/Kadokawa, compile interviews, articles, and profiles in a newspaper or forum style, enriching conceptual understanding of Gensokyo's societal dynamics without exhaustive listings of every entity. These print expansions, with print runs often exceeding 10,000 copies per volume through major publishers, underscore the project's narrative breadth beyond gameplay.

Other adaptations

The Touhou Project has seen several licensed video game adaptations developed by third-party studios under ZUN's approval, expanding the series into genres beyond bullet hell shooters while adhering to the established lore of Gensokyo. The Touhou Genso Wanderer series, a line of dungeon crawler RPGs produced by Aquaria and published by NIS America, features characters exploring procedurally generated dungeons and engaging in turn-based combat; notable entries include Touhou Genso Wanderer -FORESIGHT-, which launched on PC via Steam in May 2024. Similarly, Touhou Spell Carnival, a strategy RPG blending shoot 'em up elements with tactical gameplay, was released on Steam in May 2025 by developers Idea Factory, Compile Heart, and STING, allowing players to command Touhou characters in grid-based battles. Fighting game spin-offs, such as Urban Legend in Limbo (developed by Twilight Frontier in collaboration with Team Shanghai Alice and released in 2015), introduce competitive aerial combat mechanics inspired by the series' danmaku system, focusing on urban legend-themed incidents without altering core canon events. More recent titles like Touhou ~Red Empress Devil., an action roguelike set in the Scarlet Devil Mansion and published by STUDIO POCO on Steam in March 2025, emphasize bullet-hell shooting with randomized elements, maintaining fidelity to the franchise's aesthetic and narrative constraints. While no full-length official anime series has been produced—consistent with ZUN's preference to avoid extensive narrative expansions that could conflict with his vision—short promotional videos and ZUN-approved fan animations have emerged as extensions of the media. For instance, Fantasy Kaleidoscope The Memories of Phantasm, a doujin animated series by Manpuku Jinja starting in 2010, retells events from early Touhou games through episodic OVAs, earning tacit approval through its alignment with canon and distribution at events like Comiket. Promotional content, such as animated trailers for spin-offs like Hopeless Masquerade, has been created by developers like Twilight Frontier to highlight gameplay and character dynamics, but these remain brief and non-canonical supplements. Official merchandise encompasses a wide range of ZUN-licensed products, including figures, apparel, and accessories produced by reputable manufacturers to capitalize on the series' popularity. Collaborations with brands like SuperGroupies have yielded themed clothing lines, such as jackets and T-shirts inspired by characters like Reimu Hakurei and Marisa Kirisame, released in limited editions since 2023. Figures from companies like Good Smile Company feature detailed scale models of key characters, often tied to specific games or events. Crossovers extend to gaming, including an official integration with Taito's Rakugaki Kingdom (service ended in 2021), where Touhou characters like Reimu appeared as playable elements in the mobile title as part of a licensed partnership. Stage plays, such as the 2013 production Gensokyo, represent rare theatrical adaptations approved for performance at doujin events, dramatizing Gensokyo's incidents through live action while preserving the source material's whimsical tone. These adaptations collectively respect the Touhou canon by avoiding contradictions to mainline storylines, instead serving as supplementary explorations that enhance fan engagement without supplanting ZUN's original works.

Development

Team Shanghai Alice

Team Shanghai Alice is a Japanese doujin circle founded and operated solely by Jun'ya Ōta, better known by his professional pseudonym ZUN, who was born on March 18, 1977. ZUN graduated from Tokyo Denki University, where he majored in mathematics and first became involved in game development through the student group Amusement Makers. After graduation, ZUN was employed at Taito Corporation as a programmer from 1998 to 2007, during which time he contributed to various games while continuing Touhou development in his spare time, leading to a hiatus in mainline releases until 2002. Since 1996, ZUN has single-handedly managed all aspects of the Touhou Project, including programming, graphics, music composition, and writing, beginning with the series' debut title Highly Responsive to Prayers. This solo approach underscores the circle's informal structure, with no additional employees or external collaborators on core works, allowing ZUN complete creative autonomy. The circle, originally known as ZUN Soft during the early PC-98 era, was rebranded as Team Shanghai Alice around 2002 to coincide with the Windows transition and the release of Embodiment of Scarlet Devil. The name draws from the Touhou character Alice Margatroid and her signature Shanghai dolls, reflecting ZUN's thematic emphasis on fantasy elements within the series. All publications remain self-financed and self-published through doujin events, emphasizing independence from traditional publishing. Over time, the circle has evolved from pure doujin roots to a semi-commercial model, testing demos at events like Reitaisai before full releases at Comiket, while retaining full control over the IP—though licensed spin-offs by external developers, such as fighting games from Tasofro, emerged starting in the mid-2000s. ZUN maintains a notably reclusive public persona, granting few interviews that reveal his influences, including classic shoot 'em ups like the Gradius series for gameplay mechanics and Japanese rock music for compositional style. His solo workflow has led to irregular release schedules, with occasional hiatuses due to personal projects, such as music albums outside the series. As of 2025, ZUN continues his independent efforts, culminating in Touhou 20: Fossilized Wonders, released on August 17 at Comiket 106, where the circle maintained its traditional booth for direct fan sales.

