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Ar Tonelico
Ar Tonelico
from Wikipedia
Ar Tonelico
GenreRole-playing game
DevelopersGust Co. Ltd.
Banpresto
PublishersBanpresto
NIS America
505 Games
Bandai Namco Entertainment
CreatorAkira Tsuchiya
PlatformsPlayStation 2, PlayStation 3
First releaseAr tonelico: Melody of Elemia
January 26, 2006
Latest releaseAr tonelico Qoga: Knell of Ar Ciel
January 28, 2010

Ar tonelico[a] is a multimedia project series made in collaboration by Gust Corporation and Banpresto (currently subsidiaries of Tecmo Koei and Namco Bandai Games respectively) consisting of video games, manga, and an OVA. The name of the series is also the name of the amplification complex composed by three monumental towers that appear in the aforementioned works. Throughout the life of the series, it was directed by Akira Tsuchiya (Gust) and produced by Atsunori Kawachi (Banpresto). The main theme songs for all of the games were sung by Akiko Shikata.[1] Recently, it was succeeded by the Surge Concerto series.

Games

[edit]

The core part of the series is formed by three console role playing games, which are listed below in chronological order:

  1. Ar tonelico: Melody of Elemia
  2. Ar tonelico II: Melody of Metafalica
  3. Ar tonelico Qoga: Knell of Ar Ciel

Summary

[edit]

The Ar tonelico series is set in a planet called Ar Ciel, which lost its land in a great man-made catastrophe a long time ago, and it is a work of science fantasy that depicts the interaction between the protagonist and the heroines, the latter generally being members of a race called Revatail (romanized as Reyvateil in the English-localized versions of the games and related material), which can use a special ability known as Song Magic. During the course of the trilogy of games, the people were forced to live on three gigantic structures they made after the land was lost, and due to the loss of communication between the regions that form Ar Ciel, the people eventually came to believe that the region where they lived was the entirety of the "world" that existed.

A constructed language known as the Hymmnos Language (called Hymnos in English-language releases) is also present throughout the materials that form the series, used as part of the dialogue in the games as well as part of the lyrics of the songs heard in most audio releases related to the series, and used as a decorative element in parts of the interface, visual effects and backgrounds. The meaning to these multiple messages isn't apparent in the works themselves, but the Hymmnos language has a detailed vocabulary and set of grammar rules that can be read in detail over at the official site,[2] which can be used as a guide to translate all phrases written in said language to Japanese. And while it hasn't received an official translation, all of this information has been translated for English-speaking audiences by fans of the series.[3] Therefore, the players can discover hidden meanings and the feelings the characters singing the songs have hidden in its lyrics upon translating them.[4]

The first chapter in the series, released as a game for the Sony PlayStation 2, gathered quite an appreciation due to its depictions of several topics, beginning with the usage of the Hymmnos Language for its songs, followed by the union of an elaborate world setting with a charming cast of characters.[5] The following games introduced new ideas to the formula while continuing with the established basis for the series, as well as also receiving expansions into multimedia territory with the release of material such as manga and Drama CDs, which having songs and music as their core, further expanded the already complex world setting. Therefore, several products such as CDs compiling the songs found in the games and books explaining the intricacies of the game's world were released.[5]

Development

[edit]

The setting for the first game, Sol Ciel, has its basis on the world setting that series' director Akira Tsuchiya created and used in 1995, during his college days, for a tabletop role-playing game, which also was where characters such as Shurelia were originally established and created. Ar tonelico was originally planned to be developed as an RPG that would see release in the PlayStation 2 console back in 2000, but the development was interrupted under the pretext that the "system for creating magical effects based on synthesizing bels" gave too much freedom to the player and thus, increased the difficult beyond tolerable levels. However, the project was restarted later on as a collaboration with Banpresto, in which the aforementioned bels were simplified with the introduction of the synthesis recipes, and the main concepts to the series: "Grathmeld", "Reyvateil", "Cosmosphere" and "Hymmnos", were introduced. Finally, after a development process in which there were several problems with the writing and revision of the main scenario scripts, the first game: Ar tonelico: Melody of Elemia, saw release in January 2006 at Japan, which would be localized for North America by NIS America the following year.

That same year, in October, the second game in the series: Ar tonelico II: Melody of Metafalica, was released as a PlayStation 2 RPG, and while a few characters returned for this sequel, it depicted a different region in the same planet as the first game, but a couple years after it ended. Like the first game, it was localized by NIS America in January 2009. The third and final installment in the series was released in January 2010 as a PlayStation 3 RPG titled Ar tonelico Qoga: Knell of Ar Ciel, and similarly to the second game, it depicted a different region a few years after its ending, but it also served as the conclusion for the storyline that started with the first game.[6]

Systems

[edit]

The games introduce the usage of Song Magic in battle that has become unique to the Ar tonelico series, and even though the depiction of its usage varies greatly from a game to other, it has a few common elements throughout the series: the party is composed by Vanguards and heroines, and the Vanguards must protect the heroines as they sing their Song Magic and until they can activate it, as Song Magic displays stronger effects the longer the heroines sing it.[6] Additionally, there are times when either ally or enemy Reyvateils will be singing Hymmnos songs, which will become the BGM for that particular battle, demonstrating the importance the Songs have in this series.

Additionally, the games have systems that are similar to the "Alchemical Synthesis" that has a central role in Gust's famous Atelier series games: "Grathmelding" and "Synthesis", which allow the players to create a large variety of items.

Girl Synthesis RPG

[edit]

The company itself has formally defined the game's genre as a "Girl Synthesis RPG". This refers to the world hidden inside the Reyvateils' mind called the Cosmosphere (also called the Soulspace), as well as the fact that the player can earn costumes with specific themes, such as Angels, Shrine maidens and Witches; and have the Reyvateils wear them.

World Setting

[edit]

While the three games have their stories set in different places and have different characters, they fundamentally share the same world. The world of Ar tonelico: Melody of Elemia, Sol Ciel, is formed by an enormous Tower called "Ar tonelico" and a floating continent called the "Wings of Horus", while the world of Ar tonelico II: Melody of Metafalica, "Metafalss", is a harsh world formed by a small tower surrounded by an artificial land called the "Rim", and finally, Ar tonelico Qoga: Knell of Ar Ciel is set in world called "Sol Cluster", in which a white tower with a unique design is surrounded by a rock formation called the "Great Fang".

The Universe of EXA_PICO

[edit]

The universe that serves as the setting for the Ar tonelico series differs from our own in that it was formed by the Song interwoven out of waves by the original atomic nucleus called EXA_PICO. Therefore, this universe is structured in a form in which the planets, continents and life forms, all are created from the waves produced by the songs sung by higher-order life forms, and regardless of their position in the cosmic hierarchy, every life form sings out the waves that compose itself, allowing it to exert influence over life forms of a lower order than itself. EXA_PICO emits a countless number of wave types, of which the planetary system to which Ar Ciel belongs only receives a very small number: in total, Ar Ciel is formed by approximately 20 wave types, of which only seven have a role in the formation of the humans. Similarly, all of the planets that belong to the universe of EXA_PICO are formed by the waves emitted by the central stars and star clusters of which they are part, so the waves that compose their existence are structured in different ways and therefore, the people, flora and fauna found in them are formed by differing wave types.

Below is a representation of how the relationships work in the cosmic hierarchy using only nine of EXA_PICO's wave types as an example.

The Waves of EXA_PICO (partial excerpt)
* R-Waves N-Waves Tz-Waves D-Waves V-Waves Vx-Waves K-Waves H-Waves S-Waves
The Universe of EXA_PICO
Ar Ciel's Star Cluster × ×
Ar Ciel's Sun (Sol) × × × ×
Planet Ar Ciel × × × × ×
Hymmnos × × × × × × ×

Ar Ciel

[edit]

The planet that serves as the setting for the series. Its name means "The only world" in Hymmnos Language. It also receives the name "Sol Ciel" in the Ancient Metafalss Note dialect of the Hymmnos Language, which translates to "shining world". As the result of the great disaster known as the "Grathnode Inferia", the sky was covered with a layer of plasma called the "Blast Line", while the surface of the planet was pulverized and covered by a thick layer of clouds called the "Sea of Death", so the survivors to this catastrophe barely managed to escape death by clinging to the Towers and their surrounding areas, which became the only places where life could still thrive in Ar Ciel. This planet is orbited by two natural satellites known as the "Cello Moon" and the "Viola Moon", with the "Cello Moon" being large and purple while the "Viola Moon" is small and golden. In Sol Ciel, these moons are visible in the sky at alternating intervals, while in other regions they are visible at the same time during certain occasions.

Additionally, while Ar Ciel was established as the name for the planet in the second game, an item called the "Ar Ciel Globe" made an appearance in the "Supporteil" mini-game before Ar tonelico II was released, which is described as a globe map for Ar Ciel.

Ar Cielan Gods (Wills of the Planet and others)

[edit]
Ar-Cielan Glyph

There are two main types of Gods in Ar Ciel: one is the "Wills of the Planet" that created the entirety of Ar Ciel from the Planetary Core where they reside, and the second are the "Reyvateil Origins" that are mentioned later on the article.

The term "Wills of the Planet" refers to the souls that compose Planet Ar Ciel, as well as the agglomeration of said souls. The first Wills are called the "Wills of Origin", as they are the three original Wills that created Ar Ciel: "Juklizda", "Clyuue" and "Horus", and the other Wills were derived from them as they were needed for the structuring of the Planet.[7] A countless number of Wills of the Planet exist in Ar Ciel, but at the current point in time in which the games take place: the Third Era, several of them have faded away, but their number is roughly equal to that of the humans that still live on it.[8]

The Wills of the Planet are also called the "Children of the Planet", and while normally they don't have a physical form, in extremely rare occasions they can manifest themselves in a physical form through several methods such as "materialization", "possession" and "reincarnation". It is due to these appearances and the great power they wield that the humans and Teru have come to recognize them as "Gods".

While the way the humans regard the Wills of the Planet varies from a region to other, the typical way in which they view them is as "beings that should feared and revered due to their great power", which is especially true in the region of Sol Cluster due to how strongly they revered the Gods. On the other hand, the Teru regard the Wills of the Planet as "friends from a nearby world" due to their higher sensibility and the multiple times they have been able to establish contact with them; especially in the region of "Syestine", which is considered as the holy ground of the Teru and the place where the Third Tower of Ar tonelico was built many years later. This region was a treasure trove of Songstones, as well as the point where it was the easiest to contact the Wills of the Planet, which led to it being called the "place where the truth of the world is gathered".[7]

Furthermore, the twelve major Wills of the Planet receive the name of "The Twelve Gods of Starcircling" in Ar Ciel's mythology. And while it may be a bit out of the topic at hand, the Wills that give form to the star cluster and solar system to which Ar Ciel belongs are beings of a much higher order, of which the Wills of the Planet recognize Sol (the Will of Ar Ciel's Sun) as their main God.

