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Animal Well
Animal Well
from Wikipedia

Animal Well
DeveloperShared Memory
PublisherBigmode
ProgrammerBilly Basso
Platforms
Release
  • Switch, PS5, Windows
  • May 9, 2024
  • Xbox Series X/S
  • October 17, 2024
GenresMetroidvania, puzzle
ModeSingle-player

Animal Well is a 2024 Metroidvania puzzle-platformer video game developed by Billy Basso as Shared Memory and published by Bigmode. The player controls an unnamed blob creature and explores an underground animal-filled labyrinth which incorporates nonlinear platforming and puzzle solving. The game is presented as an interconnected set of rooms, or flip-screens, with 2D pixel art. No plot or backstory is given, and the game world is filled with puzzles and secrets, including some puzzles that require groups of players working in collaboration or several playthroughs to solve.

Billy Basso developed Animal Well, his first solo work, over the course of seven years. He planned the game as he developed it by inventing mechanics and deriving puzzles from their interactions. The design aesthetics were inspired by gardens and urban areas around Chicago, as well as his own artwork. Basso developed the entire game himself, including the underlying engine; he partnered with Dan Adelman after four years of development to handle marketing, and partnered with Bigmode a year later as their first published game, after YouTuber Jason Gastrow (videogamedunkey) saw Animal Well at a festival.

Animal Well was released for Nintendo Switch, PlayStation 5, and Windows in May 2024, and for Xbox Series X/S in October. It released to critical acclaim, especially for its aesthetics and layered puzzles, and was featured in several lists of the best games of 2024. It won Outstanding Achievement in Game Direction at the 28th Annual D.I.C.E. Awards, and was nominated for numerous categories at multiple awards ceremonies, including at the Game Awards 2024, the 25th Game Developers Choice Awards, and the 21st British Academy Games Awards.

Gameplay

[edit]
Low resolution pixel art with capybaras and platforms.
A room featuring animals and statues. A save point telephone is in the center with a ladder leading down to another room. The player has four hearts and is holding one firecracker.

Animal Well is a 2D Metroidvania video game incorporating nonlinear platforming and puzzle solving. It is presented in low-resolution pixel art graphics. The player controls an unnamed yellow blob creature which emerges from a flower at the beginning of the game and uses it to explore; no goal, plot, or backstory is given.[1] The game world is divided into a sixteen by sixteen grid of underground rooms, or flip-screens, with one room visible at a time.[2] The rooms are connected together in a labyrinth with multiple obvious and hidden connections. These rooms are typically murky areas with overgrown, crumbling architecture, machines and controls, and various animals generally much larger than the player character.[3]

The player character can walk and jump around the rooms, and can take and use items found in the game. These items are toys, including a slinky, frisbee, and bubble wand; these often have multiple uses, not all of which are immediately obvious. Portions of the game world can only be accessed by using specific items and many areas have hidden elements that require items to access.[3] There are also firecrackers, which can be collected at points in the game and thrown to scare animals or banish ghost animals until the player leaves the room.[4] Matches can also be found, which can be placed in specific locations to permanently banish any ghosts from that room.[5][6]

Animals and ghosts may ignore the player or harm them, either passively or actively, depending on the type of creature.[4][7] If the player is attacked by animals or ghosts, they lose one of their hearts. The player starts with four hearts, which can be restored by finding and eating a pink fruit. Up to four additional blue hearts can be gained by eating blue fruits.[8] If the player loses all hearts, they reappear at the last telephone they interacted with, acting as save points throughout the game.[7]

In four locations, colored flames are kept behind large animals, which must be defeated using the local environment for the flame to be collected.[5][9] If all four are taken and brought to a central room, then a new passageway is opened to a previously inaccessible area. At the end of it is an encounter with a wraith-like manticore creature; once defeated, the credits are shown as the first ending, and the player is then free to continue to explore.[5][10]

