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Twisted Metal
Twisted Metal
from Wikipedia

Twisted Metal
GenreVehicular combat
Developers
PublisherSony Interactive Entertainment
Creators
Platforms
First releaseTwisted Metal
November 5, 1995
Latest releaseTwisted Metal
February 14, 2012

Twisted Metal is a series of vehicular combat video games originally developed by SingleTrac and published by Sony Interactive Entertainment. The series has appeared on the PlayStation, PlayStation 2, PlayStation Portable and PlayStation 3. As of October 31, 2000, the series had sold 5 million copies.[1] Several of the games in the series were re-released as part of the Sony Greatest Hits program. The original game and its first sequel were also released for the PC.

Overview

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Each game in the series revolves around demolition derbies where competitors use weapons including ballistic projectiles, machine guns, and explosives. Players choose a vehicle (each with a corresponding character) and an arena—or a series of arenas in the story mode—to engage in battle with opposing drivers. The last driver alive is the winner.

The series's plot revolves around the eponymous Twisted Metal tournament, a yearly contest made up of a series of derbies. In almost all of the games, the host is a man called "Calypso"; in the series' fourth installment, perennial contestant Sweet Tooth briefly takes over. The winner of the contest is granted one wish. Typically, this wish has unexpected consequences for the winner, similar to traditional stories where characters are punished for greedy wishes.

Games

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Release timeline
Main releases in bold
1995Twisted Metal (1995)
1996Twisted Metal 2
1997
1998Twisted Metal III
1999Twisted Metal 4
2000
2001Twisted Metal: Black
Twisted Metal: Small Brawl
2002
2003Twisted Metal: Black Online
2004
2005Twisted Metal: Head-On
2006
2007
2008Head-On: Extra Twisted Edition
2009
2010
2011
2012Twisted Metal (2012)

Main games

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Twisted Metal (1995) and Twisted Metal 2 (1996)

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Twisted Metal 2 screenshot

The first two Twisted Metal games were developed by SingleTrac.

Windows versions of Twisted Metal and Twisted Metal 2 exist. Twisted Metal 2 on PC is built on an earlier version of the game (minor details of some levels disappeared) but it doesn't require a 3D accelerator video card and played well on computers with lower processing capabilities. It also features multiplayer over a modem line or Internet.

Twisted Metal III (1998) and Twisted Metal 4 (1999)

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Both games were developed and published by 989 Studios due to SingleTrac's dispute with Sony and sale to GT Interactive rendered them unable to develop more Twisted Metal games. David Jaffe, in speaking about these two entries in the series, was reported to have said, "....[in and of themselves] they're good games, they're just not good Twisted Metal games".

Twisted Metal: Black (2001)

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After developing several non-Twisted Metal vehicular combat games for GT Interactive, a large number of SingleTrac employees left the company to form the gaming studio Incog Inc. Entertainment, and signed with Sony to develop another installment of the series on the PlayStation 2, Twisted Metal: Black. It serves as a reboot for the series, with returning characters having drastically changed appearances alongside newcomers.

Twisted Metal: Head-On (2005)

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Despite what was essentially a complete relaunch and rebranding of the franchise with Twisted Metal: Black, Incognito decided to return to the series' roots and create a game that felt more like a true follow-up to the original Twisted Metal series, bringing back the bright colors and cartoony characters of Twisted Metal 1 and 2. Available on the PSP in time for its North American launch and utilizing the PSP's built-in online capabilities, it also marked the first time a Twisted Metal game had full online play available from the start.

Twisted Metal: Head-On: Extra Twisted Edition (2008)

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In February 2008, Eat Sleep Play, a new development studio formed by David Jaffe and Scott Campbell, released Twisted Metal: Head-On for the PlayStation 2. While primarily a direct port of the PSP game "Twisted Metal: Head-On", it does feature a number of extra features, most notably four complete and playable levels from the unreleased/incomplete Twisted Metal: Black sequel, called Twisted Metal: Harbor City. Other bonus content includes: a code to download the soundtrack (a timed offer which has since expired); a half-hour documentary on the series with some of the original developers called "Dark Past"; a rough playable portion of an unfinished and unreleased third person action game starring Sweet Tooth (controllable for the first time ever on-foot and outside of a vehicle); and the never before seen original live-action ending videos of all the characters from the first Twisted Metal, directed by Jaffe.

Twisted Metal (2012)

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Twisted Metal (2012) is the most recent game in the Twisted Metal series. It features multiple drivers and tracks. It also features multiplayer gameplay and other game modes. The game consists of three story arcs that focus on Sweet Tooth, Mr. Grimm and Dollface.

The game was originally set to release in October 2011, but was delayed to early 2012, the reason being for the developers to polish and have more time to work on the game, according to Jaffe.

Spin-off games

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Twisted Metal: Small Brawl (2001)

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Screenshot from Twisted Metal: Small Brawl

Instead of delivering a PlayStation 2 follow-up to Twisted Metal: Black, Incognito took an unexpected turn and developed Twisted Metal: Small Brawl for the original PlayStation, a Twisted Metal aimed at a younger audience that featured radio-controlled toy cars instead of full-size vehicles.

Twisted Metal: Black Online (2002)

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Platform: PlayStation 2

A game featuring only the multiplayer portion of Twisted Metal: Black, but playable online. A free copy could originally be obtained by mailing in a card that came packaged with the PlayStation 2 online network adapter. After Sony stopped offering the disc, it was later included as a bonus disc in subsequent reissues of the Greatest Hits version of Twisted Metal: Black. The official servers to the game have since been shut down.[citation needed]

Cancelled games

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Twisted Metal: Harbor City

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Development screenshot of Twisted Metal: Harbor City

A sequel to the PlayStation 2 game Twisted Metal: Black, titled Twisted Metal: Harbor City,[2] was in development but was cancelled before it was announced when the series co-creators left the development team.[3] At the time of cancellation four levels had been completed; these levels were included in Twisted Metal Head-On: Extra Twisted Edition as part of Twisted Metal: Lost.

