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Gradual typing
Gradual typing
from Wikipedia

Gradual typing is a type system that lies in between static typing and dynamic typing. Some variables and expressions may be given types and the correctness of the typing is checked at compile time (which is static typing) and some expressions may be left untyped and eventual type errors are reported at runtime (which is dynamic typing).

Gradual typing allows software developers to choose either type paradigm as appropriate, from within a single language.[1] In many cases gradual typing is added to an existing dynamic language,[2] creating a derived language allowing but not requiring static typing to be used. In some cases a language uses gradual typing from the start.

History

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The term was coined by Jeremy Siek, who developed gradual typing in 2006 with Walid Taha.[1][non-primary source needed]

Implementation

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In gradual typing, a special type named dynamic is used to represent statically-unknown types. The notion of type equality is replaced by a new relation called consistency that relates the dynamic type to every other type. The consistency relation is reflexive and symmetric but not transitive.[3]

Prior attempts at integrating static and dynamic typing tried to make the dynamic type be both the top and bottom of the subtype hierarchy. However, because subtyping is transitive, that results in every type becoming related to every other type, and so subtyping would no longer rule out any static type errors. The addition of a second phase of plausibility checking to the type system did not completely solve this problem.[4][5]

Gradual typing can easily be integrated into the type system of an object-oriented language that already uses the subsumption rule to allow implicit upcasts with respect to subtyping. The main idea is that consistency and subtyping are orthogonal ideas that compose nicely. To add subtyping to a gradually-typed language, simply add the subsumption rule and add a subtyping rule that makes the dynamic type a subtype of itself, because subtyping is supposed to be reflexive. (But do not make the top of the subtyping order dynamic!)[6]

Examples

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Examples of gradually typed languages derived from existing dynamically typed languages include Closure Compiler, TypeScript (both for JavaScript[7]),[8] Hack (for PHP), PHP (since 7.0[9]), Typed Racket (for Racket[10][11]), Typed Clojure (for Clojure),[12] Cython (a Python compiler), mypy (a static type checker for Python),[13] pyre (alternative static type checker for Python),[14] or cperl (a typed Perl 5). ActionScript is a gradually typed language[15] that is now an implementation of ECMAScript, though it originally arose separately as a sibling, both influenced by Apple's HyperTalk.

A system for the J programming language has been developed,[16] adding coercion, error propagation and filtering to the normal validation properties of the type system as well as applying type functions outside of function definitions, thereby the increasing flexibility of type definitions.

Conversely, C# started as a statically typed language, but as of version 4.0 is gradually typed, allowing variables to be explicitly marked as dynamic by using the dynamic type.[17]

Raku (formerly Perl6) has had gradual typing implemented from the start. Type checks occur at all locations where values are assigned or bound. An "untyped" variable or parameter is typed as Any, which will match (almost) all values. The compiler flags type-checking conflicts at compile time if it can determine at compile time that they will never succeed.

Objective-C has gradual typing for object pointers with respect to method calls. Static typing is used when a variable is typed as pointer to a certain class of object: when a method call is made to the variable, the compiler statically checks that the class is declared to support such a method, or it generates a warning or error. However, if a variable of the type id is used, the compiler will allow any method to be called on it.

The JS++ programming language, released in 2011, is a superset of JavaScript (dynamically typed) with a gradual type system that is sound for ECMAScript and DOM API corner cases.[18]

GDScript, the Godot game engine's primary scripting language, started out dynamically typed and introduced gradual typing with version 3.1 of the engine,[19] allowing users to type variables, function parameters, arrays and dictionaries through type hints. Additionally, when assigning a value to a variable using the := notation, Godot will attempt to infer the type of the variable at build time.[20]

References

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Gradual typing is a in programming languages that bridges static and dynamic by allowing optional type annotations, where unannotated code behaves dynamically while annotated portions receive static checks, enabling a programmer-controlled migration between typing disciplines. The concept originated in 2006 with the work of Jeremy G. Siek and Walid Taha, who formalized gradual typing in their paper "Gradual Typing for Functional Languages," presenting a simply-typed extension called λ?→ that incorporates a dynamic type "?" to represent unknown types and supports structural . This foundation proved for the system and introduced principles of behavior preservation upon adding annotations, later formalized as the "gradual guarantee" ensuring that adding type annotations to a dynamically correct program preserves its observable behavior. Gradual typing addresses the trade-offs between dynamic languages, which prioritize rapid development and flexibility but risk runtime errors, and static languages, which enhance reliability and through compile-time verification but impose upfront burdens. Key benefits include early error detection in typed regions, optimized execution via unboxed representations for static parts, and incremental adoption that incurs dynamic checks only at type boundaries, embodying a "pay-as-you-go" cost model. Research has since refined criteria like the gradual guarantee to evaluate , distinguishing between blame-tracking semantics that isolate type errors and performance-oriented implementations. Notable implementations include Typed Racket, a dialect of Racket using higher-order contracts for sound gradual typing and supporting large-scale migration from dynamic to static code; , a superset of that employs the any type for gradual adoption and structural typing; and Dart, a language with static type checking and a dynamic type that facilitates optional typing in web and mobile development. These systems demonstrate gradual typing's practicality in production environments, influencing languages like Hack for and , while ongoing work explores optimizations, semantics variations (e.g., deep vs. shallow types), and empirical performance evaluations.