After the first ending are three more "layers" of the game, or sets of puzzles to solve. The second layer is intended for "discovery and secret-oriented players" and requires finding secret areas and collecting secret items, including all of the hidden eggs, and leads to a second showing of the credits. A third layer involves finding all hidden bunnies and introduces alternate reality game (ARG) elements, including one puzzle which requires combining partial solutions from at least fifty players to solve.[11] A fourth layer involves items only unlockable through repeat playthrough challenges, such as speedrunning, as well as specific undocumented actions.[5]

Development and release

[edit]
Billy Basso in 2024

Billy Basso began development in 2017.[12] Basso had previously worked for mobile developers such as Phosphor Games and NetherRealm Studios on multiplayer free-to-play games, which he described as teaching him technical skills. He also mentioned that he would rather create single player experiences that "respected the player's time."[12][13] Basso's first priority when he started the game as a side project was the creation of gameplay systems, with the world crafted afterwards to justify them. To that end, he drew inspiration from games of his childhood that he saw as having similar ideas, such as Super Mario Bros. 2 (1988) and the Metroid and The Legend of Zelda series.[12] He was also inspired by Fez (2012), The Witness (2016), and Tunic (2022), for their sense of discovery and for hiding secrets in plain sight.[11] He soon had a 2D platformer with similar pixel graphics to the final game, along with the blob player character. Basso did not have a planned design before starting, but instead created it as he developed the game.[12]

During the first year of development, Basso was inspired by things he saw on walks around Chicago, such as lawn ornaments or animal statues, as well as overgrown spaces. He found himself drawing animals, architectural spaces, and water and earth motifs in his personal artwork, and combined these into the game design. He knew that he did not want to have humans in the game, but felt that animals were universally relatable.[12] A year into development, Basso named the project Animal Well due to its descriptive but ambiguous nature, as he wanted to give players the feeling of mystery and of uncovering things in familiar places.[14] He then spent another year expanding the game; he created mechanics first and then came up with puzzles that used their interactions.[15]

Basso did not use any existing game engine, instead building the entire project from scratch in C++ as he wanted to understand and be in control of the underlying game systems and only have elements in the code that applied to Animal Well.[12][16] He set several restrictions on himself when designing the game that led to the aesthetic and gameplay design, such as a lack of standard weapons resulting in the use of non-violent tools, a limited resolution causing unique lighting aesthetics, and no cutscenes, forcing the environment to convey all information to the player.[17] Basso did much of the game's animation using procedural animation in code rather than traditional animation techniques, which resulted in what he felt was an "unsettling" effect.[16]

In December 2019, Basso showcased Animal Well for the first time at an International Game Developers Association event, where it received positive attention.[14][18] At that point, given how much effort he was putting into it, he wanted the project to result in a completed product. He found, however, that he did not enjoy marketing the game or posting about it. In early 2021, he emailed Dan Adelman, who had handled business management and marketing for several indie titles by small teams, such as Axiom Verge 2 (2021).[14] Adelman was surprised by how far along the project was and intrigued by it, and joined Basso to form Shared Memory.[19] Basso moved to working on Animal Well full time; in February 2022 the game received previews from IGN and the PlayStation blog.[19][20][21]

In June 2022, Animal Well was showcased at the Day of the Devs indie game festival;[22] this led to an increase in attention from players, including hundreds of people joining the game's Discord server to collaboratively solve the puzzles in the announcement video. YouTuber Jason Gastrow (videogamedunkey) made a video about the event highlighting the game which drove more interest.[19] It also led to Gastrow's wife Leah contacting Shared Memory and mentioning that the pair were planning to launch an indie game publishing company, Bigmode. Basso intended to self-publish, primarily to avoid losing any creative control, but agreed to partner with Bigmode with Animal Well as their first game after meeting the pair.[23]