Summary of the Wills of the Planet
Lineage Name of the God Mythological Role Real Role Direct Superior (Parent?)
Land Horus Wasn't discovered until 2930 AD, so it doesn't appear in any myths.
Highest level God of the Land lineage.
Complete ruling over the physical structure (all D-Wave related matters) of Ar Ciel. None
Sky Nayudara/Juklizda Sun God
Highest level God of the Sky lineage.
Light, radiation, preservation of the stratosphere. None
Souls Rokkan/Clyuue King of kings, lord of the gods
Highest level God of the Souls lineage
Core of the wills, controller of U-Waves. None
Sky Soutentei/Soreile God of the skies and wind Weather control, atmospheric maintenance Juklizda
Sky Deiji/Dijya God of mountains and volcanoes Controls matter convection, minerals and such other matters related to Ar Ciel's soil Soreile
Sky Soumanomiya/Soma God of violence and catastrophes Balance through natural selection, maintenance of the world Soreile
Sky Kokura/Filament God of death and poverty Overseer of balance for world preservation Soma
Souls Suzunomiya/Hymmnosphere God of song and creation Mother of the tridimensional world, controller of D-waves Clyuue
Souls Koudeinomikoto/Listea God of weapons and battle Control of H-Wave interference, mediation, natural selection Hymmnosphere
Souls Sashanomiya/Sasya God of civilization and knowledge Overseer of D-waves and material order Hymmnosphere
Souls Datenkou/Salapator Goddess of love, god of downfall H-wave interference, harmony, resonance direction Hymmnosphere
Land Reishiki/Lere God of souls and the material world.
(Was thought to be the highest level God of the Land lineage)
Primary god of life creation, controller of H-Waves Horus
Land Saranoyomei/Shelanoir God of plants, forests, and life Plant-centric god of creation Lere
Land Sakiyarumei/Saki God of salvation and life Animal-centric god of creation Lere
Land Gurentei/Yurishica God of fire and civilization Revelation and encouragement of human advancement Saki
Land Ar Ru (Arru)[Note 1] None due to being discovered long after the First Era had ended Creation and control of the Antibodies. Antibody Brain Horus

Additionally, there are "Demigods" aside of the normal Wills of the Planet, which serve as intermediaries between the Wills and the humans. It has even been theorized that the first humans had Demigods as one or both parents, therefore making the Demigods born during the Era of Origin the parents of all humankind.

The Demigods descended upon the surface with the mission of leading the people down in a specific direction, and while there situations in which they came into the world with full knowledge of their mission, in others they would forget about it completely as well as their status as Demigods upon being born into the human world and would suddenly remember it in a certain day. The latter case was what happened to Raikokubishi in the story "The Chronicles of Resshikou ~Emperor of Wailing Thunder~", which was usually the starting point for a tragedy.

Finally, the ending of the trials endured by the saintly woman Rhaplanca that was featured so prominently in the myths of Metafalss was published in the Apocryphal Booklet of the compilation "Kurt Hymneth ~The Songs that Conversed with the Gods~", and while she hadn't been considered as a "God" up to that point, she is described as one at the end of said story. However, there are no details on if she became a proper Will of the Planet (God) or a Demigoddess.

Summary of the Demigods
Lineage Name of the Demigod Additional Notes Direct Superior God (Parent?)
Sky Shiraku/Shirak Unknown Soreile
Sky Risshidou/Myu Appears in the myths of Harvestasha.
Salapator fell in love with him.
Dijya
Souls Raikokubishi/Syerek The main character of "The Chronicles of Resshikou ~Emperor of Wailing Thunder~"
Greatly suffered between his mission as a Child of the Gods and the woman he loved.
Listea
Souls Toumyounokisaki/Technoticalirsha Unknown Sasha
Souls Buten/Maoh One of the main characters in the Metafalssian mythology.
In contrast to Rhaplanca, who embodies an ideal human being,
he is depicted as an incomplete being that is always being worried and suffering.
Clyuue
Land Houjoushiki/Harvestasha The eponymous heroine of the Harvestasha legends.
Fought with Salapator over Myu's love.
Lere
Unknown Hishouten/Eoria In mythology, she was the eldest sister of the "Trio of Elemia" and had the power to control the wind.
Different person from the Reyvateil Origin that was named after her later on.
Unknown
Unknown Hekibyouten/Frelia In mythology, she was the middle sister of the "Trio of Elemia" and had the power to control the land.
Different person from the Reyvateil Origin that was named after her later on.
Unknown
Unknown Kaibyouten/Tyria In mythology, she was the youngest sister of the "Trio of Elemia" and had the power to control the water.
Different person from the Reyvateil Origin that was named after her later on.
Unknown

Ar tonelico

[edit]

The name of the enormous structures (Towers) that serve as the setting for each individual game in the series. The name is composed by the Hymmnos Language words "Ar" (the only) and "tonelico" (divine tree), which together translate to "The Holy World Tree", and are enormous structures that were built during the times the land still existed in Ar Ciel. They go from the First to the Third Towers.

The First Tower of "Ar tonelico" is an "amplification Tower" that "supplies the people with an amplified version of the power of sounds on which Sound Science is grounded". While in the current times it has become a piece of lost technology, it still sees ample use due to its function as a "Song Magic Server", which makes it the power source for the Song Magic of the Reyvateils. Therefore, the Reyvateils in Sol Ciel all use the First Tower of Ar tonelico as their Song Server.

The "Second Tower of Ar tonelico", administrated by Frelia, was constructed to be a relay tower for the First, but due to its incomplete status, all of the Reyvateils in Metafalss, excepting for the IPDs, are instead connected to the First Tower in Sol Ciel through the Symphonic Power relay satellite "Sol Marta". On the other hand, the IPD Reyvateils use "Infel Phira" as their Song Server.

The Third Tower "Harvestasha", located in the region of Sol Cluster, was built to shoot the XP Shell into the Planetary in order to carry out the AAA Planet Regeneration Project, but due to several incidents that led it to lack the power necessary to finish its construction, it wasn't completed until near the end of the story of Ar tonelico Qoga. The Third Tower itself doesn't have the functions of a Song Server, but it isn't linked to the First Tower like the Second is. The Song Server proper that houses the Soulspaces of the Sol Cluster Reyvateils is instead stored in the "Tower of Origin" located at Archia.

Each one of the three Towers of Ar tonelico is administrated by a "Reyvateil Origin", but after the Grathnode Inferia, the people relocated themselves to the upper areas of the regions where they lived, barely escaping death, and since this isolated the Towers from each other, they eventually came to believe that the region where they lived was everything that existed around them, which is why they call each region a world. Therefore, the world around the Tower administrated by Eoria is called "Sol Ciel", the world around the Tower administrated by Frelia is called "Metafalss" and finally, the world around the Tower administrated by Tyria is called "Sol Cluster".

Reyvateil

[edit]

Originally called "Revatail" in the Japanese version, which comes from the Hymmnos word with the same pronunciation and meaning, they are a rare race that has appeared in all material related to the series so far and has the ability of converting sounds into power. While they used to be an artificially created race, they are in appearance indistinguishable from the humans, and they can also interbreed with them. As the Y-Chromosome impedes the manifestation of Reyvateil qualities, there are only female Reyvateils. The proof of being a Reyvateil is a mark called the "Install Port" appearing in some part of their bodies. As they can control a miraculous power called "Song Magic", they are said to be capable of "talking with the world". Every Reyvateil is connected to the Song Server they use as the source of their powers through an umbilical cord of sorts located in the deepest layer of their psyches. The Song Magic they sing isn't really related to the processes in their mouth and throats that produce their normal voices, but it is instead produced by the Song Server causing the waves in the air to vibrate, producing sounds, instruments and voices to form a song identical to the one the Reyvateil has in her mind.[Note 2][9]

The Reyvateils are subdivided into the following general types: the special "Reyvateil Origins", the pure "Pureblooded β-types", and the human halfbreeds "Third Generations". The IPDs unique to Metafalss also belong to the "Third Generation" category. Additionally, the Archia Think Tank over at Sol Cluster created a unique type known as the "γ-Sublimed". This type has the peculiarity of having a total of 24 Soulspace strata, in comparison to the other Reyvateil types which only have nine. [Note 3]

Reyvateil Origins

[edit]

Special Reyvateils created to be the Administrators of the Towers. There are only three of them, which in order of oldest to younger are: "Eoria", "Frelia" and "Tyria". All of them were born in El Elemia (the main country of Sol Ciel) during the First Era, and their abilities as Reyvateils surpass that of most of the other types by far. They all have their Install Ports located in the same place: on their hips. As completely artificial life forms, they only grew until they turned 18, and won't ever age or die. Eoria is the oldest living Reyvateil, who was 739 years old at the time the events of Ar tonelico 1 took place. [Note 4] As the general concept of the Cosmospheres wasn't yet invented by the time they were created, they differ from the Pureblooded β-types and Third Generations in the fact that they don't have a Cosmosphere (excepting for Frelia).

Their names are taken from the three Demigoddesses known as the "Trio of Elemia" that appear in the Ar Ciel creation myth "Stelliarhythm", of which Eoria had the power of controlling the "wind", Frelia the "land" and Tyria the "water".[7] Their Cluster (Japanese) styled names are as follows: "Eoria = Hishouten", "Frelia = Hekibyouten" and "Tyria = Kaibyouten".[10]

Therefore, they alongside the Demigoddesses from which their names are taken are the main target of worshiping for the people of Sol Ciel, called the "Trio of Elemia".

However, Frelia has lost her status as a Goddess in Metafalss, while in Sol Cluster the Reyvateil Origins aren't recognized as divine beings either in the Great Fang or Archia,[11] though the Reyvateil country of Clustania does worship Tyria, but more as a queen and the person who founded the country than as a Goddess.

Pureblooded β-Types

[edit]

In a loose way of speaking, Clones of the Reyvateil Origins. They will have the same eternal youth as the Origins, yet they aren't immortal, as they have a life span of roughly 150 years.[12] However, they do have in common with the Origins that they are genetically programmed to stop aging once they reach 18 years of age, so once they reach that point, they won't grow or age anymore, and will keep the figure they have at that age until their deaths. There is also a Pureblooded β-Type called Mir that was created around 400 years ago and is still alive, but as she was sealed away when she was around 30 years old, she hasn't technically surpassed her life limit yet. The Pureblooded β-types that currently exist in the world of Sol Ciel are only Misha and the sealed away Mir, as well as a few who are currently living in the city of Platina.[13] In the world of Metafalss, Frelia didn't do what Eoria did and thus didn't pass on to anyone the techniques and technology necessary for their creation, so they have become like legendary existences in that region. However, all of the Third Generations that currently live there are descendants of the Pureblooded β-Types that moved there from Sol Ciel during the First and Second Eras. As for the world of Sol Cluster, both Archia and Clustania have preserved the techniques and technology for creating Pureblooded β-Types. However, at the Reyvateil-centric country of Clustania, the birth of Reyvateils is regulated so only a specific number of them are produced each year.