Core Concepts

Definition and Principles

Gradual typing is a hybrid in programming languages that integrates static type checking at with dynamic type checking at runtime, permitting both typed and untyped to coexist within the same program. This approach introduces a special type, often denoted as ? or dynamic, which represents unknown or untyped values and serves as a bridge between statically typed and dynamically typed regions. Unlike purely static systems, gradual typing does not require all to be annotated upfront, allowing programmers to control the degree of type enforcement on a per-module or per-function basis. The core principles of gradual typing emphasize incremental integration, enabling developers to gradually add type annotations to existing dynamically typed code without necessitating a complete rewrite. This supports mixed-typed programs where static checks verify type correctness in annotated sections, while runtime checks occur only at the boundaries between typed and untyped code to ensure safe interactions. Motivated by the limitations of pure systems—static typing's rigid constraints that make refactoring error-prone and dynamic typing's tendency to detect errors late at runtime—gradual typing facilitates a smooth evolution from dynamic to static typing, balancing early error detection with prototyping flexibility. In terms of basic semantics, untyped code interacts with typed code through mechanisms such as runtime casts or proxies that enforce type contracts at interaction points, preserving without altering the behavior of purely static or dynamic subsets. These boundary checks, often implemented as dynamic casts from the unknown type ? to specific types, catch type mismatches at the earliest possible runtime moment while allowing untyped regions to execute freely. This "pay-as-you-go" approach ensures that the performance and safety benefits of static typing apply where annotations are present, with minimal overhead elsewhere.

Comparison with Other Typing Systems

Gradual typing occupies a hybrid position between pure static typing systems, which enforce comprehensive compile-time type checks across all code, and pure dynamic typing systems, which defer all type verification to runtime. In pure static typing, as exemplified by languages like Java, every variable and expression must be fully annotated or inferred at compile time, ensuring no runtime type errors but imposing significant upfront annotation effort and reducing flexibility for rapid prototyping. Gradual typing contrasts by allowing optional type annotations, where unannotated code (often denoted by a dynamic type like ?) is treated dynamically, enabling developers to add static checks incrementally without requiring exhaustive annotations from the outset. Pure dynamic typing, seen in languages such as Python, relies entirely on runtime type checks, offering high flexibility and ease of development but prone to late error detection and potential performance overhead from ubiquitous tagging and verification. Gradual typing builds on this foundation by incorporating optional static type annotations that provide early error catching and optimization opportunities for annotated portions, without eliminating the dynamic behavior for unannotated code, thus preserving prototyping speed while enhancing safety progressively. A related but distinct approach is optional typing, where type annotations serve primarily as hints for tools like IDEs and are ignored at runtime, as in early versions of . In contrast, gradual typing enforces runtime consistency through mechanisms like casts or blame tracking, ensuring that interactions between static and dynamic code are monitored to prevent uncaught type errors, thereby providing stronger safety guarantees beyond mere documentation. Within gradual typing itself, implementations vary between sound and unsound variants. Sound gradual typing, as in Typed Racket, provably ensures no runtime type errors in well-typed programs by inserting precise dynamic checks and blame assignment, though this can introduce measurable overhead at type boundaries. Unsound gradual typing, exemplified by , prioritizes practicality by omitting some runtime enforcement, allowing potential type errors to surface at runtime for better performance and developer experience, but without formal safety proofs. Gradual typing also differs from more advanced hybrid systems like dependent types, which encode runtime properties directly into types for fine-grained verification, or flow-sensitive typing, which refines types based on . Unlike these, gradual typing focuses on a seamless blend of static and dynamic disciplines via optional annotations and consistency relations, without requiring value-dependent type expressions or path-specific refinements.