Production process

ZUN's production process for the Touhou Project emphasizes a solo, iterative workflow that prioritizes creative intuition over extensive planning or collaboration. He begins by establishing the game's setting and story, which serve as the foundation for subsequent elements. This is followed by character development, where designs are tailored to fit the narrative and stage themes, such as assigning mysterious figures to challenging levels. Gameplay mechanics, including bullet patterns scripted using custom tools like the Enemy Control Language (ECL), are integrated later to align with the aesthetic and thematic goals, focusing on beauty and density rather than aggression. ZUN believes there is a feminine charm to danmaku, which influences the series' predominantly female character roster. Custom engines evolved from the PC-98 era, with a complete rewrite for Windows upon the release of Embodiment of Scarlet Devil in 2002; the core engine has since been iteratively refined for balancing through personal trials, without formal beta testing beyond self-play. Music composition occurs after character and story outlines are set, with ZUN creating all tracks himself on a keyboard in a compact workspace, initially recording melodies in real-time and exporting to MIDI or WAV formats. Self-taught without formal training, he conceives themes to complement the plot, such as ethereal motifs for Gensokyo's supernatural elements, often completing soundtracks in tandem with gameplay integration. Early titles featured short development cycles, but later mainline games typically span 1-2 years, allowing for refinement amid ZUN's commitments. Character artwork is hand-sketched by ZUN in a distinctive black-and-white style, emphasizing simple lines and silhouettes that fans historically colored for doujin works until official full-color illustrations appeared in later releases like Shoot the Bullet (2005). Dialogue and narrative text are written post-gameplay scripting to ensure seamless integration, capturing character interactions during boss encounters without extensive revisions. Lacking external testers, ZUN relies on personal playthroughs for balance, which contributes to the minimalist approach but occasionally results in launch bugs or inconsistencies, such as uneven difficulty spikes. These are addressed through post-release patches, with later titles showing increased polish, like refined hitbox visuals and audio enhancements. The Touhou Project series does not use a single standard font for its logos; each game's title logo typically features a unique font, often from Japanese foundries such as DynaComware. PC-98 era games generally used MS明朝, while early Windows games, for example Touhou Koumakyou ~ the Embodiment of Scarlet Devil, used DF POPコン W12 (also referred to as DFPOPCorn-W12 or DF POPコン Std W12). Later games have incorporated fonts from foundries including Morisawa and Fontworks. Releases follow a doujin strategy centered on events, with demo trials distributed at conventions like the Hakurei Shrine Reitaisai—for instance, the trial for the 20th mainline game, Fossilized Wonders, debuted at Reitaisai 22 on May 5, 2025. Full versions launch digitally via platforms like Steam and physically at Comiket, enabling direct fan sales while tools facilitate legacy conversions, such as PC-98 titles to modern systems. This event-driven model sustains the series' independence, though solo limitations have prompted gradual evolutions, including broader digital accessibility in recent years.

