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Minecraft Earth
Minecraft Earth
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Minecraft Earth
DevelopersMojang Studios
Blackbird Interactive
PublisherXbox Game Studios
Directors
  • Torfi Frans Olafsson
  • Craig Leigh[1]
ComposerShauny Jang[2]
SeriesMinecraft
Platforms
Release
  • 17 October 2019; 6 years ago (17 October 2019)
  • (early access)
Genres
Modes

Minecraft Earth was an augmented reality and geolocation-based sandbox game developed by Mojang Studios and Blackbird interactive and published by Xbox Game Studios. A spin-off of the video game Minecraft, it was first announced in May 2019, and was available on Android and iOS. The game was free-to-play, and was first released in early access on 17 October 2019. The game received its final update in January 2021 and officially shut down on 30 June 2021 due to the COVID-19 pandemic.[3][4][5][6]

Gameplay

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Similar to Minecraft, Minecraft Earth was centered around building structures, gathering resources, crafting, and exploration. The game utilized the same Bedrock game engine as most other versions of Minecraft. In "build mode", players could build augmented reality structures on "Buildplates" in collaboration with other players, then explore them in full size with "play mode". In both Build mode and Play mode, the buildplates were overlaid onto the real world using augmented reality (AR) and the built-in phone camera. Players could gather resources by collecting "tappables" in the in-game map and by completing "adventures" which may be a puzzle, a specific task, or a virtual location with hostile entities to defeat. Minecraft Earth considers physical objects such as trees and lakes so there are fewer incidents and interferences with the AR simulation.[7]

Minecraft Earth included many different kinds of in-game entities called "mobs" that are exclusive variations of the mobs in Minecraft. The game had two in-game currencies: "rubies" and "minecoins". Rubies could be earned through gameplay or purchased with real money and could be used to purchase items that affect gameplay such as "build plates".[8] Minecoins, which are present in all Bedrock editions of Minecraft, could only be purchased with real money and are used to purchase cosmetic items, such as texture packs and character skins. In the final update, Mojang removed all real-money microtransactions, reduced in-game currency costs, and reduced crafting/smelting times in order for players to "get the most out" of the game before it shut down.[9]

Development

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Minecraft Earth utilized information from OpenStreetMap for map information and was built on Microsoft Azure for its augmented reality features.[10] Minecraft Earth 's world map was generated using global OpenStreetMap data and divided into "several billlion equally-sized chunks," allowing the game to determine player-accessible areas for spawning tappables and Adventures. The game was free-to-play, and supported Android and iOS smartphones.[11][12]

During Microsoft Build 2015, Microsoft's HoloLens team unveiled an augmented reality version of Minecraft.[13] On 8 May 2019, a teaser trailer was released which showed a Muddy Pig.[14] Minecraft Earth was announced during Minecraft's 10th anniversary in May 2019.[15] Microsoft created a website for players to signup for the closed beta that was released during mid-2019, and Microsoft intended to release the game in a gradual rollout.[10] Multiplayer gameplay was showcased at the Apple Worldwide Developers Conference in June 2019.[16]

Release

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A closed beta was first released for iOS on 16 July 2019 in Seattle and London,[17] then in Stockholm, Tokyo, and Mexico City over the next two days.[18] Android users in these cities gained access to the closed beta on 30 August 2019.[19]

Minecraft Earth was first released in early access in Iceland and New Zealand on 17 October 2019,[20] and slowly rolled out in other countries in the following weeks, such as the United States in November.[21] According to Sensor Tower estimates reported by AR Insider, Minecraft Earth reached approximately 1.2 million downloads and generated nearly $93,000 in its first full week of availability. It was made available globally on 11 December 2019 (it was not available in China, Cuba, Iran, Myanmar, Sudan, Iraq, and UAE).[22][8]

On 5 January 2021, developer Mojang Studios announced that they were releasing the final build of Minecraft Earth, citing the COVID-19 pandemic as a factor. Geekwire reported that Mojang cited the COVID-19 pandemic and its impact on real-world movement as the primary reason for ending development on Minecraft Earth. Mojang added that they would be ending support for Minecraft Earth on 30 June 2021.[3][6]