Theoretical Foundations

Consistency Relation

In gradual typing, the consistency relation, denoted \sim, serves as a core mechanism to enable safe interoperability between statically typed and dynamically typed code by relating types in a way that permits values to flow across type boundaries without immediate failure. This relation is defined such that two types are consistent if their known components match structurally, while components marked as unknown (typically denoted by the dynamic type \?\?) are ignored in the comparison, allowing any static type to be consistent with \?\?. For instance, \Int\?\Int \sim \? and \String\?\String \sim \?, enabling typed values to be treated dynamically and vice versa. The relation is reflexive, meaning every type is consistent with itself (AAA \sim A), and symmetric, so if ABA \sim B then BAB \sim A, but it is deliberately not transitive to avoid unsoundness— for example, while \Int\?\Int \sim \? and \?\String\? \sim \String, it does not follow that \Int\String\Int \sim \String, as this would permit unsafe implicit conversions without checks. The consistency relation plays a pivotal role in static type checking within gradual type systems, such as the gradually typed lambda calculus (GTLC), by replacing strict equality checks at boundaries between typed and untyped regions. During or checking, it allows a program to be well-typed if the argument type of a is consistent with the expected parameter type (e.g., in the application rule, if the type of the argument T2T11T_2 \sim T_{11}, where T11T_{11} is the domain of the function's type). This facilitates gradual refinement, where developers can incrementally add type annotations to untyped code without breaking existing functionality, as inconsistencies are deferred to runtime rather than rejected statically. Computationally, consistency is determined through structural matching: for base types, it checks equality unless involving \?\?, which matches universally; for function types, it recursively ensures the argument types are consistent and the result types exactly (or involve \?\? appropriately); and for more complex types like records or unions, it aligns corresponding fields while treating unknown parts as wildcards. At runtime, the consistency relation is enforced dynamically through mechanisms like insertion or proxy objects, which monitor and validate interactions across type boundaries. For example, a from a static type to \?\? (an upcast) is typically safe and identity-like, while a from \?\? to a static type (a downcast) may fail if the dynamic value does not conform, triggering handling. This enforcement ties into the calculus, an extension of the GTLC that introduces assignment to attribute type errors precisely to the source of inconsistency. In the calculus, are labeled with sources (e.g., labels pp), and failures are assigned "positive " to the dynamic side introducing the (e.g., untyped code providing an incompatible value) or "negative " to the context, ensuring that well-typed (statically precise) code is never blamed—a property formalized as the theorem or gradual guarantee. tracking thus promotes debugging by localizing faults to less-precisely typed regions, reinforcing the safety of gradual typing.

Integration with Subtyping

In gradual typing systems, traditional subtyping relations, such as width and variance rules for records or objects, apply exclusively among static types and remain unaffected by the presence of dynamic types. This preserves the standard rules from statically typed languages, where, for instance, function subtyping enforces contravariance in arguments and in return types (e.g., if σ1<:τ1\sigma_1 <: \tau_1 and τ2<:σ2\tau_2 <: \sigma_2, then τ1τ2<:σ1σ2\tau_1 \to \tau_2 <: \sigma_1 \to \sigma_2). The dynamic type, often denoted as ?? or dyn, functions as a top type in static contexts but does not alter these rules, ensuring that subtyping judgments are decidable and confined to fully annotated components. A core principle in this integration is the separation between the consistency relation (~) and subtyping (<:), where consistency governs interactions involving dynamic types—such as allowing a dynamic value to be used where a static type is expected, subject to runtime validation—while subtyping operates solely on static types. This separation, formalized through consistent subtyping (≲), combines the two relations orthogonally: ABA \lesssim B holds if there exist static approximations AA' and BB' such that A<:AB<:BA <: A' \sim B' <: B. By design, this avoids monotonicity issues, where refining a type (e.g., replacing ?? with a more precise static type) could unexpectedly break subtyping chains or introduce inconsistencies in mixed static-dynamic code. As a brief reference, the consistency relation from prior theoretical foundations ensures safe dynamic-static bridging without overlapping with static subtyping mechanics. Gradual typing extends support for polymorphism, particularly generics, by treating the dynamic type as a wildcard that can instantiate type parameters, thereby maintaining principal types in inference. For example, in a generic class like Cell<T>, substituting dyn for T (as in Cell<dyn>) allows compatibility with any concrete instantiation via a bidirectional relation, where Cell<Rectangle> . Cell<dyn> and vice versa, enabling flexible use while preserving through runtime checks. Bounded variants, such as dyn<Shape>, further restrict wildcards to subtypes of a given upper bound, ensuring that polymorphic types remain principal and avoid over-approximation in gradual inference. This approach gradualizes subtyping polymorphism semantically, using materialization to map dynamic types to sets of static approximations, thus integrating seamlessly with Hindley-Milner-style polymorphism. In object-oriented contexts, subsumption for dynamic types permits untyped objects to be treated as subtypes of static interfaces, with runtime checks enforcing compatibility. Optimistic subtyping allows the dynamic type to subsume any static type (dynamic ◃ C for any class C), while pessimistic subtyping treats it as a supertype (dynamic ◂ ⊤), enabling dynamic objects to fulfill static contracts via nominal runtime tags and casts at method boundaries. These checks, such as verifying interface conformance during dispatch, maintain the gradual guarantee without wrappers, supporting features like and overloading in nominally typed gradual systems.