As attention on Animal Well increased, Basso increased its scope, even though Adelman suggested to him that the game was nearing a complete state. Basso was committed to not adding any additional content after release, as he wanted it to be a single artifact with a start and an end like his inspirations, and so wanted to ensure all of his ideas made it into the game before launch.[24] He did not want parts of the world to be locked away until players found an item, which meant that players could find areas at different points in their playthroughs and each room could involve multiple game mechanics. As a result, as he added new mechanics, existing areas had to be reworked to account for them, resulting in Basso creating around three times as many rooms as were included in the final game.[2] Adelman and the Gastrows playtested new builds of the game with little direction from Basso; he told them some secrets to ensure they were tested, but kept others a mystery. He created some puzzles to be as difficult as he could make them, as he was worried that players were already solving puzzles just from seeing preview videos, but was convinced by Adelman to make others less "evil" and obscure.[24]

Animal Well was released for Nintendo Switch, PlayStation 5, and Windows on May 9, 2024, and for Xbox Series X/S on October 17, 2024.[25][26] A vinyl record of the soundtrack, along with a book on the art and development of the game, is planned for release by Lost in Cult in 2026.[27] Upon the release of Animal Well, the game's file size, below 40 megabytes on Windows, was noted as particularly small and smaller than the game's background image on PlayStation 5. In response, Basso said that the file size was not intentional, but a consequence of the game engine and procedural graphics.[28][29] Basso was surprised by the level of widespread appeal for players as he thought it would be more of a niche game. He also thought some puzzles would take players years to solve, but they were solved in the first month due to community collaboration between thousands of players.[30]

Reception

[edit]

Animal Well received "universal acclaim", according to the review aggregator Metacritic. It was ranked as the second-highest rated game of 2024 by aggregated score for Nintendo Switch, in the top 10 for Windows, and in the top 15 for PlayStation 5.[31] Animal Well was featured in several game of the year and indie game of the year lists for 2024.[35][36][37] Basso estimated in August 2024 that the game had sold around 650,000 copies for Windows, PlayStation 5, and Nintendo Switch.[38]

Critics highly praised the gameplay. Christian Donlan of Eurogamer said that the game was "filled with revelation and moments of smart pleasure", and Jon Bailes of GamesRadar+ praised that the level design encouraged finding clever solutions to the puzzles.[7][33] Charlie Wacholz of Game Informer said that the game "pleased, surprised, or scared me with something new at every turn" and called it a "masterclass of environmental design".[3] Rebekah Valentine of IGN and Russ Frushtick of Polygon praised the intricate layers of secrets, and IGN and Richard Wakeling of GameSpot liked how the interconnected nature of the map allowed for moving between puzzles and areas.[1][4][39] GameSpot praised the platforming as being precise, though noted its general lack of difficulty.[4] IGN, Polygon, and Shaun Prescott of PC Gamer all praised the second layer of puzzles, calling it a second, larger game hidden within the first and a "puzzle-solver's and scavenger-hunter's dream".[1][34][39] Different reviewers reported different negatives to the gameplay; Game Informer found the last section of layer one "stale", GameSpot felt that there were a few places with laborious backtracking upon death, and PC Gamer found the map difficult to use.[3][4][34]

The aesthetics of the game were also highly praised, with Game Informer saying that it "establishes itself with a rare, masterful sense of place".[3] They praised the variety and level of detail of the environment, which was echoed by GameSpot, IGN, and Polygon.[1][3][4][39] IGN, Polygon, and PC Gamer all applauded the "meticulous" crafting of the pixel art, and GameSpot praised the interactions between the art and the animation.[1][4][34][39] GamesRadar+ highlighted the lighting as the best visual feature.[33] Eurogamer and GameSpot also praised the designs of the animals for their "dreamlike quality".[4][7] IGN, PC Gamer, and Polygon noted the ambient soundtrack and noises impact on the overall atmosphere of the game, though IGN wished there was more music.[1][34][39] Many reviewers concluded that Animal Well had a substantial depth to it that the aesthetics greatly enhanced.[1][4][7][33][34]

Awards

[edit]