Twisted Metal: Apocalypse

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A Twisted Metal game set in a post-apocalyptic environment, which was originally in development in 2008 but was scrapped.[4] Artwork of the cancelled game was released by David Jaffe at San Diego Comic-Con; it showcased concept arts of locations such as a destroyed Mount Rushmore as well as a giant crater. Eat Sleep Play team was originally rather keen on the idea, though it was hinted by Jaffe that the idea was rejected by Sony Computer Entertainment, speculated to be because of the release of MotorStorm: Apocalypse, a racing game which also featured a post-apocalyptic environment.[5]

Twisted Metal: Revolution

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Apart from Twisted Metal: Apocalypse, another Twisted Metal game was in development for the PlayStation 3 which utilized street culture and hip-hop influence. The game was titled Twisted Metal: Revolution, but it was cancelled; it would have featured characters with a more realistic look such as a Sweet Tooth that looked more of a smooth criminal rather than a psychopathic clown. Other characters included Yakuza, FBI agents and street gang members. David Jaffe compared the game to Rockstar's Midnight Club series when describing the look and feel of the game. In addition, Jaffe said that it was extremely difficult to portray the environments that they had created in their concept art within the game as it resulted in an extremely bland environment.[5]

Twisted Metal (Live-Service)

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Unnamed live-service Twisted Metal game cancelled early on in its development. It was originally supposed to be made by the UK-based studio Lucid Games, but was later handed to Firesprite. Not much is known about it and the game was never greenlit, but it was to be released on the PS5. The reason for the cancellation was the layoff of 900 employees worldwide.

Other media

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Comic book

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A one-shot Twisted Metal 2 comic book was published by DC Comics in 1996, written by Jamie Delano,[6] pencilled by Phil Hester and inked by Peter Gross. The comic was given out as a prize in a promotional contest held in the Tips & Tricks magazine.

Cancelled film adaptation

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In February 2012, Sony Pictures Entertainment was bringing Twisted Metal to theaters by hiring Brian Taylor to write and direct the film.[7] Five years later in September, Brian Taylor confirmed that Sony had passed on the Twisted Metal film, feeling the series fanbase did not warrant the higher budget it would have cost to realize it.[8]

Twisted Metal was the inspiration for Slaughter Race, a fictional video game featured in the Disney animated film Ralph Breaks the Internet (2018).[9][10]

Television adaptation

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In May 2019, Sony Pictures Entertainment chairman and CEO Tony Vinciquerra spoke about developing a television adaptation of the Twisted Metal franchise, saying his division would be working closely with the Sony PlayStation division through a new production team created to help Sony produce television projects based on their gaming IPs.[11] In February 2021, a Twisted Metal TV series was moving forward, with Rhett Reese and Paul Wernick helping to develop the series, with Michael Jonathan Smith writing the series and executive producing the series alongside Will Arnett, Reese, Wernick, Marc Forman, Peter Principato, Asad Qizilbash, Carter Swan, and Herman Hulst.[12] Later in September, Anthony Mackie was announced in the role of John Doe,[13] and later officially confirmed to be starring and executive producing the series, which had been given a series order at Peacock.[14] In May 2022, Stephanie Beatriz, Thomas Haden Church and Neve Campbell joined the cast.[15][16][17] Will Arnett was hired to voice Sweet Tooth in June, with Samoa Joe physically performing the role.[18][19] Mike Mitchell plays Stu, the best friend of Mike, who is played by Tahj Vaughans. Lou Beatty Jr. plays a character named Tommy.[19] The 10-episode first season was released on Peacock on July 27, 2023.

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Twisted Metal is a vehicular combat franchise published by Sony Computer Entertainment, primarily for PlayStation consoles, that debuted with the original Twisted Metal in 1995. Developed initially by SingleTrac, the series features arena-based battles where players control customizable, weaponized vehicles in destructive tournaments hosted by the enigmatic Calypso, who promises to grant any wish to the sole survivor. The franchise spans eight main installments released between 1995 and 2012, along with several spin-offs, making it one of the longest-running series primarily for PlayStation consoles. Key titles include Twisted Metal II (1996), a critically acclaimed sequel that expanded multiplayer options; Twisted Metal: Black (2001), a darker reboot developed by with deeper storytelling and larger environments; and the 2012 eponymous revival by , which introduced online modes and a campaign. Development duties shifted across studios like for portable spin-offs such as Twisted Metal: Head-On (2005), reflecting Sony's efforts to evolve the formula across generations of hardware. Gameplay emphasizes fast-paced demolition derby-style combat, with players selecting from a roster of distinctive vehicles—like the ice cream truck piloted by the psychotic clown Sweet Tooth—and unleashing missiles, remote bombs, and environmental hazards in urban or apocalyptic arenas. Each entry typically includes single-player campaigns structured as wish-granting tournaments, deathmatch modes, and cooperative play, though later games added asymmetric multiplayer and story-driven elements to appeal to broader audiences. The series has left a lasting impact on the vehicular combat genre, influencing titles with its blend of arcade action and character-driven narratives, and achieving significant commercial success. Iconic antagonists like Sweet Tooth, voiced by in adaptations, have become cultural staples in gaming. In 2023, the franchise expanded into live-action television with a Peacock series starring , which earned praise for its high-octane comedy and faithful nods to the games; its second season premiered in July 2025, and a third season was greenlit in November 2025, further revitalizing interest in the dormant IP.

