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Pokémon X and Y
Pokémon X and Y
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  • Pokémon X
  • Pokémon Y
North American box art for Pokémon X and Pokémon Y, depicting the legendary Pokémon Xerneas and Yveltal respectively
DeveloperGame Freak
Publishers
DirectorJunichi Masuda
Producers
  • Hitoshi Yamagami
  • Shusaku Egami
  • Takato Utsunomiya
  • Junichi Masuda
DesignerShigeru Ohmori
ProgrammerKatsumi Ono
ArtistKen Sugimori
Writer
  • Toshinobu Matsumiya
Composers
  • Shota Kageyama
  • Minako Adachi
  • Hitomi Sato
  • Junichi Masuda
SeriesPokémon
PlatformNintendo 3DS
Release
  • WW: 12 October 2013
GenreRole-playing
ModesSingle-player, multiplayer

Pokémon X and Pokémon Y are 2013 role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo 3DS.[1] They are the first installments in the sixth generation of the main Pokémon game series. First announced in January 2013 by Nintendo president Satoru Iwata through a Nintendo Direct, Pokémon X and Pokémon Y were released worldwide in October 2013, and they were the first Pokémon games to have a simultaneous global release.

As with previous installments, the games follow the journey of a young Pokémon Trainer as they train and battle Pokémon while thwarting schemes of the criminal organisation Team Flare. X and Y introduced 72 new Pokémon species, and added new features including the new Fairy-type, character customisation, updated battle and training mechanics such as "Mega Evolution", and completely rendered polygonal 3D graphics as opposed to the sprites used in previous generations. While the games are independent of each other and each can be played separately, trading Pokémon between the two games is necessary to complete the games' Pokédex.

X and Y received generally positive reviews; critics praised the games' visuals and transition to 3D models, though the games' story, characters and linearity drew criticism. The highly anticipated games were a commercial success, selling four million copies worldwide in the first weekend, beating their predecessors Pokémon Black and White's record and making them the fastest-selling games on the 3DS. As of 30 September 2024, a combined total of 16.76 million copies have been sold worldwide, making X and Y the second best-selling games on the system after Mario Kart 7.[2]

A sequel, Pokémon Legends: Z-A, features the redevelopment of Lumiose City (the largest city in Kalos, inspired by Paris, France) and was released for the Nintendo Switch and Nintendo Switch 2 on October 16th, 2025. It takes place 5 years after the events of Pokémon X and Y.

Gameplay

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Pokémon X and Y are role-playing video games with adventure elements, presented in a third-person, overhead perspective. They are also the first Pokémon games to include 3D functions compatible with the consoles in the Nintendo 3DS family.[3] The player controls a young trainer who goes on a quest to catch and train creatures known as Pokémon and win battles against other trainers. By defeating opposing Pokémon in turn-based battles, the player's Pokémon gain experience, allowing them to level up and increase their battle statistics, learn new moves, and in some cases, evolve into more powerful Pokémon. Alternatively, players can capture wild Pokémon found during random encounters by weakening them in battle and catching them with Poké Balls to be added to the player's party. Players are also able to battle and trade Pokémon with other human players using the Nintendo 3DS's internet features, which were enhanced in the sixth generation games. Like with previous games in the series, certain Pokémon are only obtainable in either X or Y, keeping players encouraged to trade with others in order to obtain all Pokémon.[4]

New features

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Pokémon X and Y are the first titles in the main series presented in fully 3D polygonal graphics, allowing for more interactivity with the overworld and more dynamic action during battles.[5] Players are also able to customise their Pokémon trainer's appearance, choosing gender, skin tone and hair colour at the start of the game, and can later acquire outfits and accessories in-game to change their character's look. Joining the previous generations of Pokémon are all new species, such as the new starter Pokémon; Chespin, Fennekin and Froakie, and the legendary Pokémon Xerneas, Yveltal and Zygarde.[6][7] The player can choose from one of the classic starter Pokémon from Pokémon Red and Blue later on in the game.[8] The new Fairy-type is introduced for both new and old Pokémon, and it is the first new type added to the series since Pokémon Gold and Silver.[9] The game's developers stated the addition was used to balance the Dragon-type.[9]

A new element in the series is Mega Evolution, in which fully evolved Pokémon, such as Mewtwo and Lucario, can use special items called "Mega Stones" to temporarily evolve further into Mega Evolved forms during battle,[10] with some Pokémon having multiple possible Mega form available.[11] Also introduced are Sky Battles, and Horde Encounters. The former are mid-air trainer battles that only airborne Pokémon can participate in; these were added to take advantage of the game's 3D-capabilities and provide a new perspective to battling. The latter being one-versus-five wild encounters designed to be more difficult than standard one-versus-one wild battles.[12][13] The Pokémon-Amie mode allowed the player to interact with their Pokémon using the 3DS' touchscreen and camera, playing with them and giving them treats to strengthen their bonds between trainer and Pokémon, and ultimately influencing how Pokémon would act during battle. Super Training features various minigames that help build the base stats of the player's Pokémon, which in turn unlocks training bags that can help Pokémon to become stronger.[14]

Connectivity to other devices

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Along with the many additions that X and Y introduced, various improvements to the communication features were also implemented. Using the Player Search System (PSS), players can encounter and keep track of various online players, including strangers, allowing them to easily initiate battles or trades.[15] The Holo Caster allows the player to receive messages and updates from NPCs via StreetPass and SpotPass. Wonder Trade is a new trading feature which allows players to trade one of their Pokémon in exchange for a random one from another player.[16] Other features include O-Powers, temporary powers that can increase stats and can be exchanged with other players, and improvements to the Global Trade System, allowing players to request Pokémon they have not encountered.[3] At certain points in the game, players will be able to take in-game screenshots, which they can then share on the Pokémon Global Link website.[17]

Pokémon Bank is an optional paid cloud storage service that allows players to store up to 3,000 Pokémon online to be shared amongst whichever physical or downloaded copies of the games they own. Another application called Poké Transporter allows players to upload Pokémon owned in Pokémon Black, White, Black 2, and White 2 to Bank, which can then be imported into X and Y. There are plans to use these applications for future games in the series. These applications, announced for release on 27 December 2013, were postponed to 5 February 2014, due to the volume of traffic on the Nintendo Network service.[18]

Plot

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Setting

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X and Y take place in the Kalos region. The player begins their adventure in Vaniville Town, located in the lower right point of the star-shaped region. The large, circular city just north of center is Lumiose City.
Topographic image of France, which heavily inspired the design of the Kalos region

The games take place in the star-shaped Kalos region,[a] one of many such regions across the fictional Pokémon world. Centered around beauty, the region is heavily inspired by Metropolitan France and, to a lesser extent, Europe as a whole.[19][20] Many locations and landmarks across Kalos have real-world inspirations, including Prism Tower (Eiffel Tower), the Lumiose Art Museum (the Louvre) and the stones outside Geosenge Town (Carnac stones).[19][21] Wild Pokémon inhabit every corner of the Kalos region, many of which are only known to appear in this area.