Animal Well won the Outstanding Achievement in Game Direction award at the 28th Annual D.I.C.E. Awards.[40] It was nominated for several other categories at that awards ceremony,[41] as well as for multiple categories at other ceremonies such as the 42nd Golden Joystick Awards,[42][43] The Game Awards 2024,[44] the 25th Game Developers Choice Awards,[45] and the 21st British Academy Games Awards.[46] It also received honorable mentions at the 23rd Independent Games Festival Awards and Game Developers Choice Awards.[45][47]

Awards and nominations
Award Category Result Ref.
42nd Golden Joystick Awards Ultimate Game of the Year Nominated [42][43]
Best Indie Game Nominated
PC Game of the Year Nominated
The Game Awards 2024 Best Independent Game Nominated [44]
Best Debut Indie Game Nominated
28th Annual D.I.C.E. Awards Outstanding Achievement in Game Direction Won [41][40]
Adventure Game of the Year Nominated
Outstanding Achievement for an Independent Game Nominated
Outstanding Achievement in Game Design Nominated
23rd Independent Games Festival Awards Seumas McNally Grand Prize Honorable mention [47]
Excellence in Design Honorable mention
Excellence in Audio Honorable mention
25th Game Developers Choice Awards Best Design Nominated [45]
Best Audio Nominated
Best Debut Nominated
Best Visual Art Nominated
Innovation Award Nominated
Game of the Year Honorable mention
Best Technology Honorable mention
21st British Academy Games Awards Game Design Nominated [46]
Audio Achievement Nominated
Debut Game Nominated
New Intellectual Property Nominated

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Animal Well is a 2024 Metroidvania video game developed by Billy Basso and published by Bigmode. Released on May 9, 2024, for , , and Microsoft Windows, with a port for Xbox Series X/S following on October 17, 2024, the game is a pixel-art puzzle-platformer in which players control a small blob-like creature navigating a dense, interconnected underground filled with secrets, environmental puzzles, and unsettling creatures. Unlike traditional action-oriented titles in the genre, Animal Well eschews combat in favor of exploration, item collection, and clever manipulation of the environment using tools like a and firecrackers, emphasizing discovery and risk assessment over direct confrontation. Basso, working under the studio name Shared Memory, spent nearly seven years developing the title using a custom engine optimized for its intricate pixel art and atmospheric design, drawing inspiration from survival horror, adventure games, and classics like The Legend of Zelda and Metroid. The game's world is structured as a non-linear "puzzle-box" with layered mechanics, where items gain multiple uses over time and secrets often require combining abilities in unexpected ways, leading to a highly replayable experience that rewards patient exploration. Bigmode, founded by YouTuber Jason Gastrow (Videogamedunkey), handled publishing and marketing, with industry veteran Dan Adelman joining the project in 2021 to support its business aspects. Upon release, Animal Well received widespread critical acclaim for its innovative design, environmental storytelling, and depth of secrets, earning perfect scores from outlets like and , as well as a 9/10 from . It has been praised as a masterclass in exploration, with its labyrinthine structure and absence of explicit guidance creating a sense of wonder and accomplishment for players who unravel its mysteries. The game also features a haunting soundtrack and subtle narrative elements conveyed through the environment and creature behaviors, enhancing its surreal, otherworldly tone.

