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WRC 5
WRC 5
from Wikipedia

WRC 5 FIA World Rally Championship
European edition cover art
DeveloperKylotonn
PublisherBigben Interactive
DirectorAlain Jarniou
SeriesWorld Rally Championship
Platforms
Release
  • WW: 13 October 2015
GenreRacing
ModesSingle-player, multiplayer

WRC 5 is a racing video game based on the 2015 World Rally Championship season. The game was developed by French developer Kylotonn and published by Bigben Interactive for Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PlayStation Vita platforms in October 2015. It is the first game in the series developed by Kylotonn. This is the final installment of WRC for PS3, PlayStation Vita, and Xbox 360.

It is the first WRC game for eighth generation consoles and as the official video game of the 2015 World Rally Championship season features cars and rallies from the 2015 season, including support categories, and a total of 400 km of stages. The game also featured British indie rock band Bastille's song "Pompeii" in its intro.

Reception

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IGN said: "A restart from scratch for the WRC series, but does not leave a mark in the mud of the World Rally Championship".[4] PlayStation Official Magazine – UK described the game as "rough around the edges, yet with plenty of fun to be had".[citation needed] Game Informer wrote: "While WRC 5 offers a decent experience, it lacks bite or any distinguishing characteristics".[5]

The game reached number 10 in the UK retail sales chart, and number 10 in the downloads chart.[6][7]

References

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from Grokipedia
WRC 5 is a rally simulation video game developed by and published by Bigben Interactive, serving as the official licensed title for the 2015 FIA (WRC) season. Released in October 2015 for Windows, , , , , and , it features all 13 official rallies from the season, along with more than 50 licensed teams and drivers across the WRC, WRC 2, and Junior WRC categories. The game emphasizes realistic rally simulation with a newly developed that models vehicle handling on diverse surfaces including asphalt, , , and , enhanced by dynamic effects, day-night cycles, and a damage system that impacts performance. Players can experience the full 2015 championship calendar, starting from and spanning global locations like , , and , with each rally comprising multiple special stages that test co-driver and precise driving. Gameplay modes include a career progression system where players build their reputation from junior events to the top tier, quick rally and stage options for casual play, a tutorial-focused Rally School, and both local and online multiplayer for competitive racing. Customization options allow tuning of cars and selection of co-drivers, while the title's official licensing ensures authenticity in liveries, tracks, and participant lineups, making it a comprehensive representation of professional rally .

Development

Announcement and licensing

WRC 5 was first announced on May 19, 2015, through a developer diary video released by publisher Bigben Interactive and developer Games, which introduced the development team. This marked 's debut in the video game series, following titles developed by from 2001 to 2009 and from 2010 to 2013, representing a shift to a French-based development team. brought experience from previous racing simulations, including Truck Racer released in 2013. The studio secured the official FIA license for the 2015 season, enabling the inclusion of all 13 rallies, official drivers, and vehicles from the WRC, WRC 2, WRC 3, and Junior WRC categories. This partnership with Bigben Interactive as publisher facilitated the production, with the agreement emphasizing authentic representation of the season's events. Alain Jarniou was appointed as game director, overseeing the project with a commitment to building all assets from scratch rather than reusing elements from prior WRC games, to establish a new foundation for the series.

Production process

The production of WRC 5 represented Kylotonn's most ambitious endeavor to date, marking the studio's largest project with a development cycle of just one year. This effort involved constructing a new in-house , known as Kt Engine HD (KtHD), tailored specifically for rally . The engine incorporated a brand-new physics system developed from the ground up to deliver realistic vehicle handling across diverse surfaces such as gravel, snow, and tarmac, capturing the nuances of rally during a transitional period from last-generation to next-generation hardware. Content creation focused on faithfully recreating the 2015 FIA season, including detailed modeling of official vehicles like the and , alongside representations of drivers and support categories such as WRC 2 and Junior WRC. The team integrated all 13 official rallies, comprising 65 special stages that totaled over 400 kilometers of track, to provide an authentic seasonal experience. These elements were built using high-fidelity assets to ensure visual and mechanical accuracy in a cross-platform environment spanning PS4, , PS3, , and PS Vita. Key challenges arose from adapting the and physics to support both next-generation consoles with advanced features—like dynamic systems including sun, rain, and snow, plus day-to-night cycles—and the limitations of last-generation platforms, all within the compressed timeline. This hardware straddle demanded iterative optimizations to maintain and realism without compromising core simulation elements, such as surface-specific traction and deformation effects. The global scope of rally locations further intensified the workload, requiring rapid asset creation for varied terrains and environmental conditions.

