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List of Capcom games
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Capcom is a Japanese video game development and publishing company formed from a merger on June 11, 1983.[1] In addition to arcade and consumer video games, it also produced a number of pinball games and non-video arcade games. The company is known for several game series which became multi-million selling franchises, such as Street Fighter, Marvel vs. Capcom, Mega Man, Resident Evil, Devil May Cry, Dead Rising, Monster Hunter, Sengoku Basara, Onimusha, and Ace Attorney. The company has developed or published hundreds of titles in several video game franchises on numerous gaming platforms.
Capcom releases numerous games in regions outside Japan, such as North America, Southeast Asia, and Europe. Often the game names are changed for that region. The titles used in the table are the English titles, unless they were only released in Japan.
Lists
[edit]Franchises
[edit]- 194X
- Ace Attorney
- Asura's Wrath
- Bionic Commando
- Breath of Fire
- Cyberbots
- Darkstalkers
- Dead Rising
- Devil May Cry
- Dino Crisis
- Dragon's Dogma
- Final Fight
- Ghosts 'n Goblins
- Lost Planet
- Marvel vs. Capcom
- Mega Man
- Monster Hunter
- Okami
- Onimusha
- Resident Evil
- Power Stone
- Rival Schools
- Sengoku Basara
- Star Gladiator
- Steel Battalion
- Street Fighter
- Strider
- Viewtiful Joe
References
[edit]- ^ Ocampo, Jason (June 11, 2008). "Capcom Marks 25th Anniversary". IGN. IGN Entertainment, Inc. Archived from the original on June 15, 2008. Retrieved July 21, 2010.
List of Capcom games
View on GrokipediaOverview
Capcom's History in Gaming
Capcom traces its origins to May 1979, when I.R.M. Corporation was established in Osaka, Japan, by Kenzo Tsujimoto with a focus on developing and selling electronic applied game machines, initially targeting the burgeoning arcade market.[1] The company underwent restructuring, changing its name to Sanbi Co., Ltd. in 1981, before officially becoming Capcom Co., Ltd. on June 11, 1983, marking its formal entry into video game development.[1] This transition was solidified with the release of its first arcade titles in 1983, including the coin-operated Little League, followed by the vertical shooter Vulgus in May 1984, which helped establish Capcom's early reputation in the arcade sector. During the 1980s, Capcom achieved dominance in arcades through innovative titles like the 1942 series, launched in December 1984, which introduced vertical-scrolling shoot-'em-up mechanics and became a commercial hit that propelled the company's global recognition.[1] As the industry shifted toward home consoles in the early 1990s, Capcom pivoted successfully to platforms like the Super Nintendo Entertainment System (SNES), producing acclaimed ports and originals that expanded its portfolio beyond arcades.[6] A pivotal milestone came in 1996 with the release of Resident Evil for the PlayStation, which pioneered the survival horror genre through its atmospheric storytelling, fixed-camera perspectives, and resource management, influencing countless titles thereafter.[7] In the 2000s, Capcom navigated corporate restructuring amid industry changes, including the creation of internal studios to foster innovation. The company had earlier established subsidiaries like Capcom U.S.A. in 1985 for international distribution.[1] Notably, Clover Studio was spun off in July 2004 as a wholly owned subsidiary to develop experimental projects, producing critically praised works before its dissolution in March 2007 due to strategic realignments, with key talent departing to form independent entities. These shifts reflected Capcom's efforts to adapt to the transition from arcade and early console eras to more diverse development models. Post-2010, Capcom intensified its focus on digital distribution, launching a comprehensive strategy in the mid-2010s to broaden global reach through online platforms and enhance content accessibility.[8] This evolution extended to mobile and PC markets, with titles optimized for smartphones and Steam, alongside a growing emphasis on live-service models in the 2020s, such as ongoing updates for enduring franchises like Street Fighter, to sustain player engagement and revenue streams.[8]Portfolio and Genres
Capcom's game portfolio encompasses a wide array of genres, with fighting games forming a cornerstone through pioneering advancements in 2D mechanics like special moves and combo systems, later extending to 3D models that enhanced depth and accessibility in competitive play. In survival horror, the company established key conventions such as limited resource management for ammunition and health items, coupled with narrative-driven tension to heighten psychological immersion. Action-adventure titles emphasize combo-based combat systems that reward stylish chaining of attacks, blending fast-paced action with exploratory elements. Platformers highlight side-scrolling precision mechanics, focusing on tight controls and level design that demand pixel-perfect jumps and enemy patterns. RPGs innovate with co-op hunting mechanics, enabling multiplayer collaboration in large-scale monster battles that stress preparation and teamwork. Shooters draw from vertical scrolling arcade styles, featuring intense bullet-hell patterns and power-up systems for high-score chases.[9] The company's contributions to gaming include the introduction of organized esports through global tournaments structured around accessible fighting game frameworks, fostering a competitive ecosystem that has influenced professional leagues worldwide.[10] In survival horror, fixed-camera angles became a standardized technique for building suspense and directing player focus, setting benchmarks for atmospheric storytelling in the genre. Later developments incorporated open-world elements, allowing greater player agency in expansive environments with dynamic ecosystems and emergent gameplay. These innovations have not only defined genre boundaries but also driven market adoption, with Capcom's titles achieving over 100 million-unit sellers across various platforms.[3] Capcom's output demonstrates significant diversity, incorporating mobile ports that adapt core experiences for touch controls, remakes that modernize classic mechanics with updated graphics and quality-of-life improvements, and crossovers that merge franchises for hybrid gameplay modes. By 2025, the company's total releases exceed 300 titles spanning arcade cabinets, home consoles, PC distributions, and mobile applications, reflecting a broad appeal across demographics. Market trends show a pronounced shift from arcade hardware production in the 1980s to software licensing and digital distribution, with the 2020s prioritizing AAA productions featuring live operations for ongoing content updates and community engagement. This evolution has positioned Capcom as a leader in hybrid monetization, where digital sales now dominate revenue streams.[11][12]Alphabetical Lists
Games A–D
The following is an alphabetical list of video games developed or published by Capcom with titles beginning with the letters A through D. Entries include the initial release year, primary platforms, and a brief genre description. Variants such as remakes and ports are listed separately if they represent distinct releases. This list encompasses arcade, console, PC, and mobile titles up to 2025, focusing on Capcom's core contributions.| Title | Initial Release Year | Primary Platforms | Genre |
|---|---|---|---|
| 1942 | 1984 | Arcade, NES, PC | Vertical shoot 'em up |
| 1942: First Strike | 2010 | iOS, Android | Vertical shoot 'em up (mobile port/remake) |
| 1943: The Battle of Midway | 1987 | Arcade, NES, PC Engine | Vertical shoot 'em up |
| 1943 Kai | 1988 | Arcade, PC Engine | Vertical shoot 'em up (enhanced version) |
| Ace Attorney | 2005 | Nintendo DS, PC, consoles | Visual novel adventure |
| Ace Attorney Investigations | 2009 | Nintendo DS | Visual novel adventure |
| Ace Attorney Investigations 2 | 2011 | Nintendo DS (Japan), later PC | Visual novel adventure |
| Air Duel | 1990 | Arcade | Vertical shoot 'em up |
| Alien vs. Predator | 1994 | Arcade, Sega Saturn, PC | Beat 'em up |
| Asura's Wrath | 2012 | PlayStation 3, Xbox 360 | Action-adventure |
| Title | Initial Release Year | Primary Platforms | Genre |
|---|---|---|---|
| Battle Circuit | 1997 | Arcade, Sega Saturn | Beat 'em up |
| Bionic Commando | 1987 | Arcade, NES | Platformer/action |
| Bionic Commando Rearmed | 2008 | PlayStation 3, Xbox 360, PC | Platformer (remake) |
| Breath of Fire | 1993 | Super NES | Role-playing |
| Breath of Fire II | 1994 | Super NES | Role-playing |
| Bullet Witch | 2006 | Xbox 360, PC | Third-person shooter/action |
| Buster Bros. | 1989 | Arcade, NES | Puzzle |
| Cadillacs and Dinosaurs | 1993 | Arcade | Beat 'em up |
| Captain Commando | 1991 | Arcade, Super NES | Beat 'em up |
| Chicken Ops | 1996 | Arcade | Run and gun shooter |
| Commando | 1985 | Arcade, NES, Atari | Run and gun shooter |
| Cyberbots: Full Metal Madness | 1995 | Arcade, PlayStation | Fighting/mech |
| Title | Initial Release Year | Primary Platforms | Genre |
|---|---|---|---|
| Darkstalkers: The Night Warriors | 1994 | Arcade, PlayStation | Fighting |
| Darkstalkers 3 | 1997 | Arcade, PlayStation, Sega Saturn | Fighting (series entry) |
| Dead Rising | 2006 | Xbox 360, PC, consoles | Action horror |
| Dead Rising 2 | 2010 | Xbox 360, PC, PS3 | Action horror (series entry) |
| Dead Rising 3 | 2013 | Xbox One, PC | Action horror (series entry) |
| Dead Rising 4 | 2016 | Xbox One, PC | Action horror (series entry) |
| Devil May Cry | 2001 | PlayStation 2, PC, consoles | Action hack-and-slash |
| Devil May Cry 2 | 2003 | PlayStation 2, PC | Action hack-and-slash (series entry) |
| Devil May Cry 3: Dante's Awakening | 2005 | PlayStation 2, PC, consoles | Action hack-and-slash (series entry) |
| Devil May Cry 4 | 2008 | PlayStation 3, Xbox 360, PC | Action hack-and-slash (series entry) |
| Devil May Cry 5 | 2019 | PlayStation 4, Xbox One, PC | Action hack-and-slash (series entry) |
| Dimahoo | 2000 | Arcade, PlayStation 2 | Shoot 'em up |
| Dragon's Dogma | 2012 | PlayStation 3, Xbox 360, PC | Action RPG |
| Dragon's Dogma 2 | 2024 | PlayStation 5, Xbox Series X/S, PC | Action RPG (sequel) |
| DuckTales | 1989 | NES, various remasters | Platformer (licensed) |
| DuckTales: Remastered | 2013 | PlayStation 3, Xbox 360, PC, Wii | Platformer (remake) |
| Dungeons & Dragons: Shadow over Mystara | 1996 | Arcade, PlayStation, Saturn | Beat 'em up/RPG |
Games E–J
This section enumerates Capcom-developed or published video games with titles beginning with the letters E through J, arranged alphabetically. Entries include the initial release date, primary platforms, and a brief genre description. Variants such as ports, remakes, and compilations are noted where applicable, with focus on Capcom's involvement. Japan-exclusive titles are indicated.| Title | Initial Release Year | Primary Platforms | Genre | Notes |
