Klaus Teuber
Klaus Teuber
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Klaus Teuber

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Klaus Teuber

Klaus Wilhelm Heinrich Teuber (25 June 1952 – 1 April 2023) was a German board game designer best known as the creator of Catan. Originally working as a dental technician, he began designing games first as a hobby then as a full-time career.

Four of his games won the prestigious Spiel des Jahres (Game of the Year) award: Barbarossa (1988), Adel Verpflichtet (1990), Drunter und Drüber (1991) and The Settlers of Catan (1995). The latter sold over 40 million copies, was translated into 40 languages and spawned a family of expansions and versions. Teuber founded the games company Catan GmbH in 2002, and his sons now direct the family business.

Teuber was inducted into the Origin Awards Hall of Fame by the AAGAD (Academy of Adventure Gaming Arts & Design) in 2004. In 2010, he received a special As d'Or in recognition of his lifetime achievement at the Festival International des Jeux in France.

Teuber was born in 1952 in the village of Rai-Breitenbach, West Germany, under the Breuberg castle. As a child, he played games with model soldiers. He later wrote that his favourite subject in school was geography – he enjoyed making maps – followed by history and chemistry. Teuber returned to gaming as a young husband and father during his military service.

At the age of 11, Teuber was given the board game Romans vs. Carthaginians. Teuber graduated from high school and did military service, then studied chemistry, then completed his intermediate diploma (receiving a degree in chemistry), then joined his father's 65-employee dental laboratory business which fell into large problems, and his father fell ill.

"When I had trouble in my former profession and needed a mental vacation, I read a book about witches and decided to make a game that follows the story first. Each development of game, I wanted to experience the world of the novel."

Teuber worked as a dental technician for the business Teuber Dental-Labor near Darmstadt, but he was not happy in this work. In the 1980s, he designed his first game, Barbarossa, inspired by the fantasy trilogy, The Riddle-Master, by Patricia A. McKillip. In the game, players make sculptures out of modelling clay, and try to guess what the objects represent. After working on the game for seven years, Teuber finally showed Barbarossa to a publisher.

In 1991, Teuber started designing The Settlers of Catan, inspired by the history of Viking settlers in Iceland. He took four years to develop the island-settling game; his major breakthrough was when he introduced hexagonal tiles instead of using squares to represent wood, ore, brick, wool, and wheat. Catan has been credited with launching a new more "social" era for board games, introducing bargaining and bartering among players as part of the strategy to win.

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