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Fallout 4
Fallout 4
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Fallout 4
DeveloperBethesda Game Studios[a]
PublisherBethesda Softworks
DirectorTodd Howard
Producers
  • Ashley Cheng
  • Jeff Gardiner
DesignerEmil Pagliarulo
ProgrammerGuy Carver
ArtistIstvan Pely
WriterEmil Pagliarulo
ComposerInon Zur
SeriesFallout
EngineCreation Engine
Platforms
Release
November 10, 2015
  • PS4, Windows, Xbox One
  • November 10, 2015
  • PS5, Xbox Series X/S
  • April 25, 2024
  • Switch 2
  • 2026
GenreAction role-playing
ModeSingle-player

Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4, and Xbox One. The open world is set within a post-apocalyptic environment that encompasses the American city of Boston and the surrounding Massachusetts region, known in-game as "the Commonwealth".

The main story takes place in the year 2287, 10 years after the events of Fallout 3 and 210 years after the "Great War", which resulted in a nuclear holocaust. The player assumes control of a character simply referred to as the "Sole Survivor", who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter. After witnessing the murder of their spouse and the kidnapping of their son (Shaun) the Sole Survivor ventures out into the Commonwealth to search for their missing child.

The player explores the game's dilapidated world, completes quests, assists factions, and acquires experience points to level up and increase the abilities of their character. New features to the series include the ability to develop and manage settlements and an extensive crafting system where materials scavenged from the environment can be used to craft explosives, upgrade weapons and armor, and construct, furnish, and improve settlements. It is the first game in the series to feature a fully voiced protagonist.

Fallout 4 received positive reviews from critics; many praised the world depth, player freedom, overall amount of content, crafting, story, characters, and soundtrack. Criticism was mainly directed at the game's simplified role-playing elements compared to its predecessors and technical issues. It shipped 12 million units to retailers, which generated US$750 million within the first 24 hours of its launch. It received numerous accolades from various gaming publications and award events, including the respective awards for Game of the Year and Best Game at the D.I.C.E. Awards and British Academy Games Awards. Bethesda released six downloadable content add-ons, including the expansions Far Harbor and Nuka-World. A remaster, Fallout 4: Anniversary Edition, is scheduled to be released on November 10, 2025.

Gameplay

[edit]

Fallout 4 is an action role-playing game set in an open world environment. Gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the two previous primary iterations in the series. However, unlike the previous two titles, the gun-gameplay was handled by id Software.[1] Returning features include a camera that can switch between a first-person and third-person perspective. Fallout 4 introduces features including a layered armor system, base-building, a dialogue system featuring 111,000 lines of dialogue,[2] and a crafting system which implements every object in the game that the player can loot. Enemies such as Mole Rats, Raiders, Super Mutants, Deathclaws, and Feral Ghouls return along with the companion Dogmeat.[3]

The player can freely roam in the game's world and leave a conversation at any time. If the player has discovered a certain location they may fast travel to it, unless playing on "Survival Difficulty", in which fast traveling is disabled. Weapons can be customized; the game includes over 50 guns, which can be crafted with a variety of modifications, such as receivers, barrel types, and laser focuses, with over 700 modifications available. Power Armor was redesigned to be more like a vehicle than a suit of armor. It must be powered with battery-like "fusion cores" to operate most efficiently.[4][better source needed] Power Armor can be modified, allowing the player to add items such as a jet pack or select separate types of armor plating for each part of the suit.[5]

A new feature of the series is the ability to craft and deconstruct settlements and buildings. The player can select and break down many in-game objects and structures, and use the resultant raw materials to freely build their own structures. The towns can be powered with working electricity, using a power line system. Merchants and non-player characters (also called NPCs) can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water pumps. The player can build defenses around their settlements, such as turrets, traps and bombs, to defend against random attacks.[6] Alongside this, the settlements have a meter to measure happiness which can be increased by meeting settlement requirements (food, water, beds, defense, power, etc) as well as providing options for settlers including a "Barber Chair" and a "Trading Stand."

When using V.A.T.S., real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through a percentage ratio displayed here on the PlayStation 4 version.

The Pip-Boy, a personal computing device strapped to the player character's wrist, allows the player to access a menu with statistics, maps, data, and items the player has acquired. The player can find game cartridges, called Holotapes, which can be played on the Pip-Boy or a terminal. A new feature for the Pip-Boy interface is a downloadable application for iOS, Android, and Windows smartphones and tablets. This optional app allows players to access the Pip-Boy interface on a separate screen, and play the collected game cartridges when not playing the main game.[7]

Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.). While using V.A.T.S., real-time combat is slowed down (instead of stopped entirely as in previous entries), and action is played out from varying camera angles in a computer graphics version of "bullet time". Various actions, including firing shots in V.A.T.S., expend the Sole Survivor's supply of Action Points, limiting what the player can do in a certain period. While in V.A.T.S., the player can target individual body parts with attacks to inflict specific injuries; headshots can be used for quick kills or to blind, legs can be targeted to slow enemy movement, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S.[7] Attacking with V.A.T.S will drain AP (Action Points) with V.A.T.S being impossible if AP is insufficient. The amount of AP drain by each weapon use in V.A.T.S depends on the weapon used and its modifications.[8]

At the beginning of the game, players are given points to spend on a character progression system called S.P.E.C.I.A.L. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility, and luck. When the player earns enough experience points to gain a level, they unlock an ability. When the player allocates more points to a statistic, more abilities can be unlocked. These perks can be upgraded to improve the protagonist's efficiency and to further unlock abilities.[9] There are about 275 perks available for the player to unlock. There is a soft level cap of 65535 and the game does not end once the main story is complete.[10]

The player may travel with only one companion at a time, although other characters accompany the player in certain quests. These companions can interact with the environment on the player character's behalf. For example, if the player character does not have the required skills to hack a terminal or pick a lock, they can order the companion to do it for them. Any companion present besides Dogmeat will react to certain player actions in one of four ways (love, like, dislike, or hate), which either raises or lowers their "affinity". Raising a companion's affinity to 1,000 points will result in them "idolizing" the player and granting a specific perk. Partnership with companions is also possible at higher affinities. The companion will leave the player‘s service permanently if their affinity drops low enough, and some actions can turn them hostile on sight.

Plot

[edit]

Setting

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Fallout 4 takes place in the year 2287, 10 years after the events of Fallout 3 and 210 years after the Great War, a war between the United States and China over natural resources that ended in a nuclear holocaust in 2077. The setting is post-apocalyptic, covering a region that includes Boston and other parts of New England known as "the Commonwealth". Unlike the previous titles, Fallout 4's story begins on the day the bombs dropped: October 23, 2077.

The game takes place in an alternate version of history that features 1940s and 1950s American aesthetics, such as diners and a drive-in theater, while design and technologies advance in the directions imagined during the era. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, all within the confines of 1950s' technology, such as the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age. The architecture, advertisements, and general living styles are depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground Vaults that play a central role in the story line of the game.[11] Though the living style of the game may be mostly unchanged, the systems of commerce have changed to be based on bottle caps, often called "Caps" in the Fallout franchise.

There are four main factions that the player can choose to support throughout the story; the Institute, a secretive organization that specializes in the creation of artificial humanoids called "synths", the Brotherhood of Steel, an anti-synth faction hoping to preserve and control technology in the Commonwealth; the Minutemen, a faction that aims to drive out raiders and other threats out of the Commonwealth; and the Railroad, a secretive organization dedicated to rescuing synths from the Institute.

Characters

[edit]

The player's character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging exactly 210 years later on October 23, 2287, and assuming the name of the "Sole Survivor".[12] There are thirteen possible companions in the story. Dogmeat, a loyal German Shepherd, is the only mandatory companion, but six others must at least be encountered; Codsworth (Stephen Russell), the Sole Survivor's robot butler; Deacon (Ryan Alosio), a Railroad agent; John Hancock (Danny Shorago), the mayor of Goodneighbor; Nick Valentine (Stephen Russell), a synth detective; Piper Wright (Courtney Ford), an intrepid reporter; and Preston Garvey (Jon Gentry), a resilient member of the Minutemen.

The other six possible companions are Cait (Katy Townsend), an Irish-accented cage fighter; Curie (Sophie Simone Cortina), a robot scientist turned Synth; Paladin Danse (Peter Jessop), a Brotherhood of Steel member, MacCready (Matthew Mercer), a mercenary; Strong (Sean Schemmel), a human-sympathetic Super Mutant; and X6-88 (David Paluck), an Institute Courser.

Seven of the companions become romance options once they idolize the Sole Survivor, regardless of the gender of the player character: Cait, Curie, Danse, Hancock, MacCready, Piper, and Preston.[13] Though Curie cannot be romanced in her "Miss Nanny" default form, requiring the Sole Survivor to complete a quest line before pursuing her romantically.

