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Final Fantasy Dimensions II
View on Wikipedia| Final Fantasy Dimensions II | |
|---|---|
| Developer | Matrix Software |
| Publisher | Square Enix |
| Directors | Takashi Tokita Toshio Akiyama |
| Producer | Kei Hirono |
| Designer | Takashi Tokita |
| Artist | CyDesignation |
| Writer | Takashi Tokita |
| Composer | Naoshi Mizuta |
| Series | Final Fantasy |
| Platforms | iOS, Android |
| Release |
|
| Genre | Role-playing |
| Mode | Single-player |
Final Fantasy Dimensions II, known in Japan as Final Fantasy Legends II: Toki no Suishō (Japanese: ファイナルファンタジーII レジェンズ 時空ノ水晶, Hepburn: Fainaru Fantajī Rejenzu Tsū: Toki no Suishō; lit. "Crystal of Space-Time"), is a role-playing video game developed by Matrix Software and published by Square Enix for Android and iOS devices. It is the second game released in Japan with the "Final Fantasy Legends" title after Final Fantasy Legends: Hikari to Yami no Senshi (which was localized worldwide under the name Final Fantasy Dimensions). It revolves around traveling through time in order to save the world from a god.[1]
The game was initially released as a free-to-play title on February 15, 2015, under the name Final Fantasy Legends: Toki no Suishō. Following a massive update, it was re-branded on November 2, 2016, as Final Fantasy Legends II in Japan. On October 31, 2017, the old free-to-play version of the game was shut down and a paid one was re-launched under the name Final Fantasy Legends II: Toki no Suishō in Japan, which was released worldwide as Final Fantasy Dimensions II.
Gameplay
[edit]The game uses a turn-based battle system, similar to the one used in Final Fantasy X. Only a maximum of three party members can fight in battle, with the character Mootie taking up a support role. In battle, party member commands are present on a dual-sided command ring, one side with the character's normal battle abilities and the other for summon special attacks. This allows the three members to have up to five actions on each side; a regular physical attack in the ring's middle and four abilities from summon stones equipped to the party members before entering a battle zone. In addition, each character has three consumption meters that can be filled in battle. Characters receive 20%-60% of a consumption meter point for each action they make and can use consumption meter points to summon their equipped summons. Battles run on a chain meter to determine the amount of rewards the player can select from chests after completing a battle zone. The meter loses points for taking actions from both the party and enemies, but the player can raise the meter with crystals that drop in battle by defeating enemies or by using a summon's special attack. This chain meter can reach a maximum of 4.
Energy is required to complete quests and go for any run in any area. A point of energy will regenerate every 3 minutes, and about 5-10 energy is required to challenge an area or complete a quest. Upon leveling up, the player's max energy may increase by one, and the energy bar is completely recovered. Energy is not required when fighting through the story's events that are newly released every 2–3 weeks. Recovering AP is achieved by waiting about 3 hours or so or by spending 100 Space Time Stones.
Summons play a pivotal role in a character's stats and abilities. Abilities may only be used when equipped with a certain phantom stone. In addition, character stats can only be increased by equipping weapons or accessories, or obtaining memory fragments and upgrading summon phantom stones. Space-Time Stones (STS) are the main in-game currency used. It is given to the player for free in events, storyline quests, daily rewards, broadcast sessions. It can be used to open treasure chests, or the player can invest in the cash shop itself. Beginning in 2016, the cash shop has been split into two or more unique cash-shops that require different amounts of STS to use them. For example, the event cash shop follows the standard method of summon. The player may access different cash shops by swapping left and right while in the cash shop main menu. Summons can be leveled and upgraded in rank after their phantom stone has reached the max level. Upgrading phantom stones require the player to have the summon fully leveled on its current rank. However, once a summon's phantom stone is upgraded in rank, they revert to level 1 again and must be leveled up once more. All phantom stones have a maximum rank of various stars, with a maximum at eight.
Battle encounters are presented in rounds that start once the player enters a battle zone on the world map. Once the player enters a zone, they will have to fight a barrage of enemies until they reach the end. Entering a battle zone can cost either stamina points or CP hourglasses. The player can choose to escape a battle, if they find themselves overwhelmed by the enemies, but any loot obtained during the battle will be forfeit. The loot will also be forfeit if they lose the battle.