Franchise overview

Concept and setting

The Twisted Metal franchise centers on a high-stakes vehicular combat tournament known as the Twisted Metal competition, conceived by in 1994 as a destructive inspired by Mad Max-style chaos, where contestants battle in armed vehicles for a chance to win any wish granted by the enigmatic host Calypso. Jaffe envisioned it as an arcade-style arena of explosive vehicular mayhem, pitting drivers against each other in a no-holds-barred contest that emphasizes raw destruction and survival. Calypso, portrayed as a demonic genie-like figure in a three-piece suit, orchestrates the event annually, offering winners fulfillment of their deepest desires—though these wishes frequently twist into ironic or nightmarish backfires, underscoring the tournament's malevolent undercurrent. The setting unfolds primarily in a dystopian vision of urban wasteland America, blending post-apocalyptic decay with gritty, sprawling cityscapes such as derelict districts and industrial ruins, where combatants navigate hazardous arenas filled with destructible environments and civilian collateral. Central to the lore is Calypso's demonic heritage, derived from pacts that grant him otherworldly powers, enabling the tournament's recurrence as a of chaos that preys on participants' vulnerabilities. Themes of , madness, and twisted desires permeate the narrative, driving contestants—often tormented individuals seeking redemption or retribution—into frenzied combat that amplifies their personal demons. Over the series, the franchise's environments evolve from the confined, chaotic urban battlegrounds of the 1995 original to more expansive and surreal hellscapes in later entries, reflecting a deepening atmospheric dread. In particular, Twisted Metal: Black (2001), directed by Jaffe, shifts the tone toward psychological horror by reimagining the tournament within the confines of Blackfield Asylum, a nightmarish institution where drivers are reconceived as deranged patients, and arenas adopt a grim, infernal quality with minimal supernatural flourishes amid pervasive morbidity. This evolution marks a departure from the earlier games' lighthearted arcade frenzy to a darker exploration of human psyche and torment, enhancing the franchise's thematic depth while retaining its core vehicular carnage.

Development and publishing history

The Twisted Metal series originated from a concept developed by David Jaffe and Mike Giam in 1994, inspired by films such as Death Race 2000 and Mad Max, envisioning vehicular combat tournaments with dark, satirical themes. The first game was developed by SingleTrac, a studio formed by former Evans & Sutherland engineers in Salt Lake City, Utah, under the direction of Jaffe and producer Scott Campbell. With a budget of $850,000, development took approximately 12 months, resulting in the title's release on November 5, 1995, as a launch title for Sony's PlayStation console, published by Sony Computer Entertainment (SCE). This debut aligned with PlayStation's North American launch, helping establish the platform's appeal through innovative 3D vehicular combat. SingleTrac continued development for the sequel, (1996), also published by SCE. However, following the sequel's success, SingleTrac entered a publishing deal with third-party GT Interactive in 1998, sparking a contractual dispute with over franchise rights. As a result, SCE reassigned the series to its in-house studio, , which handled (1998) and (1999). Amid these shifts, key SingleTrac personnel, including Campbell, departed in 1999 to found , which SCE acquired in 2002 to bring fresh perspectives to the franchise. Incognito Entertainment revived the series' mature tone with Twisted Metal: Black (2001) for , marking Jaffe's return as creative director and emphasizing psychological horror elements in character backstories. The studio followed with the portable spin-off Twisted Metal: Head-On (2005) for , maintaining the core tournament structure while adapting controls for handheld play. Incognito was shuttered by in 2009 as part of broader studio consolidations. In 2006, Jaffe established to pursue independent projects, leading to the series' 2012 reboot for , published by Sony Computer Entertainment America (SCEA). This entry blended vehicular combat with on-foot segments, aiming to modernize the formula for online multiplayer focus. Throughout its history, publishing remained under SCE (later , or SIE), ensuring PlayStation exclusivity. Following the 2012 release, the franchise entered a hiatus with no new mainline entries, though SIE has explored legacy content, including a live-service project canceled in February 2024 at studio. In July 2025, and were added to the PlayStation Plus Premium Classics Catalog for PS4 and PS5, marking their streaming debut. Rumors of a 2025 "special release" bundle remastering three classics—potentially , Black, and Head-On—timed for the original game's 30th anniversary, as hinted by voice actor J.S. Gilbert, have not materialized as of November 2025.

Gameplay mechanics

Core vehicular combat

The core vehicular combat in the Twisted Metal series revolves around third-person control of armed vehicles in fast-paced, arena-style battles, emphasizing arcade handling over realism. Players steer using directional inputs (such as the in early games or analog sticks in later entries), with acceleration and braking managed via buttons or triggers, allowing for quick turns and high-speed pursuits without the constraints of real-world physics. A distinctive is the independent 360-degree turret aiming system, controlled by the right directional input, which lets drivers target enemies in any direction regardless of their vehicle's facing, enabling simultaneous evasion and attack strategies. Multiplayer modes form the heart of the experience, supporting deathmatch free-for-alls and team-based variants, with online play in later entries accommodating up to 16 players (e.g., in the game), while earlier titles focused on split-screen multiplayer for up to 4 players, set in destructible urban arenas like abandoned cities or industrial zones that reward aggressive navigation and environmental destruction. Common objectives include last-man-standing survival, where players eliminate opponents until one remains, or team challenges like capturing and holding flags, promoting tactical positioning amid chaotic vehicular clashes. These arenas feature varied terrain, bottlenecks, and open spaces to create tension, with pickups scattered to encourage exploration and risk-taking. Vehicle health is represented by a depleting bar that reflects cumulative damage from collisions and attacks, culminating in a dramatic when fully exhausted; this system drives intense cat-and-mouse pursuits, as low-health players seek pickups while avoiding pursuers. In arcade and multiplayer sessions, respawning is immediate, maintaining momentum in prolonged matches, whereas single-player story campaigns impose stricter consequences, often limiting continues to heighten stakes against AI foes. Graphically, the series evolved from the low-polygonal 3D models of the 1995 original, which featured rudimentary and environment rendering on the PlayStation, to smoother, more detailed polygons in (1996), enhancing visual clarity and animation fluidity. Subsequent entries, such as Twisted Metal: Black (2001), advanced physics simulation with more realistic collisions, deformation, and interactive destruction, allowing debris and environmental changes to influence combat dynamics. Most single-player campaigns adopt a tournament structure, where players select a driver and vehicle to progress through sequential levels battling AI-controlled opponents in escalating arenas, culminating in a showdown with the enigmatic host Calypso; the 2012 entry instead features a narrative-driven campaign with faction-based progression. Victory unlocks personalized endings tied to the driver's backstory, providing narrative closure and replay incentive without branching paths during progression.

