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Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support.[5] For instance, a developer can design OpenVR-based trigger button functions for controllers of Oculus Rift or Windows MR because these systems are both supported by the SDK.[8]
Valve has announced that they will be cooperating with the Open Source Virtual Reality project,[9] although the extent of the cooperation is unclear.[10]
OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
The OpenVR SDK has replaced the API that was previously available in steamvr.h in the Steamworks SDK. The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK.
A number of new interfaces were added, and existing interfaces received new methods. Details can be found in the OpenVR API documentation.
With the OpenVR SDK, software can now be connected to SteamVR hardware. The SDK can be downloaded from the OpenVR GitHub page. It supports all SteamVR products.
The SteamVR Unity Plugin and native SteamVR support in Unreal 4.8 have been implemented to support Unity in addition to the OpenVR SDK support. Both were available shortly after the initial release of OpenVR.
^ abMacdonald, Mickey (2018). Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17. Birmingham: Packt Publishing Ltd. p. 308. ISBN9781788629225.
^Linowes, Jonathan (2018). Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition. Birmingham: Packt Publishing Ltd. p. 135. ISBN9781788477185.