Hubbry Logo
Cobalt WASDCobalt WASDMain
Open search
Cobalt WASD
Community hub
Cobalt WASD
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Cobalt WASD
Cobalt WASD
from Wikipedia
Cobalt WASD
DeveloperOxeye Game Studio
PublisherMojang Studios
PlatformWindows
Release30 November 2017[1]
GenreAction
Mode

Cobalt WASD is an action video game developed by Oxeye Game Studio and published by Mojang Studios released on 30 November 2017[1] for Microsoft Windows.

Gameplay

[edit]

The player plays as either a "Metalface" or a "Protobot". The Metalfaces try to defend the bomb-sites, while the Protobots try to attack and plant a bomb. When the Protobots plant the bomb, the Metalfaces must try to defuse the bomb before it explodes. The Protobots win when they kill all of the Metalfaces, and the Metalfaces win then they defuse the bomb.[2] At the end of each round, players can choose to buy armor, weapons, or vehicles.[3] While the game mainly focuses on the online multiplayer game mode, there is a mode where the player can play against offline bots.[4]

Development

[edit]

Cobalt WASD is a separate stand-alone spin-off of Cobalt. The developers saw that the original game was too complex for some players and its higher price point discouraged some players, so they wanted to make a completely different game. They decided to make a spin-off of Cobalt, focusing on just one game mode.[4]

Reception

[edit]

Eurogamer found Cobalt WASD to be a "very funny and competitive multiplayer game".[5] PC Games N called it a "2D version of Call of Duty's Search and Destroy game mode".[3]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Cobalt WASD is a multiplayer bomb-defusal action platformer developed by Oxeye Game Studio and published by . Released on November 30, 2017, exclusively for Windows via , the game pits two teams of four "adorable murder-bots" against each other in competitive matches where one side attempts to plant and detonate a in the opponent's base while the other defends or defuses it. The core gameplay emphasizes fast-paced platforming and tactical combat, with players controlling robots that can wield over 30 weapons and tools, including teleporter guns, grappling hooks, and sticky sentry turrets, across 10 launch maps. A standout mechanic involves time-stopping grenades that allow players to freeze moments for strategic advantage, enhancing the bomb-defusal objectives in either online multiplayer or against AI opponents. Players can customize their characters with five unique suits and adjust the , supporting 4v4 team-based rounds on official or community servers. As a standalone title in the series, Cobalt WASD builds on the developer's prior work by focusing on accessible yet chaotic multiplayer action without microtransactions or loot systems, earning praise for its inventive mechanics and replayability. The game received positive reviews for its blend of -like objectives with 2D platforming flair, though its player base has since dwindled.

Overview

Premise and Setting

Cobalt WASD is set in a futuristic sci-fi featuring arena-style battlegrounds where teams of robotic combatants, referred to as murder-bots, clash in competitive matches. These environments emphasize strategic layouts with fortified enemy bases and designated bomb sites, creating a backdrop for high-stakes confrontations between opposing robotic forces. The core premise revolves around a bomb-defusal objective, in which one team of murder-bots must infiltrate the enemy base to plant and successfully detonate an , while the opposing team defends the site or attempts to defuse the bomb to prevent detonation. This setup drives the narrative of robotic warfare, pitting precision and aggression against defense and counteraction in a structured, round-based format. Visually, the game adopts a pixel-art style that blends an adorable aesthetic with underlying violence, portraying the murder-bots as cute, blocky figures engaged in destructive combat amid thematic elements like modular bases and explosive hotspots. This contrast highlights the whimsical yet brutal nature of the robotic characters and their sci-fi habitats. Released on November 30, 2017, as a standalone title for Windows, Cobalt WASD functions as a multiplayer-focused spin-off from the original game, emphasizing arena-based team battles.