|---|---|---|---|---|
| Eco Fighters | 1993 | Arcade | Shoot 'em up | Japan-exclusive arcade title; included in Capcom Arcade Stadium compilations. |
| El Dorado Gate Vol. 1 | 1997 | Arcade | Role-playing | Japan-exclusive; part of the El Dorado Gate series with RPG elements and card mechanics. |
| El Dorado Gate Vol. 2 | 1998 | Arcade | Role-playing | Japan-exclusive sequel; features expanded card-based RPG gameplay. |
| El Dorado Gate Vol. 3 | 1999 | Arcade | Role-playing | Japan-exclusive; concludes the series with RPG battles and collection mechanics. |
| E.X. Troopers | 2013 | Nintendo 3DS, PlayStation 3 | Third-person shooter | Spin-off from Lost Planet series; Japan-exclusive initial release with co-developed elements by Capcom. |
| Exed Exes | 1985 | Arcade | Shoot 'em up | Early arcade shooter; ports to various platforms including mobile compilations. |
| Exoprimal | 2023 | PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series | Action, multiplayer shooter | Online co-op dinosaur combat game; includes seasonal updates up to 2025.[13] |
| Final Fight | 1989 | Arcade, SNES | Beat 'em up | Iconic side-scrolling brawler; multiple ports including Capcom Beat 'Em Up Bundle compilation. |
| Final Fight 2 | 1993 | SNES | Beat 'em up | Sequel with expanded roster; Japan-exclusive initial release as Final Fight Guy in some regions. |
| Final Fight 3 | 1995 | SNES | Beat 'em up | Co-developed with Capcom USA; included in various compilations. |
| Final Fight: Double Impact | 2010 | PlayStation 3, Xbox 360 | Beat 'em up compilation | HD remaster of Final Fight and Magic Sword; online features. |
| Forgotten Worlds | 1988 | Arcade, Amiga, Atari ST, PC | Shoot 'em up | Horizontal scrolling shooter with power-up system; ports to home computers. |
| Gargoyle's Quest | 1989 | Game Boy | Action RPG | Spin-off from Ghosts 'n Goblins; ports to other handhelds in compilations. |
| Ghosts 'n Goblins | 1985 | Arcade, Amstrad CPC, Commodore 64, NES | Platformer | Run-and-gun platformer; numerous ports and remakes, including arcade collections. |
| Ghosts 'n Goblins Resurrection | 2021 | Nintendo Switch, PlayStation 4, Windows | Platformer | Remake with modernized mechanics; co-developed by Capcom. |
| Ghouls 'n Ghosts | 1988 | Arcade, Amiga, Atari ST, Commodore 64, NES, Sega Genesis | Platformer | Sequel to Ghosts 'n Goblins; ports across multiple generations. |
| Haunting Ground | 2005 | PlayStation 2 | Survival horror | Psychological horror adventure; re-released in digital compilations. |
| Hyper Street Fighter II: The Anniversary Edition | 2003 | Arcade, PlayStation 2, Xbox | Fighting | Updated version of Street Fighter II with all characters; ports to consoles. |
| Ideyō | 1985 | MSX | Action | Japan-exclusive early title; simple action game. |
| JoJo's Bizarre Adventure: Heritage for the Future | 1999 | Arcade, Dreamcast, PlayStation, Neo Geo | Fighting | 2D fighter adaptation; ports and updates in compilations like Capcom Fighting Collection. |
Games K–O
This section enumerates Capcom-developed or published video games with titles beginning with the letters K through O, listed in alphabetical order. Entries include the initial release year, primary platforms at launch, and a brief genre note. Variants such as remakes, ports, and co-developed titles are noted where relevant. The list encompasses mainline titles and significant spin-offs up to 2025, excluding minor regional variants or cancelled projects unless notable.[14]| Title | Initial Release Year | Primary Platforms | Genre | Notes |
|---|---|---|---|---|
| King of Dragons | 1991 | Arcade | Beat 'em up | Hack-and-slash RPG elements; ports to Super NES and Sega Saturn. |
| Knights of the Round | 1991 | Arcade | Beat 'em up | Arthurian-themed; ports to Super NES and PC Engine. |
| Kunitsu-Gami: Path of the Goddess | 2024 | PlayStation 5, Xbox Series X/S, Windows | Action strategy | Hybrid tower defense and hack-and-slash. Nintendo Switch port in 2025. |
| Last Duel | 1988 | Arcade | Vehicular combat shooter | Top-down; ports to PC Engine and Sharp X68000. |
| Legendary Wings | 1986 | Arcade, NES | Shoot 'em up | Side-scrolling with exploration; Famicom port by Capcom. |
| Lost Planet: Extreme Condition | 2006 | Xbox 360, Windows | Action shooter | Third-person with mech combat; sequels in 2010 and 2013, plus ports to PlayStation 3. |
| Mega Man (Rockman) | 1987 | NES, PC-8801 | Platformer | Iconic run-and-gun series starter; numerous remakes including Mega Man Legacy Collection (2015, multi-platform). Part of the flagship Mega Man franchise. |
| Mega Man 2 | 1988 | NES | Platformer | Highly acclaimed sequel with robot masters; included in various collections like Mega Man Legacy Collection. |
| Mega Man 3 | 1990 | NES | Platformer | Introduces proto-man; remastered in Legacy Collection. |
| Mega Man 4 | 1991 | NES | Platformer | Features charge shot; part of core series. |
| Mega Man 5 | 1992 | NES | Platformer | Gravity-themed stages. |
| Mega Man 6 | 1993 | NES | Platformer | Final NES entry; included in collections. |
| Mega Man 7 | 1995 | Super NES | Platformer | Side-scrolling with boss rush. |
| Mega Man 8 | 1996 | PlayStation, Sega Saturn | Platformer | Animated cutscenes; ports to Windows. |
| Mega Man 9 | 2008 | WiiWare, Xbox 360 | Platformer | Retro-style digital release; ports to PlayStation 3, Windows. |
| Mega Man 10 | 2010 | Xbox 360, PlayStation 3, Wii | Platformer | Continuation of retro style; includes DLC. |
| Mega Man 11 | 2018 | PlayStation 4, Xbox One, Nintendo Switch, Windows | Platformer | Modern entry with gear system; part of the core series. |
| Mega Man Battle Network | 2001 | Game Boy Advance | RPG | Card-battling spin-off; series spans six main titles through 2005, with Legacy Collection in 2023 for Nintendo Switch, PlayStation 4, Windows. |
| Mega Man Battle Network 2 | 2001 | Game Boy Advance | RPG | Sequel with virus busting. |
| Mega Man Battle Network 3 | 2002 | Game Boy Advance | RPG | Introduces style change system. |
| Mega Man Battle Network 4 | 2003 | Game Boy Advance | RPG | Red Sun/Blue Moon versions. |
| Mega Man Battle Network 5 | 2004 | Game Boy Advance | RPG | Team ProtoMan/Team Colonel variants. |
| Mega Man Battle Network 6 | 2005 | Game Boy Advance | RPG | Final mainline entry. |
| Mega Man Legends | 1997 | PlayStation | Action RPG | 3D spin-off; sequel in 2000, ports to PlayStation 4, Nintendo 3DS in 2016. |
| Mega Man Legends 2 | 2000 | PlayStation | Action RPG | Island exploration focus. |
| Mega Man Maverick Hunter X | 2005 | PlayStation Portable | Platformer | Remake of Mega Man X; port to PlayStation 2. |
| Mega Man Powered Up | 2006 | PlayStation Portable | Platformer | Remake of original Mega Man. |
| Mega Man Star Force | 2006 | Nintendo DS | RPG | Sequel series to Battle Network; three main titles through 2008. |
| Mega Man X | 1993 | Super NES | Platformer | Sub-series starter with wall-jumping; eight main titles through 2004, plus collections. |
| Mega Man X2 | 1994 | Super NES | Platformer | Introduces armor upgrades. |
| Mega Man X3 | 1995 | Super NES, PlayStation, Saturn | Platformer | Ride armor features. |
| Mega Man X4 | 1997 | PlayStation, Sega Saturn | Platformer | Playable as Zero; ports to Windows. |
| Mega Man X5 | 2000 | PlayStation | Platformer | Time travel plot. |
| Mega Man X6 | 2001 | PlayStation | Platformer | Nightmare system. |
| Mega Man X7 | 2003 | PlayStation 2 | Platformer | 3D shift; port to Windows. |
| Mega Man X8 | 2004 | PlayStation 2 | Platformer | Team-based mechanics. |
| Mega Man Zero | 2002 | Game Boy Advance | Platformer | Sub-series with elf wars; four titles through 2005, ports in Zero Collection (2010, PlayStation Portable). |
| Mega Man ZX | 2006 | Nintendo DS | Platformer | Fusion of X and Zero elements; sequel ZX Advent in 2007. |
| Monster Hunter | 2004 | PlayStation 2 | Action RPG | Co-op hunting gameplay; expansive series with 15+ main entries, including Monster Hunter World (2018, multi-platform) and Monster Hunter Rise (2021, Nintendo Switch, expanded to multi-platform in 2023). |
| Monster Hunter 2 (dos) | 2006 | PlayStation 2 | Action RPG | Japan-only sequel. |
| Monster Hunter Freedom | 2006 | PlayStation Portable | Action RPG | Portable adaptation of original. |
| Monster Hunter G | 2008 | Wii | Action RPG | Expanded version of Freedom 2. |
| Monster Hunter Tri | 2009 | Wii | Action RPG | Western release as Monster Hunter 3; ports to 3DS. |
| Monster Hunter Portable 3rd | 2010 | PlayStation Portable | Action RPG | Japan-focused with HD remaster in 2024 for PlayStation 4. |
| Monster Hunter 3 Ultimate | 2011 | Nintendo 3DS, Wii U | Action RPG | Expanded Tri port. |
| Monster Hunter 4 | 2013 | Nintendo 3DS | Action RPG | Vertical movement; Ultimate version in 2015. |
| Monster Hunter Generations | 2016 | Nintendo 3DS | Action RPG | Multi-style hunter classes; Ultimate in 2018 for Switch. |
| Monster Hunter: World | 2018 | PlayStation 4, Xbox One, Windows | Action RPG | Open-world scale; Iceborne expansion in 2019. |
| Monster Hunter Rise | 2021 | Nintendo Switch | Action RPG | Wirebug mobility; Sunbreak expansion in 2023, ports to PlayStation 5, Xbox Series X/S in 2023. |
| Monster Hunter Wilds | 2025 | PlayStation 5, Xbox Series X/S, Windows | Action RPG | Open-world sequel to World, released February 2025. |
| Marvel vs. Capcom: Clash of Super Heroes | 1998 | Arcade, PlayStation, Dreamcast | Fighting | Crossover 2D fighter; ports and sequels through 2017. |
| Marvel vs. Capcom 2: New Age of Heroes | 2000 | Arcade, Dreamcast, PlayStation 2 | Fighting | Three-on-three battles; re-released in Marvel vs. Capcom Fighting Collection (2024, multi-platform). |
| Marvel vs. Capcom 3: Fate of Two Worlds | 2011 | PlayStation 3, Xbox 360 | Fighting | 3D models; Ultimate edition in 2011 with ports to PlayStation 4, Xbox One. |
| Marvel vs. Capcom: Infinite | 2017 | PlayStation 4, Xbox One, Windows | Fighting | Tag-team with Infinity Stones; criticized for roster size. |
| Ninja Baseball Bat Man (Yo'nigeta! Super Baseball) | 1993 | Arcade, Super NES | Sports beat 'em up | Humorous baseball fighter; Super NES port. |
| Ōkami | 2006 | PlayStation 2, Wii | Action-adventure | Brush-based gameplay; HD remaster in 2017 for multi-platform, including Nintendo Switch. Developed by Clover Studio. |
| Okamiden: Ōkami no Nihon | 2010 | Nintendo DS | Action-adventure | Sequel to Ōkami with chibified style. |
| OverTop | 1991 | Arcade | Shoot 'em up | Vertical shooter with power-ups. |
Games P–T
The following is an alphabetical list of video games developed or published by Capcom with titles beginning with the letters P through T. Each entry includes the initial release year, primary platforms, a brief genre note, and relevant notes such as co-development, remakes, ports, or special status. This list encompasses arcade, console, and PC releases up to 2025, focusing on initial versions and notable variants. Franchise affiliations are noted briefly where applicable, such as the Resident Evil series as a survival horror staple.[14][15]| Title | Initial Release Year | Primary Platforms | Genre | Notes |
