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Build the Earth
Build the Earth
from Wikipedia

BuildTheEarth (BTE) is a project dedicated to creating a 1:1 scale model of Earth within the sandbox video game Minecraft.

Key Information

History

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Aerial render of the Build The Earth project on a modified Airocean World Map

BuildTheEarth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft.[1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct the world. In a YouTube video, PippenFTS called for prospective participants to recreate man-made structures over a rudimentary model of Earth's terrain.[2][3] A Discord server created to help coordinate the project[4] attracted over a hundred thousand users by April 2020.[5] PippenFTS left the project entirely in 2024, but the project is still actively maintained by the community.

Following unsuccessful attempts to generate terrain using a Mercator projection, organizers opted for a modified version of the Dymaxion map projection. The alternative approach prioritized minimizing distortions in land masses, at the cost of highly distorted oceans.[6]

Minecraft developer Mojang Studios featured the project on their website on Earth Day (April 22), 2020.[7] In July 2020, YouTuber MrBeast released a video where he and 50 other people built his hometown of Raleigh, North Carolina within the project.[8]

In 2020, a full sized recreation of the Taj Mahal was completed on the server by Daniel Tan.[9] In 2022, a team of over 2,000 players constructed a recreation of many places in New York City on a 1:1 scale, including many famous sites such as the 9/11 memorial, New York County Supreme Court, St. Patrick's Cathedral, and Soho.[6] A team of over 400 players has completed construction on multiple buildings from Portugal, including the Algarve International Circuit.[10]

Software

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Originally, the project primarily depends on two Minecraft modifications to function: Cubic Chunks and Terra++. Cubic Chunks removes Minecraft's limitation on building structures beyond a certain height. Terra++ uses information from geographic data services, such as OpenStreetMap,[11] to automatically generate terrain to ease the building process.

However, with the introduction of new world height limits in Minecraft version 1.18, more regions around the world can fit into the vanilla range. As of 2025, the majority of the project has shifted to Minecraft 1.20+, with no modifications except for parts of the US and South America.[citation needed]

The new system for building the Earth is using a command called "/tpll <coordinates> <coordinates>". To use this command, players take advantage of Google maps and the ability to copy exact coordinates from real life with the click of a button. These builds are very accurate because of this system.

Limitations

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In Minecraft, the world is divided into 1x1x1 meter cubes, so builds can only be accurate to the nearest meter. Builders use the software Google Earth Pro to take exact measurements of building to port them in game, but that still doesn't completely negate having to round to the nearest meter.

References

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from Grokipedia
BuildTheEarth (BTE) is a collaborative community project initiated in March 2020 to recreate the entire at a 1:1 scale within the sandbox video game , where each in-game block corresponds to one cubic meter of real-world space. Founded by PippenFTS through an initial video that sparked global interest, the project has grown to encompass over 5,000 volunteer builders organized into regional teams, supported by a staff of more than 100 members. Participants rely on real-world data from and to faithfully replicate terrain, cities, infrastructure, and natural features, using tools like WorldEdit for efficient large-scale construction. To address Minecraft's technical constraints, such as world height limits, the project incorporates modifications including the Cubic Chunks mod and a modified Air-ocean projection to minimize geographical distortion across the planetary map. As of November 2025, builders have completed 153,993 structures covering 908,169,365 square meters, equivalent to 0.0000001792% of Earth's total surface area and 0.0000006134% of its landmass, with notable progress in regions like (0.0086796138% complete) and (0.0036987590% complete). The initiative operates without fixed deadlines, fostering open participation via dedicated servers and a community, and has garnered over 15 million views through progress updates and documentaries highlighting its ambitious scope.

Overview

Project Description

BuildTheEarth (BTE) is a collaborative community-driven project aimed at recreating a 1:1 of within the sandbox video game , where each block corresponds to one meter in the real world. Participants work together to construct detailed representations of the planet's surface, emphasizing accuracy in scale and fidelity to real-world features. The initiative focuses on replicating Earth's , , and landmarks to capture and preserve global cultural diversity and human-made structures. By building virtual copies of cities, natural formations, and iconic sites, the project serves as a digital archive that highlights the variety of living spaces and environments worldwide. Spanning approximately 510 million square kilometers—the total surface area of —the endeavor has no fixed completion deadline, allowing for ongoing contributions without time pressure. Originating during the , it emerged as a virtual platform for global collaboration among players. The community has since expanded to approximately 146,000 members as of November 2025 on , fostering widespread participation.