Gameplay

Core mechanics

WRC 5 employs a brand new that delivers detailed simulation, emphasizing realistic handling tailored to diverse road surfaces such as , , asphalt, , , and . The system accounts for surface-specific traction, where in the rally proves notably slippery, demanding precise control to avoid slides, while the rocky and -choked paths of the rally offer firmer grip but challenge suspension through rough terrain. An advanced damage model further integrates these elements, as collisions can impair components like the gearbox or , progressively degrading performance from mild wear to total destruction without instant failure. Controls in WRC 5 support a range of input devices, including gamepads for accessible play, force-feedback steering wheels like the T500 for enhanced immersion on PC. Co-driver navigation is facilitated through a system that simulates real WRC co-piloting, with the virtual co-driver providing audible cues for turns (e.g., "left 3" indicating a sharp left bend), crests, jumps, and other hazards to guide the player along the route. These notes appear on-screen for quick reference but can be set to voice-only for a more authentic, road-focused experience. Environmental interactions enhance the simulation via real-time weather effects, including rain that reduces visibility and slicks surfaces, and snow that alters traction and handling mid-stage. A dynamic day-night cycle compounds these challenges, with dimming twilight straining headlights during evening runs. Players can utilize stage replay features for post-run analysis and a rewind function to the last checkpoint, allowing recovery from errors without restarting the entire stage. The rally structure revolves around time-based special stages, where competitors race against the clock on closed roads across 13 official 2015 events, using licensed cars from that season. Each rally includes multiple special stages, preceded by shakedown practice sessions to test vehicle setups and familiarize with conditions before timed competition.

Game modes and content

WRC 5 features a single-player career mode known as the WRC Experience, which simulates a driver's progression from the Junior WRC category to competing in the full , ultimately aiming to become world champion. Players begin in the Junior WRC season, advancing to WRC-2 upon success, and finally to the WRC, where they participate in season-long simulations across all 13 official 2015 rallies, managing team resources and performance to secure podium finishes and titles. For casual play, the game offers quick stage and rally selections from its 13 official events, recreating the 2015 WRC calendar, including diverse terrains such as the tarmac twists of Rallye Monte-Carlo and the high-speed jumps of . Players can customize difficulty levels, weather conditions, and driving assists to tailor the experience, with over 80 special stages available for individual runs or full rally completions. Multiplayer options include online championships where up to eight players compete asynchronously via ghost , recording times on selected stages or full events to climb global leaderboards. Local split-screen mode supports two players simultaneously on the same console, fostering head-to-head competition on any unlocked stage. Additional content encompasses the Rally School tutorial mode, which provides interactive lessons on fundamental rally techniques like cornering, braking, and pace note usage across varied surfaces. The game also supports WRC-2 and Junior WRC categories with dedicated vehicles, such as the for production-based in WRC-2, enabling players to explore lower-tier championships with distinct handling and power characteristics.

Release

Platforms and launch

WRC 5 was released for Microsoft Windows via , , , , , and . The PC version launched worldwide on October 8, 2015, while the console versions launched on October 13, 2015, providing access to the full 2015 FIA season across all supported platforms. This installment represented the final WRC title available on the , , and , as the series shifted focus to current-generation hardware starting with its successor. There were no significant regional variations in content or features, with publisher Bigben Interactive coordinating both digital downloads and physical retail copies globally. Post-launch support included minor patches primarily addressing bugs and improving compatibility, such as adding support for additional steering wheels.