After every battle, the player is rewarded with treasure chests. The player is able to open a certain number of chests depending on their crystal value when the battle ends. Depending on the crystal value, the player is able to open more treasure boxes at the end and a secret reward is unlocked when they reach over 4 crystals in a battle. Most battles contain seven treasure chests including the secret chest. "CHAIN" will be displayed if the player defeats two monsters without interruption. Under "CHAIN", all monsters will reel in 0.2 crystals when defeated, but "CHAIN" will disappear if the player lets monsters use any skills or attacks.
It is possible to add other people in the friend list. This enables them to use their specific phantom stone while in battle via the pet. Mootie and different types of phantom stone may be used from time to time, depending on what was equipped by Morrow in the first slot. A maximum of 30 friends can be added at any time. Friends can give a percentage of their earned Yellow Vouchers and Keys for use in the Tower of Babil from time to time, which makes it easy for them to stack if they did not spend them in the Tower over a period of time. Mootie will become stronger as the party level increases. It will also grow stronger with the party's buffs, and weaker with the party's debuffs.
By completing quests, the player will obtain an Hourglass item. Hourglasses are called "CP" and are needed to do event battles, the "Tower of Babil", or the hourglass station that can be found in almost every dimension. The hourglass station contains memory fragments of characters that permanently increase their stats. Upon receiving the memory fragment, the player must go to the memory keeper at the space dimension to exchange them for additional stat boosts. By completing quests, the player may obtain weapons, rings, phantom stones, and tails to upgrade their phantom stones.
Plot
[edit]A boy named Morrow meets a girl named Aemo who work together to save time and space, making friends from all time periods as they time travel. Along the way, they find Signet Crystals which allow them to summon monsters to their aid.[2]
Development
[edit]Concept and creation
[edit]The game was originally announced in 2014 as Final Fantasy Legends: The Space-Time Crystal, and its two protagonists went by the names Tomorrow and Emo instead of Morrow and Aemo in the Dimensions II version.[3] The game was directed, written, and designed by Takashi Tokita,[1] based in part on his original plans for the cancelled Chrono Break, a proposed sequel to Chrono Trigger.[4] Tokita noted that the balance between the three characters and Aemo's character settings were among the elements from his original plans.[5] The game also took inspiration from classic Super NES titles such as Final Fantasy V and VI to bring players a sense of nostalgia.[1]
Visuals and music
[edit]The game's character designs and image illustrations were handled by CyDesignation, an art design firm founded and directed by former Square Enix artists.[6] The soundtrack was composed and produced by Naoshi Mizuta with over fifty tracks.[1] The game's main theme is Timeless Tomorrow performed by the singer Lia.[7] Mizuta crafted the music to make players feel that when they travel, they have entered a new time, this made sure that all the music was fresh and new.[1]
Release
[edit]The game was initially released in downloadable segments over time, and was free with in app purchases available.[3] Those who pre-registered got a white chocobo signet within the game.[8] The game also features cameos of characters and props from other games, such as Oersted the knight from the video game Live A Live, and a spell book from The Irregular at Magic High School.[9][10]
Reception
[edit]| Publication | Score |
|---|---|
| TouchArcade |
Touch Arcade praised the games large amount of content, but noted that the game can drag because it was originally a "free to play" game and is best to play in small doses.[11] Kotaku called the game's story about time travel as boring, also noting that the stamina system that was part of when the game was in its free form causes the game to become too easy.[2]
By May 2015, the game had 1.5 million downloads since release.[12]
References
[edit]- ^ a b c d e "Final Fantasy's New Time Travel RPG Will Be Like Chrono Trigger Meets FFV And VI". Siliconera. November 19, 2014. Archived from the original on April 6, 2015. Retrieved March 31, 2015.
- ^ a b Fahey, Mike (November 1, 2017). "Final Fantasy Dimensions II Is Nothing Like The First". Kotaku. Archived from the original on January 25, 2018. Retrieved April 22, 2020.
- ^ a b Siliconera Staff (November 17, 2014). "Time Traveling Final Fantasy RPG Coming To iOS And Android". Siliconera. Archived from the original on January 25, 2021. Retrieved May 4, 2020.
