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Avicii Invector
View on Wikipedia| Avicii Invector | |
|---|---|
Video game poster featuring Avicii | |
| Developers |
|
| Publisher | Wired Productions |
| Platforms | |
| Release | Microsoft Windows, PlayStation 4, Xbox One 10 December 2019 Nintendo Switch 8 September 2020 Stadia 1 March 2021 Meta Quest 27 January 2022 |
| Genre | Music |
| Modes | Single-player, multiplayer[1] |
Avicii Invector is a 2019 music video game developed by Swedish studio Hello There Games with Wired Productions, in memory of Swedish DJ Avicii, who died in April 2018.[2] The game was released on 10 December 2019 for PlayStation 4, Xbox One, and Microsoft Windows. An "Encore Edition" featuring an additional 10 tracks, which is also available separately as DLC for existing owners, was released on 8 September 2020 on all existing platforms, and Nintendo Switch.[3] The game was originally released for PlayStation 4 on December 6, 2017 as "Invector", with only 22 tracks.[4] The 2019 version was given for free to owners of the original version.[5] The game was later re-released on Stadia on March 1, 2021.[6] A version for Meta Quest 2 released on January 27, 2022.
Gameplay
[edit]Avicii Invector allows the player to journey across six different worlds. The player has to race through the music track and is tasked with matching the "musical beat". The game features 25 of Avicii's songs.[7] Encore Edition featured 35 of Avicii's songs, added 10 songs (including "Peace of Mind", "Freak" and the chart topping "SOS") and a new world.[8]
Reception
[edit]
Critical response
[edit]| Aggregator | Score |
|---|---|
| Metacritic | 80/100[9] |
| Publication | Score |
|---|---|
| The Guardian | 4/5 |
Metacritic, which uses a weighted average, assigned the game a score of 80 out of 100, based on 5 critics, indicating "generally favorable reviews".[9]
Jenni Lada of the PlayStation LifeStyle wrote, "The one thing AVICII Invector really nails is a sense of style. It’s a futuristic and minimalistic game following a spaceship pilot who is traveling through the songs you play".[10] Jade King of the TrustedReviews wrote, "It's heartbreaking that Avicii isn't around to experience a project that he had so much passion for come to fruition, but he'd be proud of what's been accomplished here. It harkens back to rhythm gaming greats while scorching ahead on a path of its own, and for a good cause to boot".[11]
Rebecca April May of TheGuardian.com wrote, "With so much emphasis on art and audio, there was always a risk of style over substance".[12] Sean Munro of the Flickering Myth wrote the game's several cons including "Disappointing lack of challenge", "Hard difficulty is pointlessly gated off", and "No online multiplayer".[13]
References
[edit]- ^ "AVICII Invector : Encore Edition - Wired Productions". 2019-12-10. Retrieved 2025-02-03.
- ^ "Avicii Invector game launches in his memory". Dancing Astronaut. 2019-12-12. Retrieved 2019-12-13.
- ^ Romano, Sal (2020-06-25). "AVICII Invector Encore Edition for Switch launches September 8". Gematsu. Archived from the original on 2020-06-25. Retrieved 2020-06-25.
- ^ Barker, Sammy (2017-12-06). "Invector Review (PS4)". Push Square. Retrieved 2020-08-21.
- ^ Apsey, Joey (2017-10-16). "AVICII Invector Announced For PS4, Free Update Coming For Existing Owners". PSU. Retrieved 2020-08-21.
- ^ "AVICII Invector is out now on Stadia". Twitter. 2021-03-01.
- ^ "AVICII Invector Launches Today on PS4". PlayStation.Blog. 2019-12-10. Retrieved 2019-12-13.
- ^ "AVICII Invector". wiredproductions. 2020-09-05. Retrieved 2020-09-10.
- ^ a b "AVICII Invector". Metacritic. Retrieved 2019-12-13.
- ^ "AVICII Invector Review - A Brief, Focused Tribute (PS4)". PlayStation LifeStyle. 2019-12-12. Retrieved 2019-12-13.
