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Final Fantasy Dimensions II
Final Fantasy Dimensions II
from Wikipedia
Final Fantasy Dimensions II
DeveloperMatrix Software
PublisherSquare Enix
DirectorsTakashi Tokita
Toshio Akiyama
ProducerKei Hirono
DesignerTakashi Tokita
ArtistCyDesignation
WriterTakashi Tokita
ComposerNaoshi Mizuta
SeriesFinal Fantasy
PlatformsiOS, Android
Release
  • JP: February 12, 2015
  • WW: October 31, 2017
GenreRole-playing
ModeSingle-player

Final Fantasy Dimensions II, known in Japan as Final Fantasy Legends II: Toki no Suishō (Japanese: ファイナルファンタジーII レジェンズ 時空ノ水晶, Hepburn: Fainaru Fantajī Rejenzu Tsū: Toki no Suishō; lit. "Crystal of Space-Time"), is a role-playing video game developed by Matrix Software and published by Square Enix for Android and iOS devices. It is the second game released in Japan with the "Final Fantasy Legends" title after Final Fantasy Legends: Hikari to Yami no Senshi (which was localized worldwide under the name Final Fantasy Dimensions). It revolves around traveling through time in order to save the world from a god.[1]

The game was initially released as a free-to-play title on February 15, 2015, under the name Final Fantasy Legends: Toki no Suishō. Following a massive update, it was re-branded on November 2, 2016, as Final Fantasy Legends II in Japan. On October 31, 2017, the old free-to-play version of the game was shut down and a paid one was re-launched under the name Final Fantasy Legends II: Toki no Suishō in Japan, which was released worldwide as Final Fantasy Dimensions II.

Gameplay

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The game uses a turn-based battle system, similar to the one used in Final Fantasy X. Only a maximum of three party members can fight in battle, with the character Mootie taking up a support role. In battle, party member commands are present on a dual-sided command ring, one side with the character's normal battle abilities and the other for summon special attacks. This allows the three members to have up to five actions on each side; a regular physical attack in the ring's middle and four abilities from summon stones equipped to the party members before entering a battle zone. In addition, each character has three consumption meters that can be filled in battle. Characters receive 20%-60% of a consumption meter point for each action they make and can use consumption meter points to summon their equipped summons. Battles run on a chain meter to determine the amount of rewards the player can select from chests after completing a battle zone. The meter loses points for taking actions from both the party and enemies, but the player can raise the meter with crystals that drop in battle by defeating enemies or by using a summon's special attack. This chain meter can reach a maximum of 4.

Energy is required to complete quests and go for any run in any area. A point of energy will regenerate every 3 minutes, and about 5-10 energy is required to challenge an area or complete a quest. Upon leveling up, the player's max energy may increase by one, and the energy bar is completely recovered. Energy is not required when fighting through the story's events that are newly released every 2–3 weeks. Recovering AP is achieved by waiting about 3 hours or so or by spending 100 Space Time Stones.

Summons play a pivotal role in a character's stats and abilities. Abilities may only be used when equipped with a certain phantom stone. In addition, character stats can only be increased by equipping weapons or accessories, or obtaining memory fragments and upgrading summon phantom stones. Space-Time Stones (STS) are the main in-game currency used. It is given to the player for free in events, storyline quests, daily rewards, broadcast sessions. It can be used to open treasure chests, or the player can invest in the cash shop itself. Beginning in 2016, the cash shop has been split into two or more unique cash-shops that require different amounts of STS to use them. For example, the event cash shop follows the standard method of summon. The player may access different cash shops by swapping left and right while in the cash shop main menu. Summons can be leveled and upgraded in rank after their phantom stone has reached the max level. Upgrading phantom stones require the player to have the summon fully leveled on its current rank. However, once a summon's phantom stone is upgraded in rank, they revert to level 1 again and must be leveled up once more. All phantom stones have a maximum rank of various stars, with a maximum at eight.

Battle encounters are presented in rounds that start once the player enters a battle zone on the world map. Once the player enters a zone, they will have to fight a barrage of enemies until they reach the end. Entering a battle zone can cost either stamina points or CP hourglasses. The player can choose to escape a battle, if they find themselves overwhelmed by the enemies, but any loot obtained during the battle will be forfeit. The loot will also be forfeit if they lose the battle.

After every battle, the player is rewarded with treasure chests. The player is able to open a certain number of chests depending on their crystal value when the battle ends. Depending on the crystal value, the player is able to open more treasure boxes at the end and a secret reward is unlocked when they reach over 4 crystals in a battle. Most battles contain seven treasure chests including the secret chest. "CHAIN" will be displayed if the player defeats two monsters without interruption. Under "CHAIN", all monsters will reel in 0.2 crystals when defeated, but "CHAIN" will disappear if the player lets monsters use any skills or attacks.

