Hubbry Logo
Doko Demo IssyoDoko Demo IssyoMain
Open search
Doko Demo Issyo
Community hub
Doko Demo Issyo
logo
8 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Doko Demo Issyo
Doko Demo Issyo
from Wikipedia
Doko Demo Issyo
GenreVirtual pet
DevelopersBeXide Inc.
Sony Computer Entertainment Japan (Watashina Ehon, Toro to Nagareboshi)
Jungle (Toro to Kyuujitsu)
Gemdrops (Japan Studio VR Music Festival)
PublishersSony Interactive Entertainment
ForwardWorks
PlatformsPlayStation, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation Vita, PlayStation 4, Android, iOS,
First releaseDoko Demo Issyo
July 22, 1999
Latest releaseToro and Friends: Onsen Town
October 1, 2019

Doko Demo Issyo (どこでもいっしょ; lit. "Together Everywhere")[a] is a Japanese video game series primarily developed by BeXide Inc. (formerly Bomber eXpress) and published by Sony Interactive Entertainment. The first game was released for the PlayStation in 1999. In the games, players talk to, feed, photograph, and play minigames with characters. Most of the games have only seen release in Japan, where Sony has also used the series character Toro as a mascot for the PlayStation brand.

History

[edit]
The player interacts with Toro in Doko Demo Issyo (1999, PlayStation).

Doko Demo Issyo is a long-running series in Japan,[2] where it has seen commercial success.[3] The games feature "pokepi" (short for "pocket people"),[1] characters which the player interacts with through a variety of virtual pet mechanics and minigames (e.g. talking, feeding, sleeping, photography).[2][4] A major reocurring feature is to teach the pokepi words to memorize.[5][6] Most games feature some type of networking features to communicate with other players by sharing "business cards" or other data.[5][7]

The first game in the series, Doko Demo Issyo, was released on 22 July 1999 for the PlayStation.[1] It was possible to put transfer pokepi onto the PocketStation and interact with them on the device.[1] The game sold over 1.1 million copies.[4] Sony released two bonus discs that added more gameplay: Koneko mo Issyo featured younger versions of the pokepi, and Modo mo Issyo had cell phone connectivity features.[6]

The series has touched on a variety of genres.[6] On PlayStation 2, Watashina Ehon allows the player to make picture books, and Toro to Nagareboshi is more akin to an adventure game.[6] On PlayStation Portable, Rettsu Gakkou! has the player learning trivia and playing minigames. By using the PSP's network functions, the player could download new lessons distributed every two weeks.[6]

On PlayStation Vita, Toro's Friend Network creates avatars and a visualization of the player's PlayStation Network friends, allowing them to interact with the avatars in different 3D environments.[8]

Toro

[edit]

One of the game's characters, Toro Inoue, became a mascot for the PlayStation brand.[8] Gamesindustry.biz wrote in 2004 that Toro was "firmly established as a cultural icon in the Far East" as PlayStation's mascot.[3] Official U.S. PlayStation Magazine wrote in 2002 that Toro was used heavily as a mascot in Japan, but that the American Sony branch did not want a single mascot to represent the brand. The character was used in a variety of marketing materials in Japan, including billboards and television commercials.[4] On several occasions, Sony Interactive Entertainment Inc. (Japan) and series developer BeXide have held public "birthday parties" for Toro featuring food, charities, and raffles.[9][10] Toro also appears as a DLC character in Everybody's Golf 5 and Everybody's Golf 6.[11]

Games

[edit]
Year Title[12] Original platform Notes
1999 どこでもいっしょ
  • Doko Demo Issyo
PlayStation Original game released for the PlayStation. A remake was released for the PlayStation Portable in 2004.