- ^ "Avicii Invector Review". Trusted Reviews. 6 December 2019. Retrieved 2019-12-13.
- ^ May, Rebecca April (2019-12-06). "Avicii Invector review – an immersive musical tribute". The Guardian. ISSN 0261-3077. Archived from the original on 2021-04-13. Retrieved 2019-12-13.
- ^ "Video Game Review – AVICII Invector". Flickering Myth. 2019-12-06. Retrieved 2019-12-13.
External links
[edit]Avicii Invector
View on GrokipediaDevelopment
Background and announcement
Hello There Games first announced the rhythm game project, initially titled Vector, on October 27, 2015, as a collaboration with Swedish DJ and producer Avicii (Tim Bergling), with a planned release in 2016 exclusively on PlayStation 4.[9][10] The game was later renamed Invector and launched in a preliminary version on December 6, 2017, for PlayStation 4, featuring 22 tracks but without full integration of Avicii's branding or extensive catalog.[11] Following Avicii's death on April 20, 2018, the project was redeveloped as a tribute, expanding its scope to incorporate more of his music and transforming it into a memorial experience.[12][13] These changes, including overhauls to the soundtrack and visuals, led to significant delays beyond the original timeline.[14] The revamped version, now titled AVICII Invector, was officially announced on October 15, 2019, via a trailer revealing its multi-platform release later that year.[15] Publisher Wired Productions was confirmed as the partner handling the global launch in December 2019, with proceeds supporting the Tim Bergling Foundation.[14]Collaboration and production
The development of Avicii Invector began in 2015 as a direct collaboration between Swedish DJ and producer Tim Bergling, known as Avicii, and the independent studio Hello There Games, with Bergling actively involved in shaping the project's core elements.[16][17] Bergling provided input on the game's mechanics, visual aesthetics—drawing inspiration from his music videos and live performances—and the selection of tracks to ensure they aligned with the rhythm-action format.[18][19] This partnership aimed to create an immersive way for fans to experience his music interactively, with Bergling present for much of the early production process before his death in 2018.[18][20] Following Bergling's passing, Hello There Games, based in Gothenburg, Sweden, continued production as a tribute to his legacy, working closely with his family, estate, and the Tim Bergling Foundation to secure approvals and ensure fidelity to his artistic vision.[21][22] The foundation, established by Bergling's family to promote mental health awareness, received a portion of the game's royalties, reinforcing the project's role in honoring his memory while supporting charitable causes.[23] This phase involved refining the game to maintain Bergling's intended creative direction, transforming it into a posthumous celebration of his work.[24] Technically, the game was built using the Unity engine to facilitate cross-platform compatibility across consoles and PC, allowing seamless adaptation of its rhythm-based visuals and audio integration.[25][26] Hello There Games designed six unique worlds, each featuring vibrant, fantastical landscapes that dynamically respond to the music's energy, providing varied environments for gameplay.[14][27] These worlds were crafted to evoke the euphoric and diverse styles in Bergling's discography, enhancing the immersive flight-through-music experience.[28] One of the primary production challenges was adapting 25 of Bergling's tracks into precise rhythm gameplay, requiring meticulous synchronization of on-screen prompts with the beats, melodies, and drops to preserve the emotional impact of his electronic music.[18] Developers balanced dynamic visual feedback—such as color shifts and environmental reactions based on player performance—with audio cues to avoid overwhelming the core musical flow, ensuring accessibility across difficulty levels while staying true to the tracks' original structure.[29]Gameplay
Core mechanics