Reception

Critical response

The Touhou Project has garnered acclaim from niche gaming outlets for its revival of the danmaku genre and ZUN's unique blend of intricate bullet patterns, orchestral soundtracks, and folklore-inspired narratives. The 2002 release of Embodiment of Scarlet Devil marked a pivotal shift, transitioning the series from PC-98 obscurity to broader PC accessibility and establishing its signature style that emphasized dense, artistic bullet hell gameplay. Subsequent mainline titles, such as Undefined Fantastic Object (2009), have been lauded in doujin-focused reviews for their exhilarating challenge and melodic compositions, though the series' doujin status has limited mainstream coverage. Spin-off entries like Touhou: New World (2023) received positive notes from critics for fluid combat and a stellar soundtrack that captures the franchise's whimsical essence, earning scores around 64/100 on aggregate sites for its accessible RPG elements. Criticisms often center on the steep learning curve, which can alienate newcomers with its unforgiving difficulty and minimal tutorials, alongside repetitive level designs in longer playthroughs. However, outlets have commended the atmospheric world-building and high replayability through multiple characters and spell card systems, as seen in analyses of the series' enduring appeal in indie shmup circles. For instance, Touhou: New World was critiqued for underdeveloped presentation and genre blending that feels disjointed, yet praised for its light-hearted charm. In the doujin scene, the series has earned informal accolades like "Indie Game of the Year" nods at events such as Comiket, recognizing its influence on self-published gaming. Recent mainline entry Touhou 20: Fossilized Wonders (2025) has been highlighted in previews for its thematic exploration of ancient relics and evolved mechanics, though early critiques note familiar pattern structures amid innovative stone-based power-ups, with aggregated professional sentiment leaning positive at around 4/5 for core fans. Touhou 20 received positive reception from fans, with an 85% approval rating on Steam as of November 2025. Print works like Silent Sinner in Blue (2008–2009) have contributed to the series' reputation for narrative nuance beyond gameplay. Overall, the franchise is valued for its niche cultural appeal, blending challenge with creative freedom. Critical perspectives have evolved from viewing Touhou as an underground curiosity in the early 2000s to a respected genre-definer by the 2010s, influencing global indie shmups with its emphasis on aesthetic bullet patterns and community-driven extensions. This shift underscores its role in sustaining doujin creativity amid commercial success in related media.

Commercial success

The Touhou Project's commercial trajectory began modestly with its PC-98 era releases, where initial print runs were limited due to the doujin distribution model. For instance, the first game, Highly Responsive to Prayers (1996), sold very few copies, reflecting the niche audience for PC-98 software at events like Comiket, where physical CDs were primarily sold. Lotus Land Story (1998) also saw low sales. The series' shift to Windows with Embodiment of Scarlet Devil (Touhou 6, 2002) marked a pivotal mainstream breakthrough, transitioning from obscurity to widespread doujin popularity and enabling larger production runs at subsequent Comiket conventions. By the 2010s, distribution expanded beyond physical doujin sales at Comiket and Reitaisai to include digital platforms and licensed console releases, boosting accessibility and revenue. Team Shanghai Alice began offering mainline games on Steam starting with Shoot the Bullet (Touhou 9.5) in 2017, followed by PC-98 ports in 2019 and bundled collections like the Touhou Luna Nights enhanced edition. Spin-off titles, developed under ZUN's licensing guidelines, further amplified reach on consoles such as Nintendo Switch and PlayStation 4; for example, Touhou Genso Wanderer: Lotus Labyrinth (2019) achieved a 50% day-one sell-through rate in Japan despite a modest initial shipment. Official music releases, including ZUN's Music Collection CDs sold at events, contribute steady income through doujin shops and online retailers. Print works, serialized in magazines like Ichijinsha's Comptiq, generate additional revenue via compiled volumes. Licensed games have driven significant economic impact, with representative titles demonstrating the series' global market potential. Touhou Luna Nights (2018), a metroidvania spin-off, reached 500,000 units sold by July 2025, underscoring sustained demand. Similarly, Touhou Mystia's Izakaya (2023) has seen strong sales on Steam, with over 30,000 user reviews indicating hundreds of thousands of copies sold. Rhythm-based spin-offs like Touhou Danmaku Kagura: Phantasia Lost (2024) sold around 10,000 units in its first Steam week, yielding nearly $200,000. These figures highlight how collaborations with publishers like Playism and Alliance Arts extend the franchise's profitability beyond ZUN's direct releases. Recent milestones include spikes in 2024–2025, with Touhou ~ Red Empress Devil (March 2025) launching on Steam as a roguelike shooter and Touhou Spell Carnival (November 2024 on consoles, May 2025 on PC) blending strategy RPG and bullet hell elements, both capitalizing on the series' enduring appeal. The 20th mainline entry, Fossilized Wonders (demo at Reitaisai 22 in May 2025, full release at Comiket 106 in August 2025), topped event charts, reinforcing doujin sales as a core driver. The doujin economic model has sustained the project's independence, allowing ZUN to operate as Team Shanghai Alice's sole member since the mid-2000s without corporate backing. Profits from event-based CD sales, Steam digital distribution (post-Touhou 16 in 2017), and selective licensing enable full-time development, with ZUN retaining creative control while permitting fan works under strict non-commercial guidelines. Critical acclaim for gameplay innovation has indirectly fueled these sales by expanding the core audience.