Weapons and power-ups

In the Twisted Metal series, combat revolves around a core arsenal of standard weapons accessible to all vehicles, emphasizing strategic resource use in chaotic vehicular battles. The machine gun serves as the default , offering unlimited for sustained basic attacks but incorporating an overheat mechanic that temporarily disables it after prolonged firing to encourage tactical pauses. Missiles and rockets function as primary projectiles, available in variants like homing or power-enhanced types for greater accuracy and damage, while remote bombs allow players to deploy explosive traps behind their vehicle to pursuers. These weapons draw from limited ammo stocks, compelling players to actively scavenge glowing pickups dispersed across arenas to maintain offensive capability. Vehicle-specific special attacks provide distinctive offensive tools tied to each character's and , regenerating automatically over time without ammo constraints to reward skillful timing. These uniques often manifest as lore-infused abilities, such as shockwaves or incendiary bursts, delivering high-impact damage in close-range or area-denial scenarios while balancing the series' emphasis on vehicular . Ammo management extends to these systems in some installments through cooldown periods or meters, preventing overuse and integrating with broader scavenging mechanics to heighten tension during prolonged engagements. Power-ups scattered as collectible icons offer essential defensive and utility enhancements, including health restoration packs to repair vehicle damage, temporary energy shields that grant brief invulnerability against incoming fire, and rapid-fire modifiers that accelerate weapon discharge rates. Additional boosts like turbo charges for speed surges or environmental activators—such as triggering acid pools or in select arenas—further diversify tactics, turning the battlefield into a dynamic web of opportunities and risks. These elements promote adaptive play, where positioning for pickups can decisively shift outcomes. Progression through single-player tournaments unlocks access to advanced weapons and vehicle upgrades, enhancing arsenal variety as players advance, while multiplayer modes feature balancing tweaks across console ports to ensure fair competition, such as adjusted damage scaling or pickup spawn rates. This structure reinforces the series' focus on escalating intensity, where mastering weapon acquisition and management becomes key to survival in escalating vehicular showdowns.

Installments

Main series games

The main series of Twisted Metal encompasses the core entries that advanced the vehicular combat genre through iterative innovations in gameplay, storytelling, and technical capabilities, establishing the franchise's identity on PlayStation platforms. Twisted Metal (1995), developed by SingleTrac in collaboration with Interactive Studios America and published by Sony Computer Entertainment for the PlayStation, served as the series' launch title and a pioneering example of 3D vehicular combat on home consoles. It featured 12 playable vehicles, each with unique armaments and drivers, competing in a hosted by the enigmatic Calypso across destructible urban arenas rendered in early polygonal graphics. The game's primitive 3D environments and split-screen multiplayer emphasized chaotic demolition derbies with machine guns, missiles, and special attacks, selling over 1 million copies and helping define the PlayStation's edgy launch lineup. Twisted Metal 2 (1996), also developed by SingleTrac and published by for the PlayStation (with a PC port), expanded the formula with larger, more open arenas set in global locations such as , , and , introducing broader strategic depth through environmental variety and destructible elements. Innovations included improved vehicle handling for tighter turns without momentum loss and modem-supported multiplayer as an early precursor to online play, alongside an increased roster of 14 vehicles and enhanced special weapons like and remote mines. This entry is often regarded as the series' creative peak for balancing spectacle and accessibility in vehicular warfare. Twisted Metal III (1998), developed and published by for the PlayStation amid a shift from SingleTrac due to internal studio changes at , adopted a lighter, more cartoonish tone compared to its predecessors while introducing a vehicle creation mode that allowed players to customize , weapons, and appearances. The game retained the tournament structure with 18 vehicles but emphasized arcade-style multiplayer and simpler AI behaviors, contributing to the series' evolution toward user-driven content and broader appeal, though it marked a transitional phase in development oversight. Twisted Metal 4 (1999), continuing under for the PlayStation, shifted focus heavily toward multiplayer with 14 vehicles and no overarching single-player story campaign, prioritizing deathmatch and modes in interactive arenas with dynamic hazards like freezing and fire pits. Despite rushed elements in its production, it innovated with softer physics for more fluid collisions and strategy-based pickups, reinforcing the franchise's multiplayer heritage but highlighting challenges in maintaining narrative cohesion. Twisted Metal: Black (2001), developed by and published by for the , rebooted the series with a darker, psychological tone, featuring (FMV) cutscenes that delved into drivers' tormented backstories and motivations. It introduced 12 vehicles in eight single-player levels and 10 multiplayer arenas, with enhanced destruction mechanics, adaptive AI, and a health-regeneration system tied to remote pickups, solidifying the genre's mature evolution and supporting the PS2's early hardware showcase. Twisted Metal (2012), a developed by —founded by series co-creator —and published by exclusively for the , emphasized online multiplayer with up to 16 players in modes like deathmatch and capture-the-flag, alongside a level editor enabling user-generated arenas shared via the . It featured a split between two protagonists, Sweet Tooth and a new character, with 12 vehicles boasting modular upgrades and destructible environments powered by advanced physics, though launch bugs impacted its delivery of next-gen vehicular chaos.

Spin-off titles

Twisted Metal: Small Brawl, released in November 2001 for the PlayStation, was developed by and published by Sony Computer Entertainment America as a more accessible entry aimed at younger players. The game features miniature, toy-like vehicles with chibi-style character designs, diverging from the series' typical dark tournament narrative by framing battles as chaotic play sessions among children using remote-controlled cars. Gameplay emphasizes top-down arenas where players collect power-ups to unleash weapons and special attacks, supporting modes like tournament, challenge, and endurance for up to four players in local multiplayer. Twisted Metal: Head-On (2005), developed by for the and published by , adapted the core combat to portable play with refined analog controls optimized for the PSP's nub, featuring 14 vehicles in a story-driven mode with levels drawing from classic arenas. Its innovations included faster-paced battles suited to on-the-go sessions and special attacks tailored for touch-screen precision, bridging console depth with mobile accessibility. The subsequent Extra Twisted Edition (2008) for enhanced this with motion controls via the controller, additional levels from a canceled project, and graphical upgrades to 60 FPS, extending the portable innovations to home play. Twisted Metal: Black Online, launched in August 2002 exclusively for the , served as a multiplayer-focused extension of Twisted Metal: Black, developed by and distributed by as a free disc with the PlayStation 2 Network Adaptor. It omitted single-player campaigns entirely, instead offering ranked deathmatch and team battles across 20 arenas using 15 vehicles from the base game, such as Sweet Tooth and Axel. Key features included persistent player progression through a ranking system and support for clans to organize team play, fostering competitive online communities over connections for up to four participants. The service was discontinued in March 2007 in and June 2008 in , ending official online support.