Story

[edit]

In the Commonwealth during the year 2077, the protagonist and their family—consisting of their husband Nate (Brian T. Delaney) or wife Nora (Courtenay Taylor), depending on the player's chosen sex, and their baby son, Shaun—escape into Vault 111, gaining entry due to a Vault-Tec representative signing them up for it immediately prior to a nuclear attack. Inside, the family members are tricked into entering cryogenic pods and frozen alive. 150 years later, the protagonist's spouse is killed and Shaun is taken away by a mysterious group. The life support system malfunctions at a later date and unfreezes the protagonist, who leaves their pod, realizing they are the Sole Survivor of Vault 111 as the remaining residents are deceased.

They return home and reunite with their former robot butler, Codsworth (Stephen Russell), who reveals that a total of 210 years have passed since the nuclear attack. At Codsworth's suggestion, the Sole Survivor reaches the nearby town of Concord, befriending a dog named Dogmeat (River) and a member of a revived version of the Minutemen named Preston Garvey (Jon Gentry).

In Diamond City (a settlement built within Fenway Park), the Sole Survivor learns that an organization called the Institute has been terrifying the Commonwealth by kidnapping humans and replacing them with Synths, humanoid robots who are indistinguishable from real humans. After rescuing the android private detective Nick Valentine (Russell), the Sole Survivor uncovers the identity of their spouse's killer as Conrad Kellogg (Keythe Farley). The Sole Survivor hunts down Kellogg and kills him, though Kellogg spends his last moments revealing that Shaun is being held in the Institute.

The Sole Survivor steals a cybernetic device from Kellogg's brain to access his memories with the help of Dr. Amari (Meher Tatna). Meanwhile, the Brotherhood of Steel arrives in the Commonwealth from the Capital Wasteland, and the Sole Survivor tracks down former Institute employee Virgil for help to infiltrate the Institute, and he instructs the Sole Survivor to craft a teleportation device required to get there. With the help of the Railroad, an underground movement aiming to free Synths from the Institute, the Sole Survivor retrieves a chip and has it decoded. After successfully crafting the teleportation device, the Sole Survivor enters the Institute.

The Sole Survivor meets a much older Shaun (Tony Amendola), who is revealed to have become the Institute's director and explains that his abduction 60 years ago was part of a Synth experiment due to his uncorrupted pre-war DNA. After talking to Shaun, the player has to decide who they are going to align themselves with for the inevitable war Between the Institute, the Railroad, the Minutemen, and the Brotherhood of Steel.

  • If the player chooses to align themselves with the Minutemen, after Garvey promotes the player to General and retakes their old base, Preston and the player divise a plan to destroy the Institute After Shaun sends a bunch of synths to attack them. The player infiltrates and attacks the Institute, and blows up the reactor, killing Shaun and the rest of the Institute.
  • Should the Sole Survivor choose to align themselves with Shaun, the Sole Survivor destroys both the Brotherhood of Steel and the Railroad in the Commonwealth, after which they learn that Shaun is dying of cancer and agree to his request for them to succeed him as the Institute's director.
  • If the player joins the Brotherhood of Steel, they will end up destroying the Railroad, who wants to keep the synths alive which is against Elder Maxson's agenda. They then infiltrate the Institute with the help of a rebuilt Liberty Prime, and blow up the Institute's reactor.
  • If the player joins the Railroad, while planning on destroying the Institute, the Brotherhood of Steel will attack them, so they are forced to come up with a plan to take the Brotherhood of Steel's airship, the Prydwen, out before eliminating the Institute, After dealing with the Brotherhood, the Railroad attacks and destroys the Institute's reactor.

Development

[edit]
Todd Howard, game director of both Fallout 4 and Fallout 3, in 2010

The initial plans for Fallout 4 were formed in 2009, when director Todd Howard wanted to explore the world of Fallout before the bombs fell. Thus, a team began production on the game that year, including Istvan Pely, lead artist of Fallout 3, after finishing that game's downloadable content (DLC). Meanwhile, development on The Elder Scrolls V: Skyrim had Bethesda's full attention, and after that game was released in 2011, the studio continued to regularly support it until 2013 with updates and DLC. After that content was finished, Fallout 4 entered full production from mid-2013 to mid-2015.[14]

Design

[edit]

Unlike the previous two titles—Fallout 3 and Fallout: New Vegas—which used the Gamebryo engine, Fallout 4 uses the Creation Engine, which was used in The Elder Scrolls V: Skyrim. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games. Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured.[15] Bethesda announced that the game would run at 1080p resolution and 30 frames per second on PlayStation 4 and Xbox One.[16] Bethesda revealed that mobile devices would be integrated into the game as a form of second screen, acting as a secondary display for the Pip-Boy.[17]

For the first time in the Fallout series, the player's character, the Sole Survivor, is fully voice-acted, including all decision-based dialogue options.[18] Brian T. Delaney and Courtenay Taylor are the two player character voice actors.[19]

Todd Howard revealed that mods for the PC versions of the game would be usable on the Xbox One version and that the team hoped to bring them to the PlayStation 4 version eventually.[20][21] When asked about the failed effort to add a paid mod system to The Elder Scrolls V: Skyrim, Howard stated there were no plans for a similar effort with Fallout 4.[22] The mods created by PC players through The Creation Kit, which contains the official modding tools, were released for Xbox One and PlayStation 4 in May 2016 and November 2016 respectively.[23][24][25][26]

Engine

[edit]

Fallout 4 uses Bethesda's Creation Engine, which was created for The Elder Scrolls V: Skyrim.[27]

Dynamic lighting allows shadows to be created by any structure or item in the game world. Howard stated in the E3 2015 Press Conference that the updated Creation Engine allows for next-generation god rays and advanced volumetric lighting.[vague] The engine features a variety of visual effects not present in previous Bethesda games such as motion blur, temporal anti-aliasing, height fog, dynamic dismemberment, screen space reflections, filmic tone mapping, an updated material system—for wet textures—among numerous others.[28] The engine allows the Bethesda team to add more dynamic lighting to every scene as well as "paint surfaces with realistic materials".[29] Bethesda released an example on how the engine works: "When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind."[30]

The updated Creation Engine allows for a more advanced character creation system, which uses sculpting—forgoing the series of sliders present in previous games. In detail, the new character creation system introduces a new, freeform, slider-free facial editor controlled via a dynamic, real-time modeling interface.[31]

With regards to the aforementioned fluid animations, the updated engine also allows a much more open approach to conversations with NPCs—wherein the camera views can change depending on the player's preference from a first-person view to a cinematic third-person view—compared to Fallout 3's rigid and instanced conversation system. The protagonist features dynamic dialogue, which is context-sensitive and allows players to back out of a conversation. In Howard's words, "You are free to walk away anytime if you want, or you can even shoot him in the face."[32]

Marketing and release

[edit]

On June 2, 2015, Bethesda published a countdown timer scheduled to expire on June 3, 2015, at 14:00 UTC.[33] The game's website went live slightly ahead of schedule, revealing the game along with its box art and platforms.[34][35] The site was taken down later but was put back up again at the scheduled time. The trailer was released when the countdown timer expired,[4] and the game was confirmed to take place in Boston and its surrounding Massachusetts countryside, as suggested by earlier rumors.[36][37] More details were given during Bethesda's E3 2015 press conference on June 14, 2015.[38][39]

Fallout 4 became available for pre-order following the product announcement. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This can house a smartphone device, which can run the second screen functionality of the game.[40] As a pre-order bonus for the Windows version of the game, an announcer pack featuring the voice of Mister Handy was released for the multiplayer online battle arena game Dota 2, developed by Valve Corporation.[41] Bethesda announced that Fallout 4 had gone gold on October 23, 2015.[42] The game was released for Windows, PlayStation 4 and Xbox One on November 10, 2015.[43]

Updates

[edit]

After Fallout 4's release, Bethesda has released several patches to address some of the issues that were present at the game's launch along with presenting features that improve general gameplay. The first patch—coded as patch 1.2—fine-tuned the game by improving the frame rate. Patch 1.2 fixed a few bugs and errors present at the launch of the game but interfered with unofficial mod support.[44][45] Patch 1.3 improved the game's graphics on all platforms, along with presenting the game with new features such as an added status menu for settlers in settlements. Regarding the graphical updates introduced in this patch, the PC platform was given a new weapon debris effect and a new ambient occlusion setting. The patch fixed several bugs and glitches present in the game.[46]

Patch 1.4 was designed to ready the game for the upcoming Creation Kit and downloadable content. Patch 1.4 brought a variety of additions to the settlement building mechanic of the game by adding a symbol to new content placed in by the modding community along with adding a variety of items, such as Raider and Super Mutant decors. The patch also brought general improvements to the game's stability.[47] The 1.5 patch added a revamped survival mode along with support for the downloadable and included bug fixes.[48] Similar to the previous Bethesda games, Fallout 4's fan community-created unofficial patches to address issues and bugs unaddressed by the official patches.[49][50][51]