Avicii Invector is a rhythm-action game in which players control a spaceship navigating triangular tracks while hitting visual notes synchronized to Avicii's music tracks. The core gameplay revolves around maintaining momentum by accurately timing inputs as the vehicle progresses forward through procedurally varied paths, with notes appearing as cubes or prompts on one of three lanes corresponding to controller buttons. Players switch lanes by pressing the associated face buttons (such as A, B, X, Y on Xbox controllers) and hit notes by holding the button as the ship passes over them, building combos through consecutive accurate hits.[30][31][32] Special sweep notes require players to hold a button and tilt the analog stick in the indicated direction to execute a gesture-like motion, simulating a fade or transition in the music. Scoring is determined by note accuracy (perfect, good, or miss), with multipliers applied based on combo length and overall performance, encouraging precise timing to achieve high ranks from C to S+. Failure to hit notes or avoid infrequent obstacles, such as barriers or misaligned paths, results in streak resets or crashes that slow progress and reduce scores, though the game tolerates some errors to pass levels at around 75% accuracy.[1][33][34] The visuals emphasize a neon aesthetic across six distinct worlds, featuring particle effects and environmental elements like cityscapes or forests that pulse and shift in sync with the beats, enhancing immersion without overwhelming the rhythmic focus. These worlds draw from Avicii's catalog by adapting track structures into dynamic layouts, where musical builds accelerate the ship's speed and intensify note density. Accessibility is supported through three difficulty levels—Easy, Medium, and Hard—which adjust note count, speed, and button requirements (e.g., Easy uses fewer buttons, Hard incorporates all four), alongside input calibration options for latency adjustment to accommodate varying hardware setups.[1][35]Game modes
Avicii Invector's single-player campaign structures the core experience as a narrative-driven journey, where players pilot a spacecraft through six visually distinct worlds comprising 25 tracks from Avicii's discography. Progression occurs sequentially by completing songs across three difficulty levels—Easy, Medium, and Hard—unlocking subsequent worlds and tracks upon successful completion, with performance evaluated via rank systems (A, S, S+) based on note accuracy, combos, and total score to earn achievements. This mode emphasizes exploration of thematic environments tied to the music, enhancing immersion without time limits, and allows skipping the introductory story for direct access to gameplay.[14][37][34] Local multiplayer introduces a split-screen party mode supporting up to four players simultaneously on the same track, fostering competitive racing where participants aim to outperform each other in real-time for the highest scores using independent controllers. This co-local format recreates the energetic atmosphere of an Avicii concert, with each player navigating the rhythm-based path at their chosen difficulty, but lacks any online connectivity options. Note-hitting mechanics directly influence multiplayer scoring, rewarding precise timing and streak maintenance to build leaderboard contention within the session.[1][3][38] Free play and challenge modes provide replayability through custom setlist creation, enabling players to select and sequence tracks freely for practice or score optimization, while global leaderboards track high scores per song and difficulty to encourage ongoing competition. These modes focus on self-imposed challenges like achieving perfect accuracy or maximum combos, without structured daily events, and integrate seamlessly with the rank-based progression system for skill validation across all play styles. The Encore Edition extends this framework by incorporating a seventh world with 10 additional tracks, allowing expanded campaign progression and more opportunities for rank unlocks and leaderboard climbs.[1][39][40]Soundtrack
Base game tracks
The base game of Avicii Invector includes 25 tracks drawn from Avicii's discography, hand-selected in collaboration with the artist himself during development to showcase his musical evolution from early house productions to genre-blending folk-EDM hits.[18][1] These songs, spanning singles, album cuts from True (2013) and Stories (2015), and select collaborations, were curated by Avicii's team to align with six thematic worlds, each evoking distinct atmospheres through groupings of tracks with complementary energy levels—such as upbeat anthems in urban settings or introspective pieces in natural landscapes.[18][27] Examples include early career staples like "Fade Into Darkness" (2010) and "Levels" (2011), alongside later breakthroughs such as "Wake Me Up" featuring Aloe Blacc, "Hey Brother" with Dan Tyminski, and "Waiting for Love" co-produced with Martin Garrix.[27] All tracks are officially licensed through Avicii's estate, ensuring authentic representations of his work as part of the game's tribute to the artist.[1][41] The tracks are organized as follows:| World | Tracks |