Cancelled and unreleased projects

Several projects in the Twisted Metal series were announced or entered development but ultimately cancelled before release, often due to studio challenges, shifts in publishing priorities, or external factors like failed media tie-ins. One early example is Twisted Metal: Harbor City, an open-world vehicular combat game intended for the , developed by starting in 2003. The title aimed to expand on the series' destructive gameplay with free-roaming exploration in a detailed urban environment called Harbor City, allowing players to engage in unstructured battles and side activities beyond traditional arena matches. Development progressed to include playable prototypes and levels, some of which were later repurposed as bonus content in Twisted Metal: Head-On - Extra Twisted Edition. However, the project was cancelled in 2005 for internal reasons at the studio. In the mid-2000s, another concept emerged as , envisioned as a larger-scale sequel building on the darker tone of Twisted Metal: Black, with battles set in a post-apocalyptic wasteland featuring massive destruction and environmental hazards. Revealed during a 2010 Comic-Con panel by series creator , the game was pitched as a title that would incorporate cinematic storytelling tied to a planned , including larger vehicle rosters and narrative arcs involving Calypso's in a ruined world. The project was intended to emphasize epic, city-leveling confrontations rather than confined arenas, drawing inspiration from the series' lore of . Ultimately, was scrapped when the movie project collapsed around 2008 due to creative disagreements and script issues, leaving the game without its core multimedia hook and prompting to pivot to other ideas. By 2008, , the studio behind the 2012 Twisted Metal reboot, began work on Twisted Metal: Revolution, a Wii-exclusive entry designed to leverage the console's motion controls for immersive vehicular combat. The game sought a more grounded, street-level aesthetic influenced by hip-hop and urban culture, featuring realistic character designs like gang-affiliated drivers and a reimagined Sweet Tooth as a menacing clown figure, while retaining core weapons and mechanics adapted for gestures. Intended to differentiate from prior entries with motion-based aiming and driving, it aimed to attract a broader audience through accessible multiplayer modes. Financial difficulties at , including funding shortfalls after the studio's early projects, led to its cancellation amid broader industry challenges for Wii titles in the late . In the , following the Twisted Metal's release, explored a online version for , planned as a persistent multiplayer experience emphasizing team-based battles and customizable vehicles to extend the series' competitive scene. This live-service concept, reportedly in early planning stages post-reboot, incorporated elements like seasonal events and microtransactions for upgrades, aiming to revive the franchise through ongoing digital support rather than a full retail launch. It was abandoned after the 2012 game's modest sales and mixed reception failed to justify further investment, shifting 's focus away from PS3-era expansions. More recently, a live-service Twisted Metal revival entered development in the early 2020s, initially assigned to before being transferred to Studios, with a focus on and incorporating battle royale mechanics blended with vehicular combat and elements. The project, internally known as Project Copper, envisioned players exiting vehicles for on-foot combat, scavenging parts from hideouts, and competing in large-scale, post-apocalyptic matches potentially tied to the Peacock TV adaptation's . Development included early prototypes and , but it was cancelled in February 2024 as part of 's broader layoffs affecting around 900 employees, at a stage where it had not yet been fully greenlit. As of November 20, 2025, while the TV series was renewed for a third season on November 18, 2025, rumors of a new live-service iteration linked to the adaptation persist, but no official confirmation has emerged from or involved studios.

Re-releases and remasters

Several titles from the Twisted Metal series have been re-released digitally as part of Sony's Classics catalogs, allowing play on modern PlayStation hardware with enhancements. The original Twisted Metal (1995) and Twisted Metal II (1996), both PlayStation 1 titles, became available as PS1 Classics on the starting in 2013 for PS3, with extending to PS4 and PS5, including added trophies and HD resolution upscaling. Similarly, Twisted Metal: Black (2001), a title, was released as a PS2 Classic on December 5, 2015, for PS4 and later PS5 via , featuring up-rendering, trophies, , and Share functionality. These digital ports preserved the core vehicular combat while improving accessibility and visual fidelity on newer consoles. In July 2025, Twisted Metal 3 (1998) and (1999) joined the PlayStation Plus Premium Classics catalog, enabling digital play on PS5 and PS4 for the first time in many regions, including where they were previously unreleased. Added on July 15, 2025, these ports include up-rendering for improved visuals, rewind functionality, quick save options, and custom video filters, alongside smoother framerates through emulation enhancements. This update made the mid-series entries more approachable for modern players while retaining their chaotic multiplayer arenas and vehicle customizations. As the franchise approached its 30th anniversary in 2025, rumors surfaced of a potential refreshed bundle compiling Twisted Metal II, Twisted Metal: Black, and Twisted Metal: Head-On for PS5 release. Voice actor J.S. Gilbert, known for portraying Sweet Tooth, reported hearing about graphical updates to these classics in a bundled "special release," though details like cross-play remain unconfirmed and no official announcement has been made by as of November 2025.