Gameplay

Core mechanics

In Animal Well, the player controls a small, vulnerable, limbless blob-like creature that serves as the in a 2D puzzle-platformer environment. This character features basic movements including walking left and right, jumping to reach platforms, and interacting with environmental elements through proximity or tool use. The design emphasizes fragility and precision, with forgiving physics that allow recovery from falls into water by returning the player to the nearest safe ledge without health penalties, reinforcing a focus on exploration over punishment. Progression relies on acquiring and utilizing a series of tools found throughout the , each with multifaceted applications for navigation and interaction. The functions primarily as a means to attack or distract animals by extending a string to strike distant objects or creatures, enabling safe passage without direct confrontation. The bubble wand produces floating bubbles that serve as temporary platforms, allowing the player to reach higher areas or cross gaps by jumping on them as they rise or descend slowly. The fires projectiles to activate switches, manipulate distant mechanisms, or solve environmental puzzles, adding layers of indirect interaction with the surroundings. These tools encourage creative environmental manipulation, such as using echoes or other elements to amplify their effects. The game eschews traditional combat mechanics entirely, positioning the player as perpetually vulnerable to the labyrinth's inhabitants—beautiful yet unsettling animals that roam the space. Instead, survival depends on evasion tactics, like hiding in shadows or timing movements to avoid detection, alongside distraction via tools like the to lure threats away. This non-violent approach heightens tension through vulnerability, prompting players to observe animal behaviors and exploit the environment for protection and advancement. Tool capabilities expand through an upgrade path tied to collecting eggs hidden across the , which are exchanged in a central egg room for enhancements or new items. For instance, gathering sets of 16 or 32 eggs unlocks like mapping tools or advanced gadgets that build on existing , such as improved traversal aids. This system rewards thorough exploration without numerical progression gates, allowing players to revisit areas with enhanced abilities. Control schemes adapt to input methods for optimal precision in a game reliant on tight platforming and tool aiming. On controllers, such as those for or Series X|S, analog sticks handle fluid movement and aiming, with bumpers or triggers for quick tool switching and activation, making actions like swings feel responsive. Keyboard inputs on PC use WASD or for movement, with keys like Z or space for jumping and interaction, though some precision tasks like slingshot aiming benefit more from support; the game recommends controllers for smoother play. These adaptations ensure accessibility across platforms, including , where touch controls are absent in favor of standard button layouts.

Exploration and puzzles

Animal Well features a non-linear, interconnected that forms the core of its exploration, comprising a sprawling network of rooms and corridors divided into distinct biomes such as shadowy caverns, neon-lit glades, and watery expanses with reflective pools and streams. This design encourages players to venture outward from a central well, gradually uncovering the map through ability unlocks that reveal previously inaccessible paths, fostering a sense of organic discovery amid the pixel-art world's dynamic lighting and swaying vegetation. Puzzles in the game emphasize environmental interactions and animal behaviors, often requiring players to manipulate creatures like marching or to activate switches or clear hazards, rather than direct combat. These challenges range from single-room timing-based tasks, such as redirecting water streams with angled panels, to multi-area sequences involving item combinations like bubble wands for or frisbees to distract guard dogs. The puzzles integrate the world's reactive elements, where animals inhabit spaces authentically—ducks paddling in ponds or squirrels rustling bushes—prompting experimentation to progress without explicit tutorials. Backtracking is integral to , as newly acquired items open up the labyrinth's layered structure, allowing return visits to early areas for hidden secrets like collectible eggs that unlock optional challenges and influence multiple endings based on discovery depth. Achieving 100% completion demands revisiting biomes with advanced tools, revealing interconnected secrets embedded in the environment, such as concealed mechanisms in walls or details hinting at solutions. This underscores player agency, with the game's relying on subtle environmental cues—like rustling foliage or glowing anomalies—to guide intuition over hand-holding, turning exploration into a prolonged puzzle of its own.

