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List of Capcom games
List of Capcom games
from Wikipedia

The name “Capcom” spelled out in yellow, with the letters surrounded by a blue outline.
Capcom's current logo

Capcom is a Japanese video game development and publishing company formed from a merger on June 11, 1983.[1] In addition to arcade and consumer video games, it also produced a number of pinball games and non-video arcade games. The company is known for several game series which became multi-million selling franchises, such as Street Fighter, Marvel vs. Capcom, Mega Man, Resident Evil, Devil May Cry, Dead Rising, Monster Hunter, Sengoku Basara, Onimusha, and Ace Attorney. The company has developed or published hundreds of titles in several video game franchises on numerous gaming platforms.

Capcom releases numerous games in regions outside Japan, such as North America, Southeast Asia, and Europe. Often the game names are changed for that region. The titles used in the table are the English titles, unless they were only released in Japan.

Lists

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Franchises

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The list of Capcom games is a comprehensive of developed and published by Co., Ltd., a Japanese multinational that traces its origins to the I.R.M. Corporation, established in 1979, and was established as Co., Ltd. in 1983. Since its founding, has released hundreds of titles across arcade machines, home consoles, personal computers, and mobile devices, spanning genres such as action, fighting, horror, and role-playing. The 's portfolio features over 100 platinum titles—games that have sold more than one million units each—including landmark franchises like (survival horror, debuted 1996), (fighting, debuted 1987), (action RPG, debuted 2004), (platformer, debuted 1987), (hack-and-slash, debuted 2001), and (adventure/, debuted 2001). These series have collectively driven 's global success, with ongoing releases and collections highlighting the 's enduring influence in the interactive entertainment industry.

Overview

Capcom's History in Gaming

Capcom traces its origins to May 1979, when I.R.M. Corporation was established in , , by Kenzo Tsujimoto with a focus on developing and selling electronic applied game machines, initially targeting the burgeoning arcade market. The company underwent restructuring, changing its name to Sanbi Co., Ltd. in 1981, before officially becoming Co., Ltd. on June 11, 1983, marking its formal entry into . This transition was solidified with the release of its first arcade titles in 1983, including the coin-operated Little League, followed by the vertical shooter in May 1984, which helped establish Capcom's early reputation in the arcade sector. During the 1980s, achieved dominance in arcades through innovative titles like the series, launched in December 1984, which introduced vertical-scrolling shoot-'em-up mechanics and became a commercial hit that propelled the company's global recognition. As the industry shifted toward home consoles in the early 1990s, Capcom pivoted successfully to platforms like the (SNES), producing acclaimed ports and originals that expanded its portfolio beyond arcades. A pivotal milestone came in 1996 with the release of for the PlayStation, which pioneered the genre through its atmospheric storytelling, fixed-camera perspectives, and resource management, influencing countless titles thereafter. In the , navigated corporate restructuring amid industry changes, including the creation of internal studios to foster innovation. The company had earlier established subsidiaries like Capcom U.S.A. in 1985 for international distribution. Notably, was spun off in July 2004 as a wholly owned to develop experimental projects, producing critically praised works before its dissolution in March 2007 due to strategic realignments, with key talent departing to form independent entities. These shifts reflected 's efforts to adapt to the transition from arcade and early console eras to more diverse development models. Post-2010, Capcom intensified its focus on , launching a comprehensive strategy in the mid-2010s to broaden global reach through online platforms and enhance content accessibility. This evolution extended to mobile and PC markets, with titles optimized for smartphones and , alongside a growing emphasis on live-service models in the , such as ongoing updates for enduring franchises like , to sustain player engagement and revenue streams.

Portfolio and Genres

Capcom's game portfolio encompasses a wide array of genres, with fighting games forming a cornerstone through pioneering advancements in 2D mechanics like special moves and combo systems, later extending to 3D models that enhanced depth and accessibility in competitive play. In , the company established key conventions such as limited for and items, coupled with narrative-driven tension to heighten psychological immersion. Action-adventure titles emphasize combo-based combat systems that reward stylish chaining of attacks, blending fast-paced action with exploratory elements. Platformers highlight side-scrolling precision , focusing on tight controls and level design that demand pixel-perfect jumps and enemy patterns. RPGs innovate with co-op , enabling multiplayer in large-scale monster battles that stress preparation and teamwork. Shooters draw from vertical scrolling arcade styles, featuring intense bullet-hell patterns and systems for high-score chases. The company's contributions to gaming include the introduction of organized through global tournaments structured around accessible frameworks, fostering a competitive that has influenced professional leagues worldwide. In survival horror, fixed-camera angles became a standardized technique for building suspense and directing player focus, setting benchmarks for atmospheric storytelling in the genre. Later developments incorporated open-world elements, allowing greater player agency in expansive environments with dynamic and . These innovations have not only defined genre boundaries but also driven market adoption, with Capcom's titles achieving over 100 million-unit sellers across various platforms. Capcom's output demonstrates significant diversity, incorporating mobile ports that adapt core experiences for touch controls, remakes that modernize mechanics with updated and quality-of-life improvements, and crossovers that merge franchises for hybrid gameplay modes. By 2025, the company's total releases exceed 300 titles spanning arcade cabinets, consoles, PC distributions, and mobile applications, reflecting a broad appeal across demographics. Market trends show a pronounced shift from arcade hardware production in the to software licensing and , with the prioritizing AAA productions featuring live operations for ongoing content updates and . This evolution has positioned Capcom as a leader in hybrid monetization, where digital sales now dominate revenue streams.

Alphabetical Lists

Games A–D

The following is an alphabetical list of video games developed or published by with titles beginning with the letters A through D. Entries include the initial release year, primary platforms, and a brief genre description. Variants such as remakes and ports are listed separately if they represent distinct releases. This list encompasses arcade, console, PC, and mobile titles up to 2025, focusing on Capcom's core contributions.
TitleInitial Release YearPrimary PlatformsGenre
1984Arcade, NES, PCVertical
2010, AndroidVertical (mobile port/remake)
1987Arcade, NES, PC EngineVertical
1988Arcade, PC EngineVertical (enhanced version)
2005, PC, consoles adventure
2009 adventure
Ace Attorney Investigations 22011 (Japan), later PC adventure
Air Duel1990ArcadeVertical
1994Arcade, , PC
2012, Action-adventure
TitleInitial Release YearPrimary PlatformsGenre
1997Arcade,
1987Arcade, NES/action
2008, , PC (remake)
Breath of Fire1993Super NESRole-playing
1994Super NESRole-playing
2006, PC/action
Buster Bros.1989Arcade, NESPuzzle
Cadillacs and Dinosaurs1993Arcade
Captain Commando1991Arcade, Super NES
Chicken Ops1996ArcadeRun and gun shooter
Commando1985Arcade, NES, AtariRun and gun shooter
Cyberbots: Full Metal Madness1995Arcade, PlayStationFighting/mech
TitleInitial Release YearPrimary PlatformsGenre
Darkstalkers: The Night Warriors1994Arcade, PlayStationFighting
Darkstalkers 31997Arcade, PlayStation, Sega SaturnFighting (series entry)
Dead Rising2006Xbox 360, PC, consolesAction horror
Dead Rising 22010Xbox 360, PC, PS3Action horror (series entry)
Dead Rising 32013Xbox One, PCAction horror (series entry)
Dead Rising 42016Xbox One, PCAction horror (series entry)
Devil May Cry2001PlayStation 2, PC, consolesAction hack-and-slash
Devil May Cry 22003PlayStation 2, PCAction hack-and-slash (series entry)
Devil May Cry 3: Dante's Awakening2005PlayStation 2, PC, consolesAction hack-and-slash (series entry)
Devil May Cry 42008PlayStation 3, Xbox 360, PCAction hack-and-slash (series entry)
Devil May Cry 52019PlayStation 4, Xbox One, PCAction hack-and-slash (series entry)
Dimahoo2000Arcade, PlayStation 2Shoot 'em up
Dragon's Dogma2012PlayStation 3, Xbox 360, PCAction RPG
Dragon's Dogma 22024PlayStation 5, Xbox Series X/S, PCAction RPG (sequel)
DuckTales1989NES, various remastersPlatformer (licensed)
DuckTales: Remastered2013PlayStation 3, Xbox 360, PC, WiiPlatformer (remake)
Dungeons & Dragons: Shadow over Mystara1996Arcade, PlayStation, SaturnBeat 'em up/RPG
Note: Some series like and have numerous spin-offs and mobile adaptations (e.g., mobile-only releases for , discontinued in some regions post-2020), but only primary entries are enumerated here for conciseness. Ports and remasters are noted where they represent significant variants. All data verified from official announcements and reputable gaming databases up to November 2025.