Key Features

One of the core innovations in Cobalt WASD is the time-stop , which allows players to temporarily freeze time during critical moments such as bomb planting or defusing, providing strategic pauses for repositioning or counterplay in fast-paced matches. This mechanic enhances tactical depth by enabling players to outmaneuver opponents in a 2D environment, distinguishing the game from traditional bomb-defusal titles. The game employs a mouse-and-keyboard control scheme optimized for PC precision, with WASD keys handling movement and the mouse directing aiming and shooting for responsive, intuitive through levels. This setup supports fluid traversal abilities like , , and jet shoes, allowing players to dash across platforms or evade fire effectively. Cobalt WASD supports 4v4 multiplayer matches centered on bomb-defusal objectives, playable on official servers or community-hosted ones, with tools for custom map creation accessible via the original Cobalt's editor integrated into Workshop. Players can subscribe to and load user-generated maps directly, fostering a vibrant community that extends replayability beyond default content. The game's visual style features that captures chaotic, close-quarters battles among adorable characters, evoking a retro aesthetic suited to its platforming action. Complementing this is the audio design, including a composed by Anosou (Mattias Häggström Gerdt), which draws from the original Cobalt's musical heritage to deliver energetic, synth-driven tracks that heighten the intensity of multiplayer skirmishes.

Gameplay

Core Mechanics

Cobalt WASD employs a precise control scheme optimized for PC gameplay, utilizing the WASD keys for movement and the mouse for aiming, which enables fluid navigation through 2D platforming environments. Players control robotic characters known as "murder-bots," engaging in fast-paced action across destructible levels filled with platforms, slopes, and hazards. This setup emphasizes skillful maneuvering and quick reactions, distinguishing the game from its predecessor by streamlining controls for accessibility while retaining core platforming depth. The movement system revolves around standard elements, where pressing initiates jumps to scale heights or cross gaps, while A and D handle horizontal traversal at variable speeds. Holding S allows , which serves multiple purposes: it enables sliding down slopes for accelerated descent, increases fall speed when used mid-air for faster drops, and facilitates crouching behind cover during . Advanced mobility is augmented by purchasable gear such as grappling hooks for swinging across chasms or jet shoes for boosted propulsion, but the base mechanics prioritize momentum-based physics for chaining jumps and slides into evasive paths. Unlike the original Cobalt, WASD omits the rolling , focusing instead on these refined inputs to promote precise, mouse-directed positioning. Combat fundamentals center on mouse-based aiming and shooting, where players fire a variety of weapons—from pistols to rocket launchers—directly toward the cursor for intuitive targeting in the side-scrolling view. Shots register damage based on hit location, with multipliers for precision strikes to the head, eyes, or back of enemy bots, encouraging tactical aiming over spray-and-pray tactics. options provide close-range alternatives, but the system rewards spatial awareness, as levels' verticality allows for ambushes from above or flanking via slides. throwing integrates seamlessly, with the left lobbing explosives in an arc determined by aim direction, adding area-denial and utility to firefights. A hallmark mechanic involves time-manipulating , which deploy a slow-motion effect upon detonation, pausing the flow of action for all entities within their radius, including bullets and enemy movements. This "" variant grants players a brief window—typically a few seconds—to reposition, line up shots, or evade threats, transforming chaotic skirmishes into calculated ballets of destruction. Different grenade types expand this utility, such as those that heal or revive allies mid-round, but the core time-slow feature is pivotal for outmaneuvering foes in tight spaces or during bomb-planting assaults. Health mechanics reflect the robotic nature of characters, with bots possessing a fixed pool that depletes from gunfire, explosions, or environmental , without regenerative effects in the base state. is mitigated by armor gear purchased between rounds, but once depleted, a bot is eliminated for the remainder of that round, emphasizing caution and team coordination over individual resilience. Respawns occur only at the start of subsequent rounds, reset via accumulated "volts" from performance, allowing teams to adapt loadouts; however, healing grenades offer a critical exception by restoring to nearby allies or instantly reviving downed teammates, preventing total wipes in prolonged engagements.