Legacy

Cultural influence

The Touhou Project has significantly influenced the bullet hell genre, revitalizing interest in intricate pattern-based shooting mechanics among indie developers and players. Its dense, aesthetically pleasing bullet patterns have inspired games like Enter the Gungeon, drawing comparisons in roguelike shooter design and enemy bullet behaviors. This revival extended the genre's appeal beyond Japanese arcades into Western indie scenes, emphasizing creative danmaku (bullet curtain) systems over simplistic power-ups. Additionally, Touhou's cultural footprint includes enduring memes such as the ⑨ symbol associated with Cirno, originating from the manual of Touhou 9: Phantasmagoria of Flower View where the ice fairy is labeled ⑨ corresponding to "baka" (idiot), leading fans to celebrate September 9 as "Cirno Day"; related memes like "Cirno's perfect math class" proliferated on imageboards like 2channel in the mid-2000s. The "ZUN art style" meme similarly arose from creator ZUN's intentionally simplistic, disproportionate character designs, often parodied for their childlike proportions and bold colors in fan art and discussions. In the music domain, Touhou's soundtrack has spawned a vast doujin remixing scene, with official tracks from ZUN's compositions remixed in thousands of CDs annually at events like Comiket and Reitaisai, blending chiptune, rock, and electronic elements. This influence permeates broader Japanese pop culture, including covers in Vocaloid software—such as Hatsune Miku renditions of themes like "U.N. Owen Was Her?"—and contributions to the chiptune revival, with ZUN's MIDI-like synths influencing underground electronic acts and rock arrangements that emphasize melodic intensity. Touhou has permeated popular culture through anime-adjacent media and merchandise, originating much of its visual meme culture on platforms like Danbooru, a booru-style imageboard launched in 2006 that heavily features Touhou fan art and sprites as tagging exemplars. Official collaborations, such as the 2020 Sanrio crossover featuring characters like Reimu Hakurei alongside Hello Kitty, expanded its reach into mainstream kawaii merchandise, including apparel and figurines sold via Lotte and other retailers. Internet fame surged post-2007 via Nico Nico Douga, where user-generated MAD videos remixing Touhou gameplay with anime clips amassed millions of views, popularizing the series beyond gaming circles. Globally, Touhou gained Western traction through fan-made English patches in the 2010s, notably the Complete English Patch Pack for early PC-98 titles like Highly Responsive to Prayers by community translators, enabling broader accessibility and fostering international communities. Cosplay of characters such as Marisa Kirisame and Sakuya Izayoi became staples at conventions like Anime Expo and Otakon, with elaborate danmaku-themed costumes highlighting the series' visual flair. As of 2025, the release of Touhou 20 sparked renewed memes on platforms like Reddit and X (formerly Twitter), including parodies of its seasonal mechanics in viral threads. Post-2020, viral trends like AI-generated danmaku art—using tools like Stable Diffusion to create intricate bullet patterns with Touhou characters—have amplified its influence in digital art circles, often shared on DeviantArt and Twitter. Following the August 2025 release of Touhou Kinjōkyō: Fossilized Wonders, fan communities reported increased engagement, with over 500,000 downloads of the demo by Reitaisai and viral speedrun challenges on Twitch as of November 2025.