Story

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Similar to previous Pokémon games, X and Y both follow a linear storyline whose main events occur in a fixed order.[22] The protagonist of Pokémon X and Y has just moved to a small town called Vaniville Town with their mother Grace. They soon befriend four trainers—Shauna, Tierno, Trevor and their rival Calem or Serena,[nb 1]—all of whom were called to meet Professor Augustine Sycamore who is the leading professor in the Kalos region in Lumiose City, the main city of Kalos. Receiving either Chespin, Fennekin or Froakie as their starter Pokémon from Tierno, the player begins their adventure. Along the way, they learn of Pokémon Gyms and receive their first badge for defeating Viola, the Santalune City Gym Leader. Thereafter, they encounter Sina and Dexio, assistants of Sycamore, who brings them to the professor himself; however, once in Lumiose City they discover the area to be suffering from a partial power outage. Upon meeting Sycamore in Lumiose City, the player is informed of Mega Evolution and he requests they travel across Kalos and uncover the mysteries behind it. He provides them with one of the Kanto region starter Pokémon and their respective Mega Stone. Before leaving Lumiose City, the player encounters an imposing man named Lysandre who desires a more beautiful world.

The Kalos region was heavily inspired by France, with the main city—Lumiose City—being a representation of Paris (pictured). The in-game city is crowned by the Prism Tower, a building inspired by the Eiffel Tower.

Continuing their journey, the player encounters the villainous Team Flare, whose goals at first seem to be geared towards making money off of Pokémon. Later encounters with Team Flare reveal their true goal to be the annihilation of humanity to return the world to a pristine, more beautiful state. In Shalour City, the player learns how to use Mega Evolution from the Mega Evolution guru Gurkinn and his granddaughter Korrina, who is the Gym Leader of Shalour City. Defeating Korrina in a special Mega Evolution battle using Lucario, the player is given the ability to freely use Mega Evolution. The player then continues their journey, defeating Gym Leaders and stopping various schemes carried out by Team Flare. In the Lumiose Badlands, the player defeats Team Flare during their attempt to steal energy from the region's power plant and restores power to all of Lumiose City. Once the player obtains their seventh badge, they, and the rest of Kalos, are addressed by Lysandre through the Holo Caster (a holographic communication device); Lysandre informs them of the fact that he is the leader of Team Flare and intends to destroy humanity.

Following hints from friends and locals, the player discovers Team Flare's secret lab under a café in Lumiose City where they formally meet a 9-foot (2.7 m) tall man named AZ;[23] he is revealed to be the 3,000-year-old king who once used the "ultimate weapon"—the same device and weapon of mass destruction Lysandre plans to use—which utilized energy from the legendary Pokémon Xerneas or Yveltal[nb 2] to end a war in Kalos. AZ's decision to use the ultimate weapon was motivated by his desire to revive the Pokémon he loved the most, a variant of the Pokémon Floette, although the Pokémon was disgusted with his choice to use the ultimate weapon and left him. This war 3,000 years ago set in motion the events necessary to create Mega Evolution by inadvertently infusing excessive energy into an asteroid.[24] Alongside Shauna and Calem or Serena, the player sets out to stop Team Flare and Lysandre at their second base in Geosenge Town, the location of the ultimate weapon. Upon reaching the core of the weapon, the player discovers a dormant Xerneas or Yveltal which suddenly awakens with their appearance. They capture the legendary Pokémon and proceed to bring an end to Lysandre's plans after defeating him in battle one final time. After the battle, Lysandre will use the ultimate weapon to destroy the ultimate weapon. The player, Shauna, and Calem or Serena, make their escape from the base before this can happen.

With the defeat of Team Flare, the player resumes their journey and obtains their eighth and final Gym Badge, enabling them to challenge the Elite Four—the most powerful Pokémon Trainers in the region. They traverse Victory Road and reach the Kalos League to begin their final challenge. Once they overcome the Elite Four, the player faces and defeats Kalos League Champion Diantha, making the player the new Kalos League Champion. A parade is organised by Professor Sycamore to celebrate the player's role in saving the Kalos region and becoming the new Kalos League Champion. AZ battles the player during the parade, recognising the player's real strength and what it means to be a Pokémon Trainer. His Floette then returns to him and they are reunited for the first time in 3,000 years.

Development

[edit]

Development of Pokémon X and Y began in 2010.[25] Director Junichi Masuda revealed the three main themes of X and Y to be beauty, bonds, and evolution.[26] Beauty was the core focus and Masuda considered France to be a prime example of such; he sent a team to the country for study in 2011.[19] Flowers were integrated into many routes across the game for visual aesthetics, something not done in previous iterations of Pokémon, and for unique wild Pokémon encounters.[12] With the games taking place in a region based on France, design inspiration stemmed more from European culture.[20] The legendary trio of Xerneas, Yveltal and Zygarde have their roots in Norse mythology, for example.[27] More focus than usual was placed on giving new Pokémon unique elements for this generation.[25] The titles X and Y, representing the x-axis and y-axis—also reflecting different forms of thinking[28]—were chosen early in development.[29] The simplicity of the names was also related to the simultaneous worldwide release of the games.[28] Additionally, designers sought to make the Pokémon names the same in every country whenever possible. Masuda expressed that this effort proved exceptionally difficult as the names have to feel fitting to their physical appearance and not infringe upon any rights.[30]

A major design change for the franchise was the shift from two-dimensional sprites to three-dimensional polygons. This required a larger development team than previous games, with more than 500 people involved with the games' development, inclusive of localization teams.[29] Emphasis was placed on retaining the iconic style of Pokémon art director Ken Sugimori who has been designing Pokémon and creating the franchise's official artwork since Red and Green in 1996.[31][32] At the request of Masuda,[28] the shapes "X" and "Y" were used as the framework for the boxart legendary Pokémon, Xerneas and Yveltal.[20] Normally, Sugimori designs the legendary Pokémon by himself; however, he required assistance from designer Yusuke Ohmura to create Xerneas and Yveltal.[33] Finalization of their designs took about 18 months, 3 times longer than normal.[34] Manga artist Hitoshi Ariga was requested to assist in creating Pokémon for X and Y; Ariga ultimately designed ten species for the games.[35]

Music

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Junichi Masuda (pictured) returned as a composer for the battle themes of X and Y while also serving as the games' director.