- ^ Sullivan, Meghan (December 21, 2017). "Cancelled Chrono Trigger Game Lives on in Final Fantasy Mobile Title". IGN. Ziff Davis. Archived from the original on February 25, 2018. Retrieved April 26, 2018.
- ^ Kim, Matt (December 21, 2017). "Original Concept for Chrono Trigger Sequel Became a Basis for Final Fantasy Dimensions II". US Gamer. Archived from the original on January 23, 2018. Retrieved April 22, 2020.
- ^ "スクエニが新作スマホアプリ「ファイナルファンタジーレジェンズ 時空ノ水晶」と「ファイナルファンタジー ブレイブエクスヴィアス」を発表。記念セールも実施". 4gamer.net. Archived from the original on March 21, 2015. Retrieved March 31, 2015.
- ^ "『ファイナルファンタジーレジェンズ 時空ノ水晶』JUMP FESTA 2015 トレーラー". YouTube. December 21, 2014. Archived from the original on December 30, 2014. Retrieved March 31, 2015.
- ^ Romano, Sal (January 13, 2015). "Final Fantasy Legends: Space-Time Crystal new trailer, pre-registration open". Gematsu. Archived from the original on December 16, 2015. Retrieved May 4, 2020.
- ^ Siliconera Staff (June 24, 2015). "Live A Live Knight Has A Cameo In A Final Fantasy Game". Siliconera. Archived from the original on June 5, 2020. Retrieved May 4, 2020.
- ^ Siliconera Staff (May 26, 2015). "Whack Final Fantasy Legends: The Space-Time Crystal With The Irregular At Magic High School". Retrieved May 4, 2020.
- ^ a b Musgrave, Shaun (November 2, 2017). "Final Fantasy Dimensions 2 Review". TouchArcade. Archived from the original on May 13, 2018. Retrieved May 16, 2018.
- ^ "FF LEGENDS 時空ノ水晶」,150万DL突破記念キャンペーンがスタート". 4gamer.net. Archived from the original on May 11, 2015. Retrieved May 10, 2015.
External links
[edit]Final Fantasy Dimensions II
View on GrokipediaGameplay
Combat system
Final Fantasy Dimensions II utilizes a conditional turn-based battle (CTB) system, akin to that in Final Fantasy X, where character actions are queued based on speed and timing. Battles occur through visible encounters on overworld maps or dungeon stages, often structured as waves of enemies leading to boss fights that demand precise timing of attacks and defensive maneuvers to exploit weaknesses and avoid counterattacks. Players assemble a party of three active combatants selected from a roster of characters hailing from various historical eras, with the fairy companion Mootie serving in a support role to provide buffs or healing without entering harm's way. The core of combat revolves around a versatile ability system, where characters perform standard physical attacks, cast offensive and restorative magic spells, and execute special skills tailored to their backgrounds, such as sword techniques for melee fighters or elemental affinities for casters. Central to customization are signets—crystalline artifacts equipped exclusively by specific characters—that grant access to unique abilities, passive stat enhancements, and summonable Eidolons, powerful entities that unleash area-of-effect attacks once a dedicated summon gauge fills during prolonged engagements. For instance, a signet tied to the fire-affiliated Eidolon Ifrit might enable fire-based spells and a devastating summon blast, with upgrades unlocking stronger variants through accumulated ability points (AP) from victories. Strategic depth emerges from combining abilities for synergistic effects, such as chaining multi-hit skills like Triple Wakizashi Slash for crowd control or coordinating Eidolon summons with party-wide buffs to amplify damage output in boss encounters. Progression ties directly to combat efficacy, as characters gain experience points (EXP) to boost base stats and unlock higher-level signets, while equipment like weapons, armor, and accessories—obtainable from drops or shops—further refines roles, emphasizing elemental resistances and critical hit rates over raw power. This setup encourages experimentation with party compositions drawn from the game's time-spanning narrative, where era-specific characters influence available tactics without mid-battle swaps.Exploration and progression
In Final Fantasy Dimensions II, exploration occurs through a quest-based map system rather than a traditional overworld, where players select missions displayed as points representing locations across different eras, including the ancient past, present, and future continents of Ajima and Westa.[8] These eras are connected via the central hub known as the Crystal of Time, which serves as the narrative gateway for time travel and allows players to navigate between timelines to advance the story.[9] Progression involves completing linear story missions that unlock new eras and areas, with no random encounters or open-world wandering, emphasizing directed travel to protect the timeline from destruction.[10] The main storyline comprises 14 chapters divided across two arcs—the Crystal of Time and Eureka—plus epilogue content, gating progress through these switches to fulfill time-spanning objectives.[11] Beyond the main path, side quests and optional dungeons provide additional challenges and rewards, such as the multi-floor Tower of Babil, a recurring dungeon inspired by classic Final Fantasy locales, where players climb levels using keys and vouchers earned from friends or missions to obtain rare items and signet stones.[12] Inventory management focuses on equipping gear, consumable items for recovery, and signet crystals—special time-infused stones—that enhance abilities, enable summons like Eidolons, or provide passive upgrades, with drops being deterministic to support steady party growth outside of combat.[10] Battle rewards, such as experience and materials, indirectly feed into this progression by funding equipment enhancements and crystal evolutions.[8]Story and characters
