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Yatterman Night
Yatterman Night
from Wikipedia
Yatterman Night
Promotional visual featuring (from left to right) Elephantus, Leopard, and Voltkatze.
夜ノヤッターマン
(Yoru no Yattāman)
GenreComedy drama, fantasy, science fiction
Created byTatsunoko Production
Anime television series
Directed byTatsuya Yoshihara
Produced byAtsushi Moriyama
Kozo Misawa
Written byKazuyuki Fudeyasu
Music byTatsuya Kato
StudioTatsunoko Production
Licensed by
Original networkTokyo MX, ytv, CTV, BS NTV
English network
Original run January 13, 2015 March 31, 2015
Episodes12 (List of episodes)

Yatterman Night (夜ノヤッターマン, Yoru no Yattāman) is an anime television series by Tatsunoko Production. The series celebrates the 40th anniversary of the Time Bokan franchise and is inspired by Tatsunoko's 1970s anime series Yatterman. The series aired in Japan between January 13 and March 31, 2015 and is licensed in North America by Funimation.

Plot

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A long time ago, the Yattermen were heroes of justice who fought against the evil Doronbow Gang, exiling them and bringing peace to the Yatter Kingdom. Several generations later, however, the Yattermen have since become corrupt with power while everyone else has been forced to live in poverty and despair. After losing her mother to the Yattermen's selfishness, Leopard, a direct good descendant of the gang's leader Doronjo, reforms the Doronbow Gang with Boyacky and Tonzra's good descendants, Voltkatze and Elephantus, to rebel against the corrupt Yattermen.[2]

Characters

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Leopard (レパード, Repādo) / Doronjo (ドロンジョ)
Voiced by: Eri Kitamura
A 9-year old girl who is a direct good descendant of the Doronbow Gang's leader, Doronjo. When her mother dies as a result of the current Yattermen not allowing her to get the medicine she needed, Leopard reforms the Doronbow Gang to take vengeance against the Yatter Kingdom.
Voltkatze (ヴォルトカッツェ, Vorutokattse) / Boyacky (ボヤッキー, Boyakkī)
Voiced by: Hiroaki Hirata
Boyacky's good descendant, who serves as the brain of the group by creating various machines out of bits and pieces.
Elephantus (エレパントゥス, Erepantusu) / Tonzra (トンズラー, Tonzurā)
Voiced by: Kenta Miyake
Tonzra's good descendant, who serves as the brawn of the group with his large and strong build.
Dokurobey (ドクロベエ, Dokurobē)
Voiced by: Hori
A skull that fell to Earth long ago and helped form the original Doronbow Gang. It is later revealed that he is the one posing as the current Yatterman as revenge against humanity for his past failures.
Lord Oda (オダさま, Oda-sama)
Voiced by: Chiaki Takahashi
Leopard's pet pig. Able to speak, he takes the role of the funny little pig robot cheering up the original Doronbow Gang.
Galina (ガリナ, Garina) / Yatterman-1
Voiced by: Hiroyuki Yoshino
A 17-year old boy whose parents were killed by the evil mastermind whom he believed to be the "Yatterman". He is nicknamed Gatchan. He joins the Doronbow Gang on their journey, making them their new outfits. He generally lacks self-confidence, often using a dice to make his decisions. As time goes on, he starts having lessons on mechanics from Voltkatze. He is childhood friends with Alouette and is very protective of her. Doronjo has feelings for him, a fact she takes some time to accept. By the time the evil mastermind whose masquerading as the Yatterman known as Dokurobey is revealed, he becomes the new Yatterman-1 in episode 12.
Alouette (アルエット, Aruetto) / Yatterman-2
Voiced by: Shizuka Itō
A 17-year old girl and childhood friend of Galina, who calls her Ally for short. Like Galina, her parents were killed by the evil mastermind whom believed to be the "Yatterman", but she is in denial over their deaths. She is very kind-hearted and considers Leopard to be her angel. By the time the evil mastermind whose masquerading as the Yatterman known as Dokurobey is revealed, she becomes the new Yatterman-2 in episode 12.
General Goro (ゴロー将軍, Gorō-shogun)
Voiced by: Nobuyuki Hiyama
A general working for Yatterman Army. He uses Yatterpug as his robot weapon and fights with an electrical cane. He is hinted to know Galina from before and his dog is friendly with Galina. He is later revealed to be Alouette's father, Gorozo (ゴロゾウ, Gorozō), who converted into a cyborg by Dokurobey and wiped of his memories. After regaining his memories, he sacrifices himself to help out Allouette without her ever knowing his fate.
Twelve Yatter Guardian Gods (ヤッター十二神将, Yattā Jū-ni Shinshōhō)
Voiced by: Kentarō Itō, Akio Suyama, Ryōta Takeuchi
A group of cyborgs who, along with Goro, form twelve generals serving Yatterman. They were all programmed so that they can only identify Dokurobey as the true Yatterman. Their respective names, based on numbers, are Ichiro, Jiro, Saburo, Shiro, Rokuro, Nana, Hachi-Yellow, Kyuro, Juro, Juichiro, and Juniro.
Yatter Soldiers (ヤッター兵, Yattā-hei)
Voiced by: Yasuaki Takumi (male), Noriko Shitaya (female)
Robotics soldiers modelled after the original Yatterman-1 and Yatterman-2, of which there are a large quantity of. Before the advent of General Goro, their field leader was a composite robot, half Yatterman-1 and half Yatterman-2. Instead of the original Kenda-magic and Electric Cane of their human predecessors, they use deadly laser pistols.
Dorothy (ドロシー, Doroshī)
Voiced by: Shizuka Itō
Leopard's mother, who died from illness after the Yattermen refused to let Leopard and the others obtain medicine for her.