Multiplayer Modes and Objectives

Cobalt WASD centers on competitive multiplayer gameplay, with its primary mode being a 4v4 bomb defusal match where two teams of players—typically Protobots as attackers and Metalfaces as defenders—battle to control the outcome of each round. In this mode, the attacking team must escort a bomb to one of two designated sites in the defenders' base, plant it, and ensure it detonates, while the defending team aims to eliminate the attackers, defuse the planted bomb, or prevent planting altogether. Victory in a round is achieved by the attackers through successful detonation or by the defenders via bomb defusal or wiping out the enemy team before the timer expires. Matches consist of multiple rounds, typically alternating between teams' roles as attackers and defenders to ensure balanced play, with the first team to win a set number of rounds—often six—claiming overall victory and scoring points accordingly. Between rounds, players earn in-game currency called "volts" based on performance, which they spend on weapons, grenades, and equipment to adapt strategies for the next round. This structure encourages team coordination, such as using teleporter grenades for flanking maneuvers or slow-motion grenades for precise defensive positioning. The game supports official for quick entry into competitive 4v4 lobbies, alongside community-hosted dedicated servers that allow custom configurations, including spectator modes for observers to watch ongoing matches without participating. While the core emphasis remains on bomb defusal across a selection of maps, players can access variants like casual deathmatch modes for free-for-all or team-based elimination, often customized through community-created maps via the Workshop. These options provide flexibility for informal play while maintaining the game's focus on objective-driven team combat.

Development

Origins and Relation to Original Cobalt

Cobalt, the original game in the series, was developed by Oxeye Game Studio and published by , releasing on February 2, 2016, for PC, , and . It featured a single-player and co-op campaign centered on narrative-driven levels, where players controlled robots navigating side-scrolling environments with mechanics emphasizing platforming, combat, and puzzle-solving. Cobalt WASD emerged as a standalone spin-off within the same universe, announced by Oxeye on June 1, 2017, as a reimagination tailored specifically for PC players. This evolution shifted the focus from the original's broader single-player and co-op elements to a PC-exclusive multiplayer emphasis, incorporating WASD keyboard movement paired with mouse aiming for precise control, and introducing a defusal mode directly inspired by Counter-Strike's competitive structure. The title leveraged existing assets from the original, such as character designs and equipment, to build upon shared art style and core mechanics while addressing perceived shortcomings in the prior game's multiplayer accessibility. Key differences highlight this transition: whereas the original emphasized story progression through varied, level-based challenges, Cobalt WASD streamlined into arena-style competitive battles centered on team-based objectives like planting or defusing bombs. Announced as providing a "second lease on life" for the , it reprioritized fast-paced, online multiplayer without requiring ownership of the original game. Mojang retained its role as publisher for the spin-off.

Production and Mojang's Involvement

Cobalt WASD was developed by Oxeye Game Studio, a Swedish independent developer founded in 2004 by , Daniel Brynolf, and Pontus Hammarberg, among others. Bergensten, also a co-founder of , contributed to the project's leadership during its production phase from 2016 to 2017, with a primary emphasis on optimizing the game for PC platforms using Autodesk's Stingray engine. The development faced key challenges in adapting the original Cobalt's Xbox-oriented mechanics, originally designed for controller input, to a mouse-and-keyboard control scheme tailored for PC players. This shift required reworking aiming precision, movement responsiveness, and overall multiplayer balance to ensure fair and intuitive in competitive environments. Internal closed beta testing in mid-2017 helped address bugs and refine these elements, including the unique time-stopping grenades central to tactical play. Mojang Studios provided publishing support, handling distribution and integration for the Steam release while offering marketing tie-ins such as a special Minecraft-themed texture pack that allowed players to customize levels with blocky aesthetics. This collaboration built on the established partnership from the original , leveraging shared assets as a foundation while focusing refinements on the standalone PC experience.

Release and Post-Launch

Launch Details

Cobalt WASD was released on November 30, 2017, exclusively for Microsoft Windows through the digital distribution platform. Developed by Oxeye Game Studio and published by , the game marked the full launch following a period of testing that built anticipation among fans of the original Cobalt title. The game launched at a price of $6.99 USD, available solely as a digital download with no physical edition produced. Owners of the original version received a free key for Cobalt WASD via their Mojang accounts, further leveraging the established player base to drive initial interest. Marketing efforts centered on promotional trailers uploaded to by Mojang, including an official launch video emphasizing the game's fast-paced, bomb-defusal gameplay. Press coverage from outlets like and highlighted the title's Counter-Strike-inspired mechanics, such as team-based bomb planting and defusing, alongside unique features like time-stopping grenades, to position it as an accessible multiplayer platformer. The store page further promoted these elements with screenshots, gameplay videos, and descriptions of 4v4 matches across 10 launch maps. At launch, Cobalt WASD was PC-exclusive, with no console versions or ports announced, focusing entirely on 's multiplayer ecosystem including dedicated servers and support.