Development

Conception and design

Animal Well originated in 2017 as a solo passion project by Billy Basso, developed under his studio during nights and weekends while he held a day job at a medical startup. Basso drew inspiration from his childhood immersion in video games, particularly the exploratory freedom of and the indie charm of , aiming to craft a title that would evoke similar wonder and surprise for players. This early conceptualization laid the foundation for a deeply personal endeavor that spanned seven years before completion. Central to the game's design philosophy was the creation of a surreal, interconnected underground labyrinth teeming with animal inhabitants, eschewing traditional combat mechanics in favor of and emergent interactions. Basso envisioned a world where players feel small and curious, relying on tools and environmental puzzles to navigate and uncover secrets, fostering a sense of awe through non-linear discovery rather than confrontation. This approach emphasized layered —core platforming for accessibility, optional riddles for depth, and hidden mysteries for replayability—designed to accommodate varied player engagement levels from the project's . The visual aesthetic evolved into a hand-drawn style, characterized by organic, bizarre creature designs that blend whimsy with unease, such as elongated ostriches and enigmatic feline monoliths. Basso prioritized fluid animations and atmospheric lighting effects to convey isolation amid the dense, shadowy environments, using dynamic shadows and glows to guide exploration and heighten the thrill of revelation. These elements were prototyped early to ensure the art reinforced the game's themes of hidden depths and organic unpredictability. Chiptune music and , also crafted by Basso, were integral from the start, establishing an eerie, dreamlike tone that complemented the surreal setting. Sparse, synth-infused tracks and ambient effects underscored moments of tension and tranquility, enhancing the sense of vulnerability without overpowering the visuals or puzzle focus.

Production process

Billy Basso developed Animal Well as a solo project from 2017 to 2024, spanning seven years of part-time and eventually full-time work while he handled all aspects of programming, creation, music composition, and . In 2021, industry veteran Dan Adelman joined the project to handle business and marketing aspects, allowing Basso to focus on creative development. He utilized for crafting the game's assets, which were exported into a custom binary animation format, and built a bespoke C++ engine from scratch without external libraries to enable precise control over rendering, animation, and input responsiveness. This custom engine allowed for optimizations like a proprietary lighting system and NTSC-based timing for authentic CRT display support at 240p resolution, ensuring fluid performance in the game's densely packed, non-linear world. Key challenges during production included balancing the complexity of interconnected puzzles without relying on tutorials or explicit guidance, requiring extensive to maintain player engagement while avoiding frustration from opaque mechanics. Basso also focused on performance optimization to handle the intricate pixel-art environments and real-time effects, such as fluid simulations and low-latency controls, all within a compact under 50 MB. Additionally, he iterated on the behaviors of the game's animal inhabitants to foster emergent interactions and unexpected puzzle solutions, testing combinations to ensure reliability without scripting every outcome. In 2023, Basso partnered with Bigmode—a publishing label founded by Jason Gastrow ()—for additional support, including testing, final polish, and marketing assistance, while retaining full creative control over development. This collaboration followed Bigmode's official announcement of Animal Well as its debut title in January 2023. Production milestones included a PlayStation update and trailer reveal in February 2023, highlighting ongoing refinements, followed by final beta testing via a private server limited to critics for feedback on late-stage puzzles and stability. The process concluded with the integration of accessibility features, such as customizable controls and visual options to aid diverse players, before the game's completion in early 2024.

Release

Digital launch

Animal Well was initially released digitally on May 9, 2024, for Microsoft Windows via Steam, PlayStation 5, and Nintendo Switch, priced at $24.99 USD. Pre-launch marketing efforts began with the game's announcement in February 2022, followed by a gameplay trailer on PlayStation's official YouTube channel in February 2023, showcasing the pixel-art labyrinth and puzzle elements without revealing major secrets. A release date trailer in March 2024 further built anticipation across platforms, encouraging wishlists on Steam and highlighting the interconnected exploration. Social media teasers from official channels emphasized the game's hidden layers and ARG elements, designed to intrigue players while avoiding spoilers. Publisher Bigmode, founded by YouTuber , managed distribution and promotion, leveraging cross-platform wishlist campaigns on , PlayStation, and to drive pre-orders. Bigmode also facilitated influencer previews, including early coverage from outlets like and Dunkey's own promotional video in January 2023, which urged fans to wishlist the title. The digital launch generated strong day-one sales, with Animal Well quickly becoming a top seller on during its debut month. It received immediate critical buzz for its innovative puzzles and atmosphere, earning an "Overwhelmingly Positive" rating on from thousands of early reviews and a 91 score. No major technical issues were reported at launch, contributing to its smooth rollout.