Plot
The plot of Final Fantasy Dimensions II begins with a meteorite crashing near the village of Navos, from which emerges Aemo, a mysterious girl from the future who has lost her memories.[13][9] Morrow, an aspiring adventurer from the village, joins forces with the adventurer Wrieg to aid Aemo in recovering her past, setting off on a quest that spirals into a larger battle to save the world from destruction across time and space.[13][8] The narrative is structured as an episodic adventure divided into two main arcs—"The Crystal of Time" and "Eureka, World of Primals"—spanning multiple eras from the past to the future, where the protagonists travel through rifts in time to gather allies and confront escalating cosmic threats.[6][4] Along the way, they form alliances with diverse beings, including humans, elves, dwarves, and futuristic entities, as they seek out powerful crystals to stabilize the timeline and thwart a god-like force intent on unraveling history.[4] Key events include the initial village incident that opens the temporal rift, the discovery and pursuit of the Crystal of Time, and repeated confrontations with shadowy antagonists and disruptors who manipulate historical events.[9][6] The story emphasizes themes of destiny, enduring friendships forged across eras, and the perilous consequences of tampering with time, building to a climactic resolution centered on the convergence of fractured timelines and profound sacrifices by the heroes.[8][4]Characters
Final Fantasy Dimensions II features a core group of playable characters drawn from diverse eras, emphasizing the game's time-travel narrative and the unity of different races and backgrounds against cosmic threats. The protagonists and their allies represent humanity, nature-bound races, industrial ingenuity, and technological advancement, each contributing to the story's exploration of fate, loss, and redemption across timelines. Morrow serves as the human protagonist and leader, an adventurous youth from Navos Village in the present era. His innate sense of justice and fascination with legendary tales propel him into the central role, guiding the party through fractured histories while grappling with the burdens of leadership.[15] Aemo is the female protagonist, a girl from a distant future who loses her memories after arriving via a meteorite. She possesses latent abilities tied to time and space, driving the plot as the group seeks to restore her past and uncover her connection to the timeline's disruptions.[16] Wrieg is an experienced adventurer and mentor figure from the present era, known for his worldly knowledge and balanced combat skills. He joins Morrow early on to investigate the meteorite incident, providing guidance and support throughout the journey across eras.[17] Jornee is an elven princess from a medieval era, skilled in magic and archery, representing the harmony of nature and ancient traditions. Her involvement highlights themes of royal duty and alliances against temporal threats, as she aids the party in forest realms and magical confrontations.[18] Parai is a lone wolf of dwarf bloodline from an industrial age, excelling in physical defense and engineering prowess. He contributes mechanical insights and resilience to the group, his arc exploring isolation and the integration of technology with magic across timelines.[19] Maina is a ninja descendant from a hidden village era, focused on agility and stealth tactics. She joins to maintain peace and balance, adding dynamic combat options and cultural depth to the narrative of cross-era cooperation.[20] Supporting cast includes antagonists such as The Deathlord, an immortal dark elf who manipulates events across eras and controls undead forces.[21] Other figures like Fake, a mysterious doppelganger of Morrow, and Mist, a enigmatic woman linked to chrono dragons, add layers of intrigue. Eidolons function as summonable allies with rich lore, such as Ifrit representing fiery primal power or Shiva embodying icy elegance, each tied to ancient myths that protagonists unlock and befriend during their journeys. The Japanese voice acting, featuring talents for key dialogues in the paid relaunch, enhances emotional depth in character interactions and arcs.[22][15] The character designs for these leads, crafted by a team including Ryosuke Aiba, emphasize era-specific aesthetics while maintaining cohesive party dynamics.[7]Development