The game's score was composed by Shota Kageyama, Minako Adachi, Hitomi Sato, Junichi Masuda, Go Ichinose, and Morikazu Aoki.[36] This was the first usage of the Nintendo 3DS's sound capabilities for the Pokémon series, and Masuda expressed delight over improved sound quality and expression. Similar to the theme of X and Y themselves, the soundtrack of the games were designed to emphasize beauty. Kageyama sought inspiration from the music of France as well; however, he indicated hesitation in making the music sound too French. During an interview with Famitsu magazine, Masuda stated that the Japanese harp was used in place of an accordion in certain situations to avoid giving off excessive French vibes. Additionally, Kageyama cited Masuda himself as inspiration for his work. Although working primarily as the director for X and Y, Masuda composed the games' battle themes. In discussing Battle! (Gym Leader), Masuda stated he wanted to try a new approach and added techno themes.[37]

The official soundtrack consisting of 212 songs, titled Nintendo 3DS Pokémon X-Y Super Music Collection[b], was released on 13 November 2013.[36] The album debuted at number 12 on "Top Albums Chart" and number 3 on the "Independent Albums Chart" of Billboard-Japan.[38][39] The soundtrack was released digitally worldwide on November 20 through iTunes as Pokémon X & Pokémon Y: Super Music Collection.[40] The soundtrack debuted at 104 on the Billboard 200,[41] and peaked at number 5 on the Billboard soundtracks chart.[42] James Stephanie Sterling of Destructoid praised the music as "utterly lovely", noting "the quieter tunes are legitimately beautiful".[43]

Release

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Pokémon X and Y were announced by Satoru Iwata through a Nintendo Direct on 8 January 2013.[44] A first for the main series of Pokémon titles, X and Y were released worldwide on 12 October 2013.[45][46] Following widespread selling of the titles prior to their release date in the UK and a few places online,[47] Nintendo warned game retailers that they would be penalized if they continued to break street date.[48] A store in Bournemouth, United Kingdom, reportedly started selling the games on October 11.[49] This initiated a domino effect and several other United Kingdom retailers began selling the game early.[47]

A special Nintendo 3DS XL depicting Xerneas and Yveltal in their Shiny forms was released in North America and Europe on 27 September 2013, and in Japan on 12 October 2013. Japan also received a premium gold version depicting Xerneas on the front, and Yveltal and the three starters on the back with either X or Y pre-installed.[50][51] On 2 October 2013, The X Factor series 9 semifinalists Union J revealed via their social media outlets that they would be involved in the British release of X and Y.[52] For a limited time starting from the game's release on 12 October 2013, until 15 January 2014,[53] players could download a special Torchic, possessing its hidden ability "Speed Boost" and a Blazikenite that allows players to utilize the new Mega Evolution game mechanic to evolve Blaziken to Mega Blaziken.[10] Between 1–31 March 2014, North American Club Nintendo members could get a free download code for Pokémon X or Y as long as they registered a Nintendo 2DS, 3DS or 3DS XL and one of six qualifying games. However, any products registered before this time were said to be ineligible.[54]

In promoting the game's new Mega Evolution feature, Mega Mewtwo Y (then known as "Awakened Mewtwo") was featured in a special episode of the anime titled "Mewtwo: Prologue to Awakening" and then the film ExtremeSpeed Genesect: Mewtwo Awakens, released in Japan on 13 July 2013. Mega Evolution was also featured in the TV special Pokémon Origins, which was a re-telling of the original Pokémon Red and Blue games, and included a surprise appearance of Mega Charizard X. The upcoming season of the Pokémon anime series based on these games, titled Pokémon the Series: XY, began airing in Japan on 17 October 2013, and was previewed in North America and Europe on 19 October 2013.[55]

Reception

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Critical reception

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Pokémon X and Y were released to positive reception, garnering "generally favorable reviews" according to review aggregator Metacritic.[56][57] The positive reception allowed X and Y to claim the 15th and 13th highest-rated games on the Nintendo 3DS, respectively.[69] Fellow review aggregator OpenCritic assessed that the games received "mighty" approval, being recommended by 84% of critics.[60] The Japanese magazine Weekly Famitsu awarded the game a near-perfect score, earning it the publication's Platinum Award.[63] This made them the second-highest rated Pokémon titles by the magazine, behind only the perfect score awarded to Pokémon Black and White.[63][70]

The games received universal praise for the transition to 3D graphics, the enhanced visuals, and integration of online play.[62][3][61] Edge magazine reviewers described the visuals as "rich in detail and flavour, from the stately majesty of the affluent areas to a dilapidated, overgrown hotel whose only guests are squatting punks".[61] Simon Parkin of Eurogamer similarly complimented the game's "smooth and natural" transition to 3D, declaring that "Pokémon X & Y is the finest expression of Satoshi Tajiri's obsessive vision yet."[62] Matt Kamen of The Observer praised the new gameplay mechanics and the graphical and audio improvements, and deemed the games to be "the series' zenith".[71]

