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Characters of the Half-Life series
Characters of the Half-Life series
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This is a list of characters in the Half-Life videogame series, which comprises Half-Life, Half-Life 2, Half-Life: Alyx, and their respective expansion packs and episodes.

Introduced in Half-Life and expansion packs

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This section deals with characters that appear in Half-Life, Opposing Force, Blue Shift, and Decay.

Gordon Freeman

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Gordon Freeman, PhD, is the silent protagonist of the Half-Life series and the playable character in Half-Life and all games in the Half-Life 2 series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of Half-Life, he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research.

After being at ground zero during the "resonance cascade", Gordon fights his way through Black Mesa and eventually reaches the Lambda Complex where a group of surviving scientists are getting ready to teleport him to Xen in order for Gordon to kill a large entity (The "Nihilanth") holding the portals open in Xen. In doing so he frees the alien race of vortigaunts from slavery and is hired by the G-Man for an unknown future job.

In Half-Life 2 he is re-awoken from stasis by the G-man and meets up with the resistance on Earth against the Combine. The resistance view him as a very important figure due to the mythos surrounding what he did in Black Mesa. He eventually becomes one of the leading figures in the resistance, almost single-handedly destroying the Combine prison, Nova Prospekt, and signaling the uprising to begin. During the uprising, Gordon fights his way through the ruined streets of City 17 and enters the Citadel. He and Alyx Vance attempt to stop Dr. Wallace Breen from teleporting to a Combine Planet and blow up the teleporter he was trying to use.

In Episode One, Gordon and Alyx head back into the Citadel and slow the inevitable explosion so that they can get away before it explodes and so that the resistance can evacuate more civilians.

In Episode Two, Gordon and Alyx make their way to White Forest and activate a rocket to stop any more Combine Portals from opening, stopping another full scale Combine invasion of Earth.

Originally, Gordon's character model was much different, sporting a big beard and much larger head as well as the HEV suit being an olive green colour instead of the iconic orange, this earlier model has since been dubbed "Ivan the Space Biker". Gordon Freeman's final character model is based on Valve employee Chuck Jones including his, at the time, pony tail in Half-Life 1.

G-Man

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The G-Man (voiced by Michael Shapiro[1][2]) is a mysterious recurring character. He is known to display peculiar behavior, and capabilities beyond that of an ordinary human. His identity and motives remain almost entirely unexplained. He plays the role of an overseer and employer, both observing the player as the games progress and pulling strings to control the outcome of specific events throughout the Half-Life saga. The G-Man's constant appearances in the Half-Life games, as well as his revealing monologues with series protagonist Gordon Freeman, imply that he is of great importance and somewhat anchors the efforts of the player. His mysterious nature has made him an icon of the Half-Life series. During the development of Half-Life, after the designers discovered the usefulness of allied NPCs, the development team began to cast for characters who were "neither allies nor outright enemies, but existed mainly to create a sense of intrigue", which eventually led to the creation of the G-Man.[3]

Barney Calhoun

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Barney Calhoun is the player character in Half-Life: Blue Shift and a major character in Half-Life 2 as well as Half-Life 2: Episode One. Michael Shapiro provided Barney's voice in the games of the Half-Life series. Scott Lynch, Valve's chief operating officer, lent his face to the game for use in-game as Barney in Half-Life 2.

Barney's name stemmed from the earlier alpha versions of Half-Life in which the model for the security guards held a resemblance to actor Don Knotts, inspiring comparisons with Knotts's character Barney Fife from The Andy Griffith Show, which in the United States has long been a disparaging term for an inept policeman or security guard. Initially, the "Barneys" were intended to be hostile NPCs who would attack the player.

In Half-Life: Blue Shift, the playable Barney progresses through Black Mesa to escape the events of the Resonance Cascade and is able to do so, in contrast to Gordon Freeman and Adrian Shephard, who are held in stasis. In Half-Life 2, Barney works as a mole for the Lambda Resistance in the Combine Civil Protection Forces. He provides the player information in the first chapter, leading him to Kleiner and Vance, and in the end of the second chapter, he provides the player with his crowbar. The fact that Barney owes Gordon Freeman a beer is a running gag in the series.

Adrian Shephard

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Adrian Shephard is the protagonist of Half-Life: Opposing Force. He is a 22-year old corporal in the United States Marine Corps (USMC) stationed at the fictional Santego Military Base in Arizona who is mysteriously transferred to the Hazardous Environment Combat Unit (HECU), a special USMC unit. Three months after his transfer, he is sent to the Black Mesa Research Facility (BMRF) to defeat the Xenian invasion and summarily execute all BMRF personnel. However, the Bell Boeing V-22 Osprey transporting him is hit by a Xenian energy blast and crashes; he is rescued by a group of Black Mesa scientists, and due to never making it to his designated landing zone, Shephard remains unaware of the secret orders to kill all BMRF employees. Making his way through the facility while being observed by the G-Man, he eventually comes across a thermonuclear weapon brought in by the Central Intelligence Agency and deactivates it, but the G-Man later reactivates it, leading to the eventual destruction of Black Mesa. In the end, the G-Man reveals that he has successfully argued for Shephard's life, detaining him in some unknown void. The G-Man expresses a degree of respect for Shephard, offering praise for his ability to "adapt and survive against all odds" which "rather reminds [the G-Man] of [himself]".

Shephard is briefly mentioned in Half-Life: Blue Shift, where a HECU marine grumbles about taking over some of Shephard's squad's duties. Shephard was planned to be the player character of Arkane Studios' Ravenholm spinoff game, developed around 2007 to 2008, a project which Valve later cancelled.[4] Valve also affirmed that Shephard had no connection to Portal after players found that the keyboard images in game showed the lit characters "ASHPD" and believed that hinted at Shephard's return; the letters instead referred to the long name of the "Aperture Science Handheld Portal Device" a.k.a. the "portal gun", with the nearness to Shephard's name a "total freak coincidence" according to Valve's Doug Lombardi.[5]

Rosenberg

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Dr. Rosenberg (voiced by Jon St. John) is a scientist and a survivor of the Black Mesa incident. He first appears in Half-Life: Decay. When Gina Cross and Colette Green first arrive at the test chamber's control room and are receiving instructions from Dr. Keller, Rosenberg interrupts and voices his concern to Keller over having the anti-mass spectrometer run above 90% capacity, which is past the safety buffer zone for the equipment. Dr. Keller, however, dismisses his concern and states that the administrator's orders for this were clear. He tells Rosenberg that he can either stay and watch the experiment or return to his labs by the train yards. Rosenberg remains, and shortly thereafter the Resonance Cascade occurs.

Immediately after the disaster, Rosenberg converses with Dr. Keller and makes it clear that he believes their greatest responsibility should be the safety of the people at Black Mesa. Although Keller thinks that they should attempt to reset the displacement fields first, he eventually agrees with Rosenberg, and they come up with a plan to contact the military, so that they can help and evacuate the facility as soon as possible. Gina and Colette escort Rosenberg through the Hazard Course to a satellite communications center on the surface, where he is able to transmit a distress signal. Dr. Rosenberg decides to wait there for the military, and this is the last time he is seen in Decay as Gina and Colette return below to assist Dr. Keller. However, his voice is heard once more in the game later on.

In Half-Life: Blue Shift, Rosenberg makes his first appearance during the Hazard Course tutorial, long before Calhoun encounters him in the train yards. He can be seen behind the observer's window during the duck-jump portion of the training.

Sometime between Gina and Colette's last sight of Rosenberg in Decay and Calhoun's eventual rescue of the scientist in Blue Shift, he tries to enact an escape plan to get out of Black Mesa with the help of several other scientists. During this time, he is captured by soldiers and held captive in a freight car for questioning, while a colleague, Harold, is cornered and fatally wounded. Before Harold dies, Barney Calhoun discovers him, and he instructs Calhoun to find Dr. Rosenberg to help him with his plan. Calhoun is able to reach the train yards and free Dr. Rosenberg. Rosenberg informs him that their plan is to use the equipment in the prototype labs to teleport to safety.