Production

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The series by Tatsunoko Production began to air in Japan between January 13 and March 31, 2015. The series is directed by Tatsuya Yoshihara and written by Kazuyuki Fudeyasu, with music by Tatsuya Katou and character design by Keisuke Goto. The opening theme is "Kyokugen Dreamer" (極限Dreamer, Limit Dreamer) by Screen Mode whilst the ending theme is "Jōnetsu Continue" (情熱CONTINUE, Passion Continue) by Sphere. The anime is licensed in North America by Funimation, who are simulcast the series as it aired.[3]

Episode list

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No.TitleOriginal release date [4]
1"The World is Pitch-Black"
"Sekai wa Makkura Yami" (世界は真っ暗闇)
January 13, 2015 (2015-01-13)
Outside of the prestigious Yatter Kingdom is a country of poverty. There, a young girl named Leopard learns that her mother, Dorothy, and her two close friends, Voltkatze and Elephantus, are direct descendants of the Doronbow Gang; Doronjo, Boyacky, and Tonzra, whose battle against the Yattermen long ago led to their people becoming exiled and living in poverty. Dorothy encourages Leopard to become a good girl and not become a villain like her ancestors. However, on the day of Leopard's ninth birthday, Dorothy develops an illness that cannot be treated with their country's medicine. Wanting to save her mother, Leopard goes with Voltkatze and Elephantus to try to get some help from the Yatter Kingdom, only to be attacked by the current Yattermen, who are shown to be cruel unlike their heroic ancestors, leaving them unable to prevent Dorothy from succumbing to her illness. Deciding the Yatterman are not the heroes she admired, Leopard takes on the name of Doronjo and forges a new Doronbow Gang with Voltkatze and Elephantus to get revenge on the Yatter Kingdom.
2"We'll Give Yatterman a Forehead Flicking"
"Yattāman ni Dekopin o" (ヤッターマンにデコピンを)
January 20, 2015 (2015-01-20)
Leopard and her new Doronbow Gang learn that they might be able to sneak into the Yatter Kingdom through an abandoned train tunnel. Making their way through the tunnel and arriving in the Yatter Kingdom, the gang come up against a pair of Yatter Soldiers and fight against them using a Forehead Flicking Mecha. However, they discover the Yatter Soldiers are actually robots, with an entire army showing up against them and destroying their mech. After barely escaping the Yatter Soldiers, Leopard and the others take shelter in an empty house to dry off. Just then, a young blind girl shows up at the house, believing Leopard to be her angel.
3"We're Not Angels But We'll Pretend To Be"
"Ore-tachi wa Tenshi janai kedo Tenshi no Furi o suru" (俺たちは天使じゃないけど天使のフリをする)
January 27, 2015 (2015-01-27)
As the gang pretend to be angels for the girl, who introduces herself as Alouette, her childhood friend, Galina, shows up. Despite being suspicious of the gang, Galina decides not to report them to the Yatter Soldier when they come around searching for them. Galina explains how both his and Alouette's parents were killed by the Yattermen whilst working in their capital, Yatter Metropolis, asking the gang to leave in the morning so as to not put Alouette in danger. The next day, the gang take their leave, but return when Galina and Alouette are confronted by the Yatter Soldier for harboring them. Using an explosive mech to escape, the gang take Alouette and Galina with them on their journey to Yatter Metropolis.
4"Steamy Outdoor Hot Spring Trip"
"Yukemuri Rotenburo Kikō" (湯けむり露天風呂紀行)
February 3, 2015 (2015-02-03)
While on their journey, the gang meet a pregnant woman named Mitchan and her husband Beene, and help them out with some chores. After taking a dip in the hot springs, the gang return to find the Yatter Soldiers taking away several villagers, including Beene, to work heavy labor in Yatter Metropolis for 35 years. Feeling sorry for Mitchan, Leopard and the others beat the Yatter Soldier and rescue Beene, hoping to take the couple back to their home, while a Yatterman General named Goro attempts to track them down. Not wanting Mitchan to suffer, Beene reveals the Doronbow Gang's location to Goro in the hopes he will be pardoned from his heavy labor. After overwhelming the gang with his fighting skill and YatterPug mech, Goro goes back on his word and takes Mitchan's husband away anyway, leaving Mitchan devastated and Leopard more determined than ever to beat the Yattermen.
5"The Hurricane Dedicated to His Mother"
"Haha ni Sasageru Harikēn" (母に捧げるハリケーン)
February 10, 2015 (2015-02-10)
The gang come across a boy named Takeshi who enters himself and Galina into a sumo tournament. After some intense training, the two inevitably face off against each other in the semi-finals, with Takeshi winning easily. However, Takeshi's final opponent turns out to be a giant Yatter Mech who, despite some tough resistance from Takeshi, overpowers him. Realising the entire tournament was rigged in the Yattermen's favor, the Doronbow Gang bring out their own Genghiskhan mech to fight against the Yatter Mechs. Defeating all of the mechs and becoming the champions of all the fighting tournaments, Leopard gives their winnings to Takeshi so he can help his mother.
6"The Flower That Blooms in Winter"
"Fuyu ni Saku Hana" (冬に咲く花)
February 17, 2015 (2015-02-17)
With the gang constantly being pursued by Goro, Leopard gets upset when Voltkatze and Elephantus tell her to give up on pursuing the Yattermen and goes off on her own, only to be chased by Yatter Soldiers. Meanwhile, as the others are also ambushed, they end up leaving behind Galina, who is captured by Goro. Winding up all alone and injured, Leopard is rescued by an old man who treats her injuries and gives her shelter. The next morning, as Goro prepares to have Galina executed to lure out the gang, Doronjo, encouraged by the man's words, goes to rescue him, soon aided by the rest of the gang in their Flower Picker Mech.
