Recent from talks
Nothing was collected or created yet.
Enscape
View on Wikipedia| Enscape | |
|---|---|
| Developer | Enscape GmbH |
| Initial release | 2015 |
| Stable release | 3.5[1]
/ 12 July 2023 |
| Operating system | Windows, macOS |
| License | commercial |
| Website | https://www.enscape3d.com |
Enscape is a commercial real-time rendering and virtual reality plugin. It is mainly used in the architecture, engineering, and construction fields and is developed and maintained by Enscape GmbH, founded in 2013 and based in Karlsruhe, Germany with an office in New York, United States. In 2022, Enscape's developer Enscape GmbH merged with Chaos, developer of competing rendering software V-Ray.[2]
Overview
[edit]The main focus of Enscape lies in the calculation of realistic visualizations of architecture with low operating complexity. A real-time method is applied to achieve higher iteration speeds at the planning project by reducing waiting times. The respective CAD model is used, for example, to derive a virtual reality simulation.
Enscape uses OpenGL 4.4[3] and Vulkan and provides photorealistic representations of the underlying CAD models. With the help of a path-tracing procedure[4] and physically based material models, the global illumination[4] can be visualized realistically.
The following design solutions are currently supported:[3]
Special Features of the Renderer
[edit]- Enscape is based on the self-developed renderer optimized for architectural visualization
- GPU controlled rendering technologies are used to display all architectural project sizes without loss of detail (e.g. by LOD [level of detail])
- Hybrid ray tracing to simulate physically correct indirect lighting and reflection, combining image-based screen space techniques with BVH[6] based global data structures
- Global lighting calculations can thus be performed very quickly and largely independently of the complexity of the project
References
[edit]- ^ Enscape version history: https://enscape3d.com/version-history/
- ^ "Chaos and Enscape to Merge, Backed by TA Associates and LEA Partners". Yahoo! Finance. January 11, 2022. Retrieved August 16, 2022.
- ^ a b "System Requirements - Enscape". Archived from the original on 2019-07-15. Retrieved 2019-07-16.
- ^ a b Willberger, Thomas; Musterle, Clemens; Bergmann, Stephan (2019). Deferred Hybrid Path Tracing. In: Haines E., Akenine-Möller T. (eds) Ray Tracing Gems. Apress, Berkeley, CA. doi:10.1007/978-1-4842-4427-2. ISBN 978-1-4842-4426-5. S2CID 71144394.
- ^ "ReluxNet". relux.com. Retrieved 2024-01-09.
- ^ Sch, Thomas; er (2017-12-06). "Deferred Path Tracing By Enscape". GPUOpen. Retrieved 2019-07-16.
Further reading
[edit]- Eric Haines, Tomas Akenine-Möller: Ray Tracing Gems, Apress, Berkeley, CA (2019), ISBN 978-1-4842-4426-5 Website
- John G. Brook, SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp, Wiley; 1 edition (December 27, 2018)ISBN 978-1119484004 P. 329–332
- Lance Kirby, Eddy Krygiel, Marcus Kim, Mastering Autodesk Revit 2018, John Wiley & Sons Inc (July 2017) ISBN 978-1119386728, P. 518 & 522
- Jeff Hanson, Daniel John Stine, Autodesk Revit 2019 Architectural Command Reference, SDC Publications (May 4, 2018), ISBN 978-1630571818, Chapter 2 P. 2, Chapter 5 P. 14, Chapter 10 P. 29
- Christoph van Treeck, Thomas Kistemann, Christian Schauer, Gebäudetechnik als Strukturgeber für Bau- und Betriebsprozesse, Springer Vieweg; Auflage: 1. Aufl. 2019 (October 26, 2018), ISBN 9783662581575 P. 74-76
- Anisha Sankar (2019). Design Architecture in Virtual Reality. UWSpace. Website
- K. Hoolahan, 2019, Gamification of exercise for Fibromyalgia using virtual reality, in Proceedings of Virtual Reality International Conference (VRIC), S. Richir Ed, 20- 22 March, Laval, France, Publisher: LavalVirtual, www.laval-virtual.com, ISBN 978-2-9566251-2-4
External links
[edit]- Nvidia Quadro RTX 4000 review, AEC Magazine, 03.01.2019 (Benchmark testing RNvidia]] Blog, 12.10.2018 (Showcasing the RTX 4000 using Enscape)
- Andreas Schilling: Bistro-Demo mit Hybrid-Ray-Tracing neu erstellt, Hardwareluxx, 04.03.2019
- Glenn Howells shows how IT can inject time into creative process, PlaceTech, 03.26.2019
- Greg Corke: Five tools for real-time rendering, AEC Magazine, 09.21.2018