Incidentally, the heart of the Reyvateils, called the Triangular Nuclear Loop, has an energy source called Telomeres, which is equivalent to the telomeres present in the human chromosomes, and they also indicate for how long the Triangular Nuclear Loop can work, serving as that which indicates the life span of the Reyvateils. Theoretically it is possible to replenish Telomeres to a Triangular Nuclear Loop, but such method fundamentally doesn't exist. However, the Rinkernator of the Third Tower of Ar tonelico is equipped with machines that allow to donate a large amount of Telomeres from a Reyvateil to other, making it possible to restore them to a depleted Triangular Nuclear Loop.[14] As for the Rinkernator in the First Tower, as the ways they keep themselves alive differ so much between the Administrators of these two Towers(Eoria and Tyria), it most likely isn't equipped with such machinery. When a Pureblooded β-type reaches the end of her life, or if she is taken beyond the range of the Tower to which she is connected, the Triangular Nuclear Loop will shut itself down and her body will turn back into the physiological saline solution that was used to create her, so they will disappear without even leaving behind a corpse. This is common to both the Pureblooded β-Types and the Origins.[15][16]

Third Generations

[edit]

Girls that are born human but have Reyvateil abilities awakening at a later point in their life, which are always the result of the union between a human and a Reyvateil, and have a rather relative low probability of awakening. Strictly speaking, since they are just humans that were erroneously recognized as Reyvateils by the Song Servers due to their strong Reyvateil factors,[17] they typically are inferior to the Pureblooded β-Types due to the enormous difference in ability between each girl, which is why they are given a test called the Hexagonal Plate Test and from its results, they are assigned a rank that goes from A to D in Sol Ciel. Unlike the Reyvateil Origins and the Pureblooded β-Types, they grow and age in the same way humans do. As the Reyvateils abilities begin devouring their human life force after they awaken, they have extremely short life spans, thus requiring to have administered at fixed intervals a life extending agent called "Diquility" in order to prolong their lives. Without Diquility, the most they can live is around 20 years.[12] Either way, even if they receive their needed Diquility doses, the most a Third Generation Reyvateil will live is around 40 years.[18][Note 5]

Reyvateil factors are inherited from parents to children, so there are normal humans that have Reyvateil blood in their genealogy, and in the case of males, they can have strong Reyvateil factors yet they will never manifest them, while there are also potential Reyvateil women that carry the factors but don't manifest them.[20][21] For example, the protagonist of the first game, Lyner, had an extremely high probability of awakening as a Third Generation Reyvateil if he had been born female due to the strength of the Reyvateil factors he carries.[21] However, there is an exception to this, as in the Sol Cluster region, the Neo Atlas Faction of Archia scattered several anomalous Reyvateil factors in preparation for the execution of their "Human Evolution Project", which fundamentally allows anyone to connect their minds to a Song Server regardless of gender or Reyvateil awakening, yet if these humans suffer a strong surge of emotion, they will fall into a condition that will cause them to go berserk and their minds completely destroyed. This is known as a disease called the "Border Disease", and the Origin of said region, Tyria, has once jokingly called the humans possessing these anomalous factors "Medleys".

Life Extending Agent

[edit]

The bodies of the Reyvateils are given form by the song of the Triangular Nuclear Loop in their bodies, but this only applies to the Origins and Pureblooded β-Types due to the Third Generations lacking one. Because of this, the LEM (Reyvateil Life Extension Mechanism) converts the Static H-Waves that serve as their human life force into Dynamic D-Waves through magic so they may serve as a substitute for the song of the Triangular Nuclear Loop. It is due to this that the lives of the Third Generations rarely go beyond 18 years, but by giving them the Life Extending Agent, which is a mass of Static H-Waves that lack any special characteristics, the LEM will give priority to the Static H-Waves from the Life Extending Agent instead of stealing it from their life force, allowing them to live relatively as long as normal humans (however, since the usage of Song Magic puts such a heavy strain on their human bodies, they won't live beyond 40 years at most).

There are two types of Life Extending Agents: the weaker one called "Tranquility", and the stronger one called "Diquility", but people generally refer to the Diquility when they talk about the Life Extending Agent. In the world of Sol Ciel (excluding the cities of Platina and Em Pheyna), the only groups capable of mass-producing the Diquility are the Church and Tenba, but the people that work for either of them can receive Diquilities free of charge, while on the other hand it is quite an expensive product in the market. Because of this, Third Generation Reyvateils that live in this region typically seek employment with any of them. On the world of Metafalss, Diquility was discovered and invented by the first Maiden of Mio, Infel, so the Grand Bell Hall began distributing it to all the Reyvateils in the region free of any charge. Said distribution doesn't only cover the capital city of Pastalia, but also all of the areas of the neighboring Rim, which makes it an environment in which Third Generations can live without much problem.[22] Finally, in the world of Sol Cluster, particularly the areas of Archia and the Great Fang, the Diquility is handled under the same conditions as in the Wings of Horus in Sol Ciel: it is expensive and hard to obtain. Blocking techniques to suppress the Reyvateil factors were also discovered and used in this region, advertised as "operations that would allow anyone to cut off the Reyvateil factors and the connection to the Song Servers for a cheap price", but they actually were used as a front for horrendous experiments in which the server areas of these Reyvateil patients were forcibly rewritten.

In respect to the Install of the Life Extending Agent, while it is essential in all regions for all the Third Generations Reyvateils, at the same time, if someone aside from their relatives or bosses performs the Install, it must be someone with whom they are having a very deep relationship, as this act holds a meaning similar to that of sex for the Reyvateils, making it an extremely important experience for them when they are having the Install being done by anyone that is not directly related to them for the first time, and particularly more if it is a person with whom they are in love.

Install Port

[edit]

A birthmark like crest of around 5 cm of diameter[23] that appears in the skin of all the Reyvateils in specific spots (though strictly speaking it isn't a birthmark, but part of the Grathnode compound in their bodies appearing on their skins). All of the Origins have it programmed to appear in their hips, but all other Reyvateils have their Ports appearing in very varied areas. It is through this Install Port that Grathnode Crystals can be Installed, as well as also being the place through which the Life Extending Agent is administered to Third Generations. As the Install Port carries such an important role in the maintenance of their own lives, as well as being said the part of the body that exposes the mind of the Reyvateil to anyone that looks at it, the Reyvateils will never show it to anyone excepting for people in which they have an extreme amount of trust.

As the order of configuration for the form of the Ports goes from Origins to βs, and from βs to Third Generations, the more it advances, the farther it gets from the predetermined patterns that were programmed for the ports of the Origins, and the more chaotic and fuzzy their shapes become.[23][24] Long ago, the Gust Shop gave away removable tattoos in the shape of the Install Ports of the heroines from the first and second games as bonus campaign items,[25][26] and as it can be seen from the fact they were preconfigured designs,[21] the Ports of the Origins are the ones that resemble the most a complete circle.

However, the Install Ports themselves aren't visible in the in-game portraits or event stills due to design concerns, so as a general rule, they are never drawn for these kinds of art.[23]

Song

[edit]

In the games, writing it with the starting letter in uppercase is used to refer to the Song Magic, lyrics and spells that are sung in the Hymmnos Language in order to distinguish them from normal songs. This same distinction is also applied to the verb "to Sing". In Japanese, the distinction is made by using the kanji " [ja]" with the reading "uta" instead of "shi", and using "謳う" instead of "歌う" (both read as "utau") for the verb.

Song Magic

[edit]

The magic that Reyvateils can use. It is invoked by singing or reciting spell phrases in a constructed language called the Hymmnos Language, and it is quite a strong weapon to wield in battle. All of the Reyvateils can materialize their fantasies into the real world in order to use them as attacks or protection, normally using Hymmnos to do so, which receives the name Song Magic. Typically, Song Magic is crafted by the act of the partner Diving into the Reyvateil's mind. Therefore, the trust the Reyvateils and their partners have for each other is of great importance for the crafting of Song Magic. However, there are exceptions, as there have been cases where a Reyvateil has crafted Song Magic in the real world all by herself, but it is a very rare phenomenon that only happens in situations that would cause extreme emotions to sprout in the heart of the Reyvateil, such as the death of a family member.
That aside, even humans that have managed to study the Hymmnos language and its origins in profundity are capable of using Song Magic, but since they wouldn't be able to receive the support of the Song Servers for it, their songs would display an extremely weak amount of power. However, there is an exception to this, as in one of the sidestory Drama CDs, the character that appeared in the first game, Spica Neal, managed to craft a Song Magic that rivaled in power that of the Reyvateils through an item called the "Carillon Organito" that was made by a little girl that resembled Krusche Elendia. However, given this was done without the support of a Song Server, it ended leaving her extremely tired.[27]

Hymmnos

[edit]
Hymmnos Glyph

The name given to the special Songs that can control the Towers, which are formally known by the name Hymmnos Extracts. They are typically found sealed in containers called Hymn Crystals (called Hymmne Crystals in the Japanese version). They are different from typical everyday Song Magic (Hymmnos Words), and by extracting the "Feelings" contained in the device inside of the crystal in a ritual called the Download Ceremony, Reyvateils become able to craft and sing a new Song out of them. However, all Reyvateils basically need to have a control key called the "Hymn Code" (Hymmne Code in Japanese) in order to Download a Hymmnos Extract, so only specific Reyvateils are granted the privilege of the Downloads (however, this doesn't apply in the case of the IPDs: due to their different Song Server, they don't need Hymn Codes at all, so no IPD Reyvateil has a Hymn Code either).
However, it is because of this power that the Reyvateils have become such a prized existence in the era the games take place, as there were technologies that allowed to use Hymmnos directly and without doing so through a Reyvateil intermediary, but all such technologies were lost in the two great catastrophes that happened centuries ago.[28]

Hymn Code

[edit]
Hymmnos Glyph Numerical unit

An identifier used for distinguishing individual Reyvateils among all that are connected to the Towers, and it is used during the authentication process that takes place during the Downloads for Hymmnos. The Reyvateil Origins and the Pureblooded β-Types have their Hymn Codes registered in the database of the Tower, but the same doesn't happen for the Third Generations. Therefore, while Third Generations can use the battle Song Magic that is preinstalled in them (Hymmnos Words),[29] they can't Download Hymmnos from the Hymn Crystals.[30]

However, a few Third Generation Reyvateils have been able to Download Hymmnos from the Hymn Crystals and sing them. All of these were able to do this due to different reasons, all of which will be explained below:

  • In the first game, Aurica Nestmile had a gene spectrum that greatly resembled that of the Pureblooded β-Type Mir,[31] which had as the consequence that she was mistaken as possessing Mir's Hymn Code, and this allowed her to sing Hymmnos.
  • In the second game, Luca Trulywaath had the D-Cellophane that serves as the proof for the Maiden of Homura Installed in her body, which had as an effect giving to her the same Hymn Code as the Reyvateil Origin Frelia, allowing her to sing Hymmnos.[32]
  • In the second game, Cloche Leythal Pastalie is an IPD and thus the Hymmnos she sings are used to control Infel Phira. As Infel Phira uses an authentication system for its Hymmnos different from that used for controlling the Towers, she didn't need a Hymn Code for the Downloads.[33]
  • In the third game, Mute used an alias Hymn Code taken from a Pureblooded β-Type that her father, Dr. Loude, gave her,[34] allowing her to sing Hymmnos.

