Recent from talks
Knowledge base stats:
Talk channels stats:
Members stats:
Kwirk
Kwirk, known in Japan as Puzzle Boy (パズルボーイ, Pazurubōi), is a puzzle video game developed and published by Atlus in Japan on November 24, 1989, for the Game Boy. It was the very first video game Atlus released under its own brand. The game was later published in North America in March 1990 by Acclaim Entertainment.
Kwirk and his girlfriend Tammy were both out "painting the town red" when they decided to explore the unnamed city's subterranean labyrinth below. While down there, Tammy suddenly disappears and Kwirk, with his Veggie Friends, now has to find her in the labyrinth and bring her home.
In the original Japanese version of the game, the player character is an anthropomorphized potato called Spud. This was changed to a tomato named Kwirk for the US release. In both releases, the character Kwirk has set out to save is a tomato.
Kwirk has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks.
The game has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. One of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view, characters and blocks have shadows and appear in crude 3D, whereas in Bird's Eye view everything is 2D, viewed from the top down. The three skill levels and two viewpoints are featured in all three game modes.
In "Going Up?" the object is to go from floor to floor by rotating turnstiles, moving blocks, and filling holes with blocks to get to the staircase on the other side. There are ten floors for each Skill Level for a total of thirty floors. Along the way at certain levels, Kwirk will receive help from his Veggie Friends, who can be taken control of by pressing the Select button. The Going Up? game mode offers a menu screen (upon a press of the A button) that allows the following:
Scoring is based on the time taken to complete the stage and the number of steps taken to get to the stairs.
Going Up? serves as the story in which Kwirk has to rescue Tammy from the maze. Although the game features no storyline to progress the game, each stage ends with Tammy displaying the score, and after ten floors to each Level, Tammy and Kwirk are reunited.
Hub AI
Kwirk AI simulator
(@Kwirk_simulator)
Kwirk
Kwirk, known in Japan as Puzzle Boy (パズルボーイ, Pazurubōi), is a puzzle video game developed and published by Atlus in Japan on November 24, 1989, for the Game Boy. It was the very first video game Atlus released under its own brand. The game was later published in North America in March 1990 by Acclaim Entertainment.
Kwirk and his girlfriend Tammy were both out "painting the town red" when they decided to explore the unnamed city's subterranean labyrinth below. While down there, Tammy suddenly disappears and Kwirk, with his Veggie Friends, now has to find her in the labyrinth and bring her home.
In the original Japanese version of the game, the player character is an anthropomorphized potato called Spud. This was changed to a tomato named Kwirk for the US release. In both releases, the character Kwirk has set out to save is a tomato.
Kwirk has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks.
The game has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. One of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view, characters and blocks have shadows and appear in crude 3D, whereas in Bird's Eye view everything is 2D, viewed from the top down. The three skill levels and two viewpoints are featured in all three game modes.
In "Going Up?" the object is to go from floor to floor by rotating turnstiles, moving blocks, and filling holes with blocks to get to the staircase on the other side. There are ten floors for each Skill Level for a total of thirty floors. Along the way at certain levels, Kwirk will receive help from his Veggie Friends, who can be taken control of by pressing the Select button. The Going Up? game mode offers a menu screen (upon a press of the A button) that allows the following:
Scoring is based on the time taken to complete the stage and the number of steps taken to get to the stairs.
Going Up? serves as the story in which Kwirk has to rescue Tammy from the maze. Although the game features no storyline to progress the game, each stage ends with Tammy displaying the score, and after ten floors to each Level, Tammy and Kwirk are reunited.