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Coldblood
Coldblood
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Coldblood
Coldblood (left) and Havok (right), art by Paul Gulacy.
Publication information
PublisherMarvel Comics
First appearanceMarvel Comics Presents #26 (Aug. 1989)
Created byDoug Moench
Paul Gulacy
In-story information
Alter egoEric Savin
Team affiliationsS.H.I.E.L.D.
Roxxon Oil
Notable aliasesColdblood-7
AbilitiesCyborg with artificial body parts
Excellent hand to hand combatant
Superb marksman

Coldblood-7 (Eric Savin) is a fictional character appearing in American comic books published by Marvel Comics. The character first appeared in Marvel Comics Presents #26 (Aug. 1989).

The character was portrayed by James Badge Dale in the Marvel Cinematic Universe film Iron Man 3 (2013).

Fictional character biography

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Eric Savin was a lieutenant colonel in the United States Army serving at Camp Killian. He had an investigation but ended up transferred before touching a freshly planted mine, which gravely injured him. Savin undergoes cybernetic surgery and is resurrected as the cyborg super-soldier Coldblood-7. Sustaining amnesia, Coldblood meets Gina Dyson, his surgeon, who he falls in love with. Coldblood battles the various robots of the project designer Mako, which he destroys before running away with Gina.[1]

In later missions, Coldblood is hired by the Roxxon Oil Company and instructed to retrieve a stolen biochemical weapon from Jonathan Cayre's lab. Coldblood gains the help of the original Excalibur team and succeeded in his mission.[2]

As an urban soldier cyborg, Coldblood operates as a freelance mercenary. He evaded capture by Mechadoom.[3] Coldblood hunts down and battles fellow cyborg Deathlok (Michael Collins) in Paris. He then joins forces with Deathlok and Siege in defeating Harlan Ryker's cyber-warriors. Again later, he works together with Deathlok, Silver Sable, and the Wild Pack against the villain group ULTIMATUM.[4]

Coldblood was seen together with Monica Rambeau, Wonder Man, Darkhawk, Dracula, Terror, Sleepwalker and Deathlok, who are all held hostage by the Beyonder.[5]

In the 2006-2007 Civil War storyline, Coldblood is arrested after opposing the Superhuman Registration Act. He is seen being transported to Negative Zone Prison Alpha and suffers a psychotic break.[6] After being freed from prison, Coldblood is seen among the anti-Registration heroes gathered by Captain America.[7]

Powers and abilities

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Eric Savin was converted into the cyborg Coldblood by Dr. Gina Dyson following designs by Mako. This gave him superhuman strength, reflexes, speed, stamina, durability, and enhanced sensory systems. These include night vision, as he can see into the infrared. Coldblood can also interface with virtually any computer system, and, by mentally entering "cyberspace", to communicate with such systems. He has a wetware-grafted computer grafted to his organic brain, a plasti-steel-reinforced skeleton, an artificial heart, synthetic hemoglobin, and artificial right eye. His legs are clearly cybernetic, while his arms are composed of synthetic skin and muscle over a plasti-steel skeleton. The right half of his face is an armored cybernetic implant.

The exact limits of his strength are not known, but he is able to engage effectively in combat with Deathlok; an arguably much more advanced cyborg. His artificial muscles do eventually fatigue, but he can perform at full exertion for many hours without tiring. The organic portions of Coldblood's body still require food, drink, oxygen and sleep; however his artificial blood and organs grant him considerable resistance to diseases and radiation.

His in-built computer analyses his sensory input; tracks targets and is capable of seeing through illusions, detecting holograms and so forth. It requires a recharge of electricity every twelve months of active service. The portion of Coldblood's organic brain that accessed his personal memories was removed during his conversion into a cyborg.

Coldblood wears body armor and uses conventional firearms, including a .357 automatic gun implanted in his left hand. Project: Ultra-Tech also specially designed a high-speed automobile for him, with built-in guns. It can be either remote controlled by a device in Coldblood's left wrist, or automatically by his in-built computer. Coldblood is a skilled hand-to-hand combatant, highly trained in commando fighting and the use of conventional firearms.