Two bonus discs, requiring the original game to play, were released in the following years with additional content:

  • Koneko Mo Issyo ~Doko Demo Issyo Tsuika Disc~ (こねこもいっしょ~どこでもいっしょ追加ディスク~) (2000)
  • i-Modo Mo Issyo ~Doko Demo Issyo Tsuika Disc~ (iモードもいっしょ ~どこでもいっしょ追加ディスク~) (2001)
2001 トロと休日
  • Toro to Kyuujitsu
PlayStation 2
2002 トロとタイピング
  • Toro to Typing
Windows A licensed PC-based typing game where the user inputs Japanese characters with a keyboard to have varying conversations with Pokepi.[13]
2003 -どこでもいっしょ- 私なえほん
  • -Doko Demo Issyo- Watashina Ehon
PlayStation 2
-温泉もいっしょ
  • Onsen mo Issho
Windows Another PC-based typing game, sequel to Toro to Typing.[14]
2004 -どこでもいっしょ- トロと流れ星
  • -Doko Demo Issyo- Toro to Nagareboshi
PlayStation 2
-どこでもいっしょ- トロといっぱい
  • -Doko Demo Issyo- Toro to Ippai
PlayStation 2
-どこでもいっしょ
  • -Doko Demo Issyo Portable
PlayStation Portable Remake of the original PlayStation Doko Demo Issyo game.
2006 -どこでもいっしょ- レッツ学校!
  • -Doko Demo Issyo- Rettsu Gakkou!
PlayStation Portable An abbreviated version was released in 2007 subtitled "Training edition".
まいにちいっしょ
  • Mainichi Issyo
PlayStation 3, PlayStation Portable PSP version titled "Mainichi Issyo Portable". Service ended in 2009.
2008 みんニャのパターGOLF
  • Minnya no Patā GOLF
PlayStation 3 Crossover with Everybody's Golf series.
2009 週刊トロ・ステーション
  • Weekly Toro Station
PlayStation 3, PlayStation Portable Service ended in 2013.
トロともりもり
  • Toro! Let's Party!
PlayStation 3
2011 みんなといっしょ
  • Toro's Friend Network
PlayStation Vita Could play Shuukan Toro Station inside Toro's Friend Network in Japan.[15] Service ended in 2015.
2017 Japan Studio VR Music Festival PlayStation 4 PlayStation VR game. It features Toro and Kuro. Only available for a limited time.
2019 トロとパズル
  • Toro and Friends: Onsen Town
Android, iOS Match-three puzzle game. Service ended in 2021.[16]

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Doko Demo Issyo (どこでもいっしょ, lit. "Together Everywhere") is a Japanese video game series developed by BeXide and published by , consisting of simulation games focused on communication and interactions with anthropomorphic characters known as Pokepi. The series debuted in 1999 with the original Doko Demo Issyo for the PlayStation, which utilized the peripheral to allow players to carry and converse with their Pokepi companions outside the main console. Subsequent entries expanded across platforms including , , , , and mobile devices, introducing minigames, educational elements, and story-driven adventures while maintaining the core emphasis on verbal and phrase-based interactions to build relationships with characters. Central to the franchise is Toro Inoue, a white bobtailed cat character who serves as Sony's official mascot for the PlayStation brand in , appearing in advertisements, peripherals, and crossover titles. Players can select from multiple Pokepi, including Toro, the dog, and Jun the rabbit, each with unique personalities that respond dynamically to the player's input, fostering a sense of companionship. Primarily released in Japan, the series has cultivated a dedicated fanbase through its charming, low-stakes gameplay and Toro's enduring popularity, with later installments like Mainichi Issyo (2006) integrating social features and Toro and Friends: Onsen Town (2019) adapting the formula for smartphones. Despite limited international exposure, though Toro and Friends: Onsen Town received a worldwide release in 2020 before servers shut down in 2021, and Western merchandising appeared in 2025, elements of Doko Demo Issyo have influenced Sony's marketing in Asia, and fan efforts continue to explore translations for global audiences.