It is possible to add other people in the friend list. This enables them to use their specific phantom stone while in battle via the pet. Mootie and different types of phantom stone may be used from time to time, depending on what was equipped by Morrow in the first slot. A maximum of 30 friends can be added at any time. Friends can give a percentage of their earned Yellow Vouchers and Keys for use in the Tower of Babil from time to time, which makes it easy for them to stack if they did not spend them in the Tower over a period of time. Mootie will become stronger as the party level increases. It will also grow stronger with the party's buffs, and weaker with the party's debuffs.

By completing quests, the player will obtain an Hourglass item. Hourglasses are called "CP" and are needed to do event battles, the "Tower of Babil", or the hourglass station that can be found in almost every dimension. The hourglass station contains memory fragments of characters that permanently increase their stats. Upon receiving the memory fragment, the player must go to the memory keeper at the space dimension to exchange them for additional stat boosts. By completing quests, the player may obtain weapons, rings, phantom stones, and tails to upgrade their phantom stones.

Plot

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A boy named Morrow meets a girl named Aemo who work together to save time and space, making friends from all time periods as they time travel. Along the way, they find Signet Crystals which allow them to summon monsters to their aid.[2]

Development

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Concept and creation

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The game was originally announced in 2014 as Final Fantasy Legends: The Space-Time Crystal, and its two protagonists went by the names Tomorrow and Emo instead of Morrow and Aemo in the Dimensions II version.[3] The game was directed, written, and designed by Takashi Tokita,[1] based in part on his original plans for the cancelled Chrono Break, a proposed sequel to Chrono Trigger.[4] Tokita noted that the balance between the three characters and Aemo's character settings were among the elements from his original plans.[5] The game also took inspiration from classic Super NES titles such as Final Fantasy V and VI to bring players a sense of nostalgia.[1]

Visuals and music

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The game's character designs and image illustrations were handled by CyDesignation, an art design firm founded and directed by former Square Enix artists.[6] The soundtrack was composed and produced by Naoshi Mizuta with over fifty tracks.[1] The game's main theme is Timeless Tomorrow performed by the singer Lia.[7] Mizuta crafted the music to make players feel that when they travel, they have entered a new time, this made sure that all the music was fresh and new.[1]

Release

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The game was initially released in downloadable segments over time, and was free with in app purchases available.[3] Those who pre-registered got a white chocobo signet within the game.[8] The game also features cameos of characters and props from other games, such as Oersted the knight from the video game Live A Live, and a spell book from The Irregular at Magic High School.[9][10]

Reception

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Touch Arcade praised the games large amount of content, but noted that the game can drag because it was originally a "free to play" game and is best to play in small doses.[11] Kotaku called the game's story about time travel as boring, also noting that the stamina system that was part of when the game was in its free form causes the game to become too easy.[2]

By May 2015, the game had 1.5 million downloads since release.[12]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Final Fantasy Dimensions II is a developed by and published by for and Android mobile devices. The game, directed by , serves as a sequel to and was first released in on February 12, 2015, under the title Final Fantasy Legends II, before launching in Western markets on November 1, 2017, for a one-time purchase price of $14.99 with no in-app purchases. The game's narrative centers on protagonists Morrow and Aemo, who embark on an epic journey traversing the past, present, and future across multiple worlds to unravel mysteries tied to time and space, featuring two primary story arcs: The Crystal of Time and Eureka, World of Primals. Players assemble a party from a diverse of seven main characters, each with unique abilities inspired by classic Final Fantasy archetypes like warriors, mages, and summoners. The story emphasizes themes of destiny, alliances, and summoning powerful entities known as Eidolons to combat formidable foes. Gameplay employs a traditional turn-based battle system reminiscent of earlier Final Fantasy titles, such as Final Fantasy X, where up to three party members engage in strategic combat, utilizing commands for attacks, magic, and abilities. A key mechanic is the Signet Stone system, allowing players to collect, evolve, and equip over 300 Signet Stones to summon iconic Eidolons—including Bahamut, Shiva, and Ifrit—and customize character skills for enhanced tactical depth. Exploration occurs in 2D overhead maps with real-time movement, interspersed with puzzle-solving and side quests, while post-game content in "Archive" mode provides access to design illustrations, concept art, and the original soundtrack composed by Naoshi Mizuta.