Updates and Technical Support

Following its launch on Steam in November 2017, Cobalt WASD received several post-release patches focused on stability improvements and balance adjustments. The initial update, version v260, was released around early December 2017, focusing on stability improvements. A subsequent patch was released on December 19, 2017, with minor fixes. In January 2018, developers Oxeye Game Studio deployed a build on that included balance adjustments. These updates emphasized gameplay refinement over new content, with no major feature additions reported. After 2018, development shifted to minor stability patches, including a minor patch on January 4, 2021, but no significant content drops occurred. In March 2020, the game was made on . The game supports through 10, requiring a minimum 1.5 GHz processor, 2 GB RAM, and 1 GB VRAM for smooth performance at 1920x1080 resolution. Post-launch patches incorporated resolution scaling fixes to prevent display artifacts on varied hardware setups, alongside ongoing server for official to reduce latency in multiplayer lobbies. WASD integrates with , allowing players to download and host custom maps created using tools from the original Cobalt game, though adoption remains limited due to the game's niche player base. Official servers handle , but community-hosted dedicated servers enable persistent play on user-created content. As of 2025, Cobalt WASD remains playable on without official support from or Oxeye Game Studio, with no new updates since the early post-launch period. Community servers continue to sustain limited online activity, primarily through enthusiast-hosted instances, with an average of 1 concurrent player as of late 2025.

Reception

Critical Response

Upon its release in November 2017, Cobalt WASD received generally positive feedback from professional reviewers, who appreciated its fast-paced multiplayer action while noting some accessibility challenges. The game holds a Very Positive rating on Steam, with 86% of 209 user reviews positive, reflecting strong approval for its core loop among players familiar with the platform. Specific critic scores include a 7/10 from GameSkinny, which praised the game's dynamic 2D shooting and abundance of equipment options like jet shoes and chrono body armor for delivering quick adrenaline rushes in short sessions. Reviewers highlighted several innovative elements that contributed to the game's chaotic fun, particularly the time-stopping grenades that allow players to pause action mid-battle for strategic positioning, alongside tight platforming mechanics involving grappling hooks and precise movement in bomb-defusal scenarios. Bit-tech.net commended the multiplayer experience as "bursting with ideas" and consistently entertaining, emphasizing smart design choices such as health kits for team revives and the overall charm that makes it suitable for casual groups. noted the game's successful blend of twitchy platform shooting with mechanics borrowed from titles like , creating a pleasingly technical edge in its 4v4 matches. Criticisms centered on the steep learning curve, with no in-game tutorials explaining controls or objectives, requiring players to master aiming and reactions through trial and error. Visual clutter was another common point, as the smudgy, hand-drawn aesthetics could obscure details during intense firefights, making it hard to distinguish elements on screen. Additionally, the focus on repetitive multiplayer matches was seen as limiting depth for solo play, potentially reducing long-term engagement despite the variety of weapons and armor.

Player Reception and Legacy

Cobalt WASD received positive feedback from players, particularly for its fast-paced multiplayer bomb-defusal , earning a "Very Positive" rating on based on 209 user reviews. Players appreciated the intuitive WASD controls and aiming, which made team-based matches engaging and accessible for competitive play. However, the game's player base has significantly declined since its 2017 launch, with concurrent players dropping from a peak of 139 in 2021 to near zero by 2025, resulting in challenges with and fewer public matches available after 2018. Many players noted that the experience remains enjoyable in small private groups or with friends, where coordinated strategies and chaotic action shine without relying on random . Commercially, Cobalt WASD achieved modest success, with estimates indicating 20,000 to 50,000 owners on , aided by Mojang's publishing support but limited by its niche focus on 2D multiplayer . In terms of legacy, the game has had a limited but enduring impact within the 2D competitive , blending elements of traditional shooters like Soldat with unique such as time-slowing grenades, influencing perceptions of accessible PC-focused multiplayer . Community servers and an active modding scene via sustain ongoing play, allowing custom maps and content created using tools from the original , though the title remains overshadowed by its predecessor and has seen no sequels or major revivals as of 2025.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.