IGN reviewer Jose Otero found that the game was "a successful transition to a 3D world", calling it "an even more social, beautiful, and strategic game" compared to its predecessors, adding that many of the new Pokémon's 3D models and animations complemented their individual species' personalities, and that the new Mega Evolutions were "similarly impressive". He also praised the faster pace of the early game, with X and Y providing a wide range of Pokémon to catch within the first hour of gameplay.[3] While Game Informer reviewer Kyle Hilliard found the title's gameplay additions to be mostly positive, "[making] everything more inviting, attractive, and fun", the magazine also felt that they ultimately did not "break the mold" of what players expected from the franchise.[64] Ernest Cavalli at Joystiq and Griffin McElroy at Polygon both praised the gameplay, with Cavalli calling it "hands-down the best in the series", and that the game could be enjoyed equally by both veterans and newcomers to the franchise.[66][68] Daan Koopman from Nintendo World Report also gave positive reviews about the 3D graphics, music, characters, and the changes to battles, but criticized the inconsistencies in the presentation overall and found the new battle types not that exciting.[67] Parkin indicated that the original appeal of the series—catching every Pokémon—"remains resolutely undiminished after all this time."[62] Conversely, Edge claimed some of the series' "original magic had been lost across so many iterative updates" and criticized its unsteady framerate in 3D mode.[61]

With the updated Player Search System (PSS) present at all times on the touchscreen, providing a seamless transition from solo play to player-to-player battles and trades, integration of online play was praised as "masterly" by Parkin.[62] McElroy described it as "completely interconnected experience, which is exactly how Pokémon is meant to be played".[68] Otero proclaimed the PSS "makes Pokémon X and Y feel dramatically new and more modern".[3] The optional aspects of Pokémon-Amie and Super Training had mixed reception. Hilliard described the minigames of Super Training as forgettable.[64] McElroy viewed these aspects as positively reinforcing bonds between trainers and their Pokémon, with Pokémon-Amie making them seem more like pets.[68] Otero praised Super Training for making competitive training more accessible to players.[3]

In contrast to the praise for the games' visuals, the story was poorly received. Otero described the story and character personalities as "pretty disappointing for a predominantly single-player RPG."[3] McElroy described the campaign as "rigidly formulaic".[68] However, Hilliard called some of the interactions with non-playable characters "bizarre... and often entertaining".[64] Parkin criticized it as "thin and melodramatic" and "sometimes jarringly preachy". They also considered some of the games' puzzles to be clumsy.[62] The layout of the Kalos region itself was described as disappointingly straightforward for players who enjoy exploring but inviting to new players in the franchise.[64] This ease of access was exemplified through subtle additions and changes to gaining experience. More readily available experience allowed players to use more Pokémon throughout the campaign and rotate through a team greater than six.[68]

Pokémon X and Y were nominated for Best RPG and Best Handheld Game at the 2013 VGX Awards.[72] In 2014 it won the Golden Joystick Award for Handheld Game of the Year.[73] During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Pokémon X and Y for "Handheld Game of the Year" and "Role-Playing/Massively Multiplayer Game of the Year".[74]

Sales

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According to Media Create sales data, over 1.26 million copies of Pokémon X and Y were pre-ordered in Japan, not including copies bundled with Nintendo 3DS hardware, making it the most reserved Nintendo 3DS title to date in the region.[75] Within three days of release, the games sold a record 2.09 million retail copies in Japan.[76] Over 4 million copies of the games were sold worldwide in the first weekend, making X and Y the fastest–selling game on the 3DS.[77][78] At the time, they were the fastest-selling 3DS titles in the Americas, but were later surpassed by Pokémon Sun and Moon.[79] Within three months of release, by December 2013, the games were the best-selling titles for the 3DS with 11.61 million copies sold worldwide.[80][81] They remained at the top through at least 2016,[82] before being outsold by Mario Kart 7 in 2017. As of 31 March 2023, the games have sold 16.68 million units worldwide, making them the second best-selling games for the Nintendo 3DS behind Mario Kart 7 and just ahead of Pokémon Sun and Moon.[83]

Notes

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Pokémon X and Y are paired role-playing video games for the Nintendo 3DS, released worldwide on October 12, 2013. Developed by Game Freak and published by The Pokémon Company in association with Nintendo, they mark the debut of the sixth generation in the core Pokémon series. Set in the expansive Kalos region—a vibrant, mystery-filled land drawing inspiration from northern France—the games follow players as they choose from three starter Pokémon (Chespin, Fennekin, or Froakie) and embark on a journey to become Pokémon Champions while thwarting the villainous Team Flare. The narrative unfolds across diverse environments, including cities, forests, and mountains, with encounters featuring both new and returning Pokémon species. A major innovation in Pokémon X and Y is the introduction of full 3D graphics and battles, transforming exploration and combat into immersive experiences on the Nintendo 3DS hardware. Players can customize their character's appearance extensively, selecting from various hairstyles, clothing, and accessories available in boutiques throughout Kalos. The games also debut the Fairy type, the first new Pokémon type since Generation II, which counters Dragon types and reshapes battle strategies. Mega Evolution represents another mechanic, allowing certain Pokémon to temporarily transform into more powerful forms during battles using special Mega Stones and bonds fostered through gameplay. Additional features enhance training and social interaction, including Pokémon-Amie for bonding with Pokémon through mini-games to boost affection and performance, Super Training for stat improvement via rhythm-based challenges, and the Player Search System (PSS) for seamless online trading, battling, and Wonder Trading with global players. New battle formats like Sky Battles (aerial Pokémon duels) and Horde Encounters (fighting groups of wild Pokémon) add variety to combat. As the first core Pokémon titles to launch simultaneously in all regions, Pokémon X and Y have sold more than 16.78 million units worldwide as of March 2025, cementing their role in expanding the franchise's global appeal and setting the stage for subsequent generations. The versions differ primarily in version-exclusive Pokémon, such as the legendary Xerneas (Life) in X and Yveltal (Destruction) in Y, encouraging trading between players.

Premise

Setting

The Kalos region, the setting for Pokémon X and Y, is modeled after northern France, drawing inspiration from its landscapes, architecture, and cultural elegance to create a diverse and visually striking world. Director Junichi Masuda selected France as the basis due to its reputation for beauty, which became a central theme of the games, emphasizing elegance, fashion, and artistic elements throughout the region's design. The name "Kalos" itself derives from the Greek word for beauty, reflecting this overarching motif that permeates the environment, Pokémon designs, and lore. Kalos is divided into three primary areas, each with distinct geographical and thematic characteristics: the urban-focused Central Kalos, featuring bustling cities and routes; the Coastal Kalos along the western shores, known for its beaches, ports, and seaside towns; and the rugged Mountain Kalos in the east, encompassing wilderness areas, mountains, and challenging pathways. At the heart of Central Kalos lies Lumiose City, a grand metropolis inspired by Paris, complete with iconic landmarks such as the Prism Tower, a towering structure analogous to the Eiffel Tower that serves as a symbol of the region's luminous and sophisticated vibe. The region's lore is deeply intertwined with ancient legends, including tales of a long-forgotten war and a mysterious ultimate weapon buried in Geosenge Town, evoking a sense of historical depth and mythical wonder. Shalour City, located in the coastal area, houses the Tower of Mastery and its gym, which explores the origins and theme of Mega Evolution as an ancient power tied to Kalos's elegant heritage. Players begin their journey from the quiet hometown of Vaniville Town in Central Kalos.