Reception

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Newshub described the game as "hugely ambitious".[23] Research firm Sensor Tower reported that it was downloaded 1.4 million times in its first week of release, with 1.2 million from the United States.[24]

Awards

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The game was nominated for "Best VR/AR Game" at the Game Critics Awards,[25] and won the Coney Island Dreamland Award for Best AR/VR Game at the New York Game Awards.[26] Time magazine listed Minecraft Earth as one of the Best 100 Inventions of 2019.[27]

Legacy

[edit]

One of the game's songs, "Earth", was featured as downloadable content in Nintendo's 2018 crossover fighting game Super Smash Bros. Ultimate, in the form of a remix composed by Mitsuhiro Kitadani. This new arrangement was added to the game on 13 October 2020, as part of Challenger Pack 7 within Super Smash Bros. Ultimate's Fighters Pass Vol. 2 season pass.[28]

Many of the game's previously exclusive mobs were featured as pets in the Fauna Faire Adventure Pass for Minecraft Dungeons on 19 October 2022. These include: Dairy Cow, Wooly Cow, Cluckshroom, and Vested Rabbit.[29]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Minecraft Earth was an (AR) mobile game developed and published by , a subsidiary of , that integrated elements of the popular sandbox video game into the real world. Released in on October 17, 2019, for and Android devices, the title enabled players to collect resources, build structures, and collaborate with others by overlaying virtual Minecraft blocks and creations onto their physical surroundings via smartphone cameras. The game was designed to encourage social interaction and exploration in the real world, similar to , but focused on creative building and mechanics adapted for AR. At its core, gameplay in Minecraft Earth revolved around "," shared AR zones where players could discover treasures, battle mobs, and gather materials to construct builds that could be scaled to real-world sizes. Players could place their creations in the physical environment for others to interact with, fostering collaborative projects, or engage in solo modes for crafting and exploration without needing to travel. The game incorporated microtransactions for cosmetic items and premium currency like rubies or Minecoins, which could be used to speed up progress or unlock exclusive content, though all in-app purchases were removed in its final update. Multiplayer elements allowed up to ten players to join sessions, emphasizing community-driven building and shared experiences. Development of Minecraft Earth began in early 2019, with Mojang announcing the project on May 17, 2019, to celebrate the 10th anniversary of as an expansion of the universe into AR to blend digital creativity with real-world mobility. It entered closed beta testing in select cities starting July 16, 2019, before expanding to worldwide later that year, with full availability rolling out progressively. The game received regular updates introducing new biomes, mobs, and features until the disrupted its social AR premise, leading Mojang to announce its closure on January 5, 2021, with servers shutting down on June 30, 2021, and player data (excluding Minecoin entitlements) deleted the following day. As compensation, players who had made purchases received free access to on Bedrock Edition, and unused in-game currency was converted to Minecoins. Despite its short lifespan of under two years, Minecraft Earth highlighted the potential and challenges of AR gaming in a collaborative format.