Goals and Scope

Build the Earth is a collaborative project dedicated to constructing a 1:1 scale digital replica of within , designed as an interactive and explorable model to serve educational, cultural, and entertainment purposes while encouraging worldwide participation. The core objective is to recreate the planet's surface features, such as terrain, roads, and buildings, providing users with a navigable representation that highlights global diversity and promotes cross-cultural understanding. This endeavor fosters community building by uniting builders from diverse backgrounds in a shared creative effort, emphasizing cooperation over competition. In terms of scope, the project prioritizes exterior surface-level constructions, including architectural exteriors up to rooflines and natural landscapes, while deliberately excluding underground structures, detailed building interiors (except in cases of exceptional cultural importance), and dynamic simulations like effects or populated non-player characters. These limitations ensure manageability for volunteer contributors and focus resources on accurate external representations rather than comprehensive simulations. The build adheres strictly to a 1:1 scale, where each block corresponds to one cubic meter in reality. Philosophically, Build the Earth seeks to preserve through faithful recreations of human-made and natural landmarks, while instilling environmental awareness by documenting the planet's ecosystems and in a tangible digital form. As a non-commercial initiative entirely sustained by public donations, it avoids models, directing funds solely toward server and operational needs to maintain for all participants. The project's boundaries are firmly rooted in contemporary real-world fidelity, relying exclusively on verifiable public data to avoid fictional additions, historical reinterpretations, or speculative elements, thereby establishing a baseline for accuracy and authenticity in the digital twin.

History

Founding and Early Development

Build the Earth was founded by the Minecraft YouTuber PippenFTS, a teenager at the time, who announced the project on March 21, 2020, through a video titled "The Earth in Minecraft, 1:1 scale ...for the first time." In the video, PippenFTS demonstrated the use of modifications to generate a 1:1 scale representation of Earth's terrain in Minecraft, inviting the community to collaborate on building the planet's structures. The project launched during the global , providing an outlet for remote collaboration among players isolated at home and capitalizing on the increased time available for gaming. This timing contributed to its immediate appeal, as it enabled widespread virtual participation without physical meetings. Immediately after the video's release, PippenFTS established an official server for coordination, which grew rapidly to over 15,000 members within two days and surpassed 100,000 by April 4, 2020. To support ongoing development, a campaign was initiated shortly thereafter, offering to world downloads and funding for servers and resources. For its initial technical foundation, the project utilized version 1.12.2 with mods such as Terra 1-to-1 for importing real-world terrain data from public datasets such as and global terrain height sources and Cubic Chunks to remove the game's height limitations. A basic world seed was employed to generate the map, and early community announcements called for builders to start with familiar local areas, such as their homes or neighborhoods, to incrementally populate the . This approach emphasized contributions, with builder applications opening just days after launch.

Key Milestones

On April 22, 2020, highlighted the Build the Earth project in an official article on the website, significantly increasing its visibility among the global player base. In July 2020, collaborated with the project, leading a team of over 50 participants to construct a 1:1 scale replica of his hometown, , in a 24-hour effort that garnered millions of views and introduced the initiative to mainstream audiences. Later that year, builder Daniel Tan completed a full-scale recreation of the , a complex spanning 42 acres in the game that took three months to construct and became one of the project's earliest iconic landmarks. By 2022, the project's build team had grown to over 2,500 members, who collectively recreated significant portions of the city, including landmarks and street layouts, demonstrating the scale of collaborative efforts. A similar large-scale initiative for involved more than 400 participants completing multiple structures, such as the , further expanding the project's international footprint. The project's growing prominence attracted media attention, including features in highlighting individual contributors recreating global landmarks, covering the ambitious scale of the Earth recreation, and exploring the community-driven effort to build a 1:1 model of the planet. In November 2024, PippenFTS released the documentary "The Final BuildTheEarth Documentary: The Earth In ," providing an overview of the project's journey. In July 2025, recognized the initiative as the biggest project ever attempted, highlighting its scale and community effort as of June 2025.