He leads Calhoun to the unused part of the complex where two other scientists, Walter Bennett and Simmons, are already preparing the machine. Rosenberg instructs Calhoun that he must activate and align a relay device on Xen in order for them to be able to accurately set their destination. Calhoun travels to Xen and is successful in accomplishing this task, but after returning through the portal back to Earth (it is here that Gina and Colette in Decay, temporarily caught in a harmonic reflux, hear Rosenberg's voice calling Calhoun through the portal), they discover that they need another power cell to replenish the teleporter's power for their escape. Calhoun acquires a newly charged power cell from the lab's sub-basement and delivers it to Rosenberg and the others. Dr. Rosenberg then initiates the system and brings it online. They all narrowly avoid the military's invasion of the prototype labs, teleporting to the safety of an unnoticed access tunnel. They get into an SUV and leave Black Mesa.

Rosenberg's fate remains unknown.

Gina Cross

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Dr. Gina Cross (voiced by Kathy Levin) is a Black Mesa scientist who first appears as the Holographic Assistant for Gordon Freeman in the Black Mesa's Hazard Course and then later as one half of the protagonists in Half-Life: Decay.

In Decay, Cross is the one who delivers the GG-3883 crystal sample to the delivery system and then heads to an area below the test chamber, where Dr. Colette Green is stationed, to fix a jam in the lift that allows the specimen to be delivered up to Gordon. After the Resonance Cascade occurs, Cross teams up with Dr. Green to battle their way through the now alien-infested facility. They first escort Rosenberg to the surface to contact the military, and then under the guidance of Dr. Richard Keller, they succeed in starting a resonance reversal to help lessen the effects of the dimensional rift.

In Half-Life: Blue Shift, Cross can briefly be seen on a security camera in the surveillance room, delivering the GG-3883 crystal. In Half-Life: Opposing Force, Adrian Shephard finds Cross's corpse in Xen after being teleported there by the Displacer Cannon, which implies that she died sometime after the events of Decay. Randy Pitchford, the president and CEO of Gearbox Software, had since confirmed this fate.[6] However, Valve themselves never confirmed anything about Cross's fate after the events of Decay.

Cross was originally planned to be Gordon Freeman's spouse as well as another playable character in the original Half-Life, but this idea was cut from the final game.[7]

Colette Green

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Dr. Colette Green (voiced by Lani Minella) is a Black Mesa scientist and one half of the protagonist team in Half-Life: Decay.

In Decay, Dr. Green's role in the experiment is to make preparations in a room below the test chamber and initiate the Anti-Mass Spectrometer to run at 105%. Dr. Gina Cross also enters the same room to fix a jam in the specimen delivery system's lift mechanism, meaning they are both in the same place when the Resonance Cascade finally occurs. Following the disaster, the two team up to fight their way through the facility for survival. They escort Dr. Rosenberg to the surface to call the military for help and then, with the help of Dr. Richard Keller, manage to start a resonance reversal to prevent the dimensional rift from becoming too large to be repaired.

The outcome for Dr. Green, along with the rest of the survivors in Decay, is unknown to the other Black Mesa survivors.

Richard Keller

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Dr. Richard Keller (voiced by Brice Armstrong) is a Black Mesa scientist, working with Colette and Gina. He appears in Half-Life: Decay. He is a 55-year-old, senior scientist in a wheel chair. He gives missions to Colette and Gina during the game. Keller also condemns Gordon Freeman and asks himself what Kleiner sees in him. His final fate is unknown.

Walter Bennett

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Dr. Walter Bennett (voiced by Harry S. Robins) is a Black Mesa scientist. He is seen in Half-Life: Blue Shift.

In Blue Shift, Dr. Bennett is seen fixing a battery in Dr. Rosenberg's office, along with Dr. Simmons. The three scientists soon get it fixed with the help of Barney Calhoun, and they start their teleportation out of Black Mesa. The four successfully make it out of the facility, making Dr. Bennett one of the few known survivors of the incident. They open the gates and start their journey to the outside world with an SUV.

Dr. Bennett is briefly mentioned in Half-Life: Opposing Force. As Adrian Shephard traverses within Sector E of Black Mesa, he enters a testing laboratory where Xen specimens were being experimented on prior to the Resonance Cascade. He opens up a transmission intended for Dr. Bennett, revealing a hologram of a scientist talking about the results of an experiment conducted on a Barnacle, which was one of the Xen creatures being examined. Following the transmission, Shephard takes a nearby Barnacle specimen that was intended for Dr. Bennett to experiment on before the Resonance Cascade.

Dr. Bennett's final fate is unknown.

Simmons

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Dr. Simmons is a Black Mesa scientist. He is seen in Half-Life: Blue Shift.

In Blue Shift, Dr. Simmons is seen fixing a battery in Dr. Rosenberg's office, along with Dr. Walter Bennett. The three scientists soon get it fixed with the help of Barney Calhoun, and they start their teleportation out of Black Mesa. The four successfully make it out of the facility, making Dr. Simmons one of the few known survivors of the incident. They open the gates and start their journey to the outside world with an SUV.

Simmons does not talk at all in the game, and his first name is unknown. Furthermore, his final fate is unknown like all of his colleagues.

Otis

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Otis (voiced by Michael Shapiro[8]) appears in Blue Shift and Opposing Force.

In the latter, Otis helps Shepard fight through areas of the Black Mesa Research Facility, opening a door and is not seen again.

In Blue Shift, Otis appears at the shooting range at the start of the game. He is trying to eat a donut and pull out his weapon.

Introduced in Half-Life 2 and episodes

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This section deals with characters that appear in Half-Life 2, Episode One, and Episode Two.

Alyx Vance

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Alyx Vance (voiced by Merle Dandridge in Half-Life 2 and its episodes and by Ozioma Akagha in the prequel Half-Life: Alyx[9]) is a prominent figure in the human resistance against the rule of the Combine over Earth and their human representative, Dr. Wallace Breen. Alyx is the daughter of Dr. Eli Vance and his deceased wife Azian, and she becomes a close friend and ally of Gordon Freeman over the course of Half-Life 2.

The 2020 VR title Half-Life: Alyx, which takes place between the events of Half-Life and Half-Life 2, focuses on Alyx and Eli Vance as they fight against the Combine's occupation of Earth.[10]

Isaac Kleiner

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Dr. Isaac Kleiner (voiced by Harry S. Robins), a Black Mesa survivor, is one of the leading scientists in the human resistance to the Combine. His character design is based on the generic "nearly bald, glasses (Walter, as its model name suggests)" scientist model from the original Half-Life.

Dr. Kleiner was one of Gordon Freeman's professors at MIT, recommending him for employment at Black Mesa to the Civilian Recruitment Division and working with him as part of the facility's Anomalous Materials team. He managed to survive the Resonance Cascade disaster of the first game with the aid of Eli Vance.

In Half-Life 2, he operates an underground lab in an abandoned Northern Petrol building. A teleportation system, developed jointly by Kleiner and Eli Vance, connects to Vance's facility, several miles away. As a pet, Dr. Kleiner keeps a debeaked headcrab he calls 'Lamarr' (after the 1930s actress and inventor Hedy Lamarr).

In Episode One, Kleiner appears on the video screens previously reserved for Dr. Breen's propaganda and instructs survivors to evacuate City 17, also encouraging them to procreate. He rallies people to prepare for the Combine's retaliation, stating that several new technologies developed during their occupation would be deployed as soon as possible to help fight the Combine.

In Episode Two, Kleiner is working out of the White Forest Rocket Facility with Eli Vance and Arne Magnusson on a device intended to close the Combine Superportal created by the Citadel's destruction. He mostly appears during radio transmissions while guiding Alyx and Gordon to White Forest, and argues bitterly with Magnusson, whom Vance states was Kleiner's rival for grant money at Black Mesa. Upon the discovery of the Borealis in Judith Mossman's decoded message, Kleiner expresses a wish to use the technology residing in the ship against the Combine, opposing Eli's vehement desire to destroy it in order to prevent "another Black Mesa".

Eli Vance

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Dr. Eli Vance (voiced by Robert Guillaume in Half-Life 2 and its episodes and by James Moses Black in the prequel Half-Life: Alyx)[9] is a physicist, researcher, and Harvard University graduate who worked with Gordon Freeman at Black Mesa. He wears a prosthetic that replaces his left leg beneath the knee, which was lost when he was attacked by a Bullsquid while helping Dr. Isaac Kleiner climb over a wall into a Combine city; this is not from any canon sources yet many fans and Marc Laidlaw, the story writer of the Half-Life franchise, have since accepted it.[citation needed] He is Alyx Vance's father; his late wife, Azian, died in the aftermath of the resonance cascade. The leader of the Lambda Resistance, Dr. Vance was the first human being to make peaceful contact with the Vortigaunt species and thus the "first collaborator", quickly persuading the alien race to ally with humanity against the Combine invasion of Earth. In Episode Two, Eli Vance works at the White Forest base before being killed by a Combine Advisor.