In other media

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Coldblood-7 (Eric Savin) is a fictional mercenary appearing in , originally a U.S. transformed into a cybernetic assassin after being killed during a with a traitor in Project: Ultra-Tech. The character debuted in #26 in April 1989, created by writer and artist Paul Gulacy. Equipped with a grafted computer , synthetic blood, artificial limbs, and enhanced physical capabilities including and speed, Coldblood-7 operates as a programmable killer capable of interfacing with advanced weaponry and vehicles. Initially rebuilt against his will by the project's rogue scientist, Coldblood-7 has engaged in mercenary operations, including assassination attempts and alliances with characters like , whom he once battled before joining forces against mutual threats. His narrative arcs often explore themes of lost humanity and cybernetic control, with notable exploits such as impersonating high-profile figures for and across global settings. While primarily antagonistic, instances of defying programming suggest underlying autonomy, distinguishing him among Marvel's villains.

Publication History

Creation and Conceptual Development

Coldblood-7 was created by writer and artist Paul Gulacy for , debuting in Marvel Comics Presents #26, cover-dated August 1989, as part of the serialized storyline "Rise and Shine". Moench, who had co-created the cyborg character with artist Rich Buckler in 1974 for Astonishing Tales #25, drew on themes of cybernetic enhancement and human-machine integration familiar from that earlier work. The character's design emphasized a pragmatic, operative with grafted , including a interface in the brain, synthetic blood, and modular weaponry, reflecting late-1980s interests in military technology and post-human augmentation amid Cold War-era anxieties about advanced weaponry. Speculation has arisen that Coldblood may represent a reworked or unapproved revival of , given Moench's history with the property and similarities in their mercenary archetypes—both feature soldiers revived via experimental tech, grappling with autonomy versus programming. However, no primary evidence from Marvel editorial confirms this; the feature proceeded independently in , an anthology series launching short-form tales to test new concepts. Gulacy's sleek, realistic art style, honed on espionage titles like Marvel's Master of Kung Fu, contributed to Coldblood's portrayal as a cold, efficient killer, distinguishing him from more introspective like through a focus on tactical detachment over existential conflict. The numbering "Coldblood-7" was a phonetic nod to creator Eric Savin's surname, evoking "savin'" as in "saving" or preservation via , underscoring the theme of technological .

Key Appearances and Story Arcs

Coldblood debuted in the multi-issue storyline "Rise and Shine" across #26–35 (August–December 1989), where Eric Savin, rebuilt as the assassin Coldblood-7 by his lover Gina Dyson, awakens in a simulated New York environment controlled by the traitor Mako. In this arc, Coldblood uncovers Mako's plot to seize control through Ultra-Tech weaponry, battles cybernetic enforcers, rescues Dyson from captivity, and destroys Mako's power infrastructure, establishing his role as a rogue operative navigating corporate and personal vendettas. The narrative emphasizes Coldblood's with his cybernetic programming, which initially suppresses his human memories and loyalty to Dyson. Subsequent key appearances occurred in the Deathlok series, beginning with issue #4 (October 1991), where Coldblood briefly intersects with 's operations amid broader cybernetic threats. He returns for a more substantial alliance in Deathlok #18–21 (December 1992–March 1993), teaming with to thwart industrialist Harlan Ryker's deployment of Cyberwarriors in ; Coldblood's expertise in infiltration and augmented combat proves pivotal in dismantling Ryker's mech-assault forces and averting urban devastation. This "Cyberwar" arc highlights Coldblood's mercenary versatility, as he leverages his plasti-steel skeleton and synthetic physiology to counter similar adversaries, while grappling with ethical dilemmas over lethal force. Coldblood featured in a cameo during Excalibur: Air Apparent #1 (December 1991), assisting in a containment operation against airborne threats, though his involvement remains peripheral to the main conflict. In the 2006 Civil War crossover, he aligns against the Superhuman Registration Act, appearing in Civil War: Front Line #5 (October 2006) and Civil War #6 (December 2006), where his opposition leads to capture and transfer to the Negative Zone's Prison 42 alongside other anti-registration figures. This event underscores Coldblood's autonomous stance against governmental oversight of enhanced individuals, positioning him as a reluctant rebel in a larger ideological clash. Additional arcs include "Souls of the Cyber-Folk," where Coldblood evades abduction by the techno-entity Mechadoom, reinforcing themes of cybernetic autonomy, and a minor role in Beyond! #3 (November 2006), involving interdimensional survival challenges among powered beings. These stories collectively portray Coldblood as a recurring anti-hero in cyberpunk-infused narratives, often allying temporarily against mutual technological foes while pursuing independent contracts.