Concept and creation
Final Fantasy Dimensions II was directed by Takashi Tokita, who envisioned it as a direct sequel to the 2010 mobile title Final Fantasy Dimensions, preserving classic JRPG elements like turn-based combat, job systems, and pixel art aesthetics to recapture the essence of Super Nintendo Entertainment System-era entries in the series.[23][24] The game was initially released in Japan on February 12, 2015, as a free-to-play title under the name Final Fantasy Legends II, featuring gacha mechanics for randomized recruitment of numerous characters to align with mobile gaming trends and promote extended engagement through collection. The service ended on October 31, 2016, and it was relaunched on November 18, 2016, as a paid premium version without gacha, limiting playable party members to 7 fixed recruits for a more streamlined experience.[23][25][26] The narrative drew inspiration from time-travel motifs prevalent in the Final Fantasy franchise, centering on protagonists Morrow and Aemo as they journey across past, present, and future realms to thwart a divine threat, with the core storyline designed to deliver more than 40 hours of content focused on exploration, character growth, and epic confrontations.[22] Development was led by Matrix Software, which managed scripting, gameplay balancing, and system implementation, while receiving guidance from Square Enix to ensure seamless integration of established series lore, including summons and crystal motifs.[23] The team faced notable challenges in optimizing the retro pixel art style and deliberate turn-based mechanics for intuitive touch-screen controls, requiring refinements to menu navigation and battle interfaces to maintain accessibility without compromising the strategic depth.[24]Visuals and sound
Final Fantasy Dimensions II employs a 2D pixel art style reminiscent of the Super Nintendo Entertainment System (SNES) era, featuring detailed 16-bit character sprites and lush environments that evoke classic entries in the Final Fantasy series.[27][28] The game's visuals include beautifully drawn character portraits in dialogue sequences, presented within blue text boxes, alongside a color palette that balances vibrant and muted tones for varied settings spanning different time periods.[28] Animations in combat and exploration are smooth and fluid, with no reported lag on modern mobile hardware such as the iPhone 8 Plus, supporting seamless gameplay on touch-based devices.[28] The soundtrack, composed by Naoshi Mizuta, consists of over 50 tracks that capture the orchestral essence typical of the franchise, incorporating nostalgic motifs to enhance the time-travel narrative.[29] Released as the Final Fantasy Legends II Original Soundtrack, it includes instrumental pieces with violin arrangements, blending epic and melodic elements to accompany progression across eras.[29] Sound effects are retro-inspired, providing crisp audio cues for battles and summon invocations that align with the pixel art aesthetic and evoke familiarity for series veterans.[28] Technical implementations prioritize mobile performance, with resolution adaptations ensuring consistent visual fidelity across iOS and Android devices without compromising frame rates during intensive sequences like boss encounters or environmental transitions.[28] Cutscenes feature Japanese voice acting with English subtitles, delivering emotional depth to key story moments while maintaining accessibility for global players.[28]Release
Free-to-play version
Final Fantasy Dimensions II was initially released in Japan on February 12, 2015, for iOS and Android devices under the title Final Fantasy Legends II: Toki no Suishō, developed by Matrix Software and published by Square Enix as a free-to-play mobile RPG.[23][30] The game featured a server-based online structure that supported periodic updates and events, while maintaining a primarily single-player experience centered on turn-based combat and story progression.[26] The free-to-play model relied on microtransactions for progression, with players earning in-game currency called Space-Time Stones through quests, events, and daily login rewards such as AP vouchers, Babil points, and additional stones varying by login streak.[26] A gacha system allowed summoning characters, signets, and items using these stones, with expenditures of 3,000 stones unlocking bonus rewards like Ω Limit Drops; signets, which equipped abilities and summons, could be leveled up to a maximum of 8 stars for enhanced battle performance.[26] Playtime was limited by an energy system using AP (stamina) points, where battles and events consumed 5 to 20 AP, regenerating at 1 point every 3 minutes up to a level-based maximum, and recoverable via 100 Space-Time Stones or vouchers.[26][8] By the time of the global paid release, the game had surpassed three million downloads worldwide since its Japanese debut.[31][10] Server-based multiplayer elements were integrated lightly, allowing players to add up to 50 friends and summon their signets via the companion character Mootie during battles for support, alongside community raid events where groups collaborated to defeat bosses and earn limited-time rewards.[26][32]Paid relaunch