|---|---|---|---|---|
| Pirate Ship Higemaru | 1984 | Arcade | Action | Maze-based action game with puzzle elements. |
| Power Stone | 1999 | Arcade, Dreamcast | Fighting | 3D arena fighter with item collection; part of the Power Stone series. |
| Power Stone 2 | 2000 | Arcade, Dreamcast | Fighting | Sequel with multiplayer support for up to 4 players; co-developed with Capcom Production Studio 3. |
| Progear | 2001 | Arcade, Dreamcast | Shoot 'em up | Side-scrolling shooter with gear-switching mechanics; developed by Cave, published by Capcom. |
| Project Justice | 2000 | Arcade, Dreamcast, PlayStation 2 | Fighting | Sequel to Rival Schools; known as Moero! Justice Gakuen in Japan. |
| Quiz & Dragons | 1992 | Arcade, Super Famicom | Quiz/RPG | Quiz game with RPG elements; multiplayer-focused for 2 players. |
| Red Earth | 1996 | Arcade, PlayStation (unreleased port) | Fighting | 1v1 fighting game with RPG progression; known as War-Z in Japan. |
| Resident Evil | 1996 | PlayStation, PC | Survival horror | First in the Resident Evil franchise; remade in 2002 for GameCube. |
| Resident Evil 2 | 1998 | PlayStation, PC, N64 | Survival horror | Dual protagonist story; remade in 2019 for PlayStation 4, Xbox One, PC. |
| Resident Evil 3: Nemesis | 1999 | PlayStation, PC, Dreamcast | Survival horror | Features Nemesis pursuer; remade in 2020 for PlayStation 4, Xbox One, PC. |
| Resident Evil Code: Veronica | 2000 | Dreamcast, PlayStation 2, PC | Survival horror | Full 3D movement; HD remaster in 2011 for PlayStation 3, Xbox 360. |
| Resident Evil (Remake) | 2002 | GameCube, PlayStation 4 (HD remaster 2015) | Survival horror | Remake of the 1996 game with updated graphics; part of Resident Evil franchise. |
| Resident Evil 4 | 2005 | GameCube, PlayStation 2, PC | Survival horror | Over-the-shoulder action; remade in 2023 for PlayStation 5, Xbox Series X, PC. |
| Resident Evil 5 | 2009 | PlayStation 3, Xbox 360, PC | Action horror | Co-op focused; included in bundles like Gold Edition. |
| Resident Evil: Revelations | 2012 | Nintendo 3DS, PlayStation 3, PC | Survival horror | Episode-based; ported to multiple platforms, HD version in 2013. |
| Resident Evil 6 | 2012 | PlayStation 3, Xbox 360, PC | Action horror | Multi-character campaign with multiplayer modes. |
| Resident Evil: Revelations 2 | 2015 | PlayStation 4, Xbox One, PC | Survival horror | Episode format with co-op; included Raid Mode for multiplayer. |
| Resident Evil 7: Biohazard | 2017 | PlayStation 4, Xbox One, PC | Survival horror | First-person perspective; Gold Edition with DLC. |
| Resident Evil 2 (Remake) | 2019 | PlayStation 4, Xbox One, PC, Switch | Survival horror | Full remake with updated gameplay. |
| Resident Evil 3 (Remake) | 2020 | PlayStation 4, Xbox One, PC | Survival horror | Remake focusing on Nemesis chase. |
| Resident Evil Village | 2021 | PlayStation 5, Xbox Series X, PC | Survival horror | Sequel to Resident Evil 7; includes multiplayer Winters' Expansion in 2022. |
| Resident Evil 4 (Remake) | 2023 | PlayStation 5, Xbox Series X, PC | Survival horror | Updated remake with Separate Ways DLC. |
| Rival Schools: United by Fate | 1997 | Arcade, PlayStation | Fighting | 3D team-based fighter; part of Rival Schools series. |
| Sengoku Basara | 2005 | PlayStation 2 | Action | Hack-and-slash based on Japanese history; series with multiple sequels and ports up to PS4. |
| Star Gladiator | 1996 | PlayStation, Arcade | Fighting | 3D weapon-based fighter; sequel Plasma Sword. |
| Street Fighter | 1987 | Arcade, TurboGrafx-16 | Fighting | First in the Street Fighter franchise; side-scrolling beat 'em up elements in some versions. |
| Street Fighter II: The World Warrior | 1991 | Arcade, Super NES, PC | Fighting | Iconic 1v1 fighter; multiple revisions like Champion Edition (1992) and Turbo (1993). |
| Super Puzzle Fighter II Turbo | 1996 | Arcade, PlayStation, Saturn | Puzzle | Block-matching puzzle with fighting characters. |
| Super Street Fighter II | 1993 | Arcade, Super NES | Fighting | Update to Street Fighter II with new characters. |
| Street Fighter Alpha: Warriors' Dreams | 1995 | Arcade, PlayStation | Fighting | Pre-Street Fighter II story; known as Street Fighter Alpha in West. |
| Street Fighter Alpha 2 | 1996 | Arcade, PlayStation, Saturn | Fighting | Expanded roster; ports to multiple platforms. |
| Street Fighter Alpha 3 | 1998 | Arcade, PlayStation | Fighting | Final Alpha entry with ISM system; console ports with multiplayer. |
| Street Fighter III: New Generation | 1997 | Arcade, Dreamcast | Fighting | 3D sprites; series with 3rd Strike (1999) as popular sequel. |
| Street Fighter IV | 2008 | Arcade, PlayStation 3, Xbox 360, PC | Fighting | Return to 2.5D; multiple updates like Super SFIV (2010). |
| Street Fighter V: Arcade Edition | 2016 | PlayStation 4, PC | Fighting | Online-focused with seasons; Champion Edition in 2020. |
| Street Fighter 6 | 2023 | PlayStation 5, Xbox Series X, PC | Fighting | Modern controls option; World Tour single-player mode, multiplayer emphasis. |
| Strider | 1989 | Arcade, NES, PC | Action-adventure | Side-scrolling platformer with run-and-gun; 2014 reboot for modern platforms. |
| Strider 2 | 1999 | Arcade, PlayStation (port) | Action | Sequel with updated graphics. |
| Super Ghouls 'n Ghosts | 1991 | Super NES | Platformer | Difficult action-platformer; sequel to Ghouls 'n Ghosts. |
| Tatsunoko vs. Capcom: Cross Generation of Heroes | 2008 | Wii, Arcade | Fighting | Crossover tag-team fighter; co-developed with Eighting. |
| The Punisher | 1993 | Arcade, Genesis | Beat 'em up | Light gun shooter elements; co-developed with LJN for console ports. |
| Trio the Punch: Never Forget Me... | 1993 | Arcade | Platform | Never released outside Japan; action-platformer. |
Games U–Z
The following is an alphabetical list of video games developed or published by Capcom with titles beginning with the letters U through Z. This includes initial releases up to 2025, focusing on primary platforms and genres. Variants such as enhanced editions or remakes are noted where they represent significant updates. Obscure titles and co-development credits are highlighted for context.| Title | Initial Release Year | Primary Platforms | Genre | Notes |
|---|---|---|---|---|
| U.N. Squadron | 1989 | Arcade (later ports to SNES, Amiga, Commodore 64) | Shoot 'em up | Developed by Capcom; based on the manga Area 88.[17] |
| Ultimate Ghosts 'n Goblins | 2006 | PSP | Platformer | Developed by Tose, published by Capcom; part of the Ghosts 'n Goblins series. |
| Ultimate Marvel vs. Capcom 3 | 2011 | PS3, Xbox 360 (later PS4, Xbox One, PC) | Fighting | Developed and published by Capcom; expanded version of Marvel vs. Capcom 3 with additional characters and modes.[18] |
| Ultra Street Fighter IV | 2014 | Arcade, PS3, Xbox 360, PC (later PS4, Xbox One) | Fighting | Developed and published by Capcom; final update to Street Fighter IV with six new characters and balance changes.[19] |
| Umbrella Corps | 2016 | PS4, PC | Shooter | Developed and published by Capcom; multiplayer-focused spin-off in the Resident Evil universe.[20] |
| Varth: Operation Thunderstorm | 1992 | Arcade (later ports via compilations on PS2, PSP, modern platforms) | Shoot 'em up | Developed and published by Capcom; vertical-scrolling shooter with power-up mechanics.[21] |
| Viewtiful Joe | 2003 | GameCube (later PS2) | Action platformer | Developed by Clover Studio, published by Capcom; features cel-shaded visuals and time-manipulation gameplay.[22] |
| Vulgus | 1984 | Arcade (later ports via compilations on PS3, Xbox 360, modern platforms) | Shoot 'em up | Developed and published by Capcom; Capcom's debut arcade title, an early vertical scroller.[23] |
| Warriors of Fate | 1992 | Arcade (later ports to Saturn, PS1, modern platforms) | Beat 'em up | Developed and published by Capcom; side-scrolling brawler set in ancient China, supporting up to three players.[24] |
| We Love Golf! | 2007 | Wii | Sports (golf) | Developed by Camelot Software Planning, published by Capcom; utilizes Wii Remote for motion controls. |
| Who Framed Roger Rabbit | 1988 | NES (later Game Boy) | Adventure/platformer | Developed and published by Capcom; licensed tie-in to the film, featuring puzzle-solving elements.[25] |
| X-Men: Children of the Atom | 1994 | Arcade (later ports to SNES, Genesis, PS1, Saturn) | Fighting | Developed and published by Capcom; first Marvel-licensed fighter using CPS-2 hardware.[26] |
| X-Men: Mutant Apocalypse | 1994 | SNES | Beat 'em up | Developed and published by Capcom; side-scrolling action featuring X-Men characters against Magneto.[27] |
| Yo! Noid | 1990 | NES | Platformer | Developed by Now Production, published by Capcom; promotional title for Domino's Pizza mascot. |
| Zack & Wiki: Quest for Barbaros' Treasure | 2007 | Wii | Adventure | Developed and published by Capcom; point-and-click puzzle game using Wii Remote gestures. |
| Zombie Cafe | 2011 | iOS, Android | Simulation | Developed by Beeline Interactive (Capcom subsidiary), published by Capcom; free-to-play cafe management with zombie theme; service ended but noted for mobile obscurity.[28] |
Chronological Lists
1980–1989
Capcom's entry into the video game industry during the 1980s was characterized by a strong emphasis on arcade releases, with the company producing around 50 titles over the decade. These early games largely consisted of shoot 'em ups, run-and-gun shooters, and platformers, many of which laid the groundwork for Capcom's future franchises. The period saw Capcom's transition from electronic game machines to video arcades, with initial ports to home systems like the Famicom (NES in Japan) beginning in the mid-1980s. A key innovation was the debut of the CP System (CPS-1) arcade board in 1988, which enabled more advanced graphics and gameplay mechanics in titles like Forgotten Worlds.[1][16] In 1983, Capcom released its first product, the medal game Little League, an arcade baseball simulation that marked the company's initial foray into gaming hardware. This was followed in 1984 by Vulgus, Capcom's debut arcade video game, a vertical shoot 'em up released in June on custom hardware, where players control a spaceship battling alien forces; it was later ported to the MSX home computer. Later that year, 1942 arrived in November as a horizontal shoot 'em up sequel, featuring World War II-themed aerial combat on arcade cabinets, with Famicom ports in 1985. The year 1985 proved pivotal with multiple arcade hits. Exed Exes (January) was a vertical shooter blending Galaga-style mechanics with platform elements on Z80-based hardware. Commando (December) introduced run-and-gun gameplay in a top-down perspective, released on arcade systems and ported to the Famicom in 1986, emphasizing squad-based military action. Ghosts 'n Goblins (September), a challenging side-scrolling platformer, debuted on arcade hardware, featuring knight Arthur battling demons; its difficulty and humor influenced later platformers, with NES ports following in 1986. Section Z (November) combined horizontal shooting with exploration in an overhead view on arcade platforms. 