Historical Development

Origins and Early Research

The concept of gradual typing emerged as a response to the limitations of purely dynamic and static typing systems, drawing inspiration from earlier efforts to blend type checking approaches in functional and scripting languages. In the early , researchers explored "soft typing" as a way to approximate static type information in dynamically typed languages like Scheme without requiring full type annotations or rejecting untypable code. Robert Cartwright and Andrew Wright introduced a practical soft type system for Scheme in 1994, which inferred types conservatively and inserted runtime checks to handle ambiguities, thereby providing partial static safety while maintaining the flexibility of dynamic typing. This work highlighted the potential for hybrid verification in untyped environments, influencing later developments in gradual systems by demonstrating how type inference could mitigate runtime errors without rigid enforcement. The term "gradual typing" was coined in 2006 by Jeremy Siek and Walid Taha in their foundational paper on integrating static and dynamic typing within a single language, initially applied to functional languages similar to ML. Siek and Taha proposed a type system where programmers could optionally add type annotations, with the type checker treating unannotated parts as dynamically typed via a special "?" type that deferred checks to runtime. This design allowed for incremental adoption of types, motivated by the need to retrofit static guarantees onto existing dynamic codebases, particularly in scripting languages where rapid prototyping was prioritized over upfront type declarations. Their approach addressed the growing recognition in the mid-2000s that dynamic languages like Scheme were increasingly used for large-scale applications, yet suffered from scalability issues due to unchecked errors. Building on this foundation, early formalizations of gradual typing emphasized safe interoperability between typed and untyped code through the notion of assignment. In 2006, Sam Tobin-Hochstadt and introduced interlanguage migration techniques for Scheme, enabling the gradual introduction of types into untyped modules while ensuring via contracts that track error origins. This work laid the groundwork for , a mechanism to attribute runtime type errors to either the static or dynamic side of the boundary. By 2008, Tobin-Hochstadt and Felleisen formalized the calculus in the context of Typed Racket, the first practical implementation of gradual typing, which extended PLT Scheme with optional type annotations and proved that well-typed gradual programs could not be blamed for errors originating in untyped code. Typed Racket's development from 2006 to 2008 demonstrated the feasibility of retrofitting types to dynamic languages, driven by the PLT Scheme community's interest in enhancing for evolving software systems without disrupting existing untyped libraries.