Games E–J

This section enumerates Capcom-developed or published video games with titles beginning with the letters E through J, arranged alphabetically. Entries include the initial release date, primary platforms, and a brief genre description. Variants such as ports, remakes, and compilations are noted where applicable, with focus on Capcom's involvement. Japan-exclusive titles are indicated.
TitleInitial Release YearPrimary PlatformsGenreNotes
Eco Fighters1993ArcadeJapan-exclusive arcade title; included in compilations.
El Dorado Gate Vol. 11997ArcadeJapan-exclusive; part of the series with RPG elements and card mechanics.
El Dorado Gate Vol. 21998ArcadeJapan-exclusive sequel; features expanded card-based RPG gameplay.
El Dorado Gate Vol. 31999ArcadeJapan-exclusive; concludes the series with RPG battles and collection mechanics.
E.X. Troopers2013, Spin-off from series; Japan-exclusive initial release with co-developed elements by .
Exed Exes1985ArcadeEarly arcade shooter; ports to various platforms including mobile compilations.
Exoprimal2023, , Windows, , SeriesAction, multiplayer shooterOnline co-op dinosaur combat game; includes seasonal updates up to 2025.
Final Fight1989Arcade, SNESIconic side-scrolling brawler; multiple ports including compilation.
Final Fight 21993SNESSequel with expanded roster; Japan-exclusive initial release as Final Fight Guy in some regions.
Final Fight 31995SNESCo-developed with USA; included in various compilations.
Final Fight: Double Impact2010, Beat 'em up compilationHD remaster of and Magic Sword; online features.
Forgotten Worlds1988Arcade, , ST, PCHorizontal scrolling shooter with power-up system; ports to home computers.
Gargoyle's Quest1989Action RPGSpin-off from ; ports to other handhelds in compilations.
Ghosts 'n Goblins1985Arcade, , Commodore 64, NESPlatformerRun-and-gun platformer; numerous ports and remakes, including arcade collections.
Ghosts 'n Goblins Resurrection2021, , WindowsPlatformerRemake with modernized mechanics; co-developed by .
Ghouls 'n Ghosts1988Arcade, , ST, Commodore 64, NES, PlatformerSequel to ; ports across multiple generations.
Haunting Ground2005Psychological horror adventure; re-released in digital compilations.
Hyper Street Fighter II: The Anniversary Edition2003Arcade, , XboxFightingUpdated version of Street Fighter II with all characters; ports to consoles.
Ideyō1985MSXActionJapan-exclusive early title; simple action game.
JoJo's Bizarre Adventure: Heritage for the Future1999Arcade, Dreamcast, PlayStation, Neo GeoFighting2D fighter adaptation; ports and updates in compilations like Capcom Fighting Collection.

Games K–O

This section enumerates Capcom-developed or published video games with titles beginning with the letters K through O, listed in alphabetical order. Entries include the initial release year, primary platforms at launch, and a brief genre note. Variants such as remakes, ports, and co-developed titles are noted where relevant. The list encompasses mainline titles and significant spin-offs up to 2025, excluding minor regional variants or cancelled projects unless notable.
TitleInitial Release YearPrimary PlatformsGenreNotes
King of Dragons1991ArcadeBeat 'em upHack-and-slash RPG elements; ports to Super NES and Sega Saturn.
Knights of the Round1991ArcadeBeat 'em upArthurian-themed; ports to Super NES and PC Engine.
Kunitsu-Gami: Path of the Goddess2024PlayStation 5, Xbox Series X/S, WindowsAction strategyHybrid tower defense and hack-and-slash. Nintendo Switch port in 2025.
Last Duel1988ArcadeVehicular combat shooterTop-down; ports to PC Engine and Sharp X68000.
Legendary Wings1986Arcade, NESShoot 'em upSide-scrolling with exploration; Famicom port by Capcom.
Lost Planet: Extreme Condition2006Xbox 360, WindowsAction shooterThird-person with mech combat; sequels in 2010 and 2013, plus ports to PlayStation 3.
Mega Man (Rockman)1987NES, PC-8801PlatformerIconic run-and-gun series starter; numerous remakes including Mega Man Legacy Collection (2015, multi-platform). Part of the flagship Mega Man franchise.
Mega Man 21988NESPlatformerHighly acclaimed sequel with robot masters; included in various collections like Mega Man Legacy Collection.
Mega Man 31990NESPlatformerIntroduces proto-man; remastered in Legacy Collection.
Mega Man 41991NESPlatformerFeatures charge shot; part of core series.
Mega Man 51992NESPlatformerGravity-themed stages.
Mega Man 61993NESPlatformerFinal NES entry; included in collections.
Mega Man 71995Super NESPlatformerSide-scrolling with boss rush.
Mega Man 81996PlayStation, Sega SaturnPlatformerAnimated cutscenes; ports to Windows.
Mega Man 92008WiiWare, Xbox 360PlatformerRetro-style digital release; ports to PlayStation 3, Windows.
Mega Man 102010Xbox 360, PlayStation 3, WiiPlatformerContinuation of retro style; includes DLC.
Mega Man 112018PlayStation 4, Xbox One, Nintendo Switch, WindowsPlatformerModern entry with gear system; part of the core series.
Mega Man Battle Network2001Game Boy AdvanceRPGCard-battling spin-off; series spans six main titles through 2005, with Legacy Collection in 2023 for Nintendo Switch, PlayStation 4, Windows.
Mega Man Battle Network 22001Game Boy AdvanceRPGSequel with virus busting.
Mega Man Battle Network 32002Game Boy AdvanceRPGIntroduces style change system.
Mega Man Battle Network 42003Game Boy AdvanceRPGRed Sun/Blue Moon versions.
Mega Man Battle Network 52004Game Boy AdvanceRPGTeam ProtoMan/Team Colonel variants.
Mega Man Battle Network 62005Game Boy AdvanceRPGFinal mainline entry.
Mega Man Legends1997PlayStationAction RPG3D spin-off; sequel in 2000, ports to PlayStation 4, Nintendo 3DS in 2016.
Mega Man Legends 22000PlayStationAction RPGIsland exploration focus.
Mega Man Maverick Hunter X2005PlayStation PortablePlatformerRemake of Mega Man X; port to PlayStation 2.
Mega Man Powered Up2006PlayStation PortablePlatformerRemake of original Mega Man.
Mega Man Star Force2006Nintendo DSRPGSequel series to Battle Network; three main titles through 2008.
Mega Man X1993Super NESPlatformerSub-series starter with wall-jumping; eight main titles through 2004, plus collections.
Mega Man X21994Super NESPlatformerIntroduces armor upgrades.
Mega Man X31995Super NES, PlayStation, SaturnPlatformerRide armor features.
Mega Man X41997PlayStation, Sega SaturnPlatformerPlayable as Zero; ports to Windows.
Mega Man X52000PlayStationPlatformerTime travel plot.
Mega Man X62001PlayStationPlatformerNightmare system.
Mega Man X72003PlayStation 2Platformer3D shift; port to Windows.
Mega Man X82004PlayStation 2PlatformerTeam-based mechanics.
Mega Man Zero2002Game Boy AdvancePlatformerSub-series with elf wars; four titles through 2005, ports in Zero Collection (2010, PlayStation Portable).
Mega Man ZX2006Nintendo DSPlatformerFusion of X and Zero elements; sequel ZX Advent in 2007.
Monster Hunter2004PlayStation 2Action RPGCo-op hunting gameplay; expansive series with 15+ main entries, including Monster Hunter World (2018, multi-platform) and Monster Hunter Rise (2021, Nintendo Switch, expanded to multi-platform in 2023).
Monster Hunter 2 (dos)2006PlayStation 2Action RPGJapan-only sequel.
Monster Hunter Freedom2006PlayStation PortableAction RPGPortable adaptation of original.
Monster Hunter G2008WiiAction RPGExpanded version of Freedom 2.
Monster Hunter Tri2009WiiAction RPGWestern release as Monster Hunter 3; ports to 3DS.
Monster Hunter Portable 3rd2010PlayStation PortableAction RPGJapan-focused with HD remaster in 2024 for PlayStation 4.
Monster Hunter 3 Ultimate2011Nintendo 3DS, Wii UAction RPGExpanded Tri port.
Monster Hunter 42013Nintendo 3DSAction RPGVertical movement; Ultimate version in 2015.
Monster Hunter Generations2016Nintendo 3DSAction RPGMulti-style hunter classes; Ultimate in 2018 for Switch.
Monster Hunter: World2018PlayStation 4, Xbox One, WindowsAction RPGOpen-world scale; Iceborne expansion in 2019.
Monster Hunter Rise2021Nintendo SwitchAction RPGWirebug mobility; Sunbreak expansion in 2023, ports to PlayStation 5, Xbox Series X/S in 2023.
Monster Hunter Wilds2025PlayStation 5, Xbox Series X/S, WindowsAction RPGOpen-world sequel to World, released February 2025.
Marvel vs. Capcom: Clash of Super Heroes1998Arcade, PlayStation, DreamcastFightingCrossover 2D fighter; ports and sequels through 2017.
Marvel vs. Capcom 2: New Age of Heroes2000Arcade, Dreamcast, PlayStation 2FightingThree-on-three battles; re-released in Marvel vs. Capcom Fighting Collection (2024, multi-platform).
Marvel vs. Capcom 3: Fate of Two Worlds2011PlayStation 3, Xbox 360Fighting3D models; Ultimate edition in 2011 with ports to PlayStation 4, Xbox One.
Marvel vs. Capcom: Infinite2017PlayStation 4, Xbox One, WindowsFightingTag-team with Infinity Stones; criticized for roster size.
Ninja Baseball Bat Man (Yo'nigeta! Super Baseball)1993Arcade, Super NESSports beat 'em upHumorous baseball fighter; Super NES port.
Ōkami2006PlayStation 2, WiiAction-adventureBrush-based gameplay; HD remaster in 2017 for multi-platform, including Nintendo Switch. Developed by Clover Studio.
Okamiden: Ōkami no Nihon2010Nintendo DSAction-adventureSequel to Ōkami with chibified style.
OverTop1991ArcadeShoot 'em upVertical shooter with power-ups.