Series overview

Concept and gameplay

Doko Demo Issyo is a Japanese virtual pet video game series that emphasizes communication simulation, where players interact with endearing characters called "pokepi" (short for Pocket People) in a shared virtual living space. These interactions primarily occur through text-based verbal exchanges, alongside care routines and supplementary minigames, fostering a sense of companionship and personalization. The pokepi, such as the flagship white cat mascot Toro, exhibit independent behaviors like roaming environments or maintaining personal diaries, which reflect their learned traits and player influences. At the heart of the gameplay loop is a text input system enabling players to teach pokepi words, phrases, and even definitions—ranging from standard nouns and verbs to humorous or unconventional ones—expanding the characters' vocabulary and shaping their responses. Pokepi incorporate these teachings into dialogues, environmental elements (like or notes), and reactions to player queries, resulting in dynamic, personalized conversations that evolve over time based on daily engagement. Care mechanics complement this by requiring players to handle routines such as feeding via a selection of food items left at the door, monitoring sleep on mats, and addressing moods through affection-building activities; failure to do so can lead to loneliness or altered behaviors in the pokepi. Unique to the series is its integration of hardware peripherals, notably the , which allows pokepi to be transferred for offline, portable interactions and data syncing back to the main console. This feature supports taking pokepi on "adventures" outside the primary game world, enhancing immersion. Later iterations build on the foundational chat simulation by incorporating networked elements, such as multiplayer minigames (e.g., word-based games like ) that connect up to eight players' pokepi for social exchanges tied to moods or events. These mechanics prioritize relaxed, observational play, where players witness their pokepi's growth through subtle, vocabulary-driven narratives rather than rigid objectives.

Core characters

Toro Inoue serves as the central and iconic of the Doko Demo Issyo series, depicted as a white bobtailed with a cheerful and curious personality, often displaying a wide range of expressive faces and a tendency to wear various costumes. His dream is to become by learning words from the player, reflecting his innocent and gullible nature that makes him easily influenced by others. Born on May 6 (Taurus) with blood type A, Toro's name derives from "torori" (soft and fluffy) combined with his surname , evoking a gentle, approachable feel; he particularly enjoys baths and like medium-fatty , which highlight his playful, everyday quirks. Other core pokepi include Sora, introduced in Toro and Friends: Onsen Town (2017), a sky-blue characterized by his friendly, welcoming, and hard-working demeanor, often associated with themes of freedom and the open sky, as his name suggests; he favors blue apples and ja-ja noodles, adding to his whimsical, helpful traits. Ricky, a laid-back aspiring to be the world's strongest fighter, exhibits a competitive yet humorous personality with knowledge of history, , and , as well as an interest in strong smells; born January 4 (Capricorn) with AB, his name draws from pro wrestler Rikidozan. Jun Mihara, a with an outgoing and gossipy vibe, dreams of becoming an idol singer and loves , , and ; her August 28 (Virgo) birthday and O align with her bubbly, entertainment-focused energy, where she often shares celebrity rumors or performs songs. Pierre Yamamoto, a sophisticated dog, embodies elegance with his Francophile tendencies, using feminine speech patterns and expertise in flower language, foreign phrases, and fortune-telling; he aspires to live alone in Paris and cares deeply for his mother, showing a warm yet occasionally temperamental side, with his name blending Japanese and French elements for a worldly flair. R. Suzuki, a mysterious robot figure, is serious, logical, and verbose, self-identifying as a high-performance machine with vast knowledge in economics, philosophy, and proverbs—often delivered with quirky interpretations; born September 13 (Virgo) with "blood type" TYPE B5W-40, his name was given by his creator, and he enjoys imagawayaki while holding qualifications like English level 3 and boiler engineer licenses. Kuro, Toro's rival introduced in Mainichi Issyo (2010), is a black cat with a tsundere-like personality—cool and wandering on the surface but loyal and sentimental underneath, often wearing a red necktie; his design mirrors Toro's but in monochrome, emphasizing their contrasting yet brotherly dynamic. The pokepi form relationships through player-driven text inputs, where they learn and incorporate it into conversations, fostering bonds via personalized responses that reflect their unique behaviors—Toro's bath enthusiasm might lead to bubbly chit-chat, while Pierre's elegance prompts refined, advisory s. These interactions influence gameplay through branching trees, allowing emergent narratives based on taught words and the characters' traits, such as Ricky's quizzes or Jun's improvisations. Initially crafted in a cute, chibi-style aesthetic by developer BeXide to emphasize approachability and charm, the designs evolved in subsequent titles with added by professional actors and fluid animations to enhance emotional expressiveness during conversations.