7"Dream Sea"
"Yume no Umi" (夢の海)
February 24, 2015 (2015-02-24)
Delirious from hunger after days without food, the gang come across a masochistic fisherman named Ryu, who they initially believe to be a turtle that would take them to the Sea God's Palace like in the legend of Urashima Tarō. Taking advantage of this, Goro sends a turtle, which the gang are too delirious to identify as a Yatter Mech, to take them to an underwater power plant disguised as the Sea God's Palace, where the Yatter Soldiers lay a trap for them. While the others are knocked out by sleeping gas, Ryu tells Galina, who snaps out of his delusion, about his dream to escape through the walls surrounding Yatter Kingdom and find his own Sea God's Palace. After waking up the others, Galina comes up with an escape plan in which the gang use an Octopus Mech as a decoy while they escape using a Squid Mech. When the Yatter Soldiers pursue them with their own Yattersunfish Mech, the gang steer it into one of the fans in the wall, allowing Ryu and his turtle friends to swim through to the other side.
8"Kussie of Lake Kussharo-Dessharo"
"Kussharo-Dessharo Mizuumi no Kusshī" (クッシャロデッシャロ湖のクッシー)
March 3, 2015 (2015-03-03)
While treating Leopard as she comes down with a fever, Galina tells her about Allouette's father, Gorozo, who entrusted him with Allouette's protection, while Leopard seems to develop feelings for him. Meanwhile, Allouette comes across Kussie, a monster from Lake Kussharo-Dessharo whose mother was captured by Goro and Yatter Soldiers, who wanted to use the nearby land for a factory. Despite her fever, Leopard decides to help Kussie reunite with his mother and the group head to Lake Kussharo-Dessharo, where Kussie's mother is being held captive. Just as Goro corners them, he is distracted by the lavender scent coming off of Allouette, giving Kussie's mother the chance to break free and counterattack, allowing mother and child to be reunited.
9"Abareshi Prison"
"Abareshi Daikangoku" (アバレシ番外地)
March 10, 2015 (2015-03-10)
Down to his last chance, Goro manages to capture Leopard, Voltkatze, and Elephantus and takes them to Abareshi Prison, an allegedly inescapable place. Looking for a way to escape themselves, Galina and Allouette come across an abandoned racing car being guarded by a monkey named Sanpee, whose owner is no longer around. Wanting to save his friends, Galina fixes up the car, which has a self-driving AI, and the group head off to intercept the paddywagon carrying the gang before it reaches the prison. As they catch up them, Goro once again gets distracted by Allouette and is knocked into the sea by Galina, who fights off the Yatter Soldiers and reunites with the others. Whilst trying to steer the wagon away from the prison, Galina accidentally speeds it up, destroying the prison instead. As Goro is thrown into prison for his failure, Doronjo and the others finally arrive at Yatter Metropolis.
10"The Twelve Yatter Guardian Gods' Encirclement"
"Yattā Jū-ni Shinshōhōi-mō" (ヤッター十二神将包囲網)
March 17, 2015 (2015-03-17)
On their way towards the tower in the center of Yatter Metropolis, where they believe Yatterman to be hiding, the gang survey the factories people are being forced to work in. Upon nearing the inner city, they are confronted by the other generals of the Twelve Yatter Guardian Gods, who Goro was formerly a part of, and are quickly captured. Before they can be executed, they are requested to be brought before Yatterman, who they are shocked to discover is actually the original Doronbow mastermind, Dokurobey.
11"The Truth About Yatter Metropolis"
"Shinjitsu no Yattā Metoroporisu" (真実のヤッター・メトロポリス)
March 24, 2015 (2015-03-24)
Dokurobey explains how many years ago, he and the original Doronbow Gang fought against the original Yattermen in order to reclaim the Dokuro Stones that made up his body. After years of failure, Dokurobey exiled the Doronbow descendants and declared war on the world, defeating the Yattermen in the process. Deciding to punish mankind further, Dokurobey took on the name of Yatterman, making humans work for and admire him without them knowing his true identity. As the gang try to find their way out of prison, Goro recalls he was once Allouette's father, Gorozo, who along with his dog was captured by Dokurobey and made into a cyborg following a near-fatal accident. Learning of this, Goro uses the last of his strength to help the gang escape on a mech, which is soon shot down by Dokurobey.
12"The Dawn"
"Yoake" (夜明け)
March 31, 2015 (2015-03-31)
Feeling they cannot defeat Dokurobey on their own, Leopard and the others try to spread the word that Yatterman is actually Dokurobey, albeit to no avail. Believing the people will listen to Yatterman, Galina suggests that he and Allouette take on the role of Yatterman themselves. Regaining her sight, Allouette gives her thanks to Leopard and makes a promise with her to bring about a new dawn. After all the preparations are made, Leopard, realising that this will be the last time the gang will be able to work with Galina and Allouette, gives her farewell to Galina. Becoming the new Yatterman-1 and Yatterman-2, Galina and Allouette unite the citizens of the Yatter Kingdom before going to fight against Dokurobey, who grows himself to giant size, while the Doronbow Gang fight against the Yatter Generals. Using the power of their Yatterwan mech, the new Yattermen defeat Dokurobey and bring a new dawn to the Yatter Kingdom, allowing Leopard to return to a peaceful life.