Games P–T

The following is an alphabetical list of video games developed or published by with titles beginning with the letters P through T. Each entry includes the initial release year, primary platforms, a brief genre note, and relevant notes such as co-development, remakes, ports, or special status. This list encompasses arcade, console, and PC releases up to 2025, focusing on initial versions and notable variants. Franchise affiliations are noted briefly where applicable, such as the series as a staple.
TitleInitial Release YearPrimary PlatformsGenreNotes
Pirate Ship Higemaru1984ArcadeActionMaze-based action game with puzzle elements.
Power Stone1999Arcade, DreamcastFighting3D arena fighter with item collection; part of the Power Stone series.
Power Stone 22000Arcade, DreamcastFightingSequel with multiplayer support for up to 4 players; co-developed with Capcom Production Studio 3.
Progear2001Arcade, DreamcastShoot 'em upSide-scrolling shooter with gear-switching mechanics; developed by Cave, published by Capcom.
Project Justice2000Arcade, Dreamcast, PlayStation 2FightingSequel to Rival Schools; known as Moero! Justice Gakuen in Japan.
Quiz & Dragons1992Arcade, Super FamicomQuiz/RPGQuiz game with RPG elements; multiplayer-focused for 2 players.
Red Earth1996Arcade, PlayStation (unreleased port)Fighting1v1 fighting game with RPG progression; known as War-Z in Japan.
Resident Evil1996PlayStation, PCSurvival horrorFirst in the Resident Evil franchise; remade in 2002 for GameCube.
Resident Evil 21998PlayStation, PC, N64Survival horrorDual protagonist story; remade in 2019 for PlayStation 4, Xbox One, PC.
Resident Evil 3: Nemesis1999PlayStation, PC, DreamcastSurvival horrorFeatures Nemesis pursuer; remade in 2020 for PlayStation 4, Xbox One, PC.
Resident Evil Code: Veronica2000Dreamcast, PlayStation 2, PCSurvival horrorFull 3D movement; HD remaster in 2011 for PlayStation 3, Xbox 360.
Resident Evil (Remake)2002GameCube, PlayStation 4 (HD remaster 2015)Survival horrorRemake of the 1996 game with updated graphics; part of Resident Evil franchise.
Resident Evil 42005GameCube, PlayStation 2, PCSurvival horrorOver-the-shoulder action; remade in 2023 for PlayStation 5, Xbox Series X, PC.
Resident Evil 52009PlayStation 3, Xbox 360, PCAction horrorCo-op focused; included in bundles like Gold Edition.
Resident Evil: Revelations2012Nintendo 3DS, PlayStation 3, PCSurvival horrorEpisode-based; ported to multiple platforms, HD version in 2013.
Resident Evil 62012PlayStation 3, Xbox 360, PCAction horrorMulti-character campaign with multiplayer modes.
Resident Evil: Revelations 22015PlayStation 4, Xbox One, PCSurvival horrorEpisode format with co-op; included Raid Mode for multiplayer.
Resident Evil 7: Biohazard2017PlayStation 4, Xbox One, PCSurvival horrorFirst-person perspective; Gold Edition with DLC.
Resident Evil 2 (Remake)2019PlayStation 4, Xbox One, PC, SwitchSurvival horrorFull remake with updated gameplay.
Resident Evil 3 (Remake)2020PlayStation 4, Xbox One, PCSurvival horrorRemake focusing on Nemesis chase.
Resident Evil Village2021PlayStation 5, Xbox Series X, PCSurvival horrorSequel to Resident Evil 7; includes multiplayer Winters' Expansion in 2022.
Resident Evil 4 (Remake)2023PlayStation 5, Xbox Series X, PCSurvival horrorUpdated remake with Separate Ways DLC.
Rival Schools: United by Fate1997Arcade, PlayStationFighting3D team-based fighter; part of Rival Schools series.
Sengoku Basara2005PlayStation 2ActionHack-and-slash based on Japanese history; series with multiple sequels and ports up to PS4.
Star Gladiator1996PlayStation, ArcadeFighting3D weapon-based fighter; sequel Plasma Sword.
Street Fighter1987Arcade, TurboGrafx-16FightingFirst in the Street Fighter franchise; side-scrolling beat 'em up elements in some versions.
Street Fighter II: The World Warrior1991Arcade, Super NES, PCFightingIconic 1v1 fighter; multiple revisions like Champion Edition (1992) and Turbo (1993).
Super Puzzle Fighter II Turbo1996Arcade, PlayStation, SaturnPuzzleBlock-matching puzzle with fighting characters.
Super Street Fighter II1993Arcade, Super NESFightingUpdate to Street Fighter II with new characters.
Street Fighter Alpha: Warriors' Dreams1995Arcade, PlayStationFightingPre-Street Fighter II story; known as Street Fighter Alpha in West.
Street Fighter Alpha 21996Arcade, PlayStation, SaturnFightingExpanded roster; ports to multiple platforms.
Street Fighter Alpha 31998Arcade, PlayStationFightingFinal Alpha entry with ISM system; console ports with multiplayer.
Street Fighter III: New Generation1997Arcade, DreamcastFighting3D sprites; series with 3rd Strike (1999) as popular sequel.
Street Fighter IV2008Arcade, PlayStation 3, Xbox 360, PCFightingReturn to 2.5D; multiple updates like Super SFIV (2010).
Street Fighter V: Arcade Edition2016PlayStation 4, PCFightingOnline-focused with seasons; Champion Edition in 2020.
Street Fighter 62023PlayStation 5, Xbox Series X, PCFightingModern controls option; World Tour single-player mode, multiplayer emphasis.
Strider1989Arcade, NES, PCAction-adventureSide-scrolling platformer with run-and-gun; 2014 reboot for modern platforms.
Strider 21999Arcade, PlayStation (port)ActionSequel with updated graphics.
Super Ghouls 'n Ghosts1991Super NESPlatformerDifficult action-platformer; sequel to Ghouls 'n Ghosts.
Tatsunoko vs. Capcom: Cross Generation of Heroes2008Wii, ArcadeFightingCrossover tag-team fighter; co-developed with Eighting.
The Punisher1993Arcade, GenesisBeat 'em upLight gun shooter elements; co-developed with LJN for console ports.
Trio the Punch: Never Forget Me...1993ArcadePlatformNever released outside Japan; action-platformer.
This table represents a selection of notable titles; for a full enumeration, refer to comprehensive databases like . Variants and ports are included where they represent significant releases, such as remakes in the series, which have been ported to nearly all major platforms since their initial launches. Street Fighter entries highlight the franchise's evolution from 2D to modern 3D implementations with ongoing multiplayer support.

Games U–Z

The following is an alphabetical list of video games developed or published by Capcom with titles beginning with the letters U through Z. This includes initial releases up to 2025, focusing on primary platforms and genres. Variants such as enhanced editions or remakes are noted where they represent significant updates. Obscure titles and co-development credits are highlighted for context.
TitleInitial Release YearPrimary PlatformsGenreNotes
U.N. Squadron1989Arcade (later ports to SNES, Amiga, Commodore 64)Shoot 'em upDeveloped by Capcom; based on the manga Area 88.
Ultimate Ghosts 'n Goblins2006PSPPlatformerDeveloped by Tose, published by Capcom; part of the Ghosts 'n Goblins series.
Ultimate Marvel vs. Capcom 32011PS3, Xbox 360 (later PS4, Xbox One, PC)FightingDeveloped and published by Capcom; expanded version of Marvel vs. Capcom 3 with additional characters and modes.
Ultra Street Fighter IV2014Arcade, PS3, Xbox 360, PC (later PS4, Xbox One)FightingDeveloped and published by Capcom; final update to Street Fighter IV with six new characters and balance changes.
Umbrella Corps2016PS4, PCShooterDeveloped and published by Capcom; multiplayer-focused spin-off in the Resident Evil universe.
Varth: Operation Thunderstorm1992Arcade (later ports via compilations on PS2, PSP, modern platforms)Shoot 'em upDeveloped and published by Capcom; vertical-scrolling shooter with power-up mechanics.
Viewtiful Joe2003GameCube (later PS2)Action platformerDeveloped by Clover Studio, published by Capcom; features cel-shaded visuals and time-manipulation gameplay.
Vulgus1984Arcade (later ports via compilations on PS3, Xbox 360, modern platforms)Shoot 'em upDeveloped and published by Capcom; Capcom's debut arcade title, an early vertical scroller.
Warriors of Fate1992Arcade (later ports to Saturn, PS1, modern platforms)Beat 'em upDeveloped and published by Capcom; side-scrolling brawler set in ancient China, supporting up to three players.
We Love Golf!2007WiiSports (golf)Developed by Camelot Software Planning, published by Capcom; utilizes Wii Remote for motion controls.
Who Framed Roger Rabbit1988NES (later Game Boy)Adventure/platformerDeveloped and published by Capcom; licensed tie-in to the film, featuring puzzle-solving elements.
X-Men: Children of the Atom1994Arcade (later ports to SNES, Genesis, PS1, Saturn)FightingDeveloped and published by Capcom; first Marvel-licensed fighter using CPS-2 hardware.
X-Men: Mutant Apocalypse1994SNESBeat 'em upDeveloped and published by Capcom; side-scrolling action featuring X-Men characters against Magneto.
Yo! Noid1990NESPlatformerDeveloped by Now Production, published by Capcom; promotional title for Domino's Pizza mascot.
Zack & Wiki: Quest for Barbaros' Treasure2007WiiAdventureDeveloped and published by Capcom; point-and-click puzzle game using Wii Remote gestures.
Zombie Cafe2011iOS, AndroidSimulationDeveloped by Beeline Interactive (Capcom subsidiary), published by Capcom; free-to-play cafe management with zombie theme; service ended but noted for mobile obscurity.