History and development

Origins and early releases

The Doko Demo Issyo series originated from the efforts of BeXide Inc., founded in 1999 as Bomber eXpress Co., Ltd., by series creator Kazunori Nanji, with initial development commencing in 1998. Published by Sony Computer Entertainment Japan, the concept drew from the burgeoning virtual pet trends exemplified by , but innovated by prioritizing interactive language-based communication through player-typed Japanese phrases to build relationships with digital companions known as pokepi. The inaugural title, Doko Demo Issyo, launched exclusively for the PlayStation on July 22, 1999, introducing the core pokepi character Toro—a white cat aspiring to humanity—and the foundational system of nurturing these entities via conversation, feeding, , and minigames. This was followed by the sequel Doko Demo Issyo: Toro to Kyuujitsu, released for the on November 29, 2001, which expanded on the companion mechanics with vacation-themed activities centered around Toro. Development emphasized Japanese text input as a core mechanic, aligning with cultural preferences for conversational depth and making the game inherently tied to the domestic market, which informed Sony's strategy of a Japan-exclusive rollout to test and refine the interactive pet paradigm. A pivotal milestone was the series' integration with Sony's peripheral, bundled with initial editions of the first to enable seamless transfer of pokepi for portable interaction outside the console, enhancing its appeal as an always-accessible experience. This feature underscored the early commercial positioning of Doko Demo Issyo as a lighthearted, daily companion rather than a traditional , fostering habitual engagement through simple, anytime play sessions.

Evolution and mascot integration

Following its foundational releases on the PlayStation in 1999, the Doko Demo Issyo series shifted to the platform with titles like Doko Demo Issyo: Toro to Nagareboshi in 2004, which introduced more structured adventure gameplay while retaining the core interaction mechanics centered on Toro. This move marked a mid-series toward deeper narrative elements and expanded character development, building on the original text-based style. Subsequent PS2 entries incorporated educational features like arithmetic practice, representing an initial step toward varied experiences in the franchise. The series diversified across platforms starting with the , exemplified by Doko Demo Issyō: Gakkō de Issyō in 2007, which adapted the portable format for on-the-go interactions with Toro and supporting characters in a school-themed setting. Releases expanded to the with Toro! Let's Party! in 2009 and the with companion titles, enabling motion-based and touch-enabled engagements. By 2019, the franchise reached mobile devices through ForwardWorks, Sony's mobile division, with Toro and Friends: Onsen Town launching for Android and , focusing on town-building puzzles and daily check-ins to sustain player connections. Toro Inoue was formally adopted as a PlayStation mascot by in 2001, evolving from a supporting character in the original PS1 game into a featured in advertisements, promotional events, and hardware bundles like limited-edition consoles and peripherals. This integration strengthened Toro's role in 's Japanese marketing, with appearances in collaborative projects involving developers such as for vacation-themed spin-offs and Gemdrops for music and rhythm extensions. Technically, the series progressed from standalone offline simulations to social networking features, highlighted by the 2011 Toro's Friend Network app on , which allowed users to connect via PSN, , and for shared activities and friend-building guided by Toro. Later evolutions included server-based mobile titles like Onsen Town, but these faced challenges, culminating in service shutdowns such as the game's global closure in 2021 due to low engagement and maintenance costs. In 2020, BeXide president Kazunori Nanji expressed interest in developing a new entry in the series for PlayStation 5. Subsequent years saw continued cultural relevance through events like Toro's Birthday Event in Akihabara in 2024 and collaborations, including DLC for Yohane the Parhelion: NUMAZU in the MIRAGE. In 2025, the series received its first Western merchandising with a plushie collection by Youtooz, released on September 5.