The 2020 VR game Half-Life: Alyx, which takes place between the events of Half-Life and Half-Life 2, focuses on Eli and Alyx Vance as they fight against the Combine's occupation of Earth.[10] As a result of the events of the game, his death is prevented, albeit at the cost of his daughter Alyx becoming an unwilling agent of the G-Man. Upon learning the truth, Eli seeks to rescue her.

Arne Magnusson

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In Episode Two, Dr. Arne Magnusson (voiced by John Aylward) runs the White Forest base and is described as a Black Mesa survivor. He gets on poorly with Dr. Kleiner due to their clashing personalities, as spelled out by their very names: 'Magnus' means 'great' in Latin, while 'klein' means 'small' in German and Dutch. Magnusson's peculiar personality seems to have gained him much respect from the Vortigaunts, such as his assistant Uriah, who makes awed references to him.

Magnusson also makes a remark to Freeman saying that if he successfully defends White Forest, then he will forgive Freeman for an earlier incident in Black Mesa, involving his 'Microwave Casserole', a reference to a scene in the first Half-Life.

Dog

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Dog is a hulking gorilla-like robot belonging to Alyx Vance, built by her father Eli to provide both companionship and protection. Alyx subsequently upgraded the robot into its current form. Despite its name, Dog is anthropomorphic in appearance. Dog provides support to Freeman during training with the Gravity Gun, and makes appearances several times after.

Judith Mossman

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Dr. Judith Mossman (voiced by Michelle Forbes) is introduced in Half-Life 2 as a physicist working with Eli Vance at the Black Mesa East Research Facility. Although she is apparently friendly with other scientists, her condescending attitude toward laypeople annoys Alyx. Over the course of the game, she is revealed as a triple agent who betrays the resistance in an attempt to form an alliance with Dr. Breen, then betrays him in turn. In the follow-on episodes, she is again working for the resistance in a remote location.

Odessa Cubbage

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Colonel Odessa Cubbage (voiced by John Patrick Lowrie) is a member of the Resistance against the Combine who speaks in distinct Received Pronunciation. He wears a jacket with emblems on it indicating that he was possibly once a security officer as part of the University of Rochester Security Services. According to Raising the Bar, his model was based on the martial arts instructor for one of the game's developers, and the name was found in a spam filter.

Odessa Cubbage leads a small Resistance base and town, dubbed "New Little Odessa", in a coastal region outside City 17. Before arriving at New Little Odessa, the player can see Cubbage speaking with the G-Man by looking through a binocular spotting-scope device. When Gordon Freeman arrives at New Little Odessa en route to Nova Prospekt, Cubbage is briefing members on the use of the rocket launcher against Combine gunships. Cubbage entrusts the rocket launcher to Gordon and never turns up to fight himself, instead staying behind to attempt to contact another Resistance settlement.

Grigori

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Father Grigori (voiced by Jim French) is an Eastern Orthodox Christian priest who appears throughout the Ravenholm chapter of Half-Life 2. He is the only human survivor encountered in Ravenholm. Father Grigori's model is based on video game art director Daniel Dociu.[11]

He speaks enthusiastically about "tending to his flock", i.e. dispatching the remaining zombie inhabitants of the city with a Winchester Model 1886 and homemade traps while offering them consolatory words. He helps Gordon Freeman intermittently in Ravenholm, giving him a shotgun, combat tips, and advice mingled with biblical quotations. Eventually, Grigori escorts Freeman through a cemetery infested with zombies to show him a hidden passage to the mines out of the haunted town. After waving Gordon off, Grigori continues fighting the hordes of enemies until he retreats into a nearby tomb, ignites a wall of fire around it and disappears, laughing maniacally. In the Half Life 2: 20th Anniversary documentary it is stated that Doug Woods thought of the idea in a design meeting as a "preacher with a shotgun". Grigori wields a Winchester Model 1886 rifle named Annabelle that can not be used by the player under ordinary circumstances

Wallace Breen

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Dr. Wallace Breen (voiced by Robert Culp) was the administrator of the Black Mesa Research Facility at the time of the "Black Mesa Incident", the events depicted in Half-Life, but he was neither seen nor mentioned by name (he was instead always referred to as "the Administrator"). After the Seven Hour War, he "negotiated" a peace agreement with the Combine that saved humanity at the cost of enslavement. Dr. Breen was appointed as ruler of Earth – a puppet of the Combine, who have little physical presence on the planet. In his propaganda messages to the people in City 17 (dubbed "Breencasts"), he often refers to the Combine as "our Benefactors".

Behind closed doors, Breen is shown to be a narcissist who is envious of Gordon Freeman's scientific achievements, with Breen's overall dialogue and actions showing that while he believes the Combine are a threat to humanity, he merely cares about "saving" humanity to ensure his own scientific legacy and to surpass Gordon's reputation. He doesn't care about the actual lives of the people he harms as long as his legacy is secured.

Marc Laidlaw has gone on record stating that Breen's narcissistic tendencies and overall characterization were inspired by the main villain of Thief II: The Metal Age, Father Karras.

The Half-Life 2 art book, Raising the Bar, has information that indicates Breen used, at least at one point of the planned story if not in the final version, a radio transmitter tower on the surface (i.e., not in Black Mesa) to communicate directly to the Combine and negotiate a surrender. Draft scripts for Half-Life 2 indicate that this would have been shown in an introductory segment to the game carried out through a series of projector slides. One of the slides would have shown Breen at the foot of a tower wearing a headset linked directly to it, with arms held wide and speaking to the skies.

Breen is alerted to the return of Gordon Freeman in Half-Life 2 when Gordon is temporarily teleported, by accident, to his office in the Citadel. Dr. Breen informs the Combine and immediately dispatches the forces at his disposal to capture Freeman and break the associated Resistance movement in City 17.

During Gordon Freeman's raid on the Citadel, Freeman is temporarily in the custody of Breen, until Judith Mossman turns against the administrator. During this period, Breen makes a very notable statement while in the presence of Alyx Vance and her father, Eli (who are also in his custody). He claims that Gordon "has proven a fine pawn to those who control him." He also comments that Gordon's services are "open to the highest bidder," and says he would understand if Gordon doesn't want to discuss it in front of his friends. These remarks imply that Breen may be aware of the mysterious G-Man and his influence over Freeman. It was also mentioned in one of the "Breencasts" to the Sector Seventeen Overwatch in Nova Prospekt; "I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills."

When Judith Mossman frees Gordon Freeman and Alyx Vance in his office, Dr. Breen attacks Gordon by firing at him with the supercharged Gravity Gun; however, the charge does not kill him, and Breen leaves it behind while escaping. Gordon manages to stop him by destroying the Citadel's dark fusion reactor, which destroys the teleporter Breen attempted to use to escape in a massive explosion; the platform Breen was standing on collapses, dropping Breen from the Citadel to his death.

Introduced in Half-Life: Alyx

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This section deals with characters that appear in Half-Life: Alyx.

Russell

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Russell (Voiced by Rhys Darby[12]) is Alyx's scientist ally and over-the-radio companion. Russell tried to get a job at Black Mesa, never getting the chance when the Black Mesa Incident happened.

Before the Combine takeover of Earth, Russell either downloaded all of or a majority of the internet, providing information to the Resistance.

Gary

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Gary (Voiced by Tony Todd[13]) is a Vortigaunt that suffered a brain injury sometime before the game. He is severed from the Vortessense, meaning his is cut off from the hivemind and has been alone in his mind.[14]

He joins Alyx as Alyx rescues her father from Nova Prospekt. At one point Eli loses his grip, Gary using his powers to rescue Eli from falling to his death.


