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Free Lives
Free Lives
from Wikipedia

Free Lives (Pty) Ltd is a South African independent video game developer based in Cape Town. Founded in April 2012 and led by creative director Evan Greenwood, Free Lives is best known for creating the video game Broforce and has also developed the comedy game Genital Jousting and the virtual reality game Gorn. Free Lives' games have mostly been published by Devolver Digital, making them one of the most prolific developers under the Devolver brand.

Key Information

History

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Background

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Free Lives was founded in April 2012 by video game programmer and creative director Evan Greenwood and is based on a property that is part studio, part house in Cape Town, South Africa. The titles developed by Free Lives do not sell well on the African continent and the studio's audience lies predominantly in the United States, as well as Europe, South America, and China. Free Lives staff have showcased their products at various North American and European game conventions, and was part of the Sony press conference at E3 2017.[1] As of 2017, some of the Free Lives staff lives on-site, making use of a communal kitchen.[2]

Video games

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Free Lives first got involved with the video game industry when the team entered Rambros, a pixel art 2D shooter game inspired by 1980s and 1990s action movies, in the April 2012 Ludum Dare game jam. Rambros was awarded for its graphics and humor at Ludum Dare, and Free Lives continued to expand and tweak the game in the following years. Rambros was soon renamed to Broforce and was made freely available on the Free Lives website the next year. Broforce was first officially released through Steam Greenlight in 2013,[3] and received a spin-off titled The Expendabros in 2014.[4] After one of the Free Lives team members met publisher Devolver Digital at the A Maze indie festival in Berlin, Devolver Digital signed the studio on and Broforce was published in 2015.[5]

Late 2016, Free Lives made the comedy game Genital Jousting available through the Steam Early Access program. In this multiplayer party game, players attempt to move flaccid, disembodied penises into disembodied anuses. Though Genital Jousting has been described as "extraordinarily juvenile", it was designed in part to deliver a sex-positive message to an audience that might not come to hear it otherwise. The studio stated in its developer blog that cisgender, heterosexual men are socialized not to discuss how they feel about anal sex or penises touching each other, and wrote: "we were highly motivated by the fact that Genital Jousting gave us a vehicle to have those discussions amongst ourselves."[6] Greenwood told The Sunday Times that "at heart, the game is a play on masculinity, an attempt to disrupt entrenched notions of male power and authority." The game would not be allowed on major console platforms such as Xbox or PlayStation.[2] When Genital Jousting was banned from livestreaming service Twitch, Nigel Lowrie of Devolver Digital contacted Steam to see if the game could be livestreamed through the platform's internal broadcasting system. Genital Jousting became the first game to be broadcast through Steam's live streaming feature.[7]

On 10 July 2017, Free Lives released the virtual reality game Gorn for the Oculus Rift and HTC Vive on Steam Early Access. Described as a "ludicrously violent VR gladiator simulator," Gorn features a physics-driven combat engine and a large amount of violent gore. Free Lives stated that they used the Early Access service in order to be able to expand the game with features players want to see.[8][9]

In October 2020, Free Lives partnered up with another independent video game development team to expand upon the video game Terra Nil. Under Free Lives, the "reverse-city builder" puzzle game received a new art style and gameplay features.[10] This version of Terra Nil released in 2023.

Success

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In an interview with MyGaming, Greenwood stated that the studio had made approximately US$3 million off of Broforce sales by 2016.[11] The entire Free Lives team moved to Tamarin on the island nation of Mauritius for three months in late 2016, using the profit from their success with Broforce. Free Lives produced a video series here titled Game Jam Island, in which they documented their experience developing a video game on the popular vacation island.[12]

Games

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Year Title Platform(s) Publisher(s)
2014 The Expendabros[4] macOS, Windows Devolver Digital
2015 Broforce Linux, macOS, Nintendo Switch, PlayStation 4, Windows, Xbox One
2016 Yojimbrawl![13] Windows Humble Bundle
2018 Genital Jousting macOS, Windows Devolver Digital
2019 Gorn PlayStation 4, PlayStation 5, Windows, Oculus Quest
Cricket Through the Ages[14][15] iOS, macOS, tvOS, Windows, Nintendo Switch
2023 Terra Nil Android, Nintendo Switch, iOS, Linux, macOS, Windows
2024 Anger Foot Linux, macOS, Windows, PlayStation 5
Stick it to the Stickman Windows
2025 Gorn 2 Windows, Meta Quest
TBA Side Effects Windows Free Lives