Games

Mainline titles

The mainline titles of the Doko Demo Issyo series form the central progression of the franchise, evolving the core simulation through new platforms, mechanics, and thematic expansions centered on interactions with Toro and the pokepi characters. Doko Demo Issyo, released for the PlayStation on July 22, 1999, established the foundational gameplay of caring for customizable pokepi characters and engaging in text-based conversations, where players teach words and respond to queries to build relationships. Koneko Mo Issyo, an expansion for the PlayStation released on January 27, 2000, introduced kitten characters and additional care mechanics to deepen pokepi interactions. Doko Demo Issyo: Toro to Kyuujitsu, launched for the on November 29, 2001, shifted focus to a vacation theme as an expansion, introducing minigames that let players explore diverse locations alongside Toro and friends while maintaining core care and chat elements. Doko Demo Issyo: Toro to Nagareboshi, released for the on April 1, 2004, incorporated adventure storytelling with mechanics, as players assist Toro in a quest involving a fallen shooting star and town mysteries. Doko Demo Issyo: Toro to Ippai, released for the on September 2, 2004, expanded on daily life simulations with support for more interactive pokepi care and conversations. Doko Demo Issyo: Toro to Issho, issued for the PlayStation Portable on December 7, 2004 (with updates extending into later years), optimized the original game's mechanics for portability, adding wireless connectivity for sharing pokepi and enhanced on-the-go chat features. Mainichi Issyo, released for the PlayStation 3 on October 14, 2010, integrated social networking features with daily pokepi companionship, allowing real-time interactions and community sharing via PlayStation Network. Toro's Friend Network, a application for the released in Japan on December 17, 2011 (with Western launch on June 4, 2013), transformed the series into a social networking simulator with real-time interactions, allowing players to create avatars, connect via and , and engage in mini-chats and friend-building activities. The Doko Demo Issyo series has spawned several spin-off titles that diverge from the core virtual pet simulation, incorporating puzzle, party, and adventure elements to expand the franchise's appeal. One prominent example is Toro! Let's Party!, a party minigame collection released for the PlayStation 3 on July 23, 2009, to commemorate the series' 10th anniversary. Developed by BeXide and published by Sony Computer Entertainment, the game features Toro on a quest to become human through various multiplayer minigames supporting up to four players, blending humor and quirky challenges with the mascot's signature charm. This title marked the first official release of Doko Demo Issyo content in English, available as an Asian edition on July 23, 2009, which included localized text to broaden accessibility beyond Japan. Additional derivative works include puzzle-focused spin-offs under the Toro and Friends banner, emphasizing match-three mechanics and town-building narratives. Toro and Friends: Onsen Town, a mobile title for and Android launched in on October 1, 2019 (with worldwide release on June 23, 2020), emphasized town-building in a hot spring-themed setting through match-three puzzles, where players restore a declining resort by attracting visitors and customizing facilities; service ended on April 12, 2021, in most regions (May 10, 2021, in Japan). Earlier mobile extensions, such as Doko Demo Issyo: Toro's Story App released on May 18, 2006, offered conversational adventures allowing users to engage in daily dialogues with Toro via feature phones, preserving the series' communication roots in a portable format. Toro has also appeared in crossovers and external media, enhancing the mascot's presence within Sony's ecosystem. In Ape Escape: Million Monkeys (2006, PlayStation 2), Toro and other Poképi serve as hidden cameo characters scattered across levels, collectible as bonus unlocks in this Japan-exclusive . The character has featured in Sony promotional events, advertisements, and live shows, such as the Weekly Toro Station broadcasts on Japanese television from 2009 to 2011, where Toro hosted segments discussing PlayStation news. Merchandise tied to the spin-offs and series includes toys and collectibles, with collaborations extending Toro's reach. In 2025, Youtooz released the first Western-market line featuring Toro and fellow Poképi like Kuro and Jun, each standing 9 inches tall and capturing the characters' expressive designs from the ; the collection debuted on September 5, 2025. Translation efforts for spin-offs have focused on official localizations to introduce the series internationally, starting with Toro! Let's Party!'s Asian English version, which adapted and instructions while retaining the voice recognition-inspired interactions. Subsequent titles like Toro's Friend Network (, 2011 in ) incorporated multilingual support for its social networking features, enabling global players to share Toro-related content. Fan-driven English patches for earlier mobile and PSP titles have also emerged, though unofficial.