Footnotes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The characters of the Half-Life series are the fictional protagonists, allies, antagonists, and entities featured across Valve Corporation's first-person shooter franchise, which spans single-player games centered on interdimensional incursions, human resistance against alien overlords, and enigmatic manipulations of fate. At the core is Dr. Gordon Freeman, the silent, 27-year-old protagonist and player character throughout the series, a theoretical physicist employed at the Black Mesa Research Facility whose insertion of a crystal sample into an experimental reactor triggers the Resonance Cascade—a catastrophic event that rips open portals to the alien world of Xen, unleashing invading creatures and prompting a military cover-up assault on the facility. Freeman survives the chaos in the original Half-Life (1998) by battling through Black Mesa's laboratories and Xen itself, ultimately confronting the Nihilanth to seal the rift, only to be placed in stasis by his shadowy overseer; he reawakens years later in Half-Life 2 (2004) to lead the human resistance against the tyrannical Combine empire in the dystopian City 17, continuing his fight through the episodic sequels and the VR prequel Half-Life: Alyx (2020). His iconic orange HEV suit, crowbar, and mute demeanor emphasize player immersion, making him a symbol of reluctant heroism in science fiction gaming. Overseeing Freeman's path is the G-Man, an enigmatic, suit-clad figure with supernatural abilities including teleportation, time manipulation, and reality suspension, employed by unidentified interdimensional benefactors to recruit and direct "useful" agents like Freeman for covert operations. He first appears observing the Resonance Cascade in Half-Life, extracts Freeman afterward to offer a binding employment contract, and recurs across the series—silently in expansions like Opposing Force (1999) and Blue Shift (2001), delivering cryptic monologues in Half-Life 2 and its episodes, and intervening in Half-Life: Alyx by abducting Alyx Vance at the end of her mission in the Quarantine Zone five years before Half-Life 2. His formal, halting speech and emotionless demeanor underscore his role as an inscrutable puppet master, bound by employer restrictions that prevent direct action. Among the human allies, stands out as the deuteragonist of and its expansions, a skilled hacker, combatant, and inventor who rescues Freeman upon his return to Earth and accompanies him through City 17's canals, the Combine prison Nova Prospekt, and the White Forest rocket launch. Daughter of resistance leader Dr. Eli Vance, a Black Mesa survivor and father figure to the movement who built the robotic guardian to protect her, Alyx wields a and multipurpose tool while aiding in dismantling Combine portals; she becomes the playable protagonist in Half-Life: Alyx, set five years before , where she ventures into Quarantine Zone to sabotage a superweapon. The series also features supporting humans like Barney Calhoun, a Black Mesa security guard playable in Half-Life: Blue Shift who escapes the facility amid the invasion, later reappearing as a resistance operative in Half-Life 2; Corporal Adrian Shephard, the marine protagonist of Half-Life: tasked with containing the outbreak but allying with aliens against his superiors; and Dr. Isaac Kleiner, a diminutive Black Mesa who provides teleporter technology to the resistance. Antagonists include Dr. Wallace Breen, the traitorous Black Mesa administrator who surrenders Earth to the Combine and rules as City 17's puppet administrator, voiced by ; Dr. Judith Mossman, a double-agent ; and the invading forces such as the enslaved Vortigaunts, the biomechanical , and the extradimensional Combine led by the enigmatic Advisors. Expansions and episodes introduce additional figures like the priest Father Grigori and Arne Magnusson, enriching the narrative of survival, betrayal, and rebellion across Black Mesa, , and Earth.

Introduced in Half-Life (1998) and expansion packs

Gordon Freeman

is the central protagonist of Valve Corporation's series, serving as the in the original 1998 game and its sequels. A 27-year-old , Freeman holds a Ph.D. and works as a in the Anomalous Materials department at the fictional in . His expertise leads to his selection for a high-risk experiment involving from the borderworld . In , Freeman inadvertently triggers the Resonance Cascade during the experiment, causing a rift that unleashes hostile alien forces into the facility and prompts a cover-up operation. Donning the Mark V Hazardous Environment (HEV) suit for protection, he battles through hordes of creatures and government troops using improvised weapons, including his signature for close combat and an array of firearms scavenged along the way. The suit, featuring an orange exterior with the Greek lambda (λ) symbol on the chest—representing the decay constant in radioactive calculations—provides monitoring, shielding, and enhanced mobility. As a , Freeman utters no throughout the series, a deliberate design choice by to enhance player immersion and identification with the character. His personality and reactions are instead expressed through detailed facial animations, , and interactions with the environment, such as puzzled head tilts or determined gestures during combat. Freeman's iconic appearance includes half-moon glasses, a beard, and the bulky HEV suit, which has become a hallmark of the franchise. Freeman makes cameo appearances in the expansion Half-Life: Opposing Force, where he is briefly assisted by scientists in the Lambda Complex before teleporting to to confront the Nihilanth. Following the events of , he enters a period of stasis until resuming his role as a key resistance figure in and its episodes. He is also referenced in the prequel within the series' timeline.

G-Man

The G-Man is an enigmatic recurring character in the Half-Life series, serving as an interdimensional observer and manipulator who influences key events without direct involvement in combat. Employed by an unrevealed interdimensional organization, his motivations and origins remain deliberately ambiguous, with developer Marc Laidlaw describing him as a profound mystery intended to unfold gradually across multiple installments rather than being resolved quickly. Visually, the G-Man appears as a stern-looking, middle-aged Caucasian male dressed in a dark blue suit, white shirt, and thin black tie, carrying an orange-brown briefcase; his pale skin, thin physique, and piercing blue eyes contribute to an unsettling, otherworldly presence. His speech is characterized by unnatural patterns, including frequent hesitations, , and an echoing, resonant voice delivered in a precise, emotionless tone that emphasizes select words like "Gordon" or "Freeman." Voiced by Michael Shapiro since , these traits underscore his non-human nature, as he exhibits abilities such as slowing or stopping time, , and immunity to conventional harm. Introduced in (1998), the G-Man first appears subtly observing the Black Mesa Incident from afar, intercepting scientists and military personnel to assess their potential. At the game's conclusion, he confronts protagonist in a , praising his survival skills and offering ambiguous employment on behalf of unseen "employers," placing Freeman in stasis after the deal. In the expansion (1999), he monitors U.S. Marine Adrian Shephard, intervening to ensure Shephard's survival and eventual recruitment, while implying control over assassins and timeline manipulations. The G-Man returns prominently in Half-Life 2 (2004), awakening Freeman from stasis after 20 years and subtly guiding his path against the Combine occupation, as discussed in developer commentary. In Half-Life 2: Episode One (2006), his influence is implied but suppressed to heighten mystery, while in Episode Two (2007), Vortigaunts disrupt his hold on Freeman during a critical revival scene, hinting at his vulnerability and longstanding antagonism from the alien species. His role escalates in Half-Life: Alyx (2020), where he is temporarily imprisoned by the Combine, allowing Alyx Vance to free him in exchange for altering Freeman's timeline, further establishing him as a controller of pivotal interventions across the series.

Barney Calhoun

Barney Calhoun is a recurring character in the Half-Life video game series, initially introduced as a mid-level security officer at the Black Mesa Research Facility. Assigned to Area 3 Security, his duties include handling maintenance issues and providing support during emergencies. As a friend of scientist Gordon Freeman, Calhoun briefly appears in the original Half-Life (1998), assisting Freeman by unlocking doors and engaging threats during the resonance cascade incident that unleashes interdimensional aliens. Calhoun serves as the playable protagonist in the expansion : Blue Shift (2001), developed by for . From his viewpoint, players guide him through the chaotic Black Mesa facility, protecting scientists like Walter Bennett amid alien invasions and U.S. military assaults. Equipped with standard security gear, including a 9mm and , he scavenges additional armaments while evading hazards to reach an escape route. Unlike Freeman's silent perspective, Calhoun's story emphasizes interpersonal interactions with facility personnel, highlighting the guards' role in the incident's defense. Voiced by actor Michael Shapiro, Calhoun is depicted as an approachable, reliable ally—described by Shapiro as an "earthy, fallible" figure who is "not necessarily the most capable, but just really there for you." His character model in Blue Shift draws from the generic Black Mesa security guard design, which was later adapted for non-player characters in (2004). Following his escape from Black Mesa via a prototype teleportation device that briefly strands him in the alien world of , Calhoun survives the incident and joins the human resistance against the invading Combine empire. By the events of , he operates undercover as a Civil Protection officer in the occupied City 17, emerging as a key resistance operative. There, he supports Freeman's efforts by creating diversions, unlocking paths, and participating in the citizen uprising, ultimately evacuating survivors on the final train from the city.