- Nadia Cameron: VR tapped by Sydney hospital to engage visitors and staff in redevelopment, CMO From IDG, 02.11.2019
- Katherine Allen: Exploring Your Project in Virtual Reality, ArchDaily, 01.14.2019
- Rich Thomas: Gensler Project Architect Nate Dison Solves Problems and Sets Precedents, Autodesk's Redshift, 01.31.2018
- Henry T. Casey: HP Brings VR to its Workstations in G4 ZBook Lineup, Laptop Mag, 04.17.2017
- Camille Khouri: Black mirrors: part two, ArchitectureNow, 04.20.2018
- Tom Sawyer, Jeff Rubenstone, and Scott Lewis: Making Construction Innovation Stick, 02.14.2018
- Hyeyun Jung: Collaborative Design Process With Enscape Plug-In, 05.16.2018
- RELUX: https://relux.com/en/realtime-renderer.html, 09.01.2023
Enscape
View on GrokipediaOverview
Description and purpose
Enscape is a commercial real-time rendering and virtual reality (VR) plugin designed specifically for architecture, engineering, and construction (AEC) workflows.[1] It serves as an integrated visualization tool that allows users to generate high-quality, interactive 3D renders directly within their primary design applications, eliminating the traditional separation between modeling and rendering processes.[4] The primary purpose of Enscape is to enable instant visualization, walkthroughs, and immersive VR experiences embedded in design software, which supports rapid design iterations and effective client presentations.[1] By providing real-time feedback on lighting, materials, and spatial dynamics, it empowers AEC professionals to refine concepts on the fly, reducing time spent on revisions and enhancing collaborative decision-making during project development. At its core, Enscape bridges the gap between CAD and BIM tools and rendering capabilities without requiring model exports, ensuring seamless real-time updates as designs evolve.[1] It prioritizes accessibility and efficiency to streamline the creative process in the AEC industry.Target users and applications
Enscape primarily targets professionals in the architecture, engineering, and construction (AEC) industry who rely on building information modeling (BIM) and computer-aided design (CAD) tools for their workflows. This includes architects, interior designers, structural and civil engineers, and construction managers seeking seamless integration with applications such as Revit, SketchUp, Rhino, Archicad, and Vectorworks.[1][5] These users benefit from Enscape's ability to bridge design and visualization phases without disrupting their primary modeling environments.[6] Key applications of Enscape span various stages of AEC projects, including architectural visualization for client presentations and stakeholder reviews, where photorealistic renders and interactive walkthroughs enhance communication and decision-making. It supports rapid design iteration directly within modeling software, allowing users to test form variations, material choices, and spatial layouts in real time. Additionally, Enscape enables virtual reality (VR) walkthroughs for immersive stakeholder experiences and facilitates collaboration during project reviews by exporting navigable 3D models for team feedback.[1][7] Real-time rendering serves as a core enabler for these applications, providing instant visual feedback.[8] Enscape plays a notable role in sustainable design by allowing early previews of performance aspects, such as thermal comfort and environmental impact, integrated into the design process to inform eco-friendly decisions without specialized simulation tools. This capability helps AEC professionals evaluate sustainability metrics intuitively during conceptual and schematic phases.[9][10] The software has seen wide adoption in both educational institutions and professional firms for its accessibility in generating photorealistic renders from early conceptual stages through to final presentations. Architecture programs incorporate Enscape into curricula to build students' visualization skills and prepare them for industry practices, while firms like BNIM, Goettsch Partners, and GRAFT leverage it to streamline workflows and deliver high-impact project visuals.[11][12]History
Founding and early development