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Free Lives is an independent studio based in , , specializing in innovative, often humorous and action-oriented indie titles. Founded in April 2012 by creative directors Evan and Shaz Greenwood, the studio has gained recognition for its boundary-pushing games that blend , physics-based mechanics, and diverse genres ranging from run-and-gun shooters to environmental restoration simulations. The studio's debut project, (2015), a side-scrolling run-and-gun game parodying action films, became a breakout hit, earning critical acclaim for its explosive gameplay and cooperative multiplayer features. Subsequent releases expanded Free Lives' portfolio with experimental titles like (2016), a multiplayer known for its absurd humor; (2019), a physics-driven gladiatorial combat simulator; and (2023), a reverse city-builder focused on ecological restoration that received praise for its thoughtful environmental themes and was nominated for a 2024 BAFTA Games Award in the Game Beyond Entertainment category. Free Lives operates as a small, agile team emphasizing creative freedom and player engagement, often releasing games on platforms like , , and PlayStation, with a catalog that includes over a dozen titles as of 2025. Their work has been featured in collections and ports, such as the Free Lives Collection for , highlighting their versatility from violent, fast-paced experiences like (2024) to more relaxed simulations. The studio continues to innovate, with recent releases like GORN 2 (2025) and Stick It to the Stickman in as of November 2025, underscoring their commitment to bold, genre-defying game design.

Company Overview

Founding and Early Years

Free Lives was established in April 2012 by Evan Greenwood in , , initially as an independent venture driven by his prior experience working at local game studios. Greenwood, seeking greater creative autonomy after years in established teams, aimed to blend technical programming skills with original, high-energy concepts that emphasized humor and unconventional mechanics. This solo project rapidly expanded into a collaborative effort as like-minded developers joined, formalizing the studio as Free Lives (Pty) Ltd to support structured development. From its inception, the studio prioritized through game jams, where short, intensive sessions allowed experimentation with chaotic and irreverent gameplay ideas. These early jam entries, often released freely on platforms like for community feedback, helped refine Free Lives' signature style of absurd, physics-driven interactions and satirical humor, setting the foundation for its distinctive approach to design. Despite initial financial hurdles, including self-funding through personal loans, the focus remained on fostering a positive, creative environment over commercial pressures. The transition from hobbyist origins to a formal company structure enabled Free Lives to pursue more ambitious prototypes while maintaining a lean team, typically starting with 2-4 members for initial concepts. This evolution was bolstered by early successes in jams, which attracted talent and led to a pivotal publishing partnership with .

Headquarters and Team

Free Lives is headquartered in Constantia, a suburb of in South Africa's province, serving as a key hub for independent game development in the region. The studio operates from a converted residential house adapted as its office space, fostering a collaborative environment that leverages 's expanding local talent pool in areas like programming, visual arts, and audio design. As of 2025, the team comprises a small, agile group of 11 to 50 members, featuring multidisciplinary roles including programmers, artists, sound designers, and operations coordinators. Operations remain predominantly Cape Town-centric, emphasizing in-person collaboration while supporting flexible arrangements for select contributors. is anchored by creative director Evan Greenwood, the studio's founder, who guides the creative vision alongside key figures such as lead artist Jarred Bevis Lunt and senior programmer Ruan Rothman. The studio's culture embodies a chaotic, pizza-fueled dynamism rooted in the improvisational spirit of game jams, playfully depicted in official descriptions as a squad of teenage anthropomorphic turtles under the mentorship of a bearded rat sensei symbolizing Greenwood's direction.