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Yatterman Night (Japanese: 夜のヤッターマン, Hepburn: Yoru no Yatterman) is a Japanese anime television series produced by Tatsunoko Production that aired from January 10 to March 28, 2015, consisting of 12 episodes. It serves as a dark spiritual sequel to the original Yatterman series from 1977, marking the 40th anniversary of Tatsunoko's Time Bokan franchise. The narrative unfolds in a dystopian future where the victorious Yattermen have established the Yatter Kingdom, an oppressive regime enforcing labor and control over its subjects after defeating the Doronbo Gang. Centered on Leopard, a young descendant of the villainess Doronjo, and her guardians—reincarnations of the original gang members—the series portrays their rebellion against the corrupted heroes' rule. Unlike the comedic tone of its predecessor, Yatterman Night explores themes of power's corrupting influence and cyclical tyranny through a more serious and visually stylized lens. Directed by Takashi Yamazaki and scripted by Saku Yanase, the production featured character designs by Yoshimichi Kameda and music by Toshiyuki Arakawa, contributing to its distinctive aesthetic.

Background and Context

Origins in Time Bokan Franchise

Yatterman Night originates as a spin-off within Tatsunoko Production's long-running Time Bokan franchise, which debuted in 1975 with the eponymous Time Bokan series featuring episodic adventures of young heroes battling a recurring trio of bumbling villains styled as the Doronbo Gang, often deploying giant mecha in quests for mythical artifacts. The franchise's signature elements—comedic villainy, mechanical inventions, and moral binaries between ingenuity-driven protagonists and scheming antagonists—recur across installments, with Yatterman (1977–1979) as its second and most enduring entry, spanning 108 episodes centered on teenage inventors Gan and Ai Takada operating as Yatterman-1 and Yatterman-2 to thwart the Doronbo Gang's pursuit of Skull Stones concealing the Dokuro Stone's location. Produced explicitly to commemorate the franchise's 40th anniversary in 2015, Yatterman Night (broadcast January 10 to March 28, 2015, across 12 half-hour episodes) recontextualizes these origins by projecting a dystopian future centuries after the original Yatterman events, where the once-heroic Yattamen have consolidated power into the authoritarian Yatter Kingdom, exiling Doronbo descendants into destitution and inverting the franchise's archetypal roles to depict the latter as resilient protagonists challenging systemic tyranny. This narrative pivot preserves 's motifs of combat and Doronbo resilience but amplifies causal consequences of unchecked heroism, portraying the Yattamen's victory as engendering rather than perpetual , a departure from the originals' lighthearted episodic resets. The series' ties to Yatterman extend to character lineages and lore: protagonists Leopard, Elephant, and Slipper represent generational heirs to the Doronbo Gang's legacy, while antagonists embody corrupted Yatterman ideals under "Lord Yatterman" (revealed as a evolved Dokurobei figure), directly referencing the Skull Stone saga's unresolved implications in a world reshaped by its artifacts' power. This framing honors the franchise's empirical progression from 1975's foundational comedy to 2015's reflective sequel, leveraging Time Bokan's serialized villain persistence—unique among early entries for lacking a fixed mecha, emphasizing adaptive ingenuity—to explore long-term societal fallout from heroic dominance.

Announcement and Development Intent

Tatsunoko Production announced the production of Yatterman Night (Yoru no Yatterman) on October 21, 2014, via its official account and a teaser website that provided minimal details beyond the title and a shadowy visual motif. This initial reveal sparked online discussion regarding the project's potentially darker tone, contrasting the franchise's origins in lighthearted adventure comedy, though specifics on plot or cast were withheld at the time. The series was developed explicitly to commemorate the 40th anniversary of the franchise, which originated in 1975, by reimagining the 1977–1979 Yatterman as a dystopian sequel. In this narrative inversion, the traditionally villainous Doronbo Gang's descendants lead a resistance against a tyrannical Yatterman-controlled kingdom, blending action, drama, and themes of with franchise callbacks. Subsequent updates confirmed a January 11, 2015, premiere on networks including and Yomiuri TV, with 12 episodes produced under Tatsunoko's oversight.

Plot Summary

Core Premise and Setting

Yatterman Night, known in Japanese as Yoru no Yatterman, is set several generations after the original Yatterman series within the Time Bokan franchise, where the Yattermen defeated the Doronbo Gang and established the Yatter Kingdom. In this timeline, the once-heroic Yattermen have imposed a despotic regime, transforming the kingdom into an oppressive society that enforces strict control through advanced robotics and mecha, while exiling the Doronbo descendants to live in poverty outside its walls. The core premise revolves around Leopard, a 9-year-old descendant of Doronjo, who inherits her ancestor's mantle and assembles a new Doronbo Gang—including her mother Dorothy, the inventive Voltkatze (descendant of Boyacky), and the sturdy Elephantus (descendant of Tonzura)—to rebel against the Yatterman tyranny after discovering the regime's brutality during a quest for medicine. This narrative inverts the original roles, portraying the former villains' heirs as protagonists fighting for justice against corrupted heroes, exploring themes of legacy, power's corrupting influence, and the blurred lines between good and evil. The setting depicts a dystopian world bifurcated by the fortified Yatter Kingdom, a self-proclaimed boasting cutting-edge technology and perpetual daylight maintained by artificial means, contrasted sharply with the polluted, barren wasteland beyond its borders where survivors scavenge amid and resource scarcity. The kingdom's enforcers, led initially by General Goro and his robotic legions, conduct raids and labor extractions on the outsiders, symbolizing the regime's exploitative grip. This grim, post-conflict landscape underscores the series' departure from the original's comedic tone, incorporating darker elements like child labor, illness from , and mechanized oppression to highlight causal consequences of unchecked authority. The story's events, spanning 12 episodes aired from to March 2015, unfold primarily in these divided territories, with conflicts escalating from border skirmishes to assaults on the kingdom's core.