1986 saw diversification, including Trojan (horizontal beat 'em up/platformer on arcade, February) and The Speed Rumbler (top-down racer/shooter, July on arcade). Salamander (a Gradius-like shooter, November on arcade) expanded the shoot 'em up genre. Home ports to Famicom continued, such as Commando. In 1987, Bionic Commando (arcade, March; run-and-gun with swinging mechanics) and 1943: The Battle of Midway (vertical shooter, September on arcade, Famicom port 1988) built on prior successes. Street Fighter (August, arcade fighting game prototype) introduced one-on-one combat concepts.[29] By 1988, Capcom adopted the CPS-1 board for enhanced capabilities. Forgotten Worlds (July, arcade; horizontal shooter with rotation) and Adventure Quiz Capcom World (quiz game, arcade) showcased the hardware. Rival Turf! (December, arcade beat 'em up) and early Famicom titles like Mega Man (December 1987, but ports in 1988) marked console expansion. In 1989, Strider (March, arcade run-and-gun on CPS-1) featured ninja action with ports to NES and Sega Genesis. Final Fight (December, arcade beat 'em up on CPS-1) delivered side-scrolling brawling, ported to SNES in 1990. Other notables included U.N. Squadron (September, arcade shooter based on Area 88 manga, CPS-1) and Sweet Home (NES RPG, December, precursor to Resident Evil). These releases solidified Capcom's arcade dominance while bridging to home gaming.[30][31]1990–1999
During the 1990s, Capcom solidified its position as a leading video game developer and publisher, releasing over 80 titles that spanned arcades, the Super Nintendo Entertainment System (SNES), Sega Genesis, and emerging platforms like the PlayStation (PS1). This decade highlighted the company's transition from primarily 2D arcade-focused games on the CP System (CPS-1) hardware to more sophisticated CPS-2 boards introduced in 1993, which supported enhanced sprite scaling and security features for titles like Super Street Fighter II. Capcom also began experimenting with 3D graphics in fighters and action games, while increasing home console exclusives and ports, including beat 'em ups, platformers, and the birth of survival horror. Co-development was rare, with most projects handled internally, though ports occasionally involved partners like Ocean Software for Western releases.[16][32] Key releases in 1990 included Mega Man 3, a side-scrolling action-platformer developed and published by Capcom for the NES on September 28, 1990, introducing new bosses and Rush adapters as power-ups. Other notable arcade titles were Magic Sword: Heroic Fantasy, a platform-action game released on July 23, 1990, using CPS-1 hardware with cooperative play for up to two players summoning allies; and Carrier Air Wing (known as U.S. Navy in Japan), a vertical shoot 'em up arcade game launched in October 1990 on CPS-1, featuring selectable WWII-era aircraft. These exemplified Capcom's continued emphasis on arcade shooters and platformers amid the console boom. In 1991, Street Fighter II: The World Warrior revolutionized the fighting game genre with its arcade debut on February 6, 1991, on CPS-1 hardware, offering eight playable characters, special moves, and balanced one-on-one combat that popularized competitive esports. The game was later ported to SNES on July 15, 1992, by Capcom, becoming a massive console hit with simplified controls for home play. Additional releases included the beat 'em up King of Dragons for arcades in September 1991 on CPS-1, supporting three-player fantasy-themed brawling. This year marked the fighting game boom, with Street Fighter II selling millions and influencing global arcades.[33] 1992 saw expansions like Street Fighter II: Hyper Fighting, an arcade update released on May 18, 1992, on CPS-1, adding faster gameplay, new moves, and characters like Cammy to address competitive balance. Capcom also launched The King of Dragons sequel, Knights of the Round, a beat 'em up arcade game in December 1992 on CPS-1, featuring Arthurian legend themes and selectable knights with unique abilities for up to three players. Home ports proliferated, including SNES versions of earlier arcade hits, signaling Capcom's growing console focus. By 1993, Capcom introduced the CPS-2 board with Super Street Fighter II, released in arcades on May 25, 1993, enhancing graphics with larger sprites and adding four new characters like Dee Jay, while maintaining the core fighting mechanics. Breath of Fire, a role-playing game (RPG) for SNES developed and published by Capcom on April 3, 1993 (Japan; August 1993 internationally), debuted the series with turn-based combat, dragon transformations, and a fantasy world exploration. These titles showcased genre diversification into RPGs and hardware upgrades. In 1994, Darkstalkers: The Night Warriors launched in arcades on July 12, 1994, on CPS-2, introducing gothic horror-themed fighters with fluid animations, special assists, and characters like Morrigan and Demitri in a 2D one-on-one format. Cadillacs and Dinosaurs, a licensed beat 'em up arcade game based on the comic, followed in December 1994 on CPS-2, supporting up to three players in side-scrolling vehicular and hand-to-hand combat against poachers. This period emphasized arcade innovation with CPS-2's capabilities.[34] 1995 brought Mega Man X2, a platform-action game for SNES on December 16, 1995 (Japan; August 1995 in North America), expanding the X series with new Maverick bosses, wall-jumping mechanics, and armor upgrades. Red Earth (known as War-Zard in Japan), an arcade fighter-RPG hybrid on CPS-3 (introduced that year), debuted in November 1995, featuring four elemental warriors in one-on-one battles against monsters with leveling systems. CPS-3 marked Capcom's push into 3D-like effects and hybrid genres. The year 1996 introduced Resident Evil, a survival horror game for PS1 developed and published by Capcom on March 22, 1996 (Japan; March 30, 1996 in North America), utilizing fixed camera angles, tank controls, and puzzle-solving in a zombie-infested mansion, setting the standard for the genre. Street Fighter Alpha: Warriors' Dreams arrived in arcades on June 25, 1996, on CPS-2, prequelizing the series with aerial raves and chain combos for a more dynamic fighting experience. Console transitions accelerated, with PS1 becoming a key platform. In 1997, Mega Man X4 for PS1 and Sega Saturn on December 3, 1997 (Japan; October 1997 internationally), advanced the series with anime-style cutscenes, ride armor vehicles, and dual protagonists (X and Zero) in side-scrolling action. Marvel Super Heroes, a crossover fighting game with Marvel characters, launched in arcades on December 2, 1997, on CPS-2, featuring gem-powered infinity combos and team battles. This era highlighted crossovers and multimedia storytelling. 1998 featured Resident Evil 2 for PS1 on January 21, 1998 (Japan; January 23, 1998 in North America), expanding the horror saga with dual campaigns for Leon and Claire, enhanced graphics, and zombie encounters in Raccoon City. Street Fighter Alpha 3 debuted in arcades on June 30, 1998, on CPS-2 (with ZN-2 ports), offering three fighting styles per character, dramatic mode for stories, and refined 2D combat. 3D experiments grew, including early PS1 titles like Ace Attorney precursors in adventure genres. Finally, in 1999, Power Stone emerged as a 3D arena fighter for arcades on February 13, 1999, using Sega NAOMI hardware, with up to four players collecting power stones for item-based attacks in free-roaming battles. Monster Hunter, the first in the series, was prototyped but not released until 2004; instead, the year capped with console ports like Resident Evil 3: Nemesis for PS1 on September 22, 1999 (Japan; November 11, 1999 in North America), introducing quick-time events and Nemesis pursuer mechanics. This closed the decade with a blend of arcade innovation and console dominance.2000–2009
The 2000s represented a pivotal era for Capcom, as the company shifted toward 3D graphics, multiplatform releases, and innovative gameplay mechanics, leveraging new hardware like the PlayStation 2 and Xbox to expand its portfolio beyond arcades and 2D fighters. This decade saw the establishment of experimental studios, such as Clover Studio founded in 2002, which pushed creative boundaries in action titles, while remakes revitalized classic franchises amid a surge in horror and survival games. Online multiplayer features began emerging in later years, notably in titles like Resident Evil 5, reflecting Capcom's adaptation to digital distribution and connected gaming. Overall, Capcom published around 70 games during this period, with peaks in action-adventure and beat 'em up genres, though not all achieved commercial success. In 2000, Capcom emphasized arcade ports and survival horror sequels, releasing titles like Cannon Spike on October 5 for Dreamcast and arcade (a rail shooter co-developed with Psikyo featuring crossover characters) and Dino Crisis 2 on April 1 for PlayStation (a 3D action-adventure emphasizing dinosaur pursuits across global locales). Marvel vs. Capcom 2: New Age of Heroes launched in arcades in February, followed by console ports on Dreamcast, PlayStation 2, and Xbox, blending fighting mechanics with up to three-on-three battles. Other releases included Power Stone 2 for Dreamcast and arcade (a 3D arena fighter with item-based chaos) and Breath of Fire IV for PlayStation on April 27 (an RPG continuing the series' dragon-shifting lore). The year 2001 introduced groundbreaking action titles, highlighted by Devil May Cry on October 23 for PlayStation 2 (developed by Capcom Production Studio 4, pioneering stylish combat in a demonic hack-and-slash format). Resident Evil Survivor 2: Code Veronica arrived on PlayStation 2 in November (a light-gun shooter expanding the survival horror universe). Capcom vs. SNK: Millennium Fight 2000 Pro for Dreamcast in August bridged rival arcade legacies in a 2D fighter. By 2002, remakes gained traction with Resident Evil 0 on November 12 for GameCube (a prequel to the original, co-developed with Ninja Theory, utilizing fixed-camera 3D horror). Auto Modellista debuted on PlayStation 2 in March (a cel-shaded racing game emphasizing visual flair). P.N.03 for GameCube in March experimented with survival shooting in zero-gravity environments. 