Adrian Shephard

Adrian Shephard is the playable protagonist of Half-Life: Opposing Force, the 1999 expansion pack for developed by and published by . A 22-year-old in the United States Marine Corps' Hazardous Environment Combat Unit (HECU), Shephard commands Omega Squad, which is dispatched from Santego Military Base to the to suppress the alien invasion triggered by the resonance cascade and eliminate all witnesses, including facility personnel. Shephard's narrative begins with his squad's Osprey helicopter transport being downed en route to Black Mesa, rendering him unconscious amid the wreckage. Upon awakening, he traverses the overrun facility, combating aliens, a rival human commando unit known as the Black Ops intent on destroying evidence, and an invading extraterrestrial faction called Race X, whose presence complicates the military's containment efforts. As he progresses, Shephard allies with surviving Black Mesa scientists and security personnel, uncovering a broader conspiracy behind the failed government response to the incident; his path indirectly intersects with Gordon Freeman's during skirmishes in shared areas of the facility. Equipped with HECU standard-issue gear, including night-vision goggles, a full-face , and a Powered Combat Vest that provides ballistic protection and a rechargeable sprint ability, Shephard employs a mix of conventional and experimental weaponry. His arsenal includes military firearms such as the MP5 and SPAS-12 , alongside Black Mesa-derived tools like the shockroach—an electrified parasitic that can be thrown to stun foes or loaded into a modified for ranged attacks—and the Displacer , which teleports users and targets between locations. In one sequence, Shephard bonds with a captured Shock Trooper from Race X, using it as a temporary companion to battle larger alien threats like the Gene Worm. As Opposing Force concludes, Shephard commandeers a helicopter for evacuation, only to be halted by the enigmatic G-Man, who detains him in stasis within the aircraft, mirroring Freeman's fate at the end of the original game. Shephard has no canonical appearances in later entries of the Half-Life series, though his storyline underscores the HECU's role as a primary antagonistic force against Black Mesa's defenders during the incident.

Rosenberg

Dr. Rosenberg is a senior researcher at the Black Mesa Research Facility, specializing in advanced teleportation technology and serving as a key figure in the experiments that precipitate the resonance cascade incident. As a veteran scientist, he possesses extensive knowledge of the facility's infrastructure, particularly its older systems, which proves crucial during the chaos. In the PlayStation 2 expansion Half-Life: Decay, Rosenberg appears as a non-playable character in the cooperative campaign alongside researchers Gina Cross and Colette Green. He oversees aspects of the initial experiment and issues warnings about escalating dangers, such as the harmonic reflux threatening the portal stability. The trio undertakes missions to mitigate the incident's effects, including escorting Rosenberg through the Training Facility to the surface, where he attempts to contact military aid; this sequence positions him in the same location later reached by Barney Calhoun. He briefly collaborates with Richard Keller on contingency plans amid the collapse. Rosenberg plays a pivotal advisory role in Half-Life: Blue Shift, where he encounters security guard Barney Calhoun amid the alien invasion and provides critical guidance on facility layout and security protocols. Assisting Calhoun in rescuing fellow scientists Walter Bennett and Simmons, Rosenberg directs them to a disused laboratory from his early career, powering it up to facilitate their escape to the surface and beyond the Black Mesa Incident. Portrayed as elderly and methodical, Rosenberg exhibits a cautious demeanor, frequently expressing concern over the anomalous phenomena and urging restraint in the face of mounting threats. His character is voiced by , emphasizing a seasoned, deliberate tone that underscores his expertise and wariness.

Gina Cross

Gina Cross is a Black Mesa Research Facility scientist and one of the key figures involved in the development and testing of the Hazardous Environment (HEV) suit. She served as the physical model for the HEV Mark IV prototype, which directly influenced the suit's final design worn by during the Black Mesa Incident. Her likeness appears as the Holographic Assistant in the facility's Hazard Course training module, where she provides instructional guidance to personnel on suit operation and safety protocols. In the cooperative expansion Half-Life: Decay, developed by , Gina Cross is a playable protagonist alongside fellow researcher Colette Green. The storyline portrays her as a hands-on participant in the resonance cascade experiment that unleashes interdimensional threats, forcing her into combat roles against invading aliens and responding HECU forces. Gina's missions emphasize her physical prowess and quick decision-making, including retrieving a volatile crystal sample from the damaged test chamber amid ongoing hazards. She is voiced by actress Kathy Levin, whose performance conveys a focused and resilient demeanor during high-stakes sequences. Later objectives see Gina collaborating briefly with Dr. Rosenberg and Colette Green to reach the surface and establish external communication, involving tasks to counter interference from military assets and transmit a distress signal via the facility's satellite array. Her athletic build and determined resolve shine through in these scenarios, as she maneuvers through collapsing structures and engages enemies with precision. Following the events of Decay, Gina Cross makes no subsequent appearances in the series, with her survival presumed based on the expansion's ambiguous canon ending.

Colette Green

Dr. Colette Green is a employed at the , introduced as a new character in the 2001 PlayStation 2 expansion : Decay. She functions as a in the Anomalous Materials department, assisting with high-level experiments involving . In : Decay, Green is one of two playable protagonists, partnering briefly with fellow Dr. Gina Cross to navigate the facility during the resonance cascade incident. Her primary responsibilities include monitoring and operating the anti-mass spectrometer to initiate the experiment, analyzing the volatile GG-3883 crystal sample delivered for testing, and collecting critical data amid ensuing security breaches caused by interdimensional rifts. As chaos unfolds, she contributes to repairing damaged teleportation systems to enable emergency evacuations and defends laboratory sectors against invading creatures, such as headcrabs and vortigaunts, while coordinating with senior personnel to stabilize the situation. Green is depicted as intelligent and composed under pressure, delivering measured dialogue during missions that reflects her analytical mindset. She is voiced by actress Lani Minella, whose performance emphasizes professional restraint in high-stakes scenarios. Colette Green has no confirmed appearances in other canonical entries of the Half-Life series beyond Decay, where her efforts culminate in aiding a distress signal to external forces; she is presumed to have survived the Black Mesa Incident, though her subsequent fate remains unaddressed in official lore.

Richard Keller

Richard Keller is a scientist in the Black Mesa Research Facility, serving as the head of the Anomalous Materials department during the events leading to the Resonance Cascade. As a Level 5 researcher with oversight responsibilities, he monitors key experiments alongside colleagues like Dr. Rosenberg and supervises junior scientists including Gina Cross and Colette Green. In Half-Life: Decay, Keller appears exclusively through radio communications, guiding Cross and Green on critical directives to prevent the facility's collapse, such as coordinating the launch of a to contact external authorities for aid. His instructions reflect a high-stakes operational role, emphasizing the need to re-engage dampening fields and stabilize anomalous energy fluctuations. Driven by the urgent imperative to contain the Resonance Cascade and limit its interstellar repercussions, Keller's actions underscore a commitment to amid escalating chaos at Black Mesa. He exhibits an authoritative demeanor marked by terse urgency in his directives, conveyed through by . Keller's wheelchair-bound condition is noted in game depictions, limiting his physical involvement to remote oversight. His survival beyond the Black Mesa Incident is unconfirmed, with no further appearances in the series.

Walter Bennett

Dr. Walter Bennett is a scientist at the Black Mesa Research Facility, featured as a supporting character in the 2001 expansion Half-Life: Blue Shift, developed by . Encountered during the Resonance Cascade incident, he aids the protagonist, Barney Calhoun, in navigating the collapsing facility. Bennett's role involves practical engineering support amid the chaos, where he assists Calhoun with critical repairs, such as fixing generators and machinery essential for progression. He provides access codes to locked areas and shares knowledge of escape routes, helping Calhoun bypass hazardous zones infested with aliens and military personnel. His interactions emphasize resourcefulness, as he hands over tools like the HEV charger and offers guidance on facility layouts. Personality-wise, Bennett is depicted as practical and helpful, showing genuine concern for the safety of his colleagues and other facility staff during the crisis. In key encounters, he warns Calhoun about incoming HECU military incursions, urging caution against the soldiers' aggressive sweeps. For instance, he advises on avoiding patrols and highlights dangers from the Black Ops assassins targeting survivors. Ultimately, Bennett collaborates with Calhoun and other scientists in the Prototype Labs to repair a displacement beacon, enabling a escape from Black Mesa. He is presumed to have survived the incident, having successfully aided in the group's evasion. He shares the facility with security personnel, contributing to the broader efforts to contain the outbreak.