Major Story Arcs and Resolution

The series unfolds across three primary story arcs, spanning its 12 episodes aired from to March 29, 2015. In the initial arc, episodes 1 through 4, , a nine-year-old descendant of the original Doronjo, assembles a new iteration of the Doronbo Gang with Voltkatze (descendant of Boyacky) and Elephantus (descendant of Tonzura) to challenge the tyrannical Yatter Kingdom, a dystopian established by the victorious Yattermen generations prior. Living in poverty on the kingdom's outskirts amid a post-apocalyptic world scarred by Dokurobei's earlier destruction of the and infrastructure, the gang targets Yatterman enforcers—initially perceived as robotic guardians enforcing brutal labor and surveillance—to secure resources for Leopard's ailing mother. Early confrontations highlight the regime's , as the protagonists evade capture and garner tentative allies, shifting the from petty to organized resistance against systemic . The middle arc, encompassing episodes 5 through 9, escalates into broader infiltration and alliance-building within the Yatter Metropolis. The Doronbo Gang ventures deeper into the kingdom, uncovering layers of propaganda that portray their ancestors as villains while concealing the Yattermen's descent into authoritarianism. Key developments include encounters with figures like Galina, a Yatterman defector, and Alouette, whose lineage ties back to the original heroes, fostering internal conflicts and revelations about manipulated history. Battles intensify against upgraded Yatterman units, exposing the regime's reliance on mind-control mechanisms and forced conscription, as the gang rallies exiled descendants and sabotages key facilities to erode the kingdom's control. This phase emphasizes causal shifts from individual survival to collective uprising, with the protagonists' mecha innovations—echoing original series motifs—proving pivotal in asymmetric warfare. The final arc, episodes 10 through 12, culminates in revelations and resolution. In episode 11, the gang penetrates the core of Yatter authority, disclosing that Dokurobei—the original antagonist—survives as the masked Lord Yatterman, having hijacked the heroes' legacy to impose eternal dominion via subservient shoguns and red-eyed control devices. The climactic confrontation in episode 12, titled "The Dawn," sees the Doronbo Gang, bolstered by allies, dismantle Dokurobei's forces in a decisive assault on the metropolis. Dokurobei's defeat liberates the kingdom, prompting Galina and Alouette to assume roles as reformed Yatterman-1 and Yatterman-2, restoring heroic ideals without perpetuating tyranny. The original gang disbands, with Leopard and her comrades returning to civilian life, symbolizing a cycle's closure and hope for unoppressed renewal. This ending underscores themes of historical revisionism's perils, verified through the series' narrative payoff where empirical confrontation overrides inherited narratives.

Characters

Protagonist Group: New Doronbo Gang

The New Doronbo Gang serves as the central protagonist faction in Yatterman Night, comprising descendants of the original Doronbo Gang from the classic Yatterman series, who unite to overthrow the tyrannical Yatter Kingdom established by the victorious Yattermen generations earlier. Formed in response to the kingdom's oppressive rule, which enforces strict surveillance, resource hoarding, and suppression of dissent, the group adopts the aliases and roles of their ancestors to symbolize resistance against distorted heroism. Their formation is triggered by the death of 's mother, a casualty of Yatterman indifference during a , prompting Leopard to reject the sanitized historical narrative of Yatterman as benevolent saviors. Leopard (Doronjo) leads the gang as its strategic commander and charismatic figurehead, embodying the original Doronjo's flair while channeling youthful determination and grief-fueled resolve. At age 9, she inherits her mother's stories of the old Doronbo Gang's exploits, initially idolizing the Yattermen before discovering their regime's brutality, which includes neglecting peripheral regions like the one housing Doronbo descendants. Voiced by , Leopard pilots reminiscent of classic Doronbo designs, emphasizing agility and deception in combat against Yatterman enforcers. Voltkatze (Boyacky) functions as the technical genius and inventor, mirroring the original Boyacky's gadgeteering expertise with innovations adapted for , such as stealth drones and devices to disrupt Yatter Kingdom . His analytical skills prove crucial in decoding Yatterman propaganda and reverse-engineering their technology, often providing the gang with tactical edges during infiltration missions. Elephantus (Tonzura) provides brute strength and frontline muscle, akin to the original Tonzura's , handling heavy lifting, direct assaults, and protection duties with enhanced physical prowess suited to the post-apocalyptic setting. His loyalty bolsters group morale, particularly in defensive stands against Yatterman-1 and Yatterman-2's robotic legions. The trio's dynamic evolves from reluctant alliance to familial bond, leveraging inherited and improvised weapons to challenge the regime's monopoly on power, ultimately aiming to dismantle the Yattermen's and restore balance. Their efforts highlight themes of cyclical history and the perils of unchecked victory, positioning them as underdogs who repurpose villainous legacy for liberation.

Antagonist Forces: Yatterman Regime

The Yatterman Regime constitutes the central antagonistic entity in Yatterman Night, ruling the Yatter Kingdom as a dystopian established in the aftermath of the original Yatterman's triumph over the Doronbo Gang. Founded ostensibly to foster prosperity and order in the region of Dekkaido, the kingdom under regime control devolved into a system of enforced labor, economic exploitation, and pervasive surveillance, with citizens subjected to grueling work in factories and mines to sustain the elite's opulent capital. This shift from to tyranny is evidenced by widespread outside the metropolis and the regime's aggressive , barring access to essential resources like for those deemed outsiders. The regime's leadership is embodied by Lord Yatterman, unmasked in the narrative as Dokurobei—the immortal mastermind from the saga—who seized power by defeating the original Yattermen, destroying the moon, and reshaping global society into his vision of control, all while propagating myths that portray the Yattermen as eternal saviors. Dokurobei's governance relies on propaganda to demonize the Doronbo lineage as inherent villains, justifying purges and the erasure of historical truths, such as the cataclysmic events he orchestrated. Complementing this is Lady Yatterman, serving as a symbolic counterpart in public displays of authority. Militarily, the regime deploys Yatter Soldiers—robotic infantry units—and advanced patrols operated by New Yattermen descendants or automatons, which enforce compliance through patrols, taxation raids, and summary executions of rebels. General Goroh emerges as a prominent field commander, directing operations with tactical acumen and overseeing punitive campaigns against incursions, such as those by the New Doronbo Gang, often utilizing hybrid Yatterman constructs blending Yatterman-1 and Yatterman-2 technologies prior to his ascendancy. These forces exemplify the regime's fusion of technological superiority with brutal efficiency, responding to threats with overwhelming firepower and psychological intimidation to preserve the facade of a utopian realm.