Plot summary

The player assumes the role of a young Pokémon Trainer who has recently moved to Vaniville Town in the Kalos region with their mother, choosing between a male or female protagonist. The journey begins when the player receives one of three starter Pokémon from Professor Sycamore in Lumiose City: the Grass-type Chespin, the Fire-type Fennekin, or the Water-type Froakie. Accompanied by a group of friends—energetic Shauna, dance-loving Tierno, and trivia-enthusiast Trevor—the protagonist sets out to explore Kalos and challenge its eight Gym Leaders to collect badges qualifying for the Pokémon League. The rival, a determined childhood neighbor named Serena (if the player is male) or Calem (if female), provides ongoing competition and motivation throughout the adventure. As the Trainer progresses, they become entangled in the schemes of Team Flare, a stylish criminal organization led by the visionary Lysandre, who aims to reshape the world into a perfect, beautiful eternal state using a long-lost ultimate weapon powered by legendary forces. Professor Sycamore enlists the player's aid in researching these threats, drawing connections to ancient Kalos lore involving a devastating war and the immortal wanderer AZ, whose tragic past with his lost Pokémon Floette and creation of the weapon haunts the region's history. The narrative builds to intense confrontations centered in the Geosenge Area, where Team Flare's ambitions reach a critical juncture. The Kalos region's legends revolve around the life-affirming Xerneas in Pokémon X or the destructive Yveltal in Pokémon Y, embodying cycles of creation and devastation that tie into the overarching conflict. In the post-game content, after claiming victory as Kalos Champion, the player joins international agent Looker in the Looker Bureau storyline, investigating a cybernetic mystery involving the enigmatic Essentia and themes of identity in a digital age.

Gameplay

Core mechanics

Pokémon X and Y retain the core turn-based role-playing game structure of the series, where players control a young Trainer who captures wild Pokémon using Poké Balls after weakening them in battle, then levels up their party through experience points (EXP) earned from defeating opponents or other training methods. Battles occur in a turn-based format, allowing players to select moves, items, or switches for their Pokémon while considering type matchups, status effects, and strategic positioning. Pokémon evolve upon reaching specific levels or meeting other conditions, enhancing their stats and unlocking new abilities to progress through the game's challenges. The progression system centers on collecting eight Gym Badges by defeating specialized Gym Leaders across the Kalos region, each battle themed around a Pokémon type such as Bug for Viola in Santalune City or Ice for Wulfric in Snowbelle City. These victories grant badges that increase obedience levels for higher-level Pokémon and enable use of certain Hidden Machines (HMs) outside battle, culminating in a challenge against the Elite Four—a quartet of elite Trainers—and the region's Champion, Diantha. Defeating Diantha completes the main storyline and unlocks post-game content, emphasizing strategic team building and type advantages. Pokémon-Amie introduces a mini-game for fostering bonds with party Pokémon through activities like petting, feeding Poké Puffs, and mini-games on the Nintendo 3DS touch screen, which raises affection levels represented by hearts. Higher affection improves battle performance by increasing critical hit chances, evasion rates, and the likelihood of surviving knockouts at 1 HP, while also granting bonus EXP after victories. This mechanic encourages ongoing interaction, as full affection (five hearts) maximizes these benefits without affecting competitive battling modes. The Exp. Share functions as a key item obtained early in the game, distributing EXP from battles to all party Pokémon regardless of participation: full EXP to those that fought and half to non-participants, facilitating even team leveling without manual switching. This change from previous held-item mechanics streamlines training, especially for evolving traded Pokémon that gain EXP faster, but can be toggled off for more controlled progression. The introduction of the Fairy type addresses imbalances in the type chart, particularly against overpowered Dragon-types, by making Fairy Pokémon immune to Dragon moves and Fairy attacks super effective against Dragon, while also resisting Fighting-type moves. These adjustments, the first new type since Steel and Dark in Generation II, reclassify existing Pokémon like Clefairy and add new ones such as Sylveon, promoting diverse team compositions.

New features

Pokémon X and Y introduced Mega Evolution, a temporary transformation that certain Pokémon can undergo during battles to gain enhanced abilities and altered appearances. This mechanic requires the Pokémon to hold a specific Mega Stone corresponding to its species and the trainer to possess a Key Stone embedded in a Mega Ring, which is activated once per battle to trigger the change. Examples include Charizard evolving into Mega Charizard X, which gains the Dark type and a more aggressive, blue-flamed form, or Mega Charizard Y, which retains its Fire/Flying typing but boosts its speed and special attack dramatically. The games also debuted the Fairy type, the first new Pokémon type since Generation II, designed to counterbalance powerful Dragon-types and introduce fresh strategic dynamics in battles. Fairy-type moves and Pokémon are super effective against Dark, Dragon, and Fighting types while being weak to Poison and Steel, reshaping type matchups significantly. Representative examples include the new Eeveelution Sylveon, a pure Fairy-type that uses ribbons to soothe opponents, and retyped existing Pokémon like Gardevoir, which becomes Psychic/Fairy for improved resistances. Super Training provides a new method for enhancing Pokémon's Effort Values (EVs) through accessible mini-games, aimed at simplifying preparation for competitive play and breeding. Players engage in touch-screen activities, such as timing taps to hit targets or guiding Pokémon to collect items, to boost specific stats like HP or Speed, with visual indicators showing progress via heart gauges. This feature replaces traditional EV grinding from wild battles with more engaging, quicker sessions, unlocking advanced regimens after initial completions. Sky Battles introduce a specialized aerial battle format where only Pokémon that can fly or levitate participate, taking place high in the sky with adjusted wild encounters and trainer battles accessible via specific in-game hotspots. Horde encounters offer a novel wild battle format where a single player Pokémon faces five opponents simultaneously, facilitating faster experience gain and targeted EV training. These battles occur randomly in tall grass and provide multiplied rewards, such as five times the usual experience points upon victory, making leveling more efficient for underleveled teams. The titles mark the series' transition to fully realized 3D environments, allowing seamless overworld navigation in a vibrant, polygonal Kalos region with dynamic camera perspectives. Players can equip roller skates upon reaching Santalune City, enabling tricks like spins and jumps for faster traversal and exploration of vertical spaces. Additionally, extensive character customization lets trainers alter hairstyles, clothing, and accessories at boutiques and salons throughout the region, fostering personalization from the game's outset.