Characters and vehicles

Recurring characters

Calypso serves as the enigmatic host of the annual Twisted Metal tournament, a sadistic figure who promises to grant the winner's deepest wish while often twisting it into a nightmarish outcome due to his demonic affiliations. In the series' lore, particularly revealed in Twisted Metal: Black, Calypso is depicted as a vengeful father whose family perished in a catastrophic , leading him to strike a pact with forces that transformed him into the tournament's immortal overseer. His motivations revolve around collecting souls and perpetuating chaos, positioning him as the central antagonist who manipulates contestants' desires for his own amusement and power. Needles Kane, better known as Sweet Tooth, is the series' iconic serial killer clad in clown makeup, whose psychotic tendencies and cursed flaming head make him a recurring champion and fan-favorite driver. Introduced in the original Twisted Metal as a convicted murderer evading execution through supernatural means, Kane's narrative evolves across installments, portraying him as an alter ego born from a fractured psyche that delights in vehicular slaughter and carnival-themed horror. By Twisted Metal II, he emerges as a dominant force, winning tournaments and ascending to a near-supernatural entity, with later games like Twisted Metal: Black and Twisted Metal (2012) deepening his lore as an undying harbinger of madness who seeks endless carnage over any redemptive wish. In the 2023 Peacock TV series, Sweet Tooth is voiced by Will Arnett, emphasizing his chaotic persona. Mr. Grimm embodies the Grim Reaper archetype as a skeletal biker driven by a quest for souls, serving as a consistent rival to other contestants with biblical undertones of judgment and mortality. Originating in Twisted Metal II as Daniel Grimm, a criminal haunted by his father's death in a motorcycle stunt, his victory in that game alters time, cursing him with eternal undeath as the soul-harvesting reaper. Subsequent appearances, such as in Twisted Metal: Black, reimagine him as a veteran tormented by PTSD and cannibalistic urges, while Twisted Metal (2012) casts him as a leader still pursuing Calypso's soul, underscoring his role as an anti-heroic enforcer of fate across the series. Agent Stone represents corporate and law-enforcement authority as a recurring spy and operative, often entering the tournament to dismantle Calypso's operation from within. First appearing in the original Twisted Metal as an elite agent piloting Crimson Fury, his backstory emphasizes a rigid adherence to order, stemming from a family legacy in law enforcement. In Twisted Metal: Black, he drives Outlaw as a guilt-ridden ex-cop who failed to prevent a terrorist attack, seeking redemption by capturing the tournament host, while later entries like Twisted Metal: Head-On portray him as an FBI pursuer, highlighting his unyielding vendetta against chaos. In the Peacock TV series, Agent Stone is portrayed as a tyrannical enforcer. Raven is a gothic thief driven by personal loss and supernatural curiosity, appearing as a staple character with vendettas rooted in and a desire for reunion. Debuting in Twisted Metal: Black as a teenage outcast nicknamed for her dark aesthetic, she witnesses her best friend Krista's drowning death by bullies and enters the tournament hoping to conjure her spirit through means. Her arc emphasizes themes of isolation and revenge, with brief returns in spin-offs like Twisted Metal: Small Brawl, where her voodoo-influenced persona persists as a shadowy seeking closure amid the vehicular bloodshed. Dollface is a disfigured model who competes to reclaim her identity after a car crash that scarred her face and forced her to wear a mask, introduced in Twisted Metal: Black as an antagonistic figure obsessed with beauty. Her motivations evolve from vanity-driven killings to confronting her trauma, with appearances in Twisted Metal (2012) amplifying her role as a horrific avenger seeking twisted fame. Recurring characters' narratives culminate in unique endings tied to victories, typically delivering ironic or grotesque twists that underscore the series' dark humor and horror elements. For instance, Sweet Tooth's wins often result in eternal isolation or amplified insanity, such as being trapped in a candy-coated hellscape, while Mr. Grimm's triumphs reinforce his reaper curse by dooming him to harvest souls indefinitely. Calypso's manipulations ensure these conclusions punish the winners, like Agent Stone gaining evidence of aliens only for it to drive him mad, or briefly reuniting with her friend before losing her forever, perpetuating the cycle of torment across games.

Iconic vehicles

One of the most recognizable vehicles in the Twisted Metal series is Sweet Tooth's ice cream truck, an armored behemoth symbolizing chaotic destruction through its whimsical yet menacing design. In the original 1995 game, it features a napalm cone launcher as its special weapon, boasting maximum power (5/5) and armor (5/5) but minimal speed (1/5) and handling (1/5), allowing it to withstand heavy fire while deploying incendiary attacks. By Twisted Metal 2, the truck retains its sluggish handling and high armor but gains a knockback special weapon that recharges quickly, emphasizing area control in vehicular combat despite its vulnerability to ramming due to poor mobility. In the 2012 reboot, the design evolves to include a deployable explosive clown robot as its special, enhancing its role in close-quarters mayhem with high health and moderate speed. Mr. Grimm's motorcycle exemplifies high-speed fragility and precision strikes, serving as a glass cannon in the series' arsenal. Debuting in Twisted Metal II as a fast chopper that launches spirits from the underworld, it excels in speed (4/5) and special power (5/5) but falters with low armor (1/5), making it ideal for in open arenas. The Twisted Metal II iteration refines this with tight handling and a devastating straight-line special that drains 40-50% of enemy health, prioritizing agility over durability in prolonged chases. Updated for , the skeletal motorcycle incorporates an energy scythe blade for disruption, maintaining its high-speed profile while low health demands evasive maneuvering. Axel's twin-wheeled stands out for its limited mobility and close-range dominance, transforming the pilot's confinement into a weaponized apparatus. In early entries like , the design consists of a large figure strapped between massive wheels, offering intermediate handling and armor (3/5 each) with a special that damages and launches foes, effective against clustered opponents but hindered by low speed (2/5). The 2012 version enhances this with spinning wheel blades for area denial, paired with high armor but sluggish speed, reinforcing its tank-like role in tight combat spaces. Outlaw, Carl Roberts' police cruiser, represents balanced everyman revenge with versatile flame-based assaults. Across the series, it typically features moderate stats, such as 3/5 special power, 3/5 speed, 2/5 handling, and 4/5 armor in the original, where its omni-directional special disrupts multiple targets. In , it shifts to a two-hit for popping enemies into the air, aiding ramming combos with its high speed (4/5) despite average armor. The 2012 reboot reimagines it as a rugged pickup with a launcher special, delivering explosive projectiles to balance offense and defense in multiplayer skirmishes. Vehicle designs in Twisted Metal evolved significantly from the series' 1995 debut, transitioning from rudimentary polygonal models to lore-integrated, high-fidelity constructs by the 2012 reboot. Early games featured blocky, archetype-driven aesthetics—like Sweet Tooth's basic ice cream truck without advanced animations—limited by PlayStation hardware, emphasizing raw combat over visual detail. Subsequent titles, such as Twisted Metal: Black in 2001, introduced darker, more textured renders with dynamic elements like flaming heads, while the 2012 iteration adopted a style with transforming mechanics and detailed environments, enhancing immersion in vehicular destruction. This progression mirrored broader gaming trends, integrating narrative depth into vehicle hardware for more strategic, chaotic battles.