Simmons

Dr. Simmons is a minor character in the Half-Life series, appearing as a scientist at the in the 2001 expansion pack Half-Life: Blue Shift, developed by . He functions as an assistant to Dr. Rosenberg, working alongside fellow Dr. Walter Bennett on various research projects prior to the Black Mesa Incident. During the resonance cascade event, Simmons becomes involved in the facility's desperate evacuation efforts, collaborating with Barney Calhoun to survive the alien invasion and subsequent military intervention. In Half-Life: Blue Shift, Simmons first appears in the chapter "Captive Freight," where he and his colleagues are barricaded in a secure area, evading the Hazardous Environment Combat Unit (HECU) soldiers dispatched to contain the incident through a operation that includes eliminating witnesses. The group initially relies on Calhoun for protection as they navigate the chaotic facility, with Simmons aiding in the setup and activation of a displacement —a prototype device—to relocate to the surface. His contributions include in calibrating the beacon, emphasizing the scientists' role in leveraging Black Mesa's experimental technology for survival amid the HECU's aggressive tactics against facility personnel. Simmons' involvement underscores the broader military betrayal theme in the expansion, as the HECU forces, initially perceived as rescuers, turn hostile and systematically target Black Mesa staff, including like Simmons who fight indirectly through ingenuity rather than combat. This aligns with the HECU's overarching objective to silence all knowledge of the incident, similar to operations involving soldiers like Adrian Shephard in related expansions. Simmons displays an opportunistic yet pragmatic personality, prioritizing quick fixes and escape over prolonged confrontation, as seen in his brief but focused dialogue during tense sequences. He is voiced by Michael Shapiro, who provides a measured, tone that contrasts with the more frantic in the series. The character's arc culminates in a teleportation sequence where, despite HECU interference, Simmons, Rosenberg, Bennett, and Calhoun successfully escape Black Mesa together in an SUV.

Otis

Otis is a heavy-set model in the series, first appearing as one of several variants for non-player characters (NPCs) in Half-Life: Opposing Force (1999), an expansion developed by . This model features an overweight guard equipped with standard security gear, including a holstered , and utilizes animations such as desk-pounding gestures that emphasize a tough, no-nonsense demeanor during patrols or interactions. These generic guards assist the player by providing covering fire against alien invaders or HECU forces, contributing to the chaotic defense of the facility during the Black Mesa Incident. The model received the full name "Otis Laurey" in the instruction manual for the PlayStation 2 port of (2001), where it is listed on the Hazard Course Training schedule for the spring/summer season as the instructor for security personnel. In expansions like (2001), the Otis variant continues to represent interchangeable security guards who engage in combat alongside the protagonist or hold positions against threats, showcasing resilience despite their physique. The character's design draws from archetypal portrayals of burly figures, similar to the leaner Barney Calhoun model but distinguished by its bulkier build and associated animations. In (2004) and its episodic expansions, the Otis Laurey model is repurposed for overweight resistance NPCs operating in the oppressed City 17 under Combine rule. These characters join the player's efforts against Combine forces, offering combat support with weapons like SMG-1 submachine guns while delivering humorous voice lines that highlight their tough yet self-deprecating personality, such as complaints about physical fitness amid the rebellion's demands. This reuse adds to tense sequences, portraying Otis variants as relatable everymen in the resistance who balance bravado with lighthearted gripes about diet and exertion.

Vortigaunts

Vortigaunts are a sapient alien species native to Xen, depicted as a collective-minded race with a single large red eye, three arms, and mottled green skin. Originally under the influence of the Nihilanth, they formed part of a colonial organism, performing duties out of devotion rather than coercion, as described in early development vignettes by series writer Marc Laidlaw. In the original Half-Life (1998), Vortigaunts serve as initial antagonists, teleporting into the Black Mesa Research Facility to capture scientists and attack personnel using powerful electrical energy blasts from their chest-mounted arm, establishing them as formidable shock troops in the Xen invasion. Following the events of , the Combine conquer the Vortigaunts' homeworld, enslaving them as low-caste workers and soldiers integrated into their empire. In (2004) and its episodes, freed Vortigaunts evolve into vital allies of the human Resistance, leveraging their innate connection to Vortal energy—a mystical life force—for both offensive green energy orbs and restorative abilities, including the resurrection of fallen comrades like Eli Vance in Episode Two (2007). This shift highlights their liberation arc, transforming former invaders into cooperative partners aiding against Combine oppression. Vortigaunt culture emphasizes a hive mind linked through the Vortessence, enabling telepathic communication and shared consciousness, often expressed in plural "we" speech patterns during shamanistic rituals. They exhibit profound antagonism toward the G-Man, perceiving him as an existential threat who has tormented their kind across dimensions, a tension culminating in Episode Two where a specific Vortigaunt—speaking with omniscient authority—intervenes to protect from his influence. In Half-Life: Alyx (2020), Vortigaunts continue in supportive roles, with one isolated individual aiding in the Quarantine Zone by providing guidance and sustenance, later revealed in official development documentation as named Gary.

Introduced in Half-Life 2 (2004) and episodes

Alyx Vance

Alyx Vance is a central character in the Half-Life series, serving as the deuteragonist in Half-Life 2 (2004) and its Episodes, and as the protagonist in the prequel Half-Life: Alyx (2020). The daughter of Eli Vance, a Black Mesa scientist who becomes a resistance leader after the resonance cascade incident, Alyx was orphaned young when her mother Azian died during the Black Mesa event; she was subsequently raised in hiding by her father amid the Combine's invasion and the Seven Hour War. A brilliant engineer and hacker in her mid-twenties, Alyx exhibits exceptional resourcefulness, often improvising tools and solutions in combat and infiltration scenarios. Her iconic design includes a practical ponytail and her signature multi-tool, a modified device she invented from scavenged parts like a tape recorder to hack Combine technology, open locks, and disrupt electronics. In , Alyx debuts as Gordon Freeman's primary companion, rescuing him from Combine forces upon his arrival in the oppressed City 17 and guiding him through resistance outposts. She aids Freeman in key missions, such as navigating the canals, storming Nova Prospekt, and assaulting , where her hacking skills with the multi-tool prove vital for bypassing security and retrieving data. Throughout their journey, subtle romantic tension builds between Alyx and the silent Freeman, evident in intimate moments like shared conversations in an elevator, underscoring her witty, flirtatious personality voiced by . As a capable fighter wielding pistols and her multi-tool in tandem, Alyx subverts traditional companion roles by actively saving Freeman multiple times, establishing her as an equal partner in the resistance. Alyx's role expands in the Episodes, where she leads operations alongside Freeman. In Episode One (2006), she collaborates closely to escape the exploding , stabilizing its core reactor and fending off antlions and Combine soldiers, with their introducing mechanics like coordinating shots in dark environments. Episode Two (2007) sees her gravely injured by a psychic attack from a Combine Advisor during an ambush, prompting Vortigaunts to intervene and save her life by extracting a parasitic implant, allowing her to recover and deliver critical intelligence to White Forest. These events highlight her vulnerability and the resistance's reliance on her expertise. Voiced by Dandridge throughout, Alyx's banter remains sharp and motivational, blending humor with determination. Half-Life: Alyx positions her as the playable lead in a VR-exclusive set five years before , where she ventures into City 17's Quarantine Zone to rescue her captured father from Combine forces. As a resistance operative, she scavenges materials to upgrade weapons, hacks interfaces with an evolved , and battles headcrabs, , and Combine troops in immersive sequences emphasizing her mechanical ingenuity and combat prowess. The narrative explores her early motivations and bonds with allies like Russell, culminating in a confrontation that alters the series' timeline by involving the G-Man. Recast with providing motion-captured performance and voice, this portrayal deepens Alyx's character as a proactive hero, with her and retained as defining traits, reinforcing her evolution from companion to standalone .