Ports and physical editions

Following its initial digital release on , , and Windows, Animal Well expanded to Series X/S on October 17, 2024, with optimizations for the platform including 4K Ultra HD support, 60 fps performance, and tailored controller inputs for precise pixel-art navigation. The title is available for purchase on the Store and supports streaming via for owners. Physical editions emerged through a collaboration with Limited Run Games, offering limited-run cartridge and disc versions for Nintendo Switch and PlayStation 5 that shipped in late 2024 after pre-orders closed on June 23, 2024; these included standard and collector's variants with reversible covers and digital soundtracks. On July 29, 2025, new physical editions were announced for PS5 and Switch in partnership with Lost in Cult and SuperDeluxe Games, featuring updated cover art by Derek Yu, full game data on disc/cartridge, and integration of all post-launch patches for enhanced stability and compatibility, including a version 1.09 patch for Nintendo Switch 2 compatibility with enhanced visuals such as additional SDF background effects. Priced at $35 for the standard edition with a TBA Q4 2025 release, these runs aimed to broaden retail availability beyond the sold-out initial batch. Complementing the physical releases, Lost in Cult announced Animal Well: Design Works on May 8, 2025, a art book over 200 pages that showcases , sprite evolutions, and developer insights from creator Billy Basso, with pre-orders opening for standard and deluxe editions slated for Q2/Q3 2026 shipment. As of November 2025, no major expansions have been confirmed for Animal Well, though the developer has issued minor patches addressing bugs, improving accessibility options like remappable controls, and adding Switch 2 enhancements for future-proofing.

Reception

Critical response

Animal Well received widespread critical acclaim upon its release, earning a aggregate score of 90 out of 100 for the PC version based on 30 reviews (as of November 2025), with praise centered on its intricate puzzle depth, immersive atmosphere, and high replayability through layered secrets. Critics highlighted the game's ability to deliver experiences, where simple tools interact in unexpected ways to uncover hidden mechanics and environmental interactions. Prominent reviews underscored these strengths. IGN awarded it a 9 out of 10, describing it as a "beautiful, multi-layered " that delights in slowly revealing secrets without relying on traditional combat or narrative. gave it a perfect 5 out of 5, calling it a "bright vision of subterranean nature" through its theatrical and richly peculiar world design. positioned it as a 2024 Game of the Year contender, commending its dense, esoteric emergent gameplay that remains accessible and engaging. Recurring themes in reviews included admiration for solo developer Billy Basso's achievement in crafting a surreal, non-violent experience that evokes wonder through animal behaviors and environmental reactivity, rather than aggression. Some noted minor critiques regarding initial difficulty spikes in platforming sections, which could feel uneven before players adapted to the game's unconventional controls and puzzle logic. By 2025, retrospective coverage emphasized the game's lasting appeal and its influence on indie Metroidvanias, showcasing how its constraint-driven design inspired flexible genre innovations.

Commercial performance and awards

Animal Well achieved strong initial sales upon its digital launch. By August 2024, the game had sold 324,285 copies on alone, with developer Billy Basso estimating comparable figures for and combined. Sales estimates across platforms reached approximately 673,000 units by late 2024, generating around $12.3 million in gross revenue, and exceeded 500,000 units total by mid-2025, aided by the Series X/S port in October 2024. As of November 2025, gross revenue estimates reached approximately $13 million, indicating over 500,000 units sold on that platform alone. This accessibility via subscription contributed to broader reach, while physical editions released later in 2024 further supported its distribution. As Bigmode's debut published title, Animal Well bolstered the label's reputation and portfolio viability in the indie publishing space. In terms of awards, Animal Well was nominated for Best Independent Game at 2024, though Balatro ultimately won. It secured the Outstanding Achievement in Game Direction at the 28th Annual in 2025 and was nominated for Best Audio, Best Debut, and Best Design at the 25th . Following 2024, the game maintained momentum through inclusions in numerous "best of 2024" lists from outlets like and appeared in developer sessions at the 2025 , where Basso discussed its creation process.

References

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