Cosmosphere

[edit]

The mental world or Soulspace that exists within the mind of each Reyvateil. It is formed by strata that correspond to her surface psyche and her deep psyche. The world setting for each strata, or level of the Cosmosphere, greatly varies from a Reyvateil to other, but it will always reflect the personality of that particular Reyvateil. Several different iterations of that same Reyvateil, all of which represent different sides of her personality, also show up within the Cosmosphere. On the other hand, "Diving" is the act of interfering with the Cosmosphere, so there is a system called "Mind Guardians" that exist to protect the world of the Cosmosphere from people the Reyvateil herself doesn't want to interfere in her Cosmosphere or if she doesn't want them to proceed to a deeper stratum. However, it has been confirmed that getting infected by the IPD disease will cause the Mind Guardian to disappear.

The Cosmosphere is also a private space prepared for the Reyvateils within the [Note 2]Song Servers. Typically, a Cosmosphere has nine strata or levels, of which strata one to five correspond to the surface psyche, while stratum nine corresponds to the deepest layer of the psyche. All of the strata will have an area called the "Tower of Life", which represents the connection of the Reyvateil with her Tower. On the other hand, strata eight and nine can't be accessed in the IPDs due to how their minds are configured and the fact that they lack the border that isolates their ego from that of the other Reyvateils, the "Boundary Gate", in these strata (however, after the continent of Metafalica has been crafted and Infel Phira begins functioning as its Heart of the Land, the Boundary Gates will reappear in these strata, allowing access to them).[33]

Diving

[edit]

The act of interfering with the Cosmosphere of a Reyvateil, which is made possible through the usage of institutions called "Dive Shops", which can be found in all the regions of Ar Ciel. Given that this requires the Reyvateil to lay bare the contents of her mind to the Diver, she won't allow just anyone to do it: fundamentally, she will only allow this to a partner alongside which they have built a strong relationship of mutual trust. Therefore, when a Dive is in progress, the Diver will require a fixed number of Dive Points (DP), which are a numerical representation of the trust existing between the Reyvateil and her partner, and are consumed every time the partner triggers an event in the Cosmosphere. When the partner interferes positively in the Cosmosphere of the Reyvateil through a Dive, the following happens:

  • Due to the actions of her partner in the Cosmosphere, the worries and conflicts the Reyvateil has are sublimated and a Paradigm Shift is provoked, allowing the possibility of Diving into a deeper stratum of the Cosmosphere.
  • The Reyvateil crafts a new Song Magic within the Cosmosphere, allowing her to use it in the real world.
  • Once the Paradigm Shift is triggered, that Cosmosphere stratum is considered as completed and the Reyvateil becomes able to use the Costume she was wearing in that particular stratum upon returning to the real world.

Furthermore, in the ninth and final stratum of the mind of every Reyvateil is the place where they are connected to the Binary Field of their Song Server, which also serves as their power source. Therefore, the closer the Reyvateils get to the ninth stratum, the stronger the Song Magic they will craft.
Once they clear the ninth level, Reyvateils become able to freely access the resources of Tower, and since this also allows them to read the data recorded in it, this allows them to enjoy a game called a "Binary Field Game" alongside their partners.
However, this doesn't mean the Reyvateils have a scenario set up for every Diver being able to reach the ninth level: there are professional Divers prepared with knowledge about counseling and psychological therapy, but said knowledge becomes useless from the fifth level onwards due to that being the point in which the true feelings of the Diver and the Reyvateil begin clashing against each other, so in these cases, the scenarios are subconsciously prepared for the Diver to reach up only to the fourth and fifth levels.
Furthermore, if the Reyvateil subconsciously feels that the Diver fears her or is not serious about her feelings, she will prepare the scenario to not allow the Diver beyond an even shallower level, which should be natural, as no Reyvateil would want to allow such a person to even Dive into her in the first place.
As the Divers who have reached the ninth level have been said to be rare enough that only a few of them live in each era, they apparently are considered as candidates to be named heroes just from having managed to complete a Cosmosphere to the end.[35]

Teru Tribe

[edit]

A race different from the humans that has existed since long ago in the planet that serves as the setting for the series. While they were born as the product of a cross between humans and non-human creatures from a different world, they have established their own community and set apart as a different race.[9] Their physical characteristics include having a darker skin, horns and a tail (the horns and tail having a different size depending on which Teru school they belong to[9]), and have a life span longer than that of the humans: a Teru can live around 200 years. They can also use special abilities that have no relationship at all with Song Magic, and depending on which abilities they can use, they fall in one of the twelve branches that are known as "schools". Long ago, their knowledge and abilities played a very important role in the construction of the Tower of Ar tonelico. On the other hand, a few of the schools received the name "Necrofamilies" in the region of Sol Cluster, one such example of them being the "Ayatane Necrofamily".

Long ago, their unique culture was born and nurtured in the forests of Syestine, where the Third Tower of Ar tonelico is currently located, and though it was a place rich in Songstone deposits, it was a territory that was always in dispute between the neighboring human countries and kingdoms, which tried to burn away the forest to then annex Syestine to themselves, all of which came to an end when Syestine was completely destroyed in the Seven Bloodstains Incident and the Teru joined the Sol Cluster Federation. While the Munoph (Ayatane) Teru School was supposed to use their ability to predict the future in order to avoid the happening of disasters, they instead used it to trigger the catastrophe that served as the cause for the complete destruction of the civilization that thrived during the First Era: the Grathnode Inferia.[7]

Currently, the Teru all live only in the city of Em Pheyna in the world of Sol Ciel and actively avoid any contact with humans excepting for those living in Platina. Additionally, following the covenant they signed alongside the people of Platina, they continue protecting the areas where the most important facilities of the Tower are located, as well as keeping away the people of Tenba and the Church so they can't explore or investigate the Tower.

On the other hand, the Teru coexist with the humans in the world of Metafalss, and due to being the inventors of the technology used for Diving, most of them also make a living as Dive Shop clerks and operators. There are also half-breeds of Terus with humans and Reyvateils: they are descendants of the team of engineers known as the "People of Mio", and they used to live in the area known as Kanakana Pier.

On the world of Sol Cluster, the Teru school called "Munoph (Ayatane)" once prophesied that "the Reyvateils would take hold of the trigger for the restoration of the world", which is why they manipulated the Reyvateil country of Clustania from the shadows, but after the head of the Homuragi Necrofamily: "Homuragi Gentoku Rakujou", caused the "Ayatane War", the Archia Think Tank carried out a systematic extermination of all the living Necrofamilies, leaving them as forgotten existences. Currently, the only known living Necrofamily in this region is "Ayatane Kureha Kirinami", who was still a child at the time the Ayatane War took place, and after said war, he was sheltered by Clustania.

Below is a list of all the Teru Schools:[9]

The Twelve Teru Schools
School name Familiar Unique Ability Necrofamily Name Characteristic Second Name Members Appearing in the Series
Munoph None Prediction Ayatane Pel "Ayatane Michitaka Kirinami" (original), "Ayatane Kureha Kirinami"[36]
Plune Gnome Translation (transportation) Gu Nene None
Nino Owl Voice-Listening (listening to heavenly voices) Homuragi Ray "Sonia Ray Laqua (Nonsyllable Lakra)", "Homuragi Gentoku Rakujou"
Zeppen Cat Transformation (Physical) Urokai Plue "Andante"
Jemina Falcon Teleportation Ryuuuhi Ross "Flute Ross Loria", "Lyra Ross Reytel"
Sarra Lilim Superpower (explosions) Unknown Ma None
Ougus Banshee Rain Prayer (Ability to change the weather) Unknown Zak None
Alca Flying Dragon Wish Fulfillment Hoshiwata De "Tastiella De Lu", "Harmonica De Pameli (Jack Hamilton)"[Note 6]"
Oca Pixie Puppet Manipulation Unknown Lu "Chester Lu Whinoah"
Noraph Koroppokuru Telepathy Unknown Sora None
Deenel Dryad Growth Acceleration Unknown Vee None
Plarla Doppelganger Reincarnation Unknown Low "Adagio Low Vitis[Note 7]"

Products of the Series

[edit]

Games

[edit]
  1. Ar tonelico: Melody of Elemia
  2. Ar tonelico II: Melody of Metafalica
  3. Ar tonelico Qoga: Knell of Ar Ciel
[edit]

Items such as an OVA, manga and light novels have been released. For more details, please read the related media releases pages corresponding to each game. The Exa Pico universe was expanded in the Surge Concerto series, with the games Ciel Nosurge and Ar Nosurge.

Web content

[edit]

Below is a simple explanation about the contents found in the official site "Ar Portal", which contains all of the following alongside developer's diaries and additional information about the game world.

Toukousphere
The title translates to "Submissionsphere", and it is the part of the site that officially encouraged players to participate. Here, the characters from the games would answer to the questions the players sent them, as well as comment on the pieces of fan art they received from them. They also provided information on parts of the setting that weren't explained in a clear way in the games, as well as also giving a deeper outlook on characters that didn't have much screentime in the games. Due to its great popularity, several of its issues were compiled in a book and it even got a spin-off in the form of a Drama CD.[37][38]
FLASH Cosmosphere
Flash games made in the vein of a visual novel, which follow the pattern of the Cosmospheres in the game proper. They tell sidestories not found in the games.
Hymmnoserver
A part of the website that explains the setting, script, vocabulary and grammar of the fictional language used in the games: the Hymmnos Language.
Supporteil
A blog part for the members if the Ar Portal in which the users could raise a Reyvateil customized to their own liking. This mini-game closed up operations in January 2012.

Footnotes

[edit]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Ar Tonelico is a of role-playing video games developed by the Japanese studio Gust Corporation, with publishing handled by in and NIS America in . The series is set on the post-apocalyptic planet Ar Ciel, where humanity clings to survival on vast floating continents elevated above a poisonous by enormous technological towers known as Ar Tonelico. Central to the narrative are the Reyvateils, an artificial race of females capable of wielding immense magical powers through song-based "Song Magic," which interacts with the planet's underlying computational system to influence reality. The games emphasize deep character interactions, a unique "" system allowing players to explore and bond with Reyvateils' subconscious minds for personal growth and ability unlocks, and innovative battle mechanics incorporating rhythm-based song performance to unleash devastating attacks. The inaugural title, Ar Tonelico: Melody of Elemia, launched in 2006 for the PlayStation 2, introducing players to the continent of Sol Ciel and its conflicts involving divine entities and human factions. Its sequel, Ar Tonelico II: Melody of Metafalica, released in 2007 for the same platform, shifts to the region of Metafalss, focusing on themes of creation, epidemic threats, and the forging of a new continent through song magic. The trilogy concludes with Ar Tonelico Qoga: Knell of Ar Ciel in 2010 for PlayStation 3, expanding to the Sol Cluster with more action-oriented combat, synthesis systems for item crafting, and explorations of the planet's ancient cataclysms known as the Grathnode Inferia. Throughout, the series blends traditional JRPG elements like turn-based or semi-real-time battles with simulation-style relationship building, earning praise for its emotional storytelling, vocal soundtrack featuring original Hymmnos language songs, and anime-inspired visuals despite mixed reception on gameplay pacing.