Isaac Kleiner

Dr. Isaac Kleiner is a quantum physicist and teleportation researcher who formerly worked at the alongside and Eli Vance. Following the Black Mesa Incident and the subsequent Seven Hour War, Kleiner escaped the Combine invasion and relocated to City 17, where he established a hidden laboratory to aid the human resistance against the alien overlords. In Half-Life 2, Kleiner operates from his makeshift lab in City 17, guarded by security officer Barney Calhoun. He outfits with a Mark V Hazardous Environment suit and provides crucial exposition on the Combine's oppression through archived newspaper headlines projected in his lab. Kleiner's primary invention is an experimental teleporter designed for safe travel to resistance outposts like Black Mesa East, though it proves unstable during initial tests; to demonstrate its functionality, he uses his de-beaked pet headcrab, Lamarr, which leads to comedic mishaps when Lamarr escapes and attaches itself to Gordon during his teleportation, stranding him in random locations across the city. Kleiner continues his scientific efforts in the episodic content, collaborating briefly with and Eli Vance on resistance initiatives. In Half-Life 2: Episode One, he broadcasts a public radio message rallying citizens against the Combine Citadel's reactor meltdown, identifying himself as a former Black Mesa scientist now living as an ordinary Earth citizen. By Half-Life 2: Episode Two, Kleiner relocates to the White Forest resistance base, where he contributes to ongoing research and appears in support of the group's efforts to launch a rocket for . Portrayed as an absent-minded professor archetype, Kleiner exhibits a quirky, benevolent demeanor marked by forgetfulness and humorous incidents involving Lamarr, such as the headcrab's tendency to disrupt lab operations. He is voiced by Harry S. Robins, who delivers the character's distinctive, professorial tone across the series.

Eli Vance

Eli Vance is a prominent character in the Half-Life series, serving as a brilliant physicist and a key leader in the human resistance against the Combine occupation. A survivor of the Black Mesa Incident, Vance worked as a researcher at the facility alongside Gordon Freeman, where he contributed to scientific experiments that inadvertently triggered the resonance cascade. He escaped the ensuing chaos with his young daughter Alyx, but his wife Azian perished during the event, an experience that profoundly shaped his paternal instincts and commitment to protecting humanity. Following the Seven Hour War and the Combine's conquest of Earth, Vance became a foundational figure in the resistance, leveraging his expertise to organize efforts against the invaders. In , Vance operates from the hidden Black Mesa East outpost, collaborating with allies like Isaac Kleiner to advance resistance technology. He briefs on critical intelligence regarding the Combine's operations and provides him with the prototype gravity gun, a pivotal derived from research conducted at Black Mesa. Later, Vance is captured by Combine forces during their raid on the outpost and imprisoned at Nova Prospekt, from which he is rescued by Gordon and Alyx. His capture underscores the Combine's targeted efforts to neutralize high-value resistance figures like himself. Vance's role expands in the episodic content, where he relocates to the White Forest resistance base and leads scientific endeavors to counter the Combine threat. Working with Kleiner and Arne Magnusson, he oversees the development and launch of a designed to close offworld portals and transmit data disrupting Combine reinforcements. Tragically, in the closing moments of Half-Life 2: Episode Two, Vance is killed by a Combine Advisor during an assault on the base, a death that devastates Alyx and sets up narrative tension for unproduced sequels like Episode Three, where concepts explored his potential resurrection. In Half-Life: Alyx, set five years before , Vance mentors Alyx remotely from his early resistance hideout, guiding her missions against the Combine while grappling with the ongoing threat of Advisors. The game's narrative introduces a timeline divergence where a version of Alyx from the future intervenes to prevent his death by the same Advisor that kills him in the main continuity, altering events through intervention by the G-Man. This branch highlights Vance's enduring symbolic role as a beacon of hope and scientific ingenuity in the resistance. Vance is portrayed as a wise, paternal figure whose deep familial bond with Alyx drives his actions, often prioritizing her safety amid the war's perils; he is also respected by Vortigaunts for fostering alliances between humans and their species. Originally voiced by in and its episodes, the role was recast to James Moses Black for : Alyx following Guillaume's passing in 2017.

Arne Magnusson

Dr. Arne Magnusson is a and Resistance leader introduced in Half-Life 2: Episode Two (2007), where he serves as the head of the White Forest research facility. A former researcher at the , Magnusson is depicted as a grey-haired, stocky man in his early sixties, overseeing operations from a hidden base in the countryside outside City 17. He collaborates closely with Eli Vance on critical projects aimed at countering the Combine occupation. Magnusson's primary contributions involve developing defensive technologies and coordinating the launch of a to disrupt Combine forces. He invents the Magnusson Device, a rocket-propelled explosive attachment designed to target and destroy Strider legs, which tests during a simulated exercise at White Forest. Additionally, he leads the effort to construct and fire an orbital cannon, followed by launching a equipped with a to transmit vital data—recovered from — to off-world Resistance allies, enabling a coordinated strike against a Combine superportal. These initiatives represent a shift toward proactive Resistance strategies in the later stages of the Combine War. Magnusson exhibits a gruff and irritable personality, often displaying impatience and a competitive streak, particularly in his longstanding rivalry with Dr. Isaac Kleiner over research funding and credit for inventions like the gravity gun, which he claims as his own design. Voiced by actor , his dialogue reflects a brusque demeanor, as seen in his curt instructions to Freeman during tasks such as repairing the rocket silo and defending the base from and Combine assaults. Despite his temperament, he acknowledges Freeman's heroism, albeit grudgingly, after key victories. Magnusson does not appear in prior or subsequent titles.

Dog

Dog is a massive quadrupedal constructed by Eli Vance as a protective companion for his daughter Alyx during her childhood, later enhanced by Alyx herself, resulting in a gorilla-like frame towering over adult humans. Built from scavenged parts, Dog combines brute strength with advanced mechanics, enabling him to lift and hurl heavy objects such as cars and debris with ease. His design emphasizes durability and agility, allowing seamless integration into resistance operations against the Combine. In Half-Life 2, Dog debuts at Black Mesa East as Alyx's steadfast defender, fighting off Combine forces during the raid on the outpost before opening a sealed tunnel leading to Ravenholm for Gordon Freeman's escape. Throughout the City 17 uprising, he engages enemy forces, including Striders, by leveraging his physical power to disrupt Combine advances and clear paths for allies. A critical contribution occurs during the Citadel assault, where Dog retrieves and launches the Zero Point Energy Field Manipulator—commonly known as the gravity gun—to Freeman, restoring his ability to manipulate objects and confront the Combine core. Dog's role extends into the episodic content, providing ongoing combat support and utility. In Episode One, he excavates Freeman from debris after the Citadel's reactor instability and serves as an improvised antenna for communication, before propelling him toward the Citadel's reactor to avert catastrophe. In Episode Two, Dog reunites with the group at White Forest, where he single-handedly battles and dismantles a Strider threatening the convoy, showcasing his raw power in a visceral confrontation. Later, following an Advisor incursion that leaves him damaged, Dog recovers to burrow into the earth in pursuit of the escaped creature, underscoring his resilience. Non-verbal yet highly expressive, Dog conveys loyalty and playfulness through actions like fetch games with improvised objects, endearing him to Alyx as both guardian and companion. His bond with Alyx Vance reflects a deep, protective attachment forged over years of shared upgrades and adventures. Though severely impaired by the Advisor's psychic assault in Episode Two, subsequent lore implies his repair and reactivation, affirming his enduring presence in the resistance.

Judith Mossman

Dr. Judith Mossman is a theoretical physicist and key figure in the Half-Life series, initially presented as a Resistance scientist collaborating with Eli Vance at Black Mesa East. Her character embodies ambition and intellectual cunning, often prioritizing strategic gains in her actions against the Combine occupation. Voiced by actress Michelle Forbes, Mossman serves as a complex double agent whose loyalties appear divided between the Resistance and the Combine overlords. This duality drives much of her narrative arc, highlighting themes of deception and redemption in the series' storyline. In Half-Life 2, and encounter Mossman at Nova Prospekt during their mission to rescue Eli Vance from Combine captivity. However, her true allegiance surfaces when she betrays the group by attempting to hand over the rescued Eli to Breen via , which Alyx thwarts. This revelation underscores her manipulative nature, as she justifies her actions as necessary for long-term Resistance benefits. Mossman's role evolves in the episodes, marking a path toward redemption. In Half-Life 2: Episode One, Alyx retrieves a video transmission from where Mossman, now in an outpost, shares critical data on Combine technology and coordinates for further Resistance operations. By Half-Life 2: Episode Two, she is depicted excavating the missing Resistance ship Borealis in , trapped amid hostile forces, with her ultimate fate left unresolved as Gordon and Alyx set out to locate her.