Enscape was founded in 2015 by Thomas Willberger and Moritz Luck in Karlsruhe, Germany, where the company is still headquartered today, building on a project that originated in 2013 within Inreal Technologies GmbH, a venture established by the same founders in 2011 to explore virtual reality applications.[13][14] The initial concept stemmed from a university project led by Willberger and Luck, who experimented with immersive VR hardware, including an omnidirectional treadmill designed to enable natural movement in virtual environments. However, during early pitches to potential clients in the architecture sector, the founders received critical feedback highlighting the greater demand for rapid, high-quality visualizations of building designs rather than hardware solutions. This insight prompted a strategic pivot toward software development, shifting focus to real-time rendering tools that could integrate directly into architects' workflows and provide immediate visual feedback without the delays of traditional methods.[15] By 2015, Enscape launched its first public version as a plugin for Autodesk Revit, establishing a core architecture centered on seamless compatibility with popular CAD and BIM applications. This early release emphasized GPU-accelerated rendering to deliver photorealistic results in real time, directly tackling the inefficiencies of offline renderers that often required hours or days for final outputs. In 2017, Enscape spun off as an independent entity, Enscape GmbH, allowing it to concentrate exclusively on advancing its rendering technology while building on the foundational support from Inreal Technologies and early investors like High-Tech Gründerfonds.[2][14]Growth, funding, and acquisition
Following its initial development, Enscape experienced rapid growth in the architecture, engineering, and construction (AEC) market starting in 2017, driven by seed funding from High-Tech Gründerfonds (HTGF) that enabled expansion as a spin-off from Inreal Technologies GmbH, which was founded by alumni of the Karlsruhe Institute of Technology (KIT).[16][14] By that year, the software had already secured adoption among 71 of the top 100 architectural firms worldwide, establishing it as a category leader in real-time rendering tools.[14] In February 2020, Enscape received a strategic private equity investment from LEA Partners, which fueled further international scaling and positioned the company as a global standard in AEC visualization workflows by that year.[17] This funding supported accelerated product enhancements and market penetration, contributing to substantial revenue growth.[18] Enscape merged with Chaos Group (now Chaos) in January 2022 in a deal backed by TA Associates and LEA Partners, forming a combined entity focused on advancing 3D visualization technologies across AEC, visual effects, and product design sectors.[19] The merger, described as an equal partnership rather than a traditional acquisition, allowed HTGF to exit its investment profitably while providing Enscape with expanded resources for global development.[20][21] Post-merger, Enscape shifted to a continuous delivery model in February 2025, enabling more frequent updates and iterative improvements to meet evolving user needs in the AEC industry.[22] This approach supported ongoing expansion, including reaching 100 employees by mid-2025 amid sustained global growth, and culminated in celebrations of the company's 10-year milestone that year.[23][2]Technical foundation
Rendering engine
Enscape's rendering engine is a proprietary system built on OpenGL and Vulkan, utilizing GPU acceleration to enable real-time rendering directly within integrated design workflows. This architecture processes complex scenes by offloading computations to the graphics processing unit, ensuring interactive visualization speeds suitable for architectural walkthroughs. The engine's design emphasizes efficiency, allowing seamless embedding as a plugin into host applications such as Revit, SketchUp, Rhino, and ArchiCAD, where model modifications trigger near-instantaneous updates in the rendered output with minimal latency.