Fan community

The Touhou Project's fan community is renowned for its prolific doujin ecosystem, where thousands of fan-created works, including games, art books, and videos, are produced and distributed at major events like Comiket. Notable examples include fan games such as Touhou Puppet Dance Performance, a Pokémon-inspired title developed by the circle FocasLens and released at Comiket 87 in 2013, which has inspired mod projects and community tournaments. Music circles like IOSYS have contributed significantly through parody arrangements, blending Touhou themes with electronic and vocal styles in albums distributed at doujin markets. Online, the community thrives through dedicated resources like the Touhou Wiki (en.touhouwiki.net), established in 2006 as a comprehensive English-language database for game lore, characters, and mechanics, serving as an essential hub for global fans. Forums such as Maidens of the Kaleidoscope, originating around 2005 as one of the earliest English Touhou discussion spaces, have facilitated translations, fan theories, and collaborative projects, evolving through multiple iterations to preserve historical discussions. Subcultures within the fandom include vast repositories of fanart on platforms like Danbooru, which hosts over a million Touhou-tagged images as of 2025, fostering artistic expression and tag-based organization. Speedrunning communities actively engage on Twitch, where players showcase optimized runs of official and fan games, contributing to leaderboards and live events that highlight technical mastery. The English-speaking segment has grown steadily, with heightened activity in 2025 around discussions of Touhou 20: Fossilized Wonders, drawing in newcomers via online forums and streams. A notable aspect of the fan community is the widespread perception of many Touhou characters as embodying innocence or purity, stemming from their childlike, carefree, or simple-minded personalities despite their status as powerful supernatural beings. Commonly cited examples include Cirno, the foolish ice fairy; Koishi Komeiji, who became carefree and driven by subconscious impulses after sealing her third eye; and fairies such as the Three Fairies of Light and Clownpiece, who are seen as playful and lacking malice. This perception contrasts with more cunning or mature characters like Yukari Yakumo. Fans frequently highlight this innocence in discussions, fanart, memes, and other creative works, emphasizing the charm of powerful beings acting pure-hearted. Fan contributions have been pivotal, particularly through unofficial translations that provided global access to the series before official English releases began in 2018 with titles like Touhou Hisoutensoku on Steam. Projects like the Touhou Patch Center enable community-driven patches for older games, ensuring accessibility across languages. Overseas conventions, such as TouhouFest in California—modeled after Japan's Reitaisai—host panels, merchandise, and game demos, with the 2025 edition held on June 14-15 at the Torrance Cultural Arts Center. ZUN's copyright policy has enabled this proliferation through lenient guidelines, allowing non-commercial doujin works, fan music, and translations as long as they credit the original, avoid harming the series' reputation, and do not use official assets directly; these rules, updated in 2024 to include platforms like itch.io, emphasize personal enjoyment over profit. However, stricter IP protections apply to licensed adaptations, limiting fan works' integration with official merchandise. In 2025, post-Touhou 20 anticipation has spurred new fan games, such as collaborative bullet hell titles showcased at events, further extending the ecosystem.

Events and conventions

The Events and Conventions section of the Touhou Project encyclopedia entry focuses on key gatherings that foster community engagement and promote the series through fan-driven activities and official announcements. Reitaisai, the flagship convention held twice a year, exemplifies this by serving as a central hub for derivative works and series updates. Reitaisai, formally known as the Hakurei Shrine Grand Festival, has featured a spring edition held annually since 2004 as a Touhou Project-exclusive event, with an autumn edition introduced in 2014, making it a biannual occurrence overall; it initially took place in smaller venues in Tokyo and Yokohama before relocating to Tokyo Big Sight in 2008. Organized by dedicated fan committees rather than Team Shanghai Alice, it features thousands of doujin circles selling fan works such as manga, music albums, and artwork, with recent editions like Reitaisai 20 in 2023 hosting over 1,800 booths. The 22nd edition on May 5, 2025, marked a milestone with the debut of a trial version for Touhou 20: Fossilized Wonders, drawing significant crowds for hands-on previews and contributing to heightened series visibility. Comiket, Japan's biannual doujinshi fair held in summer and winter, provides another key platform where creator ZUN maintains a booth to sell official Touhou games, soundtracks, and merchandise. ZUN's presence at events like Comiket 106 on August 16-17, 2025, facilitated the physical release of Fossilized Wonders, often resulting in long lines and sales spikes for new titles. These appearances not only boost direct sales but also amplify announcements, such as upcoming Steam ports following physical debuts. Internationally, dedicated Touhou conventions have emerged to connect global fans, with TouhouFest serving as the primary annual U.S. event since its inception, holding its 2025 edition on June 14-15 in Torrance, California, to showcase panels, vendor halls, and community meetups. In Europe, while no large-scale standalone conventions exist, Touhou enthusiasts organize gatherings and meetups at broader anime events like Japan Expo Paris, where associations such as Touhou-Bohu promote the series through exhibitions since 2015. The COVID-19 pandemic prompted shifts to online streams for tournaments and music performances, maintaining engagement via platforms like Twitch during postponed in-person events such as the 2020 Reitaisai. These events typically include cosplay contests featuring iconic characters like Reimu Hakurei, live music arrangements (though ZUN's personal performances remain rare), and competitive tournaments for spin-off titles such as Touhou Hisoutensoku. Such activities strengthen community bonds, with announcements at Reitaisai and Comiket often correlating to surges in fan work production and digital sales. Over two decades, Touhou events have evolved from modest beginnings—Reitaisai's 2004 debut with just 114 circles—to major attractions, with later installments attracting tens of thousands of attendees and underscoring the series' enduring doujin influence beyond pre-2020 coverage. This growth reflects the project's shift from niche indie releases to a cornerstone of fan-driven culture.

References

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