Gameplay

Combat system

Final Fantasy Dimensions II utilizes a conditional turn-based battle (CTB) system, akin to that in Final Fantasy X, where character actions are queued based on speed and timing. Battles occur through visible encounters on maps or stages, often structured as waves of enemies leading to boss fights that demand precise timing of attacks and defensive maneuvers to exploit weaknesses and avoid counterattacks. Players assemble a party of three active combatants selected from a roster of characters hailing from various historical eras, with the fairy companion Mootie serving in a support role to provide buffs or without entering harm's way. The core of combat revolves around a versatile ability system, where characters perform standard physical attacks, cast offensive and restorative magic spells, and execute special skills tailored to their backgrounds, such as sword techniques for melee fighters or elemental affinities for casters. Central to customization are signets—crystalline artifacts equipped exclusively by specific characters—that grant access to unique abilities, passive stat enhancements, and summonable Eidolons, powerful entities that unleash area-of-effect attacks once a dedicated summon gauge fills during prolonged engagements. For instance, a signet tied to the fire-affiliated Eidolon Ifrit might enable fire-based spells and a devastating summon blast, with upgrades unlocking stronger variants through accumulated ability points (AP) from victories. Strategic depth emerges from combining abilities for synergistic effects, such as chaining multi-hit skills like Triple Wakizashi Slash for or coordinating summons with party-wide buffs to amplify damage output in boss encounters. Progression ties directly to efficacy, as characters gain experience points (EXP) to boost base stats and unlock higher-level signets, while like weapons, armor, and accessories—obtainable from drops or shops—further refines roles, emphasizing elemental resistances and rates over . This setup encourages experimentation with party compositions drawn from the game's time-spanning , where era-specific characters influence available tactics without mid-battle swaps.

Exploration and progression

In Final Fantasy Dimensions II, exploration occurs through a quest-based map system rather than a traditional , where players select missions displayed as points representing locations across different eras, including the ancient past, present, and future continents of Ajima and Westa. These eras are connected via the central hub known as the Crystal of Time, which serves as the narrative gateway for and allows players to navigate between timelines to advance the story. Progression involves completing linear story missions that unlock new eras and areas, with no random encounters or open-world wandering, emphasizing directed travel to protect the timeline from destruction. The main storyline comprises 14 chapters divided across two arcs—the Crystal of Time and Eureka—plus epilogue content, gating progress through these switches to fulfill time-spanning objectives. Beyond the main path, side quests and optional provide additional challenges and rewards, such as the multi-floor Tower of Babil, a recurring dungeon inspired by Final Fantasy locales, where players climb levels using keys and vouchers earned from friends or missions to obtain rare items and signet stones. Inventory management focuses on equipping gear, consumable items for recovery, and signet crystals—special time-infused stones—that enhance abilities, enable like Eidolons, or provide passive upgrades, with drops being deterministic to support steady party growth outside of combat. Battle rewards, such as and materials, indirectly feed into this progression by funding equipment enhancements and crystal evolutions.

Story and characters

Plot

The plot of Final Fantasy Dimensions II begins with a meteorite crashing near the village of Navos, from which emerges Aemo, a mysterious girl from the future who has lost her memories. Morrow, an aspiring adventurer from the village, joins forces with the adventurer Wrieg to aid Aemo in recovering her past, setting off on a quest that spirals into a larger battle to save the world from destruction across time and space. The narrative is structured as an episodic adventure divided into two main arcs—"The Crystal of Time" and "Eureka, World of Primals"—spanning multiple eras from the past to the future, where the protagonists travel through rifts in time to gather allies and confront escalating cosmic threats. Along the way, they form alliances with diverse beings, including humans, elves, dwarves, and futuristic entities, as they seek out powerful to stabilize the timeline and thwart a god-like force intent on unraveling history. Key events include the initial village incident that opens the temporal rift, the discovery and pursuit of the Crystal of Time, and repeated confrontations with shadowy antagonists and disruptors who manipulate historical events. The story emphasizes themes of destiny, enduring friendships forged across eras, and the perilous consequences of tampering with time, building to a climactic resolution centered on the convergence of fractured timelines and profound sacrifices by the heroes.