Gameplay

Core Mechanics

Minecraft Earth was built on an adaptation of the Minecraft Bedrock Edition engine, tailored for mobile augmented reality (AR) experiences that overlaid virtual elements onto the real world using GPS and device sensors for location-based gameplay. This adaptation enabled real-world scaling of structures, allowing players to view and interact with Minecraft builds at sizes ranging from tabletop models to full life-scale projections anchored to physical environments. The GPS integration mapped the player's real-world location to an expansive shared Minecraft universe, where virtual resources and entities appeared dynamically based on proximity. The core gameplay loop centered on exploration, resource gathering, crafting, and survival elements adapted from traditional . Players navigated a world map using GPS to locate "tappables"—interactive AR nodes representing ore veins, trees, animals, or chests—that could be tapped on-screen to instantly mine or collect resources like wood, stone, or rare items such as diamonds without traditional tool degradation. These resources fueled crafting at portable workstations, following Bedrock Edition recipes to produce tools, weapons, and blocks for building. involved engaging hostile mobs, such as zombies or skeletons, encountered during exploration or challenges, using crafted weapons like swords to fight in AR view while managing health and hunger mechanics. Adventure mode introduced structured, time-limited AR sessions in shared real-world spaces, emphasizing cooperative objectives over solo play. These sessions, triggered by proximity to adventure icons on the map, typically lasted 10 minutes and included team-based challenges like surviving waves of attacking mobs or rapidly gathering resources from enhanced tappables and environmental spawns. Participants could join with up to 40 players, collaborating to complete goals for shared loot rewards, including exclusive mob variants or materials not available elsewhere, while death resulted in forfeited inventory. Adventure buildplates were temporary and could not be saved or moved by players. The game featured two currencies to support progression and monetization: rubies as a premium currency earned slowly through gameplay or purchased with real money, used for acquiring extra buildplates, temporary boosts like increased resource yields, or speeding up crafting timers; and minecoins, integrated from the broader Minecraft ecosystem for in-app purchases of skins and marketplace content. Rubies provided advantages in resource efficiency during adventures and tappable interactions, though core mechanics remained accessible without purchases.

Buildplates and AR Integration

Buildplates served as the core creative canvas in Minecraft Earth, functioning as portable, finite building areas where players could construct structures using gathered resources. These virtual spaces were anchored to specific real-world locations via augmented reality (AR), allowing builds to persist across player sessions and remain visible to others in proximity. Such as 8×8 and 16×16 blocks, buildplates expanded with player progression, reaching up to 32×32 blocks for more expansive creations. The AR integration relied on cameras and GPS to overlay these buildplates onto physical environments, enabling players to place them on flat surfaces detected by the device. This anchoring created shared, location-based canvases in public spaces, where multiple players could collaborate by inviting others to edit or expand the same buildplate. For instance, a group could contribute to a communal structure in a , with changes syncing in real-time across devices. However, interactions were limited to a practical visibility range, typically requiring players to be within proximity of the anchored site to fully engage with or view the life-sized AR projection. Exploration in Minecraft Earth encouraged real-world movement to discover and interact with others' buildplates, fostering emergent . Players could stumble upon nearby creations via the overlay, then choose to join builds for editing or initiate raids to resources from unprotected structures, adding a layer of to spatial navigation. Basic crafting from collected materials could occur within these interactions, though the focus remained on AR-enhanced placement and viewing. Tappables represented another key AR element, manifesting as randomized spawns of interactive objects like mobs, treasure chests, or resource nodes that appeared in the player's real-world surroundings based on GPS and movement. These encouraged outdoor , with players tapping their screens multiple times to collect items, which directly fed into for building. Tappables featured five rarity tiers—common (gray outline), uncommon (green), rare (blue), epic (purple), and legendary (yellow)—determining the value and uniqueness of yields, such as rare mob variants or exclusive blocks. Higher rarities were less frequent, often requiring travel to urban or varied terrains for better spawn chances. Addressing technical AR challenges was essential for seamless integration, particularly device compatibility across iOS (version 11 or later with ARKit) and Android (version 7 or later with ). The game adjusted for environmental lighting by matching virtual elements to real-world illumination detected by the camera, enhancing immersion. Occlusion features ensured Minecraft objects appeared realistically behind physical obstacles or people, leveraging platform-specific AR capabilities like ARKit 3's people occlusion for natural blending. These adaptations minimized lag on mobile hardware, though early betas highlighted occasional struggles with object placement on varying surfaces.