Marketing and editions

Bigben Interactive and Games promoted WRC 5 through a series of developer diaries and trailers that highlighted the game's development and rally authenticity. The first developer diary, released in May 2015, focused on car modeling techniques, showcasing the team's efforts to replicate real WRC vehicles with high-fidelity details. Trailers included the reveal trailer in January 2015 introducing the game's scope, the announcement trailer in July 2015 demonstrating diverse conditions like dirt, snow, and rain across global rallies, and the launch trailer in October 2015 emphasizing high-speed action. Specific gameplay previews, such as one for the rally stages, illustrated challenging gravel roads and jumps to build excitement for the simulation's realism. The marketing campaign leveraged the official FIA license, featuring endorsements from real WRC drivers and teams in promotional materials to underscore the game's authenticity. Trailers and previews incorporated actual 2015 season drivers and cars, fostering partnerships that aligned the game with the live WRC events for . Integration with official WRC broadcasting was evident through shared branding on digital platforms, while on and console stores highlighted the simulation's precision in physics and surface handling. WRC 5 was released in multiple editions to cater to different player interests. The standard edition provided core access to all 2015 WRC rallies, cars, and drivers. The , available exclusively at select retailers like for PS4 and , included the exclusive WRC Concept Car S—a custom-designed for use in Quick Rally and modes—as a incentive to encourage early purchases. Post-launch, the eSports Edition bundled the base game with DLC expansions, offering full access to the eSports WRC online championship for competitive multiplayer events, 13 additional special stages (one per rally), and three exclusive liveries for the WRC Concept Car to enhance customization and replayability. This edition targeted competitive players seeking expanded online features and content variety.

Reception

Critical reviews

WRC 5 received mixed reviews from critics, earning an aggregate score of 62/100 on for the version based on 22 reviews and 62/100 for the PC version based on 22 reviews. The overall reception praised the game's rally authenticity but frequently criticized issues with and technical bugs. Critics highlighted several positive aspects, particularly the realistic physics and variety of stages drawn from the 2015 FIA season. For instance, Push Square commended the "slick handling" that effectively captures the essence of rally racing. Reviews also appreciated the detailed environments and dynamic effects, which added to the simulation's immersion during high-speed runs across diverse terrains. On the negative side, the career mode was often described as repetitive, with noting it offers a "decent experience" but "lacks bite or any distinguishing characteristics." Graphical issues were prominent on last-generation platforms like the , including low frame rates and sparse visuals that diminished the next-gen promise. Sound design drew complaints for being lackluster beyond the introductory track, with a notable absence of ambient effects and inconsistent audio that failed to enhance the racing atmosphere. Specific outlets echoed this balance; for example, The Sixth Axis called it a "fun and accessible" rally experience despite detracting issues like bugs and AI glitches. described it as a "convincing " marred by modesty and technical problems, including crashes and unsalvageable AI errors. The consensus positioned WRC 5 as a competent but unremarkable rally simulator, suitable for fans of the but hindered by unpolished elements.

Commercial performance

WRC 5 debuted at number 12 on the all-formats sales chart in the week ending October 17, 2015, reflecting solid initial uptake in a competitive market dominated by titles like FIFA 16. The game performed strongly across Europe, benefiting from the World Rally Championship's regional popularity and Kylotonn's origins, with particular success in markets like and the where rally simulations resonate with local motorsport enthusiasts. By September 2016, WRC 5 had sold 700,000 units worldwide across all platforms, marking a commercial milestone for the series under publisher Bigben Interactive. On PC via , estimates indicate around 92,300 copies sold, contributing to its enduring digital footprint. In , sales remained modest, as rally games maintain a niche appeal compared to broader genres. The title's long-term availability has been supported by frequent Steam discounts, including up to 90% off during sales events, helping sustain player interest years after launch. This performance laid the groundwork for Kylotonn's continued stewardship of the WRC license, influencing subsequent entries like WRC 6 through iterative improvements in simulation and content.

References

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