|---|---|
| Valley | "Can't Catch Me", "Pure Grinding", "What Would I Change It To", "The Nights (Avicii by Avicii)" |
| Space | "Waiting for Love", "Gonna Love Ya", "You Be Love", "Friend of Mine" (with Vargas & Lagola) |
| Ice | "Sunset Jesus", "Fade Into Darkness (Vocal Radio Mix)", "Wake Me Up" (with Aloe Blacc), "Lonely Together" (with Rita Ora) |
| City | "Without You" (with Sandro Cavazza), "Hey Brother" (with Dan Tyminski), "Levels", "I Could Be the One" (with Nicky Romero), "You Make Me" (with Salem Al Fakir) |
| Forest | "Lay Me Down" (with Adam Lambert), "For a Better Day", "Broken Arrows" (with Zac Brown Band), "True Believer" (with Chris Martin), "Talk to Myself" |
| Oblivion | "Fades Away", "Tough Love" (with Vargas & Lagola), "Heaven" (with Chris Martin) |
Encore Edition additions
The Encore Edition expands Avicii Invector's soundtrack by adding ten tracks, increasing the total from 25 to 35 songs and providing a more comprehensive tribute to Avicii's career. These additions include selections from his posthumous album TIM (2019), released after his death, as well as several earlier hits not featured in the base game. The new content is organized into two downloadable packs: the TIM Song Pack and the Magma Song Pack, both of which introduce tracks that highlight Avicii's evolution from high-energy anthems to more introspective compositions.[42] The TIM Song Pack consists of "Bad Reputation" (featuring Joe Janiak), "Freak" (featuring Bonn), "Heart Upon My Sleeve" (featuring Imagine Dragons), "Peace of Mind" (featuring Kristoffer Fogelmark), and "SOS". These songs draw from Avicii's final creative output, emphasizing themes of vulnerability and resilience that were central to TIM, and they integrate seamlessly into the game's rhythm mechanics while offering fresh challenges through varied tempos and emotional builds. In contrast, the Magma Song Pack revives fan-favorite early tracks: "Addicted to You" (featuring Audra Mae), "My Feelings for You" (a collaboration with Tim Berg), "Seek Bromance", "Sunshine" (with David Guetta), and "Trouble" (with LP). This pack focuses on Avicii's breakthrough EDM style, with pulsating beats and euphoric drops that differ from the base game's more established hits by prioritizing lesser-highlighted singles from his early career and selections from Stories.[42] Beyond the music, the Encore Edition introduces a seventh world environment tailored to the Magma Song Pack, featuring volcanic, fiery visuals with dynamic lava flows and intense lighting effects that create a heightened sense of urgency in gameplay, setting it apart from the base game's six diverse realms like Valley and Space. This new setting, along with the optional DLC availability for base game owners, broadens the game's scope as a living homage to Avicii's legacy, incorporating recent and underrepresented elements of his discography to foster deeper player engagement without altering core mechanics.[43][42]Release
Initial release and platforms
AVICII Invector was initially released on December 10, 2019, for PlayStation 4, Xbox One, and Microsoft Windows via Steam.[44][45] The launch followed a brief delay from an earlier planned date of December 5, 2019, to allow for final optimizations.[46] The standard edition retailed for $19.99 and was offered in both digital downloads through platform stores and physical copies distributed by Wired Productions.[24][47] Marketed as a heartfelt tribute to the late DJ Avicii (Tim Bergling), the game highlighted his direct involvement in its concept and track selection during development.[24] In the weeks following launch, developers Hello There Games released initial patches addressing technical issues, including crash fixes, frame rate improvements, and graphics options such as resolution settings, V-sync, and fullscreen modes.[48] These updates focused on stability and minor gameplay refinements to enhance the overall experience. The game was optimized primarily for controller use across all platforms, with the PC version additionally supporting keyboard controls as an alternative input method, though mouse input is not utilized during core rhythm gameplay.[32][25]Encore Edition and expansions