Multiplayer and Social Elements

Minecraft Earth emphasized collaborative gameplay through real-time co-op adventures, allowing up to 40 players to join a single location-based session where they could battle mobs, gather resources, and build temporary structures together. These adventures integrated augmented reality (AR) elements, enabling participants to interact with shared virtual environments overlaid on the real world, fostering teamwork in survival-style scenarios. Buildplate collaboration further enhanced multiplayer by permitting players to invite others to contribute to personal creative spaces, with the host retaining control over the core plate while guests could add blocks and items in a designated area. The friend system facilitated inviting others via a dedicated menu, generating QR codes for nearby players to scan and join sessions immediately, promoting spontaneous proximity-based play. Later updates introduced remote sharing through web links, allowing friends to receive editable copies of buildplates without altering the original, which helped maintain creative integrity during group contributions. Player journals served as a social tool, logging individual and collective achievements such as collected mobs, blocks, and items, enabling users to showcase progress and contributions to friends for bragging rights and rewards. Community interactions were governed by ownership rules on buildplates, where the creator dictated permissions to prevent griefing, such as unauthorized destruction, ensuring safe collaborative without risking core designs. Cross-platform play supported seamless connectivity between and Android devices, leveraging the engine to allow mixed-group sessions regardless of operating system. Seasonal challenges and events encouraged group participation, with bi-weekly tasks tied to themes like exploration, offering exclusive rewards such as character creator items that unlocked progress in the main game upon completion in teams. Integration with accounts (formerly Mojang accounts) enabled cross-game progression, linking achievements to vanilla features like skin customization, while in account management allowed users to control visibility of AR location data and multiplayer invites. These features addressed unique social AR risks by promoting group play in public spaces to enhance real-world safety, with official guidance emphasizing awareness of surroundings, avoiding isolated areas, and prioritizing pedestrian caution during sessions to mitigate hazards like traffic or isolation.

Development

Announcement and Early Planning

Minecraft Earth was publicly announced by on May 17, 2019, during the 10th anniversary celebration of the original game, positioning it as an (AR) extension that would seamlessly blend the blocky virtual world of with real-world environments. The reveal trailer and accompanying press materials emphasized collaborative building and exploration in physical spaces, allowing players to place Minecraft structures and interact with them via mobile devices overlaid on their surroundings. This announcement highlighted Mojang's vision of transforming everyday locations into interactive canvases, fostering social and creative experiences beyond traditional screens. The development team at led the project, incorporating influences from Microsoft's HoloLens AR technology to inform the game's spatial interaction mechanics, while leveraging Azure cloud services for backend infrastructure to handle multiplayer synchronization and persistent world data. Real-world mapping was achieved through integration with , enabling the game to recreate global geography as a foundation for player-placed content. Early planning focused on a model supported by microtransactions, such as purchasable in-game currency for boosts and cosmetics, with the goal of broadening Minecraft's audience by targeting mobile AR users on and Android platforms outside the core PC and console player base. Technically, Minecraft Earth was built on the Minecraft Edition engine to ensure cross-platform compatibility and shared assets with the main game, incorporating ARKit for iOS and for Android to enable precise placement and interaction with virtual elements in physical space. Initial prototypes began testing in 2018, approximately 18 months prior to the full reveal, allowing the team to refine AR stability and multiplayer features during the phase. Conceptually, the game drew inspiration from the massive success of , which popularized location-based AR gaming, combined with Minecraft's open-ended sandbox philosophy, with the explicit aim of treating itself as the ultimate shared buildplate for collective creativity and adventure. This approach sought to evolve Minecraft's core ethos of building and exploration into a global, real-time collaboration tool.

Beta Testing and Iteration

The closed beta for Minecraft Earth launched on July 16, 2019, initially available on devices in five select cities: , , , , and . This phase focused on testing the game's (AR) integration, buildplate mechanics, and multiplayer features in real-world environments, with invited players providing initial data on usability and technical performance. The beta's limited scope allowed to identify core issues early, such as AR anchoring stability and device compatibility. On August 26, 2019, the closed beta expanded to Android devices, broadening the tester pool to include diverse hardware configurations and enabling cross-platform evaluations. Player feedback was central to this period, collected through in-game reporting tools and official Mojang blog posts that outlined responsive changes, including enhancements to buildplate visibility and reductions in GPS-related positioning errors. input also guided iterations on balancing and social interactions, while addressing practical challenges like battery consumption from prolonged AR sessions and synchronization across devices. These efforts ensured better scalability for urban and rural playstyles, where GPS accuracy and environmental interference varied significantly. By October 2019, the closed beta had expanded to additional countries, incorporating tester suggestions to refine elements for fairer progression without pay-to-win dynamics. On October 17, 2019, the game transitioned to , beginning with limited rollout in and to gather wider demographic data ahead of global availability. This phase maintained the iterative approach, with ongoing updates based on beta insights leading up to version 0.14.0 in early 2020, which further polished AR stability and feature accessibility.