Connectivity and multiplayer

Pokémon X and Y utilize the Nintendo 3DS's local wireless connectivity to enable battles and trades between nearby players without an internet connection. Through the Player Search System (PSS), players can connect up to four systems for 1v1, 2v2, 3v3, or rotation battles, as well as direct trades of Pokémon between compatible versions. The games also incorporate StreetPass, a 3DS hardware feature that automatically exchanges data when two systems pass within wireless range. In Pokémon X and Y, StreetPass allows players to share Holo Caster messages from in-game experts, earn Poké Miles for each encounter with another X or Y player (redeemable for rare items like Heart Scales), and occasionally receive surprise invitations to battle or trade upon returning home. Online multiplayer was facilitated through the Nintendo Network, accessible via the PSS, introducing several social and competitive elements until the discontinuation of online services for the Nintendo 3DS on April 8, 2024. The Global Trade System (GTS) let players post Pokémon for trade by specifying a desired species, level, or version, facilitating global exchanges. Wonder Trade offered a randomized alternative, where a deposited Pokémon was instantly swapped for one from another player worldwide, promoting unexpected discoveries. For battles, the Battle Spot mode connected players for ranked online matches in formats like singles, doubles, triples, and rotation, with leaderboards tracking performance; Mega Evolution could be utilized in these encounters to temporarily empower compatible Pokémon during combat. The Battle Maison, a post-game facility in Kiloude City, supported both local and online challenges against AI or human opponents in streak-based tournaments across five formats, rewarding Battle Points for items and customization. To enhance connectivity across generations, Pokémon Bank was announced alongside X and Y in 2013 and launched in early 2014 as a paid 3DS application integrated with the games, but became free to use starting March 27, 2023. It provides cloud-based storage for up to 3,000 Pokémon from X, Y, and subsequent titles like Omega Ruby and Alpha Sapphire, allowing transfers between save files and to later games such as Sun and Moon. Poké Transporter, released concurrently, enables one-way transfers from Generation V games (Black, White, and sequels) or Virtual Console releases of Generations I and II into Bank for eventual use in X and Y. X and Y integrate with other 3DS titles through shared wireless protocols and Bank compatibility, notably allowing Pokémon transfers to Pokémon Rumble World (2015) for use in its action battles, where imported Pokémon can participate alongside toy variants and access Mega Evolutions from the core series. Local wireless also supports cross-game interactions, such as data exchange in compatible eShop titles.

Development

Conception and design

Development of Pokémon X and Y began in early 2010 under the direction of Junichi Masuda at Game Freak, following the completion of core work on the fifth-generation games. The project marked a significant shift for the series, emphasizing three core themes—beauty, bonds between trainers and Pokémon, and evolution—to revitalize the franchise for its sixth generation. Masuda, who served as the primary director, aimed to introduce fully three-dimensional graphics for the first time in the main series, utilizing cel-shaded models to enhance visual appeal while maintaining compatibility with the Nintendo 3DS hardware. This technical leap was a deliberate design choice to create a more immersive overworld and battle system, moving beyond the sprite-based aesthetics of prior entries. The Kalos region, the setting for X and Y, drew direct inspiration from France, with Masuda personally traveling there to study its architecture, fashion, and cultural landmarks to inform the game's aesthetic and environmental design. He selected France to align with the "beauty" theme, noting its global reputation for elegance and tourism, which influenced elements like the Eiffel Tower-inspired Prism Tower in Lumiose City and the overall hexagonal map shape mirroring the country's geography. These choices stemmed from early team brainstorming sessions focused on creating a fresh, worldly feel distinct from previous regions, while addressing challenges in adapting real-world inspirations to Pokémon's fantastical ecosystem without overwhelming the development timeline. Key design innovations included the introduction of Mega Evolutions, a temporary transformation mechanic intended to refresh veteran Pokémon by granting them new forms and abilities during battles, thereby exciting long-time fans with evolved versions of favorites like Charizard and Venusaur. Masuda explained that this feature tied into the evolution theme, allowing players to strengthen bonds with existing Pokémon rather than solely relying on new captures, while balancing competitive play by limiting its use to once per battle. Complementing this, the Fairy type was added to the type chart after 14 years without a new one, specifically to counter the overpowered Dragon type that had dominated previous generations; Masuda acknowledged Dragons' imbalance and designed Fairy moves to be super effective against them, restoring strategic depth. The games introduced 72 new Pokémon species, the fewest in any generation to that point, with a focus on diversity in designs and roles to integrate seamlessly with legacy creatures. Notable among these was Vivillon, a Bug/Flying-type whose wing patterns varied based on the player's 3DS system region settings, encouraging global connectivity and player-driven collection through trades to complete all 18 forms. This approach reflected broader design goals of fostering community interaction from the outset, while Masuda's team navigated challenges like optimizing 3D models for over 700 total Pokémon within the 3DS's constraints. The project was formally announced on January 8, 2013, during a dedicated Pokémon Direct presentation hosted by Nintendo president Satoru Iwata, revealing the title, Kalos region, and initial gameplay footage to build anticipation.