During E3 2016, a virtual reality mode for the game was announced, to be released in 2017.[52] Fallout 4 VR was released as a stand-alone game on December 4, 2017, for PC on the HTC Vive platform.[53]

A performance update for the PlayStation 4 and Xbox One versions, allowing higher frame rates and 4K resolution support when played on PlayStation 5 and Xbox Series X/S, was announced in December 2022.[54] It was planned for release in 2023, but was delayed.[55] Bethesda later announced that the update was reworked into native versions for these platforms. The update was released on April 25, 2024, alongside stability improvements and fixes for existing platforms, ultrawide support for PC, and additional free Creation Club content.[56] However, it also introduced a host of problems for players, including broken mod support and user interface issues in ultrawide mode on PC. Quality mode on Xbox also stopped working and settings on Steam Deck were wiped. Those playing the game through PlayStation Plus Extra were initially unable to update their version of the game.[57]

Downloadable content

[edit]

On February 16, 2016, Bethesda announced details, prices, and release dates for the first three add-ons for Fallout 4.[58][59] The first add-on, Automatron, which allows the player to build their custom robot companion by using robot parts while adding additional quests, was released to the European and North American markets on March 22, 2016.[60] This was followed by Wasteland Workshop on April 12, 2016, which introduces new build options for settlements and the ability for the player to put captured creatures or humans in a cage, and adds new decorations like neon lights and lettering.[61][62] The third add-on, titled Far Harbor, is a story expansion set in the post-war city of Far Harbor, Maine, and was released on May 19, 2016.[63][64][65]

On June 12, 2016, at E3 2016, Bethesda revealed three new add-on packages for the game; the first two, Contraptions Workshop, released on June 21, 2016, and Vault-Tec Workshop, released on July 26, 2016, are structured similarly to the Wasteland Workshop add-on, offering the player more build options and decorations; the Vault-Tec Workshop also adds a brief narrative. Fallout 4's third add-on, Nuka-World, which was released on August 30, 2016, adds an amusement park-based area for the player to explore, in which the player can either side with or put an end to raider groups residing in the park. The three raider factions introduced in the Nuka-World DLC are the Operators, the Disciples, and the Pack. The Operators prioritize wealth and operate with a "Caps"-driven mindset, emphasizing the economic potential of the park. The Disciples are known for their brutal and violent methods, favoring close-quarters combat and intimidation. They are responsible for "The Gauntlet," which functions as the players introduction to Nuka-World. The Pack adopts a primal identity, reflected in their behavior, zoo-inspired aesthetic, and control of their territory. Players who choose to align with the raiders gain the ability to expand their influence beyond Nuka-World, enabling them to conquer and control settlements across the Commonwealth.[66][67]

Creation Club

[edit]

At E3 2017, Bethesda announced that Fallout 4 would support Creation Club, an in-game support system to purchase and download custom content.[68] Creation Club went live in August 2017.[69]

Reception

[edit]

Fallout 4 received "generally favorable" reviews on all three platforms according to the review aggregation website Metacritic.

GameSpot's Peter Brown awarded it a score of 9 out of 10, saying "Fallout 4 is an argument for substance over style and an excellent addition to the revered open-world series." Brown praised the "thought-provoking" narrative, "intuitive" creation tools, the large amount of content, the overall combat, and the overall freedom the player is given.[74] Game Informer's Andrew Reiner scored the game a 9 out of 10 and said: "Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock." Reiner praised the "vastly improved" combat, the "denser" world, and the "brilliant" score, but had mixed feelings about the visuals.[72]

Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: "The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. (It is) an adventure I'll definitely replay and revisit. Even the technical shakiness that crops up here and there can't even begin to slow down its momentum."[79]

Phil Savage of PC Gamer mentioned that Fallout 4 is "a loving production. It's filled with care and attention to detail" and that it was "a pleasure to pick through the world". He concluded his review by stating "many of Fallout 4's problems, like every Bethesda RPG before it, are a consequence of what makes them unforgettable".[80] Polygon awarded it a score of 9.5 out of 10, saying "Fallout 4 brings great gameplay to match its world and ambiance".[81] Destructoid gave the game a 7.5 out of 10, writing "a lot of the franchise's signature problems have carried over directly into Fallout 4".[87]

Sales

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Fallout 4 sold 1.2 million units on Steam in its first 24 hours of release.[88] The game also sold more digital than physical units on day one of launch.[89] With almost 470,000 concurrent Steam players on launch day, Fallout 4 broke Grand Theft Auto V's record for having the most concurrent online players in a Steam game not developed by Valve Corporation.[90] Bethesda shipped 12 million units to retailers within the first 24 hours,[91] grossing $750 million.[92]

In February 2017, Pete Hines announced that Fallout 4 had sold more units over the same period than Skyrim, though he did not provide an official number.[93]

Awards

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Fallout 4 received numerous awards and nominations from gaming publications such as GameSpot,[94] GamesRadar,[95] EGM,[96] GameRevolution,[97] and IGN.[98][99] The game received "Game of the Year" awards from the 19th Annual D.I.C.E. Awards and the 12th British Academy Games Awards, as well as numerous nominations for the top gaming honor from The Game Awards,[100] The Daily Telegraph,[101] PC Gamer,[102] IGN and more.[103]

It was placed on various lists of the best games of 2015 in which GameSpot put it at sixth,[94] and GamesRadar at fourth.[104] The game received the "Role-Playing Game of the Year" award from the Game Critics Awards and the Academy of Interactive Arts & Sciences.[103][105]

Awards and nominations for Fallout 4
Year Award Category Recipient(s) Result Ref(s).
2015 Game Critic Awards 2015 Best of Show Fallout 4 Won [103]
Best PC Game Fallout 4 Won
Best Role Playing Game Fallout 4 Won
33rd Golden Joystick Awards Most Wanted Game Fallout 4 Won [106]
The Game Awards 2015 Game of the Year Fallout 4 Nominated [107]
Best Score/Soundtrack Inon Zur Nominated
Best Role Playing Game Fallout 4 Nominated
2016 19th Annual D.I.C.E. Awards Game of the Year Fallout 4 Won [108]
Role-Playing/Massively Multiplayer Game of the Year Fallout 4 Won
Outstanding Achievement in Game Design Fallout 4 Nominated
Outstanding Achievement in Game Direction Fallout 4 Won
Outstanding Achievement in Story Fallout 4 Nominated
16th Game Developers Choice Awards Game of the Year Fallout 4 Nominated [109]
Best Design Fallout 4 Nominated
Best Technology Fallout 4 Nominated
2016 SXSW Gaming Awards Game of the Year Fallout 4 Nominated [110]
Excellence in Technical Achievement Fallout 4 Nominated
Excellence in Design Fallout 4 Nominated
15th National Academy of Video Game Trade Reviewers (NAVGTR) awards Game of the Year Fallout 4 Nominated [111]
Animation, Artistic Fallout 4 Nominated
Art Direction, Period Influence Fallout 4 Nominated
Art Direction, Contemporary Fallout 4 Nominated
Camera Direction in a Game Engine Fallout 4 Nominated
Character Design Fallout 4 Nominated
Costume Design Fallout 4 Nominated
Direction in a Game Cinema Fallout 4 Nominated
Game Design, Franchise Fallout 4 Nominated
Game Engineering Fallout 4 Nominated
Graphics, Technical Fallout 4 Nominated
Performance in a Drama, Lead Brian T. Delaney as "Male Player Character" Nominated
Performance in a Drama, Supporting Stephen Russell as "Codsworth/Nick Valentine" Nominated
Song, Original or Adapted "Good Neighbor" Nominated
Song Collection Fallout 4 Nominated
Sound Editing in a Game Cinema Fallout 4 Nominated
Sound Effects Fallout 4 Nominated
Use of Sound, Franchise Fallout 4 Nominated
Writing in a Drama Fallout 4 Nominated
Game, Franchise Role Playing Fallout 4 Nominated
12th British Academy Games Awards Best Game Fallout 4 Won [112]
Music Inon Zur Nominated
2017 Game Critics Awards 2017 Best VR Game Fallout 4 VR Nominated [113]
Gamescom 2017 Best Virtual Reality Game Fallout 4 VR Won [114]
2018 17th National Academy of Video Game Trade Reviewers (NAVGTR) awards Control Design, VR Fallout 4 VR Nominated [115][116]
Direction in Virtual Reality Fallout 4 VR Nominated
Sound Mixing in Virtual Reality Fallout 4 VR Nominated
[edit]

A class-action lawsuit was filed against Bethesda Softworks and ZeniMax Media in 2019 over its downloadable content (DLC). The suit asserted that the Season Pass was sold as offering "all of the Fallout 4 DLC we ever do" for a single price, but later with the introduction of the Creation Club in 2017, those that purchased the Season Pass have to purchase the Creation Club content if they wished to use it.