Release and Closure

Global Launch

Minecraft Earth transitioned from its phased phase to global release on December 11, 2019, becoming available in most countries via the Apple and Store after initial testing in over 10 countries starting October 17, 2019, including , , the , , , and the . The game required or later for and users, and Android 7.0 () or higher for compatible smartphones and tablets, ensuring broad accessibility on mid-range and newer devices. Marketing for the global launch highlighted the game's integration and collaborative building features through official trailers debuted at MINECON Live 2019, where demonstrations showcased adventures and social gameplay elements. Mojang emphasized the structure to attract a wide audience, partnering with content creators and AR enthusiasts to promote real-world exploration and creation, driving initial interest ahead of the December rollout. Post-launch support began immediately with version 0.9.0 on December 18, 2019, which added mob variants such as the bone spider and introduced bug fixes for stability, while subsequent updates through 2020 incorporated seasonal to enhance player engagement with themed content and new challenges. Platform optimizations focused on tablets for expanded buildplate viewing and early support for foldable devices like the , with the initial app download size hovering around 100 MB to facilitate quick installations. The launch saw rapid early adoption, surpassing 1.2 million downloads in the first week following the expansion in late November, with significant uptake in urban centers where high foot traffic enabled optimal use of the AR tappables and multiplayer interactions.

Shutdown and Aftermath

On January 5, 2021, announced the discontinuation of Minecraft Earth, primarily attributing the decision to the pandemic's restrictions on outdoor activities, which severely limited the game's reliant on real-world and . The announcement highlighted how the global health crisis made the intended shared, location-based experiences "near impossible" to deliver as envisioned. Accompanying the announcement was the release of the final update, version 0.33.0, which removed all real-money microtransactions to eliminate barriers for remaining players, drastically reduced the cost of in-game rubies, and incorporated all previously unreleased content, including new mob variants and crafting adjustments. This update aimed to provide a complete and accessible experience in the game's final months. The servers officially shut down on June 30, 2021, after which the game was delisted from app stores worldwide, preventing new downloads. Existing installations remained playable in single-player offline mode without server-dependent features like multiplayer or syncing, but all player , including builds and , was permanently deleted on July 1, 2021. To mitigate impacts, Mojang offered refunds for direct game purchases and converted unused ruby balances into Minecoins usable in : Edition; however, export options for buildplates were limited to player-captured screenshots, as no official transfer tools were provided. In the aftermath, the Minecraft Earth development team reallocated resources to enhance the core experience across platforms. Mojang emphasized lessons learned regarding the vulnerabilities of AR games during pandemics, noting the challenges of adapting location-based mechanics to restricted mobility while expressing continued interest in AR enhancements for future projects. End-of-service terms outlined in the announcement governed the closure, including data deletion policies and purchase compensations, with support directed to official channels for queries. Community forums, such as the Minecraft Earth subreddit, hosted player-organized farewell events and discussions during the final months, fostering a sense of closure among users. As of November 2025, no official plans for revival or relaunch of the game have been announced.