Development History

Origins in Game Jams

Free Lives' origins are deeply rooted in game jams, which served as intensive, short-duration creative sprints designed to encourage rapid prototyping and innovative mechanics under tight constraints. Events like , a biannual 48- to 72-hour competition founded in 2002, provided the studio with a platform to experiment with humor-infused, high-energy gameplay that became hallmarks of their style. These jams emphasized quick iteration and collaborative problem-solving, allowing the team to build core skills in a low-stakes environment while infusing projects with absurd, chaotic elements drawn from pop culture and action tropes. Prior to 2014, Free Lives participated in several key jams that shaped their early output. In April 2012, during Ludum Dare #23 with the theme "A Small World," the team developed Rambros, a side-scrolling prototype featuring explosive, destructible environments and parody action heroes, which won first place in the fun category and laid the groundwork for their later title Broforce. Later that year, at Ludum Dare #25 themed "You are the Villain!," they created Ore Chasm, a mining adventure game that secured first place overall, as well as runner-up in audio and fun, highlighting their ability to blend procedural generation with satirical villainy. In January 2013, the Ouya Create Game Jam—a 10-day event focused on Android console development—yielded Strange Happenings on Murder Island, earning the grand prize and showcasing early experiments in narrative absurdity and environmental destruction. Additionally, during the 7 Day FPS challenge in August 2013, they prototyped Deathsmashers, a fast-paced shooter emphasizing melee combat and physics-driven chaos, further refining their approach to over-the-top violence. These participations often drew from jam themes to amplify chaotic mechanics, such as rampaging through confined spaces or subverting heroic norms, fostering prototypes that prioritized immediate, visceral fun over polished execution. The studio's jam philosophy evolved into what they term "game jam jitsu," a martial arts-inspired metaphor for mastering rapid development, where failure is embraced as a catalyst for and feedback drives refinement. This practice, honed through repeated jam cycles, cultivated a tolerance for incomplete ideas and quick pivots, turning constraints into opportunities for bold experimentation rather than perfectionism. As described by team members, it involved battling creative "enemies" like time limits and technical hurdles with pizza-fueled intensity, often in their sewer-like studio setup. Game jams ultimately forged Free Lives' identity as purveyors of violent, absurd intertwined with thematic whimsy, serving as a training ground where the team blended destruction with humor and environmental interactivity. This foundation in jam-driven chaos not only built technical proficiency but also instilled a signature irreverence, evident in mechanics like procedural mayhem and satirical narratives that prioritized player empowerment through ridiculous excess. The iterative feedback loops from jam communities reinforced their focus on accessible, replayable experiences rooted in .

Key Milestones and Collaborations

Free Lives achieved a significant breakthrough in 2014 when a of Broforce, originally developed during a , caught the attention of publisher , leading to a publishing deal announced on February 11, 2014, for release in April of that year and a full launch in 2015. This partnership marked the studio's transition from experimental projects to commercial viability, with Broforce generating over $3.7 million in revenue by 2018 and selling more than one million units on by 2017. In the mid-2010s, the studio expanded from its initial small team—initially operating out of a shared house with just a handful of members—to a more structured operation, supported by self-funding from 's success, including personal loans repaid through revenues without external investors. This growth enabled Free Lives to pursue diverse projects, including its entry into with GORN, a physics-driven gladiator simulator released on July 18, 2019, which achieved over 30,000 downloads in its first few months. By 2023, the studio shifted toward strategy genres with , an environmental restoration game published on March 28, 2023, reflecting a broader experimentation in gameplay styles while maintaining its indie roots. The long-term collaboration with has been central to Free Lives' trajectory, with the publisher handling most releases since Broforce, including GORN, Terra Nil, and Anger Foot, a fast-paced launched on July 11, 2024. This partnership extended to co-development on sequels, such as GORN 2 in 2025, developed alongside Cortopia Studios and released on April 17, 2025, for major VR platforms. In October 2025, GORN 2 received a major free content update titled "Fight of the ." Additional milestones include the studio's self-sustained funding model, which allowed for initiatives like the "Jam Dole" of approximately $530 per to encourage rapid , and participation in local industry events such as the Playtopia festival in , co-funded with Devolver to support South African developers. During the post-pandemic period, Free Lives adapted to while retaining its Cape Town base, enabling continued growth without significant team size increases beyond what was needed for concurrent projects.