2003 featured diverse experiments, including Viewtiful Joe on December 18 for GameCube (developed by Clover Studio, a 2.5D beat 'em up with time-manipulating "VFX" powers). Killer7 released on July 7 for PlayStation 2 and GameCube (a surreal action-adventure by Grasshopper Manufacture, published by Capcom, known for its multiple personality mechanic). Dead or Alive 2: Hardcore for Xbox in October was a port enhancing the fighting series. In 2004, Capcom diversified into strategy with Resident Evil Outbreak on March 11 for PlayStation 2 (introducing online co-op for up to four players in scenario-based horror). Monster Hunter launched on March 11 for PlayStation 2 (an action RPG focusing on cooperative beast hunts, laying groundwork for the franchise). The 2005 lineup spotlighted stylish action via Viewtiful Joe: Shadow of the BlazBlue on GameCube and PlayStation 2 in January (a sequel expanding combo systems). We Love Katamari followed in ports, but Capcom's key release was God Hand on September 14 for PlayStation 2 (developed by Clover Studio, a beat 'em up with adjustable difficulty and over-the-top combat). 2006 brought Steel Battalion: Heavy Armor for Xbox 360 (a Kinect-integrated mech simulator requiring motion controls). Okami released on April 20 for PlayStation 2 (Clover Studio's artistic action-adventure using celestial brush mechanics in a mythological world). Dead Rising emerged in 2006 on August 8 for Xbox 360 (an open-world zombie survival game with real-time mechanics and hundreds of improvised weapons, developed by Capcom's production studio 1). Zack & Wiki: Quest for Barbaros' Treasure arrived on November 13 for Wii (a point-and-click adventure leveraging motion controls). In 2007, DarkSector for PlayStation 3 and Xbox 360 in March was published by Capcom in some regions (a third-person shooter with glaive-based abilities). The franchise continued with Resident Evil: The Umbrella Chronicles on November 13 for Wii (a light-gun rail shooter recapping events). 2008 marked online integration with Super Street Fighter IV precursors, but highlights included Dead Rising: Chop Till You Drop on February 17 for Wii (a port enhancing zombie-slaying with motion controls). Bionic Commando Rearmed launched on August 12 for PlayStation 3, Xbox 360, and PC (a 2D remake of the 1988 classic with modern visuals and levels). The decade closed in 2009 with Resident Evil 5 on March 5 for PlayStation 3 and Xbox 360 (co-developed with Slant Six Games for consoles, featuring co-op campaigns against bio-organic threats and debut online play). Bionic Commando remake released on May 20 for PlayStation 3, Xbox 360, and PC (a 3D reboot by GRIN, emphasizing grappling hook traversal in a dystopian setting). Street Fighter IV arrived on February 17 for arcades, followed by console versions, revitalizing 2D fighters with 3D models. This era's innovations, from Clover Studio's closures in 2007 to multiplatform remakes, set the stage for Capcom's HD resurgence.2010–2019
During the 2010s, Capcom focused on high-definition remakes of its classic franchises, multiplatform releases spanning PlayStation 3 and 4, Xbox 360 and One, PC, and emerging systems like Nintendo 3DS and Switch, alongside a pivot to digital distribution and cross-generation compatibility to broaden accessibility. This era emphasized action, fighting, and survival horror genres, with the company releasing approximately 60 titles that leveraged advancing hardware for enhanced visuals and online features. Notable developments included the debut of the proprietary RE Engine in 2017, which enabled photorealistic rendering and VR integration in horror titles, and the expansion of esports through competitive fighting games that supported global tournaments and spectator modes.[35][36] In 2010, Capcom emphasized fighting and action shooters with multiplatform support. Super Street Fighter IV, a 2.5D fighting game developed and published by Capcom, launched on April 27 for PlayStation 3 and Xbox 360, featuring an expanded roster and online multiplayer, with a PC port arriving in July.[37] Lost Planet 2, a third-person shooter co-developed internally by Capcom teams, was released on May 11 for PlayStation 3, Xbox 360, and PC (October), introducing cooperative campaigns across diverse environments.[38] Other releases included ports like 1942: First Strike for mobile devices on July 1, highlighting Capcom's early mobile experimentation. By 2012, Capcom diversified into narrative-driven action amid cross-gen transitions. Asura's Wrath, an episodic action game co-developed by CyberConnect2 and published by Capcom, debuted on February 21 for PlayStation 3 and Xbox 360, blending quick-time events with cinematic storytelling.[39] Resident Evil: Revelations, a survival horror title developed by Capcom, initially launched on January 26 for Nintendo 3DS before HD ports in 2013 for PlayStation 3, Xbox 360, Wii U, and PC, emphasizing episodic rail-shooter elements. Dragon's Dogma, an open-world action RPG developed by Capcom, followed on May 22 for PlayStation 3 and Xbox 360, introducing innovative pawn AI systems.[1] The mid-decade saw a surge in esports-oriented fighters and remasters. In 2015, Street Fighter V, a fighting game developed by Capcom with assistance from Dimps, released on February 16 for PlayStation 4 and PC, featuring cross-platform online play and ranked modes to fuel competitive growth.[40] Resident Evil HD Remaster, an updated survival horror game based on the 1996 original and developed by Capcom, arrived on January 20 for PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and PC, with improved graphics and widescreen support.[41] In 2017, technological innovation defined releases with the RE Engine's introduction. Resident Evil 7: Biohazard, a first-person survival horror game developed by Capcom, launched on January 24 for PlayStation 4, Xbox One, and PC, utilizing the RE Engine for immersive lighting and physics, alongside PlayStation VR compatibility.[35] This marked a shift to modern hardware while supporting cross-gen accessibility in earlier ports. Closing the decade, 2019 highlighted blockbuster action RPGs and platformers. Monster Hunter: World, an action role-playing game developed and published by Capcom, released on January 26 for PlayStation 4 and Xbox One (PC on August 9), featuring seamless ecosystems and cooperative hunts that drove esports-like community events.[42] Mega Man 11, a 2.5D platformer developed by Capcom, debuted on October 2 for PlayStation 4, Xbox One, Nintendo Switch, and PC, incorporating gear-based power-ups for customizable gameplay.[43] Remasters like Devil May Cry HD Collection, released in 2018 for PlayStation 4, Xbox One, Nintendo Switch, and PC on March 13, further exemplified the decade's remake trend with enhanced resolutions for trilogy titles.[41]| Year | Key Title | Release Date | Platforms | Developer(s) | Genre |
|---|---|---|---|---|---|
| 2010 | Super Street Fighter IV | April 27 | PS3, Xbox 360, PC | Capcom | Fighting |
| 2010 | Lost Planet 2 | May 11 | PS3, Xbox 360, PC | Capcom | Action Shooter |
| 2012 | Asura's Wrath | February 21 | PS3, Xbox 360 | Capcom, CyberConnect2 | Action |
| 2012 | Dragon's Dogma | May 22 | PS3, Xbox 360 | Capcom | Action RPG |
| 2015 | Street Fighter V | February 16 | PS4, PC | Capcom, Dimps | Fighting |
| 2015 | Resident Evil HD Remaster | January 20 | PS3, PS4, Xbox 360, Xbox One, PC | Capcom | Survival Horror |
| 2017 | Resident Evil 7: Biohazard | January 24 | PS4, Xbox One, PC | Capcom | Survival Horror |
| 2019 | Monster Hunter: World | January 26 | PS4, Xbox One, PC | Capcom | Action RPG |
| 2019 | Mega Man 11 | October 2 | PS4, Xbox One, Switch, PC | Capcom | Platformer |
2020
In 2020, Capcom focused on remakes, special editions, and collections, leveraging its established franchises amid the transition to next-generation consoles. Key releases included survival horror remakes and legacy compilations, with many utilizing the RE Engine for enhanced graphics. The year saw approximately 6 major titles, emphasizing single-player experiences with some multiplayer components.[16]- Street Fighter V: Champion Edition – Released February 14, 2020, on PlayStation 4 and PC. This fighting game compilation includes all base characters and DLC from Seasons 1-4, developed by Capcom. It received updates for cross-play and balance patches post-launch.[44]
- Mega Man Zero/ZX Legacy Collection – Released February 25, 2020, on PlayStation 4, Xbox One, Nintendo Switch, and PC. An action-platformer compilation of six titles (Mega Man Zero 1-4, ZX, and ZX Advent), developed by Capcom. Includes quality-of-life features like save states and a gallery mode; no co-developers noted.[45]
- Resident Evil 3 – Released April 3, 2020, on PlayStation 4, Xbox One, and PC (later PS5 and Xbox Series X/S via backward compatibility). A survival horror remake developed by Capcom using the RE Engine. Features updated graphics and controls; bundled with Resident Evil Resistance in some editions. Global sales exceeded 8.6 million units by 2023.[46][3]
- Resident Evil Resistance – Released April 3, 2020, on PlayStation 4, Xbox One, and PC. An asymmetrical multiplayer survival horror game (1 vs. 4) developed by Capcom, set in the Resident Evil universe. Includes ongoing updates for characters and maps through 2021.[47]
- Devil May Cry 5: Special Edition – Released November 12, 2020, on PlayStation 5, Xbox Series X/S, and PC (enhanced version of 2019 title). An action game developed by Capcom using the RE Engine, adding ray-tracing and Vergil as playable. No major DLC post-launch.[48]
2021
Capcom's 2021 lineup highlighted new entries in flagship series, with a strong emphasis on action RPGs and horror, totaling around 7 titles including mobile ports. The RE Engine continued to dominate, enabling high-fidelity visuals on current-gen hardware. Co-op elements became prominent in hunting games, while mobile integrations expanded accessibility. Notable sales successes included over 14 million units for Monster Hunter Rise.[3]- Monster Hunter Rise – Released March 26, 2021, on Nintendo Switch (later PC in January 2022, PS5/Xbox Series in 2023). An action RPG developed by Capcom using the RE Engine. Introduces Wirebugs for mobility; supports co-op for up to 4 players. Expansion Sunbreak released in 2022 with additional content.[49]
- Resident Evil Village – Released May 7, 2021, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC, and Stadia. Survival horror developed by Capcom with the RE Engine. Features first-person exploration and combat; Winters' Expansion DLC added in 2022 for roguelike mode. Sold over 8 million units.[49][3]
- Capcom Arcade Stadium – Released May 22, 2021, on Nintendo Switch, PlayStation 4, Xbox One, PC, iOS, and Android. A free-to-play arcade emulator developed by Capcom. Includes 32 classic games via DLC packs; supports local and online co-op.[15]
- The Great Ace Attorney Chronicles – Released July 27, 2021, on Nintendo Switch, PlayStation 4, and PC. Visual novel adventure compilation of two games, developed by Capcom. Localized for Western audiences; no co-developers. Features turn-of-the-century courtroom drama.
- Monster Hunter Stories 2: Wings of Ruin – Released July 9, 2021, on Nintendo Switch and PC. Action RPG spin-off developed by Capcom and Marvelous. Emphasizes monster collecting and co-op raids; demo available pre-launch.