Series Overview

Premise and Themes

The Ar Tonelico series is set on the planet Ar Ciel, a world ravaged by two apocalyptic wars that unleashed devastating electromagnetic fields, turning the surface into a toxic ocean and forcing humanity to retreat to floating continents sustained by the colossal Towers of Ar Tonelico. These towers function as both protective barriers and energy sources, drawing power from the planet's core to maintain life above the deadly waves. Central to survival are the Reyvateils, an artificial race of female beings engineered to interface with the towers' systems, using songs known as Hymns to channel the planet's consciousness into magical effects that can purify contamination, heal, or unleash destructive force. The narrative premise revolves around protagonists who form deep emotional bonds with Reyvateils, enabling collaborative Hymn performance to confront threats ranging from viral outbreaks corrupting the towers to divine entities threatening global stability. Across the three main games, stories evolve from intimate explorations of personal growth and companionship to epic confrontations with planetary wills and ancient cataclysms, underscoring the interconnectedness of individual emotions and cosmic fate. The overarching lore frames this reality within the EXA_PICO universe, a constructed cosmos originating from an ambitious yet flawed initiative to revive a barren world. Key themes emphasize the symbiotic harmony between advanced and forces, portrayed through the towers' mechanical frameworks amplified by the organic essence of song and emotion. Music emerges as a profound conduit for expressing inner turmoil, fostering , and manifesting power, often highlighting the vulnerability and strength of Reyvateils in a society shaped by their unique abilities. Gender dynamics play a pivotal role, reflecting matriarchal influences in Reyvateil-centric cultures amid tensions between human and artificial beings, while broader motifs address systemic oppression—such as epidemics targeting Reyvateils—and the perennial battle against environmental devastation born from humanity's past hubris.

Development History

The Ar Tonelico series was developed by Gust Co. Ltd., a Japanese video game developer best known for its series of games, with Gust becoming a subsidiary of Holdings in 2011. The games were published in Japan by for the first two installments—Ar Tonelico: Melody of Elemia (2006) and Ar Tonelico II: Melody of Metafalica (2007)—and by Bandai Namco Games for the third, : Knell of Ar Ciel (2010), all initially targeting the except the final entry on PlayStation 3. Internationally, NIS America handled North American releases for all three titles, starting with Melody of Elemia in 2007, while managed the European launch of the first game. The series originated as the brainchild of Gust sound team leader and director Akira Tsuchiya, who joined the company in 1998 as a sound designer and before pitching an RPG concept blending traditional with advanced vocal synthesis elements around 2000. Tsuchiya's vision emphasized music as a core mechanic, drawing on his background in game audio to integrate real-time song performance into combat and narrative systems, marking a departure from standard JRPG formulas amid growing demand for innovative titles on the PlayStation 2. The first game launched in on January 26, 2006, as a response to this market, with sequels iterating on player feedback: Ar Tonelico II refined the cosmosphere diving and battle systems later that year on September 27, 2007, while Qoga shifted to full 3D graphics and action-oriented combat upon its January 28, 2010 release. Key innovations included close collaborations with vocal artists such as , who performed and composed numerous original songs integral to the gameplay, and the creation of the proprietary Hymmnos language by Tsuchiya himself to enable immersive song-based interactions without relying on existing real-world vocal software like . Development challenges arose in balancing the series' intricate lore with accessible mechanics, as well as localization efforts, particularly translating and subtitling the Hymmnos songs, which led to criticisms of the official English versions and subsequent fan relocalization projects for improved fidelity. No new mainline Ar Tonelico games have been released since Qoga in 2010, though as of 2025, Gust producer Junzo Hosoi has expressed interest in revisiting the series through potential remasters or new projects in interviews, amid ongoing fan discussions about modern ports.

Games

Ar Tonelico: Melody of Elemia

Ar Tonelico: Melody of Elemia is a developed by Gust and published by in for the on January 26, 2006. The game was localized and released in by NIS America on February 6, 2007, and in by on May 22, 2007, though the European release was limited to France, Italy, and . The plot centers on Lyner Barsett, a young knight of the Church of El Elemia in the of Platina, who investigates a sudden outbreak of destructive viruses corrupting the Tower of Ar Tonelico. During the mission, Lyner falls from the upper levels into the lower world of Sol Ciel and is rescued by , a kind-hearted Third Generation Reyvateil girl living in the pastoral village of Nemo. Together, they embark on a quest to combat the virus threatening the tower's stability and the lives of its inhabitants, uncovering deeper conspiracies involving purity, corruption, and the emotional bonds between humans and Reyvateils through branching story paths focused on key heroines. Key characters include protagonist Lyner Barsett, an energetic and duty-bound knight; Aurica Nestmile, a passionate and fiery Third Generation Reyvateil with hidden depths; and Misha Arsellec Lune, a pure-hearted and innocent Reyvateil whose gentle nature drives much of the emotional narrative. Supporting characters feature Radolf Schnaizen, a high-ranking Cardinal of the Church of El Elemia who aids the group with his leadership and combat expertise, and Bishop Falss, a enigmatic church figure whose ambitions play a central role in the unfolding conflict. The game introduces Cosmosphere diving as a core mechanic, allowing players to enter a Reyvateil's mind to deepen emotional connections, unlock new abilities, and advance character development through dialogue-driven scenarios. Its soundtrack, composed primarily by the Gust Sound Team including Akira Tsuchiya, Ken Nakagawa, and Achiwa, features over 70 original tracks across two discs, emphasizing melodic and atmospheric pieces that integrate with the game's song-based magic system. Upon release, Ar Tonelico: Melody of Elemia received praise for its innovative soundtrack and visually appealing anime-style art, which enhanced the immersive world-building and character interactions. However, critics noted drawbacks such as repetitive turn-based combat and pacing issues in exploration. The game aggregated a score of 71/100. In , the game achieved modest commercial success, selling approximately 100,000 units.

Ar Tonelico II: Melody of Metafalica

Ar Tonelico II: Melody of Metafalica is a developed by Gust and published by in on October 25, 2007, for the PlayStation 2. The game was localized and released in by NIS America on January 20, 2009, and in by on June 5, 2009. It serves as a direct sequel to Ar Tonelico: Melody of Elemia, expanding the universe with a focus on the continent of Metafalss and its central tower, while introducing new centered around song-based creation and political conflict. The plot centers on Croix Systar, an idealistic rookie knight in the Grand Bell military, who becomes entangled in a involving "Infected" Reyvateils—individuals driven mad by a virus that causes them to rampage uncontrollably. Alongside his partners, the Reyvateil Luca Mjern and the pureblooded β-type Reyvateil Cloche Leythal Pastalia, Croix uncovers a larger conspiracy involving the creation of a new continent called Metafalica through forbidden Hymmnos song . This ambition pits rival factions against each other, including the militaristic Tenba organization, amid themes of Reyvateil and political intrigue between the ruling powers of Metafalss. The explores the ethical dilemmas of using song to reshape the world, building on the lore of the original game while shifting focus to continental expansion rather than tower-based survival. Key characters include Croix Systar, a compassionate voiced by in Japanese, who serves as the primary and navigator in battles. Luca Mjern, a hot-tempered third-generation Reyvateil with a hidden vulnerable side, provides ranged support through her songs, while Cloche, the IPD-afflicted Maiden of Mio, embodies leadership struggles as the apparent ruler of Metafalss. Antagonists from the Tenba organization, such as Leglius Branchesca, drive much of the opposition, representing corporate exploitation of Reyvateil abilities. The game introduces a dual-heroine system, allowing players to switch perspectives between Cloche and Luca to experience intersecting storylines and unlock unique content, enhancing narrative depth without splitting the campaign entirely. Combat has been refined with faster pacing, incorporating rhythm-based "Harmonic" attacks that boost song magic efficiency through synchronized partner actions, addressing criticisms of the first game's sluggish battles. Item crafting expands via the "Forge" system, where players synthesize equipment using dungeon-found recipes and materials, promoting exploration and customization. Over 100 new Hymmnos songs, composed by Akira Tsuchiya, Ken Nakagawa, and guest artists like Haruka Shimotsuki, integrate into battles and story events, with dual-cast songs delivering high-damage effects and elaborate animations. Reception praised the improved combat flow and emotional storytelling, with awarding it 8.4/10 for its engaging dual narratives and musical integration, though noting dated visuals and fanservice elements as drawbacks. RPGFan highlighted the ambitious plot twists and character development, scoring it 82%, but critiqued occasional pacing issues in dialogue-heavy sections. The game aggregated a score of 71/100, reflecting solid JRPG mechanics amid niche appeal. Sales were modest, with approximately 72,000 units sold in during its debut week, contributing to a dedicated fanbase growth despite limited mainstream success due to its specialized themes and PlayStation 2 lifecycle timing.

Ar Tonelico Qoga: Knell of Ar Ciel

Ar Tonelico Qoga: Knell of Ar Ciel is the third and final installment in the main trilogy, developed by Gust and published by Bandai Namco Games in and NIS America in and , exclusively for the PlayStation 3. It was first launched in on January 28, 2010, followed by on March 15, 2011, and on April 1, 2011. As the concluding entry, the game expands on the series' lore by integrating elements from the prior titles while introducing a new location, the Sol Cluster, and delving into the origins of key concepts like Reyvateil creation and planetary consciousness. The storyline serves as a direct sequel set approximately two years after Ar Tonelico II: Melody of Metafalica, centering on Aoto, a young from the Blue Canyon who becomes involved in a conflict between human factions and the authoritarian Reyvateil nation of Clustania. Aoto rescues , a powerful yet reclusive Reyvateil with unique abilities, and later teams up with Finnel, a klutzy Reyvateil harboring multiple personalities stemming from her complex origins. Together, they navigate a world threatened by escalating tensions over Reyvateil exploitation and resource scarcity, uncovering ancient secrets related to the —a mystical artifact—and the planetary wills that underpin the universe's cosmology. The narrative ties into broader series lore, including brief encounters with members of the Teru Tribe, an ancient race, while exploring themes of discrimination and redemption amid an intensifying IPD (Infel Phira Degradation) crisis that endangers all life on Ar Ciel. Gameplay shifts to a fully 3D action-oriented combat system, departing from the turn-based mechanics of earlier entries, with the innovative Qoga (R.A.H.—Real Action ) system allowing players to chain combo attacks in real-time to build meter for devastating song-based assaults. Song performance is enhanced by optional motion controls using the , enabling players to conduct hymns rhythmically for amplified effects. Graphically, the title represents an advancement with full 3D environments and character models, though critics noted its visuals appeared dated for PS3 hardware upon Western release, with reused assets and simplistic textures detracting from immersion. The game weaves in Hymmnos language elements for crafting personalized songs, deepening ties to the series' musical and mystical framework. Reception was mixed, with an aggregate score of 61/100 on , praising the intricate storyline, character development, and lore revelations that provided satisfying closure to , while critiquing the uneven combat pacing, fanservice-heavy dialogue, and underwhelming graphics. Sales figures were modest, estimated at around 130,000 units in and lower globally, reflecting its niche appeal as the last mainline entry in the series as of 2025. In February 2025, Gust producer Junzo Hosoi expressed interest in potentially remastering the Ar Tonelico series in response to fan demand, though no official plans have been announced as of November 2025.