Music and sound design

The soundtrack for Pokémon X and Y was composed by Minako Adachi, Hitomi Sato, and Junichi Masuda, with Shota Kageyama serving as sound director. The official release, Pokémon X & Pokémon Y: Super Music Collection, comprises 212 tracks spanning over 3.5 hours and showcases an orchestral style that draws on French cultural elements to evoke the Kalos region's Parisian inspiration, notably through the use of accordion in the Lumiose City theme. A key innovation is the dynamic music system, which adapts tracks based on location, events, and contextual factors; for instance, battle themes vary depending on the opponent, such as distinct motifs for trainers, wild Pokémon, or specific encounters like those with Team Flare members. Additionally, certain areas feature temporary music alterations triggered by interactions with NPCs, enhancing immersion without altering core compositions. All 721 Pokémon cries were re-recorded for the Nintendo 3DS hardware, providing a fuller, more organic quality suited to 3D audio playback and moving away from the chiptune-style sounds of prior generations. Sound design emphasizes transformative audio cues, particularly for Mega Evolutions, where a distinctive, escalating chime and energy surge accompany the activation, syncing with the visual spectacle to heighten the mechanic's dramatic impact.

Release

Announcement and marketing

The Pokémon X and Y games were first announced on January 8, 2013, during a dedicated Pokémon Direct presentation hosted by Nintendo president Satoru Iwata, marking the initial reveal of the sixth generation of Pokémon titles for the Nintendo 3DS. The debut trailer highlighted the transition to fully rendered 3D models for Pokémon and environments, alongside an introduction to the Kalos region, a setting inspired by the culture and landscapes of France. This announcement emphasized a global simultaneous release strategy, differentiating it from prior entries with staggered regional launches. Subsequent promotional efforts built on this foundation through targeted events and media reveals. At E3 2013, Nintendo showcased an extended gameplay trailer during their press briefing, unveiling the new Fairy-type Pokémon and additional Kalos Pokémon such as Sylveon and Scatterbug, while offering hands-on demos that allowed players to explore sections of Lumiose City, the region's Paris-inspired capital. The Mega Evolution mechanic, a temporary power-up transformation for certain Pokémon, was first teased in the April 2013 issue of CoroCoro Comic with a new form for Mewtwo, then fully detailed in the May issue with examples including Mega Blaziken and Mega Absol, generating significant pre-release buzz via magazine scans and online discussions. Marketing campaigns leveraged the games' themes of beauty and elegance, tying into Kalos's French influences with themed merchandise such as special-edition Nintendo 3DS XL bundles featuring Xerneas and Yveltal—the legendary mascots exclusive to Pokémon X and Y, respectively—and dual-pack bundles promoted at retailers to encourage paired purchases. Promotional strategies included global online contests through the Pokémon Global Link service, where players could win exclusive in-game items and Pokémon distributions, fostering community engagement ahead of launch. Localization efforts supported broad international appeal from the outset, with English-dubbed trailer narration and subtitles in the initial announcement, alongside multi-language support in the games themselves to align with the worldwide release.

Regional releases and versions

Pokémon X and Y were released simultaneously worldwide on October 12, 2013, marking the first time in the series' history that a mainline entry launched on the same day across Japan, North America, Europe, and Australia. The games were developed exclusively for the Nintendo 3DS handheld console, requiring the system's hardware for play, including its stereoscopic 3D display capabilities. In addition to physical retail copies, digital versions of both titles became available for download through the Nintendo eShop on the launch date, allowing players to purchase and install the games directly onto their 3DS systems without needing a physical cartridge. This option expanded accessibility, particularly for users preferring digital libraries or lacking immediate access to stores. The standard editions of Pokémon X and Y were sold in basic packaging featuring the respective legendary Pokémon on the box art, with no variations in game content or cartridge design between the two versions beyond these aesthetic elements. Limited bundles enhanced the launch experience in select markets; for instance, pre-order incentives in regions like the United Kingdom included a Poké Ball-shaped storage case for game cartridges. Additionally, themed Nintendo 3DS XL consoles— one in blue with Xerneas imagery for X and another in pink with Yveltal for Y—were released on September 27, 2013, in North America and Europe, available separately or occasionally bundled with the games to coincide with the hype leading into launch.

Reception

Critical reception

Pokémon X and Y received generally positive reviews from critics, earning aggregate scores of 87/100 for Pokémon X based on 71 reviews and 88/100 for Pokémon Y based on 69 reviews on Metacritic. Reviewers frequently praised the games' transition to full 3D visuals, which brought a fresh aesthetic to the series, along with innovative features like Mega Evolutions and the introduction of the Fairy type that revitalized battle dynamics. IGN awarded the games a 9/10, lauding the enhanced exploration in the open-world Kalos region, extensive character customization options, and impressive online social features that added depth to multiplayer interactions, while criticizing the main story for feeling repetitive and predictable compared to prior entries. GameSpot gave an 8/10, highlighting the engaging world design inspired by France, memorable soundtrack, and core gameplay loop of capturing and battling Pokémon, but noted criticisms of the linear narrative structure and minor technical glitches, such as frame rate drops, on the original Nintendo 3DS hardware at launch. In Japan, Famitsu magazine scored the titles 39 out of 40 (10/10/10/9), commending the graphical advancements and animated sequences for providing a renewed sense of excitement and freshness following Generation V. Across reviews, common praises included the emotional depth in plot twists, particularly involving the character AZ, which added maturity to the series' storytelling, and the overall sense of innovation after the more grounded Black and White games. Criticisms often centered on the post-game content feeling linear and underdeveloped, as well as initial instability in online connectivity that affected trading and battling features shortly after release.

Sales and commercial performance

Pokémon X and Y achieved significant commercial success upon release, selling over 4 million units combined worldwide during their launch weekend on October 12, 2013, marking the fastest-selling titles in the Nintendo 3DS library at the time. In Japan, the games sold 1,866,570 units in their first week, topping the sales charts and surpassing the debut performance of previous mainline entries like Pokémon Black and White. In the United States, they moved more than 1.7 million units during their launch month of October 2013, securing the top two spots on NPD charts and driving a 10% year-over-year increase in overall software sales. As of March 31, 2025, Pokémon X and Y had sold a combined 16.78 million units worldwide, with sales remaining stable since the prior fiscal year; these figures establish them as the second best-selling Nintendo 3DS titles behind Mario Kart 7. The versions performed roughly equally, with no significant disparity in sales distribution reported by Nintendo. This total outperformed initial sales of prior generations, such as Pokémon Diamond and Pearl, which reached similar figures over longer periods, and contributed to boosted 3DS hardware adoption through bundled promotions. Regionally, the games saw particularly strong performance in Europe, where the French-inspired Kalos region resonated with local audiences, leading to robust launch uptake and sustained interest that exceeded expectations. The titles' DLC-free model minimized additional content revenue streams, but sales were augmented by hardware bundles pairing the games with 3DS consoles and subscriptions to the companion Pokémon Bank service, which enabled Pokémon storage and transfers for an initial annual fee of $4.99 (free since March 2023). Positive critical reception further propelled commercial momentum by enhancing consumer demand during the launch window.