Fictional Character Biography

Origin and Transformation

Eric Savin served as a in the United States , assigned to oversee Project: Ultra-Tech, a classified black operations initiative aimed at developing cybernetically enhanced super-soldiers at Camp Killian. The project involved experimental augmentations to create operatives capable of and high-risk missions, drawing on advanced . Savin's role required him to monitor progress and ensure compliance with military directives, positioning him as a key figure in evaluating the program's ethical and operational viability. During his oversight, Savin uncovered evidence that the project's lead scientist, Dr. Mako, was betraying the by selling proprietary designs and intelligence to foreign adversaries. Confronting Mako directly to halt the , Savin was assassinated by the traitor's operatives, his death staged to eliminate any internal threats to the illicit activities. This incident marked the abrupt end of Savin's human life, severing his command and exposing the project's vulnerabilities to external influence. Savin's corpse was swiftly recovered by Dr. Gina Dyson, a subordinate under Mako's direction, who proceeded to reanimate and reconstruct the body per Mako's specifications. The transformation into Coldblood-7 involved extensive cybernetic : Dyson's team grafted a directly into Savin's organic brain tissue for operational control, excised his memory center to prevent recollection of prior loyalties, and replaced vital systems with synthetic equivalents, including an , plasti-steel skeletal reinforcements, prosthetic limbs, and programmable neural interfaces. This process, completed under Mako's oversight, repurposed Savin as an autonomous assassin devoid of personal agency, engineered for deployment rather than . The resulting entity, designated Coldblood-7, retained enhanced physical capabilities but operated under implanted directives, marking a complete shift from to biomechanical weapon.

Mercenary Operations and Alliances

Following his transformation into the Coldblood-7, Eric Savin pursued a career as a freelance , selectively accepting contracts that advanced American interests or countered perceived threats, despite the removal of his organic memory center which instilled a programmed to such causes. A prominent operation saw Roxxon Oil hire Coldblood in the early 1990s to track and eliminate the third (Michael Collins), resulting in a direct cybernetic confrontation where Coldblood's targeting systems and weaponry were pitted against 's anti-cyborg protocols. He also clashed with Mechadoom, a rogue mechanoid, evading capture during skirmishes that tested his evasion algorithms and urban combat programming. In a separate mission detailed in Excalibur #71 (1994), Coldblood was contracted to seize classified data from a compromised site, leading to an encounter with Meggan of , whose abilities disrupted his reconnaissance drones and forced a tactical retreat. Alliances proved opportunistic rather than ideological for the autonomous cyborg. During the 2006-2007 Civil War crossover, Coldblood aligned with Captain America's anti-registration faction opposing the Superhuman Registration Act, participating in underground resistance efforts akin to the ' operations before his apprehension by pro-registration forces and transfer to the Prison on May 2, 2007. In the Beyond! miniseries (2006), he was conscripted into an ad hoc team by cosmic entity the Stranger, alongside , , , Sleepwalker, Terror, , and Captain Marvel (Genis-Vell), to battle the King of the Cosmos on a distant planet; Coldblood's role emphasized precision strikes, though internal conflicts arose from his mercenary pragmatism clashing with the group's dynamics. These temporary coalitions highlighted Coldblood's utility in high-stakes scenarios but underscored his lack of enduring loyalties beyond contractual or survival imperatives.

Powers and Abilities

Cybernetic Augmentations

Coldblood-7, originally Eric Savin, underwent extensive cybernetic reconstruction after sustaining fatal injuries from a landmine during a with a traitor in the U.S. Army's Ultra-Tech project in 1989. This process, directed by Dr. Gina Dyson using designs from the Mako, replaced much of his organic physiology with synthetic components, transforming him into a hybrid machine-human operative optimized for work. The augmentations prioritize efficiency, integrating computational, structural, and physiological enhancements that exceed human limits without relying on external power sources beyond biological sustenance. Central to his is a wetware-grafted computer fused directly to Savin's organic , allowing seamless neural interfacing for , probability calculations, and predictive modeling during engagements. This system enables Coldblood to process sensory inputs at speeds, hack into compatible machinery, and simulate tactical outcomes, effectively augmenting his to near-instantaneous levels. His skeletal framework features plasti-steel , providing resistance to impacts that would shatter human bone, while artificial musculature—synthetic fibers mimicking and amplifying —grants lifting capacity of up to 50 tons under optimal conditions. Visceral systems include an and lungs engineered for sustained operation in oxygen-deprived or toxic environments, ensuring endurance far beyond baseline human stamina. Ocular implants in at least one eye incorporate telescopic, microscopic, , and night-vision capabilities, feeding enhanced visual data directly to the brain-computer interface for precision targeting and environmental scanning. These enhancements collectively yield agility, reflexes, and , with the body's nanite-infused tissues facilitating partial self-repair of minor damage, though major maintenance requires Dyson's surgical intervention. Such integrations, while revolutionary for comic depictions, reflect period-specific optimism about cybernetic resilience, tempered by narrative vulnerabilities like EMP susceptibility or psychological strain from human-machine dissonance.