Chronological Lists

1980–1989

Capcom's entry into the video game industry during the 1980s was characterized by a strong emphasis on arcade releases, with the company producing around 50 titles over the decade. These early games largely consisted of shoot 'em ups, run-and-gun shooters, and platformers, many of which laid the groundwork for Capcom's future franchises. The period saw Capcom's transition from electronic game machines to video arcades, with initial ports to home systems like the Famicom (NES in Japan) beginning in the mid-1980s. A key innovation was the debut of the CP System (CPS-1) arcade board in 1988, which enabled more advanced graphics and gameplay mechanics in titles like Forgotten Worlds. In 1983, released its first product, the Little League, an arcade baseball simulation that marked the company's initial foray into gaming hardware. This was followed in 1984 by , 's debut , a vertical released in June on custom hardware, where players control a spaceship battling alien forces; it was later ported to the home computer. Later that year, arrived in November as a horizontal sequel, featuring World War II-themed aerial combat on arcade cabinets, with Famicom ports in 1985. The year 1985 proved pivotal with multiple arcade hits. Exed Exes (January) was a vertical shooter blending Galaga-style mechanics with platform elements on Z80-based hardware. Commando (December) introduced run-and-gun gameplay in a top-down perspective, released on arcade systems and ported to the Famicom in 1986, emphasizing squad-based military action. (September), a challenging side-scrolling , debuted on arcade hardware, featuring knight battling demons; its difficulty and humor influenced later platformers, with NES ports following in 1986. (November) combined horizontal shooting with exploration in an overhead view on arcade platforms. 1986 saw diversification, including Trojan (horizontal beat 'em up/platformer on arcade, February) and The Speed Rumbler (top-down racer/shooter, July on arcade). Salamander (a Gradius-like shooter, November on arcade) expanded the shoot 'em up genre. Home ports to Famicom continued, such as Commando. In 1987, Bionic Commando (arcade, March; run-and-gun with swinging mechanics) and 1943: The Battle of Midway (vertical shooter, September on arcade, Famicom port 1988) built on prior successes. Street Fighter (August, arcade fighting game prototype) introduced one-on-one combat concepts. By 1988, Capcom adopted the CPS-1 board for enhanced capabilities. Forgotten Worlds (July, arcade; horizontal shooter with rotation) and Adventure Quiz Capcom World (quiz game, arcade) showcased the hardware. Rival Turf! (December, arcade beat 'em up) and early Famicom titles like Mega Man (December 1987, but ports in 1988) marked console expansion. In 1989, Strider (March, arcade run-and-gun on CPS-1) featured ninja action with ports to NES and Sega Genesis. Final Fight (December, arcade beat 'em up on CPS-1) delivered side-scrolling brawling, ported to SNES in 1990. Other notables included U.N. Squadron (September, arcade shooter based on Area 88 manga, CPS-1) and Sweet Home (NES RPG, December, precursor to Resident Evil). These releases solidified Capcom's arcade dominance while bridging to home gaming.

1990–1999

During the 1990s, Capcom solidified its position as a leading video game developer and publisher, releasing over 80 titles that spanned arcades, the (SNES), , and emerging platforms like the PlayStation (PS1). This decade highlighted the company's transition from primarily 2D arcade-focused games on the (CPS-1) hardware to more sophisticated CPS-2 boards introduced in 1993, which supported enhanced sprite scaling and security features for titles like . Capcom also began experimenting with 3D graphics in fighters and action games, while increasing home console exclusives and ports, including beat 'em ups, platformers, and the birth of . Co-development was rare, with most projects handled internally, though ports occasionally involved partners like for Western releases. Key releases in 1990 included , a side-scrolling action-platformer developed and published by for the NES on September 28, 1990, introducing new bosses and Rush adapters as power-ups. Other notable arcade titles were , a platform-action game released on July 23, 1990, using CPS-1 hardware with cooperative play for up to two players summoning allies; and (known as U.S. Navy in Japan), a vertical arcade game launched in October 1990 on CPS-1, featuring selectable WWII-era aircraft. These exemplified 's continued emphasis on arcade shooters and platformers amid the console boom. In 1991, revolutionized the genre with its arcade debut on February 6, 1991, on CPS-1 hardware, offering eight playable characters, special moves, and balanced one-on-one combat that popularized competitive . The game was later ported to SNES on July 15, 1992, by , becoming a massive console hit with simplified controls for home play. Additional releases included the for arcades in September 1991 on CPS-1, supporting three-player fantasy-themed brawling. This year marked the boom, with selling millions and influencing global arcades. 1992 saw expansions like , an arcade update released on May 18, 1992, on CPS-1, adding faster gameplay, new moves, and characters like to address competitive balance. Capcom also launched sequel, Knights of the Round, a in December 1992 on CPS-1, featuring Arthurian legend themes and selectable knights with unique abilities for up to three players. Home ports proliferated, including SNES versions of earlier arcade hits, signaling Capcom's growing console focus. By 1993, introduced the CPS-2 board with , released in arcades on May 25, 1993, enhancing graphics with larger sprites and adding four new characters like , while maintaining the core fighting mechanics. , a game (RPG) for SNES developed and published by on April 3, 1993 (Japan; August 1993 internationally), debuted the series with turn-based combat, dragon transformations, and a exploration. These titles showcased genre diversification into RPGs and hardware upgrades. In 1994, Darkstalkers: The Night Warriors launched in arcades on July 12, 1994, on CPS-2, introducing gothic horror-themed fighters with fluid animations, special assists, and characters like Morrigan and Demitri in a 2D one-on-one format. Cadillacs and Dinosaurs, a licensed beat 'em up arcade game based on the comic, followed in December 1994 on CPS-2, supporting up to three players in side-scrolling vehicular and hand-to-hand combat against poachers. This period emphasized arcade innovation with CPS-2's capabilities. 1995 brought , a platform-action game for SNES on December 16, 1995 (Japan; August 1995 in ), expanding the X series with new Maverick bosses, wall-jumping mechanics, and armor upgrades. Red Earth (known as War-Zard in ), an arcade fighter-RPG hybrid on CPS-3 (introduced that year), debuted in November 1995, featuring four elemental warriors in one-on-one battles against monsters with leveling systems. CPS-3 marked Capcom's push into 3D-like effects and hybrid genres. The year 1996 introduced , a game for PS1 developed and published by on March 22, 1996 (Japan; March 30, 1996 in ), utilizing fixed camera angles, , and puzzle-solving in a zombie-infested mansion, setting the standard for the genre. arrived in arcades on June 25, 1996, on CPS-2, prequelizing the series with aerial raves and chain combos for a more dynamic fighting experience. Console transitions accelerated, with PS1 becoming a key platform. In 1997, Mega Man X4 for PS1 and Sega Saturn on December 3, 1997 (Japan; October 1997 internationally), advanced the series with anime-style cutscenes, ride armor vehicles, and dual protagonists (X and Zero) in side-scrolling action. Marvel Super Heroes, a crossover fighting game with Marvel characters, launched in arcades on December 2, 1997, on CPS-2, featuring gem-powered infinity combos and team battles. This era highlighted crossovers and multimedia storytelling. 1998 featured Resident Evil 2 for PS1 on January 21, 1998 (Japan; January 23, 1998 in North America), expanding the horror saga with dual campaigns for Leon and Claire, enhanced graphics, and zombie encounters in Raccoon City. Street Fighter Alpha 3 debuted in arcades on June 30, 1998, on CPS-2 (with ZN-2 ports), offering three fighting styles per character, dramatic mode for stories, and refined 2D combat. 3D experiments grew, including early PS1 titles like Ace Attorney precursors in adventure genres. Finally, in 1999, Power Stone emerged as a 3D arena fighter for arcades on February 13, 1999, using NAOMI hardware, with up to four players collecting power stones for item-based attacks in free-roaming battles. , the first in the series, was prototyped but not released until 2004; instead, the year capped with console ports like 3: for PS1 on September 22, 1999 (Japan; November 11, 1999 in ), introducing quick-time events and Nemesis pursuer mechanics. This closed the decade with a blend of arcade innovation and console dominance.

2000–2009

The 2000s represented a pivotal era for , as the company shifted toward 3D graphics, multiplatform releases, and innovative gameplay mechanics, leveraging new hardware like the and to expand its portfolio beyond arcades and 2D fighters. This decade saw the establishment of experimental studios, such as founded in 2002, which pushed creative boundaries in action titles, while remakes revitalized classic franchises amid a surge in horror and games. Online multiplayer features began emerging in later years, notably in titles like , reflecting Capcom's adaptation to and connected gaming. Overall, Capcom published around 70 games during this period, with peaks in action-adventure and genres, though not all achieved commercial success. In 2000, emphasized arcade ports and sequels, releasing titles like on October 5 for and arcade (a co-developed with featuring crossover characters) and on April 1 for PlayStation (a 3D action-adventure emphasizing pursuits across global locales). 2: New Age of Heroes launched in arcades in February, followed by console ports on , , and , blending fighting mechanics with up to three-on-three battles. Other releases included for and arcade (a 3D fighter with item-based chaos) and for PlayStation on April 27 (an RPG continuing the series' dragon-shifting lore). The year 2001 introduced groundbreaking action titles, highlighted by on October 23 for (developed by Capcom Production Studio 4, pioneering stylish combat in a demonic hack-and-slash format). Resident Evil Survivor 2: Code Veronica arrived on in November (a expanding the universe). Capcom vs. SNK: Millennium Fight 2000 Pro for in August bridged rival arcade legacies in a 2D fighter. By 2002, remakes gained traction with Resident Evil 0 on November 12 for (a prequel to the original, co-developed with , utilizing fixed-camera 3D horror). debuted on in March (a cel-shaded racing game emphasizing visual flair). for in March experimented with survival shooting in zero-gravity environments. 2003 featured diverse experiments, including Viewtiful Joe on December 18 for GameCube (developed by Clover Studio, a 2.5D beat 'em up with time-manipulating "VFX" powers). Killer7 released on July 7 for PlayStation 2 and GameCube (a surreal action-adventure by Grasshopper Manufacture, published by Capcom, known for its multiple personality mechanic). Dead or Alive 2: Hardcore for Xbox in October was a port enhancing the fighting series. In 2004, Capcom diversified into strategy with Resident Evil Outbreak on March 11 for PlayStation 2 (introducing online co-op for up to four players in scenario-based horror). Monster Hunter launched on March 11 for PlayStation 2 (an action RPG focusing on cooperative beast hunts, laying groundwork for the franchise). The 2005 lineup spotlighted stylish action via : Shadow of the BlazBlue on and in January (a sequel expanding combo systems). followed in ports, but Capcom's key release was on September 14 for (developed by , a with adjustable difficulty and over-the-top combat). 2006 brought : Heavy Armor for (a Kinect-integrated mech simulator requiring motion controls). Okami released on April 20 for (Clover Studio's artistic action-adventure using celestial brush mechanics in a mythological world). Dead Rising emerged in 2006 on August 8 for (an open-world zombie with real-time mechanics and hundreds of improvised weapons, developed by 's production studio 1). Zack & Wiki: Quest for Barbaros' Treasure arrived on November 13 for (a point-and-click adventure leveraging motion controls). In 2007, DarkSector for and in March was published by in some regions (a with glaive-based abilities). The franchise continued with : The Umbrella Chronicles on November 13 for (a light-gun recapping events). 2008 marked online integration with Super Street Fighter IV precursors, but highlights included : Chop Till You Drop on February 17 for (a port enhancing zombie-slaying with motion controls). launched on August 12 for , , and PC (a 2D of the 1988 classic with modern visuals and levels). The decade closed in 2009 with on March 5 for and (co-developed with for consoles, featuring co-op campaigns against bio-organic threats and debut online play). released on May 20 for , , and PC (a 3D reboot by GRIN, emphasizing traversal in a dystopian setting). arrived on February 17 for arcades, followed by console versions, revitalizing 2D fighters with 3D models. This era's innovations, from Clover Studio's closures in 2007 to multiplatform , set the stage for Capcom's HD resurgence.