Games and Projects

Major Commercial Releases

Free Lives' first major commercial release, , launched in 2015 as a side-scrolling run-and-gun developed in partnership with publisher . The game features destructible environments, cooperative multiplayer for up to four players, and a satirical cast of action-hero parodies, emphasizing over-the-top explosions and procedural level generation to heighten chaotic gameplay. It debuted on PC via , with subsequent ports to , , and , broadening its accessibility across consoles. Commercially, achieved significant success, selling over 7 million copies worldwide by 2023, underscoring Devolver Digital's role in amplifying its reach through marketing and distribution. In 2019, Free Lives released GORN, a virtual reality (VR) gladiator combat simulator that prioritizes physics-based melee combat with ragdoll enemies and an array of absurd, improvised weapons like chainsaws and rubber chickens. Published by , the title innovated in VR by integrating full-body motion controls for intuitive, humorous violence, diverging from traditional weapon-based shooters. Initially exclusive to VR platforms including SteamVR, , and , it later expanded to standalone headsets like , enhancing portability without compromising core mechanics. The game's commercial performance was strong for the VR niche, surpassing 1 million units sold across platforms by 2021. Cricket Through The Ages, released in 2019 for mobile platforms via , is a physics-driven game where players swing bats and throw balls through the evolution of across human history, using simple one-button controls across nine eras from caveman times to futuristic settings. Published by , it blends humor and arcade-style gameplay, later ported to PC via and in 2024, expanding its reach beyond mobile. The title highlights Free Lives' versatility in genre experimentation, achieving positive reception for its absurd, accessible mechanics. Terra Nil, released in 2023, marked a thematic shift for Free Lives toward environmental , functioning as a reverse city-builder where players restore barren landscapes into balanced ecosystems through tools like and decontamination. Developed with , its core mechanics revolve around resource and management, requiring careful sequencing to avoid ecological imbalances, which pivots from the studio's prior action-oriented titles to contemplative puzzle-solving. Available on PC via and , as well as mobile platforms Android and iOS, the game emphasizes procedural biomes and a serene aesthetic to highlight real-world restoration themes. It garnered over 300,000 players shortly after launch, reflecting strong initial engagement driven by its unique premise and Devolver's promotional support. Free Lives' 2024 release, , introduced a centered on foot-based combat, where players kick through procedurally generated levels in a dystopian, punk-infused cityscape filled with humorous, exaggerated violence. Partnering again with , the game innovates by treating boots as customizable weapons, blending fast-paced action with satirical narrative elements critiquing urban chaos. It launched primarily on PC through , with its compact level structure and replayability via upgrades appealing to short-session playstyles. The title's commercial rollout benefited from Devolver's expertise in indie distribution, achieving solid early sales estimated in the millions of dollars in gross revenue. GORN 2 expanded the original's VR formula upon its April 2025 release, introducing larger arenas, new weapon classes, and multiplayer modes while retaining the signature and absurd combat. Developed by Cortopia Studios in collaboration with Free Lives and published by , it targets VR platforms including SteamVR, Meta Quest, and later , with enhancements like cooperative gladiator battles to deepen social play. Early commercial indicators show promising uptake in the VR market, building on the franchise's established fanbase.

Prototypes and Experimental Works

Free Lives has a strong tradition of leveraging game jams for rapid prototyping and experimentation, resulting in several free or limited-release projects that highlight their penchant for absurd, high-energy mechanics and satirical humor. These works often serve as testing grounds for core gameplay ideas that later influence their larger titles, while also fostering community engagement through accessible Steam releases. One early example is The Expendabros, released in 2014 as a free standalone demo and spin-off from the Broforce prototype. This project parodies the Expendables film franchise by featuring seven playable characters inspired by the movie's ensemble, each equipped with unique weapons and special attacks in a run-and-gun format. Developed in collaboration with Devolver Digital and Lionsgate to promote The Expendables 3, it functioned primarily as a promotional tool, introducing players to Broforce's destructive, co-op gameplay while standing alone with 10 dedicated missions. In 2016, Free Lives released , a multiplayer originating from an internal where it began as a humorous experiment. Players control floppy, physics-simulated penises in online or local matches for up to eight participants, engaging in absurd challenges like navigating obstacle courses or competitive "jousting" with wiggly anuses as obstacles. Its niche, risqué mechanics limited broader commercial appeal, positioning it more as a viral, experimental title than a mainstream product, yet it exemplified the studio's willingness to explore boundary-pushing comedy in short-form multiplayer experiences. Stick It to the Stickman, first prototyped in during jam-style sessions, evolved from experimental physics-based ideas into a free brawler demo. In this early version, players navigate office environments as a disgruntled , using improvised weapons like staple guns and chainsaws in high-impact, fights against corporate foes. The tested core mechanics such as weaponized farts and groin-kicking, refining them through iterative jam experiments before expanding into a full release in 2025. Other notable jam-derived projects include the Broforce Prototype, an initial 2012 entry under the working title Rambros created during a by the founding team. This early test featured basic run-and-gun mechanics with destructible environments and over-the-top action heroes, directly informing Broforce's final pixel-art style and co-op chaos. Similarly, jam experiments like tag-based horror concepts explored asymmetric multiplayer pursuits, akin to ghostly chases in confined spaces, though specific titles such as internal prototypes remained unreleased beyond testing phases. These efforts underscore Free Lives' jam process as a pipeline for mechanical innovation. Collectively, these prototypes and experimental works, often distributed as free titles, have built a dedicated by offering bite-sized access to the studio's signature humor and physics-driven action. They also play a key role in the portfolio by validating ideas—such as procedural destruction in —that shape subsequent mainline games, allowing Free Lives to iterate quickly without commercial pressure.