Legacy

Impact on the Pokémon series

Pokémon X and Y introduced Mega Evolution, a temporary battle transformation mechanic for certain Pokémon using specific Mega Stones, which was carried forward into subsequent titles including Omega Ruby and Alpha Sapphire, as well as Sun and Moon, where it expanded with additional compatible Pokémon before being phased out starting with generation eight. The Fairy type, added to balance the type chart by countering Dragon, Dark, and Fighting types while being weak to Poison and Steel, became a permanent fixture in all future main series games, reclassifying existing Pokémon like Clefairy and introducing new ones such as Sylveon. The games marked a pivotal shift to full 3D graphics for the main series, moving away from the 2D sprites and 2.5D models of prior generations to utilize the Nintendo 3DS's stereoscopic capabilities, creating more immersive environments and dynamic battle animations that became the standard from generation six onward. This visual overhaul not only enhanced exploration in the Kalos region but also set expectations for increasingly detailed 3D worlds in later entries like Sun and Moon and Sword and Shield. Kalos, inspired by northern France, pioneered European-themed regions in the series, influencing subsequent areas such as Galar in Sword and Shield, which drew on British locales like the Lake District. The narrative depth of X and Y, particularly the storyline of AZ—a king turned immortal wanderer seeking redemption after using an ultimate weapon to end a devastating war 3,000 years prior—echoed in Sword and Shield's exploration of conflict, power, and legacy, deepening the franchise's thematic focus on war and human-Pokémon bonds. Commercially, X and Y achieved record-breaking sales, moving over 4 million units worldwide in their first weekend and reaching 12 million combined by early 2014, which drove a 135% surge in Nintendo 3DS hardware sales in the United States in the weeks following launch and solidified the handheld's market position, ultimately facilitating the transition to the Nintendo Switch era.

Post-release updates and influence

Following the launch of Pokémon X and Y in October 2013, Nintendo released several patches to address technical issues and enhance compatibility. Version 1.1, deployed on October 25, 2013, fixed critical launch glitches, including a save corruption bug in Lumiose City and errors in Global Trade System communications. Subsequent updates, such as version 1.2 on December 13, 2013, resolved online vulnerabilities like data interception exploits that could enable cheating, alongside issues with Wonder Trade evolutions and Trainer PR Video functionality; this patch was essential for stable online play, including integration with the newly launched Pokémon Bank service. Later versions, including 1.3 in October 2014 and 1.4–1.5 in April 2015, focused on minor stability improvements, animation fixes (e.g., Poké Ball visuals), menu glitches, and bolstered cheat detection to maintain fair multiplayer experiences. Post-release events centered on Mystery Gift distributions to extend engagement with the games' new mechanics. Players received event Pokémon bundled with Mega Stones, such as a Torchic carrying Blazikenite, available via serial code from October 12, 2013, to January 15, 2014, allowing immediate access to Mega Blaziken. Additional distributions included Heracrossite and Pinsirite through internet-based Mystery Gifts, obtainable by connecting to Nintendo's servers and claiming from Pokémon Center delivery NPCs. These events complemented in-game Mega Stone acquisitions and tied into competitive play. The Generation 6 format from X and Y headlined the Pokémon Video Game Championships in 2014 and 2015, where top players competed using Kalos-native Pokémon and mechanics like Mega Evolution in events held in Washington, D.C., and Boston, respectively, crowning champions such as Se Jun Park in the 2014 Masters Division. The games significantly amplified Pokémon's global cultural footprint, particularly through their adaptation in the anime series Pokémon the Series: XY (season 17, 2013–2014) and XYZ (season 18, 2014–2016), which explored Kalos-inspired narratives, gym challenges, and Mega Evolution arcs, drawing millions of viewers and revitalizing the franchise's appeal to new audiences. Fan discussions around the enigmatic character AZ, the immortal Kalos king central to the storyline, evolved into enduring theories about his role as a metaphor for aging fandom and unresolved lore, with speculation persisting in community analyses years later. By 2025, AZ's narrative thread reemerged in official media with his confirmed appearance in Pokémon Legends: Z-A, set five years after X and Y, portraying him as a diminished hotel owner in Lumiose City and tying into broader Kalos mythology. In 2025, nostalgia for X and Y fueled online debates about potential remakes, with fans advocating for enhanced versions to revisit Kalos amid the announcement of Legends: Z-A, though no official remake has materialized, leaving the originals as the definitive Gen 6 experience on Nintendo 3DS. Kalos Pokémon integrated into Pokémon GO through phased additions, starting with the starter trio (Chespin, Fennekin, Froakie) in a 2020 event and continuing with lines like Honedge's evolutions in July 2025's Ultra Unlock: Steel and Scales event, enabling players to complete the regional Pokédex progressively. Mega Evolutions from X and Y briefly extended to later titles like Omega Ruby and Alpha Sapphire before their phase-out, influencing temporary competitive metas. The post-launch community thrived with modding efforts on platforms like GameBanana, where enthusiasts created content such as Ash-Greninja integrations and regional Pokémon swaps to refresh the aging 3DS titles. Simultaneously, the speedrunning scene expanded, with dedicated categories on Speedrun.com tracking records like the Any% world record of 3:38:41 achieved in March 2025, driven by glitches and route optimizations that evolved through ongoing discoveries. The influence of Mega Evolution from Pokémon X and Y continued in subsequent titles set in the Kalos region, notably Pokémon Legends: Z-A. In early 2026, Serebii.net released official 2D artwork for new Mega Evolutions featured in the game, including Mega Eelektross, Mega Chandelure, Mega Golurk, Mega Chesnaught, Mega Delphox, Mega Greninja, Mega Pyroar, Mega Meowstic, Mega Falinks, Mega Scovillain, Mega Glimmora, Mega Baxcalibur, Mega Emboar, Mega Excadrill, Mega Scolipede, Mega Scrafty, Mega Golisopod, Mega Drampa, Mega Magearna, and Mega Zeraora.

References

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