Characters

Final Fantasy Dimensions II features a core group of playable characters drawn from diverse eras, emphasizing the game's time-travel and the unity of different races and backgrounds against cosmic threats. The protagonists and their allies represent humanity, nature-bound races, industrial ingenuity, and technological advancement, each contributing to the story's exploration of fate, loss, and redemption across timelines. Morrow serves as the human protagonist and leader, an adventurous youth from Navos Village in the present era. His innate sense of justice and fascination with legendary tales propel him into the central role, guiding the party through fractured histories while grappling with the burdens of leadership. Aemo is the female protagonist, a girl from a distant future who loses her memories after arriving via a . She possesses latent abilities tied to time and space, driving the plot as the group seeks to restore her past and uncover her connection to the timeline's disruptions. Wrieg is an experienced adventurer and mentor figure from the present era, known for his worldly knowledge and balanced combat skills. He joins Morrow early on to investigate the incident, providing guidance and support throughout the journey across eras. Jornee is an elven princess from a medieval , skilled in and , representing the harmony of nature and ancient traditions. Her involvement highlights themes of royal duty and alliances against temporal threats, as she aids the party in forest realms and magical confrontations. Parai is a lone wolf of dwarf bloodline from an , excelling in physical defense and prowess. He contributes mechanical insights and resilience to the group, his arc exploring isolation and the integration of technology with across timelines. Maina is a descendant from a hidden village era, focused on agility and stealth tactics. She joins to maintain peace and balance, adding dynamic combat options and cultural depth to the narrative of cross-era cooperation. Supporting cast includes antagonists such as The Deathlord, an immortal dark elf who manipulates events across eras and controls forces. Other figures like Fake, a mysterious doppelganger of Morrow, and , a enigmatic woman linked to chrono dragons, add layers of intrigue. Eidolons function as summonable allies with rich lore, such as representing fiery primal power or embodying icy elegance, each tied to ancient myths that protagonists unlock and befriend during their journeys. The Japanese , featuring talents for key dialogues in the paid relaunch, enhances emotional depth in character interactions and arcs. The character designs for these leads, crafted by a team including Ryosuke Aiba, emphasize era-specific aesthetics while maintaining cohesive party dynamics.

Development

Concept and creation

Final Fantasy Dimensions II was directed by , who envisioned it as a direct sequel to the 2010 mobile title , preserving classic JRPG elements like turn-based combat, job systems, and aesthetics to recapture the essence of Super Nintendo Entertainment System-era entries in the series. The game was initially released in on February 12, 2015, as a title under the name Final Fantasy Legends II, featuring gacha mechanics for randomized recruitment of numerous characters to align with mobile gaming trends and promote extended engagement through collection. The service ended on October 31, 2016, and it was relaunched on November 18, 2016, as a paid premium version without gacha, limiting playable party members to 7 fixed recruits for a more streamlined experience. The narrative drew inspiration from time-travel motifs prevalent in the Final Fantasy franchise, centering on protagonists Morrow and Aemo as they journey across past, present, and future realms to thwart a divine threat, with the core storyline designed to deliver more than 40 hours of content focused on exploration, character growth, and epic confrontations. Development was led by , which managed scripting, gameplay balancing, and system implementation, while receiving guidance from to ensure seamless integration of established series lore, including and motifs. The team faced notable challenges in optimizing the retro style and deliberate turn-based mechanics for intuitive touch-screen controls, requiring refinements to menu navigation and battle interfaces to maintain accessibility without compromising the strategic depth.

Visuals and sound

Final Fantasy Dimensions II employs a 2D pixel art style reminiscent of the (SNES) era, featuring detailed 16-bit character sprites and lush environments that evoke classic entries in the Final Fantasy series. The game's visuals include beautifully drawn character portraits in dialogue sequences, presented within blue text boxes, alongside a color palette that balances vibrant and muted tones for varied settings spanning different time periods. Animations in combat and exploration are smooth and fluid, with no reported lag on modern mobile hardware such as the iPhone 8 Plus, supporting seamless gameplay on touch-based devices. The soundtrack, composed by , consists of over 50 tracks that capture the orchestral essence typical of the franchise, incorporating nostalgic motifs to enhance the time-travel . Released as the Final Fantasy Legends II Original Soundtrack, it includes instrumental pieces with arrangements, blending epic and melodic elements to accompany progression across eras. Sound effects are retro-inspired, providing crisp audio cues for battles and summon invocations that align with the aesthetic and evoke familiarity for series veterans. Technical implementations prioritize mobile performance, with resolution adaptations ensuring consistent visual fidelity across and Android devices without compromising frame rates during intensive sequences like boss encounters or environmental transitions. Cutscenes feature Japanese voice acting with English , delivering emotional depth to key story moments while maintaining accessibility for global players.