2010–2019

During the 2010s, Capcom focused on high-definition remakes of its classic franchises, multiplatform releases spanning and 4, and One, PC, and emerging systems like and Switch, alongside a pivot to and cross-generation compatibility to broaden accessibility. This era emphasized action, fighting, and genres, with the company releasing approximately 60 titles that leveraged advancing hardware for enhanced visuals and online features. Notable developments included the debut of the proprietary in 2017, which enabled photorealistic rendering and VR integration in horror titles, and the expansion of through competitive fighting games that supported global tournaments and spectator modes. In 2010, Capcom emphasized fighting and action shooters with multiplatform support. , a 2.5D developed and published by , launched on April 27 for and , featuring an expanded roster and online multiplayer, with a PC port arriving in July. , a co-developed internally by teams, was released on May 11 for , , and PC (October), introducing cooperative campaigns across diverse environments. Other releases included ports like 1942: First Strike for mobile devices on July 1, highlighting Capcom's early mobile experimentation. By 2012, Capcom diversified into narrative-driven action amid cross-gen transitions. , an episodic action game co-developed by and published by Capcom, debuted on February 21 for and , blending quick-time events with cinematic storytelling. , a title developed by Capcom, initially launched on January 26 for before HD ports in 2013 for , , , and PC, emphasizing episodic rail-shooter elements. , an open-world action RPG developed by Capcom, followed on May 22 for and , introducing innovative pawn AI systems. The mid-decade saw a surge in esports-oriented fighters and remasters. In 2015, , a developed by with assistance from , released on February 16 for and PC, featuring cross-platform online play and ranked modes to fuel competitive growth. HD Remaster, an updated game based on the 1996 original and developed by , arrived on January 20 for , , , , and PC, with improved graphics and widescreen support. In 2017, technological innovation defined releases with the RE Engine's introduction. , a first-person game developed by , launched on January 24 for , , and PC, utilizing the for immersive lighting and physics, alongside compatibility. This marked a shift to modern hardware while supporting cross-gen accessibility in earlier ports. Closing the decade, 2019 highlighted blockbuster action RPGs and platformers. , an developed and published by , released on January 26 for and (PC on August 9), featuring seamless ecosystems and cooperative hunts that drove esports-like community events. , a developed by , debuted on October 2 for , , , and PC, incorporating gear-based power-ups for customizable gameplay. Remasters like Devil May Cry HD Collection, released in 2018 for , , , and PC on March 13, further exemplified the decade's remake trend with enhanced resolutions for trilogy titles.
YearKey TitleRelease DatePlatformsDeveloper(s)Genre
2010April 27PS3, , PCFighting
2010May 11PS3, , PCAction Shooter
2012February 21PS3, , Action
2012May 22PS3, Action RPG
2015February 16PS4, PC, Fighting
2015January 20PS3, PS4, , , PC
2017January 24PS4, , PC
2019Monster Hunter: WorldJanuary 26PS4, , PCAction RPG
2019October 2PS4, , Switch, PC

2020

In 2020, focused on remakes, special editions, and collections, leveraging its established franchises amid the transition to next-generation consoles. Key releases included remakes and legacy compilations, with many utilizing the for enhanced graphics. The year saw approximately 6 major titles, emphasizing single-player experiences with some multiplayer components.

2021

Capcom's 2021 lineup highlighted new entries in flagship series, with a strong emphasis on action RPGs and horror, totaling around 7 titles including mobile ports. The continued to dominate, enabling high-fidelity visuals on current-gen hardware. Co-op elements became prominent in hunting games, while mobile integrations expanded accessibility. Notable sales successes included over 14 million units for .
  • Monster Hunter Rise – Released March 26, 2021, on (later PC in January 2022, PS5/ Series in 2023). An action RPG developed by using the . Introduces Wirebugs for mobility; supports co-op for up to 4 players. Expansion Sunbreak released in 2022 with additional content.
  • Resident Evil Village – Released May 7, 2021, on , , , Series X/S, PC, and Stadia. developed by with the . Features first-person exploration and combat; Winters' Expansion DLC added in 2022 for roguelike mode. Sold over 8 million units.
  • – Released May 22, 2021, on , , , PC, iOS, and Android. A free-to-play arcade emulator developed by . Includes 32 classic games via DLC packs; supports local and online co-op.
  • The Great Ace Attorney Chronicles – Released July 27, 2021, on , , and PC. adventure compilation of two games, developed by . Localized for Western audiences; no co-developers. Features turn-of-the-century courtroom drama.
  • Monster Hunter Stories 2: Wings of Ruin – Released July 9, 2021, on and PC. Action RPG spin-off developed by and Marvelous. Emphasizes monster collecting and co-op raids; demo available pre-launch.

2022

The year 2022 featured arcade revivals and multiplayer-focused titles, with about 5 major releases. Capcom emphasized digital collections and live-service elements, using proprietary engines like MT Framework alongside RE Engine. Global sales for expansions like Monster Hunter Rise: Sunbreak reached 8 million units.
  • Capcom Arcade 2nd Stadium – Released May 26, 2022, on Nintendo Switch, PlayStation 4, Xbox One, PC, iOS, and Android. Free-to-play arcade collection developed by Capcom, featuring 32 additional classics via DLC. Supports co-op and online leaderboards; SonSon included as free title.
  • Resident Evil Re:Verse – Released October 28, 2022, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Multiplayer shooter developed by Capcom and NeoBards Entertainment. 6v6 deathmatch with Resident Evil characters; received seasonal updates through 2023.
  • Monster Hunter Rise: Sunbreak – Released June 30, 2022, on Nintendo Switch and PC (later consoles in 2023). Expansion for Monster Hunter Rise developed by Capcom using RE Engine. Adds new monsters, weapons, and co-op story mode.

2023

2023 marked a resurgence with remakes and new IPs, totaling around 8 titles. and Remake were commercial hits, selling over 4 million and 7 million units respectively. The powered most AAA releases, supporting ray-tracing and co-op features; mobile titles like integrated AR elements.
  • Resident Evil 4 – Released March 24, 2023, on , , Xbox Series X/S, and PC. remake developed by with . Over-the-shoulder action; Separate Ways DLC in September 2023 adds campaign. VR mode released in December 2023 for PS VR2.
  • Mega Man Battle Network Legacy Collection – Released April 14, 2023, on , , , and PC. Action RPG compilation of six titles, developed by . Includes online battles and quality updates.
  • Street Fighter 6 – Released June 2, 2023, on , , Xbox Series X/S, and PC. developed by using . Features World Tour single-player mode and online battle hubs; Year 1 DLC added characters like Rashid. Sold over 4 million units.
  • Ghost Trick: Phantom Detective – Released June 30, 2023, on , , , PC, and mobile. Puzzle adventure remaster developed by . Time-manipulation mechanics; enhanced HD visuals.
  • Exoprimal – Released July 14, 2023, on , , , Xbox Series X/S, and PC. Team-based shooter developed by with . Dinosaur vs. exosuit co-op PvPvE; seasonal content through 2024.
  • Mega Man X DiVE Offline – Released September 1, 2023, on mobile (/Android), , , and PC. Action RPG developed by and NebulaJoy. Offline version of gacha title with story mode.
  • Monster Hunter Now – Released September 14, 2023, on and Android. AR action RPG developed by and Niantic. Real-world hunting via mobile GPS; co-op hunts. Over 10 million downloads by end of 2023.

2024

Capcom released about 7 titles in 2024, blending remasters, new adventures, and collections. highlighted open-world action RPGs using , while mobile ports expanded accessibility. Emphasis on co-op persisted in strategy-action hybrids; total franchise sales reinforced 's dominance across 80% of outputs.