Key Milestones and Adoption

In the mid-2010s, research on gradual typing advanced significantly with the formalization of key guarantees for and behavior preservation. A seminal contribution was the 2015 paper "Refined Criteria for Gradual Typing" by Jeremy G. Siek, Michael M. Vitousek, Matteo Cimini, and John Tang Boyland, which introduced the "gradual guarantee"—a property ensuring that adding or refining type annotations in a gradually typed program does not alter its observable behavior unless a type error is detected, providing a rigorous foundation for safe between typed and untyped code. This work built on earlier criteria and became a benchmark for evaluating gradual type systems. Concurrently, efforts expanded gradual typing to object-oriented paradigms; in 2016, Ronald Garcia, Alison M. Clark, and Éric Tanter's POPL paper "Abstracting Gradual Typing" proposed a semantic framework using to handle gradual types in OO languages, enabling monotonic refinement of types while preserving program semantics and supporting features like . Industry adoption of gradual typing gained momentum during this period, integrating it into popular languages to bridge dynamic scripting with static safety. launched in 2012 as a superset of with optional static types, but its gradual typing features matured by 2015, allowing seamless mixing of typed and untyped code through structural typing and type erasure to , as demonstrated in the POPL 2015 paper "Safe & Efficient Gradual Typing for TypeScript" by Aseem Rastogi et al., which validated its usability on large codebases. Similarly, introduced Hack in 2014 as a dialect of with gradual static typing via the Hack type checker (HackC), enabling incremental adoption on PHP's dynamic foundation while catching errors early in production-scale applications. For C#, the dynamic keyword was added in version 4.0 (2010), providing runtime type resolution akin to dynamic languages; however, it lacks the blame-tracking safety of true gradual typing systems, though later versions like 5 (2020) improved interop through features such as nullable reference types. Post-2020 developments highlighted broader integration into diverse ecosystems, particularly in scripting and game development. In Python, gradual typing support evolved through PEP 484 (accepted 2014, implemented in Python 3.5) for type hints and PEP 563, with postponed evaluation of annotations implemented as standard in Python 3.14 (released October 2025), enabling optional static checking via tools like mypy, which enforces types gradually without runtime overhead and has been adopted in major projects for refactoring large dynamic codebases. The Godot game engine enhanced gradual static typing in GDScript with Godot 4.0 (released March 2023), adding full type inference, variant handling, and performance boosts for typed code, allowing developers to mix dynamic scripting with static checks for better IDE support and error detection in game logic. Emerging experiments in Rust, a strictly static language, include crates like structural-typing (published November 2025), which introduces optional fields and gradual structural typing inspired by TypeScript, and glowstick for shape-checked tensors, signaling tentative explorations of gradual features via libraries despite Rust's core design. Research in the late and shifted toward and robustness, emphasizing verification techniques for large-scale systems. From 2018 onward, papers like "Migrating Gradual Types" (POPL 2018) by John Peter Campora III, Sheng Chen, Martin Erwig, and Eric Walkingshaw addressed performance in migrating untyped code to typed, showing linear scaling in type checking for programs up to millions of lines, influencing tools for industrial migration. Ongoing work from 2018–2025 has focused on verification, such as gradual program verification frameworks that combine static proofs with dynamic checks for partial specifications. Blame tolerance and error recovery emerged as key concerns, with the 2022 ICFP paper "A Reasonably Gradual Type Theory" by Daniel Patterson and David Thrane Christiansen introducing GRIP, a dependently typed with internal precision and to tolerate imprecise types gracefully, reducing abrupt failures in mixed-type interactions.

Practical Implementations

Language Design Approaches

Gradual typing can be incorporated into existing dynamic languages through retrofitting, where optional type annotations are added to support both static checking and runtime enforcement of types. This approach typically involves source-to-source translation or to insert dynamic checks at boundaries between typed and untyped code, often using mechanisms like transient casts or proxies to monitor and enforce type consistency without altering the underlying language runtime. For instance, in , a source-to-source translator converts annotated Python code to standard Python 3, inserting runtime casts to handle type transitions, which allows gradual migration but introduces trade-offs such as potential performance overhead during incremental adoption and challenges in verifying third-party untyped libraries. Migration paths must balance preserving dynamic flexibility for prototyping with the safety of static checks, often requiring phased annotation of critical modules to minimize disruption, though untyped code can propagate errors into typed sections unless bounded by explicit checks. For new languages designed with gradual typing from the outset, the type system integrates a dynamic type—such as the ? operator in early functional designs or Raku's Any type—natively to enable seamless mixing of static and dynamic code without retrofitting overhead. This ground-up support allows the dynamic type to serve as a default for unannotated elements, facilitating optional annotations while embedding consistency relations to relate static types to the unknown dynamic type. In Raku, Any acts as the root for unspecified types, promoting practical flexibility through coercions and mixins while maintaining soundness by throwing exceptions on type check failures to provide clear error feedback. Decisions on soundness vary: provably sound systems enforce full type safety via runtime casts that halt on errors, whereas practical designs like Raku's prioritize developer-friendly error reporting through exceptions to avoid silent failures. Tooling integration plays a key role in gradual typing designs, with type checkers either operating as separate tools or embedded via compiler flags to support optional static analysis. Separate checkers, such as Flow for , run independently to infer and verify types across mixed codebases, providing fast feedback without modifying the language runtime and allowing untyped code to bypass checks entirely. In contrast, built-in approaches like Hack's compiler flags enable mode-switching between dynamic compatibility and strict static typing, integrating checks directly into the compilation process for immediate enforcement on annotated files. This distinction affects usability: separate tools offer for legacy code but require explicit invocation, while built-in flags streamline workflows in controlled environments like server-side applications. Design trade-offs in gradual typing center on balancing expressiveness with simplicity, particularly in supporting features like union types to model the dynamic unknown while managing interactions across modules and libraries. Union types enhance expressiveness by representing the ? type as a union over all static types, allowing flexible subtyping but complicating inference and check insertion due to exponential growth in type combinations. Simplicity is preserved by limiting unions to gradual contexts or using semantic subtyping to avoid overly permissive behaviors, though this can reduce the ease of migrating untyped libraries. Handling modules involves boundary checks at imports—such as contracts or proxies—to isolate typed code from untyped dependencies, trading off interoperability for soundness; for example, open-world designs assume untyped libraries may violate contracts, inserting pervasive runtime monitors to protect typed modules without requiring full retyping. These choices prioritize developer productivity in large codebases, often favoring practical unsoundness over exhaustive guarantees to accommodate evolving libraries.