Reception and Impact

Critical Acclaim

Free Lives' debut major release, (2015), received widespread critical praise for its over-the-top humor, chaotic co-op gameplay, and nostalgic tribute to action cinema, earning a score of 83 based on 32 reviews. Critics highlighted its polished mechanics and replayability in multiplayer sessions, with awarding it 8.8/10 for blending retro platforming with explosive destruction. The game achieved commercial success, selling over 7 million copies worldwide by 2023, contributing to an estimated gross revenue of approximately $19 million on alone. Terra Nil (2023), a departure into environmental , garnered acclaim for its innovative "reverse city builder" mechanics, where players restore ecosystems rather than expand , earning a score of 79 from 45 reviews. Reviewers praised its serene, puzzle-like depth and thematic focus on restoration, with calling it a "balm" against aggressive simulation genres. The title received nominations at for Best and Games for Impact, recognizing its environmental messaging. GORN (2019), a VR gladiator simulator, was lauded for its absurd, physics-driven combat and chaotic fun, though it holds a Metacritic score of 68 from 11 reviews, reflecting mixed opinions on its short length and technical quirks. UploadVR emphasized its "sublimely silly" violence and accessibility for VR newcomers, contributing to niche success with over 1 million units sold. Similarly, Anger Foot (2024) earned praise for its fast-paced kicking mechanics and vibrant, satirical world, achieving a Metacritic score of 79 and an OpenCritic average of 78 from 70 critics. PC Gamer scored it 85/100, noting its satisfying melee combat and party-game energy, with estimated sales of around 104,000 units generating an estimated $2.5 million in gross revenue (as of late 2025). Across Free Lives' portfolio, consistent partnerships with publisher have amplified visibility, often leading to strong Steam review aggregates (90%+ positive for most titles) and marketing buzz that elevates indie action games. However, some critiques point to repetitive level designs in their high-octane action titles like and , where procedural elements can feel formulaic after extended play. Cumulative sales and revenue for the studio's games, primarily via and Devolver platforms, are estimated in the tens of millions, with as the standout performer. In 2025, GORN 2 generated early positive buzz upon its April release, earning a score of 70 and reviews hailing its expanded, "outrageous" VR brutality as a worthy .

Industry Influence and Legacy

Free Lives has significantly shaped the indie gaming landscape through its pioneering of absurd, jam-inspired action gameplay, characterized by over-the-top humor and chaotic mechanics that originated from in game jams. Titles like and exemplify this style, blending pixel-art run-and-gun action with satirical takes on action heroes and gladiatorial , influencing Devolver Digital's roster of irreverent titles that emphasize offbeat narratives and physics-driven absurdity. This approach has encouraged other indie developers to experiment with short-form, high-energy prototypes, fostering a subgenre of "jam jitsu" where quick iteration leads to commercially viable releases. In , Free Lives has boosted Cape Town's emergence as an indie hub by mentoring local talent through initiatives like the Jam Dole program, which provides R10,000 grants for two-week playable prototypes on , promoting a "fail fast" philosophy to accelerate development. The studio co-founded Playtopia in 2018, Africa's first indie games and immersive arts festival, and hosts Maker's Massive meetups for feedback and jams at its office, enabling international exposure for African creators via the Playtopia Foundation. These efforts have elevated the local scene, with Free Lives recognized as a trailblazer that takes South African developers under its wing, contributing to the industry's growth beyond individual successes. Terra Nil (2023) played a pivotal role in the post-2023 eco-gaming trend by subverting traditional city-builders into a "reverse" format focused on restoration, using minimalist visuals and serene mechanics to convey hope and regeneration amid environmental themes. Its success, backed by , broadened accessibility for non-eco players and set a benchmark for integrating into strategy games without dystopian despair, while Free Lives donated R2 million in proceeds to the Endangered Wildlife Trust to support conservation. Looking ahead, Free Lives' 2025 release of GORN 2—co-developed with Cortopia Studios and launched on Meta Quest, SteamVR, and PSVR2 in April—expands its VR absurdism with new realms and weapons, alongside October's "Fight of the Living Dead" update adding modes, signaling continued in physics-based comedy. The studio sustains its small-team model through profit-sharing, wellness programs like and , and creative retreats, ensuring long-term viability while exploring new genres via jams. Culturally, Free Lives amplifies diverse South African voices in global gaming, with hits like —a of American action tropes developed by a team—fostering fan communities around its explosive, meme-worthy chaos and satirical commentary on interventionism. This representation has helped position African studios like Free Lives as key contributors to the international indie scene, inspiring broader inclusion and highlighting the continent's creative potential.

References

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