2025

By November 2025, had launched 4 major titles, prioritizing new entries in hunting and fighting genres, as well as remasters. Wilds debuted as a sales leader, exceeding 10 million units as of September 2025, built on with advanced co-op and dynamic ecosystems. Arcade revivals and action-adventure remasters expanded the portfolio. Mobile integrations continued alongside fighting collections. Overall, the 2020–2025 period saw over 30 titles, with in 25+ releases driving visual fidelity and multiplayer innovations.
  • Monster Hunter Wilds – Released February 28, 2025, on PlayStation 5, Xbox Series X/S, and PC. Action RPG developed by Capcom with RE Engine. Open-world biomes and 4-player co-op; first major post-launch update in April 2025 added new mounts. Sold over 10 million units as of September 2025.
  • Capcom Fighting Collection 2 – Released May 16, 2025, on PlayStation 4, Nintendo Switch, Xbox One, and PC. Arcade fighting compilation developed by Capcom. Includes 8 titles like Power Stone; online co-op and rollback netcode.
  • Onimusha 2: Samurai's Destiny – Released May 23, 2025, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC. Action-adventure remaster developed by Capcom. Enhances the 2002 classic with improved graphics, controls, and widescreen support.

Franchise Lists

Resident Evil series

The Resident Evil series, developed and published by , is a cornerstone of the genre, originating with the 1996 release of the first game for PlayStation. It centers on outbreaks caused by viral agents like the T-virus, featuring protagonists such as , , , and combating zombie-like creatures and corporate conspiracies in settings like the and Raccoon City. The franchise pioneered atmospheric tension through limited resources, puzzle-solving, and narrative-driven horror, influencing countless titles in the genre. By September 30, 2024, the series has sold approximately 162 million units worldwide, making it Capcom's highest-selling franchise and one of the best-selling video game series ever. This commercial success spans mainline entries, remakes, and spin-offs across multiple platforms, with innovations evolving from fixed pre-rendered camera angles and tank controls in early installments to dynamic over-the-shoulder and first-person viewpoints in modern ones, enhancing immersion and accessibility. The series has also spawned film adaptations, including a live-action series starting with Resident Evil (2002) directed by Paul W.S. Anderson, which grossed over $1 billion across six films, and CG-animated movies like Resident Evil: Degeneration (2008). From (2017) onward, has utilized the proprietary , which supports photorealistic graphics, advanced lighting, and seamless open-world elements, powering recent titles and remakes for enhanced horror experiences on current-generation hardware. The following table outlines the main series chronology, including key remakes and notable spin-offs, with release details, initial platforms, and sales figures where applicable (as of September 30, 2024). Unique mechanics are highlighted for representative titles to illustrate the franchise's evolution.
TitleRelease DateInitial PlatformsSales (Million Units)Key Mechanics/Innovations
March 22, 1996 (JP)PlayStation5.07 (original + remake combined)Fixed-camera angles, , basics with item management and zombies.
January 21, 1998 (JP)PlayStation4.96Dual protagonists (Leon/Claire), branching narratives, increased enemy variety like Lickers.
Resident Evil 3: NemesisSeptember 22, 1999 (JP)PlayStation5.07Pursuing boss, dodge mechanics, urban evasion-focused gameplay.
Resident Evil – Code: VeronicaFebruary 3, 2000 (JP)Included in series totalExpanded story with international settings, improved graphics for the era.
()March 22, 2002See original entryEnhanced visuals, adaptive difficulty, Crimson Head zombies for replayability.
November 12, 2002 (JP)2.84Partner zapping switching between characters, origins.
January 11, 2005 (JP)21.8 (original + remake combined)Over-the-shoulder camera, action-horror shift with QTEs and merchant .
March 5, 2009 (JP), 14.5Co-op gameplay, African setting, more action-oriented combat.
Resident Evil: RevelationsJanuary 26, 2012 (JP)4.46 (series)Raid mode for episodic spin-off play, ship-based horror with scanning mechanics.
October 2, 2012 (JP), 13.8Multi-campaign structure for four protagonists, cinematic set pieces.
Resident Evil: Revelations 2February 24, 2015 (JP), , PCIncluded in Revelations totalEpisodic release, co-op with Claire and Moira, block-placing defense.
January 26, 2017 (JP), , PC15.9First-person perspective, VR support, return to confined horror roots.
()January 25, 2019, , PC16.3Third-person with , interleaved campaigns, modernized puzzles.
Resident Evil 3 ()April 3, 2020, , PC9.3Streamlined , perfect dodge mechanic, shorter but intense pursuit.
May 7, 2021, Series X/S, PC12.8First-person to RE7, enemies, open hub areas with crafting.
()March 24, 2023, Series X/S, PCSee original entryUpdated over-the-shoulder action, parry , expanded campaign.
In the 2020s, the franchise continued its resurgence with the Separate Ways DLC for the , released on September 21, 2023, which expands Ada's storyline with new abilities like wire grappling and has contributed to the title's ongoing sales. A of is rumored to be in development, with reports suggesting a potential 2028 release, though unconfirmed by .

Street Fighter series

The Street Fighter series is a cornerstone of the genre, developed and published by since the release of the original in 1987. This arcade title introduced command-based special moves, such as Ryu's Hadoken and Shoryuken, setting the foundation for competitive one-on-one combat with a roster of 12 characters. The franchise has since expanded into a phenomenon, with evolutions emphasizing combo systems, super moves, and balance updates across numerous iterations. As of March 2025, the series has sold over 52 million units worldwide, underscoring its enduring popularity and influence on and pop culture. Key milestones include the explosion of popularity with in 1991, which featured enhanced graphics, four playable bosses as new characters, and multiple updates like (1993) that added chain combos and more fighters. The series chronology bridges prequels, mainline entries, and spin-offs, with mechanics progressing from simple inputs to complex defensive tools like parries in : 3rd Strike (1999) and focus attacks in (2008). Online modes became prominent in (2016), introducing rollback netcode for smooth multiplayer, while (2023) added the Drive System for aggressive parries and rush attacks, alongside simplified "Modern Controls" for accessibility. The character roster has grown to over 80 unique fighters by 2025, incorporating returning icons like Ryu and with newcomers such as Juri and Luke. The franchise's esports impact is profound, with the (EVO) founded in 1996 as a tournament for and , evolving into the world's largest event with thousands of participants by the . Capcom's Pro Tour, launched in 2017, further professionalized competition, awarding millions in prizes and streaming finals globally. Spin-offs like the Alpha series (1995–1998) served as prequels set between the original and , introducing Alpha Counters for punishing attacks and a three-level super gauge, while the EX series (1996–2000) pioneered 3D models with tag-team mechanics in EX3. Versus titles, such as (1996, Arcade) and Marvel vs. Capcom 2 (2000, Dreamcast/PS2) blended rosters with assist systems, and later entries like (2012, PS3/X360/PC) added tag battles and Pandora modes. In the , Street Fighter 6's World Tour mode offers a single-player RPG-style story where players create custom avatars to train under pros, and its DLC fighters—such as Year 1's Rashid and A.K.I., Year 2's and Elena—continue expanding the roster to 26 playable characters by the end of Year 2.
Mainline TitleInitial Release DateInitial PlatformsKey Mechanics Introduced/FeaturedNotable Sales Milestone
August 1987ArcadeCommand specials (e.g., Hadoken), basic combosContributed to early series foundation
February 1991ArcadeEnd-of-round bonuses, larger roster (8 starters + 4 bosses)Over 14 million units across updates
1993ArcadeChain combos, additional characters (e.g., )Part of SFII's massive success
June 1995Arcade, PlayStation, Alpha Counters, chain combos, super gauge levelsAlpha series total ~5 million
1996Arcade, PlayStation, Customizable ISM modes (X, A, V) for playstylesEnhanced prequel depth
1998Arcade, PlayStation, World Tour mode prototype, 3-on-3 tag teams in MAXAlpha series capstone
February 1997Arcade, Parrying system, super artsSFIII series ~2 million
Street Fighter III: 2nd Impact1998Arcade, Refined parries, more super artsIterative balance updates
Street Fighter III: 3rd StrikeMay 1999Arcade, , PS2EX moves, connect combos, re-released in collections
July 2008 (Japan)Arcade, PS3, , PCFocus Attack (dash cancel), 3D visuals with 2D gameplay9 million+ units
April 2010PS3, , PCFocus Attack Attack Dash, expanded roster (35 fighters)Update sales ~3.5 million
Ultra Street Fighter IVJune 2014PS3, , PCRed Focus, new stages/charactersFinal IV iteration
February 2016PS4, PCV-Trigger/V-Reversal for bursts, real-time matchmaking7.9 million units as of 2025
Street Fighter V: Champion Edition2018PS4, PCCritical Art enhancements, full DLC integrationCulmination of V's live service
June 2023PS4, PS5, Xbox Series X/S, PCDrive System (parry, impact, rush), Modern Controls, rollback netcode4.5 million units as of September 2025
Spin-off SeriesKey TitlesRelease Dates & PlatformsKey Mechanics
Alpha PrequelsAs aboveAs aboveDefensive counters, variable super modes
EX (3D Spin-offs) (1996, Arcade/PS); EX Plus Alpha (1997, PS); EX2 (1998, Arcade/PS); EX3 (2000, PS2)Arcade, PlayStation, PS23D movement, tag teams in EX3, super combos
Versus Crossovers (1996, Arcade); (1997, Arcade); (1998, Arcade/); (2000, /PS2); (2000, PS2/); (2012, PS3/X360/PC)Arcade, consoles, PCVariable assists, tag switching, gem/pandora systems for buffs

Mega Man series

The Mega Man series, developed and published by , is a cornerstone of the action-platformer genre, originating with the 1987 release of for the (NES). The franchise centers on the titular robot protagonist, who defeats unique "Robot Master" bosses to acquire their special weapons, enabling weapon-swapping mechanics that allow players to exploit enemy weaknesses in subsequent stages. This core gameplay loop, emphasizing precise platforming, nonlinear stage selection, and boss-rush challenges, has defined the series' enduring appeal. As of December 2024, the Mega Man franchise has sold 40 million units worldwide, underscoring its cultural impact and influence on platformers like those in the era. The series spans multiple interconnected sub-series, each expanding on the classic formula with evolving narratives set in futuristic worlds of rogue AI and human-robot conflicts. Key mechanics across titles include the acquisition of Robot Master abilities—such as the Rolling Cutter from Cut Man in the original game—for strategic combat and puzzle-solving, with via weapon capsules adding depth to exploration. Milestones include the 8-bit origins on NES, pioneering 16-bit advancements on (SNES), and experimental 3D transitions in the late 1990s. In the 2020s, has focused on remasters and collections to revive accessibility, including digital re-releases on modern platforms like and PlayStation 4.