Supporting and Historical Figures

Sir Oda, a diminutive pig character serving as the loyal companion and mascot to the new Doronbo Gang, provides comic relief and minor assistance during their travels, echoing the role of Odate from prior Time Bokan entries. Voiced by Chiaki Takahashi, Sir Oda joins Leopard, Voltkatze, and Elephantus early in the series, accompanying them as they challenge the Yatter regime. Dorothy, voiced by Shizuka Itō, appears as Leopard's deceased mother and a former resident of the impoverished outskirts, whose execution by Yatterman enforcers in 2015 (series chronology) ignites the protagonists' rebellion against the kingdom's oppression. Her backstory reveals the Yattermen's shift from protectors to tyrants, motivating Leopard to reclaim the Doronjo mantle. Other supporting allies include defected Yatter Kingdom figures such as Alouette Gorozo (Yatterman-2 descendant, voiced by ) and Galina (Yatterman-1 descendant, voiced by ), who initially oppose the Doronbo Gang but join after witnessing systemic corruption, contributing mechanical expertise and combat support in later arcs. Civilian residents like Micchan and sporadically aid the group with shelter or intelligence, highlighting resistance within the kingdom. Historical figures central to the lore include the original Doronbo Gang—Doronjo, Boyacky, and Tonzura—exiled ancestors defeated by the inaugural Yatterman duo around the series' implied founding era, whose legacy inspires the protagonists' reformation of the gang. Dokurobei, the skeletal overlord from the franchise's past, is retroactively portrayed as the manipulative force behind the Yattermen's rise to power, culminating in his unmasking as the ultimate antagonist in episode 12. The original Yatterman-1 (Gan) and Yatterman-2 (Ai), inventive heroes who established the kingdom post-victory, are referenced in propaganda and flashbacks as flawed founders whose successors devolved into authoritarianism.

Production Details

Creative Team and Staffing

Tatsuya Yoshihara directed Yatterman Night, overseeing the series' subversion of the original Yatterman formula into a dystopian narrative. Kazuyuki Fudeyasu handled series composition and wrote all 12 episodes, shaping the plot's focus on the Doronbo Gang's rise against a tyrannical regime. Keisuke Gotō designed the characters, adapting the iconic Time Bokan aesthetic to fit the grim, post-victory world of the villains. The production was led by , the original studio behind the franchise, marking the series as a 40th-anniversary project. Hiroshi Sasagawa, creator of the series, served as supervisor to ensure continuity with franchise roots. Tatsuya Katō composed the music, contributing to the series' darker tone distinct from the original's comedic style. Key production roles included chief producers Toshiyuki Watanabe and Yuji Kikukawa, who coordinated the effort under the Yoruno Yatterman Production Committee.
RoleStaff Member
DirectorTatsuya Yoshihara
Series Composition
Character DesignKeisuke Gotō
MusicTatsuya Katō
Animation Production
SupervisorHiroshi Sasagawa

Animation Techniques and Design Choices

Yatterman Night employs digital 2D animation techniques typical of mid-2010s output, emphasizing fluid key animation for action sequences involving combat and chases, with frequent use of smears, impact frames, and dynamic camera angles to heighten tension and movement. Director Tatsuya Yoshihara, who also handled storyboarding and episode direction, incorporated exaggerated distortions and stretching in character movements reminiscent of Gainax-influenced styles, allowing for cartoony dynamism that contrasts the series' dystopian narrative while facilitating rapid shifts between comedic exaggeration and dramatic realism. Key animators such as Ryu Nakayama and Shun Enokido contributed sakuga highlights, particularly in effects animation for explosions, , and debris, enhancing the visual impact of battles without relying on extensive CGI integration. Character designs, overseen by Keisuke Gotou, deliberately diverge from the original Yatterman series' uniformly whimsical, toy-like aesthetic, opting instead for a hybrid approach that alternates between semi-realistic proportions for human figures—emphasizing aged, weathered features to underscore themes of generational decay—and stylized, elongated forms for and antagonists to evoke menace and mechanical oppression. This variability supports the narrative's tonal flips, with brighter, saturated colors in flashback sequences evoking the original franchise's optimism, while desaturated palettes and stark shadows dominate the post-apocalyptic present, visually reinforcing the corruption of heroic ideals. designs by Akira Amemiya and others prioritize angular, imposing silhouettes over the originals' playful roundness, using metallic textures and asymmetrical elements to symbolize tyrannical control, though the final episode suffered from rushed production, resulting in inconsistent linework and static frames. Overall, these choices prioritize expressive over , aligning animation fluidity with the series' subversion of tropes.

Music and Sound Design

The background music for Yatterman Night was composed by Tatsuya Katō, whose score incorporated orchestral and electronic elements to underscore the series' dystopian tone and role-reversed action sequences. The opening theme, "Kyokugen Dreamer" (極限Dreamer), performed by Screen Mode, features energetic rock instrumentation emphasizing themes of rebellion and perseverance, aligning with the protagonists' underdog struggle. The ending theme, "Jōnetsu Continue" (情熱CONTINUE), by the voice actress group , adopts a more introspective pop style with vocal harmonies that reflect the narrative's focus on passion amid oppression. Sound direction was handled by Yūichi Imaizumi, who coordinated audio production through HALF H·P STUDIO to integrate mechanical effects for battles, ambient dystopian noises, and character-driven foley that heightened the regime's tyrannical atmosphere. Sound effects were crafted by Kōsuke Ogata of Sound Box, emphasizing realistic impacts and environmental cues to ground the series' world-building in causal tension between technology and resistance. The original soundtrack album, titled Yoru no Yatterman Original Soundtrack "Kiku Yatterman", was released by Lantis on January 21, 2015, spanning two CDs with 40 tracks of Katō's BGM—such as "Doronbow Ichimino Chindochu" for gang motifs and action cues—plus TV-sized theme versions, totaling over 70 minutes of audio.

Episode Guide

Yatterman Night consists of 12 episodes, each approximately 24 minutes in duration, broadcast weekly on Sundays from January 11, 2015, to March 29, 2015, primarily on Tokyo MX, ytv, and other Japanese networks. The series follows a linear narrative arc, with early episodes establishing the dystopian setting and the New Doronbo Gang's formation, mid-season installments building alliances and skirmishes against Yatterman enforcers, and the finale resolving the central conflict through revelations about the regime's origins.
EpisodeEnglish TitleOriginal Air Date
1The World Is Pitch-BlackJanuary 11, 2015
2We'll Give Yatterman a Forehead FlickingJanuary 18, 2015
3We're Not Angels, But We'll Pretend to BeJanuary 25, 2015
4Steamy Outdoor Hot Spring BathFebruary 1, 2015
10The Twelve Yatter Guardian Gods' EncirclementMarch 15, 2015
11The Truth About Yatter MetropolisMarch 22, 2015
12The DawnMarch 29, 2015
Episodes progressively escalate the protagonists' resistance, incorporating battles and character development amid the regime's oppressive rule, leading to the unmasking of Dokurobey as the underlying by the conclusion. No official English-dubbed summaries for all episodes are widely documented in primary sources, though fan discussions highlight themes of consistent across the run.