Performance Considerations

Gradual typing introduces runtime overhead primarily through dynamic checks inserted at the boundaries between typed and untyped , often in the form of casts or coercions to enforce . These checks verify that values crossing the boundary conform to expected types, preventing type errors from propagating incorrectly, but they can lead to significant slowdowns in mixed programs, with early implementations like Typed Racket reporting up to 100× overhead in partially typed configurations. In sound gradual typing systems, blame computation further contributes to this cost by tracking the origin of type errors—assigning responsibility to either typed or untyped —through annotations on casts, which requires additional metadata storage and propagation during execution. Optimization strategies mitigate these overheads by targeting redundant or predictable checks. For instance, Typed Racket leverages Racket's just-in-time (JIT) to optimize contracts generated from types at module boundaries, specializing and inlining checks where possible to reduce invocation costs in hot paths. Similarly, techniques like monotonic references enable elision of runtime checks in monomorphic, statically typed code by ensuring that once a value is verified, subsequent accesses avoid proxy wrappers, imposing no dynamic typing overhead in fully typed regions. Space-efficient coercion composition further reduces overhead by merging adjacent casts during evaluation, bounding space usage and preventing exponential growth in wrapper chains for tail-recursive programs. Compile-time impacts in gradual typing focus on for large codebases, where incremental type checking reuses prior results to avoid reanalyzing unchanged modules during iterative development or migration. This approach supports gradual adoption by minimizing feedback loops in tools like for or Pyright for Python. For integrating untyped libraries, type stubs provide static interfaces without runtime overhead, allowing typed code to scale by declaring expected types for library exports while deferring full checks to boundary contracts only when necessary. Empirical measurements from 2015 to 2023 benchmarks, such as the GTP suite, reveal slowdowns of 10-50% (1.1-1.5×) in mixed programs for optimized systems like Pycket and , a marked improvement from earlier 20× overheads in 2016 due to wrapper optimizations and JIT advancements. Recent 2024 research on discriminative typing introduces adaptive optimizations by inferring specialized function versions for common dynamic types, achieving up to 4× speedups over baselines like by eliding unnecessary checks in typed-dominant configurations.

Examples and Case Studies

Typed Racket and Racket

Typed Racket is an embedded, gradually typed dialect of the Racket programming language, introduced in 2008 as Typed Scheme and later renamed, which enables the incremental addition of static type annotations to dynamically typed Racket code while ensuring type safety through contract-based enforcement. This system treats untyped Racket modules as dynamically typed and inserts contracts at module boundaries to mediate interactions between typed and untyped components, allowing programs to mix both styles without requiring full rewrites. The approach draws from contract systems in Racket to implement gradual typing semantics, where type errors are caught at runtime with precise blame assignment to the originating untyped code. Key features of Typed Racket include occurrence typing, which refines types based on runtime predicate checks to enable more precise static analysis, such as narrowing the type of a value after a conditional test like (if (number? x) ... ). Blame tracking provides detailed error messages that pinpoint the source of type violations, assigning responsibility to either typed or untyped code while ensuring that well-typed typed code cannot be blamed for errors. Additionally, it supports higher-order functions through dependent contracts and refinement types, accommodating Racket's idioms like first-class functions and continuations. In practice, Typed Racket programs begin with the declaration #lang typed/racket to activate the typed dialect, where users annotate functions, structures, and variables using a type syntax inspired by but extended for Racket's features. Mixing typed and untyped code occurs via forms like require/typed, which imports untyped identifiers with ascribed types, or by exporting typed values to untyped modules, where contracts are automatically generated to enforce gradual typing. Gradual migration is facilitated by tools such as the Typed Racket compatibility library and IDE integrations in DrRacket, which provide type checking, error reporting, and incremental refactoring support for transitioning legacy untyped codebases. Typed Racket has served as a foundational platform for gradual typing research, influencing developments in sound type systems, performance optimization, and blame precision across multiple studies. In education, it is widely used in programming languages courses to teach type systems and semantics, leveraging Racket's pedagogical tools. For production, it underpins applications like the Redex semantic modeling tool, where typed components ensure reliability in language design experiments, and supports real-world Racket-based systems in domains such as web servers and .