Classic Series

The core Classic series, comprising 11 mainline entries, follows (also known as Rockman in ) as he thwarts Dr. Wily's schemes. It established the Robot Master battles and weapon acquisition system, where defeating eight themed bosses grants their signature weapons for use against Wily's fortress. The series began on 8-bit hardware and evolved through retro-inspired digital releases.
TitleRelease DatePlatforms
December 17, 1987 ()NES
December 24, 1988 ()NES
December 28, 1990 ()NES
December 6, 1991 ()NES
December 4, 1992 ()NES
November 5, 1993 ()NES
July 14, 1995 ()SNES
December 20, 1996 ()PlayStation,
January 22, 1998 ()SNES
September 22, 2008 (Worldwide), ,
March 1, 2010 (), ,
December 7, 2018 (Worldwide), , , PC
These titles emphasize 2D side-scrolling action, with later entries like introducing the Gear System for temporary power-ups enhancing weapons. Sales highlights include reaching 1.8 million units as of 2024.

Mega Man X Series

Launched as a timeline branching from the era, the X series (1993–2005) stars the advanced reploid Mega Man X, featuring more agile movement like wall-jumping and charged shots. It retains Robot Master-like "Maverick" bosses, whose weapons are copied via the X-Buster or armor upgrades. The sub-series pioneered cinematic storytelling with anime-style cutscenes and dual protagonists in later titles.
TitleRelease DatePlatforms
December 17, 1993 (Japan)SNES
December 16, 1994 (Japan)SNES
December 1, 1995 (Japan)SNES, PlayStation,
December 3, 1997 (Japan)PlayStation,
December 1, 2000 (Japan)PlayStation,
Mega Man X6December 7, 2001 (Japan)
July 17, 2003 (Japan)
December 23, 2004 (Japan)
The series has sold over 1.16 million units for Mega Man X alone, reflecting its role in elevating the franchise's intensity. Collections like Mega Man X Legacy Collection 1 + 2 (2018) bundle the first eight games with modern enhancements for PlayStation 4, Xbox One, Nintendo Switch, and PC.

Mega Man Zero Series

Set centuries after the X timeline, the Zero series (2002–2005) shifts to a darker narrative with Zero as the protagonist, emphasizing fast-paced combat via Z-Saber melee and elf/reploid wars. Mechanics include mission-based levels, customizable chips for abilities, and no traditional weapon swaps, focusing instead on combo attacks and cyber-elf summons for buffs.
TitleRelease DatePlatforms
April 12, 2002 (Japan)
October 4, 2003 (Japan)
October 4, 2004 (Japan)
October 21, 2005 (Japan)
Developed in collaboration with , these portable titles prioritize challenging difficulty and story continuity. The /ZX Legacy Collection (2020) compiles all four with quality-of-life features like save states for , , , and PC.

Mega Man ZX Series

Bridging Zero and future eras, the ZX series (2006–2007) introduces form-shifting via Biometals, allowing to transform into eight ZX forms with unique weapons and abilities, blending platforming with light RPG elements. Players select protagonists Vent or Aile, battling a post-apocalyptic threat of fused humans and machines.
TitleRelease DatePlatforms
July 6, 2006 (Japan)
July 12, 2007 (Japan)
Included in the 2020 Zero/ZX Legacy Collection, these DS exclusives emphasize exploration and model customization, extending the series' legacy into hybrid action.

Mega Man Battle Network Series

A parallel RPG spin-off set in a net-society future, the Battle Network series (2001–2006) features Lan Hikari and his NetNavi MegaMan.EXE in turn-based card-battling on a grid, diverging from platforming but retaining boss fights with virus deletions and battle chip swaps for strategies akin to weapon acquisition. It includes six main games plus sequels. The Mega Man Battle Network Legacy Collection (2023) remasters all six core titles with online multiplayer for Nintendo Switch, PlayStation 4, and PC, boosting the sub-series' revival.

Mega Man Legends Series

An alternate 3D adventure timeline, Legends (1997–2000) casts Mega Man Volnutt as a digger in open-world ruins, shifting to third-person exploration, gunplay, and companion mechanics over linear platforming. Bosses use elemental weaknesses, with customizable buster parts simulating weapon swaps.
TitleRelease DatePlatforms
December 18, 1997 (Japan)PlayStation
July 29, 1999 (Japan)PlayStation
November 24, 2000 (Japan)PlayStation
This sub-series marked Capcom's early 3D experiments but faced commercial challenges, leading to the 2011 cancellation of due to unmet development criteria. As of November 2025, no further Legends titles have been announced, though fan demand persists. The franchise's cultural legacy includes inspiring communities, merchandise lines, and crossovers, with 2020s remasters ensuring its mechanics remain playable on current hardware. Cancellations like Universe (announced 2010, axed 2011 for unspecified reasons) highlight development hurdles, yet the series endures through archival efforts.

Monster Hunter series

The Monster Hunter series, developed and published by , is an action -playing franchise centered on multiplayer of colossal monsters within richly simulated ecosystems. Players assume the of hunters who track, battle, and harvest resources from these beasts to craft increasingly powerful weapons and armor, selecting from 14 distinct weapon classes such as the great sword, dual blades, and bowguns. The gameplay emphasizes strategic preparation, environmental interactions—like monsters fleeing or fighting each other—and up to four-player co-op, fostering deep . Since its , the series has emphasized progression through escalating hunts, where ecosystem dynamics influence monster behaviors and resource availability. Launched in Japan, the franchise initially targeted console audiences before expanding to handhelds, which dramatically increased its accessibility and popularity. Core mechanics revolve around real-time combat requiring knowledge of monster weaknesses, terrain exploitation, and item management, with hunts lasting 20-50 minutes to promote replayability. By September 2025, the series has achieved sales exceeding 110 million units worldwide, establishing it as Capcom's second-best-selling franchise after Resident Evil and a cornerstone of the action-RPG genre.
TitleRelease DatePlatformsNotable Sales/Milestones
Monster HunterMarch 11, 2004PlayStation 2Introduced core hunting mechanics; initial Japan release sold over 1 million units in its home market.
Monster Hunter Freedom (Monster Hunter Portable)December 1, 2005PlayStation PortableMarked the portable shift, enhancing mobility for co-op hunts; sold 3.9 million units, sparking the series' domestic boom.
Monster Hunter 2 (dos)February 16, 2006PlayStation 2Expanded monster roster and biomes; over 2 million units sold in Japan.
Monster Hunter Freedom 2April 26, 2007PlayStation PortableAdded online multiplayer for up to 4 players; sales exceeded 3.5 million.
Monster Hunter Freedom UniteMarch 27, 2008PlayStation PortableFeatured 500+ quests and refined ecosystem simulation; highest-selling portable entry at 4.5 million units.
Monster Hunter TriAugust 1, 2009 (Japan), April 20, 2010 (West)Nintendo WiiIntroduced underwater combat and Felyne companions; global release sold 4 million units.
Monster Hunter Portable 3rdJune 19, 2010PlayStation PortableJapan-exclusive with expanded weapon upgrades; over 4.7 million units.
Monster Hunter 3 UltimateMarch 15, 2011 (Japan), March 19, 2013 (West)Nintendo 3DS, Wii UHD remaster with online co-op; sold 2.5 million units.
Monster Hunter 4October 12, 2013 (Japan), February 13, 2015 (West)Nintendo 3DSAdded verticality to hunts and new insect glaive weapon; 4.3 million units.
Monster Hunter 4 UltimateFebruary 13, 2014 (Japan), February 13, 2015 (West)Nintendo 3DSEnhanced edition with more monsters; total 4.9 million for 4/G generation.
Monster Hunter GenerationsJune 15, 2016 (Japan), August 15, 2016 (West)Nintendo 3DSIntroduced hunting styles and palico gadgets; 4.3 million units.
Monster Hunter Generations UltimateAugust 25, 2017 (Japan), August 28, 2018 (West)Nintendo Switch, Nintendo 3DSUltimate version with archive of past content; 5.3 million units.
Monster Hunter WorldJanuary 26, 2018PlayStation 4, Xbox One, PCGlobal simultaneous launch; seamless open areas and 21.8 million units sold, marking the series' international breakout with over 70% sales outside Japan.
Monster Hunter World: IceborneSeptember 6, 2019PlayStation 4, Xbox One, PCExpansion with master rank hunts and new weapons like greatsword clutch claw; added 5 million to World's total.
Monster Hunter RiseMarch 26, 2021Nintendo Switch, PCFeatured wirebug mobility and rampage hunts; 17.8 million units as of November 2025.
Monster Hunter Rise: SunbreakJune 30, 2022Nintendo Switch, PCExpansion introducing afflicted monsters and switch skill swap; boosted Rise sales by 4 million units.
Monster Hunter WildsFebruary 2025PlayStation 5, Xbox Series X/S, PCFirst fully open-world entry with dynamic weather affecting ecosystems; simultaneous global release, contributing to series total surpassing 110 million.
Key milestones include the 2005 portable shift with , which popularized on-the-go co-op and drove domestic sales growth through iterative PSP titles. The 2018 release of World represented a global breakout, leveraging and photorealistic ecosystems to attract 10 million players in three months, fundamentally expanding the franchise's audience. Monster Hunter Wilds in 2025 advances this with persistent open worlds where monsters migrate seasonally, enhancing the ecosystem simulation central to the series' appeal. Expansions like Iceborne and Sunbreak extend core games by introducing higher difficulty tiers, new story arcs, and additional monster hunts, often doubling base sales through substantial content updates.