Reception and legacy

Commercial performance

The original PlayStation installment of Doko Demo Issyo, released in 1999, achieved significant commercial success in Japan, selling 1,010,000 units as of the end of 2022. This performance was bolstered by its bundling with the peripheral, which itself shipped nearly 5 million units and saw the game as its flagship title, driving adoption through casual, interactive gameplay. Subsequent entries maintained strong domestic sales momentum, particularly through PlayStation platform integrations like the PSP and PS Vita versions, which capitalized on the series' appeal to casual audiences via voice recognition and social features. However, the franchise's Japan-centric focus limited its global reach, with most titles remaining exclusive to the and generating revenue primarily from hardware tie-ins, such as limited-edition Vita bundles. Later expansions into mobile gaming, including the Toro and Friends: Onsen Town in 2019, introduced microtransaction-based revenue streams but faced challenges, culminating in service shutdowns—such as the game's end in April 2021 outside —contributing to a post-2010 decline amid shifting market dynamics and reduced online support for older titles. Spin-offs like Toro! Let's Party! achieved modest success in Asian markets but did not significantly expand the series' international footprint. The series has generally received positive reception from players for its charming characters, relaxing , and innovative use of peripherals like the for daily interactions, though professional reviews are sparse due to its Japan-exclusive releases. User ratings on sites like Backloggd highlight its appeal as a simulator, with praise for building emotional bonds through phrase-based communication.

Cultural impact

Toro, the anthropomorphic cat protagonist of the Doko Demo Issyo series, has established himself as a lasting symbol of the PlayStation brand in , embodying its whimsical and approachable identity for over 25 years. As the official , Toro has appeared extensively in promotional advertisements, live events, and hardware integrations, including a 2013 bundle that featured a downloadable Doko Demo Issyo title alongside a 16 GB . He also graced limited-edition accessories, such as a Toro-themed 4 controller displayed at the 2018 ACGHK expo, reinforcing his role in marketing PlayStation's innovative hardware to Japanese audiences. This consistent presence across media has cemented Toro's status as a cultural touchstone in Japan's gaming landscape. The character's charm has fostered a dedicated fan culture, inspiring widespread and . Enthusiasts produce digital illustrations of Toro in diverse outfits and scenarios, shared on creative platforms, while physical costumes—often handmade or commercially available—allow fans to portray him at conventions and gatherings. Toro's in-game affinity for dressing in costumes, from traditional attire to feminine ensembles, further fuels this creative engagement, turning him into a versatile icon for personal expression. A vibrant community surrounds the series, particularly among Japanese fans, with resources like dedicated wikis documenting its history and characters. International has expanded through efforts, including unofficial English translation patches for PSP entries developed collaboratively on , making the text-driven interactions accessible beyond . These initiatives highlight the series' enduring appeal to preservationists and newcomers alike. Doko Demo Issyo influenced casual gaming in by introducing accessible text-based communication mechanics, where players input words or phrases to interact with characters, laying early groundwork for conversational virtual companions that prefigure contemporary AI chat systems. Its emphasis on simple, daily-life simulations contributed to the popularity of genres in the late , promoting relaxed, social playstyles amid the era's hardware innovations like the peripheral. In the , the series has experienced revivals through merchandise and nostalgic reflections, notably with Youtooz's September 2025 release of plush toys featuring Toro and fellow Poképi characters—the first official Western collectibles for the franchise. The 2021 closure of , which co-developed several titles, amplified fan nostalgia, prompting calls for emulation and potential reboots as older services like integrations faded.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.