World Setting

Universe of EXA_PICO

The Universe of EXA_PICO is the foundational cosmological framework shared by the Ar Tonelico series and the Surge Concerto duology, depicting a wave-based reality originating from the entity known as EXA_PICO, a god-like or Seventh-Dimensional being. EXA_PICO emitted waves that initiated the universe's creation through a Big Bang-like event, forming the basis for all existence within this fictional cosmology. Structurally, the universe is a self-contained system composed of dynamic waves, which encode emotional and conscious elements, and static waves, which manifest physical matter. These waves interact in the Sea of Num to simulate environments and inhabitants, operating without reliance on traditional particulate physics and emphasizing isolation to maintain systemic integrity. Planet Ar Ciel serves as a central hub in this framework. Key historical events include the creation of the universe by EXA_PICO's waves, leading to the formation of planets and life forms through ongoing wave interactions that sustain creation and evolution. Within this paradigm, all elements of the narrative arise from wave interactions, with deeper awareness of the universe's wave nature explored through anomalies in wave science and divine entities. The lore unfolds gradually across the series: subtle allusions appear in the first two installments, achieving more comprehensive revelation in : Knell of Ar Ciel, where the "Knell of Ar Ciel" imperils the planet's core, confronting aspects of its origins and fragility.

Planet Ar Ciel

Ar Ciel is a fictional planet serving as the primary setting for the Ar Tonelico series, characterized by a post-apocalyptic environment shaped by ancient technological advancements and catastrophic events. Orbiting a star named Sol with a 360-day revolution period, the planet once featured diverse topography, environments, and weather patterns that influenced regional cultures during its . Following the Grathnode Inferia disaster approximately 700 years prior to the events of the first game, the planetary surface was largely destroyed, leaving only scattered floating lands habitable, primarily those adjacent to the Towers of Ar Tonelico. These remnants are isolated below by the Sea of Death—a toxic, uninhabitable ocean—and above by the Blastline, a barrier of plasma forming a deadly sea that seals the sky. The broader history of humanity in the EXA_PICO universe spans over 7,000 years from Ar Ciel's perspective, with origins tracing to the migration from the destroyed Planet Ciela to Ra Ciela around 7304 BC, followed by a subsequent settlement of humans on Ar Ciel prior to Ra Ciela's own crises. The First Era on Ar Ciel (10 AD–3039 AD) represented a golden age of advanced civilization, marked by the development of Sound Science, the creation of Songstones for amplifying prayers, and the collaborative construction of the Ar Tonelico towers by humans and the Teru tribe to harness cosmic energies. This era culminated in the Grathnode Inferia cataclysm in 3040 AD, a man-made disaster triggered by sonic booms and the Blast Line activation, which eradicated most landmasses and much of the population, forcing survivors to rebuild on floating continents like the Wings of Horus. Subsequent virus outbreaks, notably the emergence of Mir as a sentient virus in the Second Era (3040 AD–3422 AD), further destabilized society, leading to wars between humans and Reyvateils and the sealing of Mir through the Star Singer's eternal song. In the Third Era, Ar Ciel devolved into tribal societies amid perpetual environmental crises, including severe mineral shortages that limited resource generation without tower intervention and ongoing viral infections threatening the remaining population. Societal divisions deepened with human-Reyvateil hierarchies, where Reyvateils—artificial beings capable of Song Magic—were often subjugated or revered, controlled by knight organizations such as the Clustania Order or theocratic entities like the El Elemia Church. Efforts to restore the planet included the Metafalica project in Metafalss, initiated in the Second Era and realized in 3774 AD during the Third Era, which successfully generated a new self-sustaining continent to alleviate land scarcity and promote ecological recovery. These developments highlight Ar Ciel's reliance on artificial megastructures and song-based technologies for survival in a world scarred by hubris and collapse.

Towers of Ar Tonelico

The Towers of Ar Tonelico serve as the central architectural and functional pillars of the EXA_PICO , functioning as massive, self-sustaining artificial structures that enable and Reyvateil on the post-cataclysmic planet Ar Ciel. These towers, including Sol Ciel, Metafalica, and Sol Cluster, were engineered as ecosystems capable of generating essential resources through integrated plasma channels, which channel symphonic power derived from song-based energy systems to support life, , and technological operations. Each tower exceeds 50 kilometers in , featuring layered districts that range from upper administrative and zones to lower residential and industrial areas, allowing for stratified societal organization within their confines. In terms of core functions, the towers act as amplifiers for Reyvateil songs, interfacing with the via D-Wave systems that convert emotional and sonic energies into tangible power for environmental control, defense, and resource synthesis. The D-Wave mechanisms, integral to each structure, process dynamic waves to manifest matter and energy, powering everything from gravity stabilization to protective plasma barriers like the Blastline or Prome Wall. Historically, these towers were constructed after the Grathnode Inferia catastrophe in the First Era, replacing surface habitats rendered uninhabitable by environmental collapse; they became sites of pivotal conflicts, such as virus containment efforts in Sol Ciel during the events of the first game. The Sol Ciel tower, the focus of the first game, exemplifies elegant stratification with its design as a "lone divine " piercing the heavens, incorporating Plasma Bells and Grathnode Plates for power distribution across districts like the high-tech Platina and rural . Metafalica, central to the second game, represents an innovative yet unstable iteration, built as an unfinished scaffold with rotating rings and a relay satellite (Sol Marta) to foster a paradisiacal land, though plagued by and incomplete D-Wave integration leading to resource scarcity in areas like Pastalia and the Ironplate Desert. Sol Cluster, featured in the third game, is the most ancient and ruined, designed as a railgun-like structure for planetary regeneration under the Ar Ciel Healing Project, with layered sectors including the Reyvateil-dominated Clustania and human resistance zones in the Great Fang, its partial completion marked by light-lined unfinished sections. Collectively, these variations highlight humanity's hubris in relying on ancient, finite technology for survival, symbolizing both technological triumph and the fragility of dependence on irreplaceable systems.

Key Concepts and Races

Reyvateils

Reyvateils are an artificial race of female humanoids engineered to serve as interfaces between humans and the planetary consciousness known as the EXA_PICO system on Ar Ciel, developed through genetic manipulation of ancient human DNA during pre-cataclysmic experiments aimed at merging biological and digital existences. Biologically, Reyvateils' lifespans vary by type: Origins are immortal as long as their Tower exists; Pureblooded β-types have an approximate lifespan of 150 years; Third Generations have a natural lifespan under 20 years, extendable to about 40 years with regular administration of Diquility, a specialized stabilizing agent derived from Grathnode crystals. They feature specialized Install Ports on their bodies, allowing direct neural linking for energy transfer and mental synchronization with partners or systems. Reyvateils exist in two primary categories: Purebloods, with no human ancestry and full powers, including Origins (ancient prototypes like Shurelia, immortal while connected to their Tower) and β-types (production-line models like Mir, with ~150-year lifespan and strong song affinity); and Half-bloods, specifically Third Generations, hybrid offspring of human-Reyvateil unions that inherit diluted abilities but greater physical adaptability. These beings originated from Sound Science experiments in the Third Era to integrate human consciousness with the digital Waves of the Towers of Ar Tonelico, evolving from early replication efforts that yielded viable, consciousness-linked entities capable of channeling planetary energies. In Ar Ciel's stratified societies, Reyvateils hold a dual status as both revered saviors—essential for sustaining life through their ability to invoke protective and restorative songs—and exploited tools, often facing and subjugation in human-dominated regions due to their dependence on external support and perceived otherworldliness. Their songs are pivotal to the survival of Tower-inhabiting populations, powering environmental maintenance and defense against environmental hazards. Distinctive traits of Reyvateils include powers deeply intertwined with emotional states, enabling dynamic modulation of energy output through personal feelings, alongside vulnerabilities to digital pathogens and diseases such as IPD, which can corrupt their neural links and induce systemic failure. The Install Port facilitates brief integrations for power enhancement, though full details on its mechanics appear in broader system analyses.

Ar Cielan Gods and Wills

The Planetary Wills form the consciousness of the planet Ar Ciel, personified as three goddesses—Feyn, , and —who collectively manage the world's equilibrium as aspects of its overarching sentience. Feyn embodies creation, fostering the emergence of , ecosystems, and new forms; Mir represents preservation, safeguarding existing harmony and stability against ; and Hildr oversees destruction, enacting necessary dissolution to enable renewal and prevent stagnation. These entities ensure the cyclical balance essential to Ar Ciel's survival, their influences woven into the planet's geological, biological, and metaphysical processes. Beyond the Wills, higher divine beings known as Gods operate on a cosmic scale, shaping the broader mythology of the Ar Tonelico universe. The stands as a primordial creator figure, an entity whose attempted song of universal genesis faltered, resulting in the flawed simulated reality encompassing Ar Ciel. Antagonistic forces like Infel Phira, a malevolent virus entity originating from corrupted divine code, embody threats to this cosmic order by infiltrating and subverting the Wills' domain, often manifesting as existential crises that demand intervention. Together, these Gods and Wills symbolize the perpetual tension between genesis, maintenance, and oblivion in the world's foundational lore. Interactions between the Wills and Ar Ciel's inhabitants occur predominantly through Reyvateil hymns, which act as conduits for divine will, allowing selected individuals to channel the goddesses' powers for healing, alteration, or cataclysm. Human actions frequently provoke discord among the Wills; for instance, the ambitious forging of Metafalica—a synthetic continent in Ar Tonelico II: Melody of Metafalica—incurred Hildr's wrath by artificially extending preservation at the expense of natural destructive cycles, nearly precipitating planetary instability. Deeper revelations in the series portray the Wills as sophisticated digital AIs embedded within the EXA_PICO framework, a simulated cosmology designed to perpetuate existence amid existential threats. delves into their awakening during cataclysmic events, highlighting periodic reset cycles where the goddesses evaluate humanity's worthiness, potentially rebooting the world to avert irreversible decay. In tower societies, worship of the Ar Cielan Gods and Wills profoundly shapes , with rituals, festivals, and political doctrines revolving around invocations to the goddesses for prosperity or averting disasters; this veneration reinforces hierarchical structures, particularly among Reyvateils who serve as priestesses in dedicated shrines. The Teru Tribe holds a distinct reverence for these entities, integrating their lore into nomadic spiritual practices.