TypeScript and JavaScript Ecosystems

, developed by and first publicly released on October 1, 2012, is a superset of that introduces optional static type annotations to enhance developer productivity and catch errors early during development. It allows developers to gradually add types to existing codebases without requiring a full rewrite, compiling to plain that runs in any environment. Unlike sound gradual typing systems, 's type checking is unsound, meaning it may miss certain errors at compile time, particularly when interacting with untyped , but it imposes no runtime overhead as type information is erased during compilation. Key features of TypeScript include structural typing, where compatibility between types is determined by their shape rather than nominal declarations, enabling flexible without explicit interfaces. It supports generics for creating reusable components that preserve across different data types, as well as union types that allow variables to accept multiple possible types, such as string | number. Additionally, definite assignment assertions, introduced in TypeScript 2.7, permit developers to assert that a variable will be assigned before use, helping to manage strict null checks in large codebases. Within the JavaScript ecosystem, integrates seamlessly with , the primary , allowing installation via npm install -g typescript and the use of type definitions for third-party libraries through the DefinitelyTyped repository, which provides @types packages for over 30,000 modules. Tools like support gradual adoption by linting mixed and JavaScript code, with plugins such as @typescript-eslint enforcing type-aware rules to maintain code quality during incremental migrations. As an alternative, Flow, released by on November 18, 2014, offers a static type checker for JavaScript with bidirectional , which combines top-down checking from expected types and bottom-up inference from expressions to reduce annotation needs. TypeScript has seen widespread adoption in , powering frameworks like Angular, which is built entirely on TypeScript to leverage its for scalable single-page applications, and serving as the primary language for , Microsoft's code editor. According to the 2023 State of JavaScript survey, approximately 41% of respondents used TypeScript for the majority of their projects, reflecting its role in large-scale projects for improved ; by the 2024 survey, 67% reported writing more TypeScript than . However, challenges arise with third-party untyped libraries, often addressed via @ts-ignore directives to suppress type errors temporarily, though this can undermine if overused; developers are encouraged to contribute or use community-provided declaration files instead.

Other Languages and Tools

Hack, developed by Meta for the runtime, introduces gradual typing to codebases, allowing seamless interoperation between dynamically and statically typed sections through features like strict mode for optional type enforcement. Released in 2014, it supports incremental adoption by annotating existing PHP code with types without requiring full rewrites. In C#, the dynamic keyword, introduced in version 4.0 with .NET Framework 4 in 2010, enables gradual typing by bypassing static type checks at while leveraging the Dynamic Language Runtime (DLR) for runtime resolution. This facilitates dynamic behavior, such as with ExpandoObject for flexible property addition, and has seen runtime performance enhancements in .NET 8 through optimizations like dynamic (PGO). GDScript, the scripting language for the Godot game engine, adopted optional static typing in version 3.1 released in 2018, evolving into a gradually typed system that improves code reliability and editor support. By Godot 4.0 in 2023, it matured with features like typed arrays, which enforce element types for better performance and error detection during development. Emerging gradual typing support in Python leverages tools like mypy and Pyright, which enable incremental type annotations on dynamically typed code without breaking existing functionality, aligning with Python's type hinting system introduced in PEP 484. Mypy, an optional static type checker, supports gradual adoption by checking annotated subsets of codebases in the 2020s. Similarly, Pyright provides fast, incremental type checking for large Python projects. Tools like , an OCaml-based static type checker developed by Meta, further support gradual typing in Python by offering responsive, incremental analysis on massive codebases, catching type errors early while accommodating untyped legacy code.