Reception

Critical Reviews

Minecraft Earth received generally positive coverage from professional critics upon its early access launch in late 2019 and global release in 2020, with praise centered on its ambitious fusion of (AR) and Minecraft's creative core mechanics. Outlets highlighted the game's potential to transform real-world spaces into collaborative playgrounds, often likening it to a blend of Minecraft and but with greater emphasis on building and shared persistence. Reviewers appreciated the innovative use of AR to overlay blocky structures on physical environments, enabling multiplayer interactions like joint construction or defending builds from mobs, which fostered a sense of social creativity and family-friendly exploration. Critics lauded the technical polish of the AR integration, particularly on compatible and Android devices, where buildplates could be placed on surfaces like tables or floors for immersive scaling, and the maintained Minecraft's familiar blocky aesthetic while remaining intuitive. The game's Adventures mode, involving instanced challenges for resource gathering and mob encounters, added dynamic real-world elements, with early 2020 updates enhancing mob behaviors for more engaging combat. Compared to other AR titles like : Wizards Unite, Minecraft Earth's blocky, voxel-based style was seen as a strength, allowing for more flexible and emergent creativity rather than rigid collection mechanics. However, reviews also pointed to notable shortcomings in execution and design. Technical glitches, such as lag during AR sessions and imprecise tracking, were common complaints, alongside battery drain from prolonged location-based play, which limited accessibility in varying weather or urban settings. The model drew criticism for its grindy progression, with microtransactions for extra buildplates (priced from $3.40 to $17) and minecoins for , plus timers on crafting that could be skipped via payment, potentially alienating players seeking a pure . Additionally, the dependency on GPS for spawning sometimes led to unsafe or inaccessible , like busy roads or , raising concerns over persistent shared holograms and location data usage. Content depth was viewed as shallower than the main game, with repetitive tasks and limited initial variety, though updates in 2020 aimed to address these by expanding mob AI and features. Overall, while the game's ambition was celebrated, its AR reliance and were seen as barriers to broader appeal during its active period.

Commercial Performance

Minecraft Earth launched as a , relying on in-app purchases of rubies and minecoins for cosmetic items, character boosts, and other enhancements to generate revenue. In its first week following the U.S. rollout on November 12, 2019, the game achieved 1.4 million downloads across the and in available markets, with 86.2% (1.2 million) occurring in the United States. This initial surge positioned it as a top-downloaded AR title briefly, ranking No. 3 on the U.S. and No. 14 on by November 18, 2019, though it trailed far behind benchmarks like Pokémon GO's 32.7 million first-week downloads. Over its lifecycle, Minecraft Earth accumulated approximately 18 million installs worldwide, with 7.3 million in 2019 and 10.7 million in 2020, reflecting a peak in user acquisition during its early global expansion. Revenue totaled around $498,000 globally by early 2021, split nearly evenly between $242,000 in 2019 and $255,000 in 2020, primarily driven by U.S. players who accounted for about $305,000 overall. These figures generated $93,000 in the launch week alone, with 92.8% from the U.S., but conversion from downloads to paying users remained low compared to the core Minecraft franchise, which had sold over 176 million copies as of mid-2019. User engagement started strong in urban areas, where location-based mechanics encouraged social and exploratory play, but declined sharply amid the pandemic's stay-at-home restrictions, which limited real-world mobility essential to the game's AR integration. Seasonal events and boosts, such as expanded tappable radii and experience multipliers introduced in early 2020, provided temporary uplifts in activity, yet overall monthly active users dropped as outdoor play became impractical. Regionally, performance varied, with the U.S. dominating early metrics, while and showed steadier growth in 2020 downloads, though specific active user data remains limited. Despite topping AR charts in 2019-2020 app stores at launch, the game was ultimately overshadowed by the enduring scale of the main title's 140+ million sales and broader appeal.