Reception and impact

Critical reception

The original Twisted Metal (1995) received positive critical reception for pioneering the vehicular combat genre with its innovative blend of demolition derby-style battles and weaponized vehicles in destructible arenas. Critics highlighted its fast-paced action and multiplayer appeal as groundbreaking for PlayStation titles, though some noted dated graphics even at launch; aggregate scores from contemporary reviews averaged around 80/100 equivalents based on outlets like and Game Revolution. Twisted Metal 2 (1996) built on this foundation and was hailed as genre-defining, earning widespread acclaim for expanded levels, balanced vehicle rosters, and addictive multiplayer chaos that set the standard for vehicular combat games. Aggregate review scores reached 86/100 on platforms like , with praise for its responsive controls and strategic depth despite occasional frame rate dips. Later entries showed mixed results. Twisted Metal: Black (2001) garnered universal acclaim with a 91/100 Metascore from 15 critics, lauded for its dark, atmospheric storytelling, immersive sound design, and refined combat that elevated the series' horror elements. In contrast, (1999) faced criticism for technical glitches, repetitive single-player modes, and unbalanced AI, resulting in mixed reviews averaging around 68/100 equivalents. The 2012 reboot earned a 76/100 Metascore but drew backlash for online connectivity problems, overly difficult bot matches, and underdeveloped single-player campaigns that felt repetitive compared to multiplayer highs. Throughout the series, critics consistently praised the addictive multiplayer destruction and vehicular customization for delivering chaotic fun, while single-player repetition and technical issues remained common critiques. Twisted Metal: Black received nominations at the 2002 , including for Outstanding Achievement in /Design, recognizing its artistic direction and atmospheric presentation. The series as a whole influenced the vehicular combat genre by popularizing arena-based, weapon-heavy battles that inspired titles like Vigilante 8 and later entries in battle royale-style destruction games. In 2025 retrospectives, the series saw renewed critical interest following the second season of the Peacock adaptation, which earned 92% on for its high-octane action and faithful nods to the games. Ports of Twisted Metal 3 and 4 to PlayStation Plus Premium in July prompted nostalgic reviews averaging 7-8/10, with critics appreciating the multiplayer legacy and enhanced accessibility on modern hardware despite lingering flaws like dated controls.

Commercial performance

The original Twisted Metal (1995) achieved significant commercial success as a launch title for the PlayStation console, selling well over 1 million copies and helping drive early adoption of the platform through its innovative vehicular combat gameplay. The franchise reached its commercial peak during the PlayStation 1 and 2 eras, with Twisted Metal 2 (1996) shipping 300,000 units within weeks of release and establishing itself as a major bestseller on the PS1, while Twisted Metal: Black (2001) sold over 950,000 copies in North America alone during its first year on the PS2. By 2000, the series as a whole had sold 5 million units worldwide, reflecting strong market performance tied to PlayStation exclusivity. The franchise has sold over 10 million units worldwide across its run. Subsequent entries showed declining sales, such as Twisted Metal 4 (1999), which fell short of 1 million units globally, and the 2012 reboot, which moved around 500,000 copies but underperformed relative to expectations despite initial hype. Spin-off titles like Twisted Metal: Head-On (2005) for PSP and PS2 achieved more modest results, with approximately 800,000 units sold, underscoring the franchise's reliance on core PlayStation platforms for broader market impact. The series maintained PlayStation exclusivity throughout its history, dominating PS1 and PS2 sales charts but struggling to replicate early success on later hardware like PS3.

Cultural legacy

Twisted Metal pioneered the vehicular combat genre upon its 1995 debut, blending mechanics with weaponized vehicles in a tournament-style format that emphasized chaotic multiplayer battles. This innovative structure influenced subsequent titles, such as , which adopted similar armed car combat and character-driven narratives as a direct competitor in the late . The series' emphasis on vehicular destruction also contributed to the evolution of the genre, paving the way for modern destruction-focused racers like , where players engage in high-impact crashes and combat-like derbies. The franchise has fostered a dedicated fanbase, with active communities creating mods to enhance gameplay, such as updated tournament modes and character tweaks for older entries like Twisted Metal 4. These efforts, often shared through enthusiast groups, keep the series alive through custom content that revives multiplayer experiences. In 2025, marking the 30th anniversary of the original game's launch, official celebrations included a limited-edition vinyl soundtrack release in collaboration with , featuring remastered tracks from the early titles, and the addition of classic Twisted Metal games to PlayStation Plus as part of Sony's broader PlayStation 30th anniversary initiatives. Merchandise has sustained the series' visibility, with official apparel and collectibles from partners like Ripple Junction, including T-shirts and accessories themed around iconic vehicles and characters. The multiplayer focus of games like Twisted Metal: Black Online in 2001 helped pioneer competitive online vehicular combat on consoles, influencing the battle royale genre by popularizing large-scale, last-driver-standing tournaments that prefigured modern titles' arena-based eliminations. Additionally, Sweet Tooth appeared as a playable character in the 2012 crossover fighter , integrating Twisted Metal's chaotic elements into broader PlayStation lore. The 2023 Peacock television adaptation revitalized interest in the franchise, drawing new audiences and boosting plays of the original games on modern platforms. This surge has fueled rumors of 2025 remasters and PS5-native ports, with voice actor indicating awareness of a potential "special release" bundle to capitalize on anniversary momentum. While the series has faced debates over its —particularly in Twisted Metal: Black's dark cutscenes, which drew scrutiny for depictions of scantily clad characters and intense gore—it has been praised for empowering female protagonists like , whose backstory of resilience and leadership in the games and TV series highlights themes of agency amid chaos.