During the suit's litigation in court, ZeniMax and Microsoft had announced plans for ZeniMax to be acquired into Xbox Game Studios, which was anticipated to close by June 2021. The plaintiffs in the case sought a preliminary injunction to block the acquisition as to prevent Microsoft from shielding ZeniMax's assets should they be found liable in the case, which was expected to be heard in 2022.[117]

Legacy

[edit]

Anniversary Edition

[edit]

A remaster of Fallout 4, titled Fallout 4: Anniversary Edition, was announced on October 23, 2025. It will feature enhanced graphics, improved quests and equipment, additional content, and an in-game modding workshop. It is currently scheduled to be released on November 10, 2025, for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Microsoft Windows, with a version for Nintendo Switch 2 slated for release sometime in 2026.[118]

Notes

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References

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Fallout 4 is a post-apocalyptic action role-playing video game developed by and published by . Released on November 10, 2015, for Microsoft Windows, , and , it is the fourth major installment in the Fallout series, continuing the franchise's tradition of exploring a retro-futuristic world devastated by nuclear war. The game's narrative is set in the year 2287 within the , a ravaged region centered on the ruins of , , 210 years after the Great War of 2077. Players control the Sole Survivor, a pre-war suburban resident who, along with their family, sought refuge in Vault 111 only to be placed in cryogenic stasis. Awakening to find their spouse murdered and infant son Shaun abducted, the protagonist ventures into the wasteland to locate their child amid conflicts between factions such as the , the , the Railroad, and the Institute. Gameplay emphasizes open-world exploration in first-person perspective, combining shooting mechanics with role-playing elements like skill progression through the S.P.E.C.I.A.L. system, crafting, and moral choices that influence the story's outcome. A standout feature is the settlement building system, allowing players to construct and manage bases, recruit companions, and engage in side quests across a detailed environment filled with , mutated creatures, and remnants of pre-war America. The game supports on PC and consoles, enhancing replayability. Upon release, Fallout 4 achieved critical acclaim for its immersive world-building, freedom of play, and technical advancements in open-world design, earning scores of 84 for the PC version, 87 for , and 88 for . It won over 200 "Game of the Year" awards, including at the 2016 and BAFTA Games Awards, and was commercially successful, selling 12 million units in its first 24 hours and generating over $750 million in revenue. Next-gen updates for and Xbox Series X/S in 2024, the Anniversary Edition released on November 10, 2025, and the release of Fallout 4: Anniversary Edition on 2 on February 24, 2026—which includes the base game, all six official expansions (Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, Nuka-World), and over 150 Creation Club items—have extended its legacy. Digital pre-orders in the UK are available at £52.99 on the Nintendo eShop.

Gameplay

Exploration and World Design

Fallout 4 presents players with a vast, seamless open-world environment known as the , a post-apocalyptic rendition of the metropolitan area in , devastated by nuclear war in 2077. Released on November 10, 2015, by , the game allows continuous of the exterior wasteland without loading screens during travel between outdoor locations, enabling fluid navigation across ruined urban landscapes, rural outskirts, and hazardous terrains. The map encompasses roughly 4 square miles of playable area, densely packed with over 800 discoverable sites including crumbling skyscrapers, abandoned vaults, and makeshift settlements. Key landmarks define the region's geography and lore, such as Diamond City, a fortified trading hub constructed inside the remnants of , serving as a central hub for commerce and information in the irradiated ruins. To the southwest lies the Glowing Sea, an intensely radioactive zone marking the epicenter of one of the nuclear strikes, where perpetual green fog and mutated creatures create a foreboding atmosphere that demands protective gear for survival. These sites, alongside scattered pre-war relics like the airship and the glowing craters of atomic blasts, encourage scavenging for resources, weapons, and lore fragments while uncovering hidden stories through environmental . The world is enlivened by dynamic weather systems and a persistent day-night cycle, where clear skies can shift to overcast conditions, , or torrential that wets surfaces and alters visibility, impacting immersion and tactical decisions during traversal. Radiant quests, Bethesda's procedural quest generation system, dynamically populate the map with repeatable missions—such as clearing raider camps or retrieving lost items at randomized locations—fostering endless opportunities for side activities and reinforcing the sense of a living, reactive wasteland. Mobility options enhance player freedom, with standard available to any previously discovered landmark via the interface, allowing instant relocation across the expansive terrain. Upon allying with the , players gain access to Vertibird signal grenades, summoning an armed transport for aerial journeys to known destinations, which provides a cinematic alternative to on-foot and aids in distant or evading threats during long treks. This combination of mechanics promotes deliberate discovery, as undiscovered areas remain inaccessible via , incentivizing thorough scavenging and organic progression through the Commonwealth's perils.

Combat and Survival Mechanics

Fallout 4 features an action-oriented system integrated with game elements, allowing players to engage in intense real-time against various threats in the post-apocalyptic . The core mechanics emphasize tactical decision-making, where players can switch between first- and third-person perspectives for aiming and movement, incorporating iron-sights for precision shooting and environmental interactions like taking cover behind or to avoid enemy fire. Combat demands , as for effective weapons is scarce, encouraging players to scavenge and prioritize shots during encounters. A key feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which slows time to enable targeted strikes on specific enemy body parts, such as limbs to or heads for critical , while displaying hit probabilities based on distance and conditions. This dynamic system integrates with the RPG framework by consuming action points, which regenerate over time or through items, adding a layer of strategic depth to fights by allowing players to exploit weaknesses without relying solely on manual aiming. V.A.T.S. proves particularly useful in outnumbered situations, turning chaotic skirmishes into calculated assaults. The game offers diverse weapon categories, including ballistic firearms like pipe rifles and combat shotguns, weapons such as laser rifles and plasma guns, melee options like the super sledge, and explosives like frag grenades and missile launchers. Damage falls into primary types—ballistic for conventional guns, for directed beams, and for certain hazards or weapons—each interacting differently with enemy resistances; for instance, synths are more vulnerable to damage while super mutants resist ballistic impacts better. Perks selected in the character progression system enhance combat efficiency, such as increasing damage output for specific weapon types or improving chances, allowing customization of playstyles from stealthy sniping to aggressive close-quarters brawling. Players face combat against human raiders, who ambush with improvised weapons and traps; super mutants, hulking brutes wielding heavy firearms and melee tools in aggressive charges; and synths, synthetic humanoids from the Institute that employ coordinated tactics with laser armaments. Enemy AI demonstrates improved behaviors over prior entries, frequently seeking cover to peek and fire, forcing players to adapt by flanking positions or using grenades to flush them out, which heightens the tension in dynamic firefights. These encounters occur across ruined urban landscapes and irradiated wilds, where mutants like deathclaws add unpredictable ferocity with their speed and power attacks. Introduced via a free update in 2016, amplifies these mechanics by incorporating hardcore , where players must monitor , , , and that debuff health, action points, and accuracy if neglected. and build over time during exploration, requiring consumption of cooked food and sourced through scavenging or settlement production, while diseases from contaminated sources or enemy attacks demand antibiotics for cure. Sleep is mandatory at beds in safe locations to avoid exhaustion penalties, promoting careful camp setup with beds, water purifiers, and cooking stations to sustain long expeditions. This mode transforms into a high-stakes endeavor, as unmet needs reduce combat effectiveness, compelling players to balance fighting with and rest. Both Very Hard and Survival difficulties feature identical core damage multipliers relative to Normal: the player deals 50% damage to enemies and receives 200% damage from them. Survival mode differentiates itself through other alterations, including effect duration multiplied by 1000%, effect magnitude reduced to 10%, doubled XP gain, and unique survival elements such as the need to manage hunger, thirst, diseases, and no fast travel. Status effects, including addictions, diseases in Survival mode, hunger, thirst, sleep deprivation, and radiation, are displayed in the Status section of the Pip-Boy's STAT tab, where active effects are listed along with their descriptions and penalties. When acquiring a status effect like an addiction or disease, a temporary on-screen pop-up notification message appears (e.g., "You are now addicted to [substance]" or "You have contracted [disease]"). These notifications are temporary and do not appear in a dedicated "messages" section within the Pip-Boy; the effects remain visible in the Status menu until cured or expired.