Awards and Recognition

Minecraft Earth received several notable awards and nominations shortly after its announcement and launch, recognizing its innovative use of (AR) to extend the Minecraft universe into the physical world. The game was nominated for Best VR/AR Game at the 2019 during , where it competed alongside titles like and Lone Echo II, highlighting its potential as a standout AR experience showcased at the event. In 2020, Minecraft Earth won the Coney Island Dreamland Award for Best AR/VR Game at the New York Videogame Critics Circle's 9th Annual New York Videogame Awards, beating nominees including VR Kit and Stormland. This accolade praised the game's ability to blend virtual creativity with real-world exploration, encouraging players to venture outdoors for collaborative building and resource gathering. The title was also selected as one of TIME magazine's 100 Best Inventions of 2019, lauded for transforming everyday environments into interactive playgrounds through AR, which promoted and social interaction while maintaining the franchise's core appeal of open-ended creation. This recognition underscored Minecraft Earth's role in advancing accessible AR gaming, positioning as a leader in the space and demonstrating scalability for future AR integrations within the ecosystem. Following its shutdown in June 2021, Minecraft Earth did not receive additional formal awards, though it appeared in retrospective analyses of AR game development during that year, noted for its ambitious fusion of educationally inspired exploration—such as real-world geography and teamwork—with entertainment value.

Legacy

Influence on Minecraft Franchise

Minecraft Earth's closure in 2021 allowed Mojang Studios to reallocate resources and integrate select elements from the game into the broader Minecraft franchise, enhancing subsequent titles with unique assets and design concepts. One notable example is the wooly cow, a passive mob originally introduced in Minecraft Earth as a shaggy, cold-adapted variant capable of being sheared for brown wool. This creature was later incorporated into Minecraft Dungeons as part of the Howling Peaks DLC, where it appears in mountainous biomes and contributes to the game's environmental diversity. The game's augmented reality (AR) mapping technology and real-world integration experiments influenced advancements in other Minecraft experiences. Development lessons from Minecraft Earth shifted Mojang's emphasis toward sustainable, exploration-focused features in the main game, informing the 2021 Caves & Cliffs update's overhaul of terrain generation and underground biomes to promote discovery without relying on location-based mechanics. This pivot contributed to a renewed focus on procedural worlds that balance creativity with environmental interactivity. Elements of Minecraft Earth's AR-inspired procedural generation and shared-world building inspired spin-offs like (2023), which incorporates dynamic, elements in expansive environments, echoing the collaborative adventure structures tested in . As of November 2025, no revival of Minecraft Earth has been announced. In January 2025, introduced new cow variants in snapshot 25w05a, including a cold cow that resembles the wooly cow from , further integrating its legacy into the main game.

Cultural and Technical Impact

Minecraft Earth contributed to the cultural landscape of (AR) gaming by emphasizing social and collaborative experiences, transforming solitary play into shared, real-world interactions among players. The game's design encouraged group building and adventures in physical locations, fostering community engagement and positioning AR as a tool for social connectivity beyond traditional gaming. This approach inspired fan-created modifications for the main game, such as the Earth Mobs Mod, which integrated exclusive creatures and items from Minecraft Earth into the Java Edition, allowing players to recreate elements of the AR experience in non-mobile environments. On the technical front, Minecraft Earth advanced AR implementation for block-based virtual worlds through innovative use of Spatial Anchors and integration, enabling precise synchronization of digital elements with real-world geography on a large scale. These features supported multiplayer sessions for up to 40 participants in shared locations, demonstrating scalable AR rendering for voxel-based environments that blended seamlessly with urban and natural settings. Additionally, the game addressed key concerns in location-based AR titles by anonymizing user data and images collected for algorithmic world-building, while providing robust via Xbox account management to restrict visibility of child accounts on the global map. The project's legacy in the industry underscored the vulnerabilities of AR games reliant on physical mobility, particularly during the , as analyzed in 2020-2021 studies on location-based gaming adaptations. Minecraft Earth's shutdown in June 2021, attributed to stay-at-home restrictions that hindered its core mechanics of outdoor collaboration, provided valuable data on the limitations of purely geolocation-dependent designs and accelerated shifts toward hybrid models combining virtual and real elements in subsequent AR titles. In media, the game gained cultural visibility through its inclusion in broader , notably with a of its soundtrack track "Earth" featured in Super Smash Bros. Ultimate's Minecraft DLC in 2020, bridging AR innovation with mainstream gaming soundscapes.

References

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