Leadership and Organizational Changes

As the Build the Earth project gained momentum following its launch, the initial core team rapidly expanded to over 100 staff members responsible for essential functions such as , region assignments, and . This growth facilitated the project's organizational evolution, including the formation of numerous regional build teams that collaborate on multiplayer servers to construct specific areas, with over 5,000 active builders participating across these groups by 2025. To ensure quality and alignment with project standards, builder participation requires an application process, allowing approved contributors to join designated teams. The project has evolved into a community-led model supported by a core team of volunteers. Throughout these changes, Build the Earth has maintained its funding model through donations from supporters, without pursuing corporate sponsorships, enabling sustained operations for servers and development.

Technical Implementation

Map Projection and Scale

The Build the Earth project employs a modified Air-ocean to represent the Earth's surface within , drawing on principles from the Dymaxion developed by to prioritize minimal distortion of landmasses while accepting greater exaggeration of ocean areas. This choice ensures that continental shapes and sizes remain largely accurate, facilitating precise building of terrestrial features without significant warping that could complicate construction efforts. Unlike traditional projections such as the equirectangular, which introduce substantial scale inaccuracies at higher latitudes, the modified Air-ocean approach preserves relative distances across land, making it suitable for a 1:1 recreation where builders rely on real-world measurements. At a scale of 1 block equaling 1 meter, the project translates the Earth's surface into a vast Minecraft world spanning approximately 71,000 km by 71,000 km in X and Z coordinates, encompassing the full projected globe without artificial boundaries. To accommodate the planet's vertical features, such as mountains and structures extending far above sea level, the implementation utilizes cubic chunks, a modification that replaces Minecraft's traditional height-limited layers with infinite vertical extent, allowing unrestricted building in the Y-axis. This setup eliminates the vanilla game's 256-block height cap, enabling faithful replication of elevations from ocean depths to the highest peaks. The projection's design enables seamless global navigation, as the interrupted layout avoids the seams common in cylindrical projections, permitting continuous travel around the world in a single, cohesive map. Custom adaptations align the projection to Minecraft's block-based grid, ensuring that land areas fit neatly without fractional blocks or overlaps. The world is generated using a custom seed that maps real-world directly to X and Z axes, with builders obtaining coordinates from sources like satellite view for precise placement— for instance, a location at 40°N, 74°W () corresponds to specific projected coordinates in the server's terrain.

Software and Modifications

Build the Earth project primarily utilizes Java Edition as its core platform, with regional build teams operating on custom multiplayer servers tailored for collaborative and exploration. As of 2025, most regions have transitioned to vanilla versions 1.20 and above, with a total world height span of 384 blocks (from Y=-64 to Y=320), improving accessibility for contributors; however, full 1:1 vertical replication of Earth's terrain and structures continues to rely on modifications like Cubic Chunks in modded regions or setups. However, legacy builds in the United States and parts of continue to rely on older versions like 1.12.2 with modifications to maintain compatibility with pre-existing content. A pivotal modification across modded regions is Cubic Chunks, which rearchitects 's chunk system from a two-dimensional grid to a three-dimensional one, enabling theoretically unlimited vertical build height and depth by eliminating the traditional 256-block limitation. This mod is essential for replicating real-world features such as and deep geological formations at 1:1 scale, as standard Minecraft constraints would otherwise hinder accurate representations. In conjunction with Cubic Chunks, early development incorporated CubicWorldGen to facilitate infinite-range world generation, supporting the project's expansive map. For terrain generation in initial phases, the project employed Terra++, a mod that integrates data to procedurally create Earth's surface features, including coastlines and basic topography, allowing builders to focus on manual detailing. Over time, the emphasis shifted from automated generation via Terra++ to predominantly manual building methods to ensure higher fidelity to real-world references, reducing discrepancies in complex urban or natural landscapes. Server infrastructure consists of dedicated regional servers hosted by build teams, often running on Spigot or PaperMC forks of the vanilla server software to support plugins that enhance collaboration. Key plugins include WorldEdit, which enables efficient large-scale block manipulation through commands like selections and schematics, streamlining the placement of thousands of blocks for intricate builds. Additionally, region-claiming systems, typically powered by WorldGuard, allow builders to protect assigned areas, preventing unauthorized edits and fostering organized teamwork. This setup ensures seamless integration with the project's custom , where software tools align virtual coordinates with geographic data.