The Encore Edition of Avicii Invector launched on September 8, 2020, initially for the Nintendo Switch as a standalone release that incorporated all content from the base game plus additional expansions, while owners of the original version on PC, PlayStation 4, and Xbox One could purchase the new material as two separate DLC packs—Magma Track Pack and TIM Track Pack—for $5.99 each, effectively upgrading to the full 35-track experience.[49][50][43] These additions included 10 new tracks drawn primarily from Avicii's posthumous album TIM, set within a brand-new Magma world environment that enhanced the game's visual and rhythmic progression across seven unique worlds.[42] Subsequent platform expansions brought the game to Google Stadia on March 1, 2021, supporting cloud-based play with the full Encore Edition content for subscribers.[51] A dedicated VR adaptation followed on January 27, 2022, exclusively for Meta Quest 2, featuring the complete 35-track library with mechanics adapted for headset-based immersion, including motion controls that allow players to physically swipe and punch notes in a 360-degree environment for heightened rhythmic engagement.[7] No further major DLC or expansions were released beyond the Encore content, maintaining the game's focus on Avicii's core discography without additional song packs.[43] All post-launch releases occurred simultaneously worldwide, with the Nintendo Switch version particularly noted for its portability, enabling seamless play sessions on the go as a musical tribute to Avicii that reviewers described as an ideal handheld companion.[49][52]Reception
Critical reception
Avicii Invector received generally favorable reviews from critics, earning an aggregate Metacritic score of 80/100 based on 15 reviews for the PlayStation 4 version and similar scores across platforms, such as 82/100 for PC.[45][53] Reviewers frequently praised the game's visual style, describing it as a sumptuous fusion of vibrant colors, sci-fi aesthetics, and particle effects that enhanced the rhythmic experience.[32] The title was lauded as a heartfelt tribute to Avicii, with the curated soundtrack evoking emotional depth through tracks like "Wake Me Up" and "The Nights," capturing the artist's uplifting electronic dance music legacy while supporting mental health causes.[54][55] Critics highlighted the accessible rhythm gameplay, which appealed to casual players through intuitive controls and an easy difficulty mode, making it an ideal party game for local multiplayer sessions.[56] ThisGenGaming awarded it a 9.5/10, commending the eye-popping visuals and killer soundtrack that created an immersive, lingering tribute.[30] Similarly, COGconnected scored it 85/100, calling it a "fitting farewell to a music icon" for its euphoric blend of music and mechanics.[54] However, some reviewers criticized the short campaign length, which limited overall replayability despite the strong tracklist. The absence of online multiplayer was noted as a missed opportunity for broader social engagement, while limited difficulty progression and occasional repetitive track structures were seen as drawbacks for more dedicated rhythm game fans.[57][56]Commercial performance
Avicii Invector achieved modest commercial success without official sales figures released by publisher Wired Productions. Estimates from Steam Spy data indicate the game garnered between 50,000 and 100,000 owners on Steam, reflecting solid digital performance on the platform. The title's strong user engagement is further evidenced by over 3,300 reviews on Steam, with 93% rated positive, highlighting sustained player interest in its rhythm-based gameplay tied to Avicii's music.[58] Ports to additional platforms enhanced accessibility and broadened market reach. The Nintendo Switch version, released in September 2020 as part of the Encore Edition, made the game available to a portable audience, while the VR adaptation for Meta Quest 2 in January 2022 immersed players in a more interactive experience, appealing to VR enthusiasts.[7] The game received recognition through industry awards, underscoring its impact in the rhythm game genre. It won Best Rhythm/Music Game and Best Experience for PC at the 2022 NYX Game Awards, celebrating its innovative audio-visual integration.[59] Additionally, it was nominated for Performance of the Year at the 2019 IGN Best of awards.[60] Long-term viability has been supported by ongoing ties to Avicii's legacy, with 25% of profits donated to the Tim Bergling Foundation for mental health awareness, fostering goodwill and repeat engagement through free updates post-Encore Edition release.[61] This connection to the artist's enduring popularity has helped maintain a dedicated player base beyond initial launch.References
- https://www.[gog.com](/page/GOG.com)/en/game/avicii_invector