[6] At its core, the engine incorporates tiled shading and GPU-based culling to handle large-scale architectural models, including those with over 100 million polygons and thousands of light sources, by dividing the viewport into tiles and selectively processing only relevant geometry and lighting per tile. This optimization reduces computational overhead, enabling smooth navigation and real-time performance even in demanding environments like hospitals or airports. Additionally, it employs bounding volume hierarchy (BVH) streaming for dynamic culling, scoring objects based on visibility and lighting relevance to limit scene complexity and maintain consistent frame rates.[6][24] For photorealism, the engine blends rasterization for rapid geometry rendering with deferred path tracing, using a G-buffer to store primary ray data and accumulating samples across frames via low-discrepancy sequences to minimize noise. This hybrid approach supports multi-bounce diffuse illumination and handles materials like glass and reflections through specular and diffuse ray paths, bundled into 12 directional segments for improved cache coherency. Since 2019, it has integrated hardware-accelerated ray tracing via NVIDIA RTX technology, enhancing indirect lighting and global illumination in real-time without sacrificing interactivity.[24][25]System requirements and performance
Enscape requires a dedicated graphics processing unit (GPU) with at least 4 GB of video random access memory (VRAM) to function effectively, as the software relies heavily on GPU acceleration for real-time rendering.[26] The minimum operating system is Windows 10 (64-bit) or later, or macOS Monterey 12.6 or later on Apple Silicon hardware such as M1 chips and above.[27] A minimum of 8 GB system RAM is necessary, though performance improves with faster storage like SSDs to reduce loading times.[28] CPUs are not strictly limited, but multi-core processors like Intel Core i5 or AMD Ryzen 5 or better aid in handling complex scenes alongside the host application.[26] For optimal performance, especially with ray tracing enabled, Chaos recommends NVIDIA RTX-series GPUs with 8 GB or more VRAM, such as the RTX 3070 Ti or higher, paired with at least 16 GB system RAM and a modern multi-core CPU like Intel Core i7 or AMD Ryzen 7.[29] On macOS, Apple M2 or M3 chips with unified memory of 32 GB or greater are advised for smoother handling of detailed architectural models.[30] These specifications support real-time rendering of scenes with millions of polygons, maintaining interactive frame rates during walkthroughs.[31] Performance in Enscape scales with GPU VRAM and clock speed, allowing mid-range hardware like an NVIDIA RTX 3060 to handle typical architectural visualizations at 1080p resolution with interactive frame rates.[29] More demanding scenes with high-polygon counts or ray-traced effects may require optimizations such as reducing texture resolutions, simplifying geometry, or disabling features like ray-traced shadows to maintain real-time speeds.[31] NVIDIA DLSS upscaling on RTX GPUs further boosts FPS by 20-50% in supported modes without significant quality loss.[31] For users exceeding local hardware limits, Enscape integrates with Chaos Cloud for remote rendering of high-resolution outputs, including AI upscaling to 4x resolution as introduced in late 2025, enabling photorealistic images up to 16K without local computation.[32] This cloud option processes complex scenes in minutes, ideal for final presentations.[4]Integrations and compatibility
Supported host applications
Enscape integrates as a plugin with several leading CAD and BIM applications in the architecture, engineering, and construction (AEC) industry, enabling seamless real-time rendering directly within the host environment.[1] The core supported host applications include Autodesk Revit, Rhino, SketchUp, Graphisoft Archicad, and Vectorworks.[1] These integrations allow users to visualize and iterate on 3D models without leaving their primary design software.[27] The following table summarizes the supported versions of these host applications as of November 2025:| Host Application | Supported Versions |
|---|---|
| Autodesk Revit | 2023, 2024, 2025, 2026[33] |
| Rhino | 7.0, 8.3 or later[34] |
| SketchUp | 2024, 2025, 2026[35] |
| Graphisoft Archicad | 27, 28, 29[27] |
| Vectorworks | 2024, 2025, 2026[35] |