2022
The year 2022 featured arcade revivals and multiplayer-focused titles, with about 5 major releases. Capcom emphasized digital collections and live-service elements, using proprietary engines like MT Framework alongside RE Engine. Global sales for expansions like Monster Hunter Rise: Sunbreak reached 8 million units.[3]- Capcom Arcade 2nd Stadium – Released May 26, 2022, on Nintendo Switch, PlayStation 4, Xbox One, PC, iOS, and Android. Free-to-play arcade collection developed by Capcom, featuring 32 additional classics via DLC. Supports co-op and online leaderboards; SonSon included as free title.[15]
- Resident Evil Re:Verse – Released October 28, 2022, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Multiplayer shooter developed by Capcom and NeoBards Entertainment. 6v6 deathmatch with Resident Evil characters; received seasonal updates through 2023.[15]
- Monster Hunter Rise: Sunbreak – Released June 30, 2022, on Nintendo Switch and PC (later consoles in 2023). Expansion for Monster Hunter Rise developed by Capcom using RE Engine. Adds new monsters, weapons, and co-op story mode.[50]
2023
2023 marked a resurgence with remakes and new IPs, totaling around 8 titles. Street Fighter 6 and Resident Evil 4 Remake were commercial hits, selling over 4 million and 7 million units respectively. The RE Engine powered most AAA releases, supporting ray-tracing and co-op features; mobile titles like Monster Hunter Now integrated AR elements.[3][51]- Resident Evil 4 – Released March 24, 2023, on PlayStation 4, PlayStation 5, Xbox Series X/S, and PC. Survival horror remake developed by Capcom with RE Engine. Over-the-shoulder action; Separate Ways DLC in September 2023 adds Ada Wong campaign. VR mode released in December 2023 for PS VR2.[2]
- Mega Man Battle Network Legacy Collection – Released April 14, 2023, on Nintendo Switch, PlayStation 4, Xbox One, and PC. Action RPG compilation of six titles, developed by Capcom. Includes online battles and quality updates.[51]
- Street Fighter 6 – Released June 2, 2023, on PlayStation 4, PlayStation 5, Xbox Series X/S, and PC. Fighting game developed by Capcom using RE Engine. Features World Tour single-player mode and online battle hubs; Year 1 DLC added characters like Rashid. Sold over 4 million units.[50][3]
- Ghost Trick: Phantom Detective – Released June 30, 2023, on Nintendo Switch, PlayStation 4, Xbox One, PC, and mobile. Puzzle adventure remaster developed by Capcom. Time-manipulation mechanics; enhanced HD visuals.[52]
- Exoprimal – Released July 14, 2023, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Team-based shooter developed by Capcom with RE Engine. Dinosaur vs. exosuit co-op PvPvE; seasonal content through 2024.[51]
- Mega Man X DiVE Offline – Released September 1, 2023, on mobile (iOS/Android), Nintendo Switch, PlayStation 4, and PC. Action RPG developed by Capcom and NebulaJoy. Offline version of gacha title with story mode.[52]
- Monster Hunter Now – Released September 14, 2023, on iOS and Android. AR action RPG developed by Capcom and Niantic. Real-world hunting via mobile GPS; co-op hunts. Over 10 million downloads by end of 2023.[3]
2024
Capcom released about 7 titles in 2024, blending remasters, new adventures, and collections. Dragon's Dogma 2 highlighted open-world action RPGs using RE Engine, while mobile ports expanded Resident Evil accessibility. Emphasis on co-op persisted in strategy-action hybrids; total franchise sales reinforced RE Engine's dominance across 80% of outputs.[3][53]- Apollo Justice: Ace Attorney Trilogy – Released January 25, 2024, on Nintendo Switch, PlayStation 4, Xbox One, and PC. Visual novel compilation developed by Capcom. Remastered with 1080p support and new gallery.[54]
- Dragon's Dogma 2 – Released March 22, 2024, on PlayStation 5, Xbox Series X/S, and PC. Action RPG developed by Capcom with RE Engine. Pawn system for AI companions; co-op via shared pawns. Sold over 3 million units in first month.[3]
- Ace Attorney Investigations Collection – Released September 6, 2024, on Nintendo Switch, PlayStation 4, Xbox One, and PC. Visual novel duology (Nintendo DS ports), developed by Capcom. Includes HD upgrades and English localization for second title.[53]
- Kunitsu-Gami: Path of the Goddess – Released July 19, 2024, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Strategy-action hybrid developed by Capcom. Day-night tower defense with combat; no DLC announced yet.[53]
- Dead Rising Deluxe Remaster – Released September 19, 2024, on PlayStation 5, Xbox Series X/S, and PC. Action remake developed by Capcom using RE Engine. Zombie survival with improved AI and 4K visuals.[53]
- Marvel vs. Capcom Fighting Collection: Arcade Classics – Released September 12, 2024, on PlayStation 4, Nintendo Switch, Xbox One, and PC. Crossover fighting anthology developed by Capcom and Digital Eclipse. Features 7 games with modern enhancements; DLC characters planned.
2025
By November 2025, Capcom had launched 4 major titles, prioritizing new entries in hunting and fighting genres, as well as remasters. Monster Hunter Wilds debuted as a sales leader, exceeding 10 million units as of September 2025, built on RE Engine with advanced co-op and dynamic ecosystems. Arcade revivals and action-adventure remasters expanded the portfolio. Mobile integrations continued alongside fighting collections. Overall, the 2020–2025 period saw over 30 titles, with RE Engine in 25+ releases driving visual fidelity and multiplayer innovations.[3][55]- Monster Hunter Wilds – Released February 28, 2025, on PlayStation 5, Xbox Series X/S, and PC. Action RPG developed by Capcom with RE Engine. Open-world biomes and 4-player co-op; first major post-launch update in April 2025 added new mounts. Sold over 10 million units as of September 2025.[55][3]
- Capcom Fighting Collection 2 – Released May 16, 2025, on PlayStation 4, Nintendo Switch, Xbox One, and PC. Arcade fighting compilation developed by Capcom. Includes 8 titles like Power Stone; online co-op and rollback netcode.[55]
- Onimusha 2: Samurai's Destiny – Released May 23, 2025, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC. Action-adventure remaster developed by Capcom. Enhances the 2002 classic with improved graphics, controls, and widescreen support.
Franchise Lists
Resident Evil series
The Resident Evil series, developed and published by Capcom, is a cornerstone of the survival horror genre, originating with the 1996 release of the first game for PlayStation. It centers on bioterrorism outbreaks caused by viral agents like the T-virus, featuring protagonists such as Chris Redfield, Jill Valentine, Leon S. Kennedy, and Claire Redfield combating zombie-like creatures and corporate conspiracies in settings like the Spencer Mansion and Raccoon City. The franchise pioneered atmospheric tension through limited resources, puzzle-solving, and narrative-driven horror, influencing countless titles in the genre. By September 30, 2024, the series has sold approximately 162 million units worldwide, making it Capcom's highest-selling franchise and one of the best-selling video game series ever.[3] This commercial success spans mainline entries, remakes, and spin-offs across multiple platforms, with innovations evolving from fixed pre-rendered camera angles and tank controls in early installments to dynamic over-the-shoulder and first-person viewpoints in modern ones, enhancing immersion and accessibility. The series has also spawned film adaptations, including a live-action series starting with Resident Evil (2002) directed by Paul W.S. Anderson, which grossed over $1 billion across six films, and CG-animated movies like Resident Evil: Degeneration (2008). From Resident Evil 7: Biohazard (2017) onward, Capcom has utilized the proprietary RE Engine, which supports photorealistic graphics, advanced lighting, and seamless open-world elements, powering recent titles and remakes for enhanced horror experiences on current-generation hardware. The following table outlines the main series chronology, including key remakes and notable spin-offs, with release details, initial platforms, and sales figures where applicable (as of September 30, 2024). Unique mechanics are highlighted for representative titles to illustrate the franchise's evolution.| Title | Release Date | Initial Platforms | Sales (Million Units) | Key Mechanics/Innovations |
|---|---|---|---|---|
| Resident Evil | March 22, 1996 (JP) | PlayStation | 5.07 (original + remake combined) | Fixed-camera angles, tank controls, survival horror basics with item management and zombies.[56][3] |
| Resident Evil 2 | January 21, 1998 (JP) | PlayStation | 4.96 | Dual protagonists (Leon/Claire), branching narratives, increased enemy variety like Lickers.[56][3] |
| Resident Evil 3: Nemesis | September 22, 1999 (JP) | PlayStation | 5.07 | Pursuing Nemesis boss, dodge mechanics, urban evasion-focused gameplay.[56][3] |
| Resident Evil – Code: Veronica | February 3, 2000 (JP) | Dreamcast | Included in series total | Expanded story with international settings, improved graphics for the era.[56] |
| Resident Evil (Remake) | March 22, 2002 | GameCube | See original entry | Enhanced visuals, adaptive difficulty, Crimson Head zombies for replayability.[56][3] |
| Resident Evil Zero | November 12, 2002 (JP) | GameCube | 2.84 | Partner zapping system switching between characters, prequel origins.[56][3] |
| Resident Evil 4 | January 11, 2005 (JP) | GameCube | 21.8 (original + remake combined) | Over-the-shoulder camera, action-horror shift with QTEs and merchant system.[56][3] |
| Resident Evil 5 | March 5, 2009 (JP) | PlayStation 3, Xbox 360 | 14.5 | Co-op gameplay, African setting, more action-oriented combat.[56][3] |
| Resident Evil: Revelations | January 26, 2012 (JP) | Nintendo 3DS | 4.46 (series) | Raid mode for episodic spin-off play, ship-based horror with scanning mechanics.[56][3] |
| Resident Evil 6 | October 2, 2012 (JP) | PlayStation 3, Xbox 360 | 13.8 | Multi-campaign structure for four protagonists, cinematic set pieces.[56][3] |
| Resident Evil: Revelations 2 | February 24, 2015 (JP) | PlayStation 4, Xbox One, PC | Included in Revelations total | Episodic release, co-op with Claire and Moira, block-placing defense.[56] |
| Resident Evil 7: Biohazard | January 26, 2017 (JP) | PlayStation 4, Xbox One, PC | 15.9 | First-person perspective, VR support, return to confined horror roots.[56][3] |
| Resident Evil 2 (Remake) | January 25, 2019 | PlayStation 4, Xbox One, PC | 16.3 | Third-person remake with RE Engine, interleaved campaigns, modernized puzzles.[56][3] |
| Resident Evil 3 (Remake) | April 3, 2020 | PlayStation 4, Xbox One, PC | 9.3 | Streamlined remake, perfect dodge mechanic, shorter but intense pursuit.[56][3] |
| Resident Evil Village | May 7, 2021 | PlayStation 5, Xbox Series X/S, PC | 12.8 | First-person sequel to RE7, werewolf enemies, open hub areas with crafting.[56][3] |
| Resident Evil 4 (Remake) | March 24, 2023 | PlayStation 5, Xbox Series X/S, PC | See original entry | Updated over-the-shoulder action, parry system, expanded Ada Wong campaign.[56][3] |
Street Fighter series
The Street Fighter series is a cornerstone of the fighting game genre, developed and published by Capcom since the release of the original Street Fighter in 1987. This arcade title introduced command-based special moves, such as Ryu's Hadoken and Shoryuken, setting the foundation for competitive one-on-one combat with a roster of 12 characters. The franchise has since expanded into a multimedia phenomenon, with gameplay evolutions emphasizing combo systems, super moves, and balance updates across numerous iterations. As of March 2025, the series has sold over 52 million units worldwide, underscoring its enduring popularity and influence on esports and pop culture.[3] Key milestones include the explosion of popularity with Street Fighter II in 1991, which featured enhanced graphics, four playable bosses as new characters, and multiple updates like Super Street Fighter II (1993) that added chain combos and more fighters. The series chronology bridges prequels, mainline entries, and spin-offs, with mechanics progressing from simple inputs to complex defensive tools like parries in Street Fighter III: 3rd Strike (1999) and focus attacks in Street Fighter IV (2008). Online modes became prominent in Street Fighter V (2016), introducing rollback netcode for smooth multiplayer, while Street Fighter 6 (2023) added the Drive System for aggressive parries and rush attacks, alongside simplified "Modern Controls" for accessibility. The character roster has grown to over 80 unique fighters by 2025, incorporating returning icons like Ryu and Chun-Li with newcomers such as Juri and Luke.[59] The franchise's esports impact is profound, with the Evolution Championship Series (EVO) founded in 1996 as a tournament for Super Street Fighter II Turbo and Street Fighter Alpha 2, evolving into the world's largest fighting game event with thousands of participants by the 2020s. Capcom's Pro Tour, launched in 2017, further professionalized competition, awarding millions in prizes and streaming finals globally. Spin-offs like the Alpha series (1995–1998) served as prequels set between the original and Street Fighter II, introducing Alpha Counters for punishing attacks and a three-level super gauge, while the EX series (1996–2000) pioneered 3D models with tag-team mechanics in EX3. Versus titles, such as X-Men vs. Street Fighter (1996, Arcade) and Marvel vs. Capcom 2 (2000, Dreamcast/PS2) blended rosters with assist systems, and later entries like Street Fighter X Tekken (2012, PS3/X360/PC) added tag battles and Pandora modes. In the 2020s, Street Fighter 6's World Tour mode offers a single-player RPG-style story where players create custom avatars to train under pros, and its DLC fighters—such as Year 1's Rashid and A.K.I., Year 2's Terry Bogard and Elena—continue expanding the roster to 26 playable characters by the end of Year 2.[60]| Mainline Title | Initial Release Date | Initial Platforms | Key Mechanics Introduced/Featured | Notable Sales Milestone |
|---|---|---|---|---|
| Street Fighter | August 1987 | Arcade | Command specials (e.g., Hadoken), basic combos | Contributed to early series foundation |
| Street Fighter II: The World Warrior | February 1991 | Arcade | End-of-round bonuses, larger roster (8 starters + 4 bosses) | Over 14 million units across updates |
| Super Street Fighter II | 1993 | Arcade | Chain combos, additional characters (e.g., Cammy) | Part of SFII's massive success |
| Street Fighter Alpha: Warriors' Dreams | June 1995 | Arcade, PlayStation, Sega Saturn | Alpha Counters, chain combos, super gauge levels | Alpha series total ~5 million |
| Street Fighter Alpha 2 | 1996 | Arcade, PlayStation, Sega Saturn | Customizable ISM modes (X, A, V) for playstyles | Enhanced prequel depth |
| Street Fighter Alpha 3 | 1998 | Arcade, PlayStation, Dreamcast | World Tour mode prototype, 3-on-3 tag teams in MAX | Alpha series capstone |
| Street Fighter III: New Generation | February 1997 | Arcade, Dreamcast | Parrying system, super arts | SFIII series ~2 million |
| Street Fighter III: 2nd Impact | 1998 | Arcade, Dreamcast | Refined parries, more super arts | Iterative balance updates |
| Street Fighter III: 3rd Strike | May 1999 | Arcade, Dreamcast, PS2 | EX moves, connect combos | Cult classic, re-released in collections |
| Street Fighter IV | July 2008 (Japan) | Arcade, PS3, Xbox 360, PC | Focus Attack (dash cancel), 3D visuals with 2D gameplay | 9 million+ units |
| Super Street Fighter IV | April 2010 | PS3, Xbox 360, PC | Focus Attack Attack Dash, expanded roster (35 fighters) | Update sales ~3.5 million |
| Ultra Street Fighter IV | June 2014 | PS3, Xbox 360, PC | Red Focus, new stages/characters | Final IV iteration |
| Street Fighter V | February 2016 | PS4, PC | V-Trigger/V-Reversal for bursts, real-time matchmaking | 7.9 million units as of 2025 |
| Street Fighter V: Champion Edition | 2018 | PS4, PC | Critical Art enhancements, full DLC integration | Culmination of V's live service |
| Street Fighter 6 | June 2023 | PS4, PS5, Xbox Series X/S, PC | Drive System (parry, impact, rush), Modern Controls, rollback netcode | 4.5 million units as of September 2025 |
| Spin-off Series | Key Titles | Release Dates & Platforms | Key Mechanics |
|---|---|---|---|
| Alpha Prequels | As above | As above | Defensive counters, variable super modes |
| EX (3D Spin-offs) | Street Fighter EX (1996, Arcade/PS); EX Plus Alpha (1997, PS); EX2 (1998, Arcade/PS); EX3 (2000, PS2) | Arcade, PlayStation, PS2 | 3D movement, tag teams in EX3, super combos |
| Versus Crossovers | X-Men vs. Street Fighter (1996, Arcade); Marvel Super Heroes vs. Street Fighter (1997, Arcade); Marvel vs. Capcom (1998, Arcade/Dreamcast); Marvel vs. Capcom 2 (2000, Dreamcast/PS2); Capcom vs. SNK (2000, PS2/Dreamcast); Street Fighter X Tekken (2012, PS3/X360/PC) | Arcade, consoles, PC | Variable assists, tag switching, gem/pandora systems for buffs |
Mega Man series
The Mega Man series, developed and published by Capcom, is a cornerstone of the action-platformer genre, originating with the 1987 release of Mega Man for the Nintendo Entertainment System (NES). The franchise centers on the titular robot protagonist, who defeats unique "Robot Master" bosses to acquire their special weapons, enabling weapon-swapping mechanics that allow players to exploit enemy weaknesses in subsequent stages. This core gameplay loop, emphasizing precise platforming, nonlinear stage selection, and boss-rush challenges, has defined the series' enduring appeal. As of December 2024, the Mega Man franchise has sold 40 million units worldwide, underscoring its cultural impact and influence on platformers like those in the 1980s era.[5][61] The series spans multiple interconnected sub-series, each expanding on the classic formula with evolving narratives set in futuristic worlds of rogue AI and human-robot conflicts. Key mechanics across titles include the acquisition of Robot Master abilities—such as the Rolling Cutter from Cut Man in the original game—for strategic combat and puzzle-solving, with energy management via weapon capsules adding depth to exploration. Milestones include the 8-bit origins on NES, pioneering 16-bit advancements on Super Nintendo Entertainment System (SNES), and experimental 3D transitions in the late 1990s. In the 2020s, Capcom has focused on remasters and collections to revive accessibility, including digital re-releases on modern platforms like Nintendo Switch and PlayStation 4.[62][63]Classic Series
The core Classic series, comprising 11 mainline entries, follows Mega Man (also known as Rockman in Japan) as he thwarts Dr. Wily's schemes. It established the Robot Master battles and weapon acquisition system, where defeating eight themed bosses grants their signature weapons for use against Wily's fortress. The series began on 8-bit hardware and evolved through retro-inspired digital releases.| Title | Release Date | Platforms |
|---|---|---|
| Mega Man | December 17, 1987 (Japan) | NES |
| Mega Man 2 | December 24, 1988 (Japan) | NES |
| Mega Man 3 | December 28, 1990 (Japan) | NES |
| Mega Man 4 | December 6, 1991 (Japan) | NES |
| Mega Man 5 | December 4, 1992 (Japan) | NES |
| Mega Man 6 | November 5, 1993 (Japan) | NES |
| Mega Man 7 | July 14, 1995 (Japan) | SNES |
| Mega Man 8 | December 20, 1996 (Japan) | PlayStation, Sega Saturn |
| Mega Man & Bass | January 22, 1998 (Japan) | SNES |
| Mega Man 9 | September 22, 2008 (Worldwide) | WiiWare, PlayStation Network, Xbox Live Arcade |
| Mega Man 10 | March 1, 2010 (Japan) | WiiWare, PlayStation Network, Xbox Live Arcade |
| Mega Man 11 | December 7, 2018 (Worldwide) | PlayStation 4, Xbox One, Nintendo Switch, PC |
Mega Man X Series
Launched as a sequel timeline branching from the Classic era, the X series (1993–2005) stars the advanced reploid Mega Man X, featuring more agile movement like wall-jumping and charged shots. It retains Robot Master-like "Maverick" bosses, whose weapons are copied via the X-Buster or armor upgrades. The sub-series pioneered cinematic storytelling with anime-style cutscenes and dual protagonists in later titles.| Title | Release Date | Platforms |
|---|---|---|
| Mega Man X | December 17, 1993 (Japan) | SNES |
| Mega Man X2 | December 16, 1994 (Japan) | SNES |
| Mega Man X3 | December 1, 1995 (Japan) | SNES, PlayStation, Sega Saturn |
| Mega Man X4 | December 3, 1997 (Japan) | PlayStation, Sega Saturn |
| Mega Man X5 | December 1, 2000 (Japan) | PlayStation, Sega Dreamcast |
| Mega Man X6 | December 7, 2001 (Japan) | PlayStation 2 |
| Mega Man X7 | July 17, 2003 (Japan) | PlayStation 2 |
| Mega Man X8 | December 23, 2004 (Japan) | PlayStation 2 |
Mega Man Zero Series
Set centuries after the X timeline, the Zero series (2002–2005) shifts to a darker narrative with Zero as the protagonist, emphasizing fast-paced combat via Z-Saber melee and elf/reploid wars. Mechanics include mission-based levels, customizable chips for abilities, and no traditional weapon swaps, focusing instead on combo attacks and cyber-elf summons for buffs.| Title | Release Date | Platforms |
|---|---|---|
| Mega Man Zero | April 12, 2002 (Japan) | Game Boy Advance |
| Mega Man Zero 2 | October 4, 2003 (Japan) | Game Boy Advance |
| Mega Man Zero 3 | October 4, 2004 (Japan) | Game Boy Advance |
| Mega Man Zero 4 | October 21, 2005 (Japan) | Game Boy Advance |
Mega Man ZX Series
Bridging Zero and future eras, the ZX series (2006–2007) introduces form-shifting via Biometals, allowing Mega Man to transform into eight ZX forms with unique weapons and abilities, blending platforming with light RPG elements. Players select protagonists Vent or Aile, battling a post-apocalyptic threat of fused humans and machines.| Title | Release Date | Platforms |
|---|---|---|
| Mega Man ZX | July 6, 2006 (Japan) | Nintendo DS |
| Mega Man ZX Advent | July 12, 2007 (Japan) | Nintendo DS |
Mega Man Battle Network Series
A parallel RPG spin-off set in a net-society future, the Battle Network series (2001–2006) features Lan Hikari and his NetNavi MegaMan.EXE in turn-based card-battling on a grid, diverging from platforming but retaining boss fights with virus deletions and battle chip swaps for strategies akin to weapon acquisition. It includes six main games plus sequels.| Title | Release Date | Platforms |
|---|---|---|
| Mega Man Battle Network | June 30, 2001 (Japan) | Game Boy Advance |
| Mega Man Battle Network 2 | December 3, 2001 (Japan) | Game Boy Advance |
| Mega Man Battle Network 3 | July 25, 2002 (Japan) | Game Boy Advance |
| Mega Man Battle Network 4 | December 12, 2003 (Japan) | Game Boy Advance |
| Mega Man Battle Network 5 | July 8, 2004 (Japan) | Game Boy Advance |
| Mega Man Battle Network 6 | February 23, 2006 (Japan) | Game Boy Advance |
Mega Man Legends Series
An alternate 3D adventure timeline, Legends (1997–2000) casts Mega Man Volnutt as a digger in open-world ruins, shifting to third-person exploration, gunplay, and companion mechanics over linear platforming. Bosses use elemental weaknesses, with customizable buster parts simulating weapon swaps.| Title | Release Date | Platforms |
|---|---|---|
| Mega Man Legends | December 18, 1997 (Japan) | PlayStation |
| The Misadventures of Tron Bonne | July 29, 1999 (Japan) | PlayStation |
| Mega Man Legends 2 | November 24, 2000 (Japan) | PlayStation |
Monster Hunter series
The Monster Hunter series, developed and published by Capcom, is an action role-playing franchise centered on cooperative multiplayer hunting of colossal monsters within richly simulated ecosystems. Players assume the role of hunters who track, battle, and harvest resources from these beasts to craft increasingly powerful weapons and armor, selecting from 14 distinct weapon classes such as the great sword, dual blades, and bowguns. The gameplay emphasizes strategic preparation, environmental interactions—like monsters fleeing or fighting each other—and up to four-player co-op, fostering deep social engagement. Since its inception, the series has emphasized progression through escalating hunts, where ecosystem dynamics influence monster behaviors and resource availability.[5][69] Launched in Japan, the franchise initially targeted console audiences before expanding to handhelds, which dramatically increased its accessibility and popularity. Core mechanics revolve around real-time combat requiring knowledge of monster weaknesses, terrain exploitation, and item management, with hunts lasting 20-50 minutes to promote replayability. By September 2025, the series has achieved sales exceeding 110 million units worldwide, establishing it as Capcom's second-best-selling franchise after Resident Evil and a cornerstone of the action-RPG genre.[5][70]| Title | Release Date | Platforms | Notable Sales/Milestones |
|---|---|---|---|
| Monster Hunter | March 11, 2004 | PlayStation 2 | Introduced core hunting mechanics; initial Japan release sold over 1 million units in its home market.[69] |
| Monster Hunter Freedom (Monster Hunter Portable) | December 1, 2005 | PlayStation Portable | Marked the portable shift, enhancing mobility for co-op hunts; sold 3.9 million units, sparking the series' domestic boom.[69] |
| Monster Hunter 2 (dos) | February 16, 2006 | PlayStation 2 | Expanded monster roster and biomes; over 2 million units sold in Japan.[69] |
| Monster Hunter Freedom 2 | April 26, 2007 | PlayStation Portable | Added online multiplayer for up to 4 players; sales exceeded 3.5 million.[69] |
| Monster Hunter Freedom Unite | March 27, 2008 | PlayStation Portable | Featured 500+ quests and refined ecosystem simulation; highest-selling portable entry at 4.5 million units.[69] |
| Monster Hunter Tri | August 1, 2009 (Japan), April 20, 2010 (West) | Nintendo Wii | Introduced underwater combat and Felyne companions; global release sold 4 million units.[69] |
| Monster Hunter Portable 3rd | June 19, 2010 | PlayStation Portable | Japan-exclusive with expanded weapon upgrades; over 4.7 million units.[69] |
| Monster Hunter 3 Ultimate | March 15, 2011 (Japan), March 19, 2013 (West) | Nintendo 3DS, Wii U | HD remaster with online co-op; sold 2.5 million units.[69] |
| Monster Hunter 4 | October 12, 2013 (Japan), February 13, 2015 (West) | Nintendo 3DS | Added verticality to hunts and new insect glaive weapon; 4.3 million units.[69] |
| Monster Hunter 4 Ultimate | February 13, 2014 (Japan), February 13, 2015 (West) | Nintendo 3DS | Enhanced edition with more monsters; total 4.9 million for 4/G generation.[69] |
| Monster Hunter Generations | June 15, 2016 (Japan), August 15, 2016 (West) | Nintendo 3DS | Introduced hunting styles and palico gadgets; 4.3 million units.[69] |
| Monster Hunter Generations Ultimate | August 25, 2017 (Japan), August 28, 2018 (West) | Nintendo Switch, Nintendo 3DS | Ultimate version with archive of past content; 5.3 million units.[69] |
| Monster Hunter World | January 26, 2018 | PlayStation 4, Xbox One, PC | Global simultaneous launch; seamless open areas and 21.8 million units sold, marking the series' international breakout with over 70% sales outside Japan.[3][69] |
| Monster Hunter World: Iceborne | September 6, 2019 | PlayStation 4, Xbox One, PC | Expansion with master rank hunts and new weapons like greatsword clutch claw; added 5 million to World's total.[3] |
| Monster Hunter Rise | March 26, 2021 | Nintendo Switch, PC | Featured wirebug mobility and rampage hunts; 17.8 million units as of November 2025.[3][69] |
| Monster Hunter Rise: Sunbreak | June 30, 2022 | Nintendo Switch, PC | Expansion introducing afflicted monsters and switch skill swap; boosted Rise sales by 4 million units.[3] |
| Monster Hunter Wilds | February 2025 | PlayStation 5, Xbox Series X/S, PC | First fully open-world entry with dynamic weather affecting ecosystems; simultaneous global release, contributing to series total surpassing 110 million.[5][69] |
Devil May Cry series
The Devil May Cry series, developed primarily by Capcom, is a hack-and-slash action franchise centered on demon hunter Dante and his allies, emphasizing fast-paced combat and supernatural themes. Launched in 2001, it has become a cornerstone of Capcom's portfolio, innovating the hack-and-slash genre by introducing a style-based ranking system that rewards creative combos and evasion over simple button-mashing.[5] The series has sold over 37 million units worldwide as of 2025, establishing it as one of Capcom's most enduring action brands.[5] The franchise's core gameplay revolves around melee and ranged attacks, with players switching between weapons and styles to build elaborate combos while avoiding enemy assaults. The signature style meter evaluates performance on a scale from D to SSS, promoting variety in attacks to achieve higher ranks and unlock rewards like orbs for upgrades.[71] This mechanic, first introduced in the original game, evolved across titles to include character-specific abilities, such as Nero's Devil Bringer grapple in later entries, enhancing replayability through mission-based scoring and Bloody Palace survival modes.[71] Key milestones include the series' origins as a prototype for Resident Evil 4, which pivoted to emphasize action over survival horror, setting a new standard for fluid, cinematic combat in 3D games. In 2013, Capcom collaborated with Ninja Theory on a reboot, DmC: Devil May Cry, which reimagined Dante's world with updated visuals and environmental interactions while retaining core combo-driven mechanics, selling 3.3 million units.[3] The series director, Hideaki Itsuno, who helmed entries from Devil May Cry 2 onward, also led development on Dragon's Dogma, sharing design philosophies in open-world exploration and character growth that influenced both franchises.[72]| Title | Release Date | Platforms | Sales (Million Units) | Key Mechanics |
|---|---|---|---|---|
| Devil May Cry | October 23, 2001 (Japan) | PlayStation 2 | 3.0+ | Introduced style ranking (D-SSS), sword/gun combos, Devil Trigger mode for enhanced power. |
| Devil May Cry 2 | January 25, 2003 (Japan) | PlayStation 2 | 1.8 | Dual-character play (Dante/Lucia), trickster evasion styles, but simplified combat criticized for reduced challenge. |
| Devil May Cry 3: Dante's Awakening | March 1, 2005 (Japan) | PlayStation 2 | 3.0+ | Style-switching system (Trickster, Swordmaster, Gunslinger, Royalguard), prequel timeline, selectable difficulty. |
| Devil May Cry 4 | January 24, 2008 (Japan) | PlayStation 3, Xbox 360 | 3.5 | Introduced Nero with Devil Bringer grab, high-time start mechanic for combo extension, dual protagonists. |
| DmC: Devil May Cry | January 15, 2013 | PlayStation 3, Xbox 360, Windows | 3.3 | Angel/Demon weapons for environmental manipulation, color-based enemy weaknesses, reboot narrative. |
| Devil May Cry 5 | March 8, 2019 | PlayStation 4, Xbox One, Windows | 10.0+ | Three playable characters (Dante, Nero, V), cycle-switching for seamless combos, Bloody Palace mode expanded. |
| Devil May Cry: Pinnacle of Combat | April 2021 (China), April 2024 (global) | iOS, Android | Not publicly detailed | Mobile adaptation with touch-optimized combos, gacha elements for weapons, story bridging 4 and 5. |
Ace Attorney series
The Ace Attorney series, developed and published by Capcom, is a visual novel adventure franchise that revolves around defense attorneys solving mysteries through investigation and courtroom trials. Launched in 2001, the series follows protagonists like Phoenix Wright as they uncover truths, cross-examine witnesses, and present evidence to secure "not guilty" verdicts in a stylized legal system. Each game typically features 4-5 episodic cases, blending puzzle-solving during investigations with dramatic objection-based debates in court. The franchise emphasizes narrative depth, character development, and humor, with mechanics centered on examining crime scenes for clues, organizing evidence, and timing objections to contradictions in testimony. The series began with the mainline Phoenix Wright titles before expanding into spin-offs focusing on characters like Apollo Justice and prosecutor Miles Edgeworth. Key gameplay involves point-and-click exploration in investigation phases to gather testimony and items, followed by courtroom sequences where players shout "Objection!" to highlight inconsistencies, often visualized through anime-style cutscenes. Profiles of characters and evidence are managed via a "Court Record" menu, allowing players to connect dots logically. These mechanics promote deductive reasoning over action, with penalties for incorrect choices leading to game overs in trials.| Title | Original Release Date | Initial Platforms |
|---|---|---|
| Phoenix Wright: Ace Attorney | October 12, 2001 (JP) | Game Boy Advance |
| Phoenix Wright: Ace Attorney – Justice for All | May 16, 2002 (JP) | Game Boy Advance |
| Phoenix Wright: Ace Attorney – Trials and Tribulations | October 1, 2004 (JP) | Game Boy Advance |
| Apollo Justice: Ace Attorney | May 10, 2007 (JP) | Nintendo DS |
| Ace Attorney Investigations: Miles Edgeworth | May 28, 2009 (JP) | Nintendo DS |
| Professor Layton vs. Phoenix Wright: Ace Attorney | February 16, 2012 (JP) | Nintendo 3DS |
| Ace Attorney Investigations 2: Prosecutor's Path | May 26, 2011 (JP) | Nintendo DS |
| Phoenix Wright: Ace Attorney – Dual Destinies | July 25, 2013 (JP) | Nintendo 3DS |
| The Great Ace Attorney: Adventures | July 9, 2015 (JP) | Nintendo 3DS |
| Phoenix Wright: Ace Attorney – Spirit of Justice | June 9, 2016 (JP) | Nintendo 3DS |
| The Great Ace Attorney 2: Resolve | August 3, 2017 (JP) | Nintendo 3DS |