Data Sources and Building Methods

The Build the Earth project relies on publicly available real-world data to guide the recreation of geographic features at a 1:1 scale in . (OSM) serves as a for roads, building footprints, railroads, and outlines, enabling builders to import accurate vector data directly into the game world. The mcosm mod facilitates this by pulling OSM data via or files to generate initial structures, such as building shells with estimated heights, windows, and basic materials, while supporting the project's custom for seamless integration. Complementing OSM, provides essential references and for visual accuracy, particularly in urban and landmark areas. Builders use its tools to measure differences—by hovering over high and low points on structures—and adjust plot heights accordingly, ensuring and building proportions match real-world . This combination of vector and data allows teams to translate complex geographic information into block-based representations without relying on proprietary datasets. Construction techniques emphasize manual block-by-block placement to achieve precise replication and artistic fidelity, with builders referencing imported OSM outlines or visuals as blueprints. For efficiency in handling repetitive features, such as uniform , generic trees, or modular components, pre-made schematics are utilized; these digital templates are designed in external tools or within and applied selectively to avoid uniformity in unique elements. This hybrid approach balances scale with detail, as full manual building would be impractical for the project's vast scope. Quality assurance begins at the entry level, where aspiring builders submit applications that include skill assessments, such as constructing sample structures on dedicated test servers to demonstrate proficiency in realism and technique. Once approved, completed plots are subject to peer reviews by experienced team members or staff, who evaluate adherence to reference data, structural accuracy, and aesthetic consistency before integration into the main world. This process helps uphold the project's standards across diverse global teams. To streamline workflows without compromising the handmade ethos, builders employ client-side mods like WorldEdit for terraforming large areas, such as smoothing terrain or filling volumes, and Litematica for previewing and placing schematics in context. These tools enable rapid iteration on outlines derived from data sources but prohibit automated generation of core architectural or natural features, preserving the collaborative, artisanal nature of the builds. Access to these enhancements occurs via the project's modified servers, ensuring compatibility with the 1:1 scale environment.

Community and Participation

Organizational Structure

BuildTheEarth operates with a core staff team of over 100 members, each assigned specialized roles to manage global project operations, including , moderation, and resource allocation. This team provides oversight while maintaining a largely decentralized structure, emphasizing collaboration among volunteers. The project's building activities are coordinated through over 80 regional build teams (as of 2021), divided by continents, countries, and specific areas such as cities or states, with team leads handling local coordination and plot assignments for contributors. Active builders number over 8,000 (as of June 2025), who apply to join teams and receive designated land plots to construct based on real-world data; additional roles include volunteer moderators who enforce guidelines on servers and instances to ensure smooth participation. In July 2025, the project was featured in for its collaborative effort to recreate in , underscoring the scale of its global community. Decision-making follows a community-driven model without a strict central , relying on discussions and consensus within the main server to resolve major issues like technical standards or project directions, fostering a non-hierarchical, volunteer-led environment. Sustainability is supported entirely by donations via , where supporters access tiered benefits including priority server connections and periodic world map downloads to explore progress; all staff and contributors operate as volunteers, with funds allocated solely to infrastructure like servers and domains.

Joining and Contributing

To join Build the Earth, participants must own a licensed copy of Java Edition, as the project operates exclusively on this version for its build servers. Applications are submitted through the official website or affiliated servers, where applicants typically provide a build portfolio or complete a test plot to demonstrate their skills. Upon approval, new builders gain access to dedicated multiplayer servers, where they are initially assigned small plots, such as a single building or local neighborhood, to focus on learning project techniques. Progression to larger regions, like cities or countries, occurs based on the quality and consistency of their contributions, evaluated by team moderators. Builders often use modifications like WorldEdit to facilitate precise construction within these plots. Contributions extend beyond building; participants can explore completed areas on public visitor servers without needing builder approval, or support the project through donations to fund server maintenance and development. Moderation roles may also be available for experienced members to help enforce community standards, though these are secondary to creative building. All contributors must adhere to strict realism guidelines, ensuring builds accurately represent real-world geography, architecture, and details at a 1:1 scale, with no griefing or unauthorized alterations permitted. The project encourages newcomers to start with modest assignments to master these standards and tools before tackling expansive areas.