Media adaptations

Comic books

The Twisted Metal franchise features a single official comic book adaptation, a promotional one-shot titled Twisted Metal 2, published by DC Comics in 1996 as a to the of the same name. This 16-page story serves as a , detailing the origin of Calypso, the enigmatic tournament organizer, who accidentally kills his sister in a accident, descends into torment, and embarks on a path of murder and mayhem that establishes his rise to power. Written by Jamie Delano, with pencils by Phil Hester, inks by Peter Gross, colors by Rick Taylor, and cover art by Duncan Fegredo, the comic's dark and gritty illustrations align with the franchise's vehicular combat theme and elements. Only 100 copies of were printed, with approximately 50 distributed as prizes through a contest in Sony's Tips & Tricks magazine to promote the PlayStation release on October 31, 1996. Its extreme rarity has made it a highly sought-after collectible among fans, with graded copies (e.g., CGC 9.6) selling for over $3,000 as early as 2018. The narrative expands the game's lore by providing canonical backstory for Calypso, influencing his portrayal in the early titles and marking the character's first comic appearance. Appreciated by enthusiasts for deepening the universe without relying on gameplay mechanics, the comic notably includes a controversial opening panel depicting the destruction of a World Trade Center tower, released five years before the 2001 attacks. No additional official comic books were produced for the franchise after 1996, leaving this one-shot as the sole print media expansion tied to games.

Television series

The Twisted Metal television series is a live-action adaptation of the vehicular combat franchise, developed as a post-apocalyptic for Peacock. Produced by in association with , the show was created by , , and Michael Jonathan Smith, who serves as , writer, and . Season 1 premiered on July 27, 2023, consisting of 10 episodes released all at once. It centers on John Doe (Anthony Mackie), an amnesiac outsider in a lawless, post-apocalyptic America, who embarks on a dangerous road trip across the wasteland to deliver a mysterious package to Los Angeles in exchange for a chance at a better life. Accompanied by the mute, skilled driver Quiet (Stephanie Beatriz), John navigates threats including rival scavengers and the enigmatic clown killer Sweet Tooth (played by Samoa Joe and voiced by Will Arnett). The narrative frames the journey as a precursor to entering the deadly Twisted Metal tournament, emphasizing high-stakes vehicular chases and combat while introducing deviations from game canon, such as reimagining John Doe as a central protagonist with no prior game equivalent and establishing a standalone continuity separate from the franchise's inconsistent lore. Season 2, comprising 12 episodes, debuted on July 31, 2025, with the first three episodes available immediately, followed by two episodes weekly through August 28. Building on the first season's finale, it follows John and Quiet as they enter the full tournament, deepening the lore with new antagonists including the supernatural motorcyclist Mr. Grimm (), a vengeful figure wielding a and tied to a stuntman backstory inspired by the 2012 , and (Tiana Okoye), reimagined as John's long-lost sister leading a faction of survivors. The season escalates the action with larger-scale battles and higher production values, incorporating more direct nods to elements like tournament organizer Calypso (Anthony Carrigan) while further diverging from canon through expanded character backstories and multiplayer-inspired chaotic ensemble dynamics reminiscent of the 2012 title's online modes. The series has received generally positive reception, with Season 1 earning a 67% critics score on based on 49 reviews, praised for its irreverent humor, explosive action sequences, and cameo appearances by actors like as Raven, though criticized for occasionally loose fidelity to the source material's vehicular combat focus and lore inconsistencies. Season 2 improved to a 92% critics score from 25 reviews, lauded for better integrating game lore, enhancing the dark comedy, and delivering more faithful tournament spectacle, while audience scores reached 93% across both seasons, highlighting the show's appeal to gamers and newcomers alike. On , the series holds a 7.3/10 rating from over 38,000 users. The adaptation has significantly boosted the franchise's visibility, ranking among Peacock's top original series with Season 1 achieving the streamer's most-binged premiere, garnering 400 million viewing minutes in its debut weekend alone and setting records for global viewership in its launch month. By mid-2025, the combined seasons had driven heightened interest, evidenced by the show's position as Peacock's #1 series during Season 2's run and a 131.7% surge in U.S. audience demand in July 2025 compared to average titles. In 2025, the series was renewed for a third season, with David Reed set to serve as the new .

Film projects

In the early 2010s, Sony Pictures acquired the rights to develop a live-action film adaptation of the Twisted Metal video game series, hiring director Brian Taylor—known for films like Crank and Ghost Rider: Spirit of Vengeance—in a seven-figure deal to write and direct the project. Producers Avi Arad and Ari Arad, who had previously worked on Marvel adaptations, were attached to oversee the production, envisioning a high-octane vehicular combat story inspired by the games' chaotic tournaments. Taylor aimed to cast Nicolas Cage in the role of the iconic clown antagonist Sweet Tooth, drawing stylistic influences from Mad Max: Fury Road and Death Race to emphasize explosive, post-apocalyptic car battles while preserving the series' dark, mature themes of revenge and psychological horror. Development stalled around 2014-2015 due to creative disagreements over the film's rating, with pushing for a PG-13 version to maximize broad audience appeal, while Taylor insisted on an R-rated approach to authentically capture the games' violent, gritty tone and avoid diluting elements like graphic carnage and character backstories involving trauma and madness. This conflict highlighted broader challenges in adapting properties with intense action and gore, such as balancing commercial viability against fidelity to source material that often skews toward mature audiences. No further progress was made on the project, and by the late , film efforts had effectively ceased. Following the lapse of active film development, the intellectual property shifted focus to television, culminating in the 2023 Peacock series produced by Sony Pictures Television. As of November 2025, no new film projects for Twisted Metal are in active development, with ongoing challenges around reconciling the franchise's visceral violence with mainstream cinematic constraints remaining a key barrier.

References

  1. https://www.[ign](/page/IGN).com/articles/twisted-metal-ranks-among-peacock-top-original-series-record-viewing-figures
  2. https://tv.parrotanalytics.com/[US](/page/United_States)/twisted-metal-peacock
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