Broadcast and Distribution

Original Japanese Run

Yoru no Yatterman premiered in on January 11, 2015, airing weekly on Sundays at 10:00 PM JST on . The series consisted of 12 episodes, concluding on March 29, 2015. It was broadcast across multiple networks, including (ytv) starting January 12, 2015, at 1:59 AM JST on Mondays, Chūkyō Television Broadcasting (CTV) on Mondays at 2:22 AM JST, and BS Nittele. This multi-station distribution was typical for slots targeting adult audiences, produced by as part of the franchise. The broadcast schedule aligned with the winter 2015 anime season, with episodes produced under the Yoru no Yatterman production committee, emphasizing a darker narrative continuation of the original Yatterman series. No significant interruptions or extensions were reported during its run.

International Release and Availability

Funimation Entertainment acquired the license for North America and simulcast Yatterman Night with English subtitles starting January 13, 2015, aligning with the Japanese television premiere on that date. Subsequent episodes followed shortly after their broadcast in Japan, marking one of the few Time Bokan series to receive prompt international subtitling. No English-language dub was produced, limiting accessibility to subtitle-dependent viewing. Following the 2022 merger of and , the series did not transfer to active streaming on Crunchyroll, where videos are currently unavailable. As of October 2025, Yatterman Night lacks free streaming options globally and is primarily accessible via digital purchase or rental on platforms such as Amazon Video and Apple TV, at least in the United States. International availability beyond remains sparse, with early streaming reported on services like in the during 2015, though that platform has since ceased operations. No theatrical releases, television broadcasts, or licenses for regions including , , or (outside ) have been documented, confining the series to niche digital markets.

Themes and Interpretation

Subversion of Hero-Villain Dynamics

In Yatterman Night, set generations after the events of the original Yatterman series, the narrative fundamentally inverts the established roles of protagonists and antagonists. The Yattermen, once depicted as inventive heroes combating the bumbling Doronbo Gang and their employer Dokurobei, have evolved into enforcers of a dystopian Yatter Kingdom characterized by , forced labor, and suppression of . This regime, justified by the Yattermen's claimed defeat of Dokurobei, imposes harsh controls on the populace, including public executions and resource hoarding, transforming the former saviors into symbols of oppression. The central protagonists emerge from the Doronbo lineage: , a descendant of Doronjo who idolizes her ancestor's legacy; Voltkatze, Boyacky's heir skilled in mechanics; and Gorengou, Tonzura's robust offspring focused on survival. Joined by Alouette, a naive whose encounter with Yatterman brutality erodes her childhood faith in them, this reformed Doronbo Gang undertakes guerrilla operations against the kingdom's enforcers. Their efforts frame the "villains" of prior iterations as underdogs reclaiming agency, subverting expectations by portraying their comedic, inept predecessors not as inherent evils but as products of circumstance now avenged through righteous rebellion. This dynamic underscores a thematic wherein unchecked victory breeds tyranny, with the Yattermen's white-hatted curdling into akin to Dokurobei's skeletal menace. The series reveals manipulated history—such as fabricated tales blaming the Doronbo for lunar devastation—to sustain the regime's legitimacy, prompting protagonists to unearth suppressed truths about their forebears' defeats. Analysts describe this as a of heroic myth-making, where dictate morality, evidenced by the Yattermen's evolution from protectors to exploiters over decades of unchallenged rule. Such inversion avoids simplistic morality, instead depicting fluid allegiances: early episodes show Doronbo descendants grappling with villainous stereotypes while Yatterman agents exhibit ruthless efficiency, blurring lines until power's corrosive effects clarify the true antagonists.

Exploration of Power Corruption and Tyranny

In Yatterman Night, the Yatter Kingdom exemplifies the corrupting influence of unchecked authority, where the eponymous heroes, victorious generations earlier against the , have established a marked by , forced labor, and psychological . Citizens endure labor camps and public punishments, compelled to display feigned enthusiasm—such as a pregnant woman cheering her husband's sentencing to decades of —to avoid further , underscoring the regime's demand for performative amid systemic . Central to this tyranny is Dokurobei, the original , who seizes control by impersonating the Yatterman after orchestrating an apocalyptic event: shattering the moon to bombard with meteors, thereby positioning himself as the savior-ruler in a post-cataclysm wasteland. This usurpation transforms the Yatterman's once-admirable symbols—cute robotic enforcers and —into instruments of terror, patrolling borders and enforcing exclusionary laws that perpetuate poverty for outcasts, including descendants of the defeated Doronbo. The narrative probes the mechanisms of power consolidation through historical revisionism, as the victors recast their conquest as unalloyed justice, justifying indefinite subjugation of "ancestral criminals" while exempting themselves from accountability. , a nine-year-old descendant of Doronjo, embodies resistance after her mother's death from untreated illness—denied medicine by Yatter Kingdom policies—prompting her to revive the Doronbo mantle not for theft, but to dismantle the elite's exploitative order. This depiction draws causal links between prolonged punitive measures, akin to post-war reparations, and societal decay, where walled-off prosperity for rulers fosters by highlighting disparities in and opportunity, ultimately questioning the of rule predicated on eternal vendettas rather than merit or consent.