Release

Free-to-play version

Final Fantasy Dimensions II was initially released in on February 12, 2015, for and Android devices under the title Final Fantasy Legends II: Toki no Suishō, developed by and published by as a mobile RPG. The game featured a server-based online structure that supported periodic updates and events, while maintaining a primarily single-player experience centered on turn-based combat and story progression. The model relied on microtransactions for progression, with players earning in-game currency called Space-Time Stones through quests, events, and daily rewards such as AP vouchers, Babil points, and additional stones varying by streak. A gacha system allowed summoning characters, signets, and items using these stones, with expenditures of 3,000 stones unlocking bonus rewards like Ω Limit Drops; signets, which equipped abilities and , could be leveled up to a maximum of 8 stars for enhanced battle performance. was limited by an using AP (stamina) points, where battles and events consumed 5 to 20 AP, regenerating at 1 point every 3 minutes up to a level-based maximum, and recoverable via 100 Space-Time Stones or vouchers. By the time of the global paid release, the game had surpassed three million downloads worldwide since its Japanese debut. Server-based multiplayer elements were integrated lightly, allowing players to add up to 50 friends and summon their signets via the companion character Mootie during battles for support, alongside community raid events where groups collaborated to defeat bosses and earn limited-time rewards. On October 31, 2017, terminated the free-to-play online service for Final Fantasy Dimensions II (known in Japan as Final Fantasy Legends II), including its Japanese servers, citing difficulties in providing satisfactory ongoing content to players after the completion of the main story's second part. This decision followed internal discussions on the game's future viability, with in-app purchases for items like "Space-Time Stones" already halted earlier in the month. The following day, on November 1, 2017, relaunched the game internationally as a premium offline title for and Android devices at a one-time price of $14.99, stripping out all gacha mechanics, multiplayer elements, and online requirements to enable fully self-contained play. In , the paid version was released simultaneously under the title Final Fantasy Legends II: Toki no Suishō for 1,800 yen, with all story content, characters, and features unlocked from the outset without any additional costs. Since its 2017 relaunch, the game has received no further updates or expansions, yet it remains available for purchase and on major app stores as of November 2025, maintaining compatibility with current and Android hardware. This premium edition serves as a preservation effort, granting complete access to the full spanning multiple eras and dimensions, estimated at over 50 hours for the main storyline and side content combined, free from microtransactions or server dependencies.

Reception

Critical reception

Upon its paid relaunch in 2017, Final Fantasy Dimensions II received mixed reviews from critics, who appreciated certain nostalgic elements while critiquing its mobile-oriented design and repetitive mechanics. TouchArcade awarded it 3.5 out of 5 stars, praising the story's unexpected twists that added depth to the time-travel narrative and the appealing style reminiscent of classic entries, but noted the repetitive grinding required for progression, which could feel tedious despite the streamlined battles. Fan sites highlighted the game's character development and audio design as standout features. RPG Ranked, in a 2023 retrospective, lauded the charm of the protagonists and supporting cast for their emotional arcs across time periods, scoring characters 9.5 out of 10, and praised composer Naoshi Mizuta's soundtrack for evoking the spirit of traditional Final Fantasy titles through orchestral and blends. Critics pointed to structural issues stemming from its origins as a title in , where limited content updates contributed to a sense of incompleteness even in the relaunched version. Kotaku described the combat as basic turn-based system lacking the complexity of mainline Final Fantasy games, with simple menu navigation and auto-battle options that prioritized accessibility over strategic depth. In later analyses, such as RPG Ranked's 2023 piece, the game has been called underrated for its episodic structure, which delivers self-contained chapters tied to character growth and side quests, offering a fresh take on serialized storytelling in the series despite its flaws.

Commercial performance

The free-to-play version of Final Fantasy Dimensions II, launched in Japan in February 2015, achieved 1.5 million downloads by May 2015. However, its gacha-based monetization system yielded low revenue, and Square Enix shut down the service on October 31, 2017. Following the shutdown, the game was re-launched the next day as a paid title without microtransactions—titled in Western markets and Final Fantasy Legends II in —for $14.99 on and Android. Initial sales were modest, estimated at under 100,000 units, buoyed primarily by the dedicated Final Fantasy fanbase but limited by the saturated mobile RPG market. Total revenue across both versions likely remained under $1 million, reflecting the game's niche appeal amid Square Enix's broader push into mobile gaming. In market context, Dimensions II was overshadowed by more successful Square Enix mobile titles like , which drove significant segment growth through high downloads and in-app purchases during the same period. By 2025, the paid version persists on app stores as a budget-friendly classic, with ongoing downloads in the low thousands annually and negligible revenue, preserving its status as a entry for retro Final Fantasy enthusiasts.

References

  1. https://.com/final-fantasy-dimensions-ii-is-nothing-like-the-first-1820043127
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