Role-Playing and Progression

Fallout 4 emphasizes player-driven through its flexible character creation and progression systems, centered on the S.P.E.C.I.A.L. attribute framework. This system comprises seven core attributes—Strength (affecting melee damage and carry weight), (influencing accuracy and detection), (determining health and resistance), (governing persuasion and leadership), (boosting experience gain and hacking), (enhancing stealth and action points), and (improving critical hits and random events)—each starting at a base value of 1. Players distribute 21 points at the outset to customize their build, with a maximum of 10 per attribute, allowing for diverse archetypes from specialists to diplomatic negotiators without any predefined class restrictions. Character progression occurs via an experience-based leveling system where players earn one perk point per level, enabling the selection of over 70 perks organized into S.P.E.C.I.A.L. categories, each with up to five ranks requiring increasing attribute thresholds. There is no hard level cap, permitting indefinite advancement, though all base-game perks become accessible by level 50; subsequent DLCs, such as Nuka-World, introduce additional perks. The 2025 Anniversary Edition bundles all DLC and Creation Club content, including minor gameplay enhancements. This structure prioritizes long-term development, with perks enhancing role-specific abilities, such as Charisma-linked options for settlement management or Intelligence perks for technical expertise. Interactions with non-player characters utilize a dialogue wheel featuring four color-coded response types: aggressive (red, for confrontational tones), helpful (green, for supportive actions), sneaky (yellow, for deceptive or clever replies), and neutral (white, for straightforward commentary). Speech checks, which can unlock alternative quest resolutions or rewards, succeed based on the player's score and supporting perks like Cap Collector, providing probabilistic outcomes that encourage strategic attribute investment. Moral choices throughout the game influence faction standings—such as alliances with the , , Railroad, or Institute—without a binary good/evil alignment meter, instead fostering nuanced consequences that reshape the narrative and world state based on cumulative decisions. Companions add depth to by responding to player actions through an affinity system, where approved behaviors (e.g., honorable acts for idealistic followers) incrementally raise affinity, while disapprovals lower it. Achieving maximum affinity with a companion triggers unique dialogue and unlocks a personal perk, such as Codsworth's Lone Wanderer (increased carry weight and AP regeneration when traveling solo) or Piper's Gift of Gab (bonus XP for discovering locations and completing quests). This mechanic rewards consistent role-playing styles, as companions like Cait favor violent or self-serving choices, reinforcing emergent character identities without dictating a singular path.

Crafting and Settlement Building

Crafting in Fallout 4 allows players to modify weapons, armor, and other items using components extracted from junk collected throughout the . Players access crafting stations such as armor workbenches, weapons workbenches, cooking stations, and chemistry stations to break down junk items into basic components like , aluminum, and , which are then used to apply mods that enhance damage, accuracy, or resistance properties. For example, —a critical component often in short supply—can be produced by crafting vegetable starch at a cooking station using three corn, three mutfruit, three tato, and one , yielding five units of when scrapped at a chemistry station. Chems and utility items, such as for , are also crafted at chemistry stations from similar junk-derived materials, enabling further customization of gear and survival aids. Settlement building introduces a workshop mode that enables freeform construction of bases using scavenged resources, transforming derelict locations into functional communities. Players gather food via crops like tato and mutfruit, water through purifiers, and power from generators to meet basic needs, while assigning settlers to tasks such as farming, guarding, or scavenging via the interface to maintain balance. Defenses like turrets and walls are essential, as insufficient —tracked through factors like , decorations, and resource surplus—can trigger raider attacks on underprotected settlements. The system supports creative builds, from simple farms to elaborate towers, with logical connections required for functionality, such as wiring lights to generators using copper-derived components. To expand across multiple settlements, the Local Leader perk (rank 1 required, in the tree) unlocks supply lines, allowing players to assign provisioners who connect workshops and share junk inventories between sites for streamlined . This mechanic, briefly tied to scavenging during exploration and advanced perks for complex mods, fosters interconnected networks without delving into faction-specific expansions.

Setting and Plot

Setting

Fallout 4 is set in an of the that diverged from real-world events following , around 1945, where technological development emphasized vacuum tube-based computing, , and retro-futuristic advancements rather than transistorized electronics or priorities. This divergence fostered a society steeped in American optimism, with persistent cultural elements like music, diners, and consumer goods advertising atomic-powered conveniences, even as global resource scarcity escalated tensions. Pre-war conflicts, including the European Resource Wars from 2052 to 2060 and the Sino-American War beginning in 2066, culminated in the Great War—a two-hour global nuclear exchange on , 2077—that devastated the planet and left humanity on the brink of extinction. The game unfolds 210 years after the Great War, in 2287, within the —a irradiated wasteland encompassing the ruins of and surrounding areas of . This post-apocalyptic region features overgrown , mutated wildlife, and scattered remnants of pre-war infrastructure, such as the skeletal remains of in and irradiated suburbs like Sanctuary Hills. Key locations include Vault 111, a cryogenic shelter in the northwest where the protagonist awakens, and the Institute, an advanced underground city beneath the that represents a pinnacle of surviving human ingenuity through synthetic humanoids known as synths. The environment underscores the series' central theme that "war never changes," blending nostalgic pre-war Americana with the horrors of and societal collapse. The Commonwealth is home to several major factions that shape its lore and conflicts, including the , a militaristic order arriving from the west via the airship to hoard advanced technology; the Railroad, a secretive group dedicated to freeing synths from Institute control; and the Institute itself, whose experiments in and have profound impacts on the region's inhabitants. Historical records, often accessed via in-game terminals, reference pivotal pre-war events like the Anchorage Reclamation in January 2077, where U.S. power armor was first deployed to reclaim from Chinese forces, highlighting the military-industrial escalation that led to . This richly detailed world-building draws from anxieties, portraying a imagined in the mid-20th century where nuclear optimism turned to devastation.

Main Characters

The protagonist of Fallout 4 is the Sole Survivor, a customizable vault dweller from Vault 111 who awakens from cryogenic stasis over 200 years after the Great War to search for their kidnapped infant child, , in the post-apocalyptic . The character can be played as male, voiced by , or female, voiced by , allowing players to shape their backstory, appearance, and moral alignment through dialogue and actions. This personal quest drives the narrative, emphasizing themes of loss, survival, and familial redemption amid the wasteland's dangers. The game features 13 recruitable companions, each with distinct backstories, personalities, and roles that enhance exploration and combat while offering unique personal quests to deepen their development. Notable examples include Dogmeat, a loyal dog who aids in tracking and scavenging without verbal dialogue; Piper Wright, an investigative reporter from Diamond City who champions free speech and uncovers corruption; , a synth with a pre-war emulating a 1940s noir gumshoe; and Preston Garvey, a member of the faction dedicated to protecting settlements. These companions can be romanced through the affinity system, where player actions—such as helping settlers or using chems—build rapport, unlocking flirtatious dialogue and relationships with 8 of them, including the chem-addicted brawler Cait, whose arc explores addiction and self-worth. Maxing affinity grants unique perks, like improved critical hits, and fosters emotional bonds that influence quest outcomes. Key antagonists include , revealed as the adult , who serves as the director of the Institute, a secretive underground organization advancing synthetic human technology at the expense of surface dwellers; Kellogg, a cybernetically enhanced assassin hired by the Institute to kidnap , whom the Sole Survivor confronts and kills in the Fort Hagen Command Center during the "Reunions" quest, embodying ruthless pragmatism shaped by his tragic pre-war losses; his cybernetic brain augmenter, looted from his body, is used in the subsequent "Dangerous Minds" quest to explore his memories in the Memory Den in Goodneighbor; and synths, the Institute's artificial humans designed as obedient laborers and infiltrators, often indistinguishable from genuine people and central to conflicts over identity and . These figures challenge the Sole Survivor's motivations, forcing confrontations that blend personal betrayal with broader ideological clashes in the .

Story Synopsis

The story of Fallout 4 opens with a set in the year 2077, depicting the protagonist's idyllic pre-war life in suburban as the Sole Survivor, a or war veteran, alongside their spouse and newborn son, . As nuclear war erupts between the and , the family seeks refuge in Vault 111, a cryogenic preservation facility promoted as a sanctuary, where they are placed in stasis pods. Centuries later, the Sole Survivor awakens to a ravaged post-apocalyptic , discovering their spouse has been killed and abducted by a mysterious mercenary named Kellogg. In Act 1, the player escapes the malfunctioning vault, navigates the hostile wasteland, allies with the local militia to aid survivors in Concord, and pursues leads on trail, driven by the personal quest to reunite with their child. This pursuit leads to Fort Hagen, where the player infiltrates the underground Fort Hagen Command Center and, during the "Reunions" quest, confronts and kills Conrad Kellogg in the main command center room—an office area behind sealed security doors—looting a cybernetic brain augmenter from his body. Subsequently, in the "Dangerous Minds" quest, the player travels to the Memory Den in Goodneighbor to explore Kellogg's memories using the augmenter, gaining insights into the Institute's involvement. This initial arc establishes the core motivation of family amid survival challenges. Act 2 expands into broader conflicts as the Sole Survivor engages with four major factions—the protective , the militaristic , the covert Railroad, and the enigmatic Institute—through dedicated quest lines that uncover a deepening surrounding synthetic replicants known as synths infiltrating . These paths interweave personal stakes with larger ideological struggles over technology's role in humanity's future. The narrative concludes with multiple branching endings contingent on the player's faction allegiance, emphasizing themes of technological advancement, familial loss and redemption, and efforts to rebuild a fractured . The main questline typically requires 25 to 30 hours to complete, depending on player pace and exploration. Side quests like "The Silver Shroud," which involves embodying a pre-war radio superhero to combat crime in the settlement of Goodneighbor, tie into the overarching lore by highlighting cultural remnants from the old world that influence wasteland dynamics.