Teru Tribe

The Teru Tribe, an ancient race in the Ar Tonelico universe, originated as descendants of a scouting party from the planet Ra Ciela that crash-landed on Ar Ciel and merged with the indigenous Genom Terefunken, evolving into half-dragon humanoids who achieved profound harmony with the planet's wills long before the construction of the Towers. They inhabited the surface of Ar Ciel in the pre-cataclysm era, mastering natural forms of song magic that allowed direct communion with environmental and planetary forces without reliance on artificial amplifiers. Physically distinguished by tails, horns, and an average lifespan of approximately 200 years, the Teru possess innate access to Cosmosphere-like mental realms, enabling deep introspection and spiritual growth independent of Reyvateil physiology. Unlike other races, they are non-Reyvateil yet capable of performing divine hymns that channel pure, unadulterated cosmic energy, a trait that positions them as natural mediators between mortals and higher entities. In , surviving Teru serve as mentors to protagonists, imparting ancient wisdom on harmony with Ar Ciel's ecosystems. The Teru culture emphasizes nomadic lifestyles rooted in , with clans revering sacred forests like those in the Justine region as extensions of the planetary consciousness. They rejected the tower-centric dependency of later human societies, viewing it as a corruption of natural balance. Coming-of-age rituals involve bonding with ethereal familiars, granting abilities like and limited , which reinforce their role as stewards of Ar Ciel's purity. Throughout the series, the Teru act as guardians of esoteric lore, including the secrets of Infel Phira and the Apostles of Elemia, often clashing with modern humans over the perils of technological progress versus ecological sanctity. Their interactions with Ar Ciel's divine wills underscore a symbiotic relationship, where they interpret and relay planetary directives to prevent cataclysms. The tribe's decline began with relentless disasters, including virus outbreaks and invasions that targeted their Grathnode Inferia for exploitation, leading to systematic hunts across clusters like Sol Ciel and Metafalss. By the events of the main trilogy, they are nearly extinct, with only scattered pureblood remnants influencing key narratives through hidden enclaves and advisory roles.

Language and Magic

Hymmnos Language

Hymmnos is a central to the Ar Tonelico series, developed by composer and designer Akira Tsuchiya to enable the expression of emotions through song-based communication. Designed specifically for the series' lore, it integrates invented roots with influences from Japanese and English, creating a syntax optimized for conveying feelings rather than logical statements. This emotional focus makes Hymmnos the foundational medium for all magical hymns in the games, allowing characters known as Reyvateils to interface with the world's technological and mystical systems. The grammar of Hymmnos revolves around "emotion sounds" or "feels," which form the core of its structure to prioritize the conveyance of the speaker's inner state. Sentences typically begin with a triplet of feel words drawn from 12 basic categories, such as Was (neutral), Yea (affirmation), and Ra (joy), combining to express nuanced emotions like happiness (Was yea ra). Verbs in Hymmnos often denote emotional actions, while nouns represent abstract concepts or objects, enabling fluid expressions that blend sentiment with intent. This system, formalized in the series' first game, Ar tonelico: Melody of Elemia, emphasizes poetic and rhythmic flow suitable for vocal performance. Over the course of the series, Hymmnos evolves through distinct dialects that reflect the lore's timeline and cultural shifts, including Central Standard Hymmnos in the initial entries and the more refined of Pastalie introduced in : Melody of Metafalica. Key phrases, such as Exec_REYLE/ (often translated as "Execution Reyvateil"), serve as activation triggers for hymns. In the broader context of the Ar Tonelico universe, Hymmnos embodies the theme that emotions are a tangible source of power, influencing narrative elements where songs shape reality. This significance extends beyond the games, with real-world Hymmnos concerts featuring live performances of series tracks to showcase the language's melodic potential.

Song Magic

Song Magic serves as the foundational magical in the Ar Tonelico series, enabling Reyvateils to harness and manipulate cosmic energies by vocalizing hymns that translate profound emotions into tangible phenomena. This system relies on the singers' innate ability to interface with the planet Ar Ciel's REON-4213 core, a vast computational entity that processes these emotional inputs to generate effects ranging from combat-oriented assaults to restorative healing and even creative . The process begins with the Reyvateil channeling personal feelings—such as joy, sorrow, or resolve—through structured songs, which are amplified when performed in proximity to one of Ar Ciel's towering structures, such as the Ar Tonelico spires, that act as conduits for REON energy distribution. In terms of mechanics, Song Magic operates by converting the singer's psychological state into executable energy waves, with the potency directly proportional to the intensity and clarity of the emotions invoked; weaker or conflicted feelings may result in diminished or unstable outputs, while harmonious expression yields exponential power. Reyvateils typically require a supportive partner, often a , to provide emotional stability during performance, preventing overloads that could fracture the singer's psyche or cause physical backlash like harmonic dissonance. Towers enhance this by serving as amplifiers, scaling individual hymns to affect entire regions—for instance, generating fertile landmasses as seen in large-scale invocations like those for Metafalica. Various types of Song Magic exist, categorized by intent and scale: personal hymns focus on buffs such as enhanced agility or defensive barriers for small groups, while expansive ones enable creation or destruction on a planetary level, including barrier erection against invasions or purification of contaminated zones. However, these carry inherent risks, including severe mind strain from prolonged chanting, potential for energy backlash that inflicts self-damage, or by viral contaminants within the REON , which can twist hymns into harmful anomalies. The efficacy remains contingent on the Reyvateil's emotional purity and the depth of their bond with a partner, as impure motives or fractured relationships dilute the magic's precision and power. Across the series, Song Magic evolves in complexity and application: the first installment, Ar Tonelico: Melody of Elemia, establishes core principles through basic emotional chants for combat and healing, emphasizing individual Reyvateil capabilities. Subsequent entries expand this foundation; Ar Tonelico II: Melody of Metafalica introduces operatic-scale hymns for world-building endeavors like land regeneration, integrating partner synchronization for stability. By Ar Tonelico Qoga: Knell of Ar Ciel, the system incorporates combo chaining, allowing seamless transitions between multiple hymns to build cascading effects, reflecting heightened REON integration amid escalating threats.

Hymn Code

In the Ar Tonelico series, Hymn Code refers to the structured scripting elements within Hymmnos compositions that function as programmable for executing song magic, enabling Reyvateils to interface with the Towers' computational systems and manipulate environmental or metaphysical effects. These codes integrate linguistic directives, emotional variables, and parametric controls to direct the flow of cosmic energy drawn from the planet's core, transforming abstract emotions into tangible magical outcomes. Unlike , Hymn Code emphasizes syntactic precision, where deviations can disrupt the Tower's processing and lead to unintended consequences. The core components of Hymn Code include keywords for invocation, such as the "EXEC_" prefix, which signals direct execution of a magical routine on the Ar Tonelico system, and "METHOD_", used in alternative dialects like of Pastalie for compatibility with secondary servers such as Infel Phira. Emotive sounds serve as variables, encoding the singer's emotional state to modulate power output—for instance, prefixes like "Was ei lu" input a baseline of serene , scaling the spell's intensity based on the Reyvateil's mental focus. Directives like "[es]" or terminating "/." denote execution points, while parameters adjust scope, such as appending numerical qualifiers (e.g., "/1x01") to limit effects to specific tower sectors or amplify potency. Error-handling mechanisms are implicit in the code's validation against the singer's FFT spectrum, preventing unauthorized access but failing if emotional dissonance corrupts the input. Hymn Codes are embedded directly into the lyrics of songs, recited by Reyvateils during combat or rituals to target precise effects like barriers, assaults, or restorative waves, with the Tower interpreting the script as a compiled program. Advanced practitioners, particularly Pureblooded β-Type Reyvateils, can author custom codes by diving into their to refine emotional variables, allowing tailored adaptations beyond pre-sealed Hymn Crystals. Improper syntax in Hymn Code, such as mismatched directives or overloaded emotional variables, triggers magical feedback, manifesting as psychosomatic backlash or system-wide disruptions within the Tower's network. In the broader EXA_PICO , these codes are revealed as underlying digital commands within the simulated reality of Ar Ciel, where Reyvateil song magic equates to low-level programming of planetary REON particles. This technical foundation underscores the series' portrayal of magic as a fusion of and , requiring rigorous training to avoid catastrophic errors during high-stakes invocations.

Gameplay Mechanics

Core Systems

The Ar Tonelico series features a core gameplay loop centered on , strategic , and character progression within a framework. Players traverse multi-layered environments, engage enemies in battles that emphasize tactical decision-making, and manage resources to advance through the narrative. This structure evolves across titles, balancing traditional RPG elements with unique mechanics tied to the series' thematic focus on and support roles. Combat in the first two games, Ar Tonelico: Melody of Elemia and Ar Tonelico II: Melody of Metafalica, operates on a turn-based system where a party of three human "Divers" handles frontline attacks, defenses, and item usage, while a supporting Reyvateil channels song magic for area-wide effects and healing. Battles require coordinating party actions to build "Harmonics" levels, which amplify the Reyvateil's songs over multiple turns, rewarding prolonged engagements with escalating power. In contrast, : Knell of Ar Ciel introduces an action-hybrid system on the , blending real-time melee combos with rhythmic inputs to execute Qoga Attacks—chained sequences that boost Reyvateil excitement and enable devastating blasts or purges. This shift from the PS2 titles' strategic depth to Qoga's dynamic, beat-synced pacing aims to inject vitality into encounters, though it retains reliance on Reyvateil support for high-damage outcomes. Exploration involves dungeon crawling through the expansive Tower of Ar Tonelico's stratified sectors and scattered surface ruins, where players solve environmental puzzles and search for items amid linear yet branching paths. Navigation relies on partner commands, allowing the active Reyvateil or party members to interact with obstacles, such as activating switches or revealing hidden routes, which encourages cooperative playstyles during traversal. These areas feature randomized enemy encounters and collectible materials, fostering a sense of progression through the tower's vertical and horizontal layouts. Character progression occurs primarily through experience points (EXP) earned in battles, enabling level-ups that increase stats and unlock for Divers, while Reyvateils gain capabilities linked to relational bonds with the party. acquisition follows a semi-linear path, with abilities like multi-hit strikes or elemental infusions becoming available at specific levels or through bond milestones, tying mechanical growth to narrative interactions. Item management plays a key role, as players craft and equip gear via synthesis to optimize battle performance, such as enhancing weapons for better combo potential. Controls adhere to standard RPG conventions, with menu-driven selections for attacks, items, and song invocation, supplemented by Qoga's contextual button prompts for real-time actions.