Challenges and Future Directions

Limitations and Criticisms

One major limitation of gradual typing lies in its soundness gaps, particularly in practical implementations. Many industrial gradual typing systems, such as , are intentionally unsound, employing features like bivariant for functions and arrays that permit type-unsafe code to pass static checks, potentially leading to runtime type errors. For instance, 's design prioritizes and over full soundness, allowing dynamic field access without runtime enforcement, which can result in unexpected behavior despite type annotations. Even in sound gradual typing systems, such as those based on contract monitoring like Typed Racket, the blame assignment mechanism—intended to isolate type errors to untyped code—introduces complexity, as tracking and localizing blame in mixed programs requires sophisticated runtime analysis that can be error-prone to implement correctly. Usability challenges further hinder the effectiveness of gradual typing, especially in large or legacy bases. Adding type annotations incrementally places a significant burden on developers, who must manually insert and maintain them while navigating subtle interactions between typed and untyped regions, often requiring extensive testing of annotation combinations to ensure compatibility. Migrating existing untyped to a gradually typed system exacerbates this issue, as legacy dynamic may resist annotation without refactoring, leading to incomplete type coverage and persistent type errors that undermine the benefits of gradual adoption. Performance critiques highlight the overhead inherent in gradual typing for mixed typed and untyped programs. In sound systems, runtime type checks and proxy wrappers at type boundaries impose substantial costs, with user reports from Typed Racket documenting slowdowns of up to 1,000× in libraries involving frequent boundary crossings, such as array operations or functional data structures. Even with optimizations like compilation, these indirections prevent straightforward performance parity with fully static or dynamic code, particularly in scenarios with high-cost types like hashtables. Adoption barriers persist due to tooling immaturity in certain languages and ongoing resistance from dynamic typing advocates. In some ecosystems, support for gradual typing remains underdeveloped, limiting features like precise or refactoring across type boundaries, which discourages widespread use beyond niche applications. Debates in the , often framed as tensions between static and dynamic paradigms, have seen proponents of pure dynamic typing criticize gradual approaches for adding unnecessary complexity without proportional gains in flexibility or productivity.

Ongoing Research and Extensions

Recent advances in verified have focused on formalizing and proving properties of type systems to ensure soundness and reliability. For instance, the work on sound verification using provides a framework that combines static and dynamic checks, proving its correctness through optimized run-time check generation and formal semantics in a simply-typed . Similarly, contract verification techniques, as explored in , enable efficient blame assignment by verifying contracts at , reducing overhead in mixed typed-untyped programs while maintaining the guarantee. These efforts, presented at conferences like POPL in 2021 and 2024, emphasize mechanized proofs using tools like Rocq to validate that untyped code cannot violate typed components' invariants. Research has also extended gradual typing to handle effect systems and concurrency, addressing challenges in tracking side effects and parallel behaviors. A key contribution is the gradual typing for effect handlers in GrEff, a language that supports incremental migration from unchecked to checked effect typing, ensuring type safety for operations like state and exceptions without full reannotation. For concurrency, extensions incorporate effect annotations to propagate guarantees across threads, as seen in gradual type-and-effect systems that use abstract interpretation to validate dynamic effect checks. These developments, detailed in ICFP 2014 and updated in 2023 publications, enable gradual adoption in concurrent settings by preserving the blame theorem for effectful interactions. Extensions to more expressive type systems include proposals for dependent types, allowing partial specification of program behaviors through propositions. The Partial Gradual Dependent Type Theory (PGTT), introduced in 2023, embeds untyped code within dependently typed contexts, supporting a smooth transition to full dependent while preserving usability for code reasoning. Additionally, AI-assisted tools for aid gradual adoption by automating annotations in dynamic languages; for example, machine learning models in LearnPerf predict performance impacts of type insertions, guiding incremental in large Python projects analyzed from GitHub repositories. These 2023-2024 innovations, including deep learning-based inference like Type4Py, facilitate scaling by reducing manual effort in . In 2025, further theoretical advancements include for gradual typing using synthetic guarded , providing a general model for non-strict languages and effectful computations (POPL 2025). Robust dynamic embedding techniques ensure space-efficient gradual typing in simply-typed languages, formalized in the Rocq proof assistant (ICFP 2025). Staged gradual typing integrates static and dynamic typing with staged computation for seamless evolution of programs. Empirical studies, such as corpus analyses of dynamic gradual types in Python using mypy across projects, highlight practical usage patterns. Additionally, a 2025 thesis critiques gradual typing for increasing semantic complexity without clear benefits over pure static or dynamic systems, fueling ongoing debates. Future directions emphasize standardization across language ecosystems to unify gradual typing semantics, potentially through benchmarks like the GTP suite that enable comparable performance evaluations. Integration with offers promise for cross-language gradual typing, allowing typed modules from diverse languages to interoperate safely via Wasm's , as explored in multi-language platform designs that encapsulate functions and memory for gradual guarantees. Open problems persist in reducing complexity, where static blame analysis reveals hidden data flows in dynamic types to simplify tracking without full dynamic monitoring. Scaling to massive codebases, such as GitHub-scale repositories, remains challenging due to annotation overhead and performance in tools like , necessitating optimized inference and blame mechanisms for enterprise adoption.

References

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