Development

Concept and Design

The development of Fallout 4 was led by Todd Howard, who served as director and executive producer at Bethesda Game Studios, with pre-production beginning in 2009 shortly after the release of Fallout 3's final DLC. Howard envisioned a narrative centered on player agency in a post-apocalyptic world, starting with the protagonist experiencing the nuclear bombs falling on pre-war America before entering Vault 111, which allowed for a deeply personal story of loss and rebuilding. This concept shifted the series further into first-person perspective, building on Bethesda's established style from Fallout 3 to emphasize immersive exploration and freedom, drawing inspiration from earlier works like Ultima VII for interactive environments where nearly every object could be manipulated. Key design choices aimed to enhance accessibility and engagement while maintaining the series' core identity. The dialogue system was simplified into a four-option , replacing more complex branching trees to accommodate a fully voiced and streamline choices for broader players, though later noted this approach was "less successful" in capturing the depth of prior entries. Survival elements were amplified through a robust crafting system inspired by , enabling players to scavenge everyday wasteland items—like desks and trash cans—for building and modification, fostering a sense of self-sufficiency in the harsh . World-building expanded the Fallout lore by delving into pre-war America through the protagonist's suburban life in Sanctuary Hills, evoking a retro-futuristic aesthetic influenced by artists like and filmmakers like to blend nostalgia with dystopia. Factions were crafted with inherent moral ambiguity, such as the militaristic , the isolationist Institute, the idealistic , and the anarchic Railroad, allowing players to navigate conflicting ideologies without clear heroes or villains, a hallmark of the series' ethical complexity. The reveal trailer showcased the updated interface as a central hub for inventory, maps, and stats, highlighting its polished, in real-time. Settlement building was iterated upon following the positive reception to Skyrim's Hearthfire DLC, evolving from basic to a comprehensive system where players could erect defenses, assign settlers, and manage resources across multiple outposts, promoting emergent storytelling through community management.

Technical Development

Fallout 4 was developed using an upgraded version of the , originally introduced with in 2011. This iteration featured significant enhancements to rendering and physics systems to support the game's open-world post-apocalyptic setting. Key upgrades included a new tiled deferred renderer that enabled (PBR) for more realistic material interactions and lighting, along with support for dynamic volumetric god rays, on character models, and screen-space reflections to improve environmental realism. The engine's physics system was expanded to allow for more interactive and destructible environments, particularly in combat and settlement-building mechanics, where objects like barricades, vehicles, and structures could be damaged or destroyed using weapons and explosives. This built on Skyrim's Havok integration but added greater variety in debris simulation and environmental feedback to enhance immersion in the dense, ruined urban landscapes of the Commonwealth. Texture resolution was also improved, with native support for 4K assets on PC to leverage high-end hardware capabilities. Bethesda Game Studios assembled a core team of just over 100 developers for the project, which began full production around 2013 and culminated in the November 2015 release. Programming efforts focused on optimizing the engine for the eighth-generation consoles ( and ) alongside PC, addressing challenges in maintaining stable frame rates and draw distances across varied hardware configurations. Techniques like occlusion culling and were implemented to balance visual fidelity with performance in large-scale outdoor areas. One notable technical hurdle involved AI pathfinding in the game's cluttered, debris-filled urban ruins, where navigation algorithms had to account for dynamic obstacles and player-altered environments without compromising responsiveness. Beta testing phases identified and resolved several issues, ensuring the engine could handle the simultaneous activity of numerous non-player characters (NPCs) across the expansive world—up to dozens in populated areas—while minimizing crashes and stuttering. These optimizations allowed for a more seamless experience, with the engine handling numerous non-player characters (NPCs) across the expansive world.

Audio and Music

The audio design of Fallout 4 features an original orchestral score composed by , who drew inspiration from radio recordings to create an organic, acoustic soundscape that evokes an alternate post-apocalyptic reality. Zur incorporated non-traditional techniques, such as bowed guitars, hand-struck strings, and everyday objects like garden chairs as percussion, to produce warm, intimate tones contrasting the series' earlier mechanical styles. The score blends orchestral elements with subtle lounge-like influences from mid-20th-century American music, enhancing the game's retro-futuristic atmosphere without overpowering ambient exploration. The soundtrack integrates licensed pre-War tracks, notably "I Don't Want to Set the World on Fire" by , which plays on in-game radio stations to underscore the cultural motif. encompasses over 111,000 lines of recorded , more than the combined totals from and , delivered by a including Wes Johnson reprising super mutant and robotic voices reminiscent of his role as Fawkes. Radio DJ characters, such as the anxious Travis Miles hosting Diamond City Radio, contribute to the immersive world-building through scripted broadcasts interspersed with era-appropriate songs. Ambient audio elements, including realistic gunfire echoes, guttural mutant roars, and static-laden radio signals, heighten environmental tension across the Commonwealth. Diamond City Radio exemplifies this by curating a playlist of 1950s hits, such as tracks by The Ink Spots and others, broadcast alongside news updates and DJ commentary to simulate a functioning post-nuclear media network. The game's dynamic music system triggers orchestral swells and intensified rhythms during combat, adapting to threat levels for heightened immersion. All includes optional displaying speaker names, aiding comprehension in complex conversations.

Release and Marketing

Announcement and Promotion

revealed Fallout 4 on June 3, 2015, through a cinematic narrated by series veteran , which depicted idyllic pre-war life in a 1950s-inspired before transitioning to the nuclear devastation and the protagonist's desperate entry into Vault 111. The trailer's atmospheric tone and focus on the vault escape sequence generated immediate buzz among fans, setting the stage for the game's post-apocalyptic survival theme. The official full announcement came during Bethesda's E3 Showcase on June 14, 2015, where game director unveiled the title with a live demo emphasizing the vault emergence and initial wasteland exploration, including interactions with the robot companion Codsworth. This presentation confirmed a November 10, 2015, release date across PC, , and platforms. Select media outlets received hands-on access to early builds at E3, allowing previews of core mechanics like shooting and crafting. Subsequent promotional trailers delved deeper into gameplay elements, with one highlighting settlement building and customization options for player-created outposts, while others showcased the four major factions—the patriotic , militaristic , stealthy Railroad, and technologically advanced Institute—each offering distinct narrative paths and alliances. Bethesda amplified pre-launch hype through channels, posting teasers of wasteland survival scenarios, character backstories, and environmental details to engage the community around the "survive the wasteland." A key was the limited Pip-Boy Edition, which included a functional wearable replica of the iconic wrist-mounted device complete with an AM/FM radio, priced at $120 and bundled with physical collectibles like a steelbook case and art book; it sold out within minutes of pre-orders opening at , underscoring strong fan demand. Bethesda also partnered with Jones Soda Co. to release real-world Nuka-Cola Quantum bottles, a glowing blue variant tying into the game's lore, available as a limited-edition beverage to immerse consumers in the franchise's retro-futuristic aesthetic. The strategy proved effective, as major retailers reported Fallout 4 as their most pre-ordered game of the year, bolstered by exclusive incentives like Vault-Tec-themed apparel and perks in various editions.

Platforms and Release

Fallout 4 was released worldwide on November 10, 2015, for , , and Windows platforms. The game later became playable on and Xbox Series X/S via , with a dedicated next-gen update providing native support and enhancements released on April 25, 2024. Distribution included both physical and digital formats across platforms. On PC, digital purchases were primarily handled through , while physical copies required an initial Steam activation and download for full installation due to disc space limitations. Console versions were available digitally via the and Xbox Store, alongside retail physical discs. The Bethesda Launcher also supported PC following its introduction, allowing access to the game and related content. A Season Pass was offered at launch, bundling all six official DLC expansions for a discounted price compared to individual purchases. Special launch editions enhanced the base Standard Edition, which included the core game for $59.99. The Pip-Boy Edition, priced at $119.99, featured a wearable 3000 replica with a stand, steelbook case, art book, and perk poster. Other collector's variants, such as the limited-edition set with a figurine and , were available through select retailers. A day-one patch rolled out on launch day, with version 1.1.30 for PC fixing crashes tied to XAudio audio drivers and improving overall stability; console equivalents addressed similar issues on and . On November 10, 2025, to mark the game's tenth anniversary, Bethesda released the Fallout 4: Anniversary Edition for , , , Xbox Series X/S, and PC, bundling the base game with all six DLC expansions and select content. The Fallout 4: Anniversary Edition is also scheduled for release on on February 24, 2026, including the base game, all six official expansions (Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, Nuka-World), and over 150 Creation Club items. In the UK, it is available for pre-order at £52.99 (digital download) on the Nintendo eShop. Bethesda reported that Fallout 4 shipped approximately 12 million units globally within its first 24 hours, marking the fastest-selling console title in the company's history and generating over $750 million in .