Odessa Cubbage

Odessa Cubbage, also known as "The Colonel," is a Resistance leader in Half-Life 2 (2004), commanding the coastal outpost of New Little Odessa along Highway 17. He serves as a key figure in the early stages of the Resistance's fragmented efforts against the Combine occupation, organizing defenses for his small band of rebels against invading forces. Cubbage's role highlights the decentralized nature of the Resistance at this point in the story, where local commanders like him coordinate independent strikes without broader coordination. In the game's "Highway 17" chapter, Cubbage briefly interacts with protagonist , providing him with an RPG launcher to repel a Combine assault on the outpost. Supported by local Resistance fighters, Cubbage directs the defense from a secure position, demonstrating his strategic oversight in coordinating anti-Combine operations. He utilizes the outpost's to issue orders and rally his troops, maintaining morale amid the chaos of the attack. This encounter underscores his contributions to sustaining Resistance presence in vulnerable coastal areas. Cubbage is portrayed as a boisterous, authoritative figure with a firm , described as a born leader and decorated war hero from a prior conflict. His personality is marked by feisty determination and tactical acumen, often expressed through commanding dialogue delivered in a distinct accent. Voiced by , Cubbage appears only in this single chapter of and has no role in the subsequent episodes.

Grigori

Father Grigori is a encountered in the chapter of , where he serves as the sole known human survivor of the Combine-induced infestation that overran the town. As the local prior to the invasion, Grigori remained in out of deep attachment to his community, assisting residents in escaping the headcrab parasites and subsequent threats before becoming isolated. He sustains himself through improvised traps, such as blades and fires, and wields a customized to combat the hordes. Throughout the chapter, Grigori aids protagonist by providing a and ammunition, offering verbal guidance to navigate the zombie-infested streets and buildings, and reciting passages from scripture to bolster morale amid the horror. His interactions emphasize survival tactics, warning Freeman of incoming threats like fast zombies while encouraging relentless aggression against the undead. Grigori exhibits a manic yet devout , blending fervent religious zeal with unhinged and exclamations during , reflecting the psychological toll of prolonged isolation and loss. He is voiced by American actor Jim French, whose gravelly delivery enhances the character's eccentric, preacher-like demeanor. Grigori's final appearance occurs as he directs Freeman toward an escape route through the mines, charging into a swarm of with his while shouting defiantly; he is not seen again, leading to the presumption of his death in the ensuing battle. In the game's horror-laden setting, Grigori embodies human resilience, representing unyielding faith and ingenuity against overwhelming despair.

Wallace Breen

Wallace Breen is a central antagonist in the Half-Life series, serving as the human puppet administrator under the Combine's rule in Half-Life 2. Formerly the administrator of the , Breen negotiated Earth's surrender to the Combine during the Seven Hour War, trading humanity's sovereignty for his own position of power as the planet's interim ruler and liaison to the interdimensional empire. In Half-Life 2, Breen maintains control from in City 17, broadcasting propaganda through video messages known as Breencasts to suppress resistance and encourage compliance among the oppressed human population. These speeches portray the Combine occupation as a necessary evolution for humanity, while he oversees efforts to construct a superportal that would enable a full-scale Combine invasion. His betrayal influences collaborators like Judith Mossman, who aids his initiatives before defecting. Breen's arc concludes in Half-Life 2: Episode One, where the destabilization of the Citadel's reactor forces him to flee aboard an Advisor transport ship bound for the ; the vessel is damaged during escape, and Breen meets his demise off-screen, presumably executed by the Advisors for his incompetence. Voiced by actor , Breen is depicted as an eloquent yet treacherous figure, embodying the ultimate human sellout to alien overlords in pursuit of dominance.

Advisors

The Advisors are a species of telepathic, larval-like aliens serving as the primary overlords and commanders of the Combine empire in the Half-Life series, introduced visually in Half-Life 2 (2004) through monitors and fully realized in its episodic expansions. They represent the true invasive leadership behind the interdimensional occupation of Earth, directing military and administrative operations with psychic authority that supersedes human collaborators like Wallace Breen. Their presence underscores the Combine's reliance on mind control and assimilation to maintain dominance over conquered worlds. In appearance, Advisors resemble oversized, pale grubs dominated by an enormous, exposed brain-like cranium, a single central eye, and a flexible used for feeding and manipulation, with vestigial limbs necessitating mechanical hoverchairs for locomotion. Immature specimens are housed in large, protective incubation pods transported via specialized vessels, emerging in a weakened state before maturing. A more advanced, evolved form is showcased in (2007), where the Advisor discards its mechanical exoskeleton to display enhanced organic musculature and heightened psychic potency. The Advisors' role extends to enforcing Combine hierarchy through direct intervention, including the execution of Wallace Breen for his failures in overseeing Earth's subjugation. In : Episode One (2006), they are encountered within the destabilizing , where one deploys a mind probe against and , attempting to extract intelligence amid the facility's collapse. Episode Two features a pivotal incursion at the Resistance outpost in White Forest, where a recently hatched Advisor unleashes telekinetic assaults on defenders, culminating in a direct confrontation with Freeman that highlights their status as apex threats. In Half-Life: (2020), an Advisor manifests as a contained yet imminent danger, its pod compromised during a Resistance sabotage operation and posing a lethal psychic hazard in the game's vault finale. Key abilities include potent for levitating, crushing, and hurling objects or individuals across distances, as well as invasive enabling mind probing to induce excruciating pain and compel obedience in humans. These powers allow Advisors to mind-control subjects for or domination, reinforcing their position as the intellectual and strategic core of the Combine's interstellar tyranny.

Introduced in Half-Life: Alyx (2020)

Russell

Russell is a reclusive technical expert and member of the human Resistance against the Combine occupation, operating from a hidden laboratory in City 17 during the events of Half-Life: Alyx. Before the Combine invasion, Russell applied for a position at Black Mesa but was rejected, sparing him from the Resonance Cascade incident. As a close associate of Eli Vance, he provides crucial off-screen support to the Resistance, including inventing the Gloves—nicknamed "Russells"—that enhance Alyx Vance's ability to manipulate objects remotely. In Half-Life: Alyx, Russell serves as Alyx's primary remote companion, communicating via radio and holographic projections to guide her through Combine-infested areas. He hacks into enemy systems to unlock secured doors, analyze incoming threats, and disable surveillance, all while offering tactical advice drawn from his expertise in decryption and . His interactions extend to inquiring about the headcrab dish prepared by the Vortigaunt Gary, reflecting his curious yet cautious nature toward biology. Voiced by New Zealand comedian , Russell's personality is marked by eccentricity and relentless enthusiasm, providing amid the game's tension through his talkative, rambling monologues—often digressing into topics like sandwich recipes or past job rejections from Black Mesa. This portrayal contrasts his technical genius with a grounded, relatable geekiness, making him a memorable source of levity and reassurance for Alyx. Russell has no prior appearances in the Half-Life series, embodying the unseen network of Resistance operatives sustaining the fight from the shadows.

Gary

Gary is a reclusive Vortigaunt who serves as a supporting character in Half-Life: Alyx, residing in a hidden lair within the Quarantine Zone of City 17. Severed from the collective Vortessence—the shared consciousness linking all Vortigaunts—due to a severe brain injury inflicted by the Combine during his captivity through drilling into his cranium, Gary operates independently, utilizing his innate telekinetic abilities individually. His isolation has fostered a unique bond with the environment, allowing him to survive by trapping and preparing Headcrabs for sustenance while maintaining a vigilant watch over the area. In his role, Gary initially aids remotely through cryptic communications and later forms a direct alliance with her upon her arrival at his hideout, providing guidance and assistance as she navigates the dangers of the Quarantine Zone. His loyalty shines through in his efforts to support her mission to reach the Combine's Vault, though the ominous influence of the Vault and the G-Man ultimately repels him during his attempt to assist her directly. Voiced by through a series of guttural growls, barks, and fragmented Vortigaunt speech patterns, Gary exhibits a curious and initially loyal personality, marked by child-like eccentricity and a profound sense of isolation that makes his interactions both poignant and unpredictable. Key events in Gary's arc include encountering Alyx in his , where he warns her of the dire fate awaiting her father Eli Vance and imparts knowledge about the Vault's true nature as a containment for the G-Man. He plays a crucial role in freeing Alyx from the Vault's mechanisms by employing his to lift an and dismantle barriers, enabling her escape. Later, Gary reappears at Fairview Junction to save Eli Vance from falling into a pit using his levitation powers. Gary symbolizes the potential for tamed Xen to become powerful allies against the Combine, representing the resilience and adaptability of alien species once freed from oppression and collective control.

References

  1. https://strategywiki.org/wiki/Half-Life:_Opposing_Force
  2. https://strategywiki.org/wiki/Half-Life:_Decay/Plot_summary
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