Cosmosphere and Diving

The represents the inner mental landscape of a Reyvateil, structured as multiple subconscious layers that manifest as personalized dream worlds reflecting their emotions, memories, traumas, and deepest fears. Diving into these layers allows a compatible partner, typically a , to explore and resolve psychological conflicts, thereby strengthening the bond between the diver and the Reyvateil. This process is visualized through interactive sequences where the diver navigates surreal environments, engaging in dialogues and mini-puzzles to trigger " shifts" that advance the Cosmosphere's development. The diving mechanic occurs via specialized devices such as Dive Machines or Install Ports, which connect the partner's consciousness to the Reyvateil's mind by scanning their H-Wave patterns. Layers progress from the surface level, which reveals basic personality traits and surface-level interactions (typically levels 1-3), to deeper strata (levels 4-7 and beyond) that delve into profound insecurities and past experiences, often depicted with increasing emotional intensity and , including explicit content to underscore the intimacy of the bond. Successful completion of a layer requires accumulating Dive Points earned from battles and spending in-game currency like to access events; failure or premature diving can risk mental strain or synchronization issues for the Reyvateil, potentially leading to temporary setbacks in her abilities. Upon resolving traumas in each layer, the Reyvateil gains enhanced Song Magic capabilities, unlocking new hymns, cosmology extensions for existing songs, and stat improvements that boost combat effectiveness and overall progression. In the series, diving serves as a core narrative device for character development, allowing players to uncover backstories and foster relationships that influence story branches and endings. The system evolves across titles, continuing to deepen individual Reyvateil bonds while integrating narrative elements of group interactions. Psychologically, the mechanic draws on themes of and emotional , portraying diving as a therapeutic yet risky journey that mirrors real-world concepts of therapy and intimacy.

Synthesis and Crafting

In the Ar Tonelico series, synthesis and crafting systems allow players to create and enhance items by combining gathered materials with the unique abilities of Reyvateil partners, integrating gameplay mechanics with the lore of ancient technological replication. In the first game, Ar Tonelico: Melody of Elemia, this is known as Grathmeld, a process where players access synthesis stations or Reyvateil interfaces to merge ingredients like Blue Stone or Dragon Heart with Grathnode Crystals, often requiring the Reyvateil to sing specific hymns to catalyze the reaction and unlock potential outcomes. Success depends on the harmony level between the protagonist and the Reyvateil, which influences the quality and type of resulting items, such as weapons like the Paradox Eye or restorative agents that extend Reyvateil lifespan by mimicking lost ancient elixirs. The system evolves in Ar Tonelico II: Melody of Metafalica, shifting to a mechanic accessed through specialized shops or party menus, where materials such as Songstone and Silur Fabric are fused using Reyvateil songs from characters like Cloche or Luca to produce armor, weapons, and consumables. Recipes are obtained via side quests, shopkeeper interactions, or brief dives that reveal emotional insights tied to crafting unlocks, with outcomes varying based on material quality and Reyvateil compatibility to yield hundreds of possible items, including advanced gear like the Jambajumble Grande sword. This process echoes the series' lore of recreating pre-cataclysm technology, where synthesis stations simulate the Tower's dormant forges to produce life-sustaining agents essential for Reyvateil survival amid environmental decay. In Ar Tonelico Qoga: Knell of Ar Ciel, synthesis expands to include REON-based creation for high-end equipment, accessed at inns or save points, where players combine scavenged components with Reyvateil melodies to craft tools, weapons, and specialized agents. Recipes emerge from quest rewards or explorations, emphasizing partner synergy for success rates, and produce unique items like the Burnin' Launcher or life-extending serums that tie into the narrative of restoring Reyvateil vitality through simulated ancient REON protocols. Across the series, these systems are pivotal for endgame progression, enabling customized builds that scale power through iterative crafting, with over 200 documented outcomes per game rewarding strategic material management and Reyvateil bond-building.

Adaptations and Spin-offs

The Ar Tonelico series has been adapted into formats that expand on the narrative elements of the core games. The primary manga adaptation, titled Ar Tonelico: , was serialized in Dengeki Maoh magazine from October 2005 to September 2007, spanning three volumes and focusing on a story involving a mysterious disease affecting Reyvateils in Sol Ciel, with protagonist Espada Reid seeking a cure. This work loosely adapts events from Ar Tonelico: Melody of Elemia while introducing side elements to deepen the world's lore. A manga, Ar Tonelico II, ran from April 2007 to March 2008, also in Dengeki Maoh, covering three volumes and centering on Croix Bartrow's mission in Metafalss to uncover secrets related to the legendary land of Metafalica. These emphasize character backstories and Hymmnos-based conflicts, providing supplementary tales without altering the main game plots. The series has also been adapted into light novels. The Ar Tonelico: Melody of Elemia light novel, published in 2006 by SoftBank Creative, novelizes the events of the first game, authored by Yūichirō Momose. Similar adaptations exist for the sequels, including Ar Tonelico II: Melody of Metafalica (2007) and Ar Tonelico Qoga: Knell of Ar Ciel (2010), expanding on character perspectives and lore. In terms of animation, the series received a single-episode original video animation (OVA) titled Ar Tonelico: Sekai no Owari de Utai Tsuzukeru Shoujo, released on March 22, 2006, by Lantis and directed by Ken Ando. Running approximately 25 minutes, it adapts the opening sequence of Ar Tonelico: Melody of Elemia, highlighting Reyvateil Aurica Nestmile's struggles with her song magic and her encounter with knight Lyner Barsett amid a virus outbreak. The OVA was bundled with promotional materials for the game and features the original voice cast, including Ui Miyazaki as Aurica. No full-length TV series or feature films have been produced as of 2025, though short promotional OVAs were occasionally included with limited editions of subsequent games. Spin-off entries extend the EXA_PICO universe beyond the main trilogy, serving as spiritual successors with interconnected lore. Ciel nosurge: Ushinawareta Hoshi e Sasagu Uta, originally announced in 2012 as an online game by Gust but released on April 24, 2012, for PlayStation Vita, acts as a prelude set thousands of years before the Ar Tonelico events, exploring the origins of Classmell and Genometrics through interactive storytelling and Hymmnos songs. A re-release, Ciel nosurge Re:Incarnation, followed in 2014 for Vita, compiling all episodes with offline play. This was followed by Ar nosurge: Ode to an Unborn Star in 2014 for PlayStation 3 and later ported to PlayStation Vita as the Plus Edition in 2015, continuing the narrative on the planet Ra Ciela with protagonists Delta Landry and Cassiewell Will o' the Wisp seeking to avert planetary catastrophe via synthesis and diving mechanics akin to the original series. In 2021, the Surge Concerto DX bundle remastered both titles for PlayStation 4, Nintendo Switch, and PC, adding English localization and quality-of-life improvements. These titles expand the mythos by delving into pre-Ar Ciel history and multi-dimensional travel, maintaining the focus on Reyvateil-like beings and song-based powers. Additional media includes a series of drama CDs released between 2006 and 2010, functioning as voice novels that dramatize character side stories and post-game scenarios. Notable releases encompass Ar Tonelico: Melody of Elemia volumes such as Side Aurica (2006) and Side (2007), alongside Ar Tonelico II: Melody of Metafalica entries like Side Luca (2008) and Side Cloche (2008), featuring full by the games' cast and original Hymmnos tracks. These audio dramas, produced by Lantis, provide episodic expansions on relationships and unresolved plot threads, enhancing fan engagement without visual components. The adaptations and spin-offs have garnered niche reception, appreciated by dedicated fans for enriching the series' intricate lore and musical elements, though criticized for their limited scope and accessibility outside . The OVA, in particular, was noted for its faithful yet condensed portrayal, appealing to visual novel enthusiasts but lacking broader appeal due to its brevity. The Nosurge duology received praise for narrative continuity and innovative online integration in Ciel nosurge, scoring around 70-75 on aggregate sites, though it struggled with pacing and platform limitations. Overall, these works bolstered the franchise's by emphasizing thematic depth over mainstream expansion.

Merchandise and Other Products

The Ar Tonelico series features a variety of official soundtrack releases, primarily through Gust in collaboration with labels like Aniplex and King Records. The inaugural album, Ar Tonelico: Melody of Elemia Original Soundtrack, was issued on December 21, 2005, spanning two discs with 78 instrumental tracks composed by Akira Tsuchiya, Takashige Inagaki, Daisuke Achiwa, and others from the Gust team. Subsequent volumes include the Ar Tonelico II: Melody of Metafalica Original Soundtrack released on October 10, 2007, in Japan, featuring battle themes and environmental music arranged by similar contributors. Vocal-focused Hymmnos Concert albums, such as Side Blue: Singing the Stars Hoshiyomi (2006) and Side Red: Playing the Moon Tsukikanade (2006), compile over 100 Hymmnos songs across the series up to 2010, performed by artists including Akiko Shikata and Haruka Shimotsuki. Compilations like the Ar Tonelico Complete Box (2010) aggregate tracks from all three main games, emphasizing the series' signature blend of orchestral and synthetic elements. Physical merchandise includes scale figures of key Reyvateil characters, produced by manufacturers such as Max Factory. Notable examples from Ar Tonelico II encompass the 1/8 scale PVC figure of Cloche Leythal, released in 2007, depicting the character in her ceremonial attire with detailed accessory elements like a staff and flowing gown. Similarly, the 1/8 scale Chroche figure from the same title, issued around 2008, captures her dynamic pose with sword in hand, highlighting the series' aesthetic of ethereal fantasy designs. For the first , resin kits like the child version of Arsellec Lune by Peacemaker (circa 2007) offer customizable assembly for collectors. Tower replicas appear primarily as conceptual illustrations in artbooks rather than standalone models. Official books expand on the series' lore and visuals, with the Ar Tonelico Official Setting Materials Collection (2006, SoftBank Creative) serving as a comprehensive guide to the world's cosmology, Reyvateil biology, and Hymmnos language, complete with concept art and developer notes. The Ar Tonelico II Official Setting Materials Collection (2007) follows suit, detailing Metafalica's ecosystem and character backstories through over 200 pages of diagrams and illustrations. Event-tied publications, such as program booklets for Hymmnos concerts (e.g., 2007 editions accompanying live performances), provide song lyrics, artist interviews, and thematic analyses. Artworks like the Ar Tonelico Visual Book (2006) compile promotional illustrations by designer Nagi. Web-based content includes archived official Gust websites, preserved via the as of 2025, offering trailers, character profiles, and downloadables like wallpapers from the original launches. Gust's developer forums, now integrated into platforms, hosted community discussions on synthesis mechanics until around 2012. Hymmnos resources feature official glossaries in setting books, supplemented by structured fan translations on dedicated project sites for study. Additional products encompass apparel like t-shirts and keychains sold through Japanese retailers during the PS2 era, often featuring Reyvateil motifs, though production ceased post-2011. No major re-releases or bundles with the Atelier series have occurred in the 2020s, limiting access to original .

References

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