Post-Release Content

Updates and Patches

Following its launch in November 2015, released numerous patches for Fallout 4 to address technical issues, with over 20 updates deployed by the end of 2016 alone, including hotfixes for bugs such as infinite loading screens, quest progression failures, and settlement building corruption. These early fixes targeted limitations inherited from prior titles, improving overall stability without altering core gameplay mechanics. A significant high-resolution texture pack was made available for free to PC players in February 2017, enhancing visual fidelity with upgraded assets requiring approximately 58 GB of additional storage, while subsequent patches integrated similar improvements for consoles. The next-gen update, released on April 25, 2024, brought native support for and Xbox Series X|S, introducing Performance mode for up to 60 FPS at dynamic and Quality mode for 40 FPS at 120 Hz with ultra settings, alongside stability enhancements like reduced crashes during dialogue and improved save file handling. This update also added ultrawide support for PC (21:9 and 32:9 aspect ratios) and included free content, such as the Enclave Remnants questline "," featuring new power armor variants and weapons. A follow-up patch on May 13, 2024, further refined graphical options, allowing players to toggle between fidelity and performance priorities. By November 2025, the total number of patches exceeded 50 across all platforms, culminating in the November 10 update tied to the Fallout 4: Anniversary Edition release, which integrated the for streamlined , adjusted mod compatibility to prevent conflicts, and delivered performance tweaks such as stutter reduction and V.A.T.S. accuracy improvements for the enhanced edition. This patch extended ultrawide support to consoles, ensuring UI scaling and map functionality for 21:9 and 32:9 displays without crashes during crafting or interactions. A on November 17, 2025, addressed additional stability issues, particularly on and PlayStation 4.

Downloadable Expansions

Fallout 4's downloadable expansions, released monthly from March to August 2016, extended the game's post-apocalyptic world with new quests, areas, and building mechanics. The Season Pass granted access to all six add-ons for a bundled price, allowing players to explore additional storylines that intertwined with the base game's factions and settlement systems. These expansions emphasized , moral dilemmas, and customization, adding substantial depth to the experience without requiring prior completion of the main campaign. The first expansion, Automatron, launched on March 22, 2016, and introduced a questline centered on the Mechanist, an deploying an of robotic enemies across the . Players join the Robotic Resistance to combat this threat, uncovering the Mechanist's identity and motives through investigation and combat encounters. A key feature is the robot workbench, enabling customization of robotic companions with modular parts, weapons, and behaviors, which integrates into settlement defense and exploration. New enemy types, such as the Assaultron variants, and unique weapons like the Mr. Handy Tesla cannon enhance tactical combat options. Far Harbor, released on May 19, 2016, transports players to a fog-shrouded island off the coast, the largest new landmass added to the game with over 100 explorable locations including dense forests, irradiated waters, and coastal settlements. The main quest revolves around a missing family, drawing the Sole Survivor into conflicts between human survivors, synth sympathizers in the Children of Atom cult, and a private security force, presenting moral choices that impact alliances and endings. New factions offer side quests exploring themes of , , and survival, while additions like the harpoon gun, armored suits resistant to the island's hazards, and settlement building options in areas like Echo Lake Lumber tie into the base game's mechanics, potentially affecting relations with groups like the or Institute. Nuka-World, arriving on August 30, 2016, shifts focus to a pre-war overrun by raider gangs, offering players the role of Overboss in a lawless territory divided into themed zones like the Galactic Zone and Dry Rock Gulch. The central questline involves navigating alliances among three raider factions—The Pack, Operators, and Disciples—through power struggles, park reclamations, and extortion rackets that can expand raider outposts into the . With over 100 locations to discover, including hidden safes and star cores, the expansion introduces new weapons such as the Nuka-Nuke launcher, creature variants like the quantum X-01 power armor, and settlement features for raider bases, though aligning with raiders may provoke conflicts with heroic factions like the . Complementing these story-driven expansions are three smaller workshop packs that enhance base building. Wasteland Workshop, released April 12, 2016, adds creature pens, arenas for gladiatorial combats, and industrial traps to create coliseum-style settlements. Contraptions Workshop, from June 21, 2016, introduces machinery like conveyor belts, sorting systems, and roller coasters for automated factories and logistics in player outposts. Vault-Tec Workshop, launched July 26, 2016, allows construction of an underground Vault 88 complete with experiment pods, medical bays, and an Overseer's office, tied to a short quest about managing test subjects and Vault resources. These packs expand settlement creativity, with new items like greenhouses and armor displays that integrate seamlessly with the core game's crafting system.

Creation Club and Mods

The Creation Club was introduced by on August 29, 2017, as a platform for purchasing premium, officially sanctioned content packs for Fallout 4, including new items, armor skins, weapons, quests, and gameplay mechanics created both in-house and by select third-party developers. These paid assets, typically priced between $1 and $10 individually or bundled, expanded the game's customization options without altering core mechanics, such as the "Holidays" pack featuring seasonal apparel and decorations. Over time, the system grew to include dozens of creations, integrating seamlessly with the base game and encouraging player experimentation with lore-friendly additions. The was rebranded to the Creations system on December 5, 2023. In November 2025, the Creations system was further evolved, coinciding with the release of the Fallout 4: Anniversary Edition on November 10, which bundles all prior content alongside the base game and six major expansions. The new Creations Menu provides an in-game interface for browsing, installing, and managing over 150 free and premium items on PC and consoles, including support for Bethesda's Verified Creator Program to highlight community-approved content. This update aims to streamline access while phasing out the original microtransaction model, offering existing owners of the game or expansions free upgrades to the full suite. The broader modding ecosystem for Fallout 4 has flourished, particularly on PC, where hosts over 68,000 user-created modifications as of late 2025, ranging from graphical overhauls to new quests and mechanics. Essential tools like FO4Edit—a Fallout 4-specific variant of the framework—enable advanced editing of game files, conflict detection, and plugin cleaning, making it a staple for mod authors and troubleshooters. Popular examples include Sim Settlements 2, which automates settlement building through dynamic NPC-led construction and questlines, transforming the base game's system into a more hands-off, story-driven experience. Among the most highly endorsed mods on Nexus Mods as of 2025 are those improving AI, particularly for companions, settlers, and combat. Leading examples include Amazing Follower Tweaks (AFT), which allows multiple companions with enhanced AI behavior, commands, and management, and ranks among the most endorsed mods overall. The Unlimited Companion Framework (UCF) enables multiple companions without conflicts and fixes follower AI issues. Better Settlers enhances settler AI for improved behavior in settlements. Other companion AI tweaks and overhauls, including those integrated into frameworks like AFT or specific mods such as Improved Companion AI, also feature prominently. These mods often exceed 100,000 endorsements, with many updated for the 2024 next-gen patch and remaining popular in 2025. Community endorsements favor companion and settler AI improvements over pure enemy AI overhauls. Console modding, while more restricted, saw partial expansions following the 2024 next-gen update, which increased storage limits to 2GB on and PlayStation but retained caps of 150 and 100 mods respectively; in 2025, the storage limit was further increased to 100 GB on Series X/S, with plans for PlayStation. PC has thrived post-update with enhanced stability and support, allowing seamless integration of high-fidelity assets, whereas console versions continue to lag due to mandatory patches that prioritize performance over mod flexibility. In preparation for the 2025 Anniversary Edition patch, Bethesda issued warnings on 5 about compatibility issues, noting that mods altering the main menu or UI—common in both PC and console setups—would break and require disabling or updates during the November 6-10 maintenance window. This has prompted community efforts to backport assets and develop patches, ensuring the scene remains vibrant despite ongoing disruptions.

Reception

Critical Response

Fallout 4 garnered generally positive critical reception upon its November 2015 release, celebrated for its immersive post-apocalyptic world and emphasis on player freedom. Reviewers frequently praised the expansive Commonwealth setting, which fostered deep exploration and emergent gameplay through settlement building, scavenging, and dynamic encounters with factions and creatures. IGN awarded the game 9.5 out of 10, highlighting its "outstanding world, great crafting system, strong story and characters" as key strengths in world-building. GameSpot echoed this sentiment with a 9 out of 10 score, lauding the "engrossing" combat and the wasteland's capacity to captivate through mystery and adventure. These elements contributed to Metacritic aggregate scores of 87 for PC, 88 for PlayStation 4, and 87 for Xbox One, underscoring the game's success in delivering a sense of scale and agency. Despite these accolades, critics identified notable shortcomings in the game's RPG mechanics, particularly its simplified dialogue system, which was seen as diminishing role-playing depth. The four-option dialogue wheel—categorized as yes, no, sarcasm, and inquiry—often provided misleading paraphrases, limiting meaningful choices and player expression compared to the branching trees of prior Fallout titles. IGN described it as a "mixed bag," appreciating the voiced protagonist but critiquing how it constrained nuanced interactions and quest outcomes. This shift toward streamlined, action-oriented progression was faulted for making character development feel superficial, with some reviewers arguing it prioritized accessibility over the series' traditional emphasis on moral ambiguity and skill-based persuasion. Exploration remained a highlight, however, with the open world's verticality, hidden locations, and environmental storytelling earning consistent praise for encouraging unscripted narratives. Technical issues at launch also tempered enthusiasm, as numerous bugs—ranging from crashes and AI glitches to quest failures—plagued the experience, with IGN reporting "occasional crashes" and frame rate issues on consoles. Subsequent updates addressed many of these, but initial reviews noted significant glitches impacting stability. The 2024 next-gen update revitalized interest by enhancing visuals and performance, with IGN's technical analysis commending the improved fidelity and 60fps options that elevated the game's immersion on PS5 and Xbox Series X/S. The 2025 Anniversary Edition, released on November 10, faced significant backlash for introducing new bugs, breaking mod compatibility, and lacking substantial new content beyond integrating all DLC and over 150 Creation Club items, resulting in "mostly negative" user reviews on platforms like Steam and criticism for undermining the game's longevity.