Realism in Dystopian World-Building

The dystopian world of Yatterman Night depicts a post-apocalyptic landscape scarred by Dokurobei's rampage, featuring a destroyed , gray environmental decay, and ruined that shifts the original series' vibrant aesthetic to one of pervasive dreariness. Within this setting, the Yatter Kingdom functions as a walled , patrolled by robotic Yattermen enforcers who impose on citizens and exiles alike, compelling mandatory expressions of joy such as "Banzai!" cheers even during punishments like family members' assignment to deadly work camps. Realism emerges through mechanisms of control that mirror historical totalitarian structures, including economic extraction from outer territories to the kingdom's , akin to the stifling effects of post-war reparations on defeated populations. Generational targets descendants of the Doronbo gang for ancestral "crimes," enforcing inherited guilt and resource scarcity that leads to deaths from deprivation, as seen in the Leopard's mother's fate. deifies the original Yattermen while concealing Dokurobei's usurpation, fostering a that sustains submission via skewed historical narratives. These elements ground the tyranny in causal progressions of power consolidation, where initial heroic intervention devolves into oppressive and psychological , prioritizing societal fissures like class divides and enforced performative over purely fantastical threats. The contrast between controlled kingdom zones and external slums underscores credible disparities in and intensity, reflecting patterns observed in real-world authoritarian regimes without relying on exaggerated devices.

Reception and Legacy

Critical Analysis and Reviews

Critics have praised Yatterman Night for its innovative subversion of the original Yatterman series' child-friendly heroism, transforming the narrative into a dystopian exploration where former villains impose a tyrannical regime, prompting viewers to question the authenticity of historical victors in propaganda. The series' ability to blend uplifting comedy with depressing drama and turn campy elements disturbing has been highlighted as a rare achievement, effectively critiquing power dynamics through role reversal. Anime News Network awarded it a B+ rating, noting its consistent entertainment value across 12 episodes despite narrative imperfections. However, some reviews point to inconsistencies in tone as a significant drawback, where shifts between episodic adventure and grim undermine coherence, leading to an uneven viewing experience. Critics have also critiqued the plot for relying on clichéd good-versus-evil structures without sufficient world-building or character depth beyond surface-level reversals, limiting its broader appeal. Despite these flaws, the series has been lauded by franchise enthusiasts for its heartfelt optimism amid bleakness and its curveball twist on established lore, earning recommendations for those tolerant of its tonal blend. Overall reception positions Yatterman Night as a niche success celebrating the Time Bokan franchise's 40th anniversary, valued for bold thematic risks but hindered by execution gaps that prevent widespread acclaim.

Fan Reactions and Community Discussions

Fans of the original Yatterman series expressed mixed sentiments toward Yatterman Night's role reversal, with some long-time enthusiasts criticizing its departure from the lighthearted, heroic tone of the 1977 anime, viewing the portrayal of Yatterman as tyrannical rulers as a betrayal of franchise roots. In contrast, broader anime communities on platforms like Reddit praised the series for its deconstruction of hero-villain tropes, highlighting how it applied familiar villain archetypes to protagonists in a dystopian setting to explore corruption and resistance. Episode discussion threads on Reddit's r/ subreddit reflected growing enthusiasm as the series progressed, with users in the January 11, 2015, thread noting the intriguing setup of Doronjo's fighting , and later episodes eliciting comments on strong action sequences and plot twists, such as the reveal in Yattermetropolis during episode 10. The finale on March 29, 2015, drew acclaim for its epic confrontation and effective use of the original opening theme, though some debated character developments like Leopard's growth. On MyAnimeList, user reviews averaged mixed scores, with commendations for the fresh take on the Doronbo gang's dynamics but frequent complaints about hit-or-miss comedy, incoherent action choreography, and a predictable narrative arc that undermined its subversive potential. Community forums emphasized the series' appeal as a "fun dramedy" rare in the genre, yet noted tonal inconsistencies that diluted its impact, leading to debates on whether it successfully evolved the Time Bokan legacy or merely inverted it without depth. Fan interpretations often focused on thematic subversion, with entries capturing humorous takes on characters like Galina Borisov, jokingly labeled a "closet paedophile" for his designs or a jerk for harsh training methods, reflecting playful yet critical engagement with the series' edgier elements. Overall, while not universally beloved, Yatterman Night sparked niche discussions on power dynamics in long-running franchises, with early hype threads urging viewers to sample its unconventional premise despite execution flaws.

Influence on Anime and Franchise Evolution

Yatterman Night, released in as an series, represented a pivotal evolution in the franchise by shifting from the original Yatterman's child-friendly, gag-filled episodic format to a 12-episode serialized dystopian tale exploring the long-term consequences of unchecked heroism. In this narrative, descendants of the villainous Doronbo Gang challenge a tyrannical Yatter Kingdom established by the once-heroic Yatterman, inverting traditional roles and delving into themes of absent in prior entries. This anniversary project for the franchise's 40th year demonstrated Tatsunoko Production's capacity to adapt legacy properties with mature, lore-expanding storytelling, moving beyond formulaic battles to emphasize character-driven conflict and world-building continuity across generations. The series' deconstructive approach influenced the franchise's creative experimentation, as evidenced by its role in Tatsunoko's pattern of milestone commemorations that blend nostalgia with innovation, such as the 2008 Yatterman reboot's modernization and the 2009 live-action film, but uniquely tested darker tones for audience reception. While it did not spawn direct sequels or tonal imitators within —subsequent works like the 2016 reverted to lighter, time-travel hijinks with historical parodies—its success in fan circles underscored the viability of subversive reinterpretations, enriching the metaseries' by canonizing a "what-if" branch of Yatterman lore. Broader influence on remains niche, primarily manifesting in discussions of power dynamics in hero-centric narratives rather than widespread genre shifts, with reviewers noting its postmodern as a model for handling franchise fatigue in aging IPs. Produced under director Kazuya Nomura, the series' visual style—blending retro homages with fluid —highlighted evolving production techniques at Tatsunoko, prioritizing atmospheric dystopias over slapstick, though commercial metrics showed modest viewership confined to streaming platforms like . This positioned Yatterman Night as a bridge toward more serialized, thematic depth in Tatsunoko's output, even if the franchise largely sustained its comedic core.

References

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