Notable Contributors and Builds

PippenFTS, the founder of Build the Earth, serves as the project's initial visionary, launching it through a video on March 21, 2020, that has garnered over 16 million views and mobilized global participation. His call to action emphasized recreating cities at a 1:1 scale, starting with , and inspired the assembly of a staff team overnight to coordinate the effort. In July 2020, YouTuber contributed to the project by leading a high-profile team effort to recreate his hometown of , in just 24 hours, showcasing the potential for rapid, large-scale collaborative building. This build involved and approximately 50 other participants working in tandem with project founder PippenFTS, highlighting how celebrity involvement can accelerate progress on specific urban areas. Daniel Tan demonstrated the feasibility of individual contributions by single-handedly completing a 1:1 scale recreation of the in during 2020, finishing the intricate structure after three months of dedicated work. This solo build exemplifies precision and perseverance in replicating architectural landmarks, integrating seamlessly into the project's Asian regions. Large-scale collaborations have marked significant achievements, such as the 2022 effort by the Build the Earth team, where over 2,500 builders from around the world recreated the skyline and surrounding areas at 1:1 scale. Similarly, the Build Iberia team, covering and neighboring regions, engaged more than 400 participants to construct coastal cities and landmarks like , emphasizing detailed urban and natural features. Ongoing teams, particularly European squads such as Build Iberia, Build The Earth , and Team , continue to focus on historical sites including medieval structures and iconic urban centers, drawing a diverse global participant base from over 100 countries to ensure authentic representations. These groups maintain active servers where international builders collaborate on regions like the 's historic territories and 's cultural landmarks, fostering worldwide involvement in the project's expansion.

Progress and Impact

Current Status and Achievements

As of November 2025, the BuildTheEarth project has constructed 879,011,426 square of terrain, equivalent to about 0.00059% of Earth's total . Progress is uneven, with denser coverage in regions like and —such as 58.14% completion in and 41.66% in —while development remains sparse in and much of . An interactive on the project's official website allows users to track individual plots, claims, and overall advancement in real time. The initiative boasts over 12,000 members organized into collaborative teams, contributing to the completion of 149,048 individual structures, including over 100 cities and villages rebuilt at 1:1 scale. Notable achievements include the World Record for the largest project ever attempted, recognized in July 2025 for its scale and global participation with over 8,000 participants at the time. Community-driven efforts have also produced high-visibility media, such as the 2024 The Final BuildTheEarth : The Earth in , which has garnered approximately 240,000 views on as of November 2025, alongside 2025 videos aiding new contributors. Key metrics highlight the project's momentum, with 14,351 finished claims across 8 active build teams and consistent server uptime enabling public exploration of constructed areas. Culturally, the builds preserve diverse global heritage, incorporating elements like historical landmarks and indigenous-inspired designs to reflect real-world variety. The project's visibility extends through integration with Minecraft's Edition ecosystem and ongoing events, such as collaborative build sessions that foster international teamwork.

Challenges and Future Outlook

The immense scale of recreating at a 1:1 ratio in has presented significant technical challenges, including the need to overcome the game's original height limitations through modifications like the Cubic Chunks mod, which enables infinite build heights for complex structures. Additionally, selecting appropriate map projections—such as the modified air-ocean projection—has been addressed to minimize distortion while preserving accurate scale across diverse terrains, following an earlier use of the . These efforts demand substantial server capacity to host the expanding world, with potential for performance issues as the map grows. Legal concerns have also arisen, particularly regarding copyright for branded or architecturally unique real-world structures, such as the , where replicating visible landmarks from public spaces could invite disputes despite fair use precedents for photography and drawing. Data accuracy poses another hurdle, as builders rely on geographic and landmark information that may vary in precision, especially for detailed urban features. Criticisms of the project include its dependence on specific mods, which limits accessibility to players comfortable with modded setups rather than , potentially excluding newcomers or those preferring unmodified gameplay. Questions about long-term persist, given the reliance on over 5,000 voluntary builders and more than 100 staff across global regions, without fixed deadlines or formalized funding beyond donations. Looking ahead, Build the Earth maintains an open-ended roadmap focused on gradually recreating the majority of Earth's surface, emphasizing community-driven progress without imposed timelines. The project continues to foster a global network of collaborators, influencing practices and inspiring virtual world-building initiatives by demonstrating scalable, collaborative recreation of real . Its reach, evidenced by over 15 million views, underscores its role in promoting cross-cultural engagement through gaming.

References

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