Commercial Performance

Fallout 4 achieved unprecedented commercial success at launch, shipping 12 million copies worldwide within the first 24 hours and generating over $750 million in revenue, marking it as ' fastest-selling title to date. The game dominated sales charts in 2015, topping or ranking among the top three titles in major markets including the and , with strong performance across platforms—1.2 million units sold on alone in the initial day and significant console sales bolstered by holiday bundles. As of 2020, Fallout 4 had sold 25 million copies lifetime, generating approximately $1.5 billion in revenue across all platforms. The game's downloadable expansions, including Far Harbor and Nuka-World, were commercially successful, contributing significantly to the game's ongoing revenue. Subsequent boosts from the 2024 next-gen update and the Fallout TV series propelled sales further, adding an estimated 2 million copies and $35–40 million in revenue in the months following the show's premiere. The announcement of the second season of the Fallout TV series in early January 2026 led to another surge in player engagement, doubling the concurrent Steam player counts across the Fallout series, with Fallout 4 achieving a peak of 44,273 players on January 4.

Awards and Accolades

Fallout 4 received widespread recognition following its release, earning multiple Game of the Year honors and numerous nominations across major industry awards ceremonies. At the 19th Annual in 2016, the game won Game of the Year, Role-Playing Game of the Year, and Outstanding Achievement in Game Direction, highlighting its impact on and design. Similarly, it secured the Best Game award at the 12th in 2016, marking ' first win in that category. These victories underscored the game's critical acclaim for its open-world exploration and post-apocalyptic setting. The title also claimed Best Audio at the 2016 , praising its immersive sound design that blended ambient wasteland noises with a nostalgic radio . Prior to launch, Fallout 4 dominated the 2015 for , winning Best of Show, Best Original Game, Best , and Best Game, reflecting strong anticipation from journalists. In total, Fallout 4 garnered 31 nominations across various ceremonies, including bids for Game of the Year and Best Score/Soundtrack at , as well as additional categories at the BAFTA Games Awards such as Artistic Achievement and Audio Achievement. It was also nominated for Best in IGN's 2015 awards, though it did not win the overall Game of the Year title there. These accolades, drawn from peer-voted and critic-driven events, cemented Fallout 4's status as a RPG, even as its nominations spanned diverse aspects like narrative, visuals, and technical innovation.

Controversies

In 2019, the X-Law Group filed a class-action lawsuit against Bethesda Softworks and its parent company ZeniMax Media, alleging false advertising related to the Fallout 4 Season Pass. The suit claimed that the Season Pass was marketed as providing access to "all future add-ons" and downloadable content, but excluded items from the Creation Club, which launched in 2017 as a paid microtransaction system for premium assets. Plaintiffs accused Bethesda of breach of contract, unjust enrichment, fraud, and negligent misrepresentation, seeking damages potentially exceeding $1.1 billion including punitive awards. The case entered the discovery phase in early 2021 amid Bethesda's acquisition by Microsoft, but no public resolution or trial outcome has been reported as of 2025. Prior to Fallout 4's 2015 release, Bethesda engaged in a protracted and dispute with over rights to the Fallout franchise. The conflict originated from Bethesda's 2007 acquisition of the Fallout IP from Interplay, which retained limited rights to develop a based on the series. Bethesda sued Interplay in 2009, alleging failure to meet development milestones and unauthorized use of Fallout , including in the canceled Project V13. The dispute was settled out of court in January 2012, with Interplay relinquishing all Fallout MMO rights to Bethesda for a $2 million payment, granting Bethesda full control over the IP. This resolution solidified Bethesda's exclusive ownership, influencing the legal framework for Fallout 4 by establishing strict boundaries against unauthorized commercial use of franchise elements. In June 2018, Bethesda filed a copyright infringement lawsuit against Warner Bros. Interactive Entertainment and developer Behaviour Interactive, claiming their mobile game Westworld, based on the HBO series, copied code and assets from Fallout Shelter—a free-to-play companion app to Fallout 4 released in 2015. The suit highlighted identical bugs and gameplay mechanics, such as resource management and vault-building simulations, alleging Behaviour breached a non-compete clause from prior work on Fallout Shelter. Warner Bros. was accused of inducing the infringement. The case was amicably settled in January 2019, with Westworld shutting down shortly thereafter, though terms were not disclosed. This action underscored Bethesda's aggressive IP enforcement, indirectly shaping Fallout 4 mod policies to prohibit content infringing third-party rights, as reinforced in Creation Club guidelines introduced in 2017. As of November 2025, no major new legal actions have arisen concerning Fallout 4, despite ongoing technical issues with recent updates.

Gameplay and Design Criticisms

Critics have pointed out that Fallout 4's main questline feels railroaded, with limited branching paths that constrain player agency compared to earlier entries in the series. The narrative prioritizes a linear progression toward confronting the Institute, often sidetracking the protagonist's personal motivation of rescuing their child with unrelated tasks like settlement defense, which undermines the story's focus. This structure lacks the skill-based checks and meaningful choices that defined in previous Fallout games, leading to frustratingly predictable outcomes where dialogue options fail to reflect player intent or background. The introduction of a fully voiced , while adding immersion through over 13,000 lines of , has been criticized for reducing depth by limiting options to four vague categories that do not accurately preview responses. This system turns conversations into a "Charisma-based random numbers game," where outcomes rely on guesswork rather than character development, diminishing the immersive freedom fans expected from the series. Radiant quests, intended to provide endless procedural content, have drawn complaints for their repetitive and formulaic nature, often boiling down to generic tasks like clearing out enemies or fetching items without tying into the broader narrative. These quests, such as endless requests from Preston Garvey, create a sense of filler that halts momentum and fails to offer meaningful progression or variety. The settlement building system, a pillar, has been faulted for being underutilized and half-baked, offering rewarding in base construction but lacking integration with the main story or meaningful consequences for player choices. Without extensive , settlements often feel isolated from the wasteland's conflicts, turning the mechanic into an optional diversion rather than a transformative feature. At launch in 2015, Fallout 4 suffered from numerous technical flaws, including frequent crashes, clipping through environments, poor companion AI, and sub-par animations powered by Bethesda's aging . These bugs, such as characters getting stuck in elevators or erratic physics, marred the exploration of the Boston Commonwealth and required multiple patches to stabilize. The game's world design has faced scrutiny for internal contradictions, particularly the coexistence of advanced, functional technology—like glowing terminals and buzzing radios—with a primitive post-apocalyptic setting after 210 years of decay. Skeletons remain posed in everyday scenes without disturbance, and structures show implausible preservation, such as intact neon signs and minimal rust, which strain the lore's credibility. Subsequent updates, including the 2024 next-gen patch, addressed some longstanding bugs but initially introduced new conflicts, especially with mods, breaking essential tools like the Fallout 4 Script Extender (F4SE)—which was later made compatible via an update in May 2024—and corrupting save files reliant on custom content. While performance improvements were promised for consoles, many original issues persisted, and the update's approximately 14 GB size amplified mod incompatibility problems for PC players. The 2025 Anniversary Edition, released on November 10, 2025, reignited similar criticisms, with players reporting severe mod incompatibilities, performance degradation on PC, stability crashes particularly on older consoles like and , and the unexpected removal of the song "The Wanderer" from Diamond City Radio due to licensing concerns from a prior 2017 dispute. These issues led to a surge of negative reviews on platforms like as of November 2025, with Bethesda acknowledging the problems and promising hotfixes for stability (deployed November 15, 2025) and further patches including expanded mod storage on by November 24, 2025. Despite these efforts, the edition's focus on integrating the Creations for paid mods drew accusations of prioritizing monetization over quality-of-life improvements. Fan-created mods, such as Better Dialogue, have attempted to mitigate these design shortcomings by muting the protagonist's voice and expanding conversation trees to restore flexibility absent in the base game.

References

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