Combat Skills and Armament

Coldblood possesses advanced expertise derived from rigorous military training in both armed and unarmed disciplines. This foundation enables him to execute commando-style maneuvers effectively in close-quarters scenarios, as evidenced by instances where he overpowered opponents through tactical precision. He further augments his inherent skills by interfacing with his cybernetic systems to download specialized protocols and proficiency in advanced weaponry, allowing rapid adaptation to diverse threats. In marksmanship, Coldblood excels with conventional firearms, demonstrating exceptional accuracy capable of neutralizing aerial such as helicopters from ground positions. His emphasizes practical field application, prioritizing reliability and lethality in operations. His primary armament consists of standard-issue conventional firearms suited for versatile engagement ranges. Integrated into his cybernetic left hand is a .357 automatic , providing concealed and instantaneous without reliance on external holsters. For vehicular support, he deploys a customized armored featuring roof-mounted machine guns, side-retractable autocannons, and remote-control capabilities via an implanted device, enhancing his tactical mobility and options.

Depictions in Other Media

Live-Action Adaptations

Eric Savin, the operative who undergoes transformation into Coldblood in the comics, appeared in the Marvel Cinematic Universe film Iron Man 3 (2013), portrayed by actor James Badge Dale. In the film, Savin serves as a key antagonist under Aldrich Killian, receiving Extremis enhancements that provide regenerative abilities, superhuman strength, and pyrokinesis, leading to a confrontation with Tony Stark. This depiction adapts elements of Savin's comic backstory—such as his military background and enhancement into a superhuman operative—but substitutes biochemical Extremis for cybernetic reconstruction, omitting the post-mortem cyborg conversion central to Coldblood's origin. The casting announcements explicitly referenced Savin as "a.k.a. Coldblood," indicating intent to incorporate the character into the storyline from the 2005–2006 comic miniseries : Extremis, where Savin similarly experiments with enhancements before his death and revival. However, the film does not use the "Coldblood" moniker or depict full cybernetic augmentation, aligning instead with broader MCU narrative constraints favoring as a unifying for multiple characters. As of October 2025, no other live-action adaptations featuring Coldblood or a direct equivalent have been produced for or television, with the character's relative obscurity outside niche comic runs limiting broader media interest.

Inspirations and Loose References

Coldblood's conceptualization as a cybernetically enhanced assassin draws loose parallels to 1980s advancements in bionic prosthetics and human-machine interfaces explored by U.S. military research institutions, particularly in response to injuries from landmines and other explosives encountered in training or combat scenarios. Eric Savin's transformation into Coldblood-7 following a landmine mirrors documented cases of severe trauma leading to experimental reconstructions, as U.S. Army medical reports from the era highlighted the need for durable, high-performance limbs to return soldiers to duty—capabilities amplified in the character's through full-body cybernetic replacement and neural . These elements evoke broader cultural anxieties over dehumanizing technologies, akin to debates in congressional hearings on the ethical implications of cybernetic warfare enhancements during the Reagan administration's , though creators and Paul Gulacy have not publicly attributed direct real-world events as inspirations. The character's emotion-suppressed programming and role further reference pulp sci-fi archetypes of unstoppable mechanical killers, as seen in earlier works like Philip K. Dick's Do Androids Dream of Electric Sheep? (1968), which influenced late-20th-century depictions of synthetic humans grappling with lost identity. In terms of fictional precedents, Coldblood's profile aligns with tropes popularized by William Gibson's (1984), where corporate and military experiments blur human and machine boundaries, fostering narratives of augmented operatives detached from moral constraints—qualities central to Coldblood's operations as a programmable weapon for hire. This resonance underscores the character's role in Marvel's exploration of technological overreach, without explicit creator confirmation of Gibson's influence. No primary interviews with Moench detail specific sources, but the timing of Coldblood's debut in #26 (August 1989) coincides with peak interest in such themes amid films like (1987), which portrayed corporate-driven resurrection of a mutilated lawman, paralleling Savin's revival by Dr. Gina Dyson using Mako's designs.
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