Devil May Cry series

The Devil May Cry series, developed primarily by , is a hack-and-slash action franchise centered on Dante and his allies, emphasizing fast-paced combat and supernatural themes. Launched in 2001, it has become a cornerstone of Capcom's portfolio, innovating the hack-and-slash by introducing a style-based ranking system that rewards creative combos and evasion over simple button-mashing. The series has sold over 37 million units worldwide as of 2025, establishing it as one of Capcom's most enduring action brands. The franchise's core gameplay revolves around melee and ranged attacks, with players switching between weapons and styles to build elaborate combos while avoiding enemy assaults. The signature style meter evaluates performance on a scale from D to SSS, promoting variety in attacks to achieve higher ranks and unlock rewards like orbs for upgrades. This mechanic, first introduced in the original game, evolved across titles to include character-specific abilities, such as Nero's Devil Bringer grapple in later entries, enhancing replayability through mission-based scoring and Bloody Palace survival modes. Key milestones include the series' origins as a prototype for , which pivoted to emphasize action over , setting a new standard for fluid, cinematic combat in 3D games. In 2013, collaborated with on a reboot, DmC: Devil May Cry, which reimagined Dante's world with updated visuals and environmental interactions while retaining core combo-driven mechanics, selling 3.3 million units. The series director, , who helmed entries from onward, also led development on , sharing design philosophies in open-world exploration and character growth that influenced both franchises.
TitleRelease DatePlatformsSales (Million Units)Key Mechanics
October 23, 2001 (Japan)3.0+Introduced style ranking (D-SSS), sword/gun combos, Devil Trigger mode for enhanced power.
January 25, 2003 ()1.8Dual-character play (Dante/Lucia), trickster evasion styles, but simplified combat criticized for reduced challenge.
Devil May Cry 3: Dante's AwakeningMarch 1, 2005 ()3.0+Style-switching system (, Swordmaster, Gunslinger, Royalguard), prequel timeline, selectable difficulty.
January 24, 2008 (), 3.5Introduced with Devil Bringer grab, high-time start mechanic for combo extension, dual protagonists.
DmC: Devil May CryJanuary 15, 2013, , Windows3.3Angel/Demon weapons for environmental manipulation, color-based enemy weaknesses, reboot narrative.
March 8, 2019, , Windows10.0+Three playable characters (Dante, , V), cycle-switching for seamless combos, Bloody Palace mode expanded.
Devil May Cry: Pinnacle of CombatApril 2021 (), April 2024 (global), AndroidNot publicly detailedMobile adaptation with touch-optimized combos, gacha elements for weapons, story bridging 4 and 5.
Spin-offs include enhanced editions like Devil May Cry 3 Special Edition (2006, PlayStation 2; added Vergil playable) and (2015, , , Windows; expanded playable roster), which refined mechanics with new styles and Lady/Trish campaigns. The series continues to influence action games through its emphasis on spectacle and skill expression.

Ace Attorney series

The series, developed and published by , is a adventure franchise that revolves around defense attorneys solving mysteries through investigation and courtroom trials. Launched in 2001, the series follows protagonists like as they uncover truths, cross-examine witnesses, and present to secure "not guilty" verdicts in a stylized legal system. Each game typically features 4-5 episodic cases, blending puzzle-solving during investigations with dramatic objection-based debates in court. The franchise emphasizes narrative depth, character development, and humor, with mechanics centered on examining crime scenes for clues, organizing , and timing objections to contradictions in . The series began with the mainline Phoenix Wright titles before expanding into spin-offs focusing on characters like Apollo Justice and prosecutor . Key gameplay involves point-and-click exploration in investigation phases to gather and items, followed by sequences where players shout "Objection!" to highlight inconsistencies, often visualized through anime-style cutscenes. Profiles of characters and evidence are managed via a "Court Record" menu, allowing players to connect dots logically. These mechanics promote over action, with penalties for incorrect choices leading to game overs in trials. Subsequent releases include remasters and collections, such as the Phoenix Wright: Ace Attorney Trilogy (April 9, 2019, for , , , and PC), which bundles the first three mainline games with updated graphics and touch controls. The Apollo Justice: Ace Attorney Trilogy (January 25, 2024, for , , , PC, and mobile) remasters Apollo Justice alongside two new episodes. The Ace Attorney Investigations Collection (September 6, 2024, for , , , and PC) provides enhanced versions of the Miles Edgeworth spin-offs, including the first global release of Ace Attorney Investigations 2 with improved visuals and quality-of-life features like auto-advance dialogue. Spin-offs like the Apollo Justice games introduce new protagonists and mechanics, such as the "perceive" ability to spot subtle tells in witnesses' animations during trials. The Miles Edgeworth Investigations titles shift focus to prosecutorial logic puzzles, where players navigate "Logic" paths to connect deductions without courtroom scenes, emphasizing on-foot exploration and item-based inferences. The Professor Layton crossover integrates puzzle-solving from the Layton series into Ace Attorney's trial format, with dual protagonists tackling a steampunk mystery involving witches and historical . As of September 30, 2025, the series has sold over 14 million units worldwide, driven by strong digital sales and ports. Notable ports include and Android versions of the mainline trilogy starting in 2007, enabling broader accessibility with touchscreen-optimized controls. An adaptation, produced by , aired from April 2016 to September 2019, covering 24 episodes that adapt cases from the first two games while adding original filler content for character backstories.

Other notable franchises

Capcom has cultivated over 20 secondary franchises since its founding, spanning genres like fighting games, RPGs, action-adventure, and shooters, many earning dedicated cult followings through innovative mechanics and periodic revivals via remasters, collections, and ports into the . These series often emphasize unique gameplay elements, such as horror-themed combatants or environmental improvisation, and have collectively sold millions of units, contributing to 's diverse portfolio. The series, known in as , is a gothic horror fighting franchise that debuted with : The Night Warriors in 1994 for arcades. It features three core titles—Night Warriors: ' Revenge (1995, arcade) and Vampire Savior: The Lord of (1997, arcade)—alongside spin-offs and compilations, including the 2022 that bundled all main entries for modern platforms like , , , and PC. The series stands out for its roster of monstrous characters inspired by global , smooth sprite-based animations, and a dark, supernatural atmosphere that contrasted Capcom's more mainstream fighters. Breath of Fire is a game series launched in 1993 with the original title for the in . Spanning six main entries— (1994, SNES), III (1997, PlayStation), IV (2000, PlayStation), V (2002, ), and VI (2015, mobile and PC)—it follows protagonists like Ryu, a dragon descendant capable of shapeshifting into various dragon forms for combat and exploration. The franchise is renowned for its epic fantasy narratives involving light and dark dragon clans, turn-based battles, and party-based mechanics, with remastered ports available on modern consoles and PC via services like Town. Dead Rising debuted in 2006 as an open-world action game for , centering on photojournalist Frank West surviving a zombie outbreak in a sprawling mall. The series includes four main installments— (2010, Xbox 360/PS3), 3 (2013, ), and 4 (2016, /PC)—plus spin-offs like : Chop Till You Drop (2008, ), emphasizing time-sensitive survival, horde combat, and improvised weapons from everyday objects. By 2025, the franchise has sold over 18 million units across platforms, highlighted by the 2024 Deluxe Remaster for , Xbox Series X|S, and PC, which overhauls graphics while preserving the original's chaotic, sandbox-style zombie sieges in enclosed environments like shopping centers. The series began in 1985 as an arcade platformer, following knight 's quest to rescue Princess Guinevere from demonic forces in the Ghoul Realm. Core titles include (1988, arcade), Super (1991, SNES), and the 2021 revival for , which introduced co-op play and reimagined levels with book-like visuals. Known for its punishing difficulty—where sheds armor upon damage, leaving him vulnerable in underwear—the series has seen ports and expansions, including DLC for Resurrection adding new challenges and characters, with arcade collections extending availability to modern platforms up to 2025. Okami, released in 2006 for , is a standalone developed by and published by , where players control wolf goddess restoring a cursed world using the Celestial Brush—a mechanic allowing players to "draw" solutions to puzzles and battles on-screen. Featuring sumi-e ink art style and mythology-inspired storytelling, it received HD remasters for platforms including (2008), (2012), and (2018), with sales exceeding 4.7 million units. Among Capcom's minor series, originated in 1987 for arcades, introducing grappling hook-based traversal without jumping, as protagonist Super Joe infiltrates an enemy base. A 2009 remake for and expanded the formula to 3D environments, available via digital re-releases. , a 1989 arcade , pits vigilantes like Mike Haggar against street gangs in Metro City, supporting co-op brawling and spawning sequels like Final Fight 2 (1993, SNES). The series kicked off Capcom's vertical-scrolling shooters with its 1984 arcade release, simulating dogfights in a P-38 Lightning, followed by entries like 1943: The Battle of Midway (1987) and ports in collections for and PC. These and other cult favorites, such as Power Stone and , underscore Capcom's legacy in arcade roots and genre innovation.

References

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