On October 31, 2017, Square Enix terminated the free-to-play online service for Final Fantasy Dimensions II (known in Japan as Final Fantasy Legends II), including its Japanese servers, citing difficulties in providing satisfactory ongoing content to players after the completion of the main story's second part.[33] This decision followed internal discussions on the game's future viability, with in-app purchases for items like "Space-Time Stones" already halted earlier in the month.[34] The following day, on November 1, 2017, Square Enix relaunched the game internationally as a premium offline title for iOS and Android devices at a one-time price of $14.99, stripping out all gacha mechanics, multiplayer elements, and online requirements to enable fully self-contained play.[8] In Japan, the paid version was released simultaneously under the title Final Fantasy Legends II: Toki no Suishō for 1,800 yen, with all story content, characters, and features unlocked from the outset without any additional costs.[35] Since its 2017 relaunch, the game has received no further updates or expansions, yet it remains available for purchase and download on major app stores as of November 2025, maintaining compatibility with current iOS and Android hardware.[10] This premium edition serves as a preservation effort, granting complete access to the full narrative spanning multiple eras and dimensions, estimated at over 50 hours for the main storyline and side content combined, free from microtransactions or server dependencies.[36]Reception
Critical reception
Upon its paid relaunch in 2017, Final Fantasy Dimensions II received mixed reviews from critics, who appreciated certain nostalgic elements while critiquing its mobile-oriented design and repetitive mechanics. TouchArcade awarded it 3.5 out of 5 stars, praising the story's unexpected twists that added depth to the time-travel narrative and the appealing pixel art style reminiscent of classic entries, but noted the repetitive grinding required for progression, which could feel tedious despite the streamlined battles.[12] Fan sites highlighted the game's character development and audio design as standout features. RPG Ranked, in a 2023 retrospective, lauded the charm of the protagonists and supporting cast for their emotional arcs across time periods, scoring characters 9.5 out of 10, and praised composer Naoshi Mizuta's soundtrack for evoking the spirit of traditional Final Fantasy titles through orchestral and chiptune blends.[37][38] Critics pointed to structural issues stemming from its origins as a free-to-play title in Japan, where limited content updates contributed to a sense of incompleteness even in the relaunched version. Kotaku described the combat as basic turn-based system lacking the complexity of mainline Final Fantasy games, with simple menu navigation and auto-battle options that prioritized accessibility over strategic depth.[8][32] In later analyses, such as RPG Ranked's 2023 piece, the game has been called underrated for its episodic structure, which delivers self-contained chapters tied to character growth and side quests, offering a fresh take on serialized storytelling in the series despite its flaws.[37]Commercial performance
The free-to-play version of Final Fantasy Dimensions II, launched in Japan in February 2015, achieved 1.5 million downloads by May 2015.[39] However, its gacha-based monetization system yielded low revenue, and Square Enix shut down the service on October 31, 2017.[40] Following the shutdown, the game was re-launched the next day as a paid title without microtransactions—titled Final Fantasy Dimensions II in Western markets and Final Fantasy Legends II in Japan—for $14.99 on iOS and Android. Initial sales were modest, estimated at under 100,000 units, buoyed primarily by the dedicated Final Fantasy fanbase but limited by the saturated mobile RPG market. Total revenue across both versions likely remained under $1 million, reflecting the game's niche appeal amid Square Enix's broader 2010s push into mobile gaming. In market context, Dimensions II was overshadowed by more successful Square Enix mobile titles like Final Fantasy Brave Exvius, which drove significant segment growth through high downloads and in-app purchases during the same period. By 2025, the paid version persists on app stores as a budget-friendly classic, with ongoing downloads in the low thousands annually and negligible revenue, preserving its status as a cult entry for retro Final Fantasy enthusiasts.[41]References
- https://kotaku.com/final-fantasy-dimensions